US20030141663A1 - Solitaire game - Google Patents
Solitaire game Download PDFInfo
- Publication number
- US20030141663A1 US20030141663A1 US10/060,600 US6060002A US2003141663A1 US 20030141663 A1 US20030141663 A1 US 20030141663A1 US 6060002 A US6060002 A US 6060002A US 2003141663 A1 US2003141663 A1 US 2003141663A1
- Authority
- US
- United States
- Prior art keywords
- game
- pieces
- game pieces
- area
- indicia
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0602—Solitary games adapted for a single player
Definitions
- the present invention relates to a game, and more particularly to a solitaire game.
- the present invention overcomes these and other problems inherent in existing solitaire card games.
- the present invention provides a game with markings better suited to solitaire games.
- the present invention provides an improved solitaire game of skill as well as an alternate embodiment for a multi-player competitive game.
- the present invention provides a method of completing the game when it cannot be completed using the ordinary rules associated with standard variations of Klondike, thus avoiding the frustration associated with solitaire games that are known in the art.
- the present invention provides playing pieces in a variety of different colors that are visually stimulating.
- Another object of the present invention is to provide a method to play a solitaire card game that requires the player to use skill alone while playing the game.
- Another object of the present invention is to provide game pieces in a small enough size to easily transport, yet large enough for convenient handling, and in a design that is simple enough to be read easily in an array of many pieces.
- a further object of the present invention is to provide a novel game that is simple in design and inexpensive to construct, and is durable and rugged in structure.
- a game in one form of the invention, includes a plurality of game pieces and a game board.
- the game pieces have first indicia for separating the game pieces into an even number of groups, for example four or six groups.
- the game pieces also have second indicia that permit ordering the game pieces within each group, for example, numbers printed on the game pieces.
- the game pieces also may have third indicia that separate the game pieces into two groups which are interleaved with the groups of the first indicia, for example, shading variations on the game pieces.
- Each game piece may be fitted with a hole to receive a peg that is used to indicate the strategic status of the piece.
- FIG. 3 is a top view of one embodiment of a full set of game pieces for use with the solitaire game of the present invention, with first, second, and third indicia in a visible orientation
- FIG. 7 is a top view of the stock area of the game board shown during game play when the game pieces are not all contiguous.
- FIG. 11 is a perspective view of yet another alternate embodiment of a game piece for use with the solitaire game of the present invention.
- FIG. 11 a shows a strategy peg and its six different peg rotations that it may have during game play.
- the solitaire game 10 of the present invention can be played by skill alone, chance playing no part except in the initial random placement of pieces.
- the first indicia 16 , 16 a - f see FIG. 3 pieces 14 into an even number of groups. There may be four, six or more groups. Each game piece 14 in a group has the same first indicia 16 formed thereon.
- the first indicia 16 may be the color assigned to the background of game piece 14 . For example, yellow, green, blue, pink and orange. In another embodiment, the first indicia 16 may be the color assigned to a numeral or other symbol formed on a surface of each of the game pieces 14 .
- the game pieces 14 may be divided into six groups wherein all the pieces 14 in a particular group have unique numerals of the same color, each group using a different color, such as, for example, red, orange, yellow, green, blue and brown. If only four groups are used, the colors may be, for example, red, yellow, green, and blue. In yet other embodiments, and other colors and/or combinations of colors may be used.
- game pieces 14 in the warm-colored first-indicia 16 subgroup with even numerals, along with game pieces 14 in the cool-colored first-indicia 16 subgroup with odd numerals, are assigned to the other third-indicia 20 group.
- the third indicia 20 may either be represented by a pair of colors, such as black and white or yellow and white, applied to the surface of each of the game pieces 14 as background, as illustrated in FIG. 9, or may be absent except as implied by the alternation of red and black suits (or other colors) on the cards or pieces 14 with odd and even numerals or equivalent symbols.
- piece 94 A is needed uniquely, no other piece will work, piece 94 B is needed or another with the same second 18 and third indicia 20 ; either this piece 94 C is needed or another with the same second 18 and third indicia 20 ; either this piece 94 D is needed or another with the same second 18 and third indicia 20 ; piece 94 E may be needed, and if so, uniquely; and piece 94 F is not needed. Further, the player can show that a piece 84 is needed immediately by using two such pegs 94 instead of one. The two pegs 94 may be oriented differently to show two separate modes of immediate and eventual strategic need.
- each game piece 36 is marked by either a protrusion 44 or a recession 46 on each of the four edges 40 , such protrusions 44 and recessions 46 occurring on edges 40 opposite to each other, except that the pieces 36 ranked lowest pursuant to the second indicia 18 , e.g. those with the numeral 1 when numerals are used, have either a protrusion 44 or a recession 46 on only two adjacent edges 40 as shown, for example, in FIG. 15.
- the game board 50 may have a home area 52 , a stock area 64 , a field area 56 , and a reserve area 60 , each comprising sufficient space for the placement of a certain number of game pieces 14 .
- these areas 52 , 56 , 60 and 64 are slightly indented below the surface of the board 50 to hold the game pieces 14 in place during game play.
- the field area 56 and the reserve area 60 are separate but contiguous, and both areas include extra space to let the player separate game pieces 14 during game play so as to show potential mobility.
- the home area 52 comprises sufficient space for the placement of all the pieces 14 used in the game, see FIG.
- the field area 56 is for the initial placement of a small number of the game pieces 14 , and during game play for the separation and alignment of any number of the game pieces 14 pursuant to the third indicia 20 , ordered pursuant to second indicia 18 .
- the field area 56 preferably consists of a series of linear arrays 57 . To enhance the learning and playing of the game of the present invention, these linear arrays 57 may be oriented parallel to each other, and in a horizontal orientation.
- Each of the rows 70 in the second series may comprise space for a different number of game pieces 14 . These rows 70 are oriented so that rows 70 have space for one more game piece than one adjacent row 70 and so on, as well as enough extra space for approximately one third more. A person of ordinary skill in the art will appreciate that other orientations are possible when playing the game without departing from the scope of the present invention.
- the player can take more than one such piece 14 from the stock area 64 if this can be done without moving any other stock area 64 game pieces 14 , for example when the lowest-numbered of such pieces 14 is at the extreme left of the stock area 64 with no gap in the stock 64 and another such piece 14 is at the left of a group of three, or when two or more of such pieces 14 are situated together and in ascending second-indicia 18 order from left to right.
- the final score is calculated by dividing the total of all points earned by the number of scoring sequences.
Abstract
An improved solitaire game having a plurality of game pieces. The game pieces have first, second, and third indicia formed thereon. The first, second, and third indicia are visible while playing the game by moving the game pieces on the game board. Each game piece may be fitted with one or more holes to receive pegs used to indicate the strategic status of each piece. The game may be played with or without a game board.
Description
- The present invention relates to a game, and more particularly to a solitaire game.
- Card games of various types are well known in the art. One or more persons typically play these games. Some of the card games are strongly influenced by chance, some are controlled by the player's individual skill, while some of the games involve a combination of skill and chance. Persons of all ages enjoy card games.
- Previous solitaire card games have some inherent disadvantages. One of the disadvantages is that existing solitaire card games rely on a standard deck of cards with markings that are not well suited to traditional solitaire games such as Klondike. Also, some persons who prefer games of skill dislike existing solitaire card games because they hide the cards from the player's view, thereby forcing the player to rely substantially on chance or guesswork rather than skill to successfully complete the game. Further, some persons dislike games that sometimes are impossible or extremely difficult to complete. Also, some persons prefer games that provide visually stimulating designs and color combinations.
- The present invention overcomes these and other problems inherent in existing solitaire card games. The present invention provides a game with markings better suited to solitaire games. Also, the present invention provides an improved solitaire game of skill as well as an alternate embodiment for a multi-player competitive game. Further, the present invention provides a method of completing the game when it cannot be completed using the ordinary rules associated with standard variations of Klondike, thus avoiding the frustration associated with solitaire games that are known in the art. Further, the present invention provides playing pieces in a variety of different colors that are visually stimulating.
- The principal object of the present invention is to provide an improved game that allows the player to view the playing pieces continuously during game play.
- Another object of the present invention is to provide a method to play a solitaire card game that requires the player to use skill alone while playing the game.
- Another object of the present invention is to provide a game with markings better suited for play of Klondike, other solitaire games, and similar competitive games.
- Another object of the present invention is to provide game pieces in a small enough size to easily transport, yet large enough for convenient handling, and in a design that is simple enough to be read easily in an array of many pieces.
- Another object of the present invention is to provide a distinctive and useful array for the pieces.
- Another object of the present invention is to provide a novel game board that facilitates placing and keeping the pieces in the distinctive array during game play.
- Another object of the present invention is to provide attachments to the game pieces that the player can use to indicate the changing strategic status of the game pieces.
- Another object of the present invention is to provide a novel game that provides game pieces that are visually stimulating and designed in various colors, and provide an extra degree of interest and utility to the game.
- Another object of the present invention is to provide supplemental game rules that provide a method of completing the game when it cannot be completed using the ordinary rules of traditional solitaire games.
- Another object of the present invention is to provide an alternative method for measuring and recording the quality of solitaire game play.
- A further object of the present invention is to provide an alternate embodiment for a novel competitive game for two or more players, based on the solitaire game.
- A further object of the present invention is to provide a novel game that is simple in design and inexpensive to construct, and is durable and rugged in structure.
- A further object of the present invention is to provide equivalent designs for the solitaire and competitive games to be played on a computer, electronic network or other electronic device.
- Still further objects and advantages will become apparent from a consideration of the ensuing description and drawings of the invention.
- These and other objects are achieved by a game of the present invention. In one form of the invention, a game is provided that includes a plurality of game pieces and a game board. The game pieces have first indicia for separating the game pieces into an even number of groups, for example four or six groups. The game pieces also have second indicia that permit ordering the game pieces within each group, for example, numbers printed on the game pieces. The game pieces also may have third indicia that separate the game pieces into two groups which are interleaved with the groups of the first indicia, for example, shading variations on the game pieces. Each game piece may be fitted with a hole to receive a peg that is used to indicate the strategic status of the piece.
- The game board is divided into a home area, a stock area, a field area, and a reserve area. The home area, the stock area, the field area, and the reserve area each include multiple locations for the placement of the game pieces, as well as extra space needed during play. The field area and the reserve area are contiguous for transfer of game pieces from the reserve area to the field area. The corner spaces where they are joined are part of the field area.
- The game pieces are distributed into the reserve area, the corner spaces of the field area, and the stock area so that all of the plurality of starting locations for placement of game pieces in these areas are occupied with game pieces. The game pieces are moved from the stock area to the field area, from the stock area to the home area, from one location within the field area to another field area, from the reserve area to corner spaces of the field area when those become empty, and from the field area to the home area. The game pieces are placed temporarily in the field area in groups pursuant to the third indicia, ordered pursuant to the second indicia. The game pieces are placed finally in the home area in groups pursuant to the first indicia, ordered pursuant to the second indicia.
- FIG. 1 is a top view of a game board for use with the solitaire game of the present invention.
- FIG. 2 is a top view of an alternate embodiment of the game board for use with the solitaire game of the present invention.
- FIG. 3 is a top view of one embodiment of a full set of game pieces for use with the solitaire game of the present invention, with first, second, and third indicia in a visible orientation
- FIG. 3a is a perspective view of a representative game piece and one peg.
- FIG. 4 is a top view of the game board of FIG. 1 with game pieces in a standing position on the game board.
- FIG. 5 is a top view of the game board of FIG. 1 shown during game play.
- FIG. 6 is a top view of the stock area of the game board shown during game play when the game pieces are all contiguous.
- FIG. 7 is a top view of the stock area of the game board shown during game play when the game pieces are not all contiguous.
- FIG. 8 is a top view of the game board of FIG. 1 after the game has been completed.
- FIG. 9 is a top view of an alternate embodiment of game pieces for use with the solitaire game of the present invention.
- FIG. 10 is a top view of the game board of FIG. 1 showing the game during play and using the game pieces of FIG. 9.
- FIG. 11 is a perspective view of yet another alternate embodiment of a game piece for use with the solitaire game of the present invention.
- FIG. 11a shows a strategy peg and its six different peg rotations that it may have during game play.
- FIG. 12 is a top view of an alternate embodiment of a full set of game pieces for use with the game of the present invention.
- FIG. 13 is a top view of the solitaire game shown during play using the game pieces of FIG. 12.
- FIG. 14 is a top view of still another alternate embodiment of game pieces for use with the solitaire game of the present invention.
- FIG. 15 is a top view of the game pieces of FIG. 14 with stripes.
- FIG. 15a is a top view of the game pieces of FIG. 14 with each set of 123 pieces identified by a different color.
- FIG. 16 is a top view illustrating the solitaire game during game play using the pieces of FIG. 15a.
- FIG. 17 is a top view illustrating the solitaire game during game play using the game pieces of FIG. 15.
- Game Pieces
- The present invention is directed to a
solitaire game 10, as most clearly illustrated in FIGS. 1, 3, 3 a, 4, 5, 6, 7 and 8. Thesolitaire game 10 includes a plurality ofgame pieces 14 and agame board 50. Thepieces 14 may each include afirst indicia 16,second indicia 18 and athird indicia 20. In one embodiment,first indicia 16 may be, for example, the background color of agame piece 14.Second indicia 18 may be, for example, numbers or letters.Third indicia 20 may be, for example, the color assigned to thesecond indicia 18. All of thegame pieces 14 are placed on thegame board 50 so thatfirst indicia 16,second indicia 18, andthird indicia 20 on each of thegame pieces 14 are visible when playing thesolitaire game 10, as illustrated in FIGS. 4, 5 and 8. Thegame pieces 14 may have ahole 24 to receive apeg 28, as shown in FIGS. 3, 11 and 11 a. Thepegs 28 can be used by a player to indicate the strategic importance ofcertain game pieces 14 during game play. - Because the first, second, and
third indicia game pieces 14 are visible at all times while playing a game, thesolitaire game 10 of the present invention can be played by skill alone, chance playing no part except in the initial random placement of pieces. - The
first indicia pieces 14 into an even number of groups. There may be four, six or more groups. Eachgame piece 14 in a group has the samefirst indicia 16 formed thereon. In one embodiment, thefirst indicia 16 may be the color assigned to the background ofgame piece 14. For example, yellow, green, blue, pink and orange. In another embodiment, thefirst indicia 16 may be the color assigned to a numeral or other symbol formed on a surface of each of thegame pieces 14. For example, thegame pieces 14 may be divided into six groups wherein all thepieces 14 in a particular group have unique numerals of the same color, each group using a different color, such as, for example, red, orange, yellow, green, blue and brown. If only four groups are used, the colors may be, for example, red, yellow, green, and blue. In yet other embodiments, and other colors and/or combinations of colors may be used. - Alternatively, as illustrated in FIGS. 9 and 10, the
first indicia 16 may instead be symbols such as the heart, diamond, club, and spade suits of a conventional deck of cards when four groups are used, or those symbols supplemented by others such as a bell and a star, for example, when six groups are used. Alternatively four or six different colors may also be applied to the four or six symbols. - The
second indicia 18, in one embodiment, corresponding to numerals identify and order thegame pieces 14 within each first-indicia 16 group. Thesecond indicia 18 may be the numerals themselves. For example, if thirteenpieces 14 are used in each group, onepiece 14 in each group would have a unique numeral between 1 and 13 printed thereon. A person of ordinary skill in the art will appreciate that it is possible alternatively to use letters of the alphabet or other symbols instead of numerals. For example, printed on thegame pieces 14 may be Roman numerals, letters of the alphabet or various geometrical shapes, or the traditional sequential symbols as on traditional playing cards, wherein thenumerals - The
game pieces 14 may also have athird indicia 20 formed thereon, which separate all thegame pieces 14 into two large groups that are interleaved with the first-indicia 16 groups. Thesethird indicia 20 may be a pair of colors, such as gray and white, applied to the surface of each of thegame pieces 14 as background to the colored numerals. In the alternative, the third indicia colors may be applied to thesecond indicia 18 numbers if thegame pieces 14 background is marked with colors. Thethird indicia 20 are assigned by selecting alternating members of each first-indicia 16 group according to the sequence of thesecond indicia 18, reversing the polarity of third-indicia 20 assignment according to two subgroups of the first-indicia 16 groups, such as the warm colors (red/orange/yellow) and the cool colors (green/blue/purple), those subgroups corresponding to the red and black suits of traditional playing cards. For example,game pieces 14 in the warm-colored first-indicia 16 subgroup with odd numerals (1, 3, 5, etc.), along withgame pieces 14 in the cool-colored first-indicia 16 subgroup with even numerals (2, 4, 6, and so on), are assigned to one third-indicia 20 group. Conversely,game pieces 14 in the warm-colored first-indicia 16 subgroup with even numerals, along withgame pieces 14 in the cool-colored first-indicia 16 subgroup with odd numerals, are assigned to the other third-indicia 20 group. In alternate embodiments which resemble the design of traditional playing cards, whether the design is applied to cards, tiles, orother pieces 14, thethird indicia 20 may either be represented by a pair of colors, such as black and white or yellow and white, applied to the surface of each of thegame pieces 14 as background, as illustrated in FIG. 9, or may be absent except as implied by the alternation of red and black suits (or other colors) on the cards orpieces 14 with odd and even numerals or equivalent symbols. - The
game pieces 14 may be tiles, pieces or any other object that can be used to play thegame 10, or a computer representation of any such objects. Thegame pieces 14 may be rectangular in shape, or may be any other shape that will provide for proper operation of thegame 10. For example, thegame pieces 14 may be square, circular, triangular or octagonal in shape, or shaped like jigsaw puzzle pieces. - The
game pieces 14 may be constructed of plastic, wood, metal or any other material that will provide an aesthetic appearance and provide for proper operation of thegame 10. Thegame pieces 14 are designed on a scale that will provide for proper operation of thegame 10, being large enough for a player to handle conveniently and to see easily the markings on thegame pieces 14, and small enough to fit onto agame board 50 of a convenient size. In one embodiment, thegame pieces 14 may have a width of about {fraction (1/2)} of an inch, a length of about {fraction (3/4)} of an inch, and a depth of {fraction (1/2)} of an inch. Thepieces 14 may be rounded or beveled at their near upper edge so as to aid the player in randomly placing the pieces right-side-up and properly rotated without looking at them. - In an alternate embodiment, the
solitaire game 10 of the present invention may include moreelaborate game pieces 84, FIG. 11, and strategy pegs 94, FIG. 11a. The player can use thesepegs 94 to show that anygame piece 84 is needed either in thehome area 52 or in thefield area 56 of thegame board 50, that it is needed either eventually or immediately, and the degree of that need. - Each
game piece 84 includes one, two ormore holes 86 that are adapted to receive the strategy pegs 94. Theupper area 88 andlower areas 90 of eachgame piece 84 may be colored pursuant to the first andthird indicia strategy peg 94 into ahole 86 in the upper or thelower area 90 of agame piece 84 indicates whether thatpiece 84 is needed in thehome area 52 or thefield area 56 of thegame board 50, where game play is controlled by those respective indicia. - The strategy pegs94 include
markings 96 on the top surface of eachpeg 94. Rotation of thestrategy peg 94 indicates the mode of strategic need. Preferably, themarkings 96 divide thepeg 94 top surface into three equal sections as shown in FIG. 11(a). Such a configuration permits six different signals to be clearly shown by rotations of 60 degrees. Examples of such signals are: FIG. 11 piece 94A is needed uniquely, no other piece will work, piece 94B is needed or another with the same second 18 andthird indicia 20; either this piece 94C is needed or another with the same second 18 andthird indicia 20; either this piece 94D is needed or another with the same second 18 andthird indicia 20; piece 94E may be needed, and if so, uniquely; and piece 94F is not needed. Further, the player can show that apiece 84 is needed immediately by using twosuch pegs 94 instead of one. The two pegs 94 may be oriented differently to show two separate modes of immediate and eventual strategic need. - In another alternate embodiment, the
rectangular pieces 14 of FIG. 3 are modified withslight curves 32 on all four edges (FIG. 12) that reinforce the first 16 andthird indicia 20. These help the player to avoid the common mistake of relying on thefirst indicia 16 instead of thethird indicia 20 in thefield area 56, and likewise the mistake of relying on thethird indicia 20 instead of thefirst indicia 16 in thehome area 52. A full set ofsuch pieces 30 is illustrated in FIG. 12, and their use while playing the game is illustrated in FIG. 13.Holes 34 for strategy pegs 28 or 94 located onpieces 30. - In yet another alternate embodiment, the
game pieces 14 may be shaped likejigsaw puzzle pieces 36 as shown in FIG. 14, FIG. 15, FIG. 15(a) and FIG. 16. Thesepieces 36 may includeholes 38 to accommodate strategy pegs 28 or 94. The unique shape of eachpuzzle game piece 36 provides an alternate method of marking all threeindicia indicia game pieces 36 make it possible for the player to fit them together usingrecesses 46 andprotrusions 44, while playing the game, in every way that is permitted by the rules of the game as described herein and in none of the ways that are not permitted, as illustrated in FIG. 16. In this embodiment, as illustrated in FIG. 14, eachgame piece 36 is marked by either aprotrusion 44 or arecession 46 on each of the fouredges 40,such protrusions 44 andrecessions 46 occurring onedges 40 opposite to each other, except that thepieces 36 ranked lowest pursuant to thesecond indicia 18, e.g. those with thenumeral 1 when numerals are used, have either aprotrusion 44 or arecession 46 on only twoadjacent edges 40 as shown, for example, in FIG. 15. In one embodiment, thefirst indicia 16 may be the presence and the shape ofprotrusions 44 and/orrecessions 46 on the top andbottom edges 40 of thegame pieces 36. For example, all of thegame pieces 36 in the fifth first-indicia 16 group have arecession 46 on the top edge and aprotrusion 44 on thebottom edge 40, theserecessions 46 andprotrusions 44 may be shaped similar to half of an ellipse rotated 45 degrees counter-clockwise. These first-indicia recessions 46 andprotrusions 44 control the joining ofgame pieces 36 in the home area 52 (FIG. 16) in vertical arrays or columns. - The
second indicia 18 are the positions of allprotrusions 44 andrecessions 46 along everyedge 40 of the game pieces 36 (FIGS. 14, 15 16). For example, all of thegame pieces 36 ranked third in the second indicia haveprotrusions 44 orrecessions 46 on the top andbottom edges 40 that are in the third of the several usable positions, as measured from theright edge 40, as well asprotrusions 44 orrecessions 46 on the left andright edges 40 that are in the third of the several usable positions, as measured from thebottom edge 40. The several usable positions onopposite edges 40 of eachgame piece 36 differ slightly so as to permit correct interlocking of thegame pieces 36. The positions of theseprotrusions 44 andrecessions 46 control the sequence of this interlocking, vertically in thehome area 52 and horizontally in thefield area 56. - The
third indicia 20 are the presence and shape ofprotrusions 44 orrecessions 46 on theleft edge 40 andright edges 40 of thegame piece 36. For example, all of thegame pieces 36 in the first and third-indicia recession 46 on theleft edge 40 and aprotrusion 44 on theright edge 40. Thegame pieces 36 are joined in thefield area 56 in horizontal arrays orrows 57, interlocked by theseprotrusions 44 andrecessions 46. - In one embodiment, as illustrated in FIG. 17, all of the indicia on
such game pieces 36 are also indicated by colors and numerals according to the same system as used in the embodiment shown in FIG. 3. Optionally, as illustrated in FIG. 17, the colors that represent thefirst indicia 16 andthird indicia 20 are further organized intostripes 42 a and 42 b, nearly vertical and nearly horizontal respectively. These stripes 42 a may run through theprotrusions 44 andrecessions 46 on the top andbottom edges piece 36 when thegame pieces 36 are correctly joined pursuant to the first 16 andsecond indicia 18 in thehome area 52. The third-indicia 20stripes 42 b are in distinct color tones. Thesestripes 42 b run through theprotrusions 44 andrecessions 46 on the left andright edges 40, and continuously frompiece 36 to piece 36 when thegame pieces 36 are correctly joined pursuant to the second 18 andthird indicia 20 in thefield area 56. - In yet another alternate embodiment the game pieces may be cards, marked with indicia in any of the ways described herein. The cards may be constructed of plastic, paper, plastic laminated paper or any other material that will provide an aesthetic appearance and provide for proper operation of the
game 10. In another embodiment - Game Board
- The
game board 50, as illustrated in FIG. 1, may have ahome area 52, astock area 64, afield area 56, and areserve area 60, each comprising sufficient space for the placement of a certain number ofgame pieces 14. In one embodiment, theseareas board 50 to hold thegame pieces 14 in place during game play. Thefield area 56 and thereserve area 60 are separate but contiguous, and both areas include extra space to let the playerseparate game pieces 14 during game play so as to show potential mobility. Thehome area 52 comprises sufficient space for the placement of all thepieces 14 used in the game, see FIG. 8, separated and aligned pursuant tofirst indicia 16 and ordered pursuant tosecond indicia 18. In alternate embodiments, as shown in FIG. 2,pieces 14 are used that can conveniently be stacked, thehome area 52 comprises sufficient space for the placement of one stack ofgame pieces 14 for each of the groups defined by thefirst indicia 16. - The
field area 56 is for the initial placement of a small number of thegame pieces 14, and during game play for the separation and alignment of any number of thegame pieces 14 pursuant to thethird indicia 20, ordered pursuant tosecond indicia 18. Thefield area 56 preferably consists of a series oflinear arrays 57. To enhance the learning and playing of the game of the present invention, theselinear arrays 57 may be oriented parallel to each other, and in a horizontal orientation. - Each
field area row 57 in thefield area 56 is large enough for the placement of a number ofgame pieces 14 equal to the number ofgame pieces 14 in a first-indicia 16 group, as well as approximately one third more extra space for optional spacing betweengame pieces 14 to indicate mobility. For example, in one embodiment, when thesecond indicia 18 consists of thenumerals 1 through 8, thefield area 56 consists ofseveral rows 57, each large enough for placement of approximately elevengame pieces 14. The number ofsuch rows 57 is chosen to be sufficient to accommodate a total number ofgame pieces 14 slightly greater than the total number ofgame pieces 14 that are being used in thegame 10 FIG. 5. For example, in one embodiment, when either 48 or 52game pieces 14 are used, sevenfield area rows 57 are provided, sufficient for 56 pieces. The location at the right end of eachfield area row 57 where it intersects with anotherrow 57 is designated as acorner space 58. At the beginning of game play, onegame piece 14 is placed on eachcorner space 58, leaving the rest of eachrow 57 unoccupied. - The
reserve area 60 is for initial placement of several of thegame pieces 14; during game play. It provides holding space forpieces 14 that will enter thefield area 56 when acorner space 58 becomes vacant. Thereserve area 60 may consist of a second series offield area rows 70, preferably oriented parallel to each other and intersecting withrows 57. The number ofrows 70 in this second series is selected to be one less than the number ofrows 58 in the first series (FIG. 1). - Each of the
rows 70 in the second series may comprise space for a different number ofgame pieces 14. Theserows 70 are oriented so thatrows 70 have space for one more game piece than oneadjacent row 70 and so on, as well as enough extra space for approximately one third more. A person of ordinary skill in the art will appreciate that other orientations are possible when playing the game without departing from the scope of the present invention. - The
stock area 64 is for initial placement of all of thegame pieces 14 that remain after thereserve area 60 and the corner spaces of thefield area 56 have been filled. During game play it provides holding and organizing space forpieces 14 that become intermittently available for play. Thestock area 64 comprises a number ofsections 66 for placement ofgame pieces 14, which may be arranged in a linear or an approximately linear array. Eachsection 66 is large enough for the placement of one ormore game pieces 14, with adjacent locations being spaced slightly apart, offset, or otherwise differentiated. In one embodiment, these sections may be separated by curved and slightly raised areas that both resist and permit the passing ofgame pieces 14 during game play. - Rules of Game Play
- In one embodiment of the
game 10, the object of thegame 10 is to move allgame pieces 14 from thegame board 50 playing area, i.e. thefield area 56,reserve area 60 andstock area 64, onto thehome area 52, see FIGS. 1 and 8. First, thegame pieces 14 are placed at random onto the starting locations of thereserve area 60,field area 56, andstock area 64, as illustrated in FIG. 4. The starting locations infield area 56 comprise only thecorner spaces 58. The starting locations in thereserve area 60 comprise the parts of each linear array that are contiguous with thecorner spaces 58 of thefield area 56, placing onepiece 14, twopieces 14, threepieces 14 and so on into each linear array as shown in FIG. 4. The starting locations in thestock area 64 comprise the portion necessary to accommodate the remainingpieces 14, filling thearea 64 from right to left as shown in FIG. 4. A person of ordinary skill in the art will appreciate that it is possible instead to fill thearea 64 from left to right instead if right and left are reversed in the rules of play. - The
game 10 play proceeds similarly to the traditional Klondike solitaire game, by the player movinggame pieces 14 onto theboard 50 from one location to another, provided that conditions in the first location make thegame piece 14 available for play and that conditions in the second location permit thegame piece 14 to be moved to there. The player can movegame pieces 14 from thestock area 64 to thefield area 56, from thestock area 64 to thehome area 52, from one location within thefield area 56 to another such location, from thereserve area 60 to a correspondingempty corner space 58 of thefield area 56, and from thefield area 56 to thehome area 52. One type of movement ofgame pieces 14 is compulsory: when anempty corner space 58 in thefield area 56 becomes empty, any remaininggame pieces 14 in thereserve area 60 must be moved together so that the first of them fills thecorner space 58. - The
game pieces 14 in thefield area 56 that are available for play include anygame piece 14 in acorner space 58 when there are noother pieces 14 in thatrow 58, or thegame piece 14 farthest to the left when there aremultiple pieces 14 in arow 58. Thegame pieces 14 in thestock area 64 that are available for play vary according to the array ofsuch pieces 14. When the array ofgame pieces 14 in thestock area 64 is whole, that is when there is no gap between thegame pieces 14 as illustrated in FIG. 6, theavailable game pieces 14 are any of theseveral pieces 14 that are fully or partly exposed on their left edge. When there is a gap in the array ofgame pieces 14 instock area 64 as illustrated in FIG. 7, the onlyavailable game piece 14 is the one that is exposed on its left edge. - The locations in the
field area 56 that can receive apiece 14 vary according to the presence or absence there ofother pieces 14. One such location is the one directly to the left of anypiece 14 in thefield area 56 that is available and that matches thethird indicia 20 of the movingpiece 14 and that is ranked higher by one in thesecond indicia 18. For example, in the preferred embodiment an available black 3game piece 14 in thefield area 56 can receive a black 2 game piece into the location on its left. Another location in thefield area 56 that can receive a piece is anempty corner space 58 when there are nomore pieces 14 in the correspondingreserve area 60 column, as well as anempty corner space 58 where no such column exists. In this case, thesecond indicia 18 of the movedgame piece 14 must be of the highest rank used in the game, for example anumeral 8game piece 14 when 8 is the highest numeral used; thethird indicia 20 plays no role because there is noother game piece 14 to match. - The
home area 52 can receive anypiece 14 that has the lowest second-indicia rank 18 among the pieces in its first-indicia group 16 that remain outside thehome area 52. For example, in the one embodiment, anyavailable numeral 1game piece 14 can move to thehome area 52 at any time. After that, thenumeral 2game piece 14 of the same numeral first-indicia 16 group can move to thehome area 52, etc. The player can fill a gap in thestock area 64 by moving to the right the group of threegame pieces 14 that are on the left of the gap, or the last one or twogame pieces 14 if there are fewer than three, or any multiple of threegame pieces 14 that are on the left of the gap, or all of thegame pieces 14 that are on the left of the gap. - The player can move a game piece that is in a
field area row 57 to anotherfield area row 57, orderingsecond indicia 18 and matchingthird indicia 20 in the same way. The player can likewise move any complete group ofsuch game pieces 14 that are together in afield area row 57 to anotherfield area row 57, or any continuous section of such a group ofgame pieces 14 which includes theleftmost piece 14. In case of game deadlock, special rules apply, deadlock defined as a situation in which the player cannot move any of thegame pieces 14 in any of the ways described above, except for movement within thefield area 56 that fails to change the possibility of anygame pieces 14 to move to thehome area 52. In this situation, one of four escape moves must be played, depending on their possibility: (1) If possible, the player places a normallyunavailable reserve area 60 game piece into thefield area 56, ordering and matching second 18 andthird indicia 20 as usual, then moves any remainingreserve area 60game pieces 14 downward to close the resulting gap in the reserve; (2) otherwise, if possible, the player moves a normallyunavailable game piece 14 from thestock area 64 into thefield area 56, matching indicia as usual, then moves the one or twostock area 64game pieces 14 that are on the left of the resulting gap to the right to close the gap; (3) otherwise, if possible, the player places a normallyunavailable reserve area 60game piece 14 at the right end of thestock area 64, then moves all thegame pieces 14 in thestock area 64 to the left into a normal position; (4) otherwise, the player moves theleftmost stock area 64game piece 14 to the right end of thestock area 64, then moves all thestock area 64game pieces 14 to the left into a normal position. Once all of thegame pieces 14 are moved to thehome area 52, as illustrated in FIG. 8, the game has been successfully completed. In other embodiments, thegame board 50 may be configured so that thegame pieces 14 are positioned in a different location on or off theboard 50 when the game is completed. - In an alternate scoring method, the player is rewarded for moving
multiple pieces 14 consecutively within the same first-indicia 16 group to thehome area 52 without any intervening movement in any of the other areas of thegame board 50. The player receives one point for thefirst piece 14, two points for thesecond piece 14, and so on. For example, moving consecutively all eightpieces 14 of a first-indicia 16 group would earn 36 points. The player can take more than onesuch piece 14 from thestock area 64 if this can be done without moving anyother stock area 64game pieces 14, for example when the lowest-numbered ofsuch pieces 14 is at the extreme left of thestock area 64 with no gap in thestock 64 and anothersuch piece 14 is at the left of a group of three, or when two or more ofsuch pieces 14 are situated together and in ascending second-indicia 18 order from left to right. The final score is calculated by dividing the total of all points earned by the number of scoring sequences. - In another embodiment of the game, two players compete against each other, using the same rules of play as explained above but taking turns at play, each turn consisting of two parts. In the first part, the player can make an unlimited number of moves within the
stock 64,field 56, andreserve areas 60 but without moving anypieces 14 to thehome area 52. In the second part, the player can move any possible number ofconsecutive pieces 14 within only one first-indicia 16 group to thehome area 52 but without moving anypieces 14 into or within thestock 64,field 56, andreserve areas 60 of theboard 50. Each player is required to remove at least onegame piece 14 at the end of each turn, except when this is impossible due to deadlock, in which case the player must make one of the prescribed escape moves, chosen according to their possibility as explained above, and that is the end of the turn. - This game for two players is scored according to the total number of
game pieces 14 moved to thehome area 52 during all the turns of each player, eachgame piece 14 counting for one point. At the end of the game, the player with the greater number of points is the winner. If the same two players play again, the loser of the previous game takes the first turn. - In yet another alternate embodiment of the
game 10 of the present invention, a single player may play thegame 10 according to the rules described above for two players and receive one point for each consecutive scoring sequence, the lowest score being the winner. - In yet other alternate embodiments, the game rules may be altered to vary the level of difficulty of the
game 10 of the present invention. For example, players may compete based on the time required to complete and win the game, oradditional game pieces 14 and colors may be used. - A person of ordinary skill in the art will appreciate that it is possible to implement the concepts of the present invention in computer software rather than using an
actual game board 50 andgame pieces 14, the size of thegame pieces 14 andgame board 50 being selected based upon the number ofgame pieces 14 utilized in playing thegame 10 as well as the anticipated resolution of the device on which thegame 10 will be played. One advantage of implementing the solitaire game in computer software is that thegame pieces 14 can easily be randomly ordered and then placed on thegame board 50 to begin playing thegame 10. Another advantage of computer implementation is that thegame 10 can easily be replayed from an earlier stage of game play, or from the same initial order of thegame pieces 14, so to try the effect of different strategic decisions or to compare the skills of various players. Additionally, thegame 10 can be adapted for interactive play over a global computer network. Such a configuration would permit competitions to be easily organized and conducted to determine who possesses the highest level of skill. - Specific embodiments of novel methods and apparatus for construction of novel solitaire games according to the present invention have been described for the purpose of illustrating the manner in which the invention is made and used. It should be understood that the implementation of other variations and modifications of the invention and its various aspects will be apparent to one skilled in the art, and that the invention is not limited by the specific embodiments described. Therefore, it is contemplated to cover the present invention any and all modifications, variations, or equivalents that fall within the true spirit and scope of the basic underlying principles disclosed and claimed herein.
Claims (10)
1. A method of playing a solitaire game comprising:
providing a set of game pieces, wherein the game pieces have first means for grouping the game pieces into at least four groups, and wherein the game pieces have second means for ordering the game pieces in each group, and wherein the game pieces have third means for grouping the game pieces into two other independent and interleaving groups;
providing a game board having a home area, a field area, a reserve area, and a stock area that each have a plurality of locations for placement of game pieces, wherein the field area and the reserve area intersect for transfer of game pieces from the reserve area to the field area;
distributing the game pieces into the reserve area, the field area, and the stock area so that each of the plurality of locations for placement of game pieces in the reserve area are occupied with game pieces;
moving the game pieces from the stock area and the reserve area to and within the field area wherein the game pieces are placed in the field area in groups pursuant to the third means for grouping and wherein the game pieces are placed in the field area so that the game pieces are ordered pursuant to the second means for ordering; and
moving the game pieces from the field area and the stock area to the home area wherein the game pieces are placed in the home area in groups pursuant to the first means for grouping and wherein the game pieces are placed in the home area so that the game pieces are ordered pursuant to the second means for ordering.
2. The method of claim 1 , wherein the groups have equal number of game pieces.
3. The method of claim 1 , wherein the second means for ordering the game pieces in each group orders the game pieces in each group in an identical manner.
4. The method of claim 1 , wherein the groups of the third means have an equal number of game pieces.
5. A solitaire game comprising:
a plurality of game pieces that each have a first means for grouping the game pieces into at least four groups, a second means for ordering the game pieces in each group, and a third means grouping the game pieces into two groups;
at least one strategy piece for use with the plurality of game pieces to indicate whether an individual game piece is needed; and
a game board having a home area, a field area, a reserve area, and a stock area that each have a plurality of locations for placement of game pieces.
6. The solitaire game of claim 5 , wherein each of the game pieces in the plurality of game pieces is adapted to receive at least one of the strategy pieces.
7. The solitaire game of claim 6 , wherein each of the game pieces in the plurality of game pieces has a plurality of recesses that are each adapted to at least partially receive one strategy piece.
8. The solitaire game of claim 7 , wherein the plurality of recesses are oriented on each of the game pieces to indicate the relative need of the individual game pieces.
9. The solitaire game of claim 5 , wherein the strategy pieces have means for indicating the relative need of the game piece on which the strategy piece is placed.
10. The solitaire game of claim 9 , wherein the strategy pieces are pegs, and wherein the means for indicating relative need of the game piece are at least two colored regions on a surface of the peg.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/060,600 US20030141663A1 (en) | 2002-01-30 | 2002-01-30 | Solitaire game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/060,600 US20030141663A1 (en) | 2002-01-30 | 2002-01-30 | Solitaire game |
Publications (1)
Publication Number | Publication Date |
---|---|
US20030141663A1 true US20030141663A1 (en) | 2003-07-31 |
Family
ID=27610039
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/060,600 Abandoned US20030141663A1 (en) | 2002-01-30 | 2002-01-30 | Solitaire game |
Country Status (1)
Country | Link |
---|---|
US (1) | US20030141663A1 (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040232617A1 (en) * | 2003-05-24 | 2004-11-25 | Randall Britt | Logic gate board game |
US20100317438A1 (en) * | 2009-06-12 | 2010-12-16 | Sony Computer Entertainment Inc. | Game device and game control method for controlling game of arranging objects in predefined order |
US8500531B1 (en) | 2011-03-28 | 2013-08-06 | Christopher Magin | Single player card game |
Citations (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE286306C (en) * | ||||
DE313252C (en) * | ||||
US1584062A (en) * | 1924-09-03 | 1926-05-11 | Williamson Ralph Stanley | Appliance for playing games |
US1615077A (en) * | 1925-08-29 | 1927-01-18 | Gouldin Benjamin | Game apparatus |
US2574328A (en) * | 1949-06-30 | 1951-11-06 | Paul H Hartley | Color harmonizing card game |
US3999760A (en) * | 1975-09-22 | 1976-12-28 | Wilson Frank E | Solitaire checker game |
US4005867A (en) * | 1975-06-12 | 1977-02-01 | Michael Joseph Yaeger | Card game |
US4006905A (en) * | 1975-04-21 | 1977-02-08 | Thomas Kingston Marbury | Solitaire game lap board |
US4341387A (en) * | 1980-07-14 | 1982-07-27 | Freyman Theodore M | Board word game apparatus and method |
US5007648A (en) * | 1989-11-17 | 1991-04-16 | Polan Alvin F | Game apparatus |
US5078403A (en) * | 1990-03-19 | 1992-01-07 | Chernowski Jr Michael P | Card game components and method of play |
US5125667A (en) * | 1991-04-12 | 1992-06-30 | Richards Jerry C | Method of playing a card game based on odd numbers |
US5199714A (en) * | 1991-04-22 | 1993-04-06 | Harper Dorothy D | Method of playing a word solitaire card game |
US5203564A (en) * | 1991-06-06 | 1993-04-20 | Carl J. Bruzas | Methodology board for selecting gaming numbers |
US5267731A (en) * | 1990-04-28 | 1993-12-07 | Fritz Gruber | Solitaire game |
US5409237A (en) * | 1993-11-15 | 1995-04-25 | Marcley; Fredrick R. | Word forming card game |
US5524899A (en) * | 1995-05-15 | 1996-06-11 | Haqedorn; Rhonda F. | Multi-functional alphabet-cardgame w/optional diamonoidal-cards |
US5560612A (en) * | 1995-08-09 | 1996-10-01 | Dino Ippoliti | Number board game apparatus |
US5653635A (en) * | 1996-03-25 | 1997-08-05 | Shuffle Master, Inc. | Wagering solitaire game |
US5718432A (en) * | 1995-04-28 | 1998-02-17 | Fraser; Alfred Peter | Lottery number card game |
US5791652A (en) * | 1995-06-26 | 1998-08-11 | Nielsen; Rodney D. | Domino and interchangeable suit cards, games, and methods of play |
US5791649A (en) * | 1997-07-28 | 1998-08-11 | Disandro; Nicholas Mark | Poker style board game and method for playing same |
US5816916A (en) * | 1997-08-14 | 1998-10-06 | Moody; Ernest W. | Video poker game |
US5845905A (en) * | 1997-08-22 | 1998-12-08 | Stevens; Patti Jo | Alphabet solitary game |
US5882258A (en) * | 1997-09-08 | 1999-03-16 | Rlt Acquisition, Inc. | Skill-based card game |
US5887873A (en) * | 1997-08-21 | 1999-03-30 | Freeman; Jon | Unique deck of playing cards |
-
2002
- 2002-01-30 US US10/060,600 patent/US20030141663A1/en not_active Abandoned
Patent Citations (27)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE313252C (en) * | ||||
DE286306C (en) * | ||||
US1584062A (en) * | 1924-09-03 | 1926-05-11 | Williamson Ralph Stanley | Appliance for playing games |
US1615077A (en) * | 1925-08-29 | 1927-01-18 | Gouldin Benjamin | Game apparatus |
US2574328A (en) * | 1949-06-30 | 1951-11-06 | Paul H Hartley | Color harmonizing card game |
US4006905A (en) * | 1975-04-21 | 1977-02-08 | Thomas Kingston Marbury | Solitaire game lap board |
US4005867A (en) * | 1975-06-12 | 1977-02-01 | Michael Joseph Yaeger | Card game |
US3999760A (en) * | 1975-09-22 | 1976-12-28 | Wilson Frank E | Solitaire checker game |
US4341387A (en) * | 1980-07-14 | 1982-07-27 | Freyman Theodore M | Board word game apparatus and method |
US5007648A (en) * | 1989-11-17 | 1991-04-16 | Polan Alvin F | Game apparatus |
US5078403A (en) * | 1990-03-19 | 1992-01-07 | Chernowski Jr Michael P | Card game components and method of play |
US5267731A (en) * | 1990-04-28 | 1993-12-07 | Fritz Gruber | Solitaire game |
US5125667A (en) * | 1991-04-12 | 1992-06-30 | Richards Jerry C | Method of playing a card game based on odd numbers |
US5199714A (en) * | 1991-04-22 | 1993-04-06 | Harper Dorothy D | Method of playing a word solitaire card game |
US5203564A (en) * | 1991-06-06 | 1993-04-20 | Carl J. Bruzas | Methodology board for selecting gaming numbers |
US5409237A (en) * | 1993-11-15 | 1995-04-25 | Marcley; Fredrick R. | Word forming card game |
US5718432A (en) * | 1995-04-28 | 1998-02-17 | Fraser; Alfred Peter | Lottery number card game |
US5772212A (en) * | 1995-05-15 | 1998-06-30 | Hagedorn; Rhonda Faye | Multi-functional alphabet cardgame w/optional diamonoidal cards |
US5524899A (en) * | 1995-05-15 | 1996-06-11 | Haqedorn; Rhonda F. | Multi-functional alphabet-cardgame w/optional diamonoidal-cards |
US5791652A (en) * | 1995-06-26 | 1998-08-11 | Nielsen; Rodney D. | Domino and interchangeable suit cards, games, and methods of play |
US5560612A (en) * | 1995-08-09 | 1996-10-01 | Dino Ippoliti | Number board game apparatus |
US5653635A (en) * | 1996-03-25 | 1997-08-05 | Shuffle Master, Inc. | Wagering solitaire game |
US5791649A (en) * | 1997-07-28 | 1998-08-11 | Disandro; Nicholas Mark | Poker style board game and method for playing same |
US5816916A (en) * | 1997-08-14 | 1998-10-06 | Moody; Ernest W. | Video poker game |
US5887873A (en) * | 1997-08-21 | 1999-03-30 | Freeman; Jon | Unique deck of playing cards |
US5845905A (en) * | 1997-08-22 | 1998-12-08 | Stevens; Patti Jo | Alphabet solitary game |
US5882258A (en) * | 1997-09-08 | 1999-03-16 | Rlt Acquisition, Inc. | Skill-based card game |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040232617A1 (en) * | 2003-05-24 | 2004-11-25 | Randall Britt | Logic gate board game |
US20100317438A1 (en) * | 2009-06-12 | 2010-12-16 | Sony Computer Entertainment Inc. | Game device and game control method for controlling game of arranging objects in predefined order |
US8500531B1 (en) | 2011-03-28 | 2013-08-06 | Christopher Magin | Single player card game |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US4673185A (en) | Hexagon tile game | |
US3695615A (en) | Board game apparatus | |
US4907807A (en) | Board game for playing crossword puzzles | |
US6276687B1 (en) | Method and apparatus for a game | |
US6581933B1 (en) | Three-dimensional, rotatable, pyramid game | |
US5445390A (en) | Mathematical board game apparatus | |
US6695618B2 (en) | Multiplication game | |
US20060279042A1 (en) | Chess-type game and method of play for 2,3 or 4 players | |
US5791649A (en) | Poker style board game and method for playing same | |
US4131282A (en) | Board game apparatus | |
US5054789A (en) | Method and apparatus for the play of a matching game | |
US4903969A (en) | Board game apparatus | |
US3970313A (en) | Ancestral educational game apparatus | |
US8677924B1 (en) | Scorekeeper board | |
US6460854B1 (en) | Puzzle type game | |
US3892409A (en) | Game based on categories of subject matter of playing tiles | |
US5657989A (en) | Family chore board game | |
US4379555A (en) | Puzzle-game | |
US20050225032A1 (en) | Game involving stack of elements | |
US20070108701A1 (en) | Apparatus and method for constructing number puzzles | |
US4504060A (en) | Chess-like game with two vertically spaced boards | |
US4795160A (en) | Strategy game utilizing boards and cards | |
US6325374B1 (en) | Educational board game method and apparatus | |
US20030141663A1 (en) | Solitaire game | |
US3967825A (en) | Educational game having a random number selector |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |