US1695144A - Game - Google Patents

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Publication number
US1695144A
US1695144A US194082A US19408227A US1695144A US 1695144 A US1695144 A US 1695144A US 194082 A US194082 A US 194082A US 19408227 A US19408227 A US 19408227A US 1695144 A US1695144 A US 1695144A
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stations
words
playing piece
game
station
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US194082A
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Edwards Earl
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Individual
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • My invention is a game of the type in which playing pieces are advanced along a path which is marked in steps or stations -from a starting point to a goal,
  • a game in wh ch a path marked ofi in steps or stations from astarting point to a goal, has a number of detours from the main path, such detours being penalties and delaying a player in advancing his playing piece along the main path. are of such character that they delay a player more than others and. lead from the main path in a circuitous route back to such main path, the return from the detours being in some cases further from the goal than the entrance to such detours.
  • Another object ofmy invention is having marked on the main path a numberof words givin features of characteristics, some of these being in antithesis of the othersso that if a playing piece arrives on a step or station having a word Witha good character istic thereon the player may advance beyond the Word which is the antithesis of this.
  • a playing piece arrives on a step or station having a term indicating a bad or undesirable characteristic, the player moves his piece backwardly. to the terinin antithesis of that. which sent him back.
  • Another object of my invention is a game of amusement which is educativeand. draws or calls attention to the characteristics which are generally held Lip-building inv character. and those which have a reverse efi'ec'ton a persons character. i
  • My game board is illustrated in the acc'om-l panying drawingin which the main path is indicated by the numeral 11, having a starting point 12, and a goal13.
  • the path- is divided 01f into a series of stepsor stations 14, these being numbered consecutively. with numerals 15.
  • Some of the steps or stations have, words thereon indicating good characteristics 16, such as the words Decision, Vision, Fair-play, Unselfishness, Patience, and other terms, and there are other words indicated by the numeral 17 being in antitliesisto those above mentioned indicating more or less bad characteristics, such as Indecision, Short-sightedness, Foulplay, selfishness, and Impatience.
  • the player may move his piece ahead on the path one beyond the word which is in antithesis to that Where he first landed, whereas if the playing piece lands on a station having one of the words indicating a bad characteristic in the secondgroup abovementioned, the playing piece is movedback to the station having the word which is in antithesis to the one havingthe bad characteristic, and the player then ad- Vances i'rom either-oi the stations in which he iseither advanced or set back.
  • detourslS There are a number of what may be termed detourslS, some 01 these being indicated by the name Hospital, with picturesthereon,
  • each of these detours has a secondary detour path 19 with steps or stations, these beand having arrows 21 indicating the direction in which these detours are to be followed.
  • the manner of playing the game may be by any suitable arrangement or devices for advancing playing pieces either by chance or by skill, a certain number of numbers, for instance dice or a roulette wheel may be used to ascertain numbers by chance, or drawing from a pack of cards, and to enable the game to be played by skill simple mathematical problems may be set, the proper solution giv ing the player the chance to advance his playing piece.
  • a certain number of numbers for instance dice or a roulette wheel may be used to ascertain numbers by chance, or drawing from a pack of cards, and to enable the game to be played by skill simple mathematical problems may be set, the proper solution giv ing the player the chance to advance his playing piece.
  • the feature of the manner in whichthe numbers are ascertained as to how many steps or stations the playing piece may be advanced is immaterial as it does not form an essential part of my game.
  • the playing piece may sometimes be advanced rapidly by landing on a station having the characteristics of the fifth group 26, above mentioned, and lesseradvances may be made by the playing piece falling on stations having good characteristics such as the group one under the number 16. Adverse to this the playing piece may be set back by falling on stations having words indicated by 17 of a bad characteristic andif a playing piece falls on some of the terms indicated by 24, indicating good characteristics at the exit to a detour, the player avoids the detour and advances his playing piece beyond the adjacent term which is in antithesis to that of the good characteristic.
  • the pieces are advanced around the detours a certain number of steps according to the numbers turned u a or acquired either by chance or skill as a ove mentioned.
  • the player is not penalized to as great an extent as in some of the others. For instance at the detour indicating a School when the playing piece lands on the station marked Stupidity the path of the detour is followed with the exit at the station marked Intelligence, hence the player while making this detour is advanced along the general path.
  • the same type of detour is at that marked Industry in which when landing on the station marked Laziness the detour path is followed to the term in antithesis Industry when the main path is followed.
  • An interesting, instructive and educational feature of my game is the use of words in antithesis one to'the other, as this facilitates the players in learning the correct meanings of the words, and also determining which words have what may be termed a good characteristic and which denote things of a bad characteristic.
  • the game also is valuable for childrens playing to increase their vocabulary.
  • a game having a path leading from a starting point to a goal, with a series of stations thereon, some of said stations having words thereon indicating good characteristics with a statement to advance a playing piece to certain other stations, and having a plurality of groups of two words, each group having words in antithesis one to the other, the said latter words being spaced apart a number of stations and indicating that a playing piece landing on stations having either of such pair of words the playing piece may either advance or go back in accordance with a good or a bad characteristic of the word.
  • a game having a path leading from a starting point to a goal, with a series of stations thereon, some of said stations having words thereon indicating good characteristics with a statement to advance a playing piece to certain other stations, and having a plurality of groups of two words, each group having words in antithesis one to the other, the said latter words being spaced apart a number of stations and indicating that a playing piece landing on stations having either of such pair of words the playing piece may either advance or go back in accordance with a good or a bad characteristic of the word, and a series of detours, each having stations with an entrance and exit opposite two stations on the main path, said two latter stations having words in antithesis one to the other, whereby a playing piece landing on one of said latter stations requires the playing piece to follow the detour and landing on the other station if the word is agood characteristic entitling the playing piece to continueon the main path.
  • a game having a main path leading from a starting point to a goal with a series of stations thereon, some of said stations having groups of two words, such-words being in antithesis one to the other, one word indicating a good characteristic and the other a bad characteristic, whereby a playing piece may advance or go back in accordance with such piece landing on a station having a word of good or'bad characteristic, a series of detour paths having stations, said paths having an entrance and an exit adjacent two stations on the main path, and such stations having words in antithesis indicating good and bad characteristics.
  • a game having a main path from a starting point to a goal, a series of words marked on some of said stations indicating a playing piece landing on one of such stagood characteristics and with a designation tions with a word indicating a bad char- 10 that a playing piece mayndvance to another acteristic necessitating said playing piece station, a series of detour paths having stafollowing saiddetour. 5 tions to be traveled, said detour paths having In testimony whereof I have signed my an entrance and an exit adjacent two stations name to this specification. Y on the main path, and such two stations having words in antithesis one to the other, I EARL EDWARDS.

Description

Dec. 11, 1928.
E. EDWARDS GAME;
Filed May 25, 1927 L l inle Patented Dec. 11, 1928.
UNITED STATES PATENT tries.
GAME.
; Application filetlMa-y 25,
My invention is a game of the type in which playing pieces are advanced along a path which is marked in steps or stations -from a starting point to a goal,
in object of my invention is the construction of a game in wh ch a path marked ofi in steps or stations from astarting point to a goal, has a number of detours from the main path, such detours being penalties and delaying a player in advancing his playing piece along the main path. are of such character that they delay a player more than others and. lead from the main path in a circuitous route back to such main path, the return from the detours being in some cases further from the goal than the entrance to such detours. l
Another object ofmy invention is having marked on the main path a numberof words givin features of characteristics, some of these being in antithesis of the othersso that if a playing piece arrives on a step or station having a word Witha good character istic thereon the player may advance beyond the Word which is the antithesis of this. Con-' versely, if a playing piece arrives on a step or station having a term indicating a bad or undesirable characteristic, the player moves his piece backwardly. to the terinin antithesis of that. which sent him back.
Another object of my invention is a game of amusement which is educativeand. draws or calls attention to the characteristics which are generally held Lip-building inv character. and those which have a reverse efi'ec'ton a persons character. i
My game board is illustrated in the acc'om-l panying drawingin which the main path is indicated by the numeral 11, having a starting point 12, and a goal13. The path-is divided 01f into a series of stepsor stations 14, these being numbered consecutively. with numerals 15. Some of the steps or stations have, words thereon indicating good characteristics 16, such as the words Decision, Vision, Fair-play, Unselfishness, Patience, and other terms, and there are other words indicated by the numeral 17 being in antitliesisto those above mentioned indicating more or less bad characteristics, such as Indecision, Short-sightedness, Foulplay, selfishness, and Impatience.
These various terms marked on the .difierent stations have a bearing on the game as played in that if a playing piece in its moves in a forward direction on the path lands on Some of these detours 1927. Serial no; ieaosa a term having a good characteristic, such. as the first group mentioned, the player may move his piece ahead on the path one beyond the word which is in antithesis to that Where he first landed, whereas if the playing piece lands on a station having one of the words indicating a bad characteristic in the secondgroup abovementioned, the playing piece is movedback to the station having the word which is in antithesis to the one havingthe bad characteristic, and the player then ad- Vances i'rom either-oi the stations in which he iseither advanced or set back.
There are a number of what may be termed detourslS, some 01 these being indicated by the name Hospital, with picturesthereon,
Jail, Asylum, Iteiormatory, School,-
Poor-house, Colle 'e, Gymnasium, etc;, and each of these detours has a secondary detour path 19 with steps or stations, these beand having arrows 21 indicating the direction in which these detours are to be followed. Adjacent the entrances 22 and the exits 23 of these detours there are Words on the adja'-'- cent stations of the main path, some of these words having a good characteristic 'as indicated by 2st, such asFaith, Optimism, Courage, Honesty, Fidelity, Temperance, Charity, Trust, Self-control, Morality, Intelligence, Consideration, Industry, Thrift, Hope,Application, Accuracy, Etiiciency, Health, etc., and
adjacent the entrances to these detours' are ing numbered with, subsidiary numbers 20 fourth group above m ntioned, the player must follow the-detour path starting at the entrance QQ of any individual detour and traveling around this following the subsidiary numbers 20 to the exit 23 and then he may advance in the main path.
On the main path there are a series of words which maybe designated as a fifth group having good characteristics 26 such as Enthusiasm,Honor, commonsense,
Perseverance, Knowledge, etc, and in the station having words of such group there are designations as 27 instructing the player to advance to a higher station, so that if his playing piece lands on the station having Enthusiasm he advances to the station 341:, if on that having the word Honor he advances to station 56, the station Common sense advances him to 102, etc.
The manner of playing the game may be by any suitable arrangement or devices for advancing playing pieces either by chance or by skill, a certain number of numbers, for instance dice or a roulette wheel may be used to ascertain numbers by chance, or drawing from a pack of cards, and to enable the game to be played by skill simple mathematical problems may be set, the proper solution giv ing the player the chance to advance his playing piece. The feature of the manner in whichthe numbers are ascertained as to how many steps or stations the playing piece may be advanced is immaterial as it does not form an essential part of my game.
It will be noted by the above description, together with a study of the drawing, that the playing piece may sometimes be advanced rapidly by landing on a station having the characteristics of the fifth group 26, above mentioned, and lesseradvances may be made by the playing piece falling on stations having good characteristics such as the group one under the number 16. Adverse to this the playing piece may be set back by falling on stations having words indicated by 17 of a bad characteristic andif a playing piece falls on some of the terms indicated by 24, indicating good characteristics at the exit to a detour, the player avoids the detour and advances his playing piece beyond the adjacent term which is in antithesis to that of the good characteristic. The pieces are advanced around the detours a certain number of steps according to the numbers turned u a or acquired either by chance or skill as a ove mentioned.
In some of the detours the player is not penalized to as great an extent as in some of the others. For instance at the detour indicating a School when the playing piece lands on the station marked Stupidity the path of the detour is followed with the exit at the station marked Intelligence, hence the player while making this detour is advanced along the general path. The same type of detour is at that marked Industry in which when landing on the station marked Laziness the detour path is followed to the term in antithesis Industry when the main path is followed.
An interesting, instructive and educational feature of my game is the use of words in antithesis one to'the other, as this facilitates the players in learning the correct meanings of the words, and also determining which words have what may be termed a good characteristic and which denote things of a bad characteristic. The game also is valuable for childrens playing to increase their vocabulary.
Various changes may be made in the principles of my invention without departing from the spirit thereof, as set forth in the description, drawings and claims.
I claim:
1. A game having a path leading from a starting point to a goal, with a series of stations thereon, some of said stations having words thereon indicating good characteristics with a statement to advance a playing piece to certain other stations, and having a plurality of groups of two words, each group having words in antithesis one to the other, the said latter words being spaced apart a number of stations and indicating that a playing piece landing on stations having either of such pair of words the playing piece may either advance or go back in accordance with a good or a bad characteristic of the word.
2. A game having a path leading from a starting point to a goal, with a series of stations thereon, some of said stations having words thereon indicating good characteristics with a statement to advance a playing piece to certain other stations, and having a plurality of groups of two words, each group having words in antithesis one to the other, the said latter words being spaced apart a number of stations and indicating that a playing piece landing on stations having either of such pair of words the playing piece may either advance or go back in accordance with a good or a bad characteristic of the word, and a series of detours, each having stations with an entrance and exit opposite two stations on the main path, said two latter stations having words in antithesis one to the other, whereby a playing piece landing on one of said latter stations requires the playing piece to follow the detour and landing on the other station if the word is agood characteristic entitling the playing piece to continueon the main path.
3. A game having a main path leading from a starting point to a goal with a series of stations thereon, some of said stations having groups of two words, such-words being in antithesis one to the other, one word indicating a good characteristic and the other a bad characteristic, whereby a playing piece may advance or go back in accordance with such piece landing on a station having a word of good or'bad characteristic, a series of detour paths having stations, said paths having an entrance and an exit adjacent two stations on the main path, and such stations having words in antithesis indicating good and bad characteristics.
4-. A game having a main path from a starting point to a goal, a series of words marked on some of said stations indicating a playing piece landing on one of such stagood characteristics and with a designation tions with a word indicating a bad char- 10 that a playing piece mayndvance to another acteristic necessitating said playing piece station, a series of detour paths having stafollowing saiddetour. 5 tions to be traveled, said detour paths having In testimony whereof I have signed my an entrance and an exit adjacent two stations name to this specification. Y on the main path, and such two stations having words in antithesis one to the other, I EARL EDWARDS.
US194082A 1927-05-25 1927-05-25 Game Expired - Lifetime US1695144A (en)

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Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2666644A (en) * 1951-02-15 1954-01-19 Richard A Strehlow Game board apparatus
US3977680A (en) * 1976-01-15 1976-08-31 Lavine Matt P Board game apparatus involving criminal justice
US4012046A (en) * 1975-06-09 1977-03-15 Hendrik Liket Game of skill and chance
US4440396A (en) * 1980-05-02 1984-04-03 Rosalie Frudakis Method for encouraging self improvement
GB2197211A (en) * 1986-10-24 1988-05-18 Roy Thomas Dole play
US5152535A (en) * 1991-12-06 1992-10-06 Adolph Roberts Bible quiz game
US5482288A (en) * 1994-10-31 1996-01-09 Commonwealth Of Puerto Rico Race-to-the-finish board game with obstacles
US5509661A (en) * 1995-01-12 1996-04-23 Parsley; Ardith M. Geometrical shape identifying game
US5657989A (en) * 1995-11-06 1997-08-19 Acoba; Corwin Family chore board game
US6050567A (en) * 1998-04-10 2000-04-18 Zucco; Catherine A. Board game
US6572380B1 (en) 2000-07-12 2003-06-03 Kathryn Sue Buckley Game apparatus and method for teaching favorable behavior patterns
US20070090596A1 (en) * 2005-10-20 2007-04-26 Rachelle Rurycz Educational morality game

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2666644A (en) * 1951-02-15 1954-01-19 Richard A Strehlow Game board apparatus
US4012046A (en) * 1975-06-09 1977-03-15 Hendrik Liket Game of skill and chance
US3977680A (en) * 1976-01-15 1976-08-31 Lavine Matt P Board game apparatus involving criminal justice
US4440396A (en) * 1980-05-02 1984-04-03 Rosalie Frudakis Method for encouraging self improvement
GB2197211A (en) * 1986-10-24 1988-05-18 Roy Thomas Dole play
US5152535A (en) * 1991-12-06 1992-10-06 Adolph Roberts Bible quiz game
US5482288A (en) * 1994-10-31 1996-01-09 Commonwealth Of Puerto Rico Race-to-the-finish board game with obstacles
US5509661A (en) * 1995-01-12 1996-04-23 Parsley; Ardith M. Geometrical shape identifying game
US5657989A (en) * 1995-11-06 1997-08-19 Acoba; Corwin Family chore board game
US6050567A (en) * 1998-04-10 2000-04-18 Zucco; Catherine A. Board game
US6572380B1 (en) 2000-07-12 2003-06-03 Kathryn Sue Buckley Game apparatus and method for teaching favorable behavior patterns
US20070090596A1 (en) * 2005-10-20 2007-04-26 Rachelle Rurycz Educational morality game

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