US1666448A - Game - Google Patents

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US1666448A
US1666448A US250658A US25065828A US1666448A US 1666448 A US1666448 A US 1666448A US 250658 A US250658 A US 250658A US 25065828 A US25065828 A US 25065828A US 1666448 A US1666448 A US 1666448A
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blocks
player
game
delineations
playing
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Helion D Hardenstein
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games

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  • This invention relates to new and useful improvements in amusing and instructive games, this application being refiled for abandoned application 529,259, filed J an. 14, 1922.
  • the primary object of the invention is the provision of a game including a plurality of cooperating elements, each of said elements having delineations thereon, and which elements are adapted for progressive arrangement by matching of delineations thereon, to produce special'combinations of delineations;
  • a further object of the invention is the provision of a nine of the above described character, whicn is of educational value, in that the delineations upon the blocks or elements are preferably numerical in designation, and adapted for arrangement in combinations to produce a desired resultant,
  • Figure l is a plan view ofa plurality of the. various elements comprising an entire playing set. subdivided into groups A, B, C, D, and F, for convenience.
  • Figure 2 is a perspective view of a block or element ofthis invent-ion.
  • Figure 3 is a. plan view of one of the in'iproved game blocks.
  • Figure 4 is a plan. view of the improved block illustrated in Figure 3 and showing an additional block in progressive playing ar-- rangement therewith. V
  • Figure 5 is a plan view of the improved blocks illustrated in Figure l and showing an additional block in arrangen'ient therewith.
  • Figure (3 is a plan view-of the blocks illustrated in Figure 5, and showing an additional block in progressive playing arrangement therewith.
  • I V is a plan view-of the blocks illustrated in Figure 5, and showing an additional block in progressive playing arrangement therewith.
  • Figure 7 is a plan view of the improved blocks illustrated in Figure 6, and showing progressive playing.
  • Figure 8 is a plan view of the improved blocks illustrated in Figure 7 and showing an additional block in progressive playing arrangement therewith.
  • Figure is a perspective viewof' a filler block, used in guiding the playing arrange ment of the blocks. 7 p
  • Figure 10 is a plan view of a playing arrangement of the blocks, showing the use 'of the fillerelement in connection therewith.
  • the blocks G are uniform in shape and size and are preferably square, the corners being bevelled or cut away as at 10, to facilitate use of the blocks in playing formation.
  • the blocks G are preferably of such standard size-as to be one and one-half inches square in plan or horizontal dimension, and threeeighths of an inch in thickness. This arrangen ient, of course, need not be adhered to, since the blocks are susceptible to various polygonal formations.
  • the face 11 of-a block G is preferably divided into equal spaces 12, by the diagonal intersecting lines 13 and 1 1-, which extend from diagonal cornew 10 of the block.- The spaces Hare-thus substantially triangular in formation, and having-aside 15 as a base for eacl'rof: said triangular spaces 12.
  • the quadruples H preferably. total 10 in number, and each block or .quadruple H is provided with a symmetrical arrangement of like delineations in each of its spaces 12.
  • the delineations 16 which appear on the quadruples correspond to the different suits used in the playing of the game, and
  • the quadsK are of course identical in size and formation to the quadruples H, and are provided with the spaces 12 upon their respective faces.
  • Tlre quads are preferably twenty in number,- andthus total twice as many as the; quadruples H.
  • the '20 quads K are subdivided for classification purposes into five groups B, C, D; E, and Reach group containing lblocks as indicated in' Figure 1.
  • the delineation 27 in the various spaces 12 01 the quads K refer to the suits ashldicated byth'e delmeations 16 on the quadruplesr H.
  • Eachvblock of group B is provided with a blanlzspace 12,1in which no d neation app rs; an h ving an pposite space 12 with the numeral 9 asv its delineation 27
  • the remaining spaces of the blocks in the group B have numerals 1 to 8 inclusive therein, appearing butonce, representing the suits and to the exclusion of the n meral 9. whi h occupies an adj acent spa 12.
  • numerals 1 to 8, inclusive the odd numerals are placed 01)- positevodd numerals, and even numerals oppesite ien umerals.
  • Ingroup C the order is somewhat similar Each hloclr of group Gas provided with aspace 12-havin g a numeral 1 therein, and an opposite space 12 with the numeral 8 therein.
  • the remaining spaces 12 of the blocks in the group being occupied by the delineations representing the suits of the game, to the exclusion otthe suits 1 and 8, which appear on each block; and in the order above settortlirtor group B, i. e., with odd suitsopposite odd, and viceversa.
  • each block of group D is provided with oppositely placed numerals 2 .11117; group E with oppositely placed numerals 3 andG; and group l? witlroppositel -placed numerals etand 5 the remaining spaces of the various group blocks having suits 'represented therein in the arrangement:abcovevset forth, and as il, lust-rated i n Figurel f it Erojnhthe toregoingitcan be seen that in each group of quads,'each block is provided with twordirectlyopposite.
  • numerals are placed after odd, and vice versai in starting the game, the entire set 0 thirty blockscomprising ten quadriqbles and twenty .cfquads; are placed face down upona table or the surface upon which the game is toche placed sluifi ied together, and the-same divided according to the number of players; If two, three or four persons are playing, seven oft-he blocks G are given to the remaining blocks are pushed aside to form a reserve, which reserveis to be drawn from when a player is unable to play. r
  • Rule 7 nil-The starting player may place any quad or quadruple in his or her hand faceflup upon thenplaying surface. and the delineations thereon are counted. The second player may chose any space on this ljlOClI for iii-arching with one ct his quads or quadruples; and the unmatched delineations oi' both blocks will be; addedto find a score for the 2nd player.
  • Rule #4.Points are only counted when the total of numerals as defined by the above rules is a multiple of 5.
  • quads and quadruples have numerals in their spaces 12, the total of which is a multiple of five and these blocks are designated as counters.
  • the quadruple 22 which designates the suit 5, and which is provided with a numeral 5 in each of its spaces 12, and the total of which numerals would equal 20, is a counter.
  • quads K there are four quads K in which the de lineations 27 will total to a multiple of five, and by way of example a quad 35 which provided with the numerals 2, l, 7. 5,-and which numerals total to 15, a multiple of 5, is a counter.
  • the progressive manner of playing the game has been illustrated in Figures 3 to 8 inclusive, and the order of which playing will now be described in detail.
  • the first player plays a quad 36, in which the delineations or numerals are l. 7,.8, 9, and which total 25, a multiple of 5, and consequently which total is recordedby a score keeper in favor of the first player.
  • the sec ond player prefers to play a quad 37 as illustrated in Figure 4 of the drawings, and which quad 37 has the numerals 6, 9, 8 thereon.
  • the numeral't) of-quad 37 matching numeral 9 of quad 36.
  • V The totalthus secured by the second player is thirty points, this total being obtained by counting the numerals in unmatched spaces 12 to the exclusion of the matched numerals 9.
  • the score keeper records this thirty points in favor of the second player. 7
  • the third player prefers to play a quadruple 24 in which the suit 7 is represented, one of the 7s appearing-in the space 12 of this quadruple 24 must match the 7 of the quad 36. Counting the portion for the third player in accordance with the rules above set forth, said player is found to have secured a total of 35 points, and which are recorded by the score keeper in favor of this player. Attention is called to the fact that the quadruple 24 played according to rule #3 of the game is the first quadruple and consequently a spinner and subject to the conditions mentioned in this rule. The fourth player is permitted to play upon any space left open on the spinner or can play upon the blank space 12 of the quad 37, .”aid player being precluded from playing in any other space of this block 37 or of the block 36 according to rule #2.
  • Player #4 prefers to play a quad 38 having the numerals 4. 3, 5, 7 thereon; the numeral 7 of this quad matches a numeral 7 of the quadruple 24 adjacent the already matched numeral 7 of this quadruple.
  • the total of points for the fourth player as
  • the game is continued in this manner until one of the players exhausts his or her supply of quads or quad- .ruples, and at which point in progress of the game. the player having no more of the blocks with which to play will inform the remaining players. The remaining players will then turn the quads and qu'adruples face up and count their respective points. The score keeper will then credit the player first exhausted of blocks with the total of that player Whose remaining blocks total nearest a multiple of five.
  • the quads and quadruples are then turned face down, shuflled again, and the game is progressively played as above described, until one of the players score, such as 250 or 500 points, thus winning the game. i
  • a filler block L is triangular in formation, having sides 42 and 43, of the same length as the sides 15 of the blocks G.
  • the sides 42 and 43 are prefer; ably at right angles to each other having an oppositehypothenuse side 43 the points of juncture of the sides 42 and 43. with the side 43 being bevelled as at 44.
  • the top or face 45 of the filler block L is preferably provided with an arcuate indicating mark 46, in the present instance a doubled headed arrow point toward the sides 42 and 43. This filler block L is provided to facilitate playing of the game. i
  • the game will ordinarily be played upon some supporting surface.
  • M such as a table
  • the filler elements L have been provided to shift the directionol' the line of play, timekeeping the sequence of said line ct playiupon the table top, and readily discernible by the players.
  • the blocks 3 have been played toward an end oft-he player M, and theline of play has been changed at right angles to the original line of play. This change of direction is obtained by abutting the bevelled edges 1001 a pair voi blocks G. In this position, the abutting blocks G will be unfinished in appearance and liable to lead to confusion, it no indication of the change of direction is readily seen, and will be liable to mislead a player.
  • the filler block L is inserted in order that its right angled edges 42 and 43 will contact with the adjacent edges of the matched spaces 12 of blocks In this position, the arrow element 46 will indicate' the change of direction, and serve as a ready indicatorto that effect.
  • This change of direction has been illustrated inln igure 10, by two of the tillers elements I ing the line of play from running oil of a table.
  • a game comprising in combination a plurality of polygonal shaped blocks having a face of each quadrangularly spaced, a numerical delineation of varying suit in each space otsaid faces, the delineations 0t predetermined spaces or each block'having a resultant common to similarly positioned delineations oi each of the several blocks, and a block for each suit as determined by the L showing the method of prevent said block of each suit having similar de- "lineations of its respectivesuit thereon, all
  • a game comprising a plurality of playing elements having numerically represented indieia thereon corresponding to suits, said playing elements having several suits appearing on'the same and adapted for progressive matchingot similar suits to obtain a calculation, and a guiding element having direction indicating indicia thereon adapted to be cooperatively positioned with said playing elements during playing of the game Where a change has become necessary for correctly. designating the matched delineations of the playing blocks at the point of change of playing direction.

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Description

April'17, 1928.
" H. D. HARDENSTEIN GAME ' Original Filed Jan. 14, 1922 l q. l A
5 Sheets Shee 1 v X Helium-11:]. rcien'gi e i @g 'April 17, 1928. 1,666,448
' RDENSTEIN 5% kk'i J7- gwuantoz Heliclntl P'iar clnsiairi April 17, 1928. 1,666,448
' H. D. HARDENSTEIN I GAME Original Filed Jan. 14, 1922 3 Sheets-Sheet 3 Hal inn 1:]. Hal-'dens ceip.
' 61m: m p
Patented Apr. 17, 1 92 8.-
UNITED: STATES PATENT OFFICE.
HELION D. HARDENSTEIN, OF OKLAHOMA CITY, OKLAHOMA.
i R'efile for abandoned application Serial No. 529,259, filed .Tanuary l i, 1922.
, 30, 1928. Serial No. 250,658.
This invention relates to new and useful improvements in amusing and instructive games, this application being refiled for abandoned application 529,259, filed J an. 14, 1922.
The primary object of the invention is the provision of a game including a plurality of cooperating elements, each of said elements having delineations thereon, and which elements are adapted for progressive arrangement by matching of delineations thereon, to produce special'combinations of delineations;
A further object of the invention is the provision of a nine of the above described character, whicn is of educational value, in that the delineations upon the blocks or elements are preferably numerical in designation, and adapted for arrangement in combinations to produce a desired resultant,
thereby stimulating mental calculation by reason of the skill required to effect a desired resultant.
Other objects and advantages will be apparent during the course of the following detailed description.
In the accompanying drawings, forming a part of this specificatiom'and in which iiar reference characters designate corresponding parts throughout the several views.
Figure l is a plan view ofa plurality of the. various elements comprising an entire playing set. subdivided into groups A, B, C, D, and F, for convenience.
Figure 2 is a perspective view of a block or element ofthis invent-ion. I
Figure 3 is a. plan view of one of the in'iproved game blocks.
Figure 4 is a plan. view of the improved block illustrated in Figure 3 and showing an additional block in progressive playing ar-- rangement therewith. V
Figure 5 is a plan view of the improved blocks illustrated in Figure l and showing an additional block in arrangen'ient therewith.
Figure (3 is a plan view-of the blocks illustrated in Figure 5, and showing an additional block in progressive playing arrangement therewith. I V
Figure 7 is a plan view of the improved blocks illustrated in Figure 6, and showing progressive playing.
' GAME.
This application filed January an additional block in arrangement therewith.
Figure 8 is a plan view of the improved blocks illustrated in Figure 7 and showing an additional block in progressive playing arrangement therewith.
Figure is a perspective viewof' a filler block, used in guiding the playing arrange ment of the blocks. 7 p
Figure 10 is a plan view of a playing arrangement of the blocks, showing the use 'of the fillerelement in connection therewith.
In the drawings, whereinfor the purpose of illustration is shown a preferred embodiment of my invention, the letter G designates the improved playing elements or blocks of the invention, and which blocks G are classified according to the spaces and delineations thereon, into quadruples H and quads K. I
The blocks G are uniform in shape and size and are preferably square, the corners being bevelled or cut away as at 10, to facilitate use of the blocks in playing formation. The blocks G are preferably of such standard size-as to be one and one-half inches square in plan or horizontal dimension, and threeeighths of an inch in thickness. This arrangen ient, of course, need not be adhered to, since the blocks are susceptible to various polygonal formations. The face 11 of-a block G is preferably divided into equal spaces 12, by the diagonal intersecting lines 13 and 1 1-, which extend from diagonal cornew 10 of the block.- The spaces Hare-thus substantially triangular in formation, and having-aside 15 as a base for eacl'rof: said triangular spaces 12. a
The quadruples H preferably. total 10 in number, and each block or .quadruple H is provided with a symmetrical arrangement of like delineations in each of its spaces 12. The delineations 16 which appear on the quadruples correspond to the different suits used in the playing of the game, and
may be of any type of designation, although thesame preferably have reference to numerical figures. Thus the first or lowest suit appearing on the quadruple would be indicated by the block or quadruple 17 in which the spaces 12 are preferably left blank, or might be delineated by the'zero mark. The lowest counting suit would be progressive playing This arrangement is continued'in 'consecutive order to the last quadruple 26, and in each space 12 of which quadruple 26, the delineation, 16Qwould, take the form of the numeral 9. i -c The quadsK are of course identical in size and formation to the quadruples H, and are provided with the spaces 12 upon their respective faces. Tlre quads, are preferably twenty in number,- andthus total twice as many as the; quadruples H. The '20 quads K are subdivided for classification purposes into five groups B, C, D; E, and Reach group containing lblocks as indicated in' Figure 1. i The delineation 27 in the various spaces 12 01 the quads K, refer to the suits ashldicated byth'e delmeations 16 on the quadruplesr H. Eachvblock of group B isprovided with a blanlzspace 12,1in which no d neation app rs; an h ving an pposite space 12 with the numeral 9 asv its delineation 27 The remaining spaces of the blocks in the group B have numerals 1 to 8 inclusive therein, appearing butonce, representing the suits and to the exclusion of the n meral 9. whi h occupies an adj acent spa 12. In the arrangement of numerals 1 to 8, inclusive, the odd numerals are placed 01)- positevodd numerals, and even numerals oppesite ien umerals.
Ingroup C,the order is somewhat similar Each hloclr of group Gas provided with aspace 12-havin g a numeral 1 therein, and an opposite space 12 with the numeral 8 therein. The remaining spaces 12 of the blocks in the group being occupied by the delineations representing the suits of the game, to the exclusion otthe suits 1 and 8, which appear on each block; and in the order above settortlirtor group B, i. e., with odd suitsopposite odd, and viceversa.
Following the above system, each block of group D is provided with oppositely placed numerals 2 .11117; group E with oppositely placed numerals 3 andG; and group l? witlroppositel -placed numerals etand 5 the remaining spaces of the various group blocks having suits 'represented therein in the arrangement:abcovevset forth, and as il, lust-rated i n Figurel f it Erojnhthe toregoingitcan be seen that in each group of quads,'each block is provided with twordirectlyopposite. d eline ations or blank spaces 1 2-, -which when added will produce a resultant, which WllEl'lJG- a oo nmon f resultant tor 'each quad block K, and which in this game willbeQ. In th s d1.
rangeu'ient, each of the ten suits olithe game each. and
is represented eight times in the spaces of eight different quads K] This classification ofnumerals will greatly assist a player to become skilled. The classification of the quadruples her, and requires very little mental eiiort. One-half of'the spaces of the quads K can likewise be readily remembered, due to the placing of like delineations in each group, which go to makea common resultant for each quad block K. "The remaining one-ballot the spaces in the quads K, are not so easily remembered,but mental eflort is somewhat stimulated, by cognizance of the fact that-odd. numerals are placed after odd, and vice versai in starting the game, the entire set 0 thirty blockscomprising ten quadriqbles and twenty .cfquads; are placed face down upona table or the surface upon which the game is toche placed sluifi ied together, and the-same divided according to the number of players; If two, three or four persons are playing, seven oft-he blocks G are given to the remaining blocks are pushed aside to form a reserve, which reserveis to be drawn from when a player is unable to play. r
"lhe specific object of the game isto acquire a score of 250 or 500 points, by the addition of successive combinations of delineations or numerals which the player is able to scheme by matching of delineations indicating a il ar suit, and which will be subsequently set forth.
For clearness in the preferred manner of playing the in lproved game, several basic rules are to be followed, and are as follows:
Rule 7 nil-The starting player may place any quad or quadruple in his or her hand faceflup upon thenplaying surface. and the delineations thereon are counted. The second player may chose any space on this ljlOClI for iii-arching with one ct his quads or quadruples; and the unmatched delineations oi' both blocks will be; addedto find a score for the 2nd player. Succccalin; players 'may only 1 match delineations or spaces directly opposite dead (matched) (lclineations or spaces (exception rule Rule #2.-Vhen two opposite spaces or dclincations of a quad have liieen'properlv 1uutcl1cd,-this quad is dead and cannot be used for further 'matching or counting purposes (exception rule #3).
Rule #3. -T he first quadruple played is ealledva spinner, and its tourr spaces or delineations' are open for matching at any time. A player 'maymatch either space or delineation of the 7 spinner adjacent its already matched spaces or deliueations, and irrespective of 'an oppcsite open space or deliueation. lVhen two opposite spaces or de' lineations of a spinner have been matched. the remaining open dehneatrons cannot be 151, is of course easy to remem used for counting, but may he used for matching. I 7
Rule #4.Points are only counted when the total of numerals as defined by the above rules is a multiple of 5.
Several of the quads and quadruples have numerals in their spaces 12, the total of which is a multiple of five and these blocks are designated as counters. Thus the quadruple 22 which designates the suit 5, and which is provided with a numeral 5 in each of its spaces 12, and the total of which numerals would equal 20, is a counter. There are four quads K in which the de lineations 27 will total to a multiple of five, and by way of example a quad 35 which provided with the numerals 2, l, 7. 5,-and which numerals total to 15, a multiple of 5, is a counter. i
The progressive manner of playing the game has been illustrated in Figures 3 to 8 inclusive, and the order of which playing will now be described in detail. The first player plays a quad 36, in which the delineations or numerals are l. 7,.8, 9, and which total 25, a multiple of 5, and consequently which total is recordedby a score keeper in favor of the first player. The sec ond player prefers to play a quad 37 as illustrated in Figure 4 of the drawings, and which quad 37 has the numerals 6, 9, 8 thereon. The numeral't) of-quad 37 matching numeral 9 of quad 36. V The totalthus secured by the second player is thirty points, this total being obtained by counting the numerals in unmatched spaces 12 to the exclusion of the matched numerals 9. The score keeper records this thirty points in favor of the second player. 7
The third player prefers to play a quadruple 24 in which the suit 7 is represented, one of the 7s appearing-in the space 12 of this quadruple 24 must match the 7 of the quad 36. Counting the portion for the third player in accordance with the rules above set forth, said player is found to have secured a total of 35 points, and which are recorded by the score keeper in favor of this player. Attention is called to the fact that the quadruple 24 played according to rule #3 of the game is the first quadruple and consequently a spinner and subject to the conditions mentioned in this rule. The fourth player is permitted to play upon any space left open on the spinner or can play upon the blank space 12 of the quad 37, ."aid player being precluded from playing in any other space of this block 37 or of the block 36 according to rule #2.
Player #4 prefers to play a quad 38 having the numerals 4. 3, 5, 7 thereon; the numeral 7 of this quad matches a numeral 7 of the quadruple 24 adjacent the already matched numeral 7 of this quadruple. The total of points for the fourth player, as
opposite the quad 38.
designated by therules is-40, and is recorded by the score keeper. Should player #4 have played this quad 38 directly opposite the quad 36, he wouldhave been precluded from counting the open unmatched delineations of quadruple 24, according to rule Player #5, or the next player according to the number of players in the game prefers to play a quac 39 having the numerals 2, 4, 7, 8 thereon. and upon the quadruple This gives player #5 a total of 40 points. The succeeding play, as illustrated in Figure 8, is performed by the addition of a quad 40. to the single unmatched space of the quadruple 24. The total secured by this player is 48 points, and the same not being a multiple of 5, cannot be recorded by the score keeper in favor of this player. The game is continued in this manner until one of the players exhausts his or her supply of quads or quad- .ruples, and at which point in progress of the game. the player having no more of the blocks with which to play will inform the remaining players. The remaining players will then turn the quads and qu'adruples face up and count their respective points. The score keeper will then credit the player first exhausted of blocks with the total of that player Whose remaining blocks total nearest a multiple of five.
The quads and quadruples are then turned face down, shuflled again, and the game is progressively played as above described, until one of the players score, such as 250 or 500 points, thus winning the game. i
A filler block L is triangular in formation, having sides 42 and 43, of the same length as the sides 15 of the blocks G. The sides 42 and 43 are prefer; ably at right angles to each other having an oppositehypothenuse side 43 the points of juncture of the sides 42 and 43. with the side 43 being bevelled as at 44. The top or face 45 of the filler block L is preferably provided with an arcuate indicating mark 46, in the present instance a doubled headed arrow point toward the sides 42 and 43. This filler block L is provided to facilitate playing of the game. i
The game will ordinarily be played upon some supporting surface. M such as a table,
and the length and dimensions of which are ordinarily limited. It will not. at all times, be convenient to arrange the blocks G upon thetop. of the table M, in such manner that the game will be played to a finish, without any liability of the blocks running off the edge of the table element M. In order thatv the progressive playing may proceed without determination of a line of play, as by provided, substantially ill.
secures it said line of play reachingthe end of the table, the filler elements L have been provided to shift the directionol' the line of play, timekeeping the sequence of said line ct playiupon the table top, and readily discernible by the players. As shown in Figure 10, the blocks 3 have been played toward an end oft-he player M, and theline of play has been changed at right angles to the original line of play. This change of direction is obtained by abutting the bevelled edges 1001 a pair voi blocks G. In this position, the abutting blocks G will be unfinished in appearance and liable to lead to confusion, it no indication of the change of direction is readily seen, and will be liable to mislead a player. Therelore,the filler block L is inserted in order that its right angled edges 42 and 43 will contact with the adjacent edges of the matched spaces 12 of blocks In this position, the arrow element 46 will indicate' the change of direction, and serve as a ready indicatorto that effect. This change of direction has been illustrated inln igure 10, by two of the tillers elements I ing the line of play from running oil of a table.
A different method in the manner of playing the game can of course be devised, and the above described progressive system of playing need not be strictly followed. 1
Changes may be made to the shape, size and ar 'angement of parts upon the'blo'cks G without departing from the spirit of the invention or the scope of the'claims.
I claim:
. 1. A game comprising in combination a plurality of polygonal shaped blocks having a face of each quadrangularly spaced, a numerical delineation of varying suit in each space otsaid faces, the delineations 0t predetermined spaces or each block'having a resultant common to similarly positioned delineations oi each of the several blocks, and a block for each suit as determined by the L showing the method of prevent said block of each suit having similar de- "lineations of its respectivesuit thereon, all
of said blocks adapted for progressive arrangement by matching d'elineations of difterent blocks to offset numerical calculations. 2-. The combination oi a plurality of blocks designated quadruples, each oft said quadruples having four similar delineations thereon indicating suits, and a plurality of blocks designated quads having tour dissimilar delineations thereon of the suits represented by said quadruples, said quadruples and quads adaptedfor progressive matching'of similar delineations to eii'ect a resultant. l In a game of the class described a plurality of playing blocks each having a plurality of numerical y represented delineations thereon, with each delineation similarly represented on several of the blocks so that the blocks may be relatively positioned by matcl'iing similar delineations, the total resultant of certain predetermined positioned numerically represented delineations of any one block being a common resultant dissimilar nutor sin'iilarly positioned butof each merically represented delineations of the several blocks. i
i. A game comprising a plurality of playing elements having numerically represented indieia thereon corresponding to suits, said playing elements having several suits appearing on'the same and adapted for progressive matchingot similar suits to obtain a calculation, and a guiding element having direction indicating indicia thereon adapted to be cooperatively positioned with said playing elements during playing of the game Where a change has become necessary for correctly. designating the matched delineations of the playing blocks at the point of change of playing direction.
nat on n. nannnivs'rn n. V
quads, each of said
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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2571195A (en) * 1949-07-01 1951-10-16 Buck Gordon Fennien Set of game pieces
US2585268A (en) * 1946-05-11 1952-02-12 Olsen Paul Game board and multiple elements therefor
US2782039A (en) * 1953-01-12 1957-02-19 Helen E Martin Educational game
US3680866A (en) * 1970-09-28 1972-08-01 Edward L Kerr Domino-like game pieces
US4026558A (en) * 1976-03-03 1977-05-31 Barbara J. Patin Word game using lettered tiles
FR2586200A1 (en) * 1985-08-14 1987-02-20 Noury Roger Parlour game
US4659085A (en) * 1985-09-27 1987-04-21 Devries Joseph Board game matching numbered sides of rectangular pieces
US5524898A (en) * 1994-12-19 1996-06-11 Pavlovic; Zoran Mathematical puzzle type game
US5803461A (en) * 1995-12-19 1998-09-08 Pavlovic; Zoran Mathematical puzzle type game
US5992854A (en) * 1998-06-08 1999-11-30 Flory; Meredith Irwin Card game
US20050230911A1 (en) * 2002-05-01 2005-10-20 Ochre Holdings Inc. Board game with multi-functional pieces
US20150099567A1 (en) * 2013-10-09 2015-04-09 Cherif Atia Algreatly Method of gaming
US20160243436A1 (en) * 2015-02-24 2016-08-25 Jon Minor Tile matching game
US10265608B2 (en) 2015-07-17 2019-04-23 Albert S. Abraham Assembly and method for frame side matching game play
US20190358521A1 (en) * 2017-04-21 2019-11-28 Ashutosh KHURANA A board game apparatus and a method of placement of tokens on the same

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2585268A (en) * 1946-05-11 1952-02-12 Olsen Paul Game board and multiple elements therefor
US2571195A (en) * 1949-07-01 1951-10-16 Buck Gordon Fennien Set of game pieces
US2782039A (en) * 1953-01-12 1957-02-19 Helen E Martin Educational game
US3680866A (en) * 1970-09-28 1972-08-01 Edward L Kerr Domino-like game pieces
US4026558A (en) * 1976-03-03 1977-05-31 Barbara J. Patin Word game using lettered tiles
FR2586200A1 (en) * 1985-08-14 1987-02-20 Noury Roger Parlour game
US4659085A (en) * 1985-09-27 1987-04-21 Devries Joseph Board game matching numbered sides of rectangular pieces
US5524898A (en) * 1994-12-19 1996-06-11 Pavlovic; Zoran Mathematical puzzle type game
US5803461A (en) * 1995-12-19 1998-09-08 Pavlovic; Zoran Mathematical puzzle type game
US5992854A (en) * 1998-06-08 1999-11-30 Flory; Meredith Irwin Card game
US20050230911A1 (en) * 2002-05-01 2005-10-20 Ochre Holdings Inc. Board game with multi-functional pieces
US20150099567A1 (en) * 2013-10-09 2015-04-09 Cherif Atia Algreatly Method of gaming
US20160243436A1 (en) * 2015-02-24 2016-08-25 Jon Minor Tile matching game
US10265608B2 (en) 2015-07-17 2019-04-23 Albert S. Abraham Assembly and method for frame side matching game play
US20190358521A1 (en) * 2017-04-21 2019-11-28 Ashutosh KHURANA A board game apparatus and a method of placement of tokens on the same

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