US1619279A - Basket-ball game - Google Patents

Basket-ball game Download PDF

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US1619279A
US1619279A US136142A US13614226A US1619279A US 1619279 A US1619279 A US 1619279A US 136142 A US136142 A US 136142A US 13614226 A US13614226 A US 13614226A US 1619279 A US1619279 A US 1619279A
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foul
spaces
ball
basket
board
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US136142A
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Ervin C Wagner
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0668Games simulating outdoor ball games, e.g. hockey or football the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table

Definitions

  • the object of this invention is to provide a game to be played on a board, enerally supported on a stand or table, .in oors, by
  • a further object is' to provide such a game of skill, to be played between competing sides com rising one or more players to a side, w ich will instruct in the positions of the players and in the nature and value of the lays in the standard ame.
  • Fig. 2 is a top Iplan view of my proved board with the field markedpf goals, plays and fouls.
  • the dimensions of the board 3, on which my game is played is 18 by 25 inches, which is bounded on all four sides by a narrow band 4. Plays are made by shooting a flat circular disk 5, approximately one-half inch in diameter over the board toward circular spaces 6, 6 at eaclr end designated as the basket, there being one for each of the two sides playing a game. Extending around the board next to the band 4, connecting the baskets, is a space 7 known as foul territory, such that imfor when any part of a disc rests on it after a shot the player loses his right to shoot ⁇ the disc to his opponent claiming posit-ion closest to the disc.
  • the rest of the board is divided into .f1 spaces for each side which are alternated in a manner to require a player to shoot a disc across his opponents territory or cross a foul space, or both, in orderto advance ritory, which means that any player whose disc, after a shot, stopsl in the space 9 loses the right to continue shooting and his opponent has the right to a double shot, or to shoot twice instead of once,ias from most of the other foul territory.
  • foul strips 12 and 13 Extending transversely across the field and intersecting the circle 9, are foul strips 12 and 13, between which are the outside major territories 14 and 14', and inner, minor, ones 15, 15', which make the play more difficult.
  • a fou space 19 comprising a central body with opposite outwardly curved arms the left one of which is enlarged near its outer end and outlined to form the double foul space V10.
  • a central circle 20 having a transverse diametrical line marked Foul line, -andextending upwardly in two ogee curved arms therefrom to intersection with the top foul space 7 is a foul line 21, which completes the definition of two'spaces 22 and 23 marked Left forward. and Right forward respecisv marked Back tively.
  • the iyollowin are the directions for la.n ing a ame on e board as shown and a ve described. y
  • Purple and green apacear-Eaeh purple or green space represents a certain player on the purple or green team and the territory each covers on the basket ball door.
  • the center circle is where the ball is put into play to start the game and after a foul or lield goal has been made.
  • Basken-The purple team tries to shoot the ball into the purple basket and the green team into the green basket.
  • Golorcd igea-The small red disc is the basket ball.
  • the large discs are the shooters.
  • a player holds the sides of a shooter between his fore fin 1er and thumb and places its edge on the ⁇ all which lies flat on the board.
  • By lressing the shooter against all and sliding it olf the edge of the ball the ball is shot in any direction desired. The harder the pressure the farther the ball will travel.
  • By tilting the top of the shooter in the direction ou wish to shoot and sliding it olf of the gall in the op osite direction, a longer or more accurate s iot can be made.
  • y Object of the gama-The object of the game is for each team to make scores or points by shooting the ball into the basket.
  • H010 to determine who .shoots first-A player on each team (the center if more than two are playing) places a ball on his basket and shoots it towards the center circle. The layer coming closest to the cen ter circle s oots first.
  • the center of the team which shoots first, places the ball in the center circle and shoots it to one of his own spaces or to the space of a team mate.
  • the ball should be worked toward the basket byclude shooting it from one player to another until it reaches one of the forwards-l who shoots for the basket in an attempt to make a field oal.
  • Dgnb leaf-"Players can dribble the ball as in a real game b advancing it in a space or territory with s ort shots.
  • Foule- The tan spaces not indicated as double foul territory are sin le foul territory. If the ball lands on single :foul ter ritory the player shooting the ball commits a single foul and the op osing player whose territory is nearest the all gets a free shot for the basket from his foul line. If it is a double foul he gets two shots.
  • a ball to be foul must lay directly in a tan space and not touch the dark urple line around an players territory. f any part of the bal touches a players territory it is not foul and it belongs to that player Whose territory it touches, regardless of which player shot the ball, and he shoots it from where it lays. If any part of a foul ball touches the border line it is not foul but is counted as out of bounds and belongs to the opponent nearest that point.
  • Foul and field goaZe.-A ball to score either a ⁇ foul or field goal, must land entirely within the basket. If the edge of the ball touches the line around the edge of the basket it does not score and belongs to the opposing back guard who shoots it from where it lays.
  • claim: 1. The combination, with a manually controlled projectile, of a board having one or more goal spaces toward and into which the projectile is shot, a lurality of other defined .spaces from which t e projectile may be progressively projected toward the goal, and other defined spaces separating those of the first from each other and wherein the stopping of the projectile forfeits the right to shoot next to the opponent of the player who shot last and foul spaces partly bordering the othertwo.

Description

March 1 1927. 1,619,279
, E. NER
AAAAAAAAAAAA ME Patented Mar.' 1,1927.
aATENT ori-ica ERVIN` C. WAGNER, OF INDIANAPOLIS, INDIANA.
BASKET-BALL GAME.
- Application led September 17, 1928. VSerial No. 136,142.
The object of this invention is to provide a game to be played on a board, enerally supported on a stand or table, .in oors, by
shooting a small disc, b the a1d of a sec- 5 ond disc pressed by han against it, toward an end space on the board designated as the basket, in a manner sug estive of the goals and plays in the stan ard gaine of basket ball.
A further object is' to provide such a game of skill, to be played between competing sides com rising one or more players to a side, w ich will instruct in the positions of the players and in the nature and value of the lays in the standard ame.
, I accomplish tiie above, and other -o jects which will hereinafter appear, by the means illustrated in the accompanying drawing, in which- Fi 1 is an end view of my improved Aboar slightly in perspective, showing the mani ulation of one disc which is used in shooting another disk to positions in playing the game,vand
Fig. 2, is a top Iplan view of my proved board with the field markedpf goals, plays and fouls.
In practice the dimensions of the board 3, on which my game is played, is 18 by 25 inches, which is bounded on all four sides by a narrow band 4. Plays are made by shooting a flat circular disk 5, approximately one-half inch in diameter over the board toward circular spaces 6, 6 at eaclr end designated as the basket, there being one for each of the two sides playing a game. Extending around the board next to the band 4, connecting the baskets, is a space 7 known as foul territory, such that imfor when any part of a disc rests on it after a shot the player loses his right to shoot `the disc to his opponent claiming posit-ion closest to the disc.
-The play is started from the small circle 8, at the center of a large circular space 9, at the middle of the board. All within this space 9 is foul territory or rather, double foul, as will be explained, except at the first play from 8.
The rest of the board is divided into .f1 spaces for each side which are alternated in a manner to require a player to shoot a disc across his opponents territory or cross a foul space, or both, in orderto advance ritory, which means that any player whose disc, after a shot, stopsl in the space 9 loses the right to continue shooting and his opponent has the right to a double shot, or to shoot twice instead of once,ias from most of the other foul territory. But there are two other double foul spaces 10, 10', one for each side, which make play on the left of the field near the goals more difficult and equals the difiiciilty presented 'to the same side on the right of the field by the location of the center. fields 11, 11.
Extending transversely across the field and intersecting the circle 9, are foul strips 12 and 13, between which are the outside major territories 14 and 14', and inner, minor, ones 15, 15', which make the play more difficult.
As the divisions on the board from foul lines 12 and 13, to their adjacent baskets 6, 6 are the same, except in a reverse order as is necessary to make them correspond for the two sides or plays going in opposite directions, a description of these for one end of the board will suffice for both.
Going from circle 9, upwardly, are the spaces 11 and 16 marked Center for the center player, and on each side of space 16 are areas 17 and 18 marked Floor guard for the fioorard on the opposing side. Next is a fou space 19 comprising a central body with opposite outwardly curved arms the left one of which is enlarged near its outer end and outlined to form the double foul space V10. Next is a central circle 20 having a transverse diametrical line marked Foul line, -andextending upwardly in two ogee curved arms therefrom to intersection with the top foul space 7 is a foul line 21, which completes the definition of two'spaces 22 and 23 marked Left forward. and Right forward respecisv marked Back tively. The space 24 between the foul line 21, and the basket 6 and top foul line i', ard and belongs to the la er playing or basket 6.
The iyollowin are the directions for la.n ing a ame on e board as shown and a ve described. y
Purple and green apacear-Eaeh purple or green space represents a certain player on the purple or green team and the territory each covers on the basket ball door.
1 Tan epocas-The tan spaces are foul ten ritory.
Small center circle-The center circle is where the ball is put into play to start the game and after a foul or lield goal has been made.
Basken-The purple team tries to shoot the ball into the purple basket and the green team into the green basket.
Foul Lnea-The lpurple team shoots its free foul shots at t e purple basket from the purple foul line and the green team shoots at the green basket from the green foul line.
Out of hollander-The dark purple border line and olf the board is out of bounds ter- 4the top of the ritory.
Golorcd igea-The small red disc is the basket ball. The large discs are the shooters. A player holds the sides of a shooter between his fore fin 1er and thumb and places its edge on the `all which lies flat on the board. By lressing the shooter against all and sliding it olf the edge of the ball, the ball is shot in any direction desired. The harder the pressure the farther the ball will travel. By tilting the top of the shooter in the direction ou wish to shoot and sliding it olf of the gall in the op osite direction, a longer or more accurate s iot can be made.
Number of playera-As many as ten persons can play. If two persons play, one should represent the purple team and the other the green team. If` more than two play, each one should represent one or more layers on a certain team (right forward, eft forward, center, `floor guard, back guard).
y Object of the gama-The object of the game is for each team to make scores or points by shooting the ball into the basket.
H010 to determine who .shoots first-A player on each team (the center if more than two are playing) places a ball on his basket and shoots it towards the center circle. The layer coming closest to the cen ter circle s oots first.
To start the game- The center of the team which shoots first, places the ball in the center circle and shoots it to one of his own spaces or to the space of a team mate. As in a real game of basket ball the ball should be worked toward the basket by andere shooting it from one player to another until it reaches one of the forwards-l who shoots for the basket in an attempt to make a field oal.
Dgnb leaf-"Players can dribble the ball as in a real game b advancing it in a space or territory with s ort shots.
Who shoots the ball-If onl one player represents one team he shoots t e ball every time it falls in any of his teams territory. If different players re resent certain layers on a team they shou d shoot the bal only when it lands 1n the territory of the player or players they represent. A player does not necessarily have to shoot the ball to one of his team mates. He can shoot for the basket direct from his territory if he desires. IWhen either `team makes a field goal the ball is put into pla by the other team shooting the ball from t e center circle. Y
Foule- The tan spaces not indicated as double foul territory are sin le foul territory. If the ball lands on single :foul ter ritory the player shooting the ball commits a single foul and the op osing player whose territory is nearest the all gets a free shot for the basket from his foul line. If it is a double foul he gets two shots. A ball to be foul must lay directly in a tan space and not touch the dark urple line around an players territory. f any part of the bal touches a players territory it is not foul and it belongs to that player Whose territory it touches, regardless of which player shot the ball, and he shoots it from where it lays. If any part of a foul ball touches the border line it is not foul but is counted as out of bounds and belongs to the opponent nearest that point.
How to put tfe ball into vplay after foul chater-If a foul shot goes into the basket the center of the other team puts the ball into play by shooting it from the center circle. If the ball does not go into the basket and falls into the territory of any player it belongs to that layer who shoots it from where it lays. I? the ball is shot out of bounds when shooting for a foul goal, the
player over whose territory the ball passes out of bounds gets it and places it on the edge of the board Where it passed out of bounds and shoots itin bounds to his own or some team-mates territor It the first shot of a double foul is misse the ball is not put into play until after the second shot.
[ntwcepted passes-If, Vwhen a player shoots a ball, it falls so that all or more than half of it lays in the territory of an opponent that opponent takes the ball and shoots it from where it lays. If half or more than half of the ball lies in the shooters territory he retains possession of it.
Out of bounds.-Whenever a ball is shot ont ofbounds the opposin player nearest where the ball passed out ounds shoots it back into bounds from the edge of the board where it passed out.
Foul and field goaZe.-A ball, to score either a` foul or field goal, must land entirely within the basket. If the edge of the ball touches the line around the edge of the basket it does not score and belongs to the opposing back guard who shoots it from where it lays.
How to scura-Foul oals (goals Shot into the basket from the oul line after o'pponents have committed fouls) count one (1) point each for the team making the oul; Field goals (balls shot into the asket from any players territory) count two (2) points each for the team making the goal.
Length of gama-The game can be played fore the game starts. T e team having the largest score at the end of the second half wins. If the score is tied at the end of the second half, five-minute over-time eriods should be played until the .tie isI roken. Some persons, instead of laying halves, like to play for a certain num er of points-say, 25 or 50and the first team reaching that total wins. i
While I have shown the best embodiment of my invention now known to me, it is capable of variations in the proportions, shape and relative arrangement of the players spaces and foul spaces; also, in coloring of s aces and rules for playing the game and I t erefore do not desire to be limited to the disclosure here made or any more than is re uired by the appended claims.
claim: 1. The combination, with a manually controlled projectile, of a board having one or more goal spaces toward and into which the projectile is shot, a lurality of other defined .spaces from which t e projectile may be progressively projected toward the goal, and other defined spaces separating those of the first from each other and wherein the stopping of the projectile forfeits the right to shoot next to the opponent of the player who shot last and foul spaces partly bordering the othertwo.
2. The combination, with a manually, controlled projectile, of a board having a plurality of goal spaces, and other spaces contacting the first, from some of which other spaces pro'ectile may be projected toward a goal, and oul spaces the halting of the projectile in which forfeits the right of play next from the player who last shot, to his opponent.
3. The combination, with a manually controlled projectile, of a board having two goal spaces located at opposite ends of the board,
a. plurality of other spaces divided between two opposing players said spaces being appropriately designated for ready distinguishspacel or by a space of an opposing player,
or both.
4. The combination, with a manually controlled 1projectile, of a board having two goal spaces ocated at opposite ends of the board, a plurality of other spaces divided equally between two opposing players and similarly but reversely arranged for both players, or group ofdplayers, said spaces being appropriately esignated for ready distinguishment. apart, and a plurality of foul s aces, all of said s aces being arran ed such t at each of the p ayers spaces wil? be bounded by a y ,foul s ace or a space of an o sin la er in two halves of anylenith agreed upon be- 0r botl, PPO g p y 5. The combination, with a manually controlled projectile, of a board having two goal spaces located at opposite ends of the board, a plurality of other spaces divided equally between two opposing players, each goal being protected by a space of a player playing for the other goal, a foul space se arating each of said goal protecting spaces rom the rest of the board, a plurality of foul s aces, all of said spaces being ap ropriately esignated for ready distinguis ment apart, and arranged such that each of the players spaces will be bounded by a foul space or by a space of an opposing player or both.
6. The combination, with a manually controlled projectile, of a board having two goal spaces located at opposite ends of the board and a middle foul space from the center of which initial shots are made, the rest of the board being divided into players spaces and foul spaces all of said spaces` being appropriately designated for distinguishment apart and also arranged such that each of the players spaces will be bounded by a foul plcle or by a space of an opposing player or 7. The combination, with a manually lcontrolled projectile, of a. board having two goal spaces located at opposite ends of the board and a middle foul space from the center of which initial shots are made, the rest of the board being divided into players spaces and foul spaces, designated as center, floor ard, right guard and left guard, back guar foul and double foul spaces, and arranged such' divide the board into three major parts; the ranged such that an advance toward goal middle one of which major parts 1s dvxded from one to another of a players spaces must into four center parte one for each laying be over a foul space or a space of an oplo side on each side of the midde fou space ponent.
5 and the two other major parts being divided In .testimony whereof I affix my signanto center, oor guard, ri ht forward, left turc. forward, back guard, an foul spaces ar- ERVIN C. WAGNER.
US136142A 1926-09-17 1926-09-17 Basket-ball game Expired - Lifetime US1619279A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3827691A (en) * 1972-03-28 1974-08-06 V Benander Simulated basketball game
US4052064A (en) * 1974-06-26 1977-10-04 Kennoy John T Basketball game
US4357017A (en) * 1980-07-30 1982-11-02 Schneider Herman E Auto racing game wherein a numbered array and player-actuated discs determine race car movement
US5423552A (en) * 1994-01-19 1995-06-13 English; Patrick J. Token bouncing game
US11173385B2 (en) * 2019-02-22 2021-11-16 Joseph Mullenbach Table game with spinning pieces

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3827691A (en) * 1972-03-28 1974-08-06 V Benander Simulated basketball game
US4052064A (en) * 1974-06-26 1977-10-04 Kennoy John T Basketball game
US4357017A (en) * 1980-07-30 1982-11-02 Schneider Herman E Auto racing game wherein a numbered array and player-actuated discs determine race car movement
US5423552A (en) * 1994-01-19 1995-06-13 English; Patrick J. Token bouncing game
US11173385B2 (en) * 2019-02-22 2021-11-16 Joseph Mullenbach Table game with spinning pieces

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