US1510385A - Game apparatus - Google Patents

Game apparatus Download PDF

Info

Publication number
US1510385A
US1510385A US597551A US59755122A US1510385A US 1510385 A US1510385 A US 1510385A US 597551 A US597551 A US 597551A US 59755122 A US59755122 A US 59755122A US 1510385 A US1510385 A US 1510385A
Authority
US
United States
Prior art keywords
goal
game
player
block
playing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US597551A
Inventor
Cecil P Caulkins
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US597551A priority Critical patent/US1510385A/en
Application granted granted Critical
Publication of US1510385A publication Critical patent/US1510385A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0628Golf
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/2409Apparatus for projecting the balls
    • A63F7/2436Hand-held or connected to a finger, e.g. cues, clubs, sticks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/40Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0413Cuboid dice

Definitions

  • CECIL 1 CAULKINS, OF NEW, LONDON, CONNECTICUT.
  • My invention relates to improvements in game apparatus, the use of which involves the combination of skill and chance, and affords a reasonable amount of exercise to the layers and at the same time maintains the interest of the player.
  • a course somewhat of the nature of a golf course on a miniature scale, is laid out, on which are arranged a number of goals with more or less hazards, articial or natural, in which the objects of the game is to follow the course with as low a score as practicable.
  • the implements required for playing the game are devices to distinguish the goals, polygonal dice or blocks bearing indicia on the faces thereof, and Hip sticks used to propel said dice from goal to goal on the course, as will be hereinafter mo-re fully described.
  • Figure 2 shows the apparatus as used for indoor playing, and represents diagrammatically the floor of a small building havin a hall, living room and den therein.
  • lgure 3 is a front elevation of one of the flip sticks used in playing the game.
  • Figure 4 is a side elevation of the device shown in Fig. 3.
  • Figure shows a die having six faces with numbers indicated on the respective faces adapted tolbe used in playing the game.
  • Figure 6 is a plan view showing one of the goal markers used in playing outdoors.
  • Figure 7 is an elevation of the device shown in Fig. 6.
  • Figure 8 is a plan view of the goal marker that may be used for playing indoors.
  • Figure 9 is an edge view ofthe marker shown in Fig. 8.
  • Figure 10 shows a die havin rounded corners also adapted for use in t e game.
  • A represents alawn or yard of any ordinary type havin for instance, a walk B, a shrub or smal tree C and hedges, such as boxwood, D and D.
  • this lawn are arranged a number of goal markers, such as are shown in Figs. 6 and 7, which comprise a ring P made of brass or other metal, and havin@ pivot-ally secured thereto the standard which is provided with the downwardly projectin prong g adapted to engage in the earth an with an upwardly projecting arm g carrying a plate, flag or the like g2 having the number of the goal indicated thereon.
  • the prong not only serves to keep the ring in p ace, but also to hold the standard upright, as shown in full lines in Figures 6 and 7.
  • this standard Q is ivoted so as to swing down to the flat position with regarl to the ring, as indicated in dotted lines in i 6.
  • img-shown in Figs. 3 and 4 has its heel formed with a fiat engaging face m and a rounded rear face m.
  • N shown in Fig. 5, represents a die, which is shown as of cubical form, having the numbers zero, l, 2, 3, etc. indicated thereon.
  • a die or block having rounded corners may be used, such as is indicated at N in Fig. l0, in which the corners of the die are rounded and the marked faces are circular. This arrangement more nearly approachesl the ball form and renders the die livelier or capable of being more conveniently driven for longer ranges.
  • the various goals are preferably arranged behind obstacles, natural or otherwise, and the player exercises his discretion and skill in either going over or avoiding the obstacles, as preferred.
  • each player In order to make the goal each player must cause his die to fall inside of the goal ring P, and after putting the die into the ring and the scorer counts the score for that goal.
  • the score is calculated by adding up the numbers exposed on the upper face of the die after each stroke of the player and the total number so added is his score for that goal. His score for the entire course will be the sum of the separate scores for all of the goals contained in the course.
  • the number of goals may be increased or decreased as desired, and the game may be played elther for a single goal or for any number of goals.
  • l have shown a course laid out on the oor of a small build1ng, as shown in Fig. 2, in which E represents an ordinary living room, F a library or den, and G a hall.
  • K and K represent doorways.
  • H represents a sofa, I and l chairs, J a table, and R represents a number of goal pads, such as are shown in Figs. 8 and 9.
  • goal pads may be made of rubber, canvas, pasteboard, or the like, and may be numbered permanently, or marked with chalk, pencil or crayon l, 2, 3, 4, 5, 6; the object being for the players to follow the course indicated by the dotted lines and the arrows.
  • the obstacles shown are the sofa, chairs and tables,l
  • the game is plaved indoors in practically the same way as out of doors, and combines the same features of skill and chance as being played out of doors. For instance, indoors l prefer flat mats, such as shown at R, so as not to scar the floors.
  • the object of each player is to flip his block from goal to goal around the course, planning his flips so as to record as low a total score as possible after he has Iinished going to each goal and returning into the starting goal.
  • Each player should be equipped with a playing block and a flip stick.
  • the game is laid out, that is, the placing of the goals which are the rings or plates, whether indoors or out of doors, at
  • the rest of the players in rotation take their first ip and the number on their blocks which is uppermost when the block stops is recorded by the scorekeeper.
  • the scorekeeper adds up each of their individual scores and enters these primary scores on the general score as shown below.
  • the object of each player is to have his block turn up the zero or at least a low number for each Hip, ,thus keeping his score as low as possible. This, however, will be found to be pure chance or luck.
  • the player cannot place his block for flipping off except at the ve trance 1nto the game. At eac ofthe other goals he must leave the block in the position 10.
  • the game can be p yed as ex lained or can be used as a game of chance or betting on, either from goal to al or for the total of the whole course to t e finish of the game, and such combinations of betting can be made as high score or low score, or combinations.
  • a player to be considered in a late must gelet his Hip block entirely inside of the ate. p If one player strikes another players Hip block with his own he must add to his score the number uppermost on the block gam, of the layer that he hit, 'and the player whose Hip block is so hit can reduce this up ermost number from his score.
  • he blocks may be made of wood, rubber, metal or other suitable material, and may be made solid or hollow as desired.
  • the blocks should preferably be of different colors or shades.
  • the Hip sticks may be of any suitable construction, either of one piece or built up, made of wood or metal, or a combination of the two.
  • the goal markers should be made of metal which is not readily aHected by the weather, such, for in stance, as round brass wire or aluminum wire.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

Sept. 30, 1924.
C. P. CAULKINS GAME APPARATUS Filed OCL. 28, 192.?
2 Sheets-Sheet l Sept. 30, 1924. 1,510,385
C.l P CAULKINS GAME APPARATUS Filed GOL. 28, 1925:. 2 Sheets-Sheet 73 (jm cca 1 lo; Fig' 9i w @wifi/M,
gmk-mam ijf w vmll d n er1-Mja.
,career artica.
CECIL 1. CAULKINS, OF NEW, LONDON, CONNECTICUT.
GAME APPARATUS.
.application filed October 28, 1922. Serial No. 597,551.
To all whom t may concern.'
Be it known that I, CECIL P. CAULKINS, a citizen of the United States, residing at New London, in the county of New London and State of Connecticut, have invented certain new and useful Improvements in Game Apparatus, of which the following is a specification.
My invention relates to improvements in game apparatus, the use of which involves the combination of skill and chance, and affords a reasonable amount of exercise to the layers and at the same time maintains the interest of the player.
According to my invention a course, somewhat of the nature of a golf course on a miniature scale, is laid out, on which are arranged a number of goals with more or less hazards, articial or natural, in which the objects of the game is to follow the course with as low a score as practicable. The implements required for playing the game are devices to distinguish the goals, polygonal dice or blocks bearing indicia on the faces thereof, and Hip sticks used to propel said dice from goal to goal on the course, as will be hereinafter mo-re fully described.
M invention will be more fully understoo after reference vto the accompanying drawin s, in which like parts are indicated by simi ar reference symbols throughout the several views, and in which r Figure 1 is a diagrammatic view showing a lawn with the various goals laid out thereon, the apparatus being arranged for outdoor playing.
Figure 2 shows the apparatus as used for indoor playing, and represents diagrammatically the floor of a small building havin a hall, living room and den therein.
lgure 3 is a front elevation of one of the flip sticks used in playing the game.
Figure 4 is a side elevation of the device shown in Fig. 3.
Figure shows a die having six faces with numbers indicated on the respective faces adapted tolbe used in playing the game.
Figure 6 is a plan view showing one of the goal markers used in playing outdoors.
Figure 7 is an elevation of the device shown in Fig. 6.
Figure 8 is a plan view of the goal marker that may be used for playing indoors.
Figure 9 is an edge view ofthe marker shown in Fig. 8; and
Figure 10 shows a die havin rounded corners also adapted for use in t e game.
Referring to Figure 1, A represents alawn or yard of any ordinary type havin for instance, a walk B, a shrub or smal tree C and hedges, such as boxwood, D and D. n this lawn are arranged a number of goal markers, such as are shown in Figs. 6 and 7, which comprise a ring P made of brass or other metal, and havin@ pivot-ally secured thereto the standard which is provided with the downwardly projectin prong g adapted to engage in the earth an with an upwardly projecting arm g carrying a plate, flag or the like g2 having the number of the goal indicated thereon. The prong not only serves to keep the ring in p ace, but also to hold the standard upright, as shown in full lines in Figures 6 and 7.
F or convenience in packing and ltransporting, this standard Q is ivoted so as to swing down to the flat position with regarl to the ring, as indicated in dotted lines in i 6.
img-shown in Figs. 3 and 4, has its heel formed with a fiat engaging face m and a rounded rear face m.
N, shown in Fig. 5, represents a die, which is shown as of cubical form, having the numbers zero, l, 2, 3, etc. indicated thereon. Instead of the cubical die shown in Fig. 5, a die or block having rounded corners may be used, such as is indicated at N in Fig. l0, in which the corners of the die are rounded and the marked faces are circular. This arrangement more nearly approachesl the ball form and renders the die livelier or capable of being more conveniently driven for longer ranges.
In playing the game, start from the marker numbered 1 and using the flip stick drive the die towards the goal and in the direction indicated by the arrows on thev dotted lines. The players play in succession, as in golf, and after heling out in the goal 2, they shoot to goal 3, then to goal 4, then to goal 5, and finally return to the starting point at goal 1.
The various goals are preferably arranged behind obstacles, natural or otherwise, and the player exercises his discretion and skill in either going over or avoiding the obstacles, as preferred. In order to make the goal each player must cause his die to fall inside of the goal ring P, and after putting the die into the ring and the scorer counts the score for that goal. The score is calculated by adding up the numbers exposed on the upper face of the die after each stroke of the player and the total number so added is his score for that goal. His score for the entire course will be the sum of the separate scores for all of the goals contained in the course. The number of goals may be increased or decreased as desired, and the game may be played elther for a single goal or for any number of goals.
While the game is preferably played out of doors, it may be pla ed indoors, in which case it may be desirab e to have smaller flip sticks and smaller dice. For instance, l have shown a course laid out on the oor of a small build1ng, as shown in Fig. 2, in which E represents an ordinary living room, F a library or den, and G a hall. K and K represent doorways. H represents a sofa, I and l chairs, J a table, and R represents a number of goal pads, such as are shown in Figs. 8 and 9. These goal pads may be made of rubber, canvas, pasteboard, or the like, and may be numbered permanently, or marked with chalk, pencil or crayon l, 2, 3, 4, 5, 6; the object being for the players to follow the course indicated by the dotted lines and the arrows. The obstacles shown are the sofa, chairs and tables,l
but obvlously other obstacles might be put in the way.
The game is plaved indoors in practically the same way as out of doors, and combines the same features of skill and chance as being played out of doors. For instance, indoors l prefer flat mats, such as shown at R, so as not to scar the floors.
Having thus described the apparatus and the use thereof in detail, I will recapitulate as to the objects and the rules of the game as follows The object of the game.
The object of each player is to flip his block from goal to goal around the course, planning his flips so as to record as low a total score as possible after he has Iinished going to each goal and returning into the starting goal.
Rules for playing.
The rules for playing the game whether it is played indoors or out of doors are the same.
l. Any number of people can play the game.
2. Each player should be equipped with a playing block and a flip stick.
3. The game is laid out, that is, the placing of the goals which are the rings or plates, whether indoors or out of doors, at
the discretion of the players before beginscattered throughout a number of rooms,
preferably all on the same floor level.
5. There are no definite established rules for spacing or arranging the rings. The only rule is that the players will all start at ring #l and proceed in regular order from ring #l to ring #2, and so on until each of the rings in the game have been made by each player and they have returned to the #l ring at which they started.
It should be the object of the players to locate 'or place the rings when laying out the course for the game in out of the way places, or places which are partly obscured y objects, such as trees, shrubbery, rocks, etc., when the game is played out of doors. And the plates should be located behind chairs, tables and in adjoining rooms when the game is to be played indoors.
In this way each player will exercise his best judgment regarding the plannin of his flips in order to reach the rings or p ates with the least possible number of flips.
6. As there is no advantage obtained among the players for the one who starts iirst in the game it can be arranged among them as to who will start the game and how the others are to follow.
7. The player will in his turn place his block in any position within the ring of goal :#:l and with Whatever number faclng upwards on the block that he desires. He will then place his flip stick with the straight flat side close to one side of the block, holding his flip stick tightly with both hands and facing in the direction which he believes in his judgment is best and flip his block to reach the first goal with as few flips and consequently as few numbers to count against him as possible.
After he makes his flip, he observes what number, 1 to 5, or zero, that is apparent on his block when it has come to rest, or if one member is elected scorekeeper he will note the record of each flip for each member down.
The rest of the players in rotation take their first ip and the number on their blocks which is uppermost when the block stops is recorded by the scorekeeper.
After the last player has his first iiip then thel first player takes another Hip and the' other players follow on. Succeeding lips are taken by each player until they have which it lands in the ring. a
wie,
taken a number of Hips necessary to finally Hip their blocks into the -ring or plate of the first oal.
As eac player lands his block within the first ring or plate, the scorekeeper adds up each of their individual scores and enters these primary scores on the general score as shown below.
Goals (rings or plates), and players scores.
Goal Gal Goal ou Goal com 'rml 0 0 EGON Playas' r. 2. '3. t. 5. a. for
John 11 7 12 21 as 1a at Mary 11 12 6 13 42 2a 112 Dick e e 1s 24 te 19 131 Grace 1o t 14 -1e a9 11 95 The above example shows how a score would be for four players playing on a six goal course.
The object of each player is to have his block turn up the zero or at least a low number for each Hip, ,thus keeping his score as low as possible. This, however, will be found to be pure chance or luck.
8. After each player successfully lands his block in the first goal he immediately Hips off on his way to the next goal in order, and so on in rotation from one goal to the other until they are again back inside of the starting goal.
9. The player cannot place his block for flipping off except at the ve trance 1nto the game. At eac ofthe other goals he must leave the block in the position 10. The game can be p yed as ex lained or can be used as a game of chance or betting on, either from goal to al or for the total of the whole course to t e finish of the game, and such combinations of betting can be made as high score or low score, or combinations. l
As additional rules to guard the players After one placing the block in the #l plate no player will be allowed to touch or arrange. his Hip block, no matter how or where it falls, but must use his Hip stick in his turn.
As soon as a player ts his Hip block start or eninside of a plate he immediately Hips 0H to the next plate, so as to leave space for the next pla er.
lf a p ayers block lands so .that there is a question as to which number is uppermost, be must take the highest number visible.
A player to be considered in a late must gelet his Hip block entirely inside of the ate. p If one player strikes another players Hip block with his own he must add to his score the number uppermost on the block gam, of the layer that he hit, 'and the player whose Hip block is so hit can reduce this up ermost number from his score.
he blocks may be made of wood, rubber, metal or other suitable material, and may be made solid or hollow as desired. For distinguishing the players, the blocks should preferably be of different colors or shades. The Hip sticks may be of any suitable construction, either of one piece or built up, made of wood or metal, or a combination of the two. For outdoor use, the goal markers should be made of metal which is not readily aHected by the weather, such, for in stance, as round brass wire or aluminum wire.
It will be obvious that various modifications might be made in the apparatus .i in playing the ame, without departing from the spirit o my invention; and I do not mean to limit the invention to such details except as particularly pointed out in the claim.
Having thus described my invention what ll` claim and desire to secure by Letters Patent of the United States isz- In a game, the combination of a series of goal pieces to be placed on a playing surf at desired distances apart and at desired 1ocations, a game piece, a Hip stick for striking the game piece to proJect it from goal to goal, said game ieee havin supporting sides for contact with the sur ace to maintain the game piece in a definite position when at rest, and a number of strokes on each of said sides of the ame piece-to be added to the actual stro es required for movingthe e piece throughout the series of goa
US597551A 1922-10-28 1922-10-28 Game apparatus Expired - Lifetime US1510385A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US597551A US1510385A (en) 1922-10-28 1922-10-28 Game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US597551A US1510385A (en) 1922-10-28 1922-10-28 Game apparatus

Publications (1)

Publication Number Publication Date
US1510385A true US1510385A (en) 1924-09-30

Family

ID=24392003

Family Applications (1)

Application Number Title Priority Date Filing Date
US597551A Expired - Lifetime US1510385A (en) 1922-10-28 1922-10-28 Game apparatus

Country Status (1)

Country Link
US (1) US1510385A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3352558A (en) * 1964-12-29 1967-11-14 John T Lucas Simulated golf game board with adjustable green member
US3868111A (en) * 1973-09-10 1975-02-25 Edgar Allan Schuelke Platform miniature golf game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3352558A (en) * 1964-12-29 1967-11-14 John T Lucas Simulated golf game board with adjustable green member
US3868111A (en) * 1973-09-10 1975-02-25 Edgar Allan Schuelke Platform miniature golf game

Similar Documents

Publication Publication Date Title
US2455806A (en) Construction of fields for playing golf
US2611615A (en) Simulated basketball game
US4113260A (en) Simulated golf game and materials therefor
US8814642B2 (en) Games apparatus
US7367907B1 (en) Tri-surface table tennis game
US5131658A (en) Multi-purpose putting game
US1527988A (en) Apparatus for use in playing games
US1582237A (en) Golf game
US8944435B2 (en) Table/parlour football
US20070135224A1 (en) 1-4 Player bulls eye putting game
US10434392B1 (en) Gaming kit with gaming platform assembly for use in tossing game
US3884469A (en) Portable table-top miniature golf game provided with rearrangeable hole modules and separate green putting board
US3989249A (en) Game apparatus
US3610631A (en) Golfing target
US3941382A (en) Basketball game
US2238079A (en) Indoor game
US1510385A (en) Game apparatus
US9993720B1 (en) Dice angle game
US20100050926A1 (en) Horseshoe scoreboard
US1970249A (en) Game
US10112106B1 (en) Gaming kit for use with rolling target tossing game
US596556A (en) Game apparatus
US1116459A (en) Game apparatus.
US1722028A (en) Putting green
US1570875A (en) Game apparatus