US1145783A - Game-board. - Google Patents

Game-board. Download PDF

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US1145783A
US1145783A US87324114A US1914873241A US1145783A US 1145783 A US1145783 A US 1145783A US 87324114 A US87324114 A US 87324114A US 1914873241 A US1914873241 A US 1914873241A US 1145783 A US1145783 A US 1145783A
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stops
game
board
point
lines
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US87324114A
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Audley D Maxwell
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)

Description

A. D. MAXWELL.
GAME BOARD.
APPLICATION FILED u0v.24.1913. RENEWED NOV. 20. 1914. 1,145,783.
Patented July 6, 1915.
Qvitmeooe-o Mk AUDLEY D. MAXWELL, 0F BYROMVILLE, GEORGIA.
GAME-BOARD.
Specification of Letters Patent.
Patented July 6, 1915.
Application filed November 24, 1913, Serial No. 802,759. Renewed November 20, 1914. Serial No. 873,241.
To all whom it may concern:
Be it known that I. AUDLEY D. MAXWELL, a citizen of the United States, residing at Byromville, in the county of Dooly and State of Georgia, have invented certain new and useful Improvements in Game-Boards, and hereby declare that the following is a full, clear, and exact description thereof, reference being had to the accompanying drawings, which form part of this specification.
This invention is a novel game for the amusement of young persons'and interesting to elders. The game is primarily intended for the amusement of boy scouts andboys who might not be quite old enough to join the organization, and the game board may be attractively ornamented by panoramic views ofscenes and incidents in a boy scouts life. as such.
The game in brief comprises a set of movable pieces, and a board which may have a number of starting points, one for each player; and a preferably centrally located objective point. From each starting point the pieces are to be moved along certain lines past various stops en route; the path of the pieces toward the objective point being determined by the use of distinctive lines, and the movements of the pieces being controllable by some indicating device, such as a rotatabledisk or pointer, which is operated by each player in turn; and such player moves his piece or pieces according to the color or designation shown by the indicator, and according to the rules hereinafter explained. The board is so arranged that the route of each piece from its starting point to the objective point, and return to starting point is desired, will be devious and undeterminable in advance.
In the accompanying drawing I have conventionally illustrated one form of game apparatus embodying the invention, and will briefly explain same, and then state more generally the incidental features of the game which enhance its attractiveness, but are not essentials of the invention.
Referring to said drawing; the game apparatus comprises a board of any suitable size and kind, upon which may be printed or lithographed, preferably in colors, the
starting points, routes, stops, and objective point. As shown this board has four starting points, indicated at A,B, C, D, (preferably arranged one at each side) and a central objective point indicated at E. I
Each starting point has a plurality of spots or circles, four being shown indicated at 1, 2, 3,4, which are preferably distinctlvely marked,as by different colors; red, blue, green, and yellow, being indicated in the drawings. From each of such spots leads a similarly distinctive line l 2, 3, 4*, which lines preferably extend to various different stops indicated by circles. A number of these stops 5 are located at different pomts on the surface of the board, and various different distinctive lines lead from one stop to another, until they eventually reach the innermost stops 1*, 2 3 4", from each of which a single distinctive line passes to the objective point E. The number and arrangement of the stops 5 is entirely optional with the maker of the game board; but there should be enough stops to make the passage of the pieces from their starting points to the objective point devious and uncertain." The objective point may be called home if desired to end the game at that point; or the pieces can be returned from the objective point to'the original, or some other designated starting point as home to prolong the game.
Each player is preferably provided with a plurality of pieces or men, four being indicated at a, b, c, d, which may be distinctively marked or colored so that each player will know his men.
In the inner space may be placed a rotatable indicator F, which can be spun by hand, and which is surrounded by a circle f having its various segments distinctively marked or colored to correspond with the markings of the starting points 1, 2, 3, 4, and the lines leading therefrom. Each player should operate the indicator and move his men according to the marking or color at which the indicator stops. Obviously the indicator might be separate from the board.
The entire board or stops thereon may be illustrated with scenes representing camp life, hunting, chases, rowing, racing, &c. These illustrations need not necessarily be on the stops from onemove to another, but
' may be scattered indiscriminately over the entire board.
To illustrate, a-piece moving froin a starting point would test on oneof'the stops, from'which there would lead one or more lines of diflerent" colors." The indicator might next show blue; if there were no blue line leading from such stop, the piece would will provide a penalty for failing'to send an opponents man 'back two spaces when the opportunity .comes or such man is overtaken and other incidents of the game as it rogr esses." The player who-first gets all 0 l'llS men 5 home wins thegame. f
The game may be played as followsz'The four players each select four men, and place them on'the four spots immediately in front of theirrespective starting points. The first player will spin the indicator and the color on which the indicator stops will show the man to move ofi, following the same colored line and moving tothe right.
If the indicator stops immediately in front ofa red-segment, the player will be allowed to advance either of hisjmen along a red line. If there is no red line projecting from either of'the stops his piece occupies, he. can make no move; and the go passes to the next player- If the throw issuccessful, the man will move his piece as indicated, and willlhave one-more go'and then stop and the next player will have a go. If any players piece overtakes an opponents, the latter may be sent back to stops. A piece'sent home must move out on the same colored line on which it enters.
I The piecesormen-. are preferably made solid color on one side and checked on theother to show whether a-man is just starting or nearing. home. By having the men a solid color on one side and checked on-the other it can be determined whethera man is just starting or nearing home and after reaching the objective point or after passing'. an imaginary or visible line from the center of the board to the corneron the players left and next the player, the man could be turned over and this would indicate that the man was nearing home. The cardinal rules are that each piece moves only along the lines indicated by the disk pointer after same is spun, and that no backward moves are permitted. v
The actual board couldbe made to represent various scenes, games, recreatlons, and
incidents generally encountered in the, life of a boy scout; marching, hunting, rowing, camping, etc. The corners,v for instance, will represent a pitched camp, a game of ball, a canoe river trip, and a drill". ground.
j the pieces on,the board is determined. i 1 H Some of the linesfrom one stop to another" may be along a country road, .a-strearn, a wooded pathway, a hare and hound -race,"a""
foot race and lain.
Although I have described pearancemight be usedfsuch as indicated in. the drawing, and these I consider the le al equivalent of colored lines;
y having the home the original starting i point, it will be observed that aman ap earing before this home could. enter on 5 onthe line as indicated by the disk, and-i the. home'was in the center with only. one line r entering, a man would necessarily go in on i any throw and'would probably have a shortout- The four circles placed on eachside of thecenter square are to make a better distri-f i bution over the board and possibly leadla man over an out of the'way. route.
What I claim is: a 1
1. A gameapparatus having: a, y-
of starting points, an objective point and.
intermediate stops, difierentl colored'lines 7 v leading from the startingpomt-to different fil stops, a plurality ofdifierently colored lines it leading from each-stop to others, and mov-.
2. A game apparatus havinga plurality"- intermediate stops,
and movable ieces for each player adapted able pieces q P ayer adaptedto moved from the starting point by the sto v a j ive point. H I
of starting points, an objective point and! distinctively colored 1. J lines leading from each starting pointto'the L different stops. and a pluralityof such colored lines leading from each stop to others, f
to be moved rom the starting vpoint by the} '1' stops to the objective point; and changeable. I
indicating device whereby the movement Y 3. A game apparatus having'a plurality,- of starting points,-an objective pointand in -i termediate stops, distinctively-colored lines;
leading from each starting pointto thedif-y; ferent stops,and a plurality oftsuch lines leading from each stop to others; and pictorial representations of'scenes along the E; route of the pieces; with'a set of movable ieces for. each playeradapted to be moved 1L5 rom the starting point by the stops to the objective point.
7 12a. 1 4. A. game apparatus havingia' plurality" of starting points, anobjective point and m-f termediate stops, distinctively-colored lines-.-;.-' leading from each starting point to the dif-.-
ferent stops, a plurality of such lines lead- 7.
ing from each stop'to others; and pictorial representations of scenes along the route of i the pieces intermediate the starting points, with a distinctively-markedchangeable indicating device whereby the-movement of the pieces on the board is determined; and distinctively-marked sets of movable pieces adapted to be moved by the players from the starting point along the lines, substantially as described.
A game apparatus having a plurality of starting points, an objective point and intermediate stops, and a plurality of distinctive lines leading from the starting points to the differentstops, and a plurality of distinctive lines leading from each stop to others, and from some stops to the objective point: and movable pieces adapted to be moved along the lines from the sta 21in: point to successive stope and tn the objective point.
In teFtinmnv that, I claim the fni'eguinfi as my own l aitix my sig'i'iatai'e in presence t two WltHBaEQS.
AUDLEY D. MAXX "ELL.
\Vitn esses A. .T. Monsn. R. S. Kxzxxmrn'n.
US87324114A 1914-11-20 1914-11-20 Game-board. Expired - Lifetime US1145783A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060249900A1 (en) * 2005-05-06 2006-11-09 Brian Yu Board games with corresponding pairs of player movers and methods for playing the same

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060249900A1 (en) * 2005-05-06 2006-11-09 Brian Yu Board games with corresponding pairs of player movers and methods for playing the same

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