US111969A - Improvement in miniature war games - Google Patents

Improvement in miniature war games Download PDF

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US111969A
US111969A US111969DA US111969A US 111969 A US111969 A US 111969A US 111969D A US111969D A US 111969DA US 111969 A US111969 A US 111969A
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soldiers
miniature
improvement
cannon
artillery
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Description

intimi 'l-tutt @anni time CASIMIRO PORTILLO, oir-NEW YORK, N. I.A
Letters Patent No. 111,969, dated February 2'1, 1871.
IMPROVEMENT IN MINIATURE WAR GAMES.
, leading fromthe fortifications have stops, where -th`I soldiers halt, allowing the opposing parties alternate moves, and the artillery parks are also halting places. Now, the first movement of soldiers being arranged,
the rst player moves his soldiers from the forts at the end of the field to the rst stop or halting place, which may be a stop on the road or an artillery park.
Next, the second player moves his soldiers to the `halting' place, each party taking care not to bringghs men in range of the cannon from the artillery parks.
Now, the rst three or more soldiers (not less than four) gaining a parklake a cannon and tire ou the opposing soldiers a shot for each soldier in the park, when the opposing party, if a park is gained, has the same privilege, and `so on until the soldiers of vone party kill those of the other party.
The army having men left after the battle are the Victors, gain the battle, and win the game.
Four -or more soldiers of each army-are attended with an ammunition wagon, and a cannon for each army, (the cannon being the only weapon used by the eombatants,) it being understood that the army which exhausts its ammunition without defeating the opposing army'must surrender as prisoners of war; as I will further explain by refereneepto the drawing, in
which- A indicates the platform yor battlefield, and
B the surrounding Walls. l t
C1 O2 C3 are the fortifier tions at the north end of the battlefield; V
D D, 85e., the roads;
E, the halts on the roads;
F, the artillery parks; l
G, the 'private and publie dwellings; and
fort-s to artillery parks, private and H, the shrubbery. t I indicates the French soldiers;
K K, their ammunition-wagons, containing one projectile, L, for each soldier; and
M, their cannon.
N1 N2 N3 are the i'ortications at the south end 0f the battlefield;
0,0, the roads; y
P, the halts onthe roads;
lt, the artillery parks;
S, the private and publie buildings; andv T, the Vshrubbery. U are the Prussian soldiers;
V V, their ammunition-wagons, having a projectile, W, for each soldier; and
X,- their cannon.
The players now toss for rst meve, which is won,
say -for the French, I, who move out of the fort C3 tothe halt E on the road. Next the Prussians move out of fort N3 to the halt P onA the road. Next move for the French, who obtain the artillery park F in rear of the building G', and load their cannon M with projectiles L from their ammunition-wagon K, fire four shots :it-the Prussians, there being four soldiers in the park Next,the Prussians reach the park R in rear of the church S, and in turn load their cannon X with projectiles \V from their ammunitionwagon V, and re four shots at the French.
After tiring each party must make a move, in turn bringing up more soldiers from the forts to supply .the place oi' the killed, or for obtaining strategie points on the field, and so on, alternately moving and firing on each other untilone army annihilatesthe other.
The whole number of soldiers may be twentysx, thirteen on each side, or more. The wagons contain a projectile for each man and one cannon for each of the opposing armies.
The above-described construction and arrangement of parts, constituting a new game for players, substantially as specified and set forth. p
. CASIMIRO PORTILLO. Witnesses:
ARTHUR NEILL, 4 THOMAS MALONEY.
US111969D Improvement in miniature war games Expired - Lifetime US111969A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070006073A1 (en) * 2005-06-30 2007-01-04 Microsoft Corporation Semantically applying style transformation to objects in a graphic
US20090045579A1 (en) * 2007-08-14 2009-02-19 Broadley Clifford J Method of competitive marksmanship and game therefore

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070006073A1 (en) * 2005-06-30 2007-01-04 Microsoft Corporation Semantically applying style transformation to objects in a graphic
US20090045579A1 (en) * 2007-08-14 2009-02-19 Broadley Clifford J Method of competitive marksmanship and game therefore
US20100140875A1 (en) * 2007-08-14 2010-06-10 Broadley Clifford J Method of Competitive Marksmanship and Game Therefore

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