US1066895A - Game of cards. - Google Patents

Game of cards. Download PDF

Info

Publication number
US1066895A
US1066895A US72957912A US1912729579A US1066895A US 1066895 A US1066895 A US 1066895A US 72957912 A US72957912 A US 72957912A US 1912729579 A US1912729579 A US 1912729579A US 1066895 A US1066895 A US 1066895A
Authority
US
United States
Prior art keywords
cards
game
ship
year
apprentice
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US72957912A
Inventor
John Irwin Flick
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US72957912A priority Critical patent/US1066895A/en
Application granted granted Critical
Publication of US1066895A publication Critical patent/US1066895A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

Definitions

  • the invention relates to inuiirovements in a game of cards and the objects of the invention are to afford light and harmless indoor amusement for the evenings, to inspire those that play the game with ambition for advancement in an honest and manly fashion and generally to provide a pastime which will exercise the brain of the player without interfering to any extent with the relaxation from regular duties that such games are intended to give; and it consists essentially of the division of a pack of cards into as many hands as there are players and the following out of certain general rules in timately associated with the figures and markings on the cards, the particular description of the cards and the manner of using being set forth in detail hereinafter and pertinently pointed out in the claims for novelty.
  • Figures 1 to 12 inclusive represent the different cards respectively of a complete suit, there being four such suits indicated by difierent colors.
  • Fig. 13 represents a specimen hand of cards, where four persons are playing.
  • Fig. 1a is another specimen hand, there being two other hands necessary for four players, not shown in the present set of drawings.
  • Fig. 1 the face of the card shows the picture of a ship, the same ship being represented in four colors in four different cards, respectively, this card, in value, being the lowest of each suit.
  • Fig. 2 an apprentice is shown preferably by the figure or head of a young lad with the word Apprentice, this card will beat the ship in playing the game.
  • Fig. 3 another apprentice card is shown, in which the apprentice is advanced one year, therefore this card is of greater value than the previous two.
  • the apprentice of the second year is shown, and in Fig. 5 the apprentice of the third year, then in Fig. 6 is the second officer and from the second officer just made to the second oflicer first year, shown in Fig.
  • the pack of cards numbering 12 in each suit or 41.8 in all is thoroughly shullled and divided between the sweral players present, the preferable manner of the division being by dealing to each player, one at the time, until the pack is completely dealt out.
  • the dealing is to the left, as customary in card games and similarly the lead is to the left of the dealer.
  • the selection of the trump suit known in many games as the winning suit where even the small. cards are of greater value than any other suit, is made by cut ting the cards after slu'lllling and before dealing and making the suit of the card turned up trumps for the game, each player being in possession of that knowledge.
  • the run of the game is according to the skill of the individual player and therefore the lead is made by the judgment of the player and the player who puts the high est card on those played, either in accord ance with their face 'value in suit or the made value in trumps, takes the trick. It is preferred that the dealer should change regularly going the round of the table as customary.
  • the counting may be done in several ways, one of which makes for its object that a player or partners in play should capture a ship, an apprentice, then a second ollicer, then a first officer and lastly a captain.
  • the player or partners succeeding in getting through to the captain first, in the sequence named, wins the game, it being understood that the cards must be won in proper order in their respective suits, therefore an advanced card will not count, unless the player has already the preceding members of the crew and the ship.
  • Another method of counting may be resorted to and that is to use the number of tricks won in determining the score, together with the ship and officers, thus when a player has won a ship and an apprentice he must win three tricks one for each year, that the apprentice has to serve, the cards of these tricks being in any order as won.
  • Two tricks will be necessary after each ofiicerfior the two years they must serx e before promo tion, and the player orpartnersreaching the captain first, with the necessary number of tricks'in addition, proves or prove to be the winner or winners.
  • the count of the scoring of the game' may be varied, if it is desirable and the sequence of cards counted either in the same color or indifferent colors, but it must be noted that ail'cards in the countmustbe w-on d'uring the play, that is to say, they have to be taken from the tricks and in no case will the cardsin the players hand count before they have been exposed on the table, however quite an advantage is gained in this game by allowing only one-card in any one trick to be used in making up the sequence of cards to complete aship and crew.
  • the rules may be varied according to the best manner of playing the cards and the counting arranged to conformto the rules the main feature of the invention being the creationof a crew for a ship, with the necessary experience, from the cards won in the tricks.
  • That 1 claim is z- 1.
  • a plurality of cards having similar backs and on the faces thereof representations denoting a ship and members of the crew, indicated according to their ranks, each card having its definite value in1 relation tothe other and adapted to'becon-- tested for. and won in such a manner as to bring to the individual winning player the sequence of cardsrepresenting the necessary men to man the ship.
  • a plurality of cards forming a pack having similar backs and faces marked to divide the pack into suits of different colors, each suit containing cards denoting a ship, a captain and members of the crew in their various ranks and valued accordingly, said cards being adapted for division between a plurality of players and for contest between said players to bring to the winning player a: ship and its complement of crew insequence.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Credit Cards Or The Like (AREA)

Description

J. I. FLIOK.
GAME OF CARDS.
APPLICATION rum) NOV. 5, 1912.
1,066,895. Patented July 8, 1913.
2 SHEETS-SHEET 1.
3DLLN3 UddV APPRENTICE THIRD YEAR BDLLNBHddV 2m: OFFICER uaousg (mg 1ST OFFICER 1ST OFFICER FIRST YEAR APPR EN TICE FIRST YEAR UVBA .LSHIJ BOLLNBHddV APPRENTICE SECOND YEAR uvax undoas HOLLNBHddV 2N0 OFFICER FIRST YEAR HVHA .LSHLI 33011.40 (mg no OFFICER ECOND YEAR avail (moose uaaL-uomw 1ST 0 FFlcER S ECON D YEAR 3%) @VZEM MZXWW whumnu ILANOORAPII cu.. WASHINGTON. n, C
J. I. FLIOK.
GAME OF CARDS.
APPLICATION FILED NOV. 5, 1912.
1,066,895. Patented July 8,1913.
2 SHEBTS-SHEET 2.
61 Worm;
LOLUMIIIA PLANOORAPII convusnlun'rom n. c.
JOHN IRWIN FLICK, OF WATERVILLE, NOVA SCOTIA, CANADA.
GAME OF CARDS.
Specification of Letters Patent.
Application filed November 5. 1912.
Patented July 8, 1913.
Serial No. 729.579.
To all whom it may concern.
Be it known that 1, JOHN IRWIN Enron, a subject of the King of Great Britain, and a resident of the town of aterville, in Kings county, .in the Province of Nova Scotia, in the Dominion of Canada, have invented certain new and useful ln'iprovements in Games of Cards; and I do hereby declare that the following is a full, clear, and exact description of the same.
The invention relates to inuiirovements in a game of cards and the objects of the invention are to afford light and harmless indoor amusement for the evenings, to inspire those that play the game with ambition for advancement in an honest and manly fashion and generally to provide a pastime which will exercise the brain of the player without interfering to any extent with the relaxation from regular duties that such games are intended to give; and it consists essentially of the division of a pack of cards into as many hands as there are players and the following out of certain general rules in timately associated with the figures and markings on the cards, the particular description of the cards and the manner of using being set forth in detail hereinafter and pertinently pointed out in the claims for novelty.
In the drawings Figures 1 to 12 inclusive represent the different cards respectively of a complete suit, there being four such suits indicated by difierent colors. Fig. 13 represents a specimen hand of cards, where four persons are playing. Fig. 1a is another specimen hand, there being two other hands necessary for four players, not shown in the present set of drawings.
Referring to the drawings, in Fig. 1 the face of the card shows the picture of a ship, the same ship being represented in four colors in four different cards, respectively, this card, in value, being the lowest of each suit. In Fig. 2 an apprentice is shown preferably by the figure or head of a young lad with the word Apprentice, this card will beat the ship in playing the game. In Fig. 3 another apprentice card is shown, in which the apprentice is advanced one year, therefore this card is of greater value than the previous two. In the next Fig. 4; the apprentice of the second year is shown, and in Fig. 5 the apprentice of the third year, then in Fig. 6 is the second officer and from the second officer just made to the second oflicer first year, shown in Fig. 7, and the second ollicer second year, shown in Fig. S. Then in Fig. 9 the first ollicer is shown and in Fig. 10 the first ollicer of the first year, while in Fig. .l l. is shown the lirst ollicer ol' the second year, until Fig. .12 is reached, which shows the card for the captain, all of these cards being of value in the order named, with the captain the highest and the ship the lowest. Every one of the cards appears in four colors u'laking l'our suits, though the backs of the cards are similar in every respect, that is to say, in both color and de s1gn.
ln playing the game the pack of cards numbering 12 in each suit or 41.8 in all is thoroughly shullled and divided between the sweral players present, the preferable manner of the division being by dealing to each player, one at the time, until the pack is completely dealt out. The dealing is to the left, as customary in card games and similarly the lead is to the left of the dealer. The selection of the trump suit, known in many games as the winning suit where even the small. cards are of greater value than any other suit, is made by cut ting the cards after slu'lllling and before dealing and making the suit of the card turned up trumps for the game, each player being in possession of that knowledge.
The run of the game is according to the skill of the individual player and therefore the lead is made by the judgment of the player and the player who puts the high est card on those played, either in accord ance with their face 'value in suit or the made value in trumps, takes the trick. It is preferred that the dealer should change regularly going the round of the table as customary. The counting may be done in several ways, one of which makes for its object that a player or partners in play should capture a ship, an apprentice, then a second ollicer, then a first officer and lastly a captain. The player or partners, succeeding in getting through to the captain first, in the sequence named, wins the game, it being understood that the cards must be won in proper order in their respective suits, therefore an advanced card will not count, unless the player has already the preceding members of the crew and the ship. Another method of counting may be resorted to and that is to use the number of tricks won in determining the score, together with the ship and officers, thus when a player has won a ship and an apprentice he must win three tricks one for each year, that the apprentice has to serve, the cards of these tricks being in any order as won. Two tricks will be necessary after each ofiicerfior the two years they must serx e before promo tion, and the player orpartnersreaching the captain first, with the necessary number of tricks'in addition, proves or prove to be the winner or winners.
The count of the scoring of the game'may be varied, if it is desirable and the sequence of cards counted either in the same color or indifferent colors, but it must be noted that ail'cards in the countmustbe w-on d'uring the play, that is to say, they have to be taken from the tricks and in no case will the cardsin the players hand count before they have been exposed on the table, however quite an advantage is gained in this game by allowing only one-card in any one trick to be used in making up the sequence of cards to complete aship and crew.
The rules may be varied according to the best manner of playing the cards and the counting arranged to conformto the rules the main feature of the invention being the creationof a crew for a ship, with the necessary experience, from the cards won in the tricks.
That 1 claim is z- 1. Ina game of cards, a plurality of cards having similar backs and on the faces thereof representations denoting a ship and members of the crew, indicated according to their ranks, each card having its definite value in1 relation tothe other and adapted to'becon-- tested for. and won in such a manner as to bring to the individual winning player the sequence of cardsrepresenting the necessary men to man the ship.
, 2. In a game of cards, a plurality of cards forming a pack having similar backs and faces marked to divide the pack into suits of different colors, each suit containing cards denoting a ship, a captain and members of the crew in their various ranks and valued accordingly, said cards being adapted for division between a plurality of players and for contest between said players to bring to the winning player a: ship and its complement of crew insequence.
3. In a game of cards,.a plurality ofcards forming a pack having similar backs and suits indicated by four face colors each suit containing cards denoting a ship, as-the one of the lowest value, anapprentiee'as the next value an apprentice of the first yearsexperience, an apprentice of the second years experience, an apprentice of the third-years experience, a second oilicer, a second: officer of one years experience, a second ofiicer of two years experience, a first ofiicer, a first oflicer of one years experience, a first oflieer of two years experience and a captain, the said'cards being in'value in=the ordernamed from the shipto the captain and adaptedto be: contested for by a plurality of players and-bring to the winning playera sequence of cards denoting: a ship 1 and its complement of oflicersr Signed at Liverpool Nova Scotia this tenth day ofi October, 1912.
JOHN IR-l VIN- FLIGK. lVitnesses:
JAsoN M. MACK, C. V. Moln'rosrr.
Copies of this patent maybe obtained for five cents each, byaddressing' the Commissioner of Patents,
Washingtoml): C.
US72957912A 1912-11-05 1912-11-05 Game of cards. Expired - Lifetime US1066895A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US72957912A US1066895A (en) 1912-11-05 1912-11-05 Game of cards.

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US72957912A US1066895A (en) 1912-11-05 1912-11-05 Game of cards.

Publications (1)

Publication Number Publication Date
US1066895A true US1066895A (en) 1913-07-08

Family

ID=3135138

Family Applications (1)

Application Number Title Priority Date Filing Date
US72957912A Expired - Lifetime US1066895A (en) 1912-11-05 1912-11-05 Game of cards.

Country Status (1)

Country Link
US (1) US1066895A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD1012189S1 (en) * 2020-10-06 2024-01-23 Ecsel Llc Set of cards

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD1012189S1 (en) * 2020-10-06 2024-01-23 Ecsel Llc Set of cards

Similar Documents

Publication Publication Date Title
US5863043A (en) Deck of playing cards for playing alphabet learning games and spelling games
US9227133B2 (en) Variable point generation craps game
US3057623A (en) Jockey game
US4826175A (en) Word card game
US1012574A (en) Playing-cards.
US20170203201A1 (en) Word games anyone can win & more better bananagrams, boggle, and scrabble games
US1558229A (en) Playing cards
US977117A (en) Playing-cards.
US1377327A (en) Card game
US2296623A (en) Game
US5125667A (en) Method of playing a card game based on odd numbers
Morris Magic tricks, card shuffling and dynamic computer memories
US1066895A (en) Game of cards.
US2128749A (en) Spelling game
US3170695A (en) Game board with playing cards and dice
US2296904A (en) Game
US1191419A (en) Playing-cards.
Culin Chinese games with dice
US2457020A (en) Playing cards
US1048346A (en) Playing-cards.
Laycock Three native card games of New Guinea and their European ancestors
US1557352A (en) Dice game
US1293183A (en) Game apparatus.
US3072408A (en) Game
US1660505A (en) Game