US1033422A - Game. - Google Patents
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- Publication number
- US1033422A US1033422A US65618811A US1911656188A US1033422A US 1033422 A US1033422 A US 1033422A US 65618811 A US65618811 A US 65618811A US 1911656188 A US1911656188 A US 1911656188A US 1033422 A US1033422 A US 1033422A
- Authority
- US
- United States
- Prior art keywords
- move
- sockets
- game
- pegs
- board
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
Definitions
- Figure 1 is a plan view of our game
- Fig. 2 is a plan view of the game-board with the pegs removed.
- Fig. 3 is a cross section-of the same on the line 33 on Fig. 1.
- our invention comprises a bottom board 100 having a surrounding vertically extended ledge 110 and provided with a series of sockets 1 to 37 inclusive of like diameter for snugly receiving pegs 103, of which there are as many as the sockets less one, whereby when all holes or sockets remains open, which in the solving or playing of our puzzle game must be the central socket designated 19.
- the idea is in the setting of all'of the pegs by placing a peg into each socket except the central one 19 and then, by jumping from any of the four sides of the central socket removing the pegs that are jumped and co-ntriving to jump one peg at a time until only a single peg is left and that located in the central socket 19.
- the holes or sockets are relatively arranged with respect to each other that the game can only be successfully played by making the jumps diagonal and straight, and to provide for such a result we arrange the holes or sockets into three central parallel rows of seven sockets, a supplemental row of five sockets one at each side of the rows of seven sockets, and in parallelism and then another row of three sockets next to the five sockets and in parallelism therewith, the arrangement of the holes or sockets presenting two sets of three rows of seven sockets, arranged crosswise, and a supplemental hole, designated 4, 8, 30 and 34, at the four outside angles of the two crossed sets of rows of seven sockets.
- the pegs 103 include tenons 130 that snugly fit down into the sockets, and head portions 131 which may be ornamental or if desired suitably embellished by numbers or letters so that, when set, will spell a desired word or words, for example, the name of the game.
- v 1
- The. ledge 110 in our construction of game extends up sufliciently to hold the loose pegs from rolling off the board but does not interfere with the convenient or ready fingering of the pegs in playing the game and furthermore the said peg bodies project above the upper edge of the said ledge when lying down whereby to facilitate'the ready gripping of the pegs with the fingers when they are wanted to fill the sockets.
- a game board having two sets of rows of sockets, one set crossing the other set, and supplemental sockets disposed adjacent to the corners formed b. the crossing rows and a set of pegs one ess than the total number of sockets':
- a game-board having sockets,.pegs for entering the said sockets, said pegs having enlarged finger engaging heads and a ledge around the said board and projecting above the plane of the socketed face of the said board a distance less than the dimensions of the peg heads to cause said peg heads to project above the said ledge when lying on the board as well as when in the socke sockets and two. rows of three, one adjacent each row of five sockets; the rows of five andthree sockets being in parallel with the rows of seven sockets and a set of pegs for fitting the sockets one less than the total number of the sockets.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
Description
be hereinafter fully 1 parts being in position to be worked. Fig.
' puzzling and the of the pegs are set a single one 19 of the UNITED STATES EATEN T OFFICE.
FREDERICK LANGLEY AND GEORGE B. LAUNDRIE, or ROUSES POINT, NEW YORK.
GAME.
Specification of Letters Patent.
Patented J uly 23, 1912.
Application filed October 23, 1911. Serial No. 656,188.
ZboZZ whom it may concern..-
Be it known that We, FnEDERIoK LANGLEY and GEORGE B. LAUNDRIE, residing at Rouses Point, county of Clinton, and State of New York, have invented a new and Improved Game, of which the following is a specifi cation.
Our invention relates to that class of games or puzzles iii-which, without knowledge of the exact manipulation of the parts, the actof playing the game is amusing and said invention consists in the novel arrangement of the parts as will explained, pointed out in the claims and lllustrated in the accompanying drawings, in which:
Figure 1, is a plan view of our game, the
2, is a plan view of the game-board with the pegs removed. Fig. 3, is a cross section-of the same on the line 33 on Fig. 1.
In the practical arrangement, our invention comprises a bottom board 100 having a surrounding vertically extended ledge 110 and provided with a series of sockets 1 to 37 inclusive of like diameter for snugly receiving pegs 103, of which there are as many as the sockets less one, whereby when all holes or sockets remains open, which in the solving or playing of our puzzle game must be the central socket designated 19.
In playing our game, the idea is in the setting of all'of the pegs by placing a peg into each socket except the central one 19 and then, by jumping from any of the four sides of the central socket removing the pegs that are jumped and co-ntriving to jump one peg at a time until only a single peg is left and that located in the central socket 19.
In our game board the holes or sockets are relatively arranged with respect to each other that the game can only be successfully played by making the jumps diagonal and straight, and to provide for such a result we arrange the holes or sockets into three central parallel rows of seven sockets, a supplemental row of five sockets one at each side of the rows of seven sockets, and in parallelism and then another row of three sockets next to the five sockets and in parallelism therewith, the arrangement of the holes or sockets presenting two sets of three rows of seven sockets, arranged crosswise, and a supplemental hole, designated 4, 8, 30 and 34, at the four outside angles of the two crossed sets of rows of seven sockets.
The pegs 103 include tenons 130 that snugly fit down into the sockets, and head portions 131 which may be ornamental or if desired suitably embellished by numbers or letters so that, when set, will spell a desired word or words, for example, the name of the game. v 1
By reason of the arrangement of the holes and pegs it is impossible to successfully solve our puzzle game without making certa1n straight and diagonal jumps since .by making straight jumps only in either direction, it will be impossible to land the final peg in the central socket.
We are aware that games in which is used a socketed board and pins have been heretofore provided but so far as we know the arrangement of the sockets have been such that the game must be played by straight jumps only and in which diagonal jumps are not permitted, and if made, would not solve the game.
The. ledge 110 in our construction of game extends up sufliciently to hold the loose pegs from rolling off the board but does not interfere with the convenient or ready fingering of the pegs in playing the game and furthermore the said peg bodies project above the upper edge of the said ledge when lying down whereby to facilitate'the ready gripping of the pegs with the fingers when they are wanted to fill the sockets. I
The solution of our puzzle can be effected by the following moves Move #1, Move #2 Move #3 Move #4 34 to 19 15 to 27 29 to'15 8 to 21 Move #5 Move #6 Move #7 Move #8 33 to 22 15 to 29 20 to 33 37 to 27' Move #9 Move #10 Move #11 Move #12 19 t0 8 29 to 13 32 to 21 6. to 19 Move #13 Move #14 Move #15 Move #16 21 to 6 25 to 13 8 to 19 35 to 37 Move #17 Move #18 Move #19 Move #20 24 to 36 3 to 13 13 to 25 2 to 12 Move #21 Move #22 Move #23 Move #24 37 to 35 18 to 31 9 to 25 30 to 19 Move #25 Move #26 Move #27 Move #28 35 t0 25 19 to 32 23 t0 9 32 to 17 Move #29 Move #30 Move #31 Move #32 17t0 6 9t011 lto 9 1213010 Move #33 Move #34 Move #35 What we claim is:
1. In a game apparatus, a game board having two sets of rows of sockets, one set crossing the other set, and supplemental sockets disposed adjacent to the corners formed b. the crossing rows and a set of pegs one ess than the total number of sockets':
2. In a game apparatus, a game-board having sockets,.pegs for entering the said sockets, said pegs having enlarged finger engaging heads and a ledge around the said board and projecting above the plane of the socketed face of the said board a distance less than the dimensions of the peg heads to cause said peg heads to project above the said ledge when lying on the board as well as when in the socke sockets and two. rows of three, one adjacent each row of five sockets; the rows of five andthree sockets being in parallel with the rows of seven sockets and a set of pegs for fitting the sockets one less than the total number of the sockets.
FREDERICK LANGLEY. GEORGE B. LAUNDRIE.
Witnesses:
W. J. LAUNDRIE, A. E. LETOURNEAU.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US65618811A US1033422A (en) | 1911-10-23 | 1911-10-23 | Game. |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US65618811A US1033422A (en) | 1911-10-23 | 1911-10-23 | Game. |
Publications (1)
Publication Number | Publication Date |
---|---|
US1033422A true US1033422A (en) | 1912-07-23 |
Family
ID=3101707
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US65618811A Expired - Lifetime US1033422A (en) | 1911-10-23 | 1911-10-23 | Game. |
Country Status (1)
Country | Link |
---|---|
US (1) | US1033422A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2712938A (en) * | 1952-09-24 | 1955-07-12 | Set Screw & Mfg Company | Puzzle game board and pieces |
US2757004A (en) * | 1952-08-30 | 1956-07-31 | Schmitt Rose Marie | Multi-pin game device |
US4065130A (en) * | 1976-02-23 | 1977-12-27 | Geraci Vincent M | Board game with time indicator means |
US6386539B1 (en) | 1999-08-16 | 2002-05-14 | Robert R. Deskovick | Golf ball board game |
US20160175697A1 (en) * | 2013-10-28 | 2016-06-23 | Barry Knopf | Game of Chance with Balls Dropped on a Board |
-
1911
- 1911-10-23 US US65618811A patent/US1033422A/en not_active Expired - Lifetime
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2757004A (en) * | 1952-08-30 | 1956-07-31 | Schmitt Rose Marie | Multi-pin game device |
US2712938A (en) * | 1952-09-24 | 1955-07-12 | Set Screw & Mfg Company | Puzzle game board and pieces |
US4065130A (en) * | 1976-02-23 | 1977-12-27 | Geraci Vincent M | Board game with time indicator means |
US6386539B1 (en) | 1999-08-16 | 2002-05-14 | Robert R. Deskovick | Golf ball board game |
US20160175697A1 (en) * | 2013-10-28 | 2016-06-23 | Barry Knopf | Game of Chance with Balls Dropped on a Board |
US20160332067A9 (en) * | 2013-10-28 | 2016-11-17 | Barry Knopf | Game of Chance with Balls Dropped on a Board |
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