US10048747B2 - Methods and systems for determining and tracking extremities of a target - Google Patents

Methods and systems for determining and tracking extremities of a target Download PDF

Info

Publication number
US10048747B2
US10048747B2 US15/494,273 US201715494273A US10048747B2 US 10048747 B2 US10048747 B2 US 10048747B2 US 201715494273 A US201715494273 A US 201715494273A US 10048747 B2 US10048747 B2 US 10048747B2
Authority
US
United States
Prior art keywords
voxels
extremities
analysis
tracking system
location
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
US15/494,273
Other versions
US20170287139A1 (en
Inventor
Johnny Chung Lee
Tommer Leyvand
Szymon Piotr Stachniak
Craig Peeper
Shao Liu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Technology Licensing LLC
Original Assignee
Microsoft Technology Licensing LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US12/575,388 external-priority patent/US8564534B2/en
Application filed by Microsoft Technology Licensing LLC filed Critical Microsoft Technology Licensing LLC
Priority to US15/494,273 priority Critical patent/US10048747B2/en
Publication of US20170287139A1 publication Critical patent/US20170287139A1/en
Assigned to MICROSOFT TECHNOLOGY LICENSING, LLC reassignment MICROSOFT TECHNOLOGY LICENSING, LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: MICROSOFT CORPORATION
Assigned to MICROSOFT CORPORATION reassignment MICROSOFT CORPORATION ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: LEYVAND, TOMMER, PEEPER, CRAIG, STACHNIAK, Szymon Piotr, LIU, Shao, LEE, JOHNNY
Application granted granted Critical
Publication of US10048747B2 publication Critical patent/US10048747B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/246Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/60Type of objects
    • G06V20/64Three-dimensional objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/28Recognition of hand or arm movements, e.g. recognition of deaf sign language
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • G06K9/00201
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/04Indexing scheme for image data processing or generation, in general involving 3D image data
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10028Range image; Depth image; 3D point clouds
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/20Special algorithmic details
    • G06T2207/20021Dividing image into blocks, subimages or windows
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/12Bounding box
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2004Aligning objects, relative positioning of parts

Definitions

  • an image such as a depth image of a scene may be received or observed.
  • a grid of voxels may then be generated based on the depth image such that the depth image may be downsampled.
  • the depth image may include a plurality of pixels that may be divided into portions or blocks.
  • a voxel may then be generated for each portion or block such that the received depth image may be downsampled into the grid of voxels.
  • a background included in the grid of voxels may be removed to isolate one or more voxels associated with a foreground object such as a human target.
  • a foreground object such as a human target
  • each of the voxels in the grid may be analyzed to determine whether the voxels may be associated with a foreground object such as a human target or a background object.
  • the voxels associated with the background object may then be removed or discarded to isolate the foreground object such as the human target.
  • a location or position of one or more extremities of the isolated human target may then be determined. For example, in one embodiment, a location of an extremity such as centroid or center, a head, shoulders, hips, arms, hands, elbows, legs, feet, knees, or the like may be determined for the isolated human target. According to example embodiments, the location or position of the one or more extremities may be determined using scoring techniques for candidates of the one or more extremities, using one or more anchor points and averages for the one or more extremities, using volume boxes associated with the one or more extremities, or the like. The location or position of the one or more extremities may also be refined based on pixels associated with the one or more extremities in the non-downsampled depth image.
  • the one or more extremities may further be processed.
  • a model such as a skeletal model may be generated and/or adjusted based on the location or positions of the one or more extremities.
  • FIGS. 1A and 1B illustrate an example embodiment of a target recognition, analysis, and tracking system with a user playing a game.
  • FIG. 2 illustrates an example embodiment of a capture device that may be used in a target recognition, analysis, and tracking system.
  • FIG. 3 illustrates an example embodiment of a computing environment that may be used to interpret one or more gestures in the target recognition, analysis, and tracking system and/or animate an avatar or on-screen character displayed by the target recognition, analysis, and tracking system.
  • FIG. 4 illustrates another example embodiment of a computing environment that may be used to interpret one or more gestures in the target recognition, analysis, and tracking system and/or animate an avatar or on-screen character displayed by a target recognition, analysis, and tracking system.
  • FIG. 5 depicts a flow diagram of an example method for determining an extremity of a user in a scene.
  • FIG. 6 illustrates an example embodiment of a depth image that may be used to track an extremity of a user.
  • FIGS. 7A-7B illustrate an example embodiment of a portion of the depth image being downsampled.
  • FIG. 8 illustrates an example embodiment of a centroid or center being estimated for a human target.
  • FIG. 9 illustrates an example embodiment of a bounding box that may be defined to determine a core volume.
  • FIG. 10 illustrates an example embodiment of candidate cylinders such as a head cylinder and a shoulders cylinder that may be created to score an extremity candidate such as a head candidate.
  • FIG. 11 illustrates an example embodiment of a head-to-center vector determined based on a head and a centroid or center of a human target.
  • FIG. 12 illustrates an example embodiment of extremity volume boxes such as a shoulders volume box and a hips volume box determined based on a head-to-center vector.
  • FIG. 13 illustrates an example embodiment of extremities such as shoulders and hips that may be calculated based on a shoulders volume box and a hips volume box.
  • FIG. 14 illustrates an example embodiment of a cylinder that may represent a core volume.
  • FIGS. 15A-15C illustrate example embodiments of an extremity such as a hand being determined based on anchor points.
  • FIG. 16 illustrates an example embodiment of extremities such as hands and feet that may be calculated based on average positions of extremities such as arms and legs and/or anchor points.
  • FIG. 17 illustrates an example embodiment a model that may be generated.
  • FIGS. 1A and 1B illustrate an example embodiment of a configuration of a target recognition, analysis, and tracking system 10 with a user 18 playing a boxing game.
  • the target recognition, analysis, and tracking system 10 may be used to recognize, analyze, and/or track a human target such as the user 18 .
  • the target recognition, analysis, and tracking system 10 may include a computing environment 12 .
  • the computing environment 12 may be a computer, a gaming system or console, or the like.
  • the computing environment 12 may include hardware components and/or software components such that the computing environment 12 may be used to execute applications such as gaming applications, non-gaming applications, or the like.
  • the computing environment 12 may include a processor such as a standardized processor, a specialized processor, a microprocessor, or the like that may execute instructions including, for example, instructions for receiving a depth image; generating a grid of voxels based on the depth image; removing a background included in the grid of voxels to isolate one or more voxels associated with a human target; determining a location or position of one or more extremities of the isolated human target; or any other suitable instruction, which will be described in more detail below.
  • a processor such as a standardized processor, a specialized processor, a microprocessor, or the like that may execute instructions including, for example, instructions for receiving a depth image; generating a grid of voxels based on the depth image; removing a background included in the grid of voxels to isolate one or more voxels associated with a human target; determining a location or position of one or more extremities of the isolated human target; or any other suitable instruction, which will be described in more detail
  • the target recognition, analysis, and tracking system 10 may further include a capture device 20 .
  • the capture device 20 may be, for example, a camera that may be used to visually monitor one or more users, such as the user 18 , such that gestures and/or movements performed by the one or more users may be captured, analyzed, and tracked to perform one or more controls or actions within an application and/or animate an avatar or on-screen character, as will be described in more detail below.
  • the target recognition, analysis, and tracking system 10 may be connected to an audiovisual device 16 such as a television, a monitor, a high-definition television (HDTV), or the like that may provide game or application visuals and/or audio to a user such as the user 18 .
  • the computing environment 12 may include a video adapter such as a graphics card and/or an audio adapter such as a sound card that may provide audiovisual signals associated with the game application, non-game application, or the like.
  • the audiovisual device 16 may receive the audiovisual signals from the computing environment 12 and may then output the game or application visuals and/or audio associated with the audiovisual signals to the user 18 .
  • the audiovisual device 16 may be connected to the computing environment 12 via, for example, an S-Video cable, a coaxial cable, an HDMI cable, a DVI cable, a VGA cable, or the like.
  • the target recognition, analysis, and tracking system 10 may be used to recognize, analyze, and/or track a human target such as the user 18 .
  • the user 18 may be tracked using the capture device 20 such that the gestures and/or movements of user 18 may be captured to animate an avatar or on-screen character and/or may be interpreted as controls that may be used to affect the application being executed by computing environment 12 .
  • the user 18 may move his or her body to control the application and/or animate the avatar or on-screen character.
  • the application executing on the computing environment 12 may be a boxing game that the user 18 may be playing.
  • the computing environment 12 may use the audiovisual device 16 to provide a visual representation of a boxing opponent 38 to the user 18 .
  • the computing environment 12 may also use the audiovisual device 16 to provide a visual representation of a player avatar 40 that the user 18 may control with his or her movements.
  • the user 18 may throw a punch in physical space to cause the player avatar 40 to throw a punch in game space.
  • the computing environment 12 and the capture device 20 of the target recognition, analysis, and tracking system 10 may be used to recognize and analyze the punch of the user 18 in physical space such that the punch may be interpreted as a game control of the player avatar 40 in game space and/or the motion of the punch may be used to animate the player avatar 40 in game space.
  • Other movements by the user 18 may also be interpreted as other controls or actions and/or used to animate the player avatar, such as controls to bob, weave, shuffle, block, jab, or throw a variety of different power punches.
  • some movements may be interpreted as controls that may correspond to actions other than controlling the player avatar 40 .
  • the player may use movements to end, pause, or save a game, select a level, view high scores, communicate with a friend, etc.
  • the player may use movements to select the game or other application from a main user interface.
  • a full range of motion of the user 18 may be available, used, and analyzed in any suitable manner to interact with an application.
  • the human target such as the user 18 may have an object.
  • the user of an electronic game may be holding the object such that the motions of the player and the object may be used to adjust and/or control parameters of the game.
  • the motion of a player holding a racket may be tracked and utilized for controlling an on-screen racket in an electronic sports game.
  • the motion of a player holding an object may be tracked and utilized for controlling an on-screen weapon in an electronic combat game.
  • the target recognition, analysis, and tracking system 10 may further be used to interpret target movements as operating system and/or application controls that are outside the realm of games.
  • target movements as operating system and/or application controls that are outside the realm of games.
  • virtually any controllable aspect of an operating system and/or application may be controlled by movements of the target such as the user 18 .
  • FIG. 2 illustrates an example embodiment of the capture device 20 that may be used in the target recognition, analysis, and tracking system 10 .
  • the capture device 20 may be configured to capture video with depth information including a depth image that may include depth values via any suitable technique including, for example, time-of-flight, structured light, stereo image, or the like.
  • the capture device 20 may organize the depth information into “Z layers,” or layers that may be perpendicular to a Z-axis extending from the depth camera along its line of sight.
  • the capture device 20 may include an image camera component 22 .
  • the image camera component 22 may be a depth camera that may capture the depth image of a scene.
  • the depth image may include a two-dimensional (2-D) pixel area of the captured scene where each pixel in the 2-D pixel area may represent a depth value such as a length or distance in, for example, centimeters, millimeters, or the like of an object in the captured scene from the camera.
  • the image camera component 22 may include an IR light component 24 , a three-dimensional (3-D) camera 26 , and an RGB camera 28 that may be used to capture the depth image of a scene.
  • the IR light component 24 of the capture device 20 may emit an infrared light onto the scene and may then use sensors (not shown) to detect the backscattered light from the surface of one or more targets and objects in the scene using, for example, the 3-D camera 26 and/or the RGB camera 28 .
  • pulsed infrared light may be used such that the time between an outgoing light pulse and a corresponding incoming light pulse may be measured and used to determine a physical distance from the capture device 20 to a particular location on the targets or objects in the scene. Additionally, in other example embodiments, the phase of the outgoing light wave may be compared to the phase of the incoming light wave to determine a phase shift. The phase shift may then be used to determine a physical distance from the capture device to a particular location on the targets or objects.
  • time-of-flight analysis may be used to indirectly determine a physical distance from the capture device 20 to a particular location on the targets or objects by analyzing the intensity of the reflected beam of light over time via various techniques including, for example, shuttered light pulse imaging.
  • the capture device 20 may use a structured light to capture depth information.
  • patterned light i.e., light displayed as a known pattern such as grid pattern or a stripe pattern
  • the pattern may become deformed in response.
  • Such a deformation of the pattern may be captured by, for example, the 3-D camera 26 and/or the RGB camera 28 and may then be analyzed to determine a physical distance from the capture device to a particular location on the targets or objects.
  • the capture device 20 may include two or more physically separated cameras that may view a scene from different angles to obtain visual stereo data that may be resolved to generate depth information.
  • the capture device 20 may further include a microphone 30 .
  • the microphone 30 may include a transducer or sensor that may receive and convert sound into an electrical signal. According to one embodiment, the microphone 30 may be used to reduce feedback between the capture device 20 and the computing environment 12 in the target recognition, analysis, and tracking system 10 . Additionally, the microphone 30 may be used to receive audio signals that may also be provided by the user to control applications such as game applications, non-game applications, or the like that may be executed by the computing environment 12 .
  • the capture device 20 may further include a processor 32 that may be in operative communication with the image camera component 22 .
  • the processor 32 may include a standardized processor, a specialized processor, a microprocessor, or the like that may execute instructions including, for example, instructions for receiving a depth image; generating a grid of voxels based on the depth image; removing a background included in the grid of voxels to isolate one or more voxels associated with a human target; determining a location or position of one or more extremities of the isolated human target, or any other suitable instruction, which will be described in more detail below.
  • the capture device 20 may further include a memory component 34 that may store the instructions that may be executed by the processor 32 , images or frames of images captured by the 3-D camera or RGB camera, or any other suitable information, images, or the like.
  • the memory component 34 may include random access memory (RAM), read only memory (ROM), cache, Flash memory, a hard disk, or any other suitable storage component.
  • RAM random access memory
  • ROM read only memory
  • cache Flash memory
  • hard disk or any other suitable storage component.
  • the memory component 34 may be a separate component in communication with the image capture component 22 and the processor 32 .
  • the memory component 34 may be integrated into the processor 32 and/or the image capture component 22 .
  • the capture device 20 may be in communication with the computing environment 12 via a communication link 36 .
  • the communication link 36 may be a wired connection including, for example, a USB connection, a Firewire connection, an Ethernet cable connection, or the like and/or a wireless connection such as a wireless 802.11b, g, a, or n connection.
  • the computing environment 12 may provide a clock to the capture device 20 that may be used to determine when to capture, for example, a scene via the communication link 36 .
  • the capture device 20 may provide the depth information and images captured by, for example, the 3-D camera 26 and/or the RGB camera 28 , and/or a model that may be generated by the capture device 20 to the computing environment 12 via the communication link 36 .
  • the computing environment 12 may then use the model, depth information, and captured images to, for example, control an application such as a game or word processor and/or animate an avatar or on-screen character.
  • the computing environment 12 may include a gestures library 190 .
  • the gestures library 190 may include a collection of gesture filters, each comprising information concerning a gesture that may be performed by the model (as the user moves).
  • the data captured by the cameras 26 , 28 and the capture device 20 in the form of the model and movements associated with it may be compared to the gesture filters in the gestures library 190 to identify when a user (as represented by the model) has performed one or more gestures. Those gestures may be associated with various controls of an application. Thus, the computing environment 12 may use the gestures library 190 to interpret movements of the model and to control an application based on the movements.
  • FIG. 3 illustrates an example embodiment of a computing environment that may be used to interpret one or more gestures in a target recognition, analysis, and tracking system and/or animate an avatar or on-screen character displayed by the target recognition, analysis, and tracking system.
  • the computing environment such as the computing environment 12 described above with respect to FIGS. 1A-2 may be a multimedia console 100 , such as a gaming console.
  • the multimedia console 100 has a central processing unit (CPU) 101 having a level 1 cache 102 , a level 2 cache 104 , and a flash ROM (Read Only Memory) 106 .
  • the level 1cache 102 and a level 2 cache 104 temporarily store data and hence reduce the number of memory access cycles, thereby improving processing speed and throughput.
  • the CPU 101 may be provided having more than one core, and thus, additional level 1 and level 2 caches 102 and 104 .
  • the flash ROM 106 may store executable code that is loaded during an initial phase of a boot process when the multimedia console 100 is powered ON.
  • a graphics processing unit (GPU) 108 and a video encoder/video codec (coder/decoder) 114 form a video processing pipeline for high speed and high resolution graphics processing. Data is carried from the graphics processing unit 108 to the video encoder/video codec 114 via a bus. The video processing pipeline outputs data to an A/V (audio/video) port 140 for transmission to a television or other display.
  • a memory controller 110 is connected to the GPU 108 to facilitate processor access to various types of memory 112 , such as, but not limited to, a RAM (Random Access Memory).
  • the multimedia console 100 includes an I/O controller 120 , a system management controller 122 , an audio processing unit 123 , a network interface controller 124 , a first USB host controller 126 , a second USB controller 128 and a front panel I/O subassembly 130 that are preferably implemented on a module 118 .
  • the USB controllers 126 and 128 serve as hosts for peripheral controllers 142 ( 1 )- 142 ( 2 ), a wireless adapter 148 , and an external memory device 146 (e.g., flash memory, external CD/DVD ROM drive, removable media, etc.).
  • the network interface controller 124 and/or wireless adapter 148 provide access to a network (e.g., the Internet, home network, etc.) and may be any of a wide variety of various wired or wireless adapter components including an Ethernet card, a modem, a Bluetooth module, a cable modem, and the like.
  • a network e.g., the Internet, home network, etc.
  • wired or wireless adapter components including an Ethernet card, a modem, a Bluetooth module, a cable modem, and the like.
  • System memory 143 is provided to store application data that is loaded during the boot process.
  • a media drive 144 is provided and may comprise a DVD/CD drive, hard drive, or other removable media drive, etc.
  • the media drive 144 may be internal or external to the multimedia console 100 .
  • Application data may be accessed via the media drive 144 for execution, playback, etc. by the multimedia console 100 .
  • the media drive 144 is connected to the I/O controller 120 via a bus, such as a Serial ATA bus or other high speed connection (e.g., IEEE 1394).
  • the system management controller 122 provides a variety of service functions related to assuring availability of the multimedia console 100 .
  • the audio processing unit 123 and an audio codec 132 form a corresponding audio processing pipeline with high fidelity and stereo processing. Audio data is carried between the audio processing unit 123 and the audio codec 132 via a communication link.
  • the audio processing pipeline outputs data to the A/V port 140 for reproduction by an external audio player or device having audio capabilities.
  • the front panel I/O subassembly 130 supports the functionality of the power button 150 and the eject button 152 , as well as any LEDs (light emitting diodes) or other indicators exposed on the outer surface of the multimedia console 100 .
  • a system power supply module 136 provides power to the components of the multimedia console 100 .
  • a fan 138 cools the circuitry within the multimedia console 100 .
  • the CPU 101 , GPU 108 , memory controller 110 , and various other components within the multimedia console 100 are interconnected via one or more buses, including serial and parallel buses, a memory bus, a peripheral bus, and a processor or local bus using any of a variety of bus architectures.
  • bus architectures can include a Peripheral Component Interconnects (PCI) bus, PCI-Express bus, etc.
  • application data may be loaded from the system memory 143 into memory 112 and/or caches 102 , 104 and executed on the CPU 101 .
  • the application may present a graphical user interface that provides a consistent user experience when navigating to different media types available on the multimedia console 100 .
  • applications and/or other media contained within the media drive 144 may be launched or played from the media drive 144 to provide additional functionalities to the multimedia console 100 .
  • the multimedia console 100 may be operated as a standalone system by simply connecting the system to a television or other display. In this standalone mode, the multimedia console 100 allows one or more users to interact with the system, watch movies, or listen to music. However, with the integration of broadband connectivity made available through the network interface controller 124 or the wireless adapter 148 , the multimedia console 100 may further be operated as a participant in a larger network community.
  • a set amount of hardware resources are reserved for system use by the multimedia console operating system. These resources may include a reservation of memory (e.g., 16 MB), CPU and GPU cycles (e.g., 5%), networking bandwidth (e.g., 8 kbs), etc. Because these resources are reserved at system boot time, the reserved resources do not exist from the application's view.
  • the memory reservation preferably is large enough to contain the launch kernel, concurrent system applications and drivers.
  • the CPU reservation is preferably constant such that if the reserved CPU usage is not used by the system applications, an idle thread will consume any unused cycles.
  • lightweight messages generated by the system applications are displayed by using a GPU interrupt to schedule code to render popup into an overlay.
  • the amount of memory required for an overlay depends on the overlay area size and the overlay preferably scales with screen resolution. Where a full user interface is used by the concurrent system application, it is preferable to use a resolution independent of application resolution. A scaler may be used to set this resolution such that the need to change frequency and cause a TV resynch is eliminated.
  • the multimedia console 100 boots and system resources are reserved, concurrent system applications execute to provide system functionalities.
  • the system functionalities are encapsulated in a set of system applications that execute within the reserved system resources previously described.
  • the operating system kernel identifies threads that are system application threads versus gaming application threads.
  • the system applications are preferably scheduled to run on the CPU 101 at predetermined times and intervals in order to provide a consistent system resource view to the application. The scheduling is to minimize cache disruption for the gaming application running on the console.
  • a multimedia console application manager controls the gaming application audio level (e.g., mute, attenuate) when system applications are active.
  • Input devices are shared by gaming applications and system applications.
  • the input devices are not reserved resources, but are to be switched between system applications and the gaming application such that each will have a focus of the device.
  • the application manager preferably controls the switching of input stream, without knowledge the gaming application's knowledge and a driver maintains state information regarding focus switches.
  • the cameras 26 , 28 and capture device 20 may define additional input devices for the multimedia console 100 .
  • FIG. 4 illustrates another example embodiment of a computing environment 220 that may be the computing environment 12 shown in FIGS. 1A-2 used to interpret one or more gestures in a target recognition, analysis, and tracking system and/or animate an avatar or on-screen character displayed by a target recognition, analysis, and tracking system.
  • the computing environment 220 is only one example of a suitable computing environment and is not intended to suggest any limitation as to the scope of use or functionality of the presently disclosed subject matter. Neither should the computing environment 220 be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the exemplary computing environment 220 .
  • the various depicted computing elements may include circuitry configured to instantiate specific aspects of the present disclosure.
  • circuitry used in the disclosure can include specialized hardware components configured to perform function(s) by firmware or switches.
  • the term circuitry can include a general-purpose processing unit, memory, etc., configured by software instructions that embody logic operable to perform function(s).
  • an implementer may write source code embodying logic and the source code can be compiled into machine-readable code that can be processed by the general-purpose processing unit. Since one skilled in the art can appreciate that the state of the art has evolved to a point where there is little difference between hardware, software, or a combination of hardware/software, the selection of hardware versus software to effectuate specific functions is a design choice left to an implementer.
  • the computing environment 220 comprises a computer 241 , which typically includes a variety of computer readable media.
  • Computer readable media can be any available media that can be accessed by computer 241 and includes both volatile and nonvolatile media, removable and non-removable media.
  • the system memory 222 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 223 and random access memory (RAM) 260 .
  • ROM read only memory
  • RAM random access memory
  • a basic input/output system 224 (BIOS) containing the basic routines that help to transfer information between elements within computer 241 , such as during start-up, is typically stored in ROM 223 .
  • BIOS basic input/output system 224
  • RAM 260 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by processing unit 259 .
  • FIG. 4 illustrates operating system 225 , application programs 226 , other program modules 227 , and program data 228 .
  • the computer 241 may also include other removable/non-removable, volatile/nonvolatile computer storage media.
  • FIG. 4 illustrates a hard disk drive 238 that reads from or writes to non-removable, nonvolatile magnetic media, a magnetic disk drive 239 that reads from or writes to a removable, nonvolatile magnetic disk 254 , and an optical disk drive 240 that reads from or writes to a removable, nonvolatile optical disk 253 such as a CD ROM or other optical media.
  • removable/non-removable, volatile/nonvolatile computer storage media that can be used in the exemplary operating environment include, but are not limited to, magnetic tape cassettes, flash memory cards, digital versatile disks, digital video tape, solid state RAM, solid state ROM, and the like.
  • the hard disk drive 238 is typically connected to the system bus 221 through a non-removable memory interface such as interface 234
  • magnetic disk drive 239 and optical disk drive 240 are typically connected to the system bus 221 by a removable memory interface, such as interface 235 .
  • the drives and their associated computer storage media discussed above and illustrated in FIG. 4 provide storage of computer readable instructions, data structures, program modules and other data for the computer 241 .
  • hard disk drive 238 is illustrated as storing operating system 258 , application programs 257 , other program modules 256 , and program data 255 .
  • operating system 258 application programs 257 , other program modules 256 , and program data 255 are given different numbers here to illustrate that, at a minimum, they are different copies.
  • a user may enter commands and information into the computer 241 through input devices such as a keyboard 251 and pointing device 252 , commonly referred to as a mouse, trackball or touch pad.
  • Other input devices may include a microphone, joystick, game pad, satellite dish, scanner, or the like.
  • These and other input devices are often connected to the processing unit 259 through a user input interface 236 that is coupled to the system bus, but may be connected by other interface and bus structures, such as a parallel port, game port or a universal serial bus (USB).
  • the cameras 26 , 28 and capture device 20 may define additional input devices for the multimedia console 100 .
  • a monitor 242 or other type of display device is also connected to the system bus 221 via an interface, such as a video interface 232 .
  • computers may also include other peripheral output devices such as speakers 244 and printer 243 , which may be connected through an output peripheral interface 233 .
  • the computer 241 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 246 .
  • the remote computer 246 may be a personal computer, a server, a router, a network PC, a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 241 , although only a memory storage device 247 has been illustrated in FIG. 4 .
  • the logical connections depicted in FIG. 2 include a local area network (LAN) 245 and a wide area network (WAN) 249 , but may also include other networks.
  • LAN local area network
  • WAN wide area network
  • Such networking environments are commonplace in offices, enterprise-wide computer networks, intranets and the Internet.
  • the computer 241 When used in a LAN networking environment, the computer 241 is connected to the LAN 245 through a network interface or adapter 237 . When used in a WAN networking environment, the computer 241 typically includes a modem 250 or other means for establishing communications over the WAN 249 , such as the Internet.
  • the modem 250 which may be internal or external, may be connected to the system bus 221 via the user input interface 236 , or other appropriate mechanism.
  • program modules depicted relative to the computer 241 may be stored in the remote memory storage device.
  • FIG. 4 illustrates remote application programs 248 as residing on memory storage device 247 . It will be appreciated that the network connections shown are exemplary and other means of establishing a communications link between the computers may be used.
  • FIG. 5 depicts a flow diagram of an example method 300 for determining an extremity of a user in a scene.
  • the example method 300 may be implemented using, for example, the capture device 20 and/or the computing environment 12 of the target recognition, analysis, and tracking system 10 described with respect to FIGS. 1A-4 .
  • the example method 300 may take the form of program code (i.e., instructions) that may be executed by, for example, the capture device 20 and/or the computing environment 12 of the target recognition, analysis, and tracking system 10 described with respect to FIGS. 1A-4 , a processor, a server, a computer, a mobile device such as a mobile phone, or any other suitable electronic device hardware component.
  • a depth image may be received.
  • the target recognition, analysis, and tracking system may include a capture device such as the capture device 20 described above with respect to FIGS. 1A-2 .
  • the capture device may capture or observe a scene that may include one or more targets.
  • the capture device may be a depth camera configured to obtain an image such as a depth image of the scene using any suitable technique such as time-of-flight analysis, structured light analysis, stereo vision analysis, or the like.
  • the depth image may be a plurality of observed pixels where each observed pixel has an observed depth value.
  • the depth image may include a two-dimensional (2-D) pixel area of the captured scene where each pixel in the 2-D pixel area may have a depth value such as a length or distance in, for example, centimeters, millimeters, or the like of an object in the captured scene from the capture device.
  • FIG. 6 illustrates an example embodiment of a depth image 400 that may be received at 305 .
  • the depth image 400 may be an image or frame of a scene captured by, for example, the 3-D camera 26 and/or the RGB camera 28 of the capture device 20 described above with respect to FIG. 2 .
  • the depth image 400 may include a human target 402 a corresponding to, for example, a user such as the user 18 described above with respect to FIGS. 1A and 1B and one or more non-human targets 404 such as a wall, a table, a monitor, or the like in the captured scene.
  • the depth image 400 may include a plurality of observed pixels where each observed pixel has an observed depth value associated therewith.
  • the depth image 400 may include a two-dimensional (2-D) pixel area of the captured scene where each pixel in the 2-D pixel area may have a depth value such as a length or distance in, for example, centimeters, millimeters, or the like of a target or object in the captured scene from the capture device.
  • 2-D two-dimensional
  • the depth image 400 may be colorized such that different colors of the pixels of the depth image correspond to and/or visually depict different distances of the human target 402 a and non-human targets 404 from the capture device.
  • the pixels associated with a target closest to the capture device may be colored with shades of red and/or orange in the depth image whereas the pixels associated with a target further away may be colored with shades of green and/or blue in the depth image.
  • processing may be performed on the depth image such that depth information associated with the depth image may be used to generate a model, track a user, or the like. For example, high-variance and/or noisy depth values may be removed, depth values may be smoothed, missing depth information may be filled in and/or reconstructed, or any other suitable processing on the depth image may be performed.
  • a grid of one or more voxels may be generated based on the received depth image.
  • the target recognition, analysis, and tracking system may downsample the received depth image by generating one or more voxels using information included in the received depth image such that a downsampled depth image may be generated.
  • the one or more voxels may be volume elements that may represent data or values of the information included in the received depth image on a sub-sampled grid.
  • the depth image may include a 2-D pixel area of the captured scene where each pixel may have an X-value, a Y-value, and a depth value (or Z-value) associated therewith.
  • the depth image may be downsampled by reducing the pixels in the 2-D pixel area into a grid of one or more voxels.
  • the depth image may be divided into portions or blocks of pixels such as 4 ⁇ 4 blocks of pixels, 5 ⁇ 5 blocks of pixels, 8 ⁇ 8 blocks of pixels, 10 ⁇ 10 blocks of pixels, or the like.
  • Each portion or block may be processed to generate a voxel for the depth image that may represent a position of the portion or block associated with the pixels of the 2-D depth image in a real-world space.
  • the position of each voxel may be generated based on, for example, an average depth value of the valid or non-zero depth values for the pixels in the block or portion that the voxel may represent, a minimum, maximum, and/or median depth value of the pixels in the portion or block that the voxel may represent, an average of the X-values and Y-values for pixels having a valid depth value in the portion or the block that the voxel may represent, or any other suitable information provided by the depth image.
  • each voxel may represent a sub-volume portion or block of the depth image having values such as an average depth value of the valid or non-zero depth values for the pixels in the block or portion that the voxel may represent; a minimum, maximum, and/or median depth value of the pixels in the portion or block that the voxel may represent; an average of the X-values and Y-values for pixels having a valid depth value in the portion or the block that the voxel may represent; or any other suitable information provided by the depth image based on the X-values, Y-values, and depth values of the corresponding portion or block of pixels of the depth image received at 305 .
  • the grid of the one or more voxels in the downsampled depth image may be layered.
  • the target recognition, analysis, and tracking system may generate voxels as described above.
  • the target recognition, analysis, and tracking system may then stack a generated voxel over one or more other generated voxels in the grid.
  • the target recognition, analysis, and tracking system may stack voxels in the grid around, for example, edges of objects in the scene that may be captured in the depth image.
  • a depth image received at 305 may include a human target and a non-human target such as a wall.
  • the human target may overlap the non-human target such as the wall at, for example, an an edge of the human target.
  • the overlapping edge may include information such as depth values, X-values, Y-values, or the like associated with the human target and the non-human target that may be captured in the depth image.
  • the target recognition, analyisis, and tracking system may generate a voxel associated with the human target and a voxel associated with the non-human target at the overlapping edge such that the voxels may be stacked and the information such as depth values, X-values, Y-values, or the like of the overlapping edge may be retained in the grid.
  • the grid of one or more voxels may be generated, at 310 , by projecting, for example, information such as the depth values, X-values, Y-values, or the like into a three-dimensional (3-D) space.
  • depth values may be mapped to 3-D points in the 3-D space using a transformation such as a camera, image, or perspective transform such that the information may be transformed as trapezoidal or pyramidal shapes in the 3-D space.
  • the 3-D space having the trapezoidal or pyramidal shapes may be divided into blocks such as cubes that may create a grid of voxels such that each of the blocks or cubes may represent a voxel in the grid.
  • the target recognition, analysis, and tracking system may superimpose a 3-D grid over the 3-D points that correspond to the object in the depth image.
  • the target recognition, analysis, and tracking system may then divide or chop up the grid into the blocks representing voxels to downsample the depth image into a lower resolution.
  • each of the voxels in the grid may include an average depth value of the valid or non-zero depth values for the pixels associated with the 3-D space in the grid that the voxel may represent, a minimum and/or maximum depth value of the pixels associated with the 3-D space in the grid that the voxel may represent, an average of the X-values and Y-values for pixels having a valid depth value associated with the 3-D space in the grid that the voxel may represent, or any other suitable information provided by the depth image.
  • FIGS. 7A-7B illustrate an example embodiment of a portion of the depth image being downsampled.
  • a portion 410 of the depth image 400 described above with respect to FIG. 6 may include a plurality of pixels 420 where each pixel 420 may have an X-value, a Y-value, and a depth value (or Z-value) associated therewith.
  • a depth image such as the depth image 400 may be downsampled by reducing the pixels in the 2-D pixel area into a grid of one or more voxels. For example, as shown in FIGS.
  • the portion 410 of the depth image 400 may be divided into a portion or a block 430 of the pixels 420 such as 8 ⁇ 8 block of the pixels 420 .
  • the target recognition, analysis, and tracking system may process the portion or block 430 to generate a voxel 440 that may represent a position of the portion or block 430 associated the pixels 420 in real-world space as shown in FIGS. 7A-7B .
  • a background may be removed from the downsampled depth image.
  • a background such as the non-human targets or objects in the downsampled depth image may be removed to isolate foreground objects such as a human target associated with a user.
  • the target recognition, analysis, and tracking system may downsample a captured or observed depth image by generating a grid of one or more voxels for the captured or observed depth image.
  • the target recognition, analysis, and tracking system may analyze each of the voxels in the downsampled depth image to determine whether a voxel may be associated with a background object such as one or more non-human targets of the depth image.
  • a voxel may be associated with a background object
  • the voxel may be removed or discarded from the downsampled depth image such that a foreground object, such as the human target, and the one or more voxels in the grid associated with the foreground object may be isolated.
  • one or more extremities such as one or more body parts may be determined for the isolated foreground object such as the human target.
  • the target recognition, analysis, and tracking system may apply one or more heuristics or rules to the isolated human target to determine, for example, a centroid or center, a head, shoulders, a torso, arms, legs, or the like associated with the isolated human target.
  • the target recognition, analysis, and tracking system may generate and/or adjust a model of the isolated human target. For example, if the depth image received at 305 may be included in an initial frame observed or captured by a capture device such as the capture device 20 described above with respect to FIGS.
  • a model may be generated based on the location of the extremities such as the centroid, head, shoulders, arms, hands, legs, or the like determined at 320 by, for example, assigning a joint of the model to the determined locations of the extremities, which will be described in more detail below.
  • a model that may have been previously generated may be adjusted based on the location of the extremities such as the centroid, head, shoulders, arms, hands, legs, or the like determined at 320 , which will be described in more detail below.
  • the target recognition, analysis, and tracking system may calculate an average of the voxels in the human target to, for example, estimate a centroid or center of the human target at 320 .
  • the target recognition, analysis, and tracking system may calculate an average position of the voxels included in the human target that may provide an estimate of the centroid or center of the human target.
  • the target recognition, analysis, and tracking system may calculate the average position of the voxels associated with the human target based on X-values, Y-values, and depth values associated with the voxels.
  • the target recognition, analysis, and tracking system may calculate an X-value for a voxel by averaging the X-values of the pixels associated with the voxel, a Y-value for the voxel by averaging the Y-values of the pixels associated with the voxel, and a depth value for the voxel by averaging the depth values of the pixels associated with the voxel.
  • the target recognition, analysis, and tracking system may average the X-values, the Y-values, and the depth values of the voxels included in the human target to calculate the average position that may provide the estimate of the centroid or center of the human target.
  • FIG. 8 illustrates an example embodiment of a centroid or center being estimated for a human target 402 b .
  • a location or position 802 of a centroid or center may be based on an average position or location of the voxels associated with the isolated human target 402 b as described above.
  • the target recognition, analysis, and tracking system may then define a bounding box for the human target, at 320 , to determine, for example, a core volume of the human target that may include a head and/or torso of the human target. For example, upon determining an estimate of the centroid or center of the human target, the target recognition, analysis, and tracking system may search horizontally along the X-direction to determine a width of the human target that may be used to define the bounding box associated with the core volume.
  • the target recognition, analysis, and tracking system may search in a left direction and a right direction along the X-axis from the centroid or center until the target recognition, analysis, and tracking system may reach an invalid voxel such as a voxel that may not include a depth value associated therewith or a voxel that may be associated with another object identified in the scene.
  • an invalid voxel such as a voxel that may not include a depth value associated therewith or a voxel that may be associated with another object identified in the scene.
  • the voxels associated with the background may be removed to isolate the human target and the voxels associated therewith at 315 .
  • the target recognition, analysis, and target system may replace the X-values, the Y-values, and/or the depth values associated with the voxels of the background objects with a zero value or another suitable indicator or flag that may indicate the voxel may be invalid.
  • the target recognition, analysis, and tracking system may search in the left direction from the centroid of the human target until reaching a first invalid voxel at a left side of the human target and may search in the right direction from the centroid of the human target until reaching a second invalid voxel at the right side of the human target.
  • the target recognition, analysis, and tracking system may then calculate or measure the width based on, for example, a difference between the X-values of a first valid voxel adjacent to the first invalid voxel reached in the left direction and a second valid voxel adjacent to the second invalid voxel in the right direction.
  • the target recognition, analysis, and tracking system may then search vertically along the Y-direction to determine a height of the human target from, for example, the head to the hips that may be used to define the bounding box associated with the core volume.
  • the target recognition, analysis, and tracking system may search in a upward direction and a downward direction along the Y-axis from the centroid or center until the target recognition, analysis, and tracking system reaches an invalid voxel such as a voxel that may not include a depth value associated therewith, a voxel that may be flagged or may have an invalid indicator associated therewith, a voxel that may be associated with another object identified in the scene, or the like.
  • the target recognition, analysis, and tracking system may search in the upward direction from the centroid of the human target until reaching a third invalid voxel at a top portion of the human target and may search in the downward direction from the centroid of the human target until reaching a fourth invalid voxel at a bottom portion of the human target.
  • the target recognition, analysis, and tracking system may then calculate or measure the height based on, for example, a difference between the Y-values of a third valid voxel adjacent to the third invalid voxel reached in the upward direction and a fourth valid voxel adjacent to the fourth invalid voxel in the upward direction.
  • the target recognition, analysis, and tracking system may further search diagonally along the X- and Y-directions on the X- and Y-axis at various angles such as a 30 degree, a 45 degree angle, a 60 degree angle or the like to determine other distances and values that may be used to define the bounding box associated with the core volume.
  • the target recognition, analysis, and tracking system may define the bounding box associated with the core volume based on ratios of distances or values. For example, in one embodiment, the target recognition, analysis, and tracking system may define a width of the bounding box based on the height determined as described above multiplied by a constant variable such as 0.2, 0.25, 0.3, or any other suitable value.
  • the target recognition, analysis, and tracking system may then define a bounding box that may represent the core volume based on the first and second valid voxels determined by the horizontal search along the X-axis, the third and fourth valid voxels determined by the vertical search along the along the Y-axis, or other distances and values determined by, for example diagonal searches, ratios of distances or values, or the like.
  • the target recognition, analysis, and tracking system may generate a first vertical line of the bounding box along the Y-axis at the X-value of the first valid voxel and a second vertical line of the bounding box along the Y-axis at the X-value of the second valid voxel.
  • the target recognition, analysis, and tracking system may generate a first horizontal line of the bounding box along the X-axis at the Y-value of the third valid voxel and a second horizontal line of the bounding box along the X-axis at the Y-value of the fourth valid voxel.
  • the first and second horizontal lines may intersect the first and second vertical lines to form a rectangular or square shape that may represent the bounding box associated with the core volume of the human target.
  • FIG. 9 illustrates an example embodiment of a bounding box 804 that may be defined to determine a core volume.
  • the bounding box 804 may form a rectangular shape based on the intersection of a first vertical line VL 1 and a second vertical line VL 2 with a first horizontal line HL 1 and a second horizontal line HL 2 determined as described above.
  • the target recognition, analysis, and tracking system may then determine an extremity such as a head of the human target at 320 .
  • the target recognition, analysis, and tracking system may determine a location or position of the head of the human target.
  • the target recognition, analysis, and tracking system may determine various candidates at positions or locations suitable for the extremity, may score the various candidates, and may then select the position of extremity from the various candidates based on the scores.
  • the target recognition, analysis, and tracking system may search for an absolute highest voxel of the human target and/or voxels adjacent to or near the absolute highest voxel, one or more incremental voxels based on the location of the head determined for a previous frame, a highest voxel on an upward vector that may extend vertically from, for example, the centroid or center and/or voxels adjacent or near the highest voxel determined for a previous frame, a highest voxel on a previous upward vector between a center or centroid and a highest voxel determined for a previous frame, or any other suitable voxels to determine a candidate for the extremity such as the head.
  • the target recognition, analysis, and tracking system may then score the candidates.
  • the candidates may be scored based 3-D pattern matching.
  • the target recognition, analysis, and tracking system may create or generate one or more candidate cylinders such as a head cylinder and a shoulder cylinder.
  • the target recognition, analysis, and tracking system may then calculate a score for the candidates based on the number of voxels associated with the candidates that may included in the one or more candidate cylinders such as the head cylinder, the shoulder cylinder, or the like, which will be described in more detail below.
  • FIG. 10 illustrates an example embodiment of a head cylinder 806 and a shoulder cylinder 808 that may be created to score candidates associated with an extremity such as the head.
  • the target recognition, analysis, and tracking system may calculate a score for the candidates based on the number of voxels associated with the candidates included in the head cylinder 806 and the shoulder cylinder 808 .
  • the target recognition, analysis, and tracking system may determine a first total number of the candidates inside the head cylinder 806 and/or the shoulder cylinder 808 based on the location of the voxels associated with the candidates and a second total number of the candidates outside the head cylinder 806 (e.g., within an area 807 ) and/or the shoulder cylinder 808 based on the location of the voxels associated with the candidates.
  • the target recognition, analysis, and tracking system may further calculate a symmetric metric based on a function of an absolute value of a difference between a first number of the candidates in a left half LH of the shoulder cylinder 808 and a second number of head candidates in a right half RH of the shoulder cylinder 808 .
  • the target recognition, analysis, and tracking system may then calculate the score for the candidates by subtracting the second total number of the candidates outside the head cylinder 806 and/or the shoulder cylinder 808 from the first total number of the candidates inside the head cylinder 806 and/or the shoulder cylinder 808 and further subtracting the symmetric metric from the difference between the first and second total number of candidates inside and outside the head cylinder 806 and/or shoulder cylinder 808 .
  • the target, recognition, analysis, and tracking system may multiply the first and second total number of candidates inside and outside the head cylinder 806 and/or the shoulder cylinder 808 by a constant determined by the target recognition, analysis, and tracking system before subtracting the second total number from the first total number as described above.
  • the target recognition, analysis, and tracking system may determine a position or location of the extremity such as the head based on the voxels associated with the candidate at 320 .
  • the target recognition, analysis, and tracking system may select a position or location of the head based on a highest point, a highest voxel on an upward vector that may extend vertically from, for example, the centroid or center and/or voxels adjacent or near the highest voxel on an upward vector determined for, for example, a previous frame, a highest voxel on a previous upward vector or an upward vector of a previous frame, an average position of all the voxels within an area such as a box, cube, or the like around a position or location of the head in a previous frame, or any other suitable position or location associated with the candidate that may have a suitable score.
  • the target recognition, analysis, and tracking system may calculate an average of the values such as the X-values, Y-values, and depth values for the voxels associated with the candidate that may exceed the extremity threshold score, may determine maximum values and/or minimum values for the voxels associated with the candidate that may exceed the extremity threshold score, or may select any other suitable value based on the voxels associated with the candidates that may exceed the extremity threshold score.
  • the target recognition, analysis, and tracking system may then assign one or more of such values to the position or location of the extremity of the head. Additionally, the target recognition, analysis, and tracking system may select a position or location of the head based on a line fit or a line of best fit of the voxels associated with one or more candidates that may exceed the extremity threshold score.
  • the target recognition, analysis, and tracking system may select the candidate that may have the highest score and may then determine the position or location of the extremity such as the head based on the voxels associated with the candidate that may have the highest score.
  • the target, recognition, analysis, and tracking system may select a position or location of the head based on, for example, an average of the values such as the X-values, Y-values, and depth values for the voxels associated with the candidate that may have the highest score, or any other suitable technique such as a highest point, a highest voxel on a previous upward vector, or the like described above.
  • the target recognition, analysis, and tracking system may use a previous position or location of the head determined for voxels included in a human target associated with a depth image of a previous frame in which the head score may have exceed the head threshold score or the target recognition, analysis, and tracking system may use a default position or location for a head in a default pose of a human target such as a T-pose, a natural standing pose or the like, if the depth image received at 305 may be in an initial frame captured or observed by the capture device.
  • the target recognition, analysis, and tracking system may include one or more two-dimensional (2-D) patterns associated with, for example, an extremity shape such as a head shape.
  • the target recognition, analysis, and tracking system may then score the candidates associated with an extremity such as a head based on a likelihood that the voxels associated with the candidate may be a shape of the one or more 2-D patterns.
  • the target recognition, analysis, and tracking system may determine and sample depths values of adjacent or nearby voxels that may be indicative of defining an extremity shape such as a head shape.
  • the target recognition, analysis, and tracking system may reduce a default score or an initial score to indicate that the voxel may not be the extremity such as the head.
  • the target recognition, analysis, and tracking system may determine the score associated with a voxel having the highest value and may assign a location or position of the extremity such as the head based on the location or position of the voxel associated with the candidate having the highest score.
  • the default score or the initial score may be the score for the candidates associated with the extremity such as the head calculated using the head and/or shoulder cylinder as described above.
  • the target recognition, analysis, and tracking system may reduce such the score if the candidate may not be in a head shape associated with the one or more the 2-D patterns.
  • the target recognition, analysis, and tracking system may then select the score of the candidate that exceeds an extremity threshold score and may assign a location or position of the extremity such as the head based on the location or position of the candidate.
  • the target recognition, analysis, and tracking system may further determine other extremities such as shoulders and hips of the human target at 320 .
  • the target recognition, analysis, and tracking system may determine a location or a position of the shoulders and the hips of the human target.
  • the target recognition, analysis, and tracking system may also determine an orientation of the shoulders and the hips such as a rotation or angle of the shoulders and the hips.
  • the target recognition, analysis, and tracking system may define a head-to-center vector based on the location or position of the head and the centroid or center of the human target.
  • the head-to-center vector may be a vector or line defined between the X-value, the Y-value, and the depth value (or Z-value) of the location or position of the head and the X-value, the Y-value, and the depth value (or Z-value) of the location or position of the centroid or center.
  • FIG. 11 illustrates an example embodiment of a head-to-center vector based on a head and a centroid or center of a human target.
  • a location or a position such as a location or position 810 of the head may be determined.
  • the target recognition, analysis, and tracking system may then define a head-to-center vector 812 between the location or position 810 of the head and the location or position 802 of the center or centroid.
  • FIG. 12 illustrates an example embodiment of extremity volume boxes such as a shoulders volume box SVB and a hips volume box HVB determined based on a head-to-center vector 812 .
  • the target recognition, analysis, and tracking system may define or determine an approximate location or position of an extremity such as the shoulders and the hips based on a displacement such as a length from a body landmark such as the location or position 810 associated with the head or the location or position 802 associated with the centroid or center along the head-to-center vector.
  • the target recognition, analysis, and tracking system may then define the extremity volume boxes such as the shoulder volume box SVB and the hips volume box HVB around the displacement value from the body landmark.
  • the target recognition, analysis, and tracking system may further calculate the center of the extremity such as the shoulders and the hips based on the displacement value such as the length from the body landmark such as the head along the head-to-center vector at 320 .
  • the target recognition, analysis, and tracking system may move down or up along the head-to-center vector by the displacement value to calculate the center of the extremity such as the shoulders and the hips.
  • the target recognition, analysis, and tracking system may also determine an orientation such as an angle of an extremity such as the shoulders and the hips.
  • the target recognition, analysis, and tracking system may calculate a line fit of the depth values within, for example, the extremity volume boxes such as the shoulders volume box and the hips volume box to determine the orientation such as the angle of the respective extremity such as the shoulders and hips.
  • the target recognition, analysis, and tracking system may calculate a line of best fit based on the X-values, Y-values, and depth values of the voxels associated with the extremity volume boxes such as the shoulders volume box and the hips volume box to calculate an extremity slope of an extremity vector that may define a bone of the respective extremity.
  • the target recognition, analysis, and tracking system may calculate a line of best fit based on the X-values, Y-values, and depth values of the voxels associated with the shoulders volume box and the hips volume box to calculate a shoulders slope of a shoulders vector that may define a shoulders bone through the center of the shoulders and a hips slope of a hips vector that may define a hips bone through the center of the hips.
  • the extremity slope such as the shoulders slope and the hips slope may define the respective orientation such as the angle of the extremity such as the shoulders and the hips.
  • the target recognition, analysis, and tracking system may determine a location or a position of joints associated with the extremity such as the shoulders and hips based on the bone defined by the extremity vector and slope thereof. For example, in one embodiment, the target recognition, analysis, and tracking system may search along the shoulders and hips vectors in each direction until reaching respective edges of the shoulders and hips defined by, for example, invalid voxels in the shoulders and hips volume boxes.
  • the target recognition, analysis, and tracking system may then assign the shoulders and hips joints a location or position including an X-value, a Y-value, and a depth value based on one or more locations or positions including X-values, Y-values, or depth values of valid voxels along the shoulders and hips vectors that may be adjacent to or near the invalid voxels.
  • the target recognition, analysis, and tracking system may determine a first length of the shoulders vector between the edges of the shoulders and a second length of the hips vector between the edges of the hips.
  • the target recognition, analysis, and tracking system may determine a location or position of the shoulders joints based on the first length and a location or position of the hips joints based on the second length.
  • the target recognition, analysis, and tracking system may subtract a hip displacement value that may include a value associated with a typical displacement between a hip edge or pelvic bone and a hip of a human equally from each end of the hips vector to adjust the second length.
  • the target, recognition, analysis, and tracking system may assign the shoulder joints a location or position including the X-values, Y-values, and depth values of the ends of the shoulder vector at the adjusted first length and the hips joints a location or position including the X-values, Y-values, and depth values of the ends of the hips vector at the adjusted second length.
  • FIG. 13 illustrates an example embodiment of shoulders and hips that may be calculated based on the shoulders volume box SVB and the hips volume box HVB. As shown in FIG. 13 , a location or position 816 a - b of the shoulders and a location or position 818 a - b of the hips may be determined as described above based on the respective shoulders volume box SVB and the hips volume box HVB.
  • the target recognition, analysis, and tracking system may then determine an extremity such as a torso of the human target.
  • the target recognition, analysis, and tracking system may generate or create a torso volume that may include the voxel associated with and surrounding the head, the shoulders, the center, and the hips.
  • the torso volume may be a cylinder, a pill shape such as a cylinder with rounded ends, or the like based on the location or position of the center, the head, the shoulders, and/or the hips.
  • the target recognition, analysis, and tracking system may create or generate a cylinder that may represent the torso volume having dimensions based on the shoulders, the head, the hips, the center, or the like.
  • the target recognition, analysis, and tracking system may create a cylinder that may have a width or a diameter based on the width of the shoulders and a height based on the distance between the head and the hips.
  • the target recognition, analysis, and tracking system may then orient or angle the cylinder that may represent the torso volume along the head-to-center vector such that the torso volume may reflect the orientation such as the angle of the torso of the human target.
  • the target recognition, analysis, and tracking system may then determine additional extremities such as limbs including arms, hands, legs, feet, or the like of the human target at 520 .
  • the target recognition, analysis, and tracking system may coarsely label voxels outside the torso volume as a limb.
  • the target recognition, analysis, and tracking system may identify each of the voxels outside of the torso volume such that the target recognition, analysis, and tracking system may label the voxels as being part of a limb.
  • the target recognition, analysis, and tracking system may then determine the extremity such as the actual limbs including a right and left arm, a right and left hand, a right and left leg, a right and left foot, or the like associated with the voxels outside of the torso volume.
  • the target recognition, analysis, and tracking system may compare a previous position or location of an identified limb such as the previous position or location of the right arm, left arm, left leg, right leg, or the like with the position or location of the voxels outside of the torso volume.
  • the previous location or position of the previously identified limbs may be a location or position of a limb in a depth image received in a previous frame, a projected body part location or position based on a previous movement, or any other suitable previous location or position of a representation of a human target such as a fully articulated skeleton or volumetric model of the human target. Based on the comparison, the target recognition, analysis, and tracking system may then associate the voxels outside of the torso volume with the closest previously identified limbs.
  • the target recognition, analysis, and tracking system may compare the position or location including the X-value, Y-value, and depth value of each of the voxels outside of the torso volume with the previous positions or locations including the X-values, Y-values, and depth values of the previously identified limbs such as the previously identified left arm, right arm, left leg, right leg, or the like.
  • the target recognition, analysis, and tracking system may then associate each of the voxels outside the torso volume with the previously identified limb that may have the closest location or position based on the comparison.
  • the default location or position of the identified limbs may be a location or position of a limb in a default pose such as a T-pose, a Di Vinci pose, a natural pose, or the like of a representation of a human target such as a fully articulated skeleton or volumetric model of the human target in the default pose.
  • the target recognition, analysis, and tracking system may then associate the voxels outside of the torso volume with the closest limb associated with the default pose.
  • the target recognition, analysis, and tracking system may compare the position or location including the X-value, Y-value, and depth value of each of the voxels outside of the torso volume with the default positions or locations including the X-values, Y-values, and depth values of the default limbs such as the default left arm, right arm, left leg, right leg, or the like.
  • the target recognition, analysis, and tracking system may then associate each of the voxels outside the torso volume with the default limb that may have the closest location or position based on the comparison.
  • the target recognition, analysis, and tracking system may also re-label voxels within the torso volume based on the estimated limbs. For example, in one embodiment, at least a portion of an arm such as a left forearm may be positioned in front of the torso of the human target. Based on the previous position or location of the identified arm, the target recognition, analysis, and tracking system may determine or estimate the portion as being associated with the arm as described above. For example, the previous position or location of the previously identified limb may indicate that the one or more voxels of a limb such as an arm of the human target may be within the torso volume.
  • the target recognition, analysis, and tracking system may then compare the previous positions or locations including the X-values, Y-values, and depth values of the previously identified limbs such as the previously identified left arm, right arm, left leg, right leg, or the like with the position or location of voxels included in the torso volume.
  • the target recognition, analysis, and tracking system may then associate and re-label each of the voxels inside the torso volume with the previously identified limb that may have the closest location or position based on the comparison.
  • the target recognition, analysis, and tracking system may determine the location or position of the portions such as the hands, elbows, feet, knees, or the like based on locations of limb averages for each of the limbs. For example, the target recognition, analysis, and tracking system may calculate a left arm average location by adding the X-values for each of the voxels of the associated with the left arm, the Y-values for each of the voxels associated with the left arm, and the depth values for each of the voxels associated with the left arm and dividing the sum of each of the X-values, Y-values, and depth values added together by the total number of voxels associated with the left arm.
  • the target recognition, analysis, and tracking system may then define a vector or a line between the left shoulder and the left arm average location such that the vector or the line between the left shoulder and the left arm average location may define a first search direction for the left hand.
  • the target recognition, analysis, and tracking system may then search from the shoulders to along the first search direction defined by the vector or the line for the last valid voxel or last voxel having a valid X-value, Y-value, and/or depth value and may associate the location or position of the last valid voxel with the left hand.
  • the target recognition, analysis, and tracking system may calculate the Y-value for the anchor point based on a displacement of the left arm average location from the head and/or the hips. For example, the target recognition, analysis, and tracking system may calculate the displacement or the difference between the Y-value of the head and the Y-value of the left arm average. The target recognition, analysis, and tracking system may then add the displacement or difference to the Y-value of, for example, the center of the hips to calculate the Y-value of the anchor point.
  • FIGS. 15A-15C illustrate example embodiments of an extremity such as a hand being determined based on anchor points 828 a - 828 c .
  • the target recognition, analysis, and tracking system may calculate anchor points 828 a - 828 c .
  • the target recognition, analysis, and tracking system may then define a vector or a line between the anchor points 828 a - 828 c and the left arm average locations 826 a - 826 c such that the vector or the line between the anchor point and the left arm average location may define a second search direction for the left hand.
  • the target recognition, analysis, and tracking system may then search from the anchor points 828 a - 828 c along the second search direction defined by the vector or the line for the last valid voxel or last voxel having a valid X-value, Y-value, and/or depth value and may associate the location or position of the last valid voxel with the left hand.
  • the target recognition, analysis, and tracking system may calculate the location or position of the anchor points 828 a - 828 c based on one or more offsets from other determined extremities such as the head, hips, shoulders, or the like as described above.
  • the target recognition, analysis, and tracking system may calculate the X-value and the depth value for the anchor points 828 a - 828 c by extending the location or position of the shoulder in the respective X-direction and Z-direction by half of the X-value and depth value associated with the location or position of the shoulder.
  • the target recognition, analysis, and tracking system may then mirror the location or position of the X-value and the depth value for the anchor points 828 a - 828 c around the extended locations or positions.
  • the target recognition, analysis, and tracking system may calculate the Y-value for the anchor points 828 a - 828 c based on a displacement of the left arm average location from the head and/or the hips. For example, the target recognition, analysis, and tracking system may calculate the displacement or the difference between the Y-value of the head and the Y-value of the left arm averages 826 a - 826 c . The target recognition, analysis, and tracking system may then add the displacement or difference to the Y-value of, for example, the center of the hips to calculate the Y-value of the anchor point 828 a - 828 c.
  • the target recognition, analysis, and tracking system may calculate a right arm average location that may be used to define a search direction such as a first and second search direction as described above that may be used to determine a location or position of a right hand at 320 .
  • the target recognition, analysis, and tracking system may further calculate a left leg average location and a right leg average location that may be used to define to a search direction as described above that may be used to determine a left foot and a right foot.
  • FIG. 16 illustrates an example embodiment of an extremities such as hands and feet that may be calculated based on average positions of extremities such as arms and legs and/or anchor points.
  • a location or position 822 a - b of the hands and a location or position 824 a - b of the feet that may be determined based on the first and second search directions determined by the respective arm and leg average positions and/or the anchor points as described above.
  • the target recognition, analysis, and tracking system may also determine a location or a position of elbows and knees based on the right and left arm average locations and the right and the left leg average locations, the shoulders, the hips, the head, or the like.
  • the target recognition, analysis, and tracking system may determine the location position of the left elbow by refining the X-value, the Y-value, and the depth value of the left arm average location.
  • the target recognition, analysis, and tracking system may determine the outermost voxels that may define edges associated with the left arm. The target recognition, analysis, and tracking system may then adjust X-value, the Y-value, and the depth value of the left arm average location to be to be in the middle or equidistance from the edges.
  • the target recognition, analysis, and tracking system may further determine additional points of interest for the isolated human target at 320 .
  • the target recognition, analysis, and tracking system may determine the farthest voxel away from the center of the body, the closest voxel to the camera, the most forward voxel of the human target based on the orientation such as the angle of, for example, the shoulders.
  • one or more of the extremities may be refined based on depth averaging at 320 .
  • the target recognition, analysis, and tracking system may determine an initial location or position of the extremity by analyzing the voxels associated with the isolated human target using, for example, an anchor point, a head-to-center vector, an extremity volume box, a scoring technique, a pattern, or the like as described above.
  • the target recognition, analysis, and tracking system may then refine the initial location or position of the extremity based on the values such as the depth values of the pixels in the 2-D pixel area of the non-downsampled depth image that may be associated with the voxels.
  • the target recognition, analysis, and tracking system may determine a running average of the extremity that may include average values such as an average X-value, Y-value, or depth value of a location or position of the extremity determined from previously received frames and depth images such as a series of three previously received frames and depth images.
  • the target recognition, analysis, and tracking system may then determine an averaging volume based on the running average.
  • the averaging volume may be an area or a portion of the non-downsampled depth image including the pixels included therein that may be scanned to refine an extremity based on the running average.
  • the target recognition, analysis, and tracking system may analyze or compare the initial location or position of an extremity with respect to the running average.
  • the target recognition, analysis, and tracking system may determine an averaging volume with the average values of the running average as a center thereof If the values such as X-values, Y-values, or depth values of the initial location or position may not be close to or equivalent to the average values of the running average, the target recognition, analysis, and tracking system may determine an averaging volume with the values of the initial location or position as a center thereof. Thus, in one embodiment, when the running average differs from the initial position of the extremity, target recognition, analysis, and tracking system may use the initial location or position for the center of the averaging volume being determined.
  • the target recognition, analysis, and tracking system may scan pixels in the non-downsampled depth image associated with the averaging volume to determine a location or position of an extremity that may be used to refine the initial location or position. For example, the target recognition, analysis, and tracking system may scan each of the pixels in the non-downsampled depth image that may be included or associated with the averaging volume. Based on the scan, the target recognition, analysis, and tracking may calculate a refined location or position including an X-value, a Y-value, and a depth value of the extremity in the non-downsampled depth image by averaging the values of the pixels in the non-downsampled depth image that may be associated with the extremity and not the background .
  • the target recognition, analysis, and track system may then adjust or refine the initial position or location of the extremity based on the refined position or location. For example, in one embodiment, the target recognition, analysis, and tracking system may assign the refined position or location to the location or position the extremity. According to another embodiment, the target recognition, analysis, and tracking system may tweak or move the initial location or position of the extremity using the refined location or position. For example, the target recognition, analysis, and tracking system may move or adjust the extremity from the initial location or position in one or more directions such as a from center of a mass toward a tip of an extremity based on the refined location or position. The target recognition, analysis, and tracking systems may then assign the extremity a location or position based on the movement or adjustment of the initial location or position using the refined location or position . . .
  • the target recognition, analysis, and tracking system may also determine whether one or more of the locations or positions determined for the extremities such as the head, the shoulders, the hips, the hands, the feet, or the like may not have been accurate locations or positions for the actual extremities of the human target at 320 .
  • the location or position of the right hand may be inaccurate such that the location or position of the right hand may be stuck on or adjacent to the location or position of the shoulder or the hip.
  • the target recognition, analysis, and tracking system may include or store a list of volume markers for the various extremities that may indicate inaccurate locations or position of the extremities.
  • the list may include volume markers around the shoulders and the hips that may be associated with the hands.
  • the target recognition, analysis, and tracking system may determine whether the location or position for the hands may be accurate based on the volume markers associated with the hands in the list. For example, if the location or position of a hand may be within one of the volume markers associated with the hand in the list, the target recognition, analysis, and tracking system may determine that the location or position of the hand may be inaccurate.
  • the target recognition, analysis, and tracking system may then adjust the location or position of the hand to the previous accurate location of the hand in a previous frame to the current location or position of the hand.
  • FIG. 17 illustrates an example embodiment a model 900 that may be generated.
  • the model 900 may include one or more data structures that may represent, for example, a three-dimensional model of a human. Each body part may be characterized as a mathematical vector having X, Y, and Z values that may define joints and bones of the model 900 .
  • the model 900 may include one or more joints j 1 -j 16 .
  • each of the joints j 1 -j 16 may enable one or more body parts defined there between to move relative to one or more other body parts.
  • a model representing a human target may include a plurality of rigid and/or deformable body parts that may be defined by one or more structural members such as “bones” with the joints j 1 -j 16 located at the intersection of adjacent bones.
  • the joints j 1 - 16 may enable various body parts associated with the bones and joints j 1 -j 16 to move independently of each other.
  • the bone defined between the joints j 10 and j 12 shown in FIG. 17 , corresponds to a forearm that may be moved independent of, for example, the bone defined between joints j 14 and j 16 that corresponds to a calf
  • the target recognition, analysis, and tracking system may also process the extremities determined at 320 by adjusting a model such as the model 900 described above with respect to FIG. 9 based on the location or positions determined for the extremities at 320 .
  • the target recognition, analysis, and tracking system may adjust the joint j 1 associated with the head to correspond to a position or a location such as the location or position 810 described with respect to FIG. 11 for the head determined at 320 .
  • the joint j 1 may be assigned the X-value, the Y-value, and the depth value associated with the location or position 810 determined for the head as described above. If one or more of the extremities may be inaccurate based on, for example, the list of volume markers described above, the target recognition, analysis, and tracking system may keep the inaccurate joints in their previous location or position based on a previous frame.
  • the target recognition, analysis, and tracking system may further process the adjusted model by, for example, mapping one or more motions or movements applied to the adjusted model to an avatar or game character such that the avatar or game character may be animated to mimic the user such as the user 18 described above with respect to FIGS. 1A and 1B .
  • the visual appearance of an on-screen character may then be changed in response to changes to the model being adjusted.
  • the target recognition, analysis, and tracking system may process the adjusted model by providing the adjusted model to a gestures library in a computing environment such as the computing environment 12 described above with respect to
  • the gestures library may be used to determine controls to perform within an application based on positions of various body parts in the model.

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Psychiatry (AREA)
  • Social Psychology (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Image Analysis (AREA)

Abstract

An image such as a depth image of a scene may be received, observed, or captured by a device. A grid of voxels may then be generated based on the depth image such that the depth image may be downsampled. A background included in the grid of voxels may also be removed to isolate one or more voxels associated with a foreground object such as a human target. A location or position of one or more extremities of the isolated human target may then be determined.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS
This application is a continuation of U.S. patent application Ser. No. 14/570,005, filed on Dec. 15, 2014, which is a continuation of U.S. patent application Ser. No. 12/616,471, filed on Nov. 11, 2009 (now U.S. Pat. No. 8,963,829 issued Feb. 24, 2015), which is a continuation-in-part of U.S. patent application Ser. No. 12/575,388, filed on Oct. 7, 2009 (now U.S. Pat. No. 8,564,534 issued Oct. 22, 2013). The disclosures of U.S. patent application Ser. No. 12/616,471 and U.S. patent application Ser. No. 12/575,388 are incorporated herein by reference in their entireties.
BACKGROUND
Many computing applications such as computer games, multimedia applications, or the like use controls to allow users to manipulate game characters or other aspects of an application. Typically such controls are input using, for example, controllers, remotes, keyboards, mice, or the like. Unfortunately, such controls can be difficult to learn, thus creating a barrier between a user and such games and applications. Furthermore, such controls may be different from actual game actions or other application actions for which the controls are used. For example, a game control that causes a game character to swing a baseball bat may not correspond to an actual motion of swinging the baseball bat.
SUMMARY
Disclosed herein are systems and methods for tracking an extremity of a user in a scene. For example, an image such as a depth image of a scene may be received or observed. A grid of voxels may then be generated based on the depth image such that the depth image may be downsampled. For example, the depth image may include a plurality of pixels that may be divided into portions or blocks. A voxel may then be generated for each portion or block such that the received depth image may be downsampled into the grid of voxels.
According to an example embodiment, a background included in the grid of voxels may be removed to isolate one or more voxels associated with a foreground object such as a human target. For example, each of the voxels in the grid may be analyzed to determine whether the voxels may be associated with a foreground object such as a human target or a background object. The voxels associated with the background object may then be removed or discarded to isolate the foreground object such as the human target.
A location or position of one or more extremities of the isolated human target may then be determined. For example, in one embodiment, a location of an extremity such as centroid or center, a head, shoulders, hips, arms, hands, elbows, legs, feet, knees, or the like may be determined for the isolated human target. According to example embodiments, the location or position of the one or more extremities may be determined using scoring techniques for candidates of the one or more extremities, using one or more anchor points and averages for the one or more extremities, using volume boxes associated with the one or more extremities, or the like. The location or position of the one or more extremities may also be refined based on pixels associated with the one or more extremities in the non-downsampled depth image.
The one or more extremities may further be processed. For example, in one embodiment, a model such as a skeletal model may be generated and/or adjusted based on the location or positions of the one or more extremities.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to implementations that solve any or all disadvantages noted in any part of this disclosure.
BRIEF DESCRIPTION OF THE DRAWINGS
FIGS. 1A and 1B illustrate an example embodiment of a target recognition, analysis, and tracking system with a user playing a game.
FIG. 2 illustrates an example embodiment of a capture device that may be used in a target recognition, analysis, and tracking system.
FIG. 3 illustrates an example embodiment of a computing environment that may be used to interpret one or more gestures in the target recognition, analysis, and tracking system and/or animate an avatar or on-screen character displayed by the target recognition, analysis, and tracking system.
FIG. 4 illustrates another example embodiment of a computing environment that may be used to interpret one or more gestures in the target recognition, analysis, and tracking system and/or animate an avatar or on-screen character displayed by a target recognition, analysis, and tracking system.
FIG. 5 depicts a flow diagram of an example method for determining an extremity of a user in a scene.
FIG. 6 illustrates an example embodiment of a depth image that may be used to track an extremity of a user.
FIGS. 7A-7B illustrate an example embodiment of a portion of the depth image being downsampled.
FIG. 8 illustrates an example embodiment of a centroid or center being estimated for a human target.
FIG. 9 illustrates an example embodiment of a bounding box that may be defined to determine a core volume.
FIG. 10 illustrates an example embodiment of candidate cylinders such as a head cylinder and a shoulders cylinder that may be created to score an extremity candidate such as a head candidate.
FIG. 11 illustrates an example embodiment of a head-to-center vector determined based on a head and a centroid or center of a human target.
FIG. 12 illustrates an example embodiment of extremity volume boxes such as a shoulders volume box and a hips volume box determined based on a head-to-center vector.
FIG. 13 illustrates an example embodiment of extremities such as shoulders and hips that may be calculated based on a shoulders volume box and a hips volume box.
FIG. 14 illustrates an example embodiment of a cylinder that may represent a core volume.
FIGS. 15A-15C illustrate example embodiments of an extremity such as a hand being determined based on anchor points.
FIG. 16 illustrates an example embodiment of extremities such as hands and feet that may be calculated based on average positions of extremities such as arms and legs and/or anchor points.
FIG. 17 illustrates an example embodiment a model that may be generated.
DETAILED DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS
FIGS. 1A and 1B illustrate an example embodiment of a configuration of a target recognition, analysis, and tracking system 10 with a user 18 playing a boxing game. In an example embodiment, the target recognition, analysis, and tracking system 10 may be used to recognize, analyze, and/or track a human target such as the user 18.
As shown in FIG. 1A, the target recognition, analysis, and tracking system 10 may include a computing environment 12. The computing environment 12 may be a computer, a gaming system or console, or the like. According to an example embodiment, the computing environment 12 may include hardware components and/or software components such that the computing environment 12 may be used to execute applications such as gaming applications, non-gaming applications, or the like. In one embodiment, the computing environment 12 may include a processor such as a standardized processor, a specialized processor, a microprocessor, or the like that may execute instructions including, for example, instructions for receiving a depth image; generating a grid of voxels based on the depth image; removing a background included in the grid of voxels to isolate one or more voxels associated with a human target; determining a location or position of one or more extremities of the isolated human target; or any other suitable instruction, which will be described in more detail below.
As shown in FIG. 1A, the target recognition, analysis, and tracking system 10 may further include a capture device 20. The capture device 20 may be, for example, a camera that may be used to visually monitor one or more users, such as the user 18, such that gestures and/or movements performed by the one or more users may be captured, analyzed, and tracked to perform one or more controls or actions within an application and/or animate an avatar or on-screen character, as will be described in more detail below.
According to one embodiment, the target recognition, analysis, and tracking system 10 may be connected to an audiovisual device 16 such as a television, a monitor, a high-definition television (HDTV), or the like that may provide game or application visuals and/or audio to a user such as the user 18. For example, the computing environment 12 may include a video adapter such as a graphics card and/or an audio adapter such as a sound card that may provide audiovisual signals associated with the game application, non-game application, or the like. The audiovisual device 16 may receive the audiovisual signals from the computing environment 12 and may then output the game or application visuals and/or audio associated with the audiovisual signals to the user 18. According to one embodiment, the audiovisual device 16 may be connected to the computing environment 12 via, for example, an S-Video cable, a coaxial cable, an HDMI cable, a DVI cable, a VGA cable, or the like.
As shown in FIGS. 1A and 1B, the target recognition, analysis, and tracking system 10 may be used to recognize, analyze, and/or track a human target such as the user 18. For example, the user 18 may be tracked using the capture device 20 such that the gestures and/or movements of user 18 may be captured to animate an avatar or on-screen character and/or may be interpreted as controls that may be used to affect the application being executed by computing environment 12. Thus, according to one embodiment, the user 18 may move his or her body to control the application and/or animate the avatar or on-screen character.
As shown in FIGS. lA and 1B, in an example embodiment, the application executing on the computing environment 12 may be a boxing game that the user 18 may be playing. For example, the computing environment 12 may use the audiovisual device 16 to provide a visual representation of a boxing opponent 38 to the user 18. The computing environment 12 may also use the audiovisual device 16 to provide a visual representation of a player avatar 40 that the user 18 may control with his or her movements. For example, as shown in FIG. 1B, the user 18 may throw a punch in physical space to cause the player avatar 40 to throw a punch in game space. Thus, according to an example embodiment, the computing environment 12 and the capture device 20 of the target recognition, analysis, and tracking system 10 may be used to recognize and analyze the punch of the user 18 in physical space such that the punch may be interpreted as a game control of the player avatar 40 in game space and/or the motion of the punch may be used to animate the player avatar 40 in game space.
Other movements by the user 18 may also be interpreted as other controls or actions and/or used to animate the player avatar, such as controls to bob, weave, shuffle, block, jab, or throw a variety of different power punches. Furthermore, some movements may be interpreted as controls that may correspond to actions other than controlling the player avatar 40. For example, in one embodiment, the player may use movements to end, pause, or save a game, select a level, view high scores, communicate with a friend, etc. According to another embodiment, the player may use movements to select the game or other application from a main user interface. Thus, in example embodiments, a full range of motion of the user 18 may be available, used, and analyzed in any suitable manner to interact with an application.
In example embodiments, the human target such as the user 18 may have an object. In such embodiments, the user of an electronic game may be holding the object such that the motions of the player and the object may be used to adjust and/or control parameters of the game. For example, the motion of a player holding a racket may be tracked and utilized for controlling an on-screen racket in an electronic sports game. In another example embodiment, the motion of a player holding an object may be tracked and utilized for controlling an on-screen weapon in an electronic combat game.
According to other example embodiments, the target recognition, analysis, and tracking system 10 may further be used to interpret target movements as operating system and/or application controls that are outside the realm of games. For example, virtually any controllable aspect of an operating system and/or application may be controlled by movements of the target such as the user 18.
FIG. 2 illustrates an example embodiment of the capture device 20 that may be used in the target recognition, analysis, and tracking system 10. According to an example embodiment, the capture device 20 may be configured to capture video with depth information including a depth image that may include depth values via any suitable technique including, for example, time-of-flight, structured light, stereo image, or the like. According to one embodiment, the capture device 20 may organize the depth information into “Z layers,” or layers that may be perpendicular to a Z-axis extending from the depth camera along its line of sight.
As shown in FIG. 2, the capture device 20 may include an image camera component 22. According to an example embodiment, the image camera component 22 may be a depth camera that may capture the depth image of a scene. The depth image may include a two-dimensional (2-D) pixel area of the captured scene where each pixel in the 2-D pixel area may represent a depth value such as a length or distance in, for example, centimeters, millimeters, or the like of an object in the captured scene from the camera.
As shown in FIG. 2, according to an example embodiment, the image camera component 22 may include an IR light component 24, a three-dimensional (3-D) camera 26, and an RGB camera 28 that may be used to capture the depth image of a scene. For example, in time-of-flight analysis, the IR light component 24 of the capture device 20 may emit an infrared light onto the scene and may then use sensors (not shown) to detect the backscattered light from the surface of one or more targets and objects in the scene using, for example, the 3-D camera 26 and/or the RGB camera 28. In some embodiments, pulsed infrared light may be used such that the time between an outgoing light pulse and a corresponding incoming light pulse may be measured and used to determine a physical distance from the capture device 20 to a particular location on the targets or objects in the scene. Additionally, in other example embodiments, the phase of the outgoing light wave may be compared to the phase of the incoming light wave to determine a phase shift. The phase shift may then be used to determine a physical distance from the capture device to a particular location on the targets or objects.
According to another example embodiment, time-of-flight analysis may be used to indirectly determine a physical distance from the capture device 20 to a particular location on the targets or objects by analyzing the intensity of the reflected beam of light over time via various techniques including, for example, shuttered light pulse imaging.
In another example embodiment, the capture device 20 may use a structured light to capture depth information. In such an analysis, patterned light (i.e., light displayed as a known pattern such as grid pattern or a stripe pattern) may be projected onto the scene via, for example, the IR light component 24. Upon striking the surface of one or more targets or objects in the scene, the pattern may become deformed in response. Such a deformation of the pattern may be captured by, for example, the 3-D camera 26 and/or the RGB camera 28 and may then be analyzed to determine a physical distance from the capture device to a particular location on the targets or objects.
According to another embodiment, the capture device 20 may include two or more physically separated cameras that may view a scene from different angles to obtain visual stereo data that may be resolved to generate depth information.
The capture device 20 may further include a microphone 30. The microphone 30 may include a transducer or sensor that may receive and convert sound into an electrical signal. According to one embodiment, the microphone 30 may be used to reduce feedback between the capture device 20 and the computing environment 12 in the target recognition, analysis, and tracking system 10. Additionally, the microphone 30 may be used to receive audio signals that may also be provided by the user to control applications such as game applications, non-game applications, or the like that may be executed by the computing environment 12.
In an example embodiment, the capture device 20 may further include a processor 32 that may be in operative communication with the image camera component 22. The processor 32 may include a standardized processor, a specialized processor, a microprocessor, or the like that may execute instructions including, for example, instructions for receiving a depth image; generating a grid of voxels based on the depth image; removing a background included in the grid of voxels to isolate one or more voxels associated with a human target; determining a location or position of one or more extremities of the isolated human target, or any other suitable instruction, which will be described in more detail below.
The capture device 20 may further include a memory component 34 that may store the instructions that may be executed by the processor 32, images or frames of images captured by the 3-D camera or RGB camera, or any other suitable information, images, or the like. According to an example embodiment, the memory component 34 may include random access memory (RAM), read only memory (ROM), cache, Flash memory, a hard disk, or any other suitable storage component. As shown in FIG. 2, in one embodiment, the memory component 34 may be a separate component in communication with the image capture component 22 and the processor 32. According to another embodiment, the memory component 34 may be integrated into the processor 32 and/or the image capture component 22.
As shown in FIG. 2, the capture device 20 may be in communication with the computing environment 12 via a communication link 36. The communication link 36 may be a wired connection including, for example, a USB connection, a Firewire connection, an Ethernet cable connection, or the like and/or a wireless connection such as a wireless 802.11b, g, a, or n connection. According to one embodiment, the computing environment 12 may provide a clock to the capture device 20 that may be used to determine when to capture, for example, a scene via the communication link 36.
Additionally, the capture device 20 may provide the depth information and images captured by, for example, the 3-D camera 26 and/or the RGB camera 28, and/or a model that may be generated by the capture device 20 to the computing environment 12 via the communication link 36. The computing environment 12 may then use the model, depth information, and captured images to, for example, control an application such as a game or word processor and/or animate an avatar or on-screen character. For example, as shown, in FIG. 2, the computing environment 12 may include a gestures library 190. The gestures library 190 may include a collection of gesture filters, each comprising information concerning a gesture that may be performed by the model (as the user moves). The data captured by the cameras 26, 28 and the capture device 20 in the form of the model and movements associated with it may be compared to the gesture filters in the gestures library 190 to identify when a user (as represented by the model) has performed one or more gestures. Those gestures may be associated with various controls of an application. Thus, the computing environment 12 may use the gestures library 190 to interpret movements of the model and to control an application based on the movements.
FIG. 3 illustrates an example embodiment of a computing environment that may be used to interpret one or more gestures in a target recognition, analysis, and tracking system and/or animate an avatar or on-screen character displayed by the target recognition, analysis, and tracking system. The computing environment such as the computing environment 12 described above with respect to FIGS. 1A-2 may be a multimedia console 100, such as a gaming console. As shown in FIG. 3, the multimedia console 100 has a central processing unit (CPU) 101 having a level 1 cache 102, a level 2 cache 104, and a flash ROM (Read Only Memory) 106. The level 1cache 102 and a level 2 cache 104 temporarily store data and hence reduce the number of memory access cycles, thereby improving processing speed and throughput. The CPU 101 may be provided having more than one core, and thus, additional level 1 and level 2 caches 102 and 104. The flash ROM 106 may store executable code that is loaded during an initial phase of a boot process when the multimedia console 100 is powered ON.
A graphics processing unit (GPU) 108 and a video encoder/video codec (coder/decoder) 114 form a video processing pipeline for high speed and high resolution graphics processing. Data is carried from the graphics processing unit 108 to the video encoder/video codec 114 via a bus. The video processing pipeline outputs data to an A/V (audio/video) port 140 for transmission to a television or other display. A memory controller 110 is connected to the GPU 108 to facilitate processor access to various types of memory 112, such as, but not limited to, a RAM (Random Access Memory).
The multimedia console 100 includes an I/O controller 120, a system management controller 122, an audio processing unit 123, a network interface controller 124, a first USB host controller 126, a second USB controller 128 and a front panel I/O subassembly 130 that are preferably implemented on a module 118. The USB controllers 126 and 128 serve as hosts for peripheral controllers 142(1)-142(2), a wireless adapter 148, and an external memory device 146 (e.g., flash memory, external CD/DVD ROM drive, removable media, etc.). The network interface controller 124 and/or wireless adapter 148 provide access to a network (e.g., the Internet, home network, etc.) and may be any of a wide variety of various wired or wireless adapter components including an Ethernet card, a modem, a Bluetooth module, a cable modem, and the like.
System memory 143 is provided to store application data that is loaded during the boot process. A media drive 144 is provided and may comprise a DVD/CD drive, hard drive, or other removable media drive, etc. The media drive 144 may be internal or external to the multimedia console 100. Application data may be accessed via the media drive 144 for execution, playback, etc. by the multimedia console 100. The media drive 144 is connected to the I/O controller 120 via a bus, such as a Serial ATA bus or other high speed connection (e.g., IEEE 1394).
The system management controller 122 provides a variety of service functions related to assuring availability of the multimedia console 100. The audio processing unit 123 and an audio codec 132 form a corresponding audio processing pipeline with high fidelity and stereo processing. Audio data is carried between the audio processing unit 123 and the audio codec 132 via a communication link. The audio processing pipeline outputs data to the A/V port 140 for reproduction by an external audio player or device having audio capabilities.
The front panel I/O subassembly 130 supports the functionality of the power button 150 and the eject button 152, as well as any LEDs (light emitting diodes) or other indicators exposed on the outer surface of the multimedia console 100. A system power supply module 136 provides power to the components of the multimedia console 100. A fan 138 cools the circuitry within the multimedia console 100.
The CPU 101, GPU 108, memory controller 110, and various other components within the multimedia console 100 are interconnected via one or more buses, including serial and parallel buses, a memory bus, a peripheral bus, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures can include a Peripheral Component Interconnects (PCI) bus, PCI-Express bus, etc.
When the multimedia console 100 is powered ON, application data may be loaded from the system memory 143 into memory 112 and/or caches 102, 104 and executed on the CPU 101. The application may present a graphical user interface that provides a consistent user experience when navigating to different media types available on the multimedia console 100. In operation, applications and/or other media contained within the media drive 144 may be launched or played from the media drive 144 to provide additional functionalities to the multimedia console 100.
The multimedia console 100 may be operated as a standalone system by simply connecting the system to a television or other display. In this standalone mode, the multimedia console 100 allows one or more users to interact with the system, watch movies, or listen to music. However, with the integration of broadband connectivity made available through the network interface controller 124 or the wireless adapter 148, the multimedia console 100 may further be operated as a participant in a larger network community.
When the multimedia console 100 is powered ON, a set amount of hardware resources are reserved for system use by the multimedia console operating system. These resources may include a reservation of memory (e.g., 16 MB), CPU and GPU cycles (e.g., 5%), networking bandwidth (e.g., 8 kbs), etc. Because these resources are reserved at system boot time, the reserved resources do not exist from the application's view.
In particular, the memory reservation preferably is large enough to contain the launch kernel, concurrent system applications and drivers. The CPU reservation is preferably constant such that if the reserved CPU usage is not used by the system applications, an idle thread will consume any unused cycles.
With regard to the GPU reservation, lightweight messages generated by the system applications (e.g., popups) are displayed by using a GPU interrupt to schedule code to render popup into an overlay. The amount of memory required for an overlay depends on the overlay area size and the overlay preferably scales with screen resolution. Where a full user interface is used by the concurrent system application, it is preferable to use a resolution independent of application resolution. A scaler may be used to set this resolution such that the need to change frequency and cause a TV resynch is eliminated.
After the multimedia console 100 boots and system resources are reserved, concurrent system applications execute to provide system functionalities. The system functionalities are encapsulated in a set of system applications that execute within the reserved system resources previously described. The operating system kernel identifies threads that are system application threads versus gaming application threads. The system applications are preferably scheduled to run on the CPU 101 at predetermined times and intervals in order to provide a consistent system resource view to the application. The scheduling is to minimize cache disruption for the gaming application running on the console.
When a concurrent system application requires audio, audio processing is scheduled asynchronously to the gaming application due to time sensitivity. A multimedia console application manager (described below) controls the gaming application audio level (e.g., mute, attenuate) when system applications are active.
Input devices (e.g., controllers 142(1) and 142(2)) are shared by gaming applications and system applications. The input devices are not reserved resources, but are to be switched between system applications and the gaming application such that each will have a focus of the device. The application manager preferably controls the switching of input stream, without knowledge the gaming application's knowledge and a driver maintains state information regarding focus switches. The cameras 26, 28 and capture device 20 may define additional input devices for the multimedia console 100.
FIG. 4 illustrates another example embodiment of a computing environment 220 that may be the computing environment 12 shown in FIGS. 1A-2 used to interpret one or more gestures in a target recognition, analysis, and tracking system and/or animate an avatar or on-screen character displayed by a target recognition, analysis, and tracking system. The computing environment 220 is only one example of a suitable computing environment and is not intended to suggest any limitation as to the scope of use or functionality of the presently disclosed subject matter. Neither should the computing environment 220 be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the exemplary computing environment 220. In some embodiments the various depicted computing elements may include circuitry configured to instantiate specific aspects of the present disclosure. For example, the term circuitry used in the disclosure can include specialized hardware components configured to perform function(s) by firmware or switches. In other examples embodiments the term circuitry can include a general-purpose processing unit, memory, etc., configured by software instructions that embody logic operable to perform function(s). In example embodiments where circuitry includes a combination of hardware and software, an implementer may write source code embodying logic and the source code can be compiled into machine-readable code that can be processed by the general-purpose processing unit. Since one skilled in the art can appreciate that the state of the art has evolved to a point where there is little difference between hardware, software, or a combination of hardware/software, the selection of hardware versus software to effectuate specific functions is a design choice left to an implementer. More specifically, one of skill in the art can appreciate that a software process can be transformed into an equivalent hardware structure, and a hardware structure can itself be transformed into an equivalent software process. Thus, the selection of a hardware implementation versus a software implementation is one of design choice and left to the implementer.
In FIG. 4, the computing environment 220 comprises a computer 241, which typically includes a variety of computer readable media. Computer readable media can be any available media that can be accessed by computer 241 and includes both volatile and nonvolatile media, removable and non-removable media. The system memory 222 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 223 and random access memory (RAM) 260. A basic input/output system 224 (BIOS), containing the basic routines that help to transfer information between elements within computer 241, such as during start-up, is typically stored in ROM 223. RAM 260 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by processing unit 259. By way of example, and not limitation, FIG. 4 illustrates operating system 225, application programs 226, other program modules 227, and program data 228.
The computer 241 may also include other removable/non-removable, volatile/nonvolatile computer storage media. By way of example only, FIG. 4 illustrates a hard disk drive 238 that reads from or writes to non-removable, nonvolatile magnetic media, a magnetic disk drive 239 that reads from or writes to a removable, nonvolatile magnetic disk 254, and an optical disk drive 240 that reads from or writes to a removable, nonvolatile optical disk 253 such as a CD ROM or other optical media. Other removable/non-removable, volatile/nonvolatile computer storage media that can be used in the exemplary operating environment include, but are not limited to, magnetic tape cassettes, flash memory cards, digital versatile disks, digital video tape, solid state RAM, solid state ROM, and the like. The hard disk drive 238 is typically connected to the system bus 221 through a non-removable memory interface such as interface 234, and magnetic disk drive 239 and optical disk drive 240 are typically connected to the system bus 221 by a removable memory interface, such as interface 235.
The drives and their associated computer storage media discussed above and illustrated in FIG. 4, provide storage of computer readable instructions, data structures, program modules and other data for the computer 241. In FIG. 4, for example, hard disk drive 238 is illustrated as storing operating system 258, application programs 257, other program modules 256, and program data 255. Note that these components can either be the same as or different from operating system 225, application programs 226, other program modules 227, and program data 228. Operating system 258, application programs 257, other program modules 256, and program data 255 are given different numbers here to illustrate that, at a minimum, they are different copies. A user may enter commands and information into the computer 241 through input devices such as a keyboard 251 and pointing device 252, commonly referred to as a mouse, trackball or touch pad. Other input devices (not shown) may include a microphone, joystick, game pad, satellite dish, scanner, or the like. These and other input devices are often connected to the processing unit 259 through a user input interface 236 that is coupled to the system bus, but may be connected by other interface and bus structures, such as a parallel port, game port or a universal serial bus (USB). The cameras 26, 28 and capture device 20 may define additional input devices for the multimedia console 100. A monitor 242 or other type of display device is also connected to the system bus 221 via an interface, such as a video interface 232. In addition to the monitor, computers may also include other peripheral output devices such as speakers 244 and printer 243, which may be connected through an output peripheral interface 233.
The computer 241 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 246. The remote computer 246 may be a personal computer, a server, a router, a network PC, a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 241, although only a memory storage device 247 has been illustrated in FIG. 4. The logical connections depicted in FIG. 2 include a local area network (LAN) 245 and a wide area network (WAN) 249, but may also include other networks. Such networking environments are commonplace in offices, enterprise-wide computer networks, intranets and the Internet.
When used in a LAN networking environment, the computer 241 is connected to the LAN 245 through a network interface or adapter 237. When used in a WAN networking environment, the computer 241 typically includes a modem 250 or other means for establishing communications over the WAN 249, such as the Internet. The modem 250, which may be internal or external, may be connected to the system bus 221 via the user input interface 236, or other appropriate mechanism. In a networked environment, program modules depicted relative to the computer 241, or portions thereof, may be stored in the remote memory storage device. By way of example, and not limitation, FIG. 4 illustrates remote application programs 248 as residing on memory storage device 247. It will be appreciated that the network connections shown are exemplary and other means of establishing a communications link between the computers may be used.
FIG. 5 depicts a flow diagram of an example method 300 for determining an extremity of a user in a scene. The example method 300 may be implemented using, for example, the capture device 20 and/or the computing environment 12 of the target recognition, analysis, and tracking system 10 described with respect to FIGS. 1A-4. In an example embodiment, the example method 300 may take the form of program code (i.e., instructions) that may be executed by, for example, the capture device 20 and/or the computing environment 12 of the target recognition, analysis, and tracking system 10 described with respect to FIGS. 1A-4, a processor, a server, a computer, a mobile device such as a mobile phone, or any other suitable electronic device hardware component.
According to one embodiment, at 305, a depth image may be received. For example, the target recognition, analysis, and tracking system may include a capture device such as the capture device 20 described above with respect to FIGS. 1A-2. The capture device may capture or observe a scene that may include one or more targets. In an example embodiment, the capture device may be a depth camera configured to obtain an image such as a depth image of the scene using any suitable technique such as time-of-flight analysis, structured light analysis, stereo vision analysis, or the like.
The depth image may be a plurality of observed pixels where each observed pixel has an observed depth value. For example, the depth image may include a two-dimensional (2-D) pixel area of the captured scene where each pixel in the 2-D pixel area may have a depth value such as a length or distance in, for example, centimeters, millimeters, or the like of an object in the captured scene from the capture device.
FIG. 6 illustrates an example embodiment of a depth image 400 that may be received at 305. According to an example embodiment, the depth image 400 may be an image or frame of a scene captured by, for example, the 3-D camera 26 and/or the RGB camera 28 of the capture device 20 described above with respect to FIG. 2. As shown in FIG. 6, the depth image 400 may include a human target 402 a corresponding to, for example, a user such as the user 18 described above with respect to FIGS. 1A and 1B and one or more non-human targets 404 such as a wall, a table, a monitor, or the like in the captured scene. As described above, the depth image 400 may include a plurality of observed pixels where each observed pixel has an observed depth value associated therewith. For example, the depth image 400 may include a two-dimensional (2-D) pixel area of the captured scene where each pixel in the 2-D pixel area may have a depth value such as a length or distance in, for example, centimeters, millimeters, or the like of a target or object in the captured scene from the capture device.
In one embodiment, the depth image 400 may be colorized such that different colors of the pixels of the depth image correspond to and/or visually depict different distances of the human target 402 a and non-human targets 404 from the capture device. For example, according to one embodiment, the pixels associated with a target closest to the capture device may be colored with shades of red and/or orange in the depth image whereas the pixels associated with a target further away may be colored with shades of green and/or blue in the depth image.
Referring back to FIG. 5, in one embodiment, upon receiving the image, at 305, processing may be performed on the depth image such that depth information associated with the depth image may be used to generate a model, track a user, or the like. For example, high-variance and/or noisy depth values may be removed, depth values may be smoothed, missing depth information may be filled in and/or reconstructed, or any other suitable processing on the depth image may be performed.
According to an example embodiment, at 310, a grid of one or more voxels may be generated based on the received depth image. For example, the target recognition, analysis, and tracking system may downsample the received depth image by generating one or more voxels using information included in the received depth image such that a downsampled depth image may be generated. In one embodiment, the one or more voxels may be volume elements that may represent data or values of the information included in the received depth image on a sub-sampled grid.
For example, as described above, the depth image may include a 2-D pixel area of the captured scene where each pixel may have an X-value, a Y-value, and a depth value (or Z-value) associated therewith. In one embodiment, the depth image may be downsampled by reducing the pixels in the 2-D pixel area into a grid of one or more voxels. For example, the depth image may be divided into portions or blocks of pixels such as 4×4 blocks of pixels, 5×5 blocks of pixels, 8×8 blocks of pixels, 10×10 blocks of pixels, or the like. Each portion or block may be processed to generate a voxel for the depth image that may represent a position of the portion or block associated with the pixels of the 2-D depth image in a real-world space. According to an example embodiment, the position of each voxel may be generated based on, for example, an average depth value of the valid or non-zero depth values for the pixels in the block or portion that the voxel may represent, a minimum, maximum, and/or median depth value of the pixels in the portion or block that the voxel may represent, an average of the X-values and Y-values for pixels having a valid depth value in the portion or the block that the voxel may represent, or any other suitable information provided by the depth image. Thus, according to an example embodiment, each voxel may represent a sub-volume portion or block of the depth image having values such as an average depth value of the valid or non-zero depth values for the pixels in the block or portion that the voxel may represent; a minimum, maximum, and/or median depth value of the pixels in the portion or block that the voxel may represent; an average of the X-values and Y-values for pixels having a valid depth value in the portion or the block that the voxel may represent; or any other suitable information provided by the depth image based on the X-values, Y-values, and depth values of the corresponding portion or block of pixels of the depth image received at 305.
In one embodiment, the grid of the one or more voxels in the downsampled depth image may be layered. For example, the target recognition, analysis, and tracking system may generate voxels as described above. The target recognition, analysis, and tracking system may then stack a generated voxel over one or more other generated voxels in the grid.
According to an example embodiment, the target recognition, analysis, and tracking system may stack voxels in the grid around, for example, edges of objects in the scene that may be captured in the depth image. For example, a depth image received at 305 may include a human target and a non-human target such as a wall. The human target may overlap the non-human target such as the wall at, for example, an an edge of the human target. In one embodiment, the overlapping edge may include information such as depth values, X-values, Y-values, or the like associated with the human target and the non-human target that may be captured in the depth image. The target recognition, analyisis, and tracking system may generate a voxel associated with the human target and a voxel associated with the non-human target at the overlapping edge such that the voxels may be stacked and the information such as depth values, X-values, Y-values, or the like of the overlapping edge may be retained in the grid.
According to another embodiment, the grid of one or more voxels may be generated, at 310, by projecting, for example, information such as the depth values, X-values, Y-values, or the like into a three-dimensional (3-D) space. For example, depth values may be mapped to 3-D points in the 3-D space using a transformation such as a camera, image, or perspective transform such that the information may be transformed as trapezoidal or pyramidal shapes in the 3-D space. In one embodiment, the 3-D space having the trapezoidal or pyramidal shapes may be divided into blocks such as cubes that may create a grid of voxels such that each of the blocks or cubes may represent a voxel in the grid. For example, the target recognition, analysis, and tracking system may superimpose a 3-D grid over the 3-D points that correspond to the object in the depth image. The target recognition, analysis, and tracking system may then divide or chop up the grid into the blocks representing voxels to downsample the depth image into a lower resolution. According to an example embodiment, each of the voxels in the grid may include an average depth value of the valid or non-zero depth values for the pixels associated with the 3-D space in the grid that the voxel may represent, a minimum and/or maximum depth value of the pixels associated with the 3-D space in the grid that the voxel may represent, an average of the X-values and Y-values for pixels having a valid depth value associated with the 3-D space in the grid that the voxel may represent, or any other suitable information provided by the depth image.
FIGS. 7A-7B illustrate an example embodiment of a portion of the depth image being downsampled. For example, as shown in FIG. 7A, a portion 410 of the depth image 400 described above with respect to FIG. 6 may include a plurality of pixels 420 where each pixel 420 may have an X-value, a Y-value, and a depth value (or Z-value) associated therewith. According to one embodiment, as described above, a depth image such as the depth image 400 may be downsampled by reducing the pixels in the 2-D pixel area into a grid of one or more voxels. For example, as shown in FIGS. 7A, the portion 410 of the depth image 400 may be divided into a portion or a block 430 of the pixels 420 such as 8×8 block of the pixels 420. The target recognition, analysis, and tracking system may process the portion or block 430 to generate a voxel 440 that may represent a position of the portion or block 430 associated the pixels 420 in real-world space as shown in FIGS. 7A-7B.
Referring back to FIG. 5, at 315, a background may be removed from the downsampled depth image. For example, a background such as the non-human targets or objects in the downsampled depth image may be removed to isolate foreground objects such as a human target associated with a user. As described above, the target recognition, analysis, and tracking system may downsample a captured or observed depth image by generating a grid of one or more voxels for the captured or observed depth image. The target recognition, analysis, and tracking system may analyze each of the voxels in the downsampled depth image to determine whether a voxel may be associated with a background object such as one or more non-human targets of the depth image. If a voxel may be associated with a background object, the voxel may be removed or discarded from the downsampled depth image such that a foreground object, such as the human target, and the one or more voxels in the grid associated with the foreground object may be isolated.
At 320, one or more extremities such as one or more body parts may be determined for the isolated foreground object such as the human target. For example, in one embodiment, the target recognition, analysis, and tracking system may apply one or more heuristics or rules to the isolated human target to determine, for example, a centroid or center, a head, shoulders, a torso, arms, legs, or the like associated with the isolated human target. According to one embodiment, based on the determination of the extremities, the target recognition, analysis, and tracking system may generate and/or adjust a model of the isolated human target. For example, if the depth image received at 305 may be included in an initial frame observed or captured by a capture device such as the capture device 20 described above with respect to FIGS. 1A-2, a model may be generated based on the location of the extremities such as the centroid, head, shoulders, arms, hands, legs, or the like determined at 320 by, for example, assigning a joint of the model to the determined locations of the extremities, which will be described in more detail below. Alternatively, if the depth image may be included in a subsequent or non-initial frame observed or captured by the capture device, a model that may have been previously generated may be adjusted based on the location of the extremities such as the centroid, head, shoulders, arms, hands, legs, or the like determined at 320, which will be described in more detail below.
According to an example embodiment, upon isolating the foreground object such as the human target in at 315, the target recognition, analysis, and tracking system may calculate an average of the voxels in the human target to, for example, estimate a centroid or center of the human target at 320. For example, the target recognition, analysis, and tracking system may calculate an average position of the voxels included in the human target that may provide an estimate of the centroid or center of the human target. In one embodiment, the target recognition, analysis, and tracking system may calculate the average position of the voxels associated with the human target based on X-values, Y-values, and depth values associated with the voxels. For example, as described above, the target recognition, analysis, and tracking system may calculate an X-value for a voxel by averaging the X-values of the pixels associated with the voxel, a Y-value for the voxel by averaging the Y-values of the pixels associated with the voxel, and a depth value for the voxel by averaging the depth values of the pixels associated with the voxel. At 320, the target recognition, analysis, and tracking system may average the X-values, the Y-values, and the depth values of the voxels included in the human target to calculate the average position that may provide the estimate of the centroid or center of the human target.
FIG. 8 illustrates an example embodiment of a centroid or center being estimated for a human target 402 b. According to an example embodiment, a location or position 802 of a centroid or center may be based on an average position or location of the voxels associated with the isolated human target 402 b as described above.
Referring back to FIG. 5, the target recognition, analysis, and tracking system may then define a bounding box for the human target, at 320, to determine, for example, a core volume of the human target that may include a head and/or torso of the human target. For example, upon determining an estimate of the centroid or center of the human target, the target recognition, analysis, and tracking system may search horizontally along the X-direction to determine a width of the human target that may be used to define the bounding box associated with the core volume. According to one embodiment, to search horizontally along the X-direction to measure the width of the human target, the target recognition, analysis, and tracking system may search in a left direction and a right direction along the X-axis from the centroid or center until the target recognition, analysis, and tracking system may reach an invalid voxel such as a voxel that may not include a depth value associated therewith or a voxel that may be associated with another object identified in the scene. For example, as described above, the voxels associated with the background may be removed to isolate the human target and the voxels associated therewith at 315. As described above, according to an example embodiment, to remove the voxels at 315, the target recognition, analysis, and target system may replace the X-values, the Y-values, and/or the depth values associated with the voxels of the background objects with a zero value or another suitable indicator or flag that may indicate the voxel may be invalid. At 320, the target recognition, analysis, and tracking system may search in the left direction from the centroid of the human target until reaching a first invalid voxel at a left side of the human target and may search in the right direction from the centroid of the human target until reaching a second invalid voxel at the right side of the human target. The target recognition, analysis, and tracking system may then calculate or measure the width based on, for example, a difference between the X-values of a first valid voxel adjacent to the first invalid voxel reached in the left direction and a second valid voxel adjacent to the second invalid voxel in the right direction.
The target recognition, analysis, and tracking system may then search vertically along the Y-direction to determine a height of the human target from, for example, the head to the hips that may be used to define the bounding box associated with the core volume. According to one embodiment, to search vertically along the Y-direction to measure the width of the human target, the target recognition, analysis, and tracking system may search in a upward direction and a downward direction along the Y-axis from the centroid or center until the target recognition, analysis, and tracking system reaches an invalid voxel such as a voxel that may not include a depth value associated therewith, a voxel that may be flagged or may have an invalid indicator associated therewith, a voxel that may be associated with another object identified in the scene, or the like. For example, at 320, the target recognition, analysis, and tracking system may search in the upward direction from the centroid of the human target until reaching a third invalid voxel at a top portion of the human target and may search in the downward direction from the centroid of the human target until reaching a fourth invalid voxel at a bottom portion of the human target. The target recognition, analysis, and tracking system may then calculate or measure the height based on, for example, a difference between the Y-values of a third valid voxel adjacent to the third invalid voxel reached in the upward direction and a fourth valid voxel adjacent to the fourth invalid voxel in the upward direction.
According to an example embodiment, the target recognition, analysis, and tracking system may further search diagonally along the X- and Y-directions on the X- and Y-axis at various angles such as a 30 degree, a 45 degree angle, a 60 degree angle or the like to determine other distances and values that may be used to define the bounding box associated with the core volume.
Additionally, the target recognition, analysis, and tracking system may define the bounding box associated with the core volume based on ratios of distances or values. For example, in one embodiment, the target recognition, analysis, and tracking system may define a width of the bounding box based on the height determined as described above multiplied by a constant variable such as 0.2, 0.25, 0.3, or any other suitable value.
The target recognition, analysis, and tracking system may then define a bounding box that may represent the core volume based on the first and second valid voxels determined by the horizontal search along the X-axis, the third and fourth valid voxels determined by the vertical search along the along the Y-axis, or other distances and values determined by, for example diagonal searches, ratios of distances or values, or the like. For example, in one embodiment, the target recognition, analysis, and tracking system may generate a first vertical line of the bounding box along the Y-axis at the X-value of the first valid voxel and a second vertical line of the bounding box along the Y-axis at the X-value of the second valid voxel. Additionally, the target recognition, analysis, and tracking system may generate a first horizontal line of the bounding box along the X-axis at the Y-value of the third valid voxel and a second horizontal line of the bounding box along the X-axis at the Y-value of the fourth valid voxel. According to an example embodiment, the first and second horizontal lines may intersect the first and second vertical lines to form a rectangular or square shape that may represent the bounding box associated with the core volume of the human target.
FIG. 9 illustrates an example embodiment of a bounding box 804 that may be defined to determine a core volume. As shown in FIG. 9, the bounding box 804 may form a rectangular shape based on the intersection of a first vertical line VL1 and a second vertical line VL2 with a first horizontal line HL1 and a second horizontal line HL2 determined as described above.
Referring back to FIG. 5, the target recognition, analysis, and tracking system may then determine an extremity such as a head of the human target at 320. For example, in one embodiment, after determining the core volume and defining the bounding box associated therewith, the target recognition, analysis, and tracking system may determine a location or position of the head of the human target.
To determine the position or location of the extremity such as the head, the target recognition, analysis, and tracking system may determine various candidates at positions or locations suitable for the extremity, may score the various candidates, and may then select the position of extremity from the various candidates based on the scores. According to one embodiment, the target recognition, analysis, and tracking system may search for an absolute highest voxel of the human target and/or voxels adjacent to or near the absolute highest voxel, one or more incremental voxels based on the location of the head determined for a previous frame, a highest voxel on an upward vector that may extend vertically from, for example, the centroid or center and/or voxels adjacent or near the highest voxel determined for a previous frame, a highest voxel on a previous upward vector between a center or centroid and a highest voxel determined for a previous frame, or any other suitable voxels to determine a candidate for the extremity such as the head.
The target recognition, analysis, and tracking system may then score the candidates. According to one embodiment, the candidates may be scored based 3-D pattern matching. For example, the target recognition, analysis, and tracking system may create or generate one or more candidate cylinders such as a head cylinder and a shoulder cylinder. The target recognition, analysis, and tracking system may then calculate a score for the candidates based on the number of voxels associated with the candidates that may included in the one or more candidate cylinders such as the head cylinder, the shoulder cylinder, or the like, which will be described in more detail below.
FIG. 10 illustrates an example embodiment of a head cylinder 806 and a shoulder cylinder 808 that may be created to score candidates associated with an extremity such as the head. According to an example embodiment, the target recognition, analysis, and tracking system may calculate a score for the candidates based on the number of voxels associated with the candidates included in the head cylinder 806 and the shoulder cylinder 808. For example, the target recognition, analysis, and tracking system may determine a first total number of the candidates inside the head cylinder 806 and/or the shoulder cylinder 808 based on the location of the voxels associated with the candidates and a second total number of the candidates outside the head cylinder 806 (e.g., within an area 807) and/or the shoulder cylinder 808 based on the location of the voxels associated with the candidates. The target recognition, analysis, and tracking system may further calculate a symmetric metric based on a function of an absolute value of a difference between a first number of the candidates in a left half LH of the shoulder cylinder 808 and a second number of head candidates in a right half RH of the shoulder cylinder 808. In an example embodiment, the target recognition, analysis, and tracking system may then calculate the score for the candidates by subtracting the second total number of the candidates outside the head cylinder 806 and/or the shoulder cylinder 808 from the first total number of the candidates inside the head cylinder 806 and/or the shoulder cylinder 808 and further subtracting the symmetric metric from the difference between the first and second total number of candidates inside and outside the head cylinder 806 and/or shoulder cylinder 808. According to one embodiment, the target, recognition, analysis, and tracking system may multiply the first and second total number of candidates inside and outside the head cylinder 806 and/or the shoulder cylinder 808 by a constant determined by the target recognition, analysis, and tracking system before subtracting the second total number from the first total number as described above.
Referring back to FIG. 5, according to one embodiment, if a score associated with one of the candidate exceeds an extremity threshold score, the target recognition, analysis, and tracking system may determine a position or location of the extremity such as the head based on the voxels associated with the candidate at 320. For example, in one embodiment, the target recognition, analysis, and tracking system may select a position or location of the head based on a highest point, a highest voxel on an upward vector that may extend vertically from, for example, the centroid or center and/or voxels adjacent or near the highest voxel on an upward vector determined for, for example, a previous frame, a highest voxel on a previous upward vector or an upward vector of a previous frame, an average position of all the voxels within an area such as a box, cube, or the like around a position or location of the head in a previous frame, or any other suitable position or location associated with the candidate that may have a suitable score. According to other example embodiments, the target recognition, analysis, and tracking system may calculate an average of the values such as the X-values, Y-values, and depth values for the voxels associated with the candidate that may exceed the extremity threshold score, may determine maximum values and/or minimum values for the voxels associated with the candidate that may exceed the extremity threshold score, or may select any other suitable value based on the voxels associated with the candidates that may exceed the extremity threshold score. The target recognition, analysis, and tracking system may then assign one or more of such values to the position or location of the extremity of the head. Additionally, the target recognition, analysis, and tracking system may select a position or location of the head based on a line fit or a line of best fit of the voxels associated with one or more candidates that may exceed the extremity threshold score.
Additionally, in one embodiment, if more than one candidate exceeds the head threshold score, the target recognition, analysis, and tracking system may select the candidate that may have the highest score and may then determine the position or location of the extremity such as the head based on the voxels associated with the candidate that may have the highest score. As described above, the target, recognition, analysis, and tracking system may select a position or location of the head based on, for example, an average of the values such as the X-values, Y-values, and depth values for the voxels associated with the candidate that may have the highest score, or any other suitable technique such as a highest point, a highest voxel on a previous upward vector, or the like described above.
According to one embodiment, if none of the scores associated with the candidates exceeds the head threshold score, the target recognition, analysis, and tracking system may use a previous position or location of the head determined for voxels included in a human target associated with a depth image of a previous frame in which the head score may have exceed the head threshold score or the target recognition, analysis, and tracking system may use a default position or location for a head in a default pose of a human target such as a T-pose, a natural standing pose or the like, if the depth image received at 305 may be in an initial frame captured or observed by the capture device.
According to another embodiment, the target recognition, analysis, and tracking system may include one or more two-dimensional (2-D) patterns associated with, for example, an extremity shape such as a head shape. The target recognition, analysis, and tracking system may then score the candidates associated with an extremity such as a head based on a likelihood that the voxels associated with the candidate may be a shape of the one or more 2-D patterns. For example, the target recognition, analysis, and tracking system may determine and sample depths values of adjacent or nearby voxels that may be indicative of defining an extremity shape such as a head shape. If a sampled depth value of one of the voxels that may be indicative of defining the extremity shape such as the head shape may deviate from one or more expected or predefined depth values of the voxels of the extremity shape associated with the 2-D patterns, the target recognition, analysis, and tracking system may reduce a default score or an initial score to indicate that the voxel may not be the extremity such as the head. In one embodiment, the target recognition, analysis, and tracking system may determine the score associated with a voxel having the highest value and may assign a location or position of the extremity such as the head based on the location or position of the voxel associated with the candidate having the highest score.
In one embodiment, the default score or the initial score may be the score for the candidates associated with the extremity such as the head calculated using the head and/or shoulder cylinder as described above. The target recognition, analysis, and tracking system may reduce such the score if the candidate may not be in a head shape associated with the one or more the 2-D patterns. As described above, the target recognition, analysis, and tracking system may then select the score of the candidate that exceeds an extremity threshold score and may assign a location or position of the extremity such as the head based on the location or position of the candidate.
The target recognition, analysis, and tracking system may further determine other extremities such as shoulders and hips of the human target at 320. For example, in one embodiment, after determining the location or position of an extremity such as a head of the human target, the target recognition, analysis, and tracking system may determine a location or a position of the shoulders and the hips of the human target. The target recognition, analysis, and tracking system may also determine an orientation of the shoulders and the hips such as a rotation or angle of the shoulders and the hips.
According to an example embodiment, to determine a location or a position of an extremity such as the shoulders and the hips, the target recognition, analysis, and tracking system may define a head-to-center vector based on the location or position of the head and the centroid or center of the human target. For example, the head-to-center vector may be a vector or line defined between the X-value, the Y-value, and the depth value (or Z-value) of the location or position of the head and the X-value, the Y-value, and the depth value (or Z-value) of the location or position of the centroid or center.
FIG. 11 illustrates an example embodiment of a head-to-center vector based on a head and a centroid or center of a human target. As described above, a location or a position such as a location or position 810 of the head may be determined. As shown in FIG. 11, the target recognition, analysis, and tracking system may then define a head-to-center vector 812 between the location or position 810 of the head and the location or position 802 of the center or centroid.
Referring back to FIG. 5, the target recognition, analysis, and tracking system may then create or define one or more extremity volume boxes such as a shoulder volume box and a hips volume box based on the head-to-center vector at 320. According to one embodiment, the target recognition, analysis, and tracking system may define or determine an approximate location or position of an extremity such as the shoulders and the hips based on a displacement along the head-to-center vector. For example, the displacement may be a length from a body landmark such as the position or location associated with the head or the centroid or center. The target recognition, analysis, and tracking system may then define the extremity volume boxes such as the shoulder volume box and the hips volume box around the displacement value from the body landmark such as the position or location associated with the head or the centroid or center.
FIG. 12 illustrates an example embodiment of extremity volume boxes such as a shoulders volume box SVB and a hips volume box HVB determined based on a head-to-center vector 812. According to an example embodiment, the target recognition, analysis, and tracking system may define or determine an approximate location or position of an extremity such as the shoulders and the hips based on a displacement such as a length from a body landmark such as the location or position 810 associated with the head or the location or position 802 associated with the centroid or center along the head-to-center vector. The target recognition, analysis, and tracking system may then define the extremity volume boxes such as the shoulder volume box SVB and the hips volume box HVB around the displacement value from the body landmark.
Referring back to FIG. 5, the target recognition, analysis, and tracking system may further calculate the center of the extremity such as the shoulders and the hips based on the displacement value such as the length from the body landmark such as the head along the head-to-center vector at 320. For example, the target recognition, analysis, and tracking system may move down or up along the head-to-center vector by the displacement value to calculate the center of the extremity such as the shoulders and the hips.
According to one embodiment, the target recognition, analysis, and tracking system may also determine an orientation such as an angle of an extremity such as the shoulders and the hips. In one embodiment, the target recognition, analysis, and tracking system may calculate a line fit of the depth values within, for example, the extremity volume boxes such as the shoulders volume box and the hips volume box to determine the orientation such as the angle of the respective extremity such as the shoulders and hips. For example, the target recognition, analysis, and tracking system may calculate a line of best fit based on the X-values, Y-values, and depth values of the voxels associated with the extremity volume boxes such as the shoulders volume box and the hips volume box to calculate an extremity slope of an extremity vector that may define a bone of the respective extremity. Thus, in an example embodiment, the target recognition, analysis, and tracking system may calculate a line of best fit based on the X-values, Y-values, and depth values of the voxels associated with the shoulders volume box and the hips volume box to calculate a shoulders slope of a shoulders vector that may define a shoulders bone through the center of the shoulders and a hips slope of a hips vector that may define a hips bone through the center of the hips. The extremity slope such as the shoulders slope and the hips slope may define the respective orientation such as the angle of the extremity such as the shoulders and the hips.
In an example embodiment, the target recognition, analysis, and tracking system may determine a location or a position of joints associated with the extremity such as the shoulders and hips based on the bone defined by the extremity vector and slope thereof. For example, in one embodiment, the target recognition, analysis, and tracking system may search along the shoulders and hips vectors in each direction until reaching respective edges of the shoulders and hips defined by, for example, invalid voxels in the shoulders and hips volume boxes. The target recognition, analysis, and tracking system may then assign the shoulders and hips joints a location or position including an X-value, a Y-value, and a depth value based on one or more locations or positions including X-values, Y-values, or depth values of valid voxels along the shoulders and hips vectors that may be adjacent to or near the invalid voxels. According to other example embodiments, the target recognition, analysis, and tracking system may determine a first length of the shoulders vector between the edges of the shoulders and a second length of the hips vector between the edges of the hips. The target recognition, analysis, and tracking system may determine a location or position of the shoulders joints based on the first length and a location or position of the hips joints based on the second length. For example, in one embodiment, the shoulders joints may be assigned a location or a position including the X-values, Y-values, and depth values of the ends of the shoulders vector at the first length and the hips joints may be assigned a location or position including the X-values, Y-values, and depth values of the ends of the hips vector at the second length. According to another embodiment, the target recognition, analysis, and tracking system may adjust the first length and second lengths before assigning the shoulders and hips joints a location or position. For example, the target recognition, analysis, and tracking system may subtract a shoulder displacement value that may include a value associated with a typical displacement between a shoulder edge or blade and a shoulder joint of a human equally from each end of the shoulders vector to adjust the first length. Similarly, the target recognition, analysis, and tracking system may subtract a hip displacement value that may include a value associated with a typical displacement between a hip edge or pelvic bone and a hip of a human equally from each end of the hips vector to adjust the second length. Upon adjusting the first and second lengths of the shoulders and hips vectors that may define the respective shoulders and hips bones, the target, recognition, analysis, and tracking system may assign the shoulder joints a location or position including the X-values, Y-values, and depth values of the ends of the shoulder vector at the adjusted first length and the hips joints a location or position including the X-values, Y-values, and depth values of the ends of the hips vector at the adjusted second length.
FIG. 13 illustrates an example embodiment of shoulders and hips that may be calculated based on the shoulders volume box SVB and the hips volume box HVB. As shown in FIG. 13, a location or position 816 a-b of the shoulders and a location or position 818 a-b of the hips may be determined as described above based on the respective shoulders volume box SVB and the hips volume box HVB.
Referring back to FIG. 5, at 320, the target recognition, analysis, and tracking system may then determine an extremity such as a torso of the human target. In one embodiment, after determining the shoulders and the hips, the target recognition, analysis, and tracking system may generate or create a torso volume that may include the voxel associated with and surrounding the head, the shoulders, the center, and the hips. The torso volume may be a cylinder, a pill shape such as a cylinder with rounded ends, or the like based on the location or position of the center, the head, the shoulders, and/or the hips.
According to one embodiment, the target recognition, analysis, and tracking system may create or generate a cylinder that may represent the torso volume having dimensions based on the shoulders, the head, the hips, the center, or the like. For example, the target recognition, analysis, and tracking system may create a cylinder that may have a width or a diameter based on the width of the shoulders and a height based on the distance between the head and the hips. The target recognition, analysis, and tracking system may then orient or angle the cylinder that may represent the torso volume along the head-to-center vector such that the torso volume may reflect the orientation such as the angle of the torso of the human target.
FIG. 14 illustrates an example embodiment of a cylinder 820 that may represent a torso volume. As shown in FIG. 14, the cylinder 820 may have a width or a diameter based on the width of the shoulders and a height based on the distance between the head and the hips. The cylinder 820 may also be oriented or angled along the head-to-center vector 812.
Referring back to FIG. 5, the target recognition, analysis, and tracking system may then determine additional extremities such as limbs including arms, hands, legs, feet, or the like of the human target at 520. According to one embodiment, after generating or creating the torso volume, the target recognition, analysis, and tracking system may coarsely label voxels outside the torso volume as a limb. For example, the target recognition, analysis, and tracking system may identify each of the voxels outside of the torso volume such that the target recognition, analysis, and tracking system may label the voxels as being part of a limb.
The target recognition, analysis, and tracking system may then determine the extremity such as the actual limbs including a right and left arm, a right and left hand, a right and left leg, a right and left foot, or the like associated with the voxels outside of the torso volume. In one embodiment, to determine the actual limbs, the target recognition, analysis, and tracking system may compare a previous position or location of an identified limb such as the previous position or location of the right arm, left arm, left leg, right leg, or the like with the position or location of the voxels outside of the torso volume. According to example embodiments, the previous location or position of the previously identified limbs may be a location or position of a limb in a depth image received in a previous frame, a projected body part location or position based on a previous movement, or any other suitable previous location or position of a representation of a human target such as a fully articulated skeleton or volumetric model of the human target. Based on the comparison, the target recognition, analysis, and tracking system may then associate the voxels outside of the torso volume with the closest previously identified limbs. For example, the target recognition, analysis, and tracking system may compare the position or location including the X-value, Y-value, and depth value of each of the voxels outside of the torso volume with the previous positions or locations including the X-values, Y-values, and depth values of the previously identified limbs such as the previously identified left arm, right arm, left leg, right leg, or the like. The target recognition, analysis, and tracking system may then associate each of the voxels outside the torso volume with the previously identified limb that may have the closest location or position based on the comparison.
In one embodiment, to determine the actual limbs, the target recognition, analysis, and tracking system may compare a default position or location of an identified limb such as the right arm, left arm, right leg, left leg, or the like in a default pose of a representation of a human target with the position or location of the voxels outside of the torso volume. For example, the depth image received at 305 may be included in an initial frame captured or observed by the capture device. If the depth image received at 305 may be included in an initial frame, the target recognition, analysis, and tracking may compare a default position or location of a limb such as the default position or location of a right arm, left arm, left leg, right leg, or the like with the position or location of the voxels outside of the torso volume. According to example embodiments, the default location or position of the identified limbs may be a location or position of a limb in a default pose such as a T-pose, a Di Vinci pose, a natural pose, or the like of a representation of a human target such as a fully articulated skeleton or volumetric model of the human target in the default pose. Based on the comparison, the target recognition, analysis, and tracking system may then associate the voxels outside of the torso volume with the closest limb associated with the default pose. For example, the target recognition, analysis, and tracking system may compare the position or location including the X-value, Y-value, and depth value of each of the voxels outside of the torso volume with the default positions or locations including the X-values, Y-values, and depth values of the default limbs such as the default left arm, right arm, left leg, right leg, or the like. The target recognition, analysis, and tracking system may then associate each of the voxels outside the torso volume with the default limb that may have the closest location or position based on the comparison.
The target recognition, analysis, and tracking system may also re-label voxels within the torso volume based on the estimated limbs. For example, in one embodiment, at least a portion of an arm such as a left forearm may be positioned in front of the torso of the human target. Based on the previous position or location of the identified arm, the target recognition, analysis, and tracking system may determine or estimate the portion as being associated with the arm as described above. For example, the previous position or location of the previously identified limb may indicate that the one or more voxels of a limb such as an arm of the human target may be within the torso volume. The target recognition, analysis, and tracking system may then compare the previous positions or locations including the X-values, Y-values, and depth values of the previously identified limbs such as the previously identified left arm, right arm, left leg, right leg, or the like with the position or location of voxels included in the torso volume. The target recognition, analysis, and tracking system may then associate and re-label each of the voxels inside the torso volume with the previously identified limb that may have the closest location or position based on the comparison.
According to one embodiment, after labeling the voxels associated with the limbs, the target recognition, analysis, and tracking system may determine the location or position of, for example, portions of the labeled limb at 320. For example, after labeling the voxels associated with the left arm, the right arm, the left leg, and/or the right leg, the target recognition may determine the location or position of the hands and/or the elbows of the right and left arms, the knees and/or the feet, the elbows, or the like.
The target recognition, analysis, and tracking system may determine the location or position of the portions such as the hands, elbows, feet, knees, or the like based on locations of limb averages for each of the limbs. For example, the target recognition, analysis, and tracking system may calculate a left arm average location by adding the X-values for each of the voxels of the associated with the left arm, the Y-values for each of the voxels associated with the left arm, and the depth values for each of the voxels associated with the left arm and dividing the sum of each of the X-values, Y-values, and depth values added together by the total number of voxels associated with the left arm. According to one embodiment, the target recognition, analysis, and tracking system may then define a vector or a line between the left shoulder and the left arm average location such that the vector or the line between the left shoulder and the left arm average location may define a first search direction for the left hand. The target recognition, analysis, and tracking system may then search from the shoulders to along the first search direction defined by the vector or the line for the last valid voxel or last voxel having a valid X-value, Y-value, and/or depth value and may associate the location or position of the last valid voxel with the left hand.
According to another embodiment, the target recognition, analysis, and tracking system may calculate an anchor point. The location or position of the anchor point may be based on one or more offsets from other determined extremities such as the head, hips, shoulders, or the like. For example, the target recognition, analysis, and tracking system may calculate the X-value and the depth value for the anchor point by extending the location or position of the shoulder in the respective X-direction and Z-direction by half of the X-value and depth value associated with the location or position of the shoulder. The target recognition, analysis, and tracking system may then mirror the location or position of the X-value and the depth value for the anchor point around the extended locations or positions.
The target recognition, analysis, and tracking system may calculate the Y-value for the anchor point based on a displacement of the left arm average location from the head and/or the hips. For example, the target recognition, analysis, and tracking system may calculate the displacement or the difference between the Y-value of the head and the Y-value of the left arm average. The target recognition, analysis, and tracking system may then add the displacement or difference to the Y-value of, for example, the center of the hips to calculate the Y-value of the anchor point.
FIGS. 15A-15C illustrate example embodiments of an extremity such as a hand being determined based on anchor points 828 a-828 c. As shown in FIGS. 15A-15C, according to another embodiment, the target recognition, analysis, and tracking system may calculate anchor points 828 a-828 c. The target recognition, analysis, and tracking system may then define a vector or a line between the anchor points 828 a-828 c and the left arm average locations 826 a-826 c such that the vector or the line between the anchor point and the left arm average location may define a second search direction for the left hand. The target recognition, analysis, and tracking system may then search from the anchor points 828 a-828 c along the second search direction defined by the vector or the line for the last valid voxel or last voxel having a valid X-value, Y-value, and/or depth value and may associate the location or position of the last valid voxel with the left hand.
As described above, in an example embodiment, the target recognition, analysis, and tracking system may calculate the location or position of the anchor points 828 a-828 c based on one or more offsets from other determined extremities such as the head, hips, shoulders, or the like as described above. For example, the target recognition, analysis, and tracking system may calculate the X-value and the depth value for the anchor points 828 a-828 c by extending the location or position of the shoulder in the respective X-direction and Z-direction by half of the X-value and depth value associated with the location or position of the shoulder. The target recognition, analysis, and tracking system may then mirror the location or position of the X-value and the depth value for the anchor points 828 a-828 c around the extended locations or positions.
The target recognition, analysis, and tracking system may calculate the Y-value for the anchor points 828 a-828 c based on a displacement of the left arm average location from the head and/or the hips. For example, the target recognition, analysis, and tracking system may calculate the displacement or the difference between the Y-value of the head and the Y-value of the left arm averages 826 a-826 c. The target recognition, analysis, and tracking system may then add the displacement or difference to the Y-value of, for example, the center of the hips to calculate the Y-value of the anchor point 828 a-828 c.
Referring back to FIG. 5, according to an example embodiment, the target recognition, analysis, and tracking system may calculate a right arm average location that may be used to define a search direction such as a first and second search direction as described above that may be used to determine a location or position of a right hand at 320. The target recognition, analysis, and tracking system may further calculate a left leg average location and a right leg average location that may be used to define to a search direction as described above that may be used to determine a left foot and a right foot.
FIG. 16 illustrates an example embodiment of an extremities such as hands and feet that may be calculated based on average positions of extremities such as arms and legs and/or anchor points. As shown in FIG. 16, a location or position 822 a-b of the hands and a location or position 824 a-b of the feet that may be determined based on the first and second search directions determined by the respective arm and leg average positions and/or the anchor points as described above.
Referring back to FIG. 5, at 320, the target recognition, analysis, and tracking system may also determine a location or a position of elbows and knees based on the right and left arm average locations and the right and the left leg average locations, the shoulders, the hips, the head, or the like. In one embodiment, the target recognition, analysis, and tracking system may determine the location position of the left elbow by refining the X-value, the Y-value, and the depth value of the left arm average location. For example, the target recognition, analysis, and tracking system may determine the outermost voxels that may define edges associated with the left arm. The target recognition, analysis, and tracking system may then adjust X-value, the Y-value, and the depth value of the left arm average location to be to be in the middle or equidistance from the edges.
The target recognition, analysis, and tracking system may further determine additional points of interest for the isolated human target at 320. For example, the target recognition, analysis, and tracking system may determine the farthest voxel away from the center of the body, the closest voxel to the camera, the most forward voxel of the human target based on the orientation such as the angle of, for example, the shoulders.
According to an example embodiment, one or more of the extremities such as the head, hand, arm, leg, foot, center, shoulders, hips, or the like may be refined based on depth averaging at 320. For example, the target recognition, analysis, and tracking system may determine an initial location or position of the extremity by analyzing the voxels associated with the isolated human target using, for example, an anchor point, a head-to-center vector, an extremity volume box, a scoring technique, a pattern, or the like as described above. The target recognition, analysis, and tracking system may then refine the initial location or position of the extremity based on the values such as the depth values of the pixels in the 2-D pixel area of the non-downsampled depth image that may be associated with the voxels.
For example, in one embodiment, the target recognition, analysis, and tracking system may determine a running average of the extremity that may include average values such as an average X-value, Y-value, or depth value of a location or position of the extremity determined from previously received frames and depth images such as a series of three previously received frames and depth images. The target recognition, analysis, and tracking system may then determine an averaging volume based on the running average. According to one embodiment, the averaging volume may be an area or a portion of the non-downsampled depth image including the pixels included therein that may be scanned to refine an extremity based on the running average. For example, the target recognition, analysis, and tracking system may analyze or compare the initial location or position of an extremity with respect to the running average. If the values such as X-values, Y-values, or depth values of the initial location or position may be close or equivalent to the average values of the running average, the target recognition, analysis, and tracking system may determine an averaging volume with the average values of the running average as a center thereof If the values such as X-values, Y-values, or depth values of the initial location or position may not be close to or equivalent to the average values of the running average, the target recognition, analysis, and tracking system may determine an averaging volume with the values of the initial location or position as a center thereof. Thus, in one embodiment, when the running average differs from the initial position of the extremity, target recognition, analysis, and tracking system may use the initial location or position for the center of the averaging volume being determined.
After determining the averaging volume, the target recognition, analysis, and tracking system may scan pixels in the non-downsampled depth image associated with the averaging volume to determine a location or position of an extremity that may be used to refine the initial location or position. For example, the target recognition, analysis, and tracking system may scan each of the pixels in the non-downsampled depth image that may be included or associated with the averaging volume. Based on the scan, the target recognition, analysis, and tracking may calculate a refined location or position including an X-value, a Y-value, and a depth value of the extremity in the non-downsampled depth image by averaging the values of the pixels in the non-downsampled depth image that may be associated with the extremity and not the background . The target recognition, analysis, and track system may then adjust or refine the initial position or location of the extremity based on the refined position or location. For example, in one embodiment, the target recognition, analysis, and tracking system may assign the refined position or location to the location or position the extremity. According to another embodiment, the target recognition, analysis, and tracking system may tweak or move the initial location or position of the extremity using the refined location or position. For example, the target recognition, analysis, and tracking system may move or adjust the extremity from the initial location or position in one or more directions such as a from center of a mass toward a tip of an extremity based on the refined location or position. The target recognition, analysis, and tracking systems may then assign the extremity a location or position based on the movement or adjustment of the initial location or position using the refined location or position . . .
The target recognition, analysis, and tracking system may also determine whether one or more of the locations or positions determined for the extremities such as the head, the shoulders, the hips, the hands, the feet, or the like may not have been accurate locations or positions for the actual extremities of the human target at 320. For example, in one embodiment, the location or position of the right hand may be inaccurate such that the location or position of the right hand may be stuck on or adjacent to the location or position of the shoulder or the hip.
According to an example embodiment, the target recognition, analysis, and tracking system may include or store a list of volume markers for the various extremities that may indicate inaccurate locations or position of the extremities. For example, the list may include volume markers around the shoulders and the hips that may be associated with the hands. The target recognition, analysis, and tracking system may determine whether the location or position for the hands may be accurate based on the volume markers associated with the hands in the list. For example, if the location or position of a hand may be within one of the volume markers associated with the hand in the list, the target recognition, analysis, and tracking system may determine that the location or position of the hand may be inaccurate. According to one embodiment, the target recognition, analysis, and tracking system may then adjust the location or position of the hand to the previous accurate location of the hand in a previous frame to the current location or position of the hand.
At 325, the target recognition, analysis, and tracking system may process the extremities determined at 320. For example, in one embodiment, the target recognition, analysis, and tracking system may process the extremities to generate a model such as a skeletal model that may have one or more joints and bones defined therebetween.
FIG. 17 illustrates an example embodiment a model 900 that may be generated. According to an example embodiment, the model 900 may include one or more data structures that may represent, for example, a three-dimensional model of a human. Each body part may be characterized as a mathematical vector having X, Y, and Z values that may define joints and bones of the model 900.
As shown in FIG. 17, the model 900 may include one or more joints j1-j16. According to an example embodiment, each of the joints j1-j16 may enable one or more body parts defined there between to move relative to one or more other body parts. For example, a model representing a human target may include a plurality of rigid and/or deformable body parts that may be defined by one or more structural members such as “bones” with the joints j1-j16 located at the intersection of adjacent bones. The joints j1-16 may enable various body parts associated with the bones and joints j1-j16 to move independently of each other. For example, the bone defined between the joints j10 and j12, shown in FIG. 17, corresponds to a forearm that may be moved independent of, for example, the bone defined between joints j14 and j16 that corresponds to a calf
Referring back to FIG. 5, at 325, the target recognition, analysis, and tracking system may also process the extremities determined at 320 by adjusting a model such as the model 900 described above with respect to FIG. 9 based on the location or positions determined for the extremities at 320. For example, the target recognition, analysis, and tracking system may adjust the joint j1 associated with the head to correspond to a position or a location such as the location or position 810 described with respect to FIG. 11 for the head determined at 320. Thus, in an example embodiment, the joint j1 may be assigned the X-value, the Y-value, and the depth value associated with the location or position 810 determined for the head as described above. If one or more of the extremities may be inaccurate based on, for example, the list of volume markers described above, the target recognition, analysis, and tracking system may keep the inaccurate joints in their previous location or position based on a previous frame.
In one embodiment, the target recognition, analysis, and tracking system may further process the adjusted model by, for example, mapping one or more motions or movements applied to the adjusted model to an avatar or game character such that the avatar or game character may be animated to mimic the user such as the user 18 described above with respect to FIGS. 1A and 1B. For example, the visual appearance of an on-screen character may then be changed in response to changes to the model being adjusted.
According to another embodiment, the target recognition, analysis, and tracking system may process the adjusted model by providing the adjusted model to a gestures library in a computing environment such as the computing environment 12 described above with respect to
FIGS. 1A-4. The gestures library may be used to determine controls to perform within an application based on positions of various body parts in the model.
It should be understood that the configurations and/or approaches described herein are exemplary in nature, and that these specific embodiments or examples are not to be considered limiting. The specific routines or methods described herein may represent one or more of any number of processing strategies. As such, various acts illustrated may be performed in the sequence illustrated, in other sequences, in parallel, or the like. Likewise, the order of the above-described processes may be changed.
The subject matter of the present disclosure includes all novel and nonobvious combinations and subcombinations of the various processes, systems and configurations, and other features, functions, acts, and/or properties disclosed herein, as well as any and all equivalents thereof

Claims (20)

What is claimed:
1. A computer-implemented method for determining an orientation of one or more extremities comprising:
generating a grid of voxels based on a depth image;
isolating one or more voxels associated with a human target;
generating an extremity volume based on a displacement based on locations or positions of a head and a center of the human target; and
determining orientations of one or more extremities within the extremity volume.
2. The method of claim 1, wherein isolating comprise removing a background included in the grid of voxels.
3. The method of claim 1, wherein the orientations of the one or more extremities are determined based on a line fit of depth values within the extremity volume.
4. The method of claim 1, wherein the one or more extremities comprises at least one of the following: a head, a centroid, a shoulder, a hip, a leg, an arm, a hand, an elbow, a knee, and a foot.
5. The method of claim 1, further comprising estimating a center of the human target, wherein estimating the center of the human target comprises calculating an average position of the voxels in the grid associated with the human target.
6. The method of claim 1, further comprising determining a core volume of the human target.
7. The method of claim 1, further comprising:
creating a torso volume;
identifying voxels outside of the torso volume; and
labeling voxels outside the torso volume as being associated with the one or more extremities.
8. The method of claim 1, further comprising processing the one or more extremities.
9. The method of claim 1, further comprising:
determining a location or position of one or more extremities of the human target; and
refining the location or position of the one or more extremities based on pixels associated with the one or more extremities in the depth image.
10. A system comprising a processor and memory, the memory storing computer-executable instructions that, when executed by the processor, cause the system to perform operations comprising:
generating a grid of voxels based on a depth image;
isolating one or more voxels associated with a human target;
generating an extremity volume based on a displacement based on locations or positions of a head and a center of the human target; and
determining orientations of one or more extremities within the extremity volume.
11. The system of claim 10, wherein isolating comprise removing a background included in the grid of voxels.
12. The system of claim 10, wherein the orientations of the one or more extremities are determined based on a line fit of depth values within the extremity volume.
13. The system of claim 10, wherein the one or more extremities comprises at least one of the following: a head, a centroid, a shoulder, a hip, a leg, an arm, a hand, an elbow, a knee, and a foot.
14. The system of claim 10, further comprising computer-executable instructions that, when executed by the processor, cause the system to perform operations comprising estimating a center of the human target, wherein estimating the center of the human target comprises calculating an average position of the voxels in the grid associated with the human target.
15. The system of claim 10, further comprising computer-executable instructions that, when executed by the processor, cause the system to perform operations comprising determining a core volume of the human target.
16. The system of claim 10, further comprising computer-executable instructions that, when executed by the processor, cause the system to perform operations comprising:
creating a torso volume;
identifying voxels outside of the torso volume; and
labeling voxels outside the torso volume as being associated with the one or more extremities.
17. The system of claim 10, further comprising computer-executable instructions that, when executed by the processor, cause the system to perform operations comprising processing the one or more extremities.
18. The system of claim 10, further comprising computer-executable instructions that, when executed by the processor, cause the system to perform operations comprising:
determining a location or position of one or more extremities of the human target; and
refining the location or position of the one or more extremities based on pixels associated with the one or more extremities in the depth image.
19. A computer-readable storage medium comprising an optical data-storage disk, a magnetic data-storage disk, solid-state random-access memory (RAM), solid-state read-only memory (ROM), and/or flash memory, the storage medium storing computer-executable instructions that, when executed by a processor of a computing device, cause the computing device to perform operations comprising:
generating a grid of voxels based on a depth image;
isolating one or more voxels associated with a human target;
generating an extremity volume based on a displacement based on locations or positions of a head and a center of the human target; and
determining orientations of one or more extremities within the extremity volume.
20. The computer-readable storage medium of claim 19, wherein the orientations of the one or more extremities are determined based on a line fit of depth values within the extremity volume.
US15/494,273 2009-10-07 2017-04-21 Methods and systems for determining and tracking extremities of a target Active US10048747B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US15/494,273 US10048747B2 (en) 2009-10-07 2017-04-21 Methods and systems for determining and tracking extremities of a target

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US12/575,388 US8564534B2 (en) 2009-10-07 2009-10-07 Human tracking system
US12/616,471 US8963829B2 (en) 2009-10-07 2009-11-11 Methods and systems for determining and tracking extremities of a target
US14/570,005 US9659377B2 (en) 2009-10-07 2014-12-15 Methods and systems for determining and tracking extremities of a target
US15/494,273 US10048747B2 (en) 2009-10-07 2017-04-21 Methods and systems for determining and tracking extremities of a target

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US14/570,005 Continuation US9659377B2 (en) 2009-10-07 2014-12-15 Methods and systems for determining and tracking extremities of a target

Publications (2)

Publication Number Publication Date
US20170287139A1 US20170287139A1 (en) 2017-10-05
US10048747B2 true US10048747B2 (en) 2018-08-14

Family

ID=43992342

Family Applications (3)

Application Number Title Priority Date Filing Date
US12/616,471 Active 2032-07-14 US8963829B2 (en) 2009-10-07 2009-11-11 Methods and systems for determining and tracking extremities of a target
US14/570,005 Active 2030-02-23 US9659377B2 (en) 2009-10-07 2014-12-15 Methods and systems for determining and tracking extremities of a target
US15/494,273 Active US10048747B2 (en) 2009-10-07 2017-04-21 Methods and systems for determining and tracking extremities of a target

Family Applications Before (2)

Application Number Title Priority Date Filing Date
US12/616,471 Active 2032-07-14 US8963829B2 (en) 2009-10-07 2009-11-11 Methods and systems for determining and tracking extremities of a target
US14/570,005 Active 2030-02-23 US9659377B2 (en) 2009-10-07 2014-12-15 Methods and systems for determining and tracking extremities of a target

Country Status (4)

Country Link
US (3) US8963829B2 (en)
CN (1) CN102665838B (en)
HK (1) HK1173690A1 (en)
WO (1) WO2011059857A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11295133B2 (en) 2019-08-28 2022-04-05 Industrial Technology Research Institute Interaction display method and interaction display system

Families Citing this family (47)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8744799B2 (en) * 2008-09-25 2014-06-03 Blackberry Limited System and method for analyzing movements of an electronic device
US8564534B2 (en) 2009-10-07 2013-10-22 Microsoft Corporation Human tracking system
US8867820B2 (en) 2009-10-07 2014-10-21 Microsoft Corporation Systems and methods for removing a background of an image
US7961910B2 (en) 2009-10-07 2011-06-14 Microsoft Corporation Systems and methods for tracking a model
US8963829B2 (en) 2009-10-07 2015-02-24 Microsoft Corporation Methods and systems for determining and tracking extremities of a target
US8845107B1 (en) * 2010-12-23 2014-09-30 Rawles Llc Characterization of a scene with structured light
US8905551B1 (en) 2010-12-23 2014-12-09 Rawles Llc Unpowered augmented reality projection accessory display device
JP5715833B2 (en) * 2011-01-24 2015-05-13 パナソニック株式会社 Posture state estimation apparatus and posture state estimation method
US9098110B2 (en) 2011-06-06 2015-08-04 Microsoft Technology Licensing, Llc Head rotation tracking from depth-based center of mass
JP5785664B2 (en) 2011-09-30 2015-09-30 インテル・コーポレーション Human head detection in depth images
KR20130047194A (en) * 2011-10-31 2013-05-08 한국전자통신연구원 Apparatus and method for 3d appearance creation and skinning
US9628843B2 (en) * 2011-11-21 2017-04-18 Microsoft Technology Licensing, Llc Methods for controlling electronic devices using gestures
US9072929B1 (en) * 2011-12-01 2015-07-07 Nebraska Global Investment Company, LLC Image capture system
TWI464692B (en) 2012-07-03 2014-12-11 Wistron Corp Method of identifying an operating object, method of constructing depth information of an operating object, and an electronic device
US20140018169A1 (en) * 2012-07-16 2014-01-16 Zhong Yuan Ran Self as Avatar Gaming with Video Projecting Device
TWI496090B (en) 2012-09-05 2015-08-11 Ind Tech Res Inst Method and apparatus for object positioning by using depth images
CN103777748A (en) * 2012-10-26 2014-05-07 华为技术有限公司 Motion sensing input method and device
US9430872B2 (en) * 2013-03-08 2016-08-30 Raytheon Company Performance prediction for generation of point clouds from passive imagery
US9234742B2 (en) * 2013-05-01 2016-01-12 Faro Technologies, Inc. Method and apparatus for using gestures to control a laser tracker
US9460534B2 (en) * 2013-11-12 2016-10-04 Siemens Aktiengesellschaft Labeling a rib cage by placing a label based on a center point and position of a rib
CN104801042A (en) * 2014-01-23 2015-07-29 鈊象电子股份有限公司 Method for switching game screens based on player's hand waving range
CN106663377B (en) 2014-06-23 2019-04-09 株式会社电装 The driving of driver is unable to condition checkout gear
US10430676B2 (en) 2014-06-23 2019-10-01 Denso Corporation Apparatus detecting driving incapability state of driver
JP6372388B2 (en) * 2014-06-23 2018-08-15 株式会社デンソー Driver inoperability detection device
TWI591514B (en) * 2014-11-07 2017-07-11 鴻海精密工業股份有限公司 System and method for generating gestures
CN104360743B (en) * 2014-11-20 2017-05-31 武汉准我飞科技有限公司 The acquisition methods of human body attitude data, system and data processing equipment
US9953110B2 (en) * 2015-02-06 2018-04-24 Clearedge3D, Inc. Apparatus and method for interactively extracting shapes from a point cloud
US9457253B1 (en) 2015-06-26 2016-10-04 Dacks Rodriguez Vision training system
US9956465B1 (en) 2015-06-26 2018-05-01 Dacks Rodriguez Vision training aid for baseball and softball tees and soft toss
US9744419B1 (en) 2015-06-26 2017-08-29 Dacks Rodriguez Vision training system and method of use
JP2017021461A (en) * 2015-07-08 2017-01-26 株式会社ソニー・インタラクティブエンタテインメント Operation input device and operation input method
CN107388960B (en) * 2016-05-16 2019-10-22 杭州海康机器人技术有限公司 A kind of method and device of determining object volume
CN106910204B (en) * 2016-12-30 2018-04-27 中国人民解放军空军预警学院监控系统工程研究所 A kind of method and system to the automatic Tracking Recognition of sea ship
EP3566471B1 (en) * 2017-01-05 2022-09-28 Microsoft Technology Licensing, LLC Audio simulation in video games comprising indirect propagation paths
CN107145525B (en) * 2017-04-14 2020-10-16 北京星选科技有限公司 Data processing method for confirming search scene, search method and corresponding device
TW201839557A (en) * 2017-04-24 2018-11-01 金寶電子工業股份有限公司 Electronic device and method for executing interactive functions
CN107179830B (en) * 2017-05-25 2020-06-02 广东智慧电子信息产业股份有限公司 Information processing method for motion sensing application, mobile terminal and storage medium
US10877153B2 (en) * 2017-06-08 2020-12-29 Stmicroelectronics, Inc. Time of flight based 3D scanner
CN109529327B (en) * 2017-09-21 2022-03-04 腾讯科技(深圳)有限公司 Target positioning method and device in virtual interaction scene and electronic equipment
CN108682021B (en) * 2018-04-18 2021-03-05 平安科技(深圳)有限公司 Rapid hand tracking method, device, terminal and storage medium
CN111862296B (en) * 2019-04-24 2023-09-29 京东方科技集团股份有限公司 Three-dimensional reconstruction method, three-dimensional reconstruction device, three-dimensional reconstruction system, model training method and storage medium
JP2021016547A (en) * 2019-07-19 2021-02-15 株式会社スクウェア・エニックス Program, recording medium, object detection device, object detection method, and object detection system
CN112445320A (en) * 2019-08-28 2021-03-05 财团法人工业技术研究院 Interactive display method and interactive display system
TWI710972B (en) * 2019-11-01 2020-11-21 緯創資通股份有限公司 Method, system, and computer-readable recording medium for motion recognition based on atomic poses
AU2021203869B2 (en) * 2020-12-31 2023-02-02 Sensetime International Pte. Ltd. Methods, devices, electronic apparatuses and storage media of image processing
WO2022144607A1 (en) * 2020-12-31 2022-07-07 Sensetime International Pte. Ltd. Methods, devices, electronic apparatuses and storage media of image processing
CN115174861B (en) * 2022-07-07 2023-09-22 广州后为科技有限公司 Method and device for automatically tracking moving target by holder camera

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020022518A1 (en) * 2000-08-11 2002-02-21 Konami Corporation Method for controlling movement of viewing point of simulated camera in 3D video game, and 3D video game machine
US20040119716A1 (en) * 2002-12-20 2004-06-24 Chang Joon Park Apparatus and method for high-speed marker-free motion capture
US20050147304A1 (en) * 2003-12-05 2005-07-07 Toshinori Nagahashi Head-top detecting method, head-top detecting system and a head-top detecting program for a human face
US20090175540A1 (en) * 2007-12-21 2009-07-09 Honda Motor Co., Ltd. Controlled human pose estimation from depth image streams
US7593552B2 (en) * 2003-03-31 2009-09-22 Honda Motor Co., Ltd. Gesture recognition apparatus, gesture recognition method, and gesture recognition program
US20100034457A1 (en) * 2006-05-11 2010-02-11 Tamir Berliner Modeling of humanoid forms from depth maps
US20100208035A1 (en) * 2007-04-20 2010-08-19 Softkinetic S.A. Volume recognition method and system
US7821531B2 (en) * 2002-12-18 2010-10-26 National Institute Of Advanced Industrial Science And Technology Interface system
US8542910B2 (en) * 2009-10-07 2013-09-24 Microsoft Corporation Human tracking system
US8963829B2 (en) * 2009-10-07 2015-02-24 Microsoft Corporation Methods and systems for determining and tracking extremities of a target

Family Cites Families (279)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695953A (en) 1983-08-25 1987-09-22 Blair Preston E TV animation interactively controlled by the viewer
US4630910A (en) 1984-02-16 1986-12-23 Robotic Vision Systems, Inc. Method of measuring in three-dimensions at high speed
US4627620A (en) 1984-12-26 1986-12-09 Yang John P Electronic athlete trainer for improving skills in reflex, speed and accuracy
US4645458A (en) 1985-04-15 1987-02-24 Harald Phillip Athletic evaluation and training apparatus
US4702475A (en) 1985-08-16 1987-10-27 Innovating Training Products, Inc. Sports technique and reaction training system
US4843568A (en) 1986-04-11 1989-06-27 Krueger Myron W Real time perception of and response to the actions of an unencumbered participant/user
US4711543A (en) 1986-04-14 1987-12-08 Blair Preston E TV animation interactively controlled by the viewer
US4796997A (en) 1986-05-27 1989-01-10 Synthetic Vision Systems, Inc. Method and system for high-speed, 3-D imaging of an object at a vision station
US5184295A (en) 1986-05-30 1993-02-02 Mann Ralph V System and method for teaching physical skills
US4751642A (en) 1986-08-29 1988-06-14 Silva John M Interactive sports simulation system with physiological sensing and psychological conditioning
US4809065A (en) 1986-12-01 1989-02-28 Kabushiki Kaisha Toshiba Interactive system and related method for displaying data to produce a three-dimensional image of an object
US4817950A (en) 1987-05-08 1989-04-04 Goo Paul E Video game control unit and attitude sensor
US5239463A (en) 1988-08-04 1993-08-24 Blair Preston E Method and apparatus for player interaction with animated characters and objects
US5239464A (en) 1988-08-04 1993-08-24 Blair Preston E Interactive video system providing repeated switching of multiple tracks of actions sequences
US4901362A (en) 1988-08-08 1990-02-13 Raytheon Company Method of recognizing patterns
US4893183A (en) 1988-08-11 1990-01-09 Carnegie-Mellon University Robotic vision system
JPH02199526A (en) 1988-10-14 1990-08-07 David G Capper Control interface apparatus
US4925189A (en) 1989-01-13 1990-05-15 Braeunig Thomas F Body-mounted video game exercise device
US5229756A (en) 1989-02-07 1993-07-20 Yamaha Corporation Image control apparatus
US5469740A (en) 1989-07-14 1995-11-28 Impulse Technology, Inc. Interactive video testing and training system
JPH03103822U (en) 1990-02-13 1991-10-29
US5101444A (en) 1990-05-18 1992-03-31 Panacea, Inc. Method and apparatus for high speed object location
US5148154A (en) 1990-12-04 1992-09-15 Sony Corporation Of America Multi-dimensional user interface
US5534917A (en) 1991-05-09 1996-07-09 Very Vivid, Inc. Video image based control system
US5417210A (en) 1992-05-27 1995-05-23 International Business Machines Corporation System and method for augmentation of endoscopic surgery
US5295491A (en) 1991-09-26 1994-03-22 Sam Technology, Inc. Non-invasive human neurocognitive performance capability testing method and system
US6054991A (en) 1991-12-02 2000-04-25 Texas Instruments Incorporated Method of modeling player position and movement in a virtual reality system
CA2101633A1 (en) 1991-12-03 1993-06-04 Barry J. French Interactive video testing and training system
US5875108A (en) 1991-12-23 1999-02-23 Hoffberg; Steven M. Ergonomic man-machine interface incorporating adaptive pattern recognition based control system
JPH07325934A (en) 1992-07-10 1995-12-12 Walt Disney Co:The Method and equipment for provision of graphics enhanced to virtual world
US5999908A (en) 1992-08-06 1999-12-07 Abelow; Daniel H. Customer-based product design module
US5320538A (en) 1992-09-23 1994-06-14 Hughes Training, Inc. Interactive aircraft training system and method
US5561745A (en) * 1992-10-16 1996-10-01 Evans & Sutherland Computer Corp. Computer graphics for animation by time-sequenced textures
IT1257294B (en) 1992-11-20 1996-01-12 DEVICE SUITABLE TO DETECT THE CONFIGURATION OF A PHYSIOLOGICAL-DISTAL UNIT, TO BE USED IN PARTICULAR AS AN ADVANCED INTERFACE FOR MACHINES AND CALCULATORS.
US5495576A (en) 1993-01-11 1996-02-27 Ritchey; Kurtis J. Panoramic image based virtual reality/telepresence audio-visual system and method
US5690582A (en) 1993-02-02 1997-11-25 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
JP2799126B2 (en) 1993-03-26 1998-09-17 株式会社ナムコ Video game device and game input device
US5405152A (en) 1993-06-08 1995-04-11 The Walt Disney Company Method and apparatus for an interactive video game with physical feedback
US5454043A (en) 1993-07-30 1995-09-26 Mitsubishi Electric Research Laboratories, Inc. Dynamic and static hand gesture recognition through low-level image analysis
US5423554A (en) 1993-09-24 1995-06-13 Metamedia Ventures, Inc. Virtual reality game method and apparatus
US5980256A (en) 1993-10-29 1999-11-09 Carmein; David E. E. Virtual reality system with enhanced sensory apparatus
JP3419050B2 (en) 1993-11-19 2003-06-23 株式会社日立製作所 Input device
US5347306A (en) 1993-12-17 1994-09-13 Mitsubishi Electric Research Laboratories, Inc. Animated electronic meeting place
JP2552427B2 (en) 1993-12-28 1996-11-13 コナミ株式会社 Tv play system
US5577981A (en) 1994-01-19 1996-11-26 Jarvik; Robert Virtual reality exercise machine and computer controlled video system
US5580249A (en) 1994-02-14 1996-12-03 Sarcos Group Apparatus for simulating mobility of a human
GB9405299D0 (en) * 1994-03-17 1994-04-27 Roke Manor Research Improvements in or relating to video-based systems for computer assisted surgery and localisation
US5597309A (en) 1994-03-28 1997-01-28 Riess; Thomas Method and apparatus for treatment of gait problems associated with parkinson's disease
US5385519A (en) 1994-04-19 1995-01-31 Hsu; Chi-Hsueh Running machine
US5524637A (en) 1994-06-29 1996-06-11 Erickson; Jon W. Interactive system for measuring physiological exertion
JPH0844490A (en) 1994-07-28 1996-02-16 Matsushita Electric Ind Co Ltd Interface device
US5563988A (en) 1994-08-01 1996-10-08 Massachusetts Institute Of Technology Method and system for facilitating wireless, full-body, real-time user interaction with a digitally represented visual environment
US6714665B1 (en) 1994-09-02 2004-03-30 Sarnoff Corporation Fully automated iris recognition system utilizing wide and narrow fields of view
US5516105A (en) 1994-10-06 1996-05-14 Exergame, Inc. Acceleration activated joystick
US5638300A (en) 1994-12-05 1997-06-10 Johnson; Lee E. Golf swing analysis system
JPH08161292A (en) 1994-12-09 1996-06-21 Matsushita Electric Ind Co Ltd Method and system for detecting congestion degree
AUPN003894A0 (en) * 1994-12-13 1995-01-12 Xenotech Research Pty Ltd Head tracking system for stereoscopic display apparatus
US5594469A (en) 1995-02-21 1997-01-14 Mitsubishi Electric Information Technology Center America Inc. Hand gesture machine control system
US5682229A (en) 1995-04-14 1997-10-28 Schwartz Electro-Optics, Inc. Laser range camera
DE69634913T2 (en) * 1995-04-28 2006-01-05 Matsushita Electric Industrial Co., Ltd., Kadoma INTERFACE DEVICE
US5913727A (en) 1995-06-02 1999-06-22 Ahdoot; Ned Interactive movement and contact simulation game
JP3481631B2 (en) 1995-06-07 2003-12-22 ザ トラスティース オブ コロンビア ユニヴァーシティー イン ザ シティー オブ ニューヨーク Apparatus and method for determining a three-dimensional shape of an object using relative blur in an image due to active illumination and defocus
US5682196A (en) 1995-06-22 1997-10-28 Actv, Inc. Three-dimensional (3D) video presentation system providing interactive 3D presentation with personalized audio responses for multiple viewers
US5702323A (en) 1995-07-26 1997-12-30 Poulton; Craig K. Electronic exercise enhancer
US6073489A (en) 1995-11-06 2000-06-13 French; Barry J. Testing and training system for assessing the ability of a player to complete a task
US6098458A (en) 1995-11-06 2000-08-08 Impulse Technology, Ltd. Testing and training system for assessing movement and agility skills without a confining field
US6430997B1 (en) 1995-11-06 2002-08-13 Trazer Technologies, Inc. System and method for tracking and assessing movement skills in multidimensional space
US6308565B1 (en) 1995-11-06 2001-10-30 Impulse Technology Ltd. System and method for tracking and assessing movement skills in multidimensional space
US6176782B1 (en) 1997-12-22 2001-01-23 Philips Electronics North America Corp. Motion-based command generation technology
US5933125A (en) 1995-11-27 1999-08-03 Cae Electronics, Ltd. Method and apparatus for reducing instability in the display of a virtual environment
US5641288A (en) 1996-01-11 1997-06-24 Zaenglein, Jr.; William G. Shooting simulating process and training device using a virtual reality display screen
JPH09231369A (en) 1996-02-21 1997-09-05 Canon Inc Picture information input device
US5909218A (en) * 1996-04-25 1999-06-01 Matsushita Electric Industrial Co., Ltd. Transmitter-receiver of three-dimensional skeleton structure motions and method thereof
JP2000510013A (en) 1996-05-08 2000-08-08 リアル ヴィジョン コーポレイション Real-time simulation using position detection
US6173066B1 (en) 1996-05-21 2001-01-09 Cybernet Systems Corporation Pose determination and tracking by matching 3D objects to a 2D sensor
US5844241A (en) 1996-07-19 1998-12-01 City Of Hope System and method for determining internal radioactivity and absorbed dose estimates
US5989157A (en) 1996-08-06 1999-11-23 Walton; Charles A. Exercising system with electronic inertial game playing
EP0959444A4 (en) 1996-08-14 2005-12-07 Nurakhmed Nurislamovic Latypov Method for following and imaging a subject's three-dimensional position and orientation, method for presenting a virtual space to a subject, and systems for implementing said methods
JP3064928B2 (en) 1996-09-20 2000-07-12 日本電気株式会社 Subject extraction method
EP0849697B1 (en) 1996-12-20 2003-02-12 Hitachi Europe Limited A hand gesture recognition system and method
US5974175A (en) * 1997-01-22 1999-10-26 Fujitsu Limited Image processing apparatus and method for detecting a contour of an object from images of a motion picture and extracting the object therefrom
US6009210A (en) 1997-03-05 1999-12-28 Digital Equipment Corporation Hands-free interface to a virtual reality environment using head tracking
US6400368B1 (en) * 1997-03-20 2002-06-04 Avid Technology, Inc. System and method for constructing and using generalized skeletons for animation models
US6100896A (en) 1997-03-24 2000-08-08 Mitsubishi Electric Information Technology Center America, Inc. System for designing graphical multi-participant environments
US5877803A (en) 1997-04-07 1999-03-02 Tritech Mircoelectronics International, Ltd. 3-D image detector
US6215898B1 (en) 1997-04-15 2001-04-10 Interval Research Corporation Data processing system and method
JP3077745B2 (en) 1997-07-31 2000-08-14 日本電気株式会社 Data processing method and apparatus, information storage medium
US6188777B1 (en) 1997-08-01 2001-02-13 Interval Research Corporation Method and apparatus for personnel detection and tracking
US6720949B1 (en) 1997-08-22 2004-04-13 Timothy R. Pryor Man machine interfaces and applications
US6289112B1 (en) 1997-08-22 2001-09-11 International Business Machines Corporation System and method for determining block direction in fingerprint images
AUPO894497A0 (en) 1997-09-02 1997-09-25 Xenotech Research Pty Ltd Image processing method and apparatus
EP0905644A3 (en) 1997-09-26 2004-02-25 Matsushita Electric Industrial Co., Ltd. Hand gesture recognizing device
US6141463A (en) 1997-10-10 2000-10-31 Electric Planet Interactive Method and system for estimating jointed-figure configurations
US6130677A (en) 1997-10-15 2000-10-10 Electric Planet, Inc. Interactive computer vision system
WO1999019840A1 (en) 1997-10-15 1999-04-22 Electric Planet, Inc. A system and method for generating an animatable character
AU1099899A (en) 1997-10-15 1999-05-03 Electric Planet, Inc. Method and apparatus for performing a clean background subtraction
US6072494A (en) 1997-10-15 2000-06-06 Electric Planet, Inc. Method and apparatus for real-time gesture recognition
US6101289A (en) 1997-10-15 2000-08-08 Electric Planet, Inc. Method and apparatus for unencumbered capture of an object
US6181343B1 (en) 1997-12-23 2001-01-30 Philips Electronics North America Corp. System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs
EP1059970A2 (en) 1998-03-03 2000-12-20 Arena, Inc, System and method for tracking and assessing movement skills in multidimensional space
US6272231B1 (en) * 1998-11-06 2001-08-07 Eyematic Interfaces, Inc. Wavelet-based facial motion capture for avatar animation
BR9909611B1 (en) 1998-04-13 2012-08-07 Method and apparatus for detecting facial features in a sequence of image frames comprising an image of a face.
US6159100A (en) 1998-04-23 2000-12-12 Smith; Michael D. Virtual reality game
US6077201A (en) 1998-06-12 2000-06-20 Cheng; Chau-Yang Exercise bicycle
US6681031B2 (en) 1998-08-10 2004-01-20 Cybernet Systems Corporation Gesture-controlled interfaces for self-service machines and other applications
US6801637B2 (en) 1999-08-10 2004-10-05 Cybernet Systems Corporation Optical body tracker
US20010008561A1 (en) 1999-08-10 2001-07-19 Paul George V. Real-time object tracking system
US7121946B2 (en) 1998-08-10 2006-10-17 Cybernet Systems Corporation Real-time head tracking system for computer games and other applications
US7036094B1 (en) 1998-08-10 2006-04-25 Cybernet Systems Corporation Behavior recognition system
US6950534B2 (en) 1998-08-10 2005-09-27 Cybernet Systems Corporation Gesture-controlled interfaces for self-service machines and other applications
IL126284A (en) 1998-09-17 2002-12-01 Netmor Ltd System and method for three dimensional positioning and tracking
EP0991011B1 (en) 1998-09-28 2007-07-25 Matsushita Electric Industrial Co., Ltd. Method and device for segmenting hand gestures
AU1930700A (en) 1998-12-04 2000-06-26 Interval Research Corporation Background estimation and segmentation based on range and color
US6147678A (en) 1998-12-09 2000-11-14 Lucent Technologies Inc. Video hand image-three-dimensional computer interface with multiple degrees of freedom
WO2000036372A1 (en) 1998-12-16 2000-06-22 3Dv Systems, Ltd. Self gating photosurface
US6570555B1 (en) 1998-12-30 2003-05-27 Fuji Xerox Co., Ltd. Method and apparatus for embodied conversational characters with multimodal input/output in an interface device
US6363160B1 (en) 1999-01-22 2002-03-26 Intel Corporation Interface using pattern recognition and tracking
US7003134B1 (en) * 1999-03-08 2006-02-21 Vulcan Patents Llc Three dimensional object pose estimation which employs dense depth information
US6299308B1 (en) 1999-04-02 2001-10-09 Cybernet Systems Corporation Low-cost non-imaging eye tracker system for computer control
US6503195B1 (en) 1999-05-24 2003-01-07 University Of North Carolina At Chapel Hill Methods and systems for real-time structured light depth extraction and endoscope using real-time structured light depth extraction
US6476834B1 (en) 1999-05-28 2002-11-05 International Business Machines Corporation Dynamic creation of selectable items on surfaces
US6487304B1 (en) 1999-06-16 2002-11-26 Microsoft Corporation Multi-view approach to motion and stereo
US6873723B1 (en) 1999-06-30 2005-03-29 Intel Corporation Segmenting three-dimensional video images using stereo
US6738066B1 (en) 1999-07-30 2004-05-18 Electric Plant, Inc. System, method and article of manufacture for detecting collisions between video images generated by a camera and an object depicted on a display
US7113918B1 (en) 1999-08-01 2006-09-26 Electric Planet, Inc. Method for video enabled electronic commerce
US7050606B2 (en) 1999-08-10 2006-05-23 Cybernet Systems Corporation Tracking and gesture recognition system particularly suited to vehicular control applications
US6556199B1 (en) * 1999-08-11 2003-04-29 Advanced Research And Technology Institute Method and apparatus for fast voxelization of volumetric models
US6658136B1 (en) 1999-12-06 2003-12-02 Microsoft Corporation System and process for locating and tracking a person or object in a scene using a series of range images
JP4531897B2 (en) * 1999-12-27 2010-08-25 パナソニック株式会社 Person tracking device, person tracking method, and recording medium recording the program
US6980690B1 (en) 2000-01-20 2005-12-27 Canon Kabushiki Kaisha Image processing apparatus
US6674877B1 (en) * 2000-02-03 2004-01-06 Microsoft Corporation System and method for visually tracking occluded objects in real time
US6663491B2 (en) 2000-02-18 2003-12-16 Namco Ltd. Game apparatus, storage medium and computer program that adjust tempo of sound
US6633294B1 (en) 2000-03-09 2003-10-14 Seth Rosenthal Method and apparatus for using captured high density motion for animation
EP1152261A1 (en) 2000-04-28 2001-11-07 CSEM Centre Suisse d'Electronique et de Microtechnique SA Device and method for spatially resolved photodetection and demodulation of modulated electromagnetic waves
US6640202B1 (en) 2000-05-25 2003-10-28 International Business Machines Corporation Elastic sensor mesh system for 3-dimensional measurement, mapping and kinematics applications
US6731799B1 (en) 2000-06-01 2004-05-04 University Of Washington Object segmentation with background extraction and moving boundary techniques
US6788809B1 (en) 2000-06-30 2004-09-07 Intel Corporation System and method for gesture recognition in three dimensions using stereo imaging and color vision
US7375728B2 (en) * 2001-10-01 2008-05-20 University Of Minnesota Virtual mirror
US6760028B1 (en) * 2000-07-21 2004-07-06 Microsoft Corporation Methods and systems for hinting fonts
US7227526B2 (en) 2000-07-24 2007-06-05 Gesturetek, Inc. Video-based image control system
US6700586B1 (en) * 2000-08-23 2004-03-02 Nintendo Co., Ltd. Low cost graphics with stitching processing hardware support for skeletal animation
US7058204B2 (en) 2000-10-03 2006-06-06 Gesturetek, Inc. Multiple camera control system
US7039676B1 (en) 2000-10-31 2006-05-02 International Business Machines Corporation Using video image analysis to automatically transmit gestures over a network in a chat or instant messaging session
US6573912B1 (en) * 2000-11-07 2003-06-03 Zaxel Systems, Inc. Internet system for virtual telepresence
JP4011327B2 (en) * 2000-11-15 2007-11-21 株式会社レクサー・リサーチ Display object providing apparatus, display object providing method, and display object providing program
EP1371019A2 (en) * 2001-01-26 2003-12-17 Zaxel Systems, Inc. Real-time virtual viewpoint in simulated reality environment
US20040104935A1 (en) * 2001-01-26 2004-06-03 Todd Williamson Virtual reality immersion system
US6539931B2 (en) * 2001-04-16 2003-04-01 Koninklijke Philips Electronics N.V. Ball throwing assistant
US8035612B2 (en) 2002-05-28 2011-10-11 Intellectual Ventures Holding 67 Llc Self-contained interactive video display system
US7259747B2 (en) 2001-06-05 2007-08-21 Reactrix Systems, Inc. Interactive video display system
RU2215326C2 (en) * 2001-06-29 2003-10-27 Самсунг Электроникс Ко., Лтд. Image-based hierarchic presentation of motionless and animated three-dimensional object, method and device for using this presentation to visualize the object
JP3420221B2 (en) 2001-06-29 2003-06-23 株式会社コナミコンピュータエンタテインメント東京 GAME DEVICE AND PROGRAM
US7274800B2 (en) * 2001-07-18 2007-09-25 Intel Corporation Dynamic gesture recognition from stereo sequences
SG144688A1 (en) 2001-07-23 2008-08-28 Fujimi Inc Polishing composition and polishing method employing it
JP2003058907A (en) * 2001-08-09 2003-02-28 Univ Tokyo Method for generating pose and motion in tree structure link system
JP3656585B2 (en) * 2001-09-26 2005-06-08 松下電工株式会社 Non-contact transformer
US6937742B2 (en) 2001-09-28 2005-08-30 Bellsouth Intellectual Property Corporation Gesture activated home appliance
JP2003109015A (en) 2001-10-01 2003-04-11 Masanobu Yamamoto System for measuring body action
DE10149556A1 (en) * 2001-10-08 2003-04-24 Siemens Ag Two-dimensional image generation method for medical application, involves defining evaluation surface from three dimensional tomography and selecting surface from predefined data in computer accessible library
KR100450823B1 (en) 2001-11-27 2004-10-01 삼성전자주식회사 Node structure for representing 3-dimensional objects using depth image
CA2413058C (en) 2001-11-27 2012-01-17 Samsung Electronics Co., Ltd. Node structure for representing 3-dimensional objects using depth image
WO2003071410A2 (en) * 2002-02-15 2003-08-28 Canesta, Inc. Gesture recognition system using depth perceptive sensors
US20030169906A1 (en) * 2002-02-26 2003-09-11 Gokturk Salih Burak Method and apparatus for recognizing objects
US7203356B2 (en) 2002-04-11 2007-04-10 Canesta, Inc. Subject segmentation and tracking using 3D sensing technology for video compression in multimedia applications
EP1497160B2 (en) 2002-04-19 2010-07-21 IEE INTERNATIONAL ELECTRONICS & ENGINEERING S.A. Safety device for a vehicle
US7366645B2 (en) 2002-05-06 2008-04-29 Jezekiel Ben-Arie Method of recognition of human motion, vector sequences and speech
US7348963B2 (en) 2002-05-28 2008-03-25 Reactrix Systems, Inc. Interactive video display system
US7710391B2 (en) 2002-05-28 2010-05-04 Matthew Bell Processing an image utilizing a spatially varying pattern
US7170492B2 (en) 2002-05-28 2007-01-30 Reactrix Systems, Inc. Interactive video display system
US7489812B2 (en) 2002-06-07 2009-02-10 Dynamic Digital Depth Research Pty Ltd. Conversion and encoding techniques
AU2003280516A1 (en) * 2002-07-01 2004-01-19 The Regents Of The University Of California Digital processing of video images
US7646372B2 (en) 2003-09-15 2010-01-12 Sony Computer Entertainment Inc. Methods and systems for enabling direction detection when interfacing with a computer program
US9474968B2 (en) 2002-07-27 2016-10-25 Sony Interactive Entertainment America Llc Method and system for applying gearing effects to visual tracking
US7176915B1 (en) * 2002-08-09 2007-02-13 Avid Technology, Inc. Subdividing rotation in a character using quaternion interpolation for modeling and animation in three dimensions
EP1558015B1 (en) 2002-08-30 2009-10-07 Sony Corporation Image extraction device, image extraction method, image processing device, image processing method, and imaging device
JP4287375B2 (en) 2002-09-24 2009-07-01 健爾 西 Image display apparatus and projection optical system
US7576727B2 (en) * 2002-12-13 2009-08-18 Matthew Bell Interactive directed light/sound system
JP4235729B2 (en) 2003-02-03 2009-03-11 国立大学法人静岡大学 Distance image sensor
US7224830B2 (en) * 2003-02-04 2007-05-29 Intel Corporation Gesture detection from digital video images
US9177387B2 (en) 2003-02-11 2015-11-03 Sony Computer Entertainment Inc. Method and apparatus for real time motion capture
US7257237B1 (en) * 2003-03-07 2007-08-14 Sandia Corporation Real time markerless motion tracking using linked kinematic chains
US8072470B2 (en) 2003-05-29 2011-12-06 Sony Computer Entertainment Inc. System and method for providing a real-time three-dimensional interactive environment
US7372977B2 (en) * 2003-05-29 2008-05-13 Honda Motor Co., Ltd. Visual tracking using depth data
US7620202B2 (en) * 2003-06-12 2009-11-17 Honda Motor Co., Ltd. Target orientation estimation using depth sensing
US7874917B2 (en) 2003-09-15 2011-01-25 Sony Computer Entertainment Inc. Methods and systems for enabling depth and direction detection when interfacing with a computer program
US7536032B2 (en) 2003-10-24 2009-05-19 Reactrix Systems, Inc. Method and system for processing captured image information in an interactive video display system
US20050215319A1 (en) * 2004-03-23 2005-09-29 Harmonix Music Systems, Inc. Method and apparatus for controlling a three-dimensional character in a three-dimensional gaming environment
CN100573548C (en) 2004-04-15 2009-12-23 格斯图尔泰克股份有限公司 The method and apparatus of tracking bimanual movements
US7308112B2 (en) * 2004-05-14 2007-12-11 Honda Motor Co., Ltd. Sign based human-machine interaction
US8059153B1 (en) 2004-06-21 2011-11-15 Wyse Technology Inc. Three-dimensional object tracking using distributed thin-client cameras
KR101183000B1 (en) * 2004-07-30 2012-09-18 익스트림 리얼리티 엘티디. A system and method for 3D space-dimension based image processing
US7704135B2 (en) 2004-08-23 2010-04-27 Harrison Jr Shelton E Integrated game system, method, and device
US20130063477A1 (en) 2004-12-06 2013-03-14 James Richardson Systems and methods for using a movable object to control a computer
KR20060070280A (en) 2004-12-20 2006-06-23 한국전자통신연구원 Apparatus and its method of user interface using hand gesture recognition
JP2008537190A (en) 2005-01-07 2008-09-11 ジェスチャー テック,インコーポレイテッド Generation of three-dimensional image of object by irradiating with infrared pattern
EP1849123A2 (en) 2005-01-07 2007-10-31 GestureTek, Inc. Optical flow based tilt sensor
EP3693889A3 (en) 2005-01-07 2020-10-28 QUALCOMM Incorporated Detecting and tracking objects in images
US20060170769A1 (en) * 2005-01-31 2006-08-03 Jianpeng Zhou Human and object recognition in digital video
US7646902B2 (en) * 2005-02-08 2010-01-12 Regents Of The University Of Michigan Computerized detection of breast cancer on digital tomosynthesis mammograms
JP5631535B2 (en) 2005-02-08 2014-11-26 オブロング・インダストリーズ・インコーポレーテッド System and method for a gesture-based control system
EP1851727A4 (en) 2005-02-23 2008-12-03 Craig Summers Automatic scene modeling for the 3d camera and 3d video
US7317836B2 (en) * 2005-03-17 2008-01-08 Honda Motor Co., Ltd. Pose estimation based on critical point analysis
KR101430761B1 (en) 2005-05-17 2014-08-19 퀄컴 인코포레이티드 Orientation-sensitive signal output
US20090041297A1 (en) * 2005-05-31 2009-02-12 Objectvideo, Inc. Human detection and tracking for security applications
EP1752748B1 (en) 2005-08-12 2008-10-29 MESA Imaging AG Highly sensitive, fast pixel for use in an image sensor
US20080026838A1 (en) 2005-08-22 2008-01-31 Dunstan James E Multi-player non-role-playing virtual world games: method for two-way interaction between participants and multi-player virtual world games
JP4653599B2 (en) 2005-08-29 2011-03-16 アロカ株式会社 Ultrasonic diagnostic equipment
US8382485B2 (en) * 2005-09-29 2013-02-26 The General Hospital Corporation Methods and apparatus for providing realistic medical training
US7728839B2 (en) * 2005-10-28 2010-06-01 Honda Motor Co., Ltd. Discriminative motion modeling for human motion tracking
US7450736B2 (en) 2005-10-28 2008-11-11 Honda Motor Co., Ltd. Monocular tracking of 3D human motion with a coordinated mixture of factor analyzers
US8094928B2 (en) * 2005-11-14 2012-01-10 Microsoft Corporation Stereo video for gaming
KR100817298B1 (en) 2005-12-08 2008-03-27 한국전자통신연구원 Method for detecting and tracking both hands
JP5025950B2 (en) * 2005-12-12 2012-09-12 任天堂株式会社 Information processing program, information processing apparatus, information processing system, and information processing method
EP1982306A1 (en) 2006-02-07 2008-10-22 France Télécom Method of tracking the position of the head in real time in a video image stream
JP5174684B2 (en) * 2006-03-14 2013-04-03 プライムセンス リミテッド 3D detection using speckle patterns
CN101438340B (en) 2006-05-04 2011-08-10 索尼电脑娱乐公司 System, method, and apparatus for three-dimensional input control
EP2016562A4 (en) 2006-05-07 2010-01-06 Sony Computer Entertainment Inc Method for providing affective characteristics to computer generated avatar during gameplay
US8467570B2 (en) * 2006-06-14 2013-06-18 Honeywell International Inc. Tracking system with fused motion and object detection
US8086971B2 (en) * 2006-06-28 2011-12-27 Nokia Corporation Apparatus, methods and computer program products providing finger-based and hand-based gesture commands for portable electronic device applications
US8284202B2 (en) * 2006-06-30 2012-10-09 Two Pic Mc Llc Methods and apparatus for capturing and rendering dynamic surface deformations in human motion
JP4409545B2 (en) 2006-07-06 2010-02-03 株式会社ソニー・コンピュータエンタテインメント Three-dimensional position specifying device and method, depth position specifying device
JP4707034B2 (en) 2006-07-07 2011-06-22 株式会社ソニー・コンピュータエンタテインメント Image processing method and input interface device
US7701439B2 (en) 2006-07-13 2010-04-20 Northrop Grumman Corporation Gesture recognition simulation system and method
DE102006048166A1 (en) * 2006-08-02 2008-02-07 Daimler Ag Method for observing a person in an industrial environment
CN100541540C (en) 2006-09-14 2009-09-16 浙江大学 Video human three-dimensional motion restoration method based on silhouette and endpoint node
US8131011B2 (en) * 2006-09-25 2012-03-06 University Of Southern California Human detection and tracking system
JP5395323B2 (en) 2006-09-29 2014-01-22 ブレインビジョン株式会社 Solid-state image sensor
US20100278391A1 (en) 2006-10-12 2010-11-04 Yung-Tai Hsu Apparatus for behavior analysis and method thereof
US8023726B2 (en) * 2006-11-10 2011-09-20 University Of Maryland Method and system for markerless motion capture using multiple cameras
US7844087B2 (en) * 2006-12-19 2010-11-30 Carestream Health, Inc. Method for segmentation of lesions
US8351646B2 (en) * 2006-12-21 2013-01-08 Honda Motor Co., Ltd. Human pose estimation and tracking using label assignment
US7412077B2 (en) 2006-12-29 2008-08-12 Motorola, Inc. Apparatus and methods for head pose estimation and head gesture detection
AU2008222933A1 (en) * 2007-03-02 2008-09-12 Organic Motion System and method for tracking three dimensional objects
US7729530B2 (en) 2007-03-03 2010-06-01 Sergey Antonov Method and apparatus for 3-D data input to a personal computer with a multimedia oriented operating system
US20080252596A1 (en) 2007-04-10 2008-10-16 Matthew Bell Display Using a Three-Dimensional vision System
US7965866B2 (en) * 2007-07-03 2011-06-21 Shoppertrak Rct Corporation System and process for detecting, tracking and counting human objects of interest
US7852262B2 (en) 2007-08-16 2010-12-14 Cybernet Systems Corporation Wireless mobile indoor/outdoor tracking system
US8295543B2 (en) 2007-08-31 2012-10-23 Lockheed Martin Corporation Device and method for detecting targets in images based on user-defined classifiers
US7806589B2 (en) 2007-09-26 2010-10-05 University Of Pittsburgh Bi-plane X-ray imaging system
US7970176B2 (en) * 2007-10-02 2011-06-28 Omek Interactive, Inc. Method and system for gesture classification
US7876947B2 (en) * 2007-10-10 2011-01-25 Siemens Medical Solutions Usa, Inc. System and method for detecting tagged material using alpha matting
US9292092B2 (en) 2007-10-30 2016-03-22 Hewlett-Packard Development Company, L.P. Interactive display system with collaborative gesture detection
US8419545B2 (en) * 2007-11-28 2013-04-16 Ailive, Inc. Method and system for controlling movements of objects in a videogame
US20090221368A1 (en) * 2007-11-28 2009-09-03 Ailive Inc., Method and system for creating a shared game space for a networked game
GB2455316B (en) * 2007-12-04 2012-08-15 Sony Corp Image processing apparatus and method
US7925081B2 (en) * 2007-12-12 2011-04-12 Fuji Xerox Co., Ltd. Systems and methods for human body pose estimation
US9165199B2 (en) 2007-12-21 2015-10-20 Honda Motor Co., Ltd. Controlled human pose estimation from depth image streams
KR100939294B1 (en) 2007-12-26 2010-01-29 주식회사 케이티 Method and apparatus for tracking human body in 3D space
US8166421B2 (en) * 2008-01-14 2012-04-24 Primesense Ltd. Three-dimensional user interface
KR101335346B1 (en) * 2008-02-27 2013-12-05 소니 컴퓨터 엔터테인먼트 유럽 리미티드 Methods for capturing depth data of a scene and applying computer actions
US8259163B2 (en) * 2008-03-07 2012-09-04 Intellectual Ventures Holding 67 Llc Display with built in 3D sensing
JP4582174B2 (en) * 2008-03-28 2010-11-17 ソニー株式会社 Tracking processing device, tracking processing method, and program
KR101494344B1 (en) * 2008-04-25 2015-02-17 삼성전자주식회사 method and system for motion control in humanoid robot
US8781197B2 (en) * 2008-04-28 2014-07-15 Cornell University Tool for accurate quantification in molecular MRI
US8971565B2 (en) 2008-05-29 2015-03-03 Hie-D Technologies, Llc Human interface electronic device
US8456517B2 (en) * 2008-07-09 2013-06-04 Primesense Ltd. Integrated processor for 3D mapping
EP2327061A4 (en) * 2008-08-15 2016-11-16 Univ Brown Method and apparatus for estimating body shape
CN201254344Y (en) 2008-08-20 2009-06-10 中国农业科学院草原研究所 Plant specimens and seed storage
US8385688B2 (en) * 2008-08-27 2013-02-26 International Business Machines Corporation System and method for automatic recognition and labeling of anatomical structures and vessels in medical imaging scans
US8577084B2 (en) * 2009-01-30 2013-11-05 Microsoft Corporation Visual target tracking
WO2010103482A2 (en) * 2009-03-13 2010-09-16 Primesense Ltd. Enhanced 3d interfacing for remote devices
US8503720B2 (en) 2009-05-01 2013-08-06 Microsoft Corporation Human body pose estimation
US8379101B2 (en) 2009-05-29 2013-02-19 Microsoft Corporation Environment and/or target segmentation
US9182814B2 (en) 2009-05-29 2015-11-10 Microsoft Technology Licensing, Llc Systems and methods for estimating a non-visible or occluded body part
US8320619B2 (en) 2009-05-29 2012-11-27 Microsoft Corporation Systems and methods for tracking a model
US8744121B2 (en) 2009-05-29 2014-06-03 Microsoft Corporation Device for identifying and tracking multiple humans over time
US8175335B2 (en) * 2009-06-17 2012-05-08 Sony Corporation Content adaptive detection of images with stand-out object
US8565479B2 (en) * 2009-08-13 2013-10-22 Primesense Ltd. Extraction of skeletons from 3D maps
KR101619076B1 (en) * 2009-08-25 2016-05-10 삼성전자 주식회사 Method of detecting and tracking moving object for mobile platform
US7961910B2 (en) * 2009-10-07 2011-06-14 Microsoft Corporation Systems and methods for tracking a model
US8867820B2 (en) * 2009-10-07 2014-10-21 Microsoft Corporation Systems and methods for removing a background of an image
US20130208900A1 (en) 2010-10-13 2013-08-15 Microsoft Corporation Depth camera with integrated three-dimensional audio
US20130208926A1 (en) 2010-10-13 2013-08-15 Microsoft Corporation Surround sound simulation with virtual skeleton modeling
US8761437B2 (en) 2011-02-18 2014-06-24 Microsoft Corporation Motion recognition
US9171200B2 (en) 2011-03-04 2015-10-27 Hewlett-Packard Development Company, L.P. Gestural interaction identification
US9052746B2 (en) 2013-02-15 2015-06-09 Microsoft Technology Licensing, Llc User center-of-mass and mass distribution extraction using depth images
US9135516B2 (en) 2013-03-08 2015-09-15 Microsoft Technology Licensing, Llc User body angle, curvature and average extremity positions extraction using depth images
US9159140B2 (en) 2013-03-14 2015-10-13 Microsoft Technology Licensing, Llc Signal analysis for repetition detection and analysis
US9142034B2 (en) 2013-03-14 2015-09-22 Microsoft Technology Licensing, Llc Center of mass state vector for analyzing user motion in 3D images

Patent Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020022518A1 (en) * 2000-08-11 2002-02-21 Konami Corporation Method for controlling movement of viewing point of simulated camera in 3D video game, and 3D video game machine
US7821531B2 (en) * 2002-12-18 2010-10-26 National Institute Of Advanced Industrial Science And Technology Interface system
US20040119716A1 (en) * 2002-12-20 2004-06-24 Chang Joon Park Apparatus and method for high-speed marker-free motion capture
US7593552B2 (en) * 2003-03-31 2009-09-22 Honda Motor Co., Ltd. Gesture recognition apparatus, gesture recognition method, and gesture recognition program
US20050147304A1 (en) * 2003-12-05 2005-07-07 Toshinori Nagahashi Head-top detecting method, head-top detecting system and a head-top detecting program for a human face
US20100034457A1 (en) * 2006-05-11 2010-02-11 Tamir Berliner Modeling of humanoid forms from depth maps
US20100208035A1 (en) * 2007-04-20 2010-08-19 Softkinetic S.A. Volume recognition method and system
US20090175540A1 (en) * 2007-12-21 2009-07-09 Honda Motor Co., Ltd. Controlled human pose estimation from depth image streams
US8542910B2 (en) * 2009-10-07 2013-09-24 Microsoft Corporation Human tracking system
US8564534B2 (en) * 2009-10-07 2013-10-22 Microsoft Corporation Human tracking system
US20140044309A1 (en) * 2009-10-07 2014-02-13 Microsoft Corporation Human tracking system
US8963829B2 (en) * 2009-10-07 2015-02-24 Microsoft Corporation Methods and systems for determining and tracking extremities of a target
US9659377B2 (en) * 2009-10-07 2017-05-23 Microsoft Technology Licensing, Llc Methods and systems for determining and tracking extremities of a target

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11295133B2 (en) 2019-08-28 2022-04-05 Industrial Technology Research Institute Interaction display method and interaction display system

Also Published As

Publication number Publication date
CN102665838A (en) 2012-09-12
US20150098619A1 (en) 2015-04-09
WO2011059857A2 (en) 2011-05-19
HK1173690A1 (en) 2013-05-24
CN102665838B (en) 2014-11-12
US20170287139A1 (en) 2017-10-05
WO2011059857A3 (en) 2011-10-27
US8963829B2 (en) 2015-02-24
US20110080475A1 (en) 2011-04-07
US9659377B2 (en) 2017-05-23

Similar Documents

Publication Publication Date Title
US10048747B2 (en) Methods and systems for determining and tracking extremities of a target
US9821226B2 (en) Human tracking system
US9582717B2 (en) Systems and methods for tracking a model
US8803889B2 (en) Systems and methods for applying animations or motions to a character
US8320619B2 (en) Systems and methods for tracking a model

Legal Events

Date Code Title Description
AS Assignment

Owner name: MICROSOFT CORPORATION, WASHINGTON

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:LEE, JOHNNY;LEYVAND, TOMMER;STACHNIAK, SZYMON PIOTR;AND OTHERS;SIGNING DATES FROM 20091030 TO 20100720;REEL/FRAME:044612/0881

Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC, WASHINGTON

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:MICROSOFT CORPORATION;REEL/FRAME:044612/0913

Effective date: 20141014

STCF Information on status: patent grant

Free format text: PATENTED CASE

MAFP Maintenance fee payment

Free format text: PAYMENT OF MAINTENANCE FEE, 4TH YEAR, LARGE ENTITY (ORIGINAL EVENT CODE: M1551); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY

Year of fee payment: 4