UA53747U - Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода - Google Patents

Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода

Info

Publication number
UA53747U
UA53747U UAU201009696U UAU201009696U UA53747U UA 53747 U UA53747 U UA 53747U UA U201009696 U UAU201009696 U UA U201009696U UA U201009696 U UAU201009696 U UA U201009696U UA 53747 U UA53747 U UA 53747U
Authority
UA
Ukraine
Prior art keywords
help
internet
games
terminals
mobile communication
Prior art date
Application number
UAU201009696U
Other languages
English (en)
Ukrainian (uk)
Inventor
Олег Леонидович Савчук
Original Assignee
Олег Леонидович Савчук
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Олег Леонидович Савчук filed Critical Олег Леонидович Савчук
Priority to UAU201009696U priority Critical patent/UA53747U/ru
Publication of UA53747U publication Critical patent/UA53747U/ru
Priority to PCT/UA2010/000076 priority patent/WO2012018315A1/ru
Priority to US13/824,881 priority patent/US20140087870A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Information Transfer Between Computers (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

Способ построения социальных игр с помощью мобильной связи осуществляется с помощью передачи текстовых, графических, аудио, видео- или в виде программного кода объявлений через отправку SMS, MMS, голосовых, тональных и USSD сообщений с мобильного телефона абонента – податчика объявлений, и дальнейшим размещением информации на Интернет-сервере с возможностью воспроизведения на Интернет-сайте. Данные, полученные с помощью двустороннего обмена информацией через SMS, MMS, голосовые, тональные и USSD, Интернет-сообщение вместе с данными о географическом положении игроков собираются, сохраняются, анализируются, обрабатываются на специальном сервере с помощью соответ�
UAU201009696U 2010-08-03 2010-08-03 Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода UA53747U (ru)

Priority Applications (3)

Application Number Priority Date Filing Date Title
UAU201009696U UA53747U (ru) 2010-08-03 2010-08-03 Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода
PCT/UA2010/000076 WO2012018315A1 (ru) 2010-08-03 2010-10-18 Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом суммирующего коллективного подхода
US13/824,881 US20140087870A1 (en) 2010-08-03 2010-10-18 Method for constructing geosocial games with the aid of participant terminals, the internet and mobile communication taking into consideration a cumulative collective approach

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
UAU201009696U UA53747U (ru) 2010-08-03 2010-08-03 Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода

Publications (1)

Publication Number Publication Date
UA53747U true UA53747U (ru) 2010-10-11

Family

ID=45559694

Family Applications (1)

Application Number Title Priority Date Filing Date
UAU201009696U UA53747U (ru) 2010-08-03 2010-08-03 Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода

Country Status (3)

Country Link
US (1) US20140087870A1 (ru)
UA (1) UA53747U (ru)
WO (1) WO2012018315A1 (ru)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2704115A2 (en) 2012-09-04 2014-03-05 Volodymyr Kolomiiets System for implementing commercial electronic games and method of their development

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070082738A1 (en) * 2005-10-06 2007-04-12 Game Driven Corporation Self-organizing turn base games and social activities on a computer network
RU2314853C1 (ru) * 2006-04-07 2008-01-20 Константин Владимирович Утолин Способ создания и проведения сетевой многопользовательской компьютерной игры
KR100861649B1 (ko) * 2007-01-17 2008-10-02 엔에이치엔(주) 온라인 게임 방법 및 시스템
WO2008115858A1 (en) * 2007-03-16 2008-09-25 Poplio, Inc. Location-based multiplayer gaming platform
UA49124U (ru) 2008-04-11 2010-04-26 Олег Леонидович Савчук Способ построения социальных игр с помощью мобильной связи

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2704115A2 (en) 2012-09-04 2014-03-05 Volodymyr Kolomiiets System for implementing commercial electronic games and method of their development

Also Published As

Publication number Publication date
WO2012018315A1 (ru) 2012-02-09
US20140087870A1 (en) 2014-03-27

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