UA53747U - Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода - Google Patents
Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного ходаInfo
- Publication number
- UA53747U UA53747U UAU201009696U UAU201009696U UA53747U UA 53747 U UA53747 U UA 53747U UA U201009696 U UAU201009696 U UA U201009696U UA U201009696 U UAU201009696 U UA U201009696U UA 53747 U UA53747 U UA 53747U
- Authority
- UA
- Ukraine
- Prior art keywords
- help
- internet
- games
- terminals
- mobile communication
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Computer Networks & Wireless Communication (AREA)
- Information Transfer Between Computers (AREA)
- Mobile Radio Communication Systems (AREA)
Abstract
Способ построения социальных игр с помощью мобильной связи осуществляется с помощью передачи текстовых, графических, аудио, видео- или в виде программного кода объявлений через отправку SMS, MMS, голосовых, тональных и USSD сообщений с мобильного телефона абонента – податчика объявлений, и дальнейшим размещением информации на Интернет-сервере с возможностью воспроизведения на Интернет-сайте. Данные, полученные с помощью двустороннего обмена информацией через SMS, MMS, голосовые, тональные и USSD, Интернет-сообщение вместе с данными о географическом положении игроков собираются, сохраняются, анализируются, обрабатываются на специальном сервере с помощью соответ�
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
UAU201009696U UA53747U (ru) | 2010-08-03 | 2010-08-03 | Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода |
PCT/UA2010/000076 WO2012018315A1 (ru) | 2010-08-03 | 2010-10-18 | Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом суммирующего коллективного подхода |
US13/824,881 US20140087870A1 (en) | 2010-08-03 | 2010-10-18 | Method for constructing geosocial games with the aid of participant terminals, the internet and mobile communication taking into consideration a cumulative collective approach |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
UAU201009696U UA53747U (ru) | 2010-08-03 | 2010-08-03 | Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода |
Publications (1)
Publication Number | Publication Date |
---|---|
UA53747U true UA53747U (ru) | 2010-10-11 |
Family
ID=45559694
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
UAU201009696U UA53747U (ru) | 2010-08-03 | 2010-08-03 | Способ построения геосоциальных игр с помощью терминалов участников, интернета и мобильной связи, с учетом результирующего коллективного хода |
Country Status (3)
Country | Link |
---|---|
US (1) | US20140087870A1 (ru) |
UA (1) | UA53747U (ru) |
WO (1) | WO2012018315A1 (ru) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2704115A2 (en) | 2012-09-04 | 2014-03-05 | Volodymyr Kolomiiets | System for implementing commercial electronic games and method of their development |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070082738A1 (en) * | 2005-10-06 | 2007-04-12 | Game Driven Corporation | Self-organizing turn base games and social activities on a computer network |
RU2314853C1 (ru) * | 2006-04-07 | 2008-01-20 | Константин Владимирович Утолин | Способ создания и проведения сетевой многопользовательской компьютерной игры |
KR100861649B1 (ko) * | 2007-01-17 | 2008-10-02 | 엔에이치엔(주) | 온라인 게임 방법 및 시스템 |
WO2008115858A1 (en) * | 2007-03-16 | 2008-09-25 | Poplio, Inc. | Location-based multiplayer gaming platform |
UA49124U (ru) | 2008-04-11 | 2010-04-26 | Олег Леонидович Савчук | Способ построения социальных игр с помощью мобильной связи |
-
2010
- 2010-08-03 UA UAU201009696U patent/UA53747U/ru unknown
- 2010-10-18 WO PCT/UA2010/000076 patent/WO2012018315A1/ru active Application Filing
- 2010-10-18 US US13/824,881 patent/US20140087870A1/en not_active Abandoned
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2704115A2 (en) | 2012-09-04 | 2014-03-05 | Volodymyr Kolomiiets | System for implementing commercial electronic games and method of their development |
Also Published As
Publication number | Publication date |
---|---|
WO2012018315A1 (ru) | 2012-02-09 |
US20140087870A1 (en) | 2014-03-27 |
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