TWM613788U - Card game device - Google Patents
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- TWM613788U TWM613788U TW110203669U TW110203669U TWM613788U TW M613788 U TWM613788 U TW M613788U TW 110203669 U TW110203669 U TW 110203669U TW 110203669 U TW110203669 U TW 110203669U TW M613788 U TWM613788 U TW M613788U
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Abstract
本創作提供一種紙牌遊戲裝置,可以提供遊戲娛樂及數字在一百以內加減的心算訓練,其包含正面設置有數字的複數張目標紙牌單元,以及正面設置有圖案的複數張功能紙牌單元,且此圖案為算術符號與數字的組合或者具對應運算功能的文字說明。在遊戲開始時,各使用者分別持有至少一張目標紙牌單元以及複數張功能紙牌單元,第一位使用者打出一張功能紙牌單元,並根據功能紙牌單元對起始數字進行運算後產生一總分值,並且各使用者輪流打出功能紙牌單元並同樣對當前總分值進行運算,當最後一回合結束時比對出與總分值最接近的使用者的目標紙牌單元。This creation provides a card game device that can provide game entertainment and mental arithmetic training for adding and subtracting numbers within one hundred. It includes multiple target card units with numbers on the front and multiple functional card units with patterns on the front. The pattern is a combination of arithmetic symbols and numbers, or a text description with corresponding arithmetic functions. At the beginning of the game, each user holds at least one target card unit and a plurality of functional card units. The first user plays a functional card unit and calculates the starting number according to the functional card unit to generate a The total score, and each user takes turns to play the functional card unit and also calculates the current total score. When the last round ends, the target card unit of the user closest to the total score is compared.
Description
本創作涉及一種紙牌遊戲裝置,且特別涉及一種具有遊戲娛樂及心算訓練等功能的紙牌遊戲裝置。The creation relates to a card game device, and particularly to a card game device with functions such as game entertainment and mental arithmetic training.
紙牌遊戲為一種桌上遊戲,由於其攜帶方便、玩法多樣而成為日常生活中常見之休閒娛樂用具之一,紙牌遊戲通常由複數張紙牌組成,以供參與者輪流抽取紙牌,並讓參與者根據規則以及手中的紙牌進行遊戲,進而達到娛樂之目的。Card game is a kind of table game. It has become one of the common leisure and entertainment appliances in daily life due to its convenient portability and diverse playing methods. Card games usually consist of multiple cards for participants to draw cards in turn. The rules and the cards in the hand are played to achieve the purpose of entertainment.
然而,傳統的紙牌遊戲,例如撲克牌,僅為休閒時用來打發時間的趣味用品,使得遊戲的變化性與趣味效果受到限制,造成遊戲結束後並無法達到學習的效果,欠缺特殊之變化。However, traditional card games, such as poker cards, are only fun items used to pass the time in leisure, which limits the variability and fun effects of the game, resulting in the lack of special changes after the game is over and unable to achieve the effect of learning.
為了解決上述先前技術中存在的問題,本創作提供一種具有心算訓練功能的紙牌遊戲裝置,使得心算訓練變得有趣,其規則簡單、容易上手,並且可以依參與者的數量或程度而變化玩法。In order to solve the above-mentioned problems in the prior art, this creation provides a card game device with mental arithmetic training function, which makes mental arithmetic training interesting. Its rules are simple and easy to learn, and the gameplay can be changed according to the number or degree of participants.
基於上述目的,本創作提供一種紙牌遊戲裝置,包含複數個目標紙牌單元及複數個功能紙牌單元。其中,複數個目標紙牌單元係為具有相對正面及背面的紙牌,在目標紙牌單元的正面設置有代表一數值的第一圖案,並且複數個使用者分別持有至少一張目標紙牌單元。並且,複數個功能紙牌單元係為具有相對正面及背面的紙牌,且功能紙牌單元進一步包含複數個第一功能紙牌單元及複數個第二功能紙牌單元,在第一功能紙牌單元的正面設置有算術符號與數字結合的第二圖案,且在第二功能紙牌單元的正面設置有具對應運算功能的文字說明的第二圖案,並且複數個使用者分別持有隨機的包含第一功能紙牌單元及第二功能紙牌單元的複數個功能紙牌單元。其中,在遊戲進行中時,複數個使用者選擇性地將第一功能紙牌單元或第二功能紙牌單元設置於展示區,當複數個使用者所持有的複數個功能紙牌單元剩餘特定數量時,依據展示區上的第一功能紙牌單元及第二功能紙牌單元累計展示區上的總分值,並比對出與總分值最接近的使用者的目標紙牌單元。Based on the above objective, this creation provides a card game device, which includes a plurality of target card units and a plurality of functional card units. Wherein, the plurality of target card units are cards with opposite front and back sides, a first pattern representing a value is arranged on the front of the target card unit, and the plurality of users respectively hold at least one target card unit. In addition, the plurality of functional card units are cards with opposite front and back sides, and the functional card unit further includes a plurality of first functional card units and a plurality of second functional card units. Arithmetic is provided on the front of the first functional card unit. The second pattern is a combination of symbols and numbers, and a second pattern with a text description corresponding to the calculation function is arranged on the front of the second function card unit, and a plurality of users respectively hold a random card unit containing the first function and the second function card unit. A plurality of functional card units of the two-function card unit. Among them, when the game is in progress, a plurality of users selectively set the first function card unit or the second function card unit in the display area, when a certain number of the plurality of function card units held by the plurality of users remain , According to the first function card unit and the second function card unit on the display area, the total score value on the display area is accumulated, and the target card unit of the user closest to the total score value is compared.
較佳地,目標紙牌單元進一步包含第一目標紙牌單元,且第一目標紙牌單元上的代表數值的第一圖案為介於10至99之間的數字,並且複數個使用者分別持有一張第一目標紙牌單元。Preferably, the target card unit further includes a first target card unit, and the first pattern representing a numerical value on the first target card unit is a number between 10 and 99, and a plurality of users each hold one The first target card unit.
較佳地,目標紙牌單元進一步包含第二目標紙牌單元,且第二目標紙牌單元上的代表數值的第一圖案為介於1至9之間的數字,並且複數個使用者分別持有兩張第二目標紙牌單元。Preferably, the target card unit further includes a second target card unit, and the first pattern representing a numerical value on the second target card unit is a number between 1 and 9, and a plurality of users respectively hold two The second target card unit.
較佳地,第一功能紙牌單元上的第二圖案中的算術符號為加號或減號,並且第一功能紙牌單元上的第二圖案中的數字係介於1至99之間。Preferably, the arithmetic symbol in the second pattern on the first function card unit is a plus sign or a minus sign, and the number in the second pattern on the first function card unit is between 1 and 99.
較佳地,正面具有相同的第一圖案的目標紙牌單元係成對設置。Preferably, the target card units with the same first pattern on the front side are arranged in pairs.
較佳地,目標紙牌單元及功能紙牌單元的正面設置有裝飾圖案。Preferably, a decorative pattern is provided on the front of the target card unit and the functional card unit.
較佳地,目標紙牌單元的背面具有相同的顏色或圖案,並且功能紙牌單元的背面具有相同的顏色或圖案。Preferably, the back of the target card unit has the same color or pattern, and the back of the functional card unit has the same color or pattern.
綜上所述,本創作提供一種紙牌遊戲裝置,其規則簡單、容易上手且玩法多樣,不但可以根據參與者的心算能力選擇使用具有較低遊戲難度的第一目標紙牌單元或者具有較高遊戲難度的第二目標紙牌單元,更可以透過添加或移除部分的功能紙牌單元以調整遊戲的難度。In summary, this creation provides a card game device with simple rules, easy to use and diverse playing methods. It can not only choose to use the first target card unit with lower game difficulty or with higher game difficulty according to the mental arithmetic ability of participants The second target card unit of, you can also adjust the difficulty of the game by adding or removing some functional card units.
在下文中將結合附圖對本創作進行進一步的詳細說明。這些附圖均為簡化的示意圖,僅以示意方式說明本創作的基本結構,因此並不作為對本創作的限定。In the following, the creation will be further described in detail with reference to the drawings. These drawings are simplified schematic diagrams, which only illustrate the basic structure of the creation in a schematic manner, and therefore are not intended to limit the creation.
請參閱第1圖及第2圖,第1圖為根據本創作一實施例的紙牌遊戲裝置的遊玩示意圖,以及第2圖為根據本創作一實施例的紙牌遊戲裝置的示意圖。Please refer to Figures 1 and 2. Figure 1 is a schematic diagram of a card game device according to an embodiment of the creation, and Figure 2 is a schematic diagram of a card game device according to an embodiment of the creation.
如第1圖及第2圖所繪示,本創作之紙牌遊戲裝置包含複數張目標紙牌單元1及複數張功能紙牌單元2。其中,複數張目標紙牌單元1為具有相對正面及背面的紙牌,且在目標紙牌單元1的正面設置有代表一數值的第一圖案100,並且複數個使用者分別持有至少一張目標紙牌單元1。並且,複數張功能紙牌單元2同樣為具有相對正面及背面的紙牌,且功能紙牌單元2進一步包含複數張第一功能紙牌單元21及複數張第二功能紙牌單元22。其中,在第一功能紙牌單元21的正面設置有算術符號與數字結合的算術圖案201,且在第二功能紙牌單元22的正面設置有具對應運算功能的文字說明的文字圖案202,並且複數個使用者分別持有隨機的包含第一功能紙牌單元21及第二功能紙牌單元22的複數張功能紙牌單元2。As shown in Figures 1 and 2, the card game device of this creation includes a plurality of
在第一實施例中,目標紙牌單元1包含第一目標紙牌單元11,第一目標紙牌單元11上設置有第一圖案100,且此第一圖案100為二位數的整數,並且,正面設置有相同第一圖案100的第一目標紙牌單元11為成對設置。具體來說,複數張第一目標紙牌單元11中包含正面分別設置有25、38、46、63、79及87的紙牌各兩張,共十二張,但本創作不限定於此。在其他實施例中,第一目標紙牌單元11正面所設置的數字可以介於10至99之間。In the first embodiment, the
進一步地,第一功能紙牌單元21上設置有算術圖案201,且此算術圖案201為加號或減號與數字的組合。並且,第二目標紙牌單元12上設置有文字圖案202,且此文字圖案202為具對應運算功能的文字說明。具體來說,在本實施例中,複數張第一功能紙牌單元21中包含正面分別設置有+1、-1、+2、-2、+3、-3、+4、-4、+5、-5、+6、-6、+18、-18、+19、-19、+28、-28、+29及-29的紙牌各一張,共二十張。並且,複數張第一功能紙牌單元21進一步包含正面分別設置有+7、-7、+8、-8、+9、-9、+10及-10的紙牌各三張,共二十四張,也就是說,第一功能紙牌單元21總共包含四十四張紙牌,但本創作不限定於此。在其他實施例中,第一功能紙牌單元21正面所設置的算術圖案201可以為加號或減號與介於1~99之間的數字之組合。也就是說,使用者可以根據需求設置第一功能紙牌單元21正面所設置的算術圖案201,且算術圖案201可以為介於+1至+99之間以及-1至-99之間的加號或減號與數字之組合。此外,複數張第二功能紙牌單元22中包含正面分別設置有「100減當前總分值」及「個位數與十位數顛倒」的兩種文字說明的紙牌各兩張,以及正面分別設置有「個位數加十位數」及「保留十位數」的兩種文字說明的紙牌各一張,也就是說,第二功能紙牌單元22總共包含六張紙牌。此外,參與者在遊戲開始時將第一功能紙牌單元21及第二功能紙牌單元22混合並進行洗牌,並且依照規則隨機發放,使各參與者持有隨機的包含第一功能紙牌單元21及第二功能紙牌單元22的複數張功能紙牌單元2。Further, the first
值得一提的是,可以根據參與者的心算程度,選擇添加或者移除一部分的第一功能紙牌單元21以進行遊戲,例如可以將設置有+18、-18、+19、-19、+28、-28、+29及-29的八張紙牌移除,使得遊戲難度下降,對心算程度不佳的參與者較為友善。It is worth mentioning that, according to the mental arithmetic level of the participants, you can choose to add or remove a part of the first
接下來,將接續說明根據本創作第一實施例之紙牌遊戲裝置的具體遊戲方式。在本實施例中,使用難度較低第一目標紙牌單元11,並且移除第一功能紙牌單元21中的正面分別設置有+18、-18、+19、-19、+28、-28、+29及-29的八張紙牌,以使用第一目標紙牌單元11及一部分的功能紙牌單元2進行遊戲。並且,本創作之紙牌遊戲裝置根據遊戲規則以及參與者的數量以決定各參與者在開局時所持有的功能紙牌單元2的數量及本局的回合數。具體來說,當有二至四位參與者時,每人發放十張功能紙牌單元2,且本局的回合數為七輪。當有五位參與者時,每人發放八張功能紙牌單元2,且本局的回合數為五輪。當有六位參與者時,每人發放七張功能紙牌單元2,且本局的回合數為四輪。Next, the specific game method of the card game device according to the first embodiment of the creation will be explained. In this embodiment, the first
在本實施例中,將以有四位參與者的情形進行說明。當遊戲開始時,各參與者分別抽一張第一目標紙牌單元11,並確認此第一目標紙牌單元11上的數字後將此數字作為自己在本局遊戲中的目標數字,並且將第一目標紙牌單元11背面朝上覆蓋於展示區。並且,將功能紙牌單元2進行洗牌後,分別發放十張功能紙牌單元2給四位參與者作為手牌。在第一回合開始時,第一位參與者選擇性的設置一張所持有的第一功能紙牌單元21或者第二功能紙牌單元22於展示區,並且依據此第一功能紙牌單元21或者第二功能紙牌單元22上的算術圖案201或者文字圖案202對起始數字進行心算,進而得到一總分值,且在本實施例中起始數字為50。在確認總分值正確後,各參與者依序設置一張所持有的第一功能紙牌單元21或者第二功能紙牌單元22於展示區,並同樣依據功能紙牌單元2上的算術圖案201或者文字圖案202對當前總分值進行心算,當四位參與者皆打出一張功能紙牌單元2後即完成一個回合。並且,各參與者接續進行下一回合,將所持有的功能紙牌單元2設置於展示區,並同樣依據功能紙牌單元2上的算術圖案201或者文字圖案202對當前總分值進行心算。In this embodiment, description will be made with four participants. When the game starts, each participant draws a first
當參與者選擇打出第一功能紙牌單元21時,則根據第一功能紙牌單元21上設置的加號或減號及數字對當前總分值進行心算。值得一提的是,當參與者選擇打出第二功能紙牌單元22,則根據第二功能紙牌單元22上的文字說明對當前總分值進行運算。第二功能紙牌單元22上的四種文字說明的具體運算方式以當前總分值為82為範例,如下表所示:
當最後一回合開始時,即各參與者所持有的手牌皆剩餘四張時,各參與者選擇性地將一張所持有的第一功能紙牌單元21或者第二功能紙牌單元22覆蓋於展示區。並且,各參與者一起翻開所設置的功能紙牌單元2,並從第一位參與者開始根據所設置的功能紙牌單元2,依序對當前總分值進行心算,進而得出一最終總分值。最後,比對最終總分值與各使用者的第一目標紙牌單元11,其中,第一目標紙牌單元11所代表的數值與當前總分值最接近的參與者獲得本局遊戲的勝利。When the last round begins, that is, when all participants have four cards remaining in their hand, each participant selectively covers one of the first
值得一提的是,若有參與者設置功能紙牌單元2後,所運算出的總分值小於0或者大於100時,此參與者的此次運算無效,下一位參與者則依照原總分值接續進行遊戲。It is worth mentioning that if a participant sets up
此外,在使用本創作之紙牌遊戲裝置進行遊戲時,所使用的目標紙牌單元1不限定於本實施例中所述的第一目標紙牌單元11。在其他實施例中,可以使用目標紙牌單元1中進一步包含的第二目標紙牌單元12進行遊戲或者混合第一目標紙牌單元11及第二目標紙牌單元12進行遊戲。In addition, when the card game device of this creation is used to play the game, the
請參閱第3圖及第4圖,第3圖為根據本創作一實施例的紙牌遊戲裝置的遊玩示意圖,以及第4圖為根據本創作一實施例的紙牌遊戲裝置的示意圖。Please refer to FIGS. 3 and 4. FIG. 3 is a schematic diagram of the card game device according to an embodiment of the invention, and FIG. 4 is a schematic diagram of the card game device according to an embodiment of the invention.
如第3圖及第4圖所繪示,在第二實施例中,目標紙牌單元1包含第二目標紙牌單元12,第二目標紙牌單元12上設置有第一圖案100,且此第一圖案100為十以內的整數,並且正面設置有相同第一圖案100的第二目標紙牌單元12為成對設置。在本實施例中,複數張第二目標紙牌單元12中包含正面分別設置有0、1、2、3、4、5、6、7、8及9的紙牌各兩張,共二十張。As shown in Figures 3 and 4, in the second embodiment, the
在本實施例中,使用難度較高第二目標紙牌單元12以及所有的功能紙牌單元2以進行遊戲,且其中功能紙牌單元2的種類及功能與第一實施例所述的相同,在此不再贅述。並且,在下文中將以有四位參與者的情形進行說明。In this embodiment, the second
當遊戲開始時,各參與者分別抽兩張第二目標紙牌單元12,並組合所持有的兩張第二目標紙牌單元12以決定自己在本局遊戲中的目標數字,例如當所持有的兩張第二目標紙牌單元12分別為3、9時,則目標數字可以為39或者93。在決定好目標數字後,將兩張第二目標紙牌單元12背面朝上覆蓋於展示區,且作為十位數的第二目標紙牌單元12放置於左側,作為個位數的第二目標紙牌單元12放置於右側,以作為最後一回合結束時判斷各參與者的目標數字的依據。When the game starts, each participant draws two second
並且,將功能紙牌單元2進行洗牌後,分別發放十張功能紙牌單元2給四位參與者作為手牌。在第一回合開始時,第一位參與者選擇性的設置一張第一功能紙牌單元21或者第二功能紙牌單元22於展示區,並且依據第一功能紙牌單元21或者第二功能紙牌單元22上的算術圖案201或者文字圖案202對起始數字進行心算,進而得到一總分值。在本實施例中起始數字為50,但本創作不限定於此,在其他實施例中,起始數字也可以為介於0至99之間的其他整數。並且,各參與者依序設置一張所持有的第一功能紙牌單元21或者第二功能紙牌單元22於展示區,並同樣依據功能紙牌單元2上的算術圖案201或者文字圖案202對當前總分值進行心算,當四位參與者皆打出一張功能紙牌單元2後即完成一個回合。In addition, after shuffling the
當進行最後一回合時,即各參與者的所持有的功能紙牌單元2皆剩餘四張時,各參與者選擇性地將一張第一功能紙牌單元21或者第二功能紙牌單元22覆蓋於展示區。並且,待所有參與者皆設置完成功能紙牌單元2後,各參與者一起翻開所設置的功能紙牌單元2,並從第一位參與者開始根據所設置的功能紙牌單元2依序對當前總分值進行心算,進而得出一最終總分值。最後,比對最終總分值與各使用者的第二目標紙牌單元12,其中,第二目標紙牌單元12的組合所代表的數值與當前總分值最接近的參與者獲得本局遊戲的勝利。When the last round is played, that is, when there are four remaining
值得一提的是,在本實施例中,目標紙牌單元1的背面具有相同的顏色或圖案,並且功能紙牌單元2的背面具有相同的顏色或圖案,其中目標紙牌單元1的背面的顏色或圖案與功能紙牌單元2不相同,但本創作不限定於此。在其他實施例中,第一目標紙牌單元11與第二目標紙牌單元12的背面可以具有相同或者不同的顏色或圖案。此外,功能紙牌單元2的背面的顏色或圖案可以與第一目標紙牌單元11及第二目標紙牌單元12相同或者不相同。It is worth mentioning that in this embodiment, the back side of the
並且,目標紙牌單元1及功能紙牌單元2上所設置的第一圖案100、算術圖案201及文字圖案202可以根據使用者的需求及喜好而任意設計,可以具有不同的數字、算術符號或者文字說明。例如,第一目標紙牌單元11上的第一圖案100可以為介於10至99之間的任意整數,並且第一功能紙牌單元21上的算術圖案201中的數字同樣可以為介於1至99之間的任意整數。In addition, the
請參閱第5圖,第5圖為根據本創作再另一實施例的紙牌遊戲裝置的示意圖。Please refer to FIG. 5. FIG. 5 is a schematic diagram of a card game device according to another embodiment of the present creation.
如第5圖所繪示,在第三實施例中示出了第一目標紙牌單元11、第二目標紙牌單元12、第一功能紙牌單元21及第二功能紙牌單元22,且各紙牌單元的正面除了設置有第一圖案100、算術圖案201或文字圖案202之外,更進一步設置有裝飾圖案301,以使各紙牌單元更為美觀且方便使用者辨識不同種類的紙牌單元。此外,在本實施例中,僅說明各紙牌單元上所設置的裝飾圖案301,而各紙牌單元的種類、功能以及遊玩方式皆與上述實施例所述的相同,在此不再贅述。As shown in FIG. 5, in the third embodiment, the first
具體來說,第一目標紙牌單元11及第二目標紙牌單元12設置有相同的裝飾圖案301,第一功能紙牌單元21設置有相同的裝飾圖案301,並且第二目標紙牌單元12設置有相同的裝飾圖案301。Specifically, the first
進一步地,如第5圖所繪示,設置於第一目標紙牌單元11及第二目標紙牌單元12上的裝飾圖案301為一六芒星圖案,且一圓形圍繞此六芒星圖案的六個頂點。此外,設置於第一功能紙牌單元21上的裝飾圖案301為以兩個加號為眼睛及一個減號為嘴巴所構成的一人臉圖案,且由兩個五邊形構成的圓環圍繞此人臉圖案。並且,設置於第二功能紙牌單元22上的裝飾圖案301為一燈泡圖案,且由兩個五邊形構成的圓環圍繞此燈泡圖案,但本創作不限定於此。在其他實施例中,可以根據使用者的喜好及需求設計不同種類的裝飾圖案301於第一目標紙牌單元11、第二目標紙牌單元12、第一功能紙牌單元21及第二功能紙牌單元22。Further, as shown in FIG. 5, the
綜上所述,本創作提供一種紙牌遊戲裝置,其攜帶方便、規則簡單、容易上手且玩法多樣。本創作之紙牌遊戲裝置不但可以根據參與者的心算能力選擇使用具有不同遊戲難度的第一目標紙牌單元或者第二目標紙牌單元,更可以透過添加或移除部分的功能紙牌單元進以進一步調整遊戲的難度。並且,本創作之紙牌遊戲裝置結合了遊戲、娛樂及心算訓練,其透過具遊戲性的心算訓練以活化參與者的前額葉皮質區,進而達到提升參與者的空間資訊處理能力、短期記憶能力、遠距聯想能力及邏輯推理能力等能力的功效。In summary, this creation provides a card game device that is convenient to carry, simple in rules, easy to use, and diverse in playing methods. The card game device created by this invention can not only choose to use the first target card unit or the second target card unit with different game difficulty according to the participants' mental arithmetic ability, but also can further adjust the game by adding or removing some functional card units. The difficulty. In addition, the card game device created by this creation combines games, entertainment and mental arithmetic training. It activates the participant’s prefrontal cortex through game-like mental arithmetic training, thereby enhancing the participant’s spatial information processing ability and short-term memory ability , Remote association ability and logical reasoning ability.
1:目標紙牌單元 11:第一目標紙牌單元 12:第二目標紙牌單元 100:第一圖案 2:功能紙牌單元 21:第一功能紙牌單元 22:第二功能紙牌單元 201:算術圖案 202:文字圖案 301:裝飾圖案 1: target card unit 11: The first target card unit 12: The second target card unit 100: The first pattern 2: Function card unit 21: The first function card unit 22: The second function card unit 201: Arithmetic Pattern 202: text pattern 301: Decorative pattern
為了更清楚地說明本創作的技術方案,下面將對實施例中所需要使用的圖式作簡單地介紹; 第1圖為根據本創作一實施例的紙牌遊戲裝置的遊玩示意圖; 第2圖為根據本創作一實施例的紙牌遊戲裝置的示意圖; 第3圖為根據本創作另一實施例的紙牌遊戲裝置的遊玩示意圖; 第4圖為根據本創作另一實施例的紙牌遊戲裝置的示意圖;以及 第5圖為根據本創作再另一實施例的紙牌遊戲裝置的示意圖。 In order to explain the technical solution of this creation more clearly, the following will briefly introduce the diagrams that need to be used in the embodiments; Figure 1 is a schematic diagram of playing a card game device according to an embodiment of the present creation; Figure 2 is a schematic diagram of a card game device according to an embodiment of the present creation; Figure 3 is a schematic diagram of playing a card game device according to another embodiment of the present creation; Figure 4 is a schematic diagram of a card game device according to another embodiment of the creation; and Figure 5 is a schematic diagram of a card game device according to yet another embodiment of the present creation.
11:第一目標紙牌單元 11: The first target card unit
2:功能紙牌單元 2: Function card unit
Claims (7)
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