TWM606989U - Interactive rehabilitation system using augmented reality - Google Patents
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Abstract
一種使用擴增實境的互動復健系統,包含一穿戴單元,及一與該穿戴單元資訊連接的道具單元。該穿戴單元包括一擴增實境眼鏡,及一連接該擴增實境眼鏡的辨識模組。該道具單元包括一具有一放置空間的平台、至少一供該使用者手持而操作的操作模組,及多個設置於該放置空間的感測器。該放置空間具有一寬徑區及一窄徑區,而該至少一操作模組具有一對應該寬徑區的第一端,及一對應該窄徑區的第二端。使用者藉著該擴增實境眼鏡的擴增畫面輔助,手持該至少一操作模組而放置於該放置空間進行復健,並由該等感測器與該辨識模組相配合而確認執行的情況。An interactive rehabilitation system using augmented reality includes a wearable unit and an item unit connected to the wearable unit information. The wearable unit includes an augmented reality glasses and an identification module connected to the augmented reality glasses. The prop unit includes a platform with a placing space, at least one operation module for the user to hold and operate, and a plurality of sensors arranged in the placing space. The placement space has a wide diameter area and a narrow diameter area, and the at least one operation module has a first end corresponding to the wide diameter area and a second end corresponding to the narrow diameter area. With the aid of the augmented screen of the augmented reality glasses, the user holds the at least one operating module and places it in the placement space for rehabilitation, and the sensors and the identification module cooperate to confirm the execution Case.
Description
本新型是有關於一種幫助患者進行復健的系統,特別是指一種使用擴增實境的互動復健系統。This new model relates to a system for helping patients to perform rehabilitation, in particular to an interactive rehabilitation system using augmented reality.
以往復健師協助患者執行復健時,通常是面對面地直接向患者講解復健的動作、須留意的事項、器材的使用方式,甚至是動作的重點,必要時可能還需要直接示範,或者是直接以帶著患者動作的方式讓患者熟悉動作,才能讓患者確實執行正確的復健動作。In the past, when the rehabilitation practitioner assisted the patient to perform rehabilitation, he usually explained the rehabilitation movements, the matters needing attention, the use of equipment, and even the key points of the rehabilitation directly to the patient face to face. If necessary, direct demonstration or direct demonstration may be required. Only by letting the patient be familiar with the action can the patient perform the correct rehabilitation action.
然而,復健師的數量相較於各類的廣大患者而言,勢必顯得人力不足,雖然逐一面對面地輔助患者執行復健能達成較好的效果,但頻繁密集地面對多個患者,卻會造成復健師在體力、精神的龐大負擔,在時間有限的情況下,患者也可能需要間隔較長時間才能輪排預約到復健師的時間。另外,無論是復健師到府或者是患者前往醫療處所,勢必還是需要花費交通時間,對雙方的時間安排都會相對受到限制。況且,今年度以來遭逢新冠肺炎的嚴峻疫情,「面對面」的場合儼然成為人們希望盡可能避免的禁忌,但對於患者而言,無法定期與復健師面對面進行復健,將會影響到康復進度,即便是在家自主執行,在效果上也會大打折扣。However, the number of rehabilitation practitioners is inevitably insufficient compared to the vast number of patients. Although assisting patients to perform rehabilitation face-to-face can achieve better results, but frequently and intensively facing multiple patients, it will This results in a huge physical and mental burden for the rehabilitation practitioner. In the case of limited time, patients may also need to take a long time to make an appointment to the rehabilitation practitioner. In addition, whether it is a rehabilitation practitioner or a patient going to a medical facility, it will inevitably still require transportation time, and the time arrangement for both parties will be relatively limited. Moreover, since the severe epidemic of new coronary pneumonia this year, "face-to-face" occasions have become taboos that people hope to avoid as much as possible, but for patients, the inability to regularly face-to-face rehabilitation with a rehabilitation practitioner will affect the progress of rehabilitation. Even if it is executed independently at home, the effect will be greatly reduced.
因此,本新型之目的,即在提供一種能輔助患者確實執行復健動作之使用擴增實境的互動復健系統。Therefore, the purpose of the present invention is to provide an augmented reality interactive rehabilitation system that can assist patients in performing rehabilitation actions.
於是,本新型使用擴增實境的互動復健系統,包含一適用於供一使用者穿戴的穿戴單元,及一與該穿戴單元資訊連接的道具單元。Therefore, the interactive rehabilitation system of the present invention using augmented reality includes a wearable unit suitable for being worn by a user, and an item unit connected to the wearable unit information.
該穿戴單元包括一適用於提供一擴增實境影像的擴增實境眼鏡,及一連接於該擴增實境眼鏡且適用於辨識該使用者之肢體動作的辨識模組。The wearable unit includes an augmented reality glasses suitable for providing an augmented reality image, and a recognition module connected to the augmented reality glasses and suitable for recognizing the user's body movements.
該道具單元包括一具有一向下凹設之放置空間的平台、至少一適用於供該使用者手持而放置於該放置空間的操作模組,及多個設置於該放置空間中且用以辨識該至少一操作模組是否正確放置的感測器。The prop unit includes a platform with a placement space recessed downward, at least one operation module suitable for being held by the user and placed in the placement space, and a plurality of operation modules placed in the placement space and used to identify the At least one sensor that operates the module correctly.
該平台具有一表面、一自該表面向下延伸的第一圍繞壁、一自該第一圍繞壁底緣徑向往內彎折延伸的環形面、一自該環形面內緣向下延伸的第二圍繞壁,及一銜接於該第二圍繞壁底緣的底面。該放置空間具有一由該第一圍繞壁所圍繞的寬徑區,及一由該第二圍繞壁所圍繞的窄徑區。該至少一操作模組具有一對應該寬徑區的第一端,及一對應該窄徑區的第二端。The platform has a surface, a first surrounding wall extending downward from the surface, an annular surface bending and extending radially inward from the bottom edge of the first surrounding wall, and a first surrounding wall extending downward from the inner edge of the annular surface. Two surrounding walls, and a bottom surface connected to the bottom edge of the second surrounding wall. The placement space has a wide diameter area surrounded by the first surrounding wall and a narrow diameter area surrounded by the second surrounding wall. The at least one operation module has a first end corresponding to the wide diameter area and a second end corresponding to the narrow diameter area.
本新型之功效在於:該使用者藉著該擴增實境眼鏡的擴增畫面輔助,能手持該至少一操作模組而放置於該放置空間進行復健,藉由該等感測器與該辨識模組的相互配合,能判斷該使用者是否正確地以該第一端對應該寬徑區,或者該第二端對應該窄徑區的模式放置,以評估該使用者執行復健動作的狀態。The effect of the present invention is that the user can hold the at least one operation module with the aid of the augmented screen of the augmented reality glasses and place it in the placement space for rehabilitation. The sensors and the The mutual cooperation of the identification modules can determine whether the user correctly places the first end corresponding to the wide-diameter area or the second end corresponding to the narrow-diameter area, so as to evaluate the user’s ability to perform rehabilitation actions. status.
參閱圖1,為本新型使用擴增實境的互動復健系統之一實施例,該實施例包含一適用於供一使用者9穿戴的穿戴單元1,及一與該穿戴單元1資訊連接的道具單元2。在本實施例中,該使用者9即為需要執行復健的患者。Refer to FIG. 1, which is an embodiment of a novel interactive rehabilitation system using augmented reality. This embodiment includes a
該穿戴單元1包括一適用於提供一擴增實境影像的擴增實境眼鏡11,及一連接於該擴增實境眼鏡11且適用於辨識該使用者9之肢體動作的辨識模組12。具體而言,該擴增實境眼鏡11較佳為一可配合應用程式而提供視覺、聽覺之擴增實境多媒體的智能多媒體設備;而該辨識模組12較佳為可直接配置於該擴增實境眼鏡11上的影像辨識設備,且可以持續拍攝該使用者9手部之動作的方式得到影像,接著藉由所述影像執行分析而提供一辨識結果資訊,但並不以此為限。The
該道具單元2包括一具有一向下凹設之放置空間200的平台21、多個適用於供該使用者9手持而放置於該放置空間200或相互疊合的操作模組22(圖1中僅繪示一個)、多個設置於該放置空間200中且用以辨識所述操作模組22是否正確放置的感測器23,及一設置於該平台21上,並用以依據所述操作模組22放置於放置空間200的情況而產生一提示資訊的提示模組24。The
同時參閱圖1與圖2,該平台21具有一表面211、一自該表面211向下延伸的第一圍繞壁212、一自該第一圍繞壁212底緣徑向往內彎折延伸的環形面213、一自該環形面213內緣向下延伸的第二圍繞壁214,及一銜接於該第二圍繞壁214底緣的底面215。其中,該放置空間200具有一由該第一圍繞壁212所圍繞的寬徑區201,及一由該第二圍繞壁214所圍繞的窄徑區202。該等感測器23較佳為壓力感測器或者近接開關,且是設置於該第一圍繞壁212及該底面215上,也就是分別對應該寬徑區201及該窄徑區202執行感測。1 and 2 at the same time, the
參閱圖3並配合圖2,每一個操作模組22具有一對應該寬徑區201的第一端221、一對應該窄徑區202的第二端222、一界定出一具有一由該第一端221所環繞之開口229之容室220的本體223、一設置於該本體223的提示光源224、一設置於該本體223的揚聲器225,及多個設置於該本體223且位於該容室220中,且用以偵測另一個操作模組22是否伸置於該容室220而正確疊合的感應器226。具體而言,每一個操作模組22較佳是製成飲料杯的外觀型態,該第一端221即為杯口,而該第二端222則為杯底,配合該平台21而能執行疊杯的動作,針對手部的活動自由度、靈活度進行相應的復健。另外,該提示光源224以及該揚聲器225得以依據操作,或者與該平台21相互配合,藉由色光、閃爍、情境聲響、提示音等等方式,產生情境模擬、提示導引的效果。Referring to FIG. 3 and in conjunction with FIG. 2, each
參閱圖4與圖5並配合圖3,使用本實施例進行復健時,該使用者9主要可拿取一個該操作模組22,並嘗試將該操作模組22以該第一端221朝向該放置空間200的方向放置於該放置空間200,或者嘗試將該操作模組22以該第二端222朝向該放置空間200的方向放置於該放置空間200。當該使用者9如圖4所示地正確將該第二端222放置於該放置空間200,也就是將該第二端222對應該窄徑區202放置,並且卡抵於該第二圍繞壁214與該底面215。此時,藉由設置於該底面215上的該感測器23,即可判斷該操作模組22被正確放置。Referring to FIGS. 4 and 5 in conjunction with FIG. 3, when using this embodiment for rehabilitation, the
接著如圖5所呈現,若該使用者9相較圖4以翻轉手臂的方向將該第一端221對應該寬徑區201放置,則該第一端221會如荼3所示地卡抵於該第一圍繞壁212與該環形面213的銜接處,進而觸動到設置於該第一圍繞壁212上的該等感測器23,故可判斷該操作模組22被正確放置。另外,相較於如圖4所呈現的使用方式而言,該使用者9除了握持該操作模組22而放置的動作,也能額外執行翻轉手臂的復健動作。Next, as shown in FIG. 5, if the
就使用的過程進一步說明,為了讓該使用者9更有動機執行復健,並在進行復健動作的過程中更有成就感,藉由該等操作模組22設計為飲料杯之外觀型態的巧思,即可配合該穿戴單元1的該擴增實境眼鏡11,提供類似經營飲料店鋪的模擬情境畫面。具體而言,配合該辨識模組12辨識該使用者9之動作,得以辨識拿取一個操作模組22的動作,再透過擴增實境畫面模擬為拿取飲料杯而預備調製的動作,而妥善放置該操作模組22的動作,則可模擬為將完成的飲料送遞給顧客,或者是將清洗過後的飲料杯放置於預備位置的動作。另外,完成特定動作時,在該提示模組24為發光源的情況下,可發出特定顏色的多色光來因應遊戲的進度,而該提示模組24為一香氛釋放機的情況下,即可在完成動作的當下提供例如咖啡香氣的香氛,使得該使用者9進一步在嗅覺上受到對應的刺激,更有身歷其境的感受,藉由類似情境模擬遊戲的體驗,除了能讓該使用者9在遊戲中確實執行復健動作,還能藉由讓該使用者9在遊戲上獲得樂趣、成就感,因而產生積極復健的動力及意願。To further explain the process of use, in order to make the
參閱圖6並配合圖2與圖3,除了如圖4與圖5所說明的使用方式以外,藉由該等操作模組22中的該等感應器226,也能進行將多個操作模組22相互疊合的復健動作。在將其中一個操作模組22以該第二端222朝向另一操作模組22之該容室220的方向疊合時,該操作模組22的該本體223會觸發到另一操作模組22之該容室220中的感應器226,藉此判斷該等操作模組22之間是否正確疊合。當然,在執行該等操作模組22的疊合動作時,也可在其中一個操作模組22放置於該平台21上的情況下執行,則除了該擴增實境眼鏡11得以播放情境畫面而模擬情境以外,該平台21的該提示模組24也能配合情境需求,產生例如光線、氣味之相關提示。Referring to Fig. 6 in conjunction with Fig. 2 and Fig. 3, in addition to the use method described in Fig. 4 and Fig. 5, the
要特別說明的是,如圖4至圖6的呈現,僅是本實施例的其中幾種使用方式,只要手持該等操作模組22而執行放置於該平台21上的動作,並且配合該擴增實境眼鏡11的擴增情境畫面,即為本新型的技術精神,該等操作模組22並不必然需以飲料杯的型態呈現,使用的情境自然也不以飲料店舖經營的情境為限,而該擴增實境眼鏡11所產生的畫面也可因應情境需求自由調整。It should be particularly noted that, as shown in Figures 4 to 6, there are only a few of the use modes of this embodiment, as long as the
綜上所述,本新型使用擴增實境的互動復健系統之實施例,能讓該使用者9藉著該擴增實境眼鏡11的擴增畫面輔助,或者產生對應之相關情境,手持該至少一操作模組22而放置於該放置空間200進行復健動作,藉由該等感測器23與該辨識模組12的相互配合,能判斷該使用者9是否正確地操作該至少一操作模組22而完成相應的復健動作,以評估該使用者9執行復健動作的狀態。因此,確實能達成本新型之目的。In summary, the embodiment of the interactive rehabilitation system of the present invention using augmented reality allows the
惟以上所述者,僅為本新型之實施例而已,當不能以此限定本新型實施之範圍,凡是依本新型申請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本新型專利涵蓋之範圍內。However, the above-mentioned are only examples of the present model, and should not be used to limit the scope of implementation of the present model, all simple equivalent changes and modifications made in accordance with the patent scope of the present model application and the contents of the patent specification still belong to This new patent covers the scope.
1:穿戴單元 11:擴增實境眼鏡 12:辨識模組 2:道具單元 200:放置空間 201:寬徑區 202:窄徑區 21:平台 211:表面 212:第一圍繞壁 213:環形面 214:第二圍繞壁 215:底面 22:操作模組 220:容室 221:第一端 222:第二端 223:本體 224:提示光源 225:揚聲器 226:感應器 229:開口 23:感測器 24:提示模組 9:使用者 1: Wearing unit 11: Augmented reality glasses 12: Identification module 2: prop unit 200: storage space 201: Wide diameter zone 202: narrow zone 21: Platform 211: Surface 212: The first surrounding wall 213: toroidal surface 214: The second surrounding wall 215: Bottom 22: Operation module 220: room 221: first end 222: second end 223: body 224: prompt light source 225: Speaker 226: Sensor 229: open 23: Sensor 24: prompt module 9: User
本新型之其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中: 圖1是一示意圖,說明本新型使用擴增實境的互動復健系統之一實施例; 圖2是一含剖面的示意圖,說明該實施例之一道具單元的一平台; 圖3是一立體分解圖,說明該道具單元的多個操作模組; 圖4是一示意圖,說明將該等操作模組的其中之一放置於該平台之一放置空間的情況,以及該道具單元之一提示模組的功效; 圖5是一示意圖,配合圖2說明將其中一個操作模組以與圖4相反之方向放置於該平台的情況;及 圖6是一示意圖,說明使用多個操作模組執行復健的情況。 Other features and effects of the present invention will be clearly presented in the embodiments with reference to the drawings, in which: Figure 1 is a schematic diagram illustrating an embodiment of the interactive rehabilitation system using augmented reality of the present invention; Figure 2 is a schematic diagram with a cross-section illustrating a platform of a prop unit of the embodiment; Figure 3 is a three-dimensional exploded view illustrating multiple operation modules of the prop unit; FIG. 4 is a schematic diagram illustrating a situation in which one of the operation modules is placed in a placement space of the platform, and the function of a prompt module of the prop unit; Fig. 5 is a schematic diagram, in conjunction with Fig. 2 to illustrate the situation where one of the operating modules is placed on the platform in a direction opposite to Fig. 4; Fig. 6 is a schematic diagram illustrating a situation where multiple operation modules are used to perform rehabilitation.
1:穿戴單元 1: Wearing unit
11:擴增實境眼鏡 11: Augmented reality glasses
12:辨識模組 12: Identification module
2:道具單元 2: prop unit
200:放置空間 200: storage space
21:平台 21: Platform
22:操作模組 22: Operation module
23:感測器 23: Sensor
24:提示模組 24: prompt module
9:使用者 9: User
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TWI726827B (en) * | 2020-10-29 | 2021-05-01 | 李秉家 | Interactive rehabilitation system using augmented reality |
US20220139521A1 (en) * | 2020-10-29 | 2022-05-05 | Ping-Chia Li | Augmented reality interactive rehabilitation system |
US11935639B2 (en) * | 2020-10-29 | 2024-03-19 | Ping-Chia Li | Augmented reality interactive rehabilitation system |
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