TWM606932U - Deck structure that can generate random virtual scenario - Google Patents
Deck structure that can generate random virtual scenario Download PDFInfo
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Abstract
一種可產生隨機虛擬情境的牌組結構,其包含:第一牌組,該第一牌組設有兩張牌,各該第一牌組之牌設有一正面、一背面,該正面設有兩框體,且各該框體其中之一設有一標記點。第二牌組,該第二牌組設有至少一張牌,各該第二牌組之牌設有一正面、一背面,該正面設有兩框體,且各該框體內皆設有文字,該框體內之文字係對應於該第一牌組之牌其框體之標記點位置,該文字為情景描述。藉由使用者抽取第一牌組及第二牌組之牌,透過該第一牌組之牌其框體之標記點對應於第二牌組之牌其框體之文字,俾可達到產生隨機虛擬情境的效果。 A deck structure capable of generating random virtual situations, comprising: a first deck, the first deck is equipped with two cards, each of the first deck’s cards has a front and a back, the front has two cards A frame, and one of the frames is provided with a marking point. The second deck, the second deck is equipped with at least one card, each of the second deck’s cards has a front and a back, the front has two frames, and each frame has text, The text in the frame corresponds to the position of the marking point on the frame of the card of the first deck, and the text is a scene description. By drawing the cards from the first and second decks, the marking points on the frame of the cards of the first deck correspond to the text of the frame of the cards of the second deck, so as to achieve random The effect of virtual situations.
Description
本創作係關於一種牌組結構,特別係關於一種可產生隨機虛擬情境的牌組結構。 This creation is about a deck structure, especially a deck structure that can generate random virtual situations.
按,一般牌組結構(如:撲克牌),大多利用牌組結構上的花色進行遊戲,在進行遊戲的過程中需要判斷遊戲情勢、決策下步行動、預測對手可能的作為達到在遊戲中勝出,透過上述的過程可增加對腦部的刺激靈活腦部。 According to the general deck structure (such as: playing cards), most of the games are played using the suits of the deck structure. During the game, it is necessary to judge the game situation, make decisions, and predict the possible actions of the opponent to win the game. , Through the above process, the stimulation of the brain can be increased.
該一般牌組結構,其雖可達到靈活腦部的作用,然而該一般牌組結構僅有玩法上的改變,而未具有循環隨機性的效果,故,一般牌組結構遊玩一陣子後,容易感到重複且倦怠,再如中華人民共和國授權公告號第CN205216157U也存在著上述缺失。 Although the general deck structure can achieve the function of agile brain, the general deck structure only changes in the gameplay, and does not have the effect of cyclic randomness. Therefore, after playing the general deck structure for a while, it is easy Feeling repetitive and languid, even if the People’s Republic of China Authorized Announcement No. CN205216157U also has the above-mentioned deficiency.
是故,如何將上述等缺失加以摒除,即為本案創作人所欲解決之技術困難點之所在。 Therefore, how to eliminate the above-mentioned deficiencies is the technical difficulty that the creator of this case wants to solve.
有鑑於現有之牌組結構之上述問題,因此本創作之目的在於提供一種可產生隨機虛擬情境的牌組結構。 In view of the above-mentioned problems of the existing deck structure, the purpose of this creation is to provide a deck structure that can generate random virtual situations.
為達成以上之目的,本創作係提供一種可產生隨機虛擬情境 的牌組結構,其包含: In order to achieve the above purpose, this creative department provides a random virtual environment that can be generated The deck structure of, which contains:
第一牌組,該第一牌組設有兩張牌,各該第一牌組之牌設有一正面、一背面,該正面設有兩框體,且該兩框體其中之一設有一標記點,又該標記點位置不重複,各該背面為相同圖樣,又各該第一牌組之牌其正面與背面可為粗糙面或光滑面,又各該框體皆具有厚度。 The first card set, the first card set has two cards, each card of the first card set has a front and a back, the front has two frames, and one of the two frames has a mark Point, and the position of the marking point is not repeated, each of the backs has the same pattern, and the front and back of the cards of the first card group can be rough or smooth, and each frame has a thickness.
第二牌組,該第二牌組設有至少一張牌,各該第二牌組之牌設有一正面、一背面,該正面設有兩框體,且各該框體內皆設有文字,該框體內之文字係對應於該第一牌組之牌其框體之標記點位置,各該背面為相同圖樣,又各該第二牌組之牌其正面與該背面可為光滑面或粗糙面,該文字為情景描述,又各該框體皆具有厚度。 The second deck, the second deck is equipped with at least one card, each of the second deck’s cards has a front and a back, the front has two frames, and each frame has text, The text in the frame corresponds to the position of the marking point on the frame of the cards of the first deck. The backs of each card have the same pattern, and the front and back of the cards of the second deck can be smooth or rough. The text is a description of the scene, and each frame has a thickness.
藉由使用者抽取第一牌組及第二牌組之牌,透過該第一牌組之牌其框體之標記點對應於第二牌組之牌其框體之文字,俾可達到產生隨機虛擬情境的效果;本創作透過該第一牌組為粗糙面且該第二牌組為光滑面或該第一牌組為光滑面且該第二牌組為粗糙面,俾可讓第一牌組與第二牌組混合時可達到快速將該第一牌組與該第二牌組分開的效果;本創作透過該第一牌組與該第二牌組之框體皆具有厚度,俾可使牌與牌之間有縫隙而達到較容易翻牌且不容易黏牌的效果。 By drawing the cards from the first and second decks, the marking points on the frame of the cards of the first deck correspond to the text of the frame of the cards of the second deck, so as to achieve random The effect of the virtual situation; this creation uses the rough surface of the first card group and the smooth surface of the second card group or the smooth surface of the first card group and the rough surface of the second card group, so as to make the first card When the group and the second card group are mixed, the effect of quickly separating the first card group and the second card group can be achieved; in this creation, the frames of the first card group and the second card group have a thickness, which can be used There is a gap between the cards to achieve the effect of easier flops and less sticky cards.
本創作具有第二實施方式,一種可產生隨機虛擬情境的牌組結構,其包含: This creation has a second implementation, a deck structure that can generate random virtual situations, which includes:
第一牌組,該第一牌組設有三張牌,各該第一牌組之牌設有一正面、一背面,該正面設有三框體,且該三框體其中之一設有一標記點,又該標記點位置不重複,各該背面為相同圖樣,又各該第一牌組之牌其正 面與背面可為粗糙面或光滑面,又各該框體皆具有厚度。 The first deck, the first deck has three cards, each card of the first deck has a front and a back, the front has three frames, and one of the three frames has a marking point, And the position of the marking point is not repeated, each of the backs has the same pattern, and each of the cards of the first deck is positive The surface and the back surface can be rough or smooth, and each frame has a thickness.
第二牌組,該第二牌組設有至少一張牌,各該第二牌組之牌設有一正面、一背面,該正面設有三框體,且各該框體內皆設有文字,該框體內之文字係對應於該第一牌組之牌其框體之標記點位置,各該背面為相同圖樣,又各該第二牌組之牌其正面與該背面可為光滑面或粗糙面,該文字為情景描述,又各該框體皆具有厚度。 The second deck, the second deck has at least one card, each of the second deck’s cards has a front and a back, the front has three frames, and each frame has text, the The text in the frame corresponds to the position of the marking point on the frame of the card of the first deck. The back of each card has the same pattern, and the front and back of each card of the second deck can be smooth or rough. , The text is a description of the scene, and each frame has a thickness.
藉由使用者抽取第一牌組及第二牌組之牌,透過該第一牌組之牌其框體之標記點對應於第二牌組之牌其框體之文字,俾可達到產生隨機虛擬情境的效果,且相較於第一實施方式增加更多的隨機性不易重複。 By drawing the cards from the first and second decks, the marking points on the frame of the cards of the first deck correspond to the text of the frame of the cards of the second deck, so as to achieve random Compared with the first embodiment, the effect of the virtual situation is more random and not easy to repeat.
本創作具有第三實施方式,一種可產生隨機虛擬情境的牌組結構,其包含: This creation has a third implementation, a deck structure that can generate random virtual situations, which includes:
第一牌組,該第一牌組設有四張牌,各該第一牌組之牌設有一正面、一背面,該正面設有四框體,且該四框體其中之一設有一標記點,又該標記點位置不重複,各該背面為相同圖樣,又各該第一牌組之牌其正面與背面可為粗糙面或光滑面,又各該框體皆具有厚度。 The first deck, the first deck has four cards, each card of the first deck has a front and a back, the front has four frames, and one of the four frames has a mark Point, and the position of the marking point is not repeated, each of the backs has the same pattern, and the front and back of the cards of the first card group can be rough or smooth, and each frame has a thickness.
第二牌組,該第二牌組設有至少一張牌,各該第二牌組之牌設有一正面、一背面,該正面設有四框體,且各該框體內皆設有文字,該框體內之文字係對應於該第一牌組之牌其框體之標記點位置,各該背面為相同圖樣,又各該第二牌組之牌其正面與該背面可為光滑面或粗糙面,該文字為情景描述,又各該框體皆具有厚度。 The second deck, the second deck is equipped with at least one card, each of the second deck’s cards has a front and a back, the front has four frames, and each frame has text, The text in the frame corresponds to the position of the marking point on the frame of the cards of the first deck. The backs of each card have the same pattern, and the front and back of the cards of the second deck can be smooth or rough. The text is a description of the scene, and each frame has a thickness.
藉由使用者抽取第一牌組及第二牌組之牌,透過該第一牌組之牌其框體之標記點對應於第二牌組之牌其框體之文字,俾可達到產生隨 機虛擬情境的效果,且相較於第二實施方式增加更多的隨機性不易重複。 By drawing cards from the first deck and the second deck, the marking points on the frame of the cards of the first deck correspond to the text of the frame of the cards of the second deck, so that random cards can be generated. Compared with the second embodiment, the effect of the machine virtual situation is more random and not easy to repeat.
本創作具有第四實施方式,一種可產生隨機虛擬情境的牌組結構,其包含: This creation has a fourth implementation, a deck structure that can generate random virtual situations, which includes:
第一牌組,該第一牌組設有八張牌,各該第一牌組之牌設有一正面、一背面,該正面設有八框體,且該八框體其中之一設有一標記點,又該標記點位置不重複,各該背面為相同圖樣,又各該第一牌組之牌其正面與背面可為粗糙面或光滑面,又各該框體皆具有厚度。 The first deck, the first deck has eight cards, each card of the first deck has a front and a back, the front has eight frames, and one of the eight frames has a mark Point, and the position of the marking point is not repeated, each of the backs has the same pattern, and the front and back of the cards of the first card group can be rough or smooth, and each frame has a thickness.
第二牌組,該第二牌組設有至少一張牌,各該第二牌組之牌設有一正面、一背面,該正面設有八框體,且各該框體內皆設有文字,該框體內之文字係對應於該第一牌組之牌其框體之標記點位置,各該背面為相同圖樣,又各該第二牌組之牌其正面與背面可為光滑面或粗糙面,該文字為情景描述,又各該框體皆具有厚度。 The second deck, the second deck is equipped with at least one card, each of the second deck’s cards has a front and a back, the front has eight frames, and each frame has text, The text in the frame corresponds to the position of the marking point on the frame of the cards of the first deck. Each back of the card has the same pattern, and the front and back of the cards of the second deck can be smooth or rough. , The text is a description of the scene, and each frame has a thickness.
藉由使用者抽取第一牌組及第二牌組之牌,透過該第一牌組之牌其框體之標記點對應於第二牌組之牌其框體之文字,俾可達到產生隨機虛擬情境的效果,且相較於第三實施方式增加更多的隨機性不易重複。 By drawing the cards from the first and second decks, the marking points on the frame of the cards of the first deck correspond to the text of the frame of the cards of the second deck, so as to achieve random Compared with the third embodiment, the effect of the virtual situation is more random and not easy to repeat.
1:第一牌組 1: The first deck
11:正面 11: positive
12:背面 12: back
13:框體 13: Frame
14:標記點 14: Marking points
2:第二牌組 2: The second deck
21:正面 21: positive
22:背面 22: back
23:框體 23: Frame
24:文字 24: text
3:粗糙面 3: rough surface
4:光滑面 4: Smooth surface
〔圖1〕係為本創作第一實施方式之第一牌組與第二牌組外觀示意圖。 [Figure 1] is a schematic diagram of the appearance of the first and second decks of the first embodiment of this creation.
〔圖2〕係為本創作第一實施方式之第一牌組粗糙與第二牌組光滑示意圖。 [Figure 2] is a schematic diagram of the rough first deck and the smooth second deck of the first embodiment of this creation.
〔圖3〕係為本創作第一實施方式之第一牌組光滑與第二牌組粗糙示意圖。 [Figure 3] is a schematic diagram of the smooth first deck and the rough second deck in the first embodiment of this creation.
〔圖4〕係為本創作第二實施方式之第一牌組與第二牌組外觀示意圖。 [Figure 4] is a schematic diagram of the appearance of the first and second decks of the second embodiment of this creation.
〔圖5〕係為本創作第二實施方式之第一牌組粗糙與第二牌組光滑示意圖。 [Figure 5] is a schematic diagram of the rough first deck and the smooth second deck of the second embodiment of this creation.
〔圖6〕係為本創作第二實施方式之第一牌組光滑與第二牌組粗糙示意圖。 [Figure 6] is a schematic diagram of the smoothness of the first deck and the roughness of the second deck of the second embodiment of this creation.
〔圖7〕係為本創作第三實施方式之第一牌組與第二牌組外觀示意圖。 [Figure 7] is a schematic diagram of the appearance of the first and second decks of the third embodiment of this creation.
〔圖8〕係為本創作第三實施方式之第一牌組粗糙與第二牌組光滑示意圖。 [Figure 8] is a schematic diagram of the rough first deck and the smooth second deck of the third embodiment of this creation.
〔圖9〕係為本創作第三實施方式之第一牌組光滑與第二牌組粗糙示意圖。 [Figure 9] is a schematic diagram of the smooth first deck and the rough second deck in the third embodiment of this creation.
〔圖10〕係為本創作第四實施方式之第一牌組與第二牌組外觀示意圖。 [Figure 10] is a schematic diagram of the appearance of the first and second decks of the fourth embodiment of this creation.
〔圖11〕係為本創作第四實施方式之第一牌組粗糙與第二牌組光滑示意圖。 [Figure 11] is a schematic diagram of the rough first deck and the smooth second deck of the fourth embodiment of this creation.
〔圖12〕係為本創作第四實施方式之第一牌組光滑與第二牌組粗糙示意圖。 [Figure 12] is a schematic diagram of the smooth first deck and the rough second deck in the fourth embodiment of this creation.
〔圖13〕係為本創作第一牌組與第二牌組之框體厚度側視示意圖。 [Figure 13] is a schematic side view of the frame thickness of the first deck and the second deck of this creation.
為使 貴審查員方便簡潔瞭解本創作之其他特徵內容與優點及其所達成之功效能夠更為顯現,茲將本創作配合附圖,詳細說明如下: In order to make it easier for your examiner to understand the other features and advantages of this creation and the effects achieved by it more clearly, I would like to combine this creation with the attached drawings. The detailed description is as follows:
請參閱圖一所示,係為本創作第一實施方式的第一牌組與第二牌組外觀示意圖,一種可產生隨機虛擬情境的牌組結構,其包含: Please refer to Figure 1, which is a schematic diagram of the appearance of the first and second decks of the first embodiment of this creation. A deck structure that can generate random virtual situations, including:
第一牌組1,該第一牌組1設有兩張牌,各該第一牌組1之牌
設有一正面11、一背面12,該正面11設有兩框體13,且該兩框體13其中之一設有一標記點14,又該標記點14位置不重複,各該背面12為相同圖樣,又各該第一牌組1之牌其正面11與背面12可為粗糙面3或光滑面4,如圖二、圖三所示,又各該框體13皆具有厚度,如圖十三所示。
The
第二牌組2,該第二牌組2設有至少一張牌,各該第二牌組2之牌設有一正面21、一背面22,該正面11設有兩框體23,且該兩框體23內皆設有文字24,該框體23內之文字24係對應於該第一牌組1之牌其框體13之標記點14位置,各該背面22為相同圖樣,又各該第二牌組2之牌其正面21與該背面22可為光滑面4或粗糙面3,如圖二、圖三所示,該文字24為情景描述,又各該框體23皆具有厚度,如圖十三所示。
The
藉由使用者抽取第一牌組1及第二牌組2之牌,透過該第一牌組1之牌其框體13之標記點14對應於第二牌組2之牌其框體23之文字24,俾可達到產生隨機虛擬情境的效果;本創作透過該第一牌組1為粗糙面3且該第二牌組2為光滑面4或該第一牌組1為光滑面4且該第二牌組2為粗糙面3,俾可讓第一牌組1與第二牌組2混合時可達到快速將該第一牌組1與該第二牌組2分開的效果,本創作透過該第一牌組1與該第二牌組2之框體13、23皆具有厚度,俾可使牌與牌之間有縫隙而達到較容易翻牌且不容易黏牌的效果。
By drawing the cards of the
請參閱圖四,本創作具有第二實施方式,一種可產生隨機虛擬情境的牌組結構,其包含: Please refer to Figure 4. This creation has a second implementation, a deck structure that can generate random virtual situations, which includes:
第一牌組1,該第一牌組1設有三張牌,各該第一牌組1之牌設有一正面11、一背面12,該正面11設有三框體13,且該三框體13其中之一設有一標記點14,又該標記點14位置不重複,各該背面12為相同圖樣,又各
該第一牌組1之牌其正面11與背面12可為粗糙面3或光滑面4,如圖五、圖六,又各該框體13皆具有厚度,如圖十三所示。
The
第二牌組2,該第二牌組2設有至少一張牌,各該第二牌組2之牌設有一正面21、一背面22,該正面21設有三框體23,且各該框體23內皆設有文字24,該框體23內之文字24係對應於該第一牌組1之牌其框體13之標記點14位置,各該背面22為相同圖樣,又各該第二牌組2之牌其正面21與背面22可為光滑面4或粗糙面3,如圖五、圖六,該文字24為情景描述,又各該框體23皆具有厚度,如圖十三所示。
The
藉由使用者抽取第一牌組1及第二牌組2之牌,透過該第一牌組1之牌其框體13之標記點14對應於第二牌組2之牌其框體23之文字24,俾可達到產生隨機虛擬情境的效果,且相較於第一實施方式增加更多的隨機性不易重複。
By drawing the cards of the
請參閱圖七,本創作具有第三實施方式,一種可產生隨機虛擬情境的牌組結構,其包含: Please refer to Figure 7. This creation has a third embodiment, a deck structure that can generate random virtual situations, which includes:
第一牌組1,該第一牌組1設有四張牌,各該第一牌組1之牌設有一正面11、一背面12,該正面11設有四框體13,且該四框體13其中之一設有一標記點14,又該標記點14位置不重複,各該背面12為相同圖樣,又各該第一牌組1之牌其正面11與背面12可為粗糙面3或光滑面4,如圖八、圖九,又各該框體13皆具有厚度,如圖十三所示。
The
第二牌組2,該第二牌組2設有至少一張牌,各該第二牌組2之牌設有一正面21、一背面22,該正面21設有四框體23,且各該框體23內皆設有文字24,該框體23內之文字24係對應於該第一牌組1之牌其框體13之標
記點14位置,各該背面22為相同圖樣,又各該第二牌組2之牌其正面21與該背面22可為光滑面4或粗糙面3,如圖八、圖九,該文字24為情景描述,又各該框體23皆具有厚度,如圖十三所示。
The
藉由使用者抽取第一牌組1及第二牌組2之牌,透過該第一牌組1之牌其框體13之標記點14對應於第二牌組2之牌其框體23之文字24,俾可達到產生隨機虛擬情境的效果,且相較於第二實施方式增加更多的隨機性不易重複。
By drawing the cards of the
請參閱圖十,本創作具有第四實施方式,一種可產生隨機虛擬情境的牌組結構,其包含: Please refer to Figure 10. This creation has a fourth implementation, a deck structure that can generate random virtual situations, which includes:
第一牌組1,該第一牌組1設有八張牌,各該第一牌組1之牌設有一正面11、一背面12,該正面11設有八框體13,且該八框體13其中之一設有一標記點14,又該標記點14位置不重複,各該背面12為相同圖樣,又各該第一牌組1之牌其正面11與背面12可為粗糙面3或光滑面4,如圖十一、圖十二,又各該框體13皆具有厚度,如圖十三所示。
The
第二牌組2,該第二牌組2設有至少一張牌,各該第二牌組2之牌設有一正面21、一背面22,該正面21設有八框體23,且各該框體23內皆設有文字24,該框體23內之文字24係對應於該第一牌組1之牌其框體13之標記點14位置,各該背面22為相同圖樣,又各該第二牌組2之牌其正面21與該背面22可為光滑面4或粗糙面3,如圖十一、圖十二,該文字24為情景描述,又各該框體23皆具有厚度,如圖十三所示。
The
藉由使用者抽取第一牌組1及第二牌組2之牌,透過該第一牌組1之牌其框體13之標記點14對應於第二牌組之牌其框體23之文字24,俾可
達到產生隨機虛擬情境的效果且相較於第三實施方式增加更多的隨機性不易重複。
By drawing the cards of the
1:第一牌組 1: The first deck
11:正面 11: positive
12:背面 12: back
13:框體 13: Frame
14:標記點 14: Marking points
2:第二牌組 2: The second deck
21:正面 21: positive
22:背面 22: back
23:框體 23: Frame
24:文字 24: text
Claims (10)
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TW109213518U TWM606932U (en) | 2020-10-15 | 2020-10-15 | Deck structure that can generate random virtual scenario |
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Publication Number | Publication Date |
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TWM606932U true TWM606932U (en) | 2021-01-21 |
Family
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2020
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