JP3226890U - Piece for game - Google Patents

Piece for game Download PDF

Info

Publication number
JP3226890U
JP3226890U JP2020000989U JP2020000989U JP3226890U JP 3226890 U JP3226890 U JP 3226890U JP 2020000989 U JP2020000989 U JP 2020000989U JP 2020000989 U JP2020000989 U JP 2020000989U JP 3226890 U JP3226890 U JP 3226890U
Authority
JP
Japan
Prior art keywords
game
piece
othello
pieces
creatures
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2020000989U
Other languages
Japanese (ja)
Inventor
愛 西崎
愛 西崎
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP2020000989U priority Critical patent/JP3226890U/en
Application granted granted Critical
Publication of JP3226890U publication Critical patent/JP3226890U/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Toys (AREA)

Abstract

【課題】オセロゲーム(オセロは登録商標)やリバーシゲームに代表される駒挟みゲームにおいて、需要層をひろげるため、親しみやすく興味を引きやすいデザインの駒挟みゲーム用駒を提供する。【解決手段】オセロゲームやリバーシゲームに代表される通常の駒挟みゲームにおいて、駒に表裏で色や模様の違う生物をデザインすることで、従来の駒挟みゲームより親しみやすく興味を引きやすなり、駒に表裏で質感の違う生物をデザインする事で、視覚的にハンデのある方も駒挟みゲームを楽しめるようになる。【選択図】図1PROBLEM TO BE SOLVED: To provide a piece for a piece-pinch game having a design which is easy to get close to and attracts in order to expand a demand layer in a piece-pinch game represented by an Othello game (Othello is a registered trademark) and a reversible game. SOLUTION: In a normal piece-holding game represented by an Othello game or a reversible game, by designing creatures with different colors and patterns on the front and back sides of the pieces, it becomes easier to get close to and more interesting than the conventional piece-inserting game. By designing creatures with different textures on the front and back sides, even visually handicapped people can enjoy the game of sandwiching pieces. [Selection diagram] Figure 1

Description

本発明は、オセロゲーム(オセロは商標登録)やリバーシゲームに代表される駒挟みゲームに使用される駒に関するものである。 The present invention relates to a piece used in a piece sandwiching game represented by an Othello game (Othello is a registered trademark) and a reversible game.

駒挟みゲームの代表であるオセロゲームは、一方の表面が白色、他方の表面が黒色である多数個の2色駒を碁盤目状の盤の枡目のなかに並べて遊ぶ代表的な駒挟みゲームで、自分の色の駒で相手の色の駒を挟んで自分の色に反転させ、最終的な盤上での駒の色の多さを競うというルールが単純明快なゲームである。そのため、世界各国で老若男女を問わず広く親しまれているが、新鮮味に欠けるという指摘があった。 The Othello game, which is a representative piece-and-piece game, is a typical piece-and-piece game in which a large number of two-color pieces, one surface of which is white and the other surface of which is black, are arranged in the grid of a grid-shaped board. Then, a simple and clear game is the rule that the opponent's colored piece is sandwiched between the colored pieces of their own color and inverted to their own color, and the competition of many colored pieces on the final board is competed. Therefore, it has been pointed out that it is lacking in freshness, although it is widely used by people of all ages regardless of age or sex.

また、表も裏も同じような質感であることから視覚的なハンデを持った方はゲームを楽しめなかった。 Also, since the front and back have the same texture, those with a visual handicap could not enjoy the game.

同じように古くから親しまれている盤上ゲームである将棋において、動物将棋は文字の代わりに動物を用いた興味を引きやすい新しいデザインにより新たな需要層を拡大した。(特許文献1) Similarly, in Shogi, a board game that has been popular for a long time, animal shogi has expanded the new demand layer with an attractive new design that uses animals instead of letters. (Patent Document 1)

実開63−109182Actual opening 63-109182

本発明の目的は、オセロゲームやリバーシゲームに代表される駒挟みゲームにおいて、表裏で色や模様又は質感の違う生物をデザインすることで、新たな需要層を獲得できる駒挟みゲーム用駒を提供することにある。 An object of the present invention is to provide a piece for a piece-pinch game that can obtain a new demand layer by designing creatures with different colors, patterns or textures on the front and back sides in a piece-pinch game represented by an Othello game or a reversible game. To do.

上記目的を達成するために、本発明の駒挟みゲーム用駒は、プレイヤー同士が直接又はコンピューターネットワークを介して対局する駒挟みゲーム、或いはプレイヤーがゲーム機上、又はパソコンなどの情報端末上でゲームソフトやゲームプログラム及びAIと対局するバーチャル世界の駒挟みゲームに使用される駒である。また、表裏で色や模様又は質感の違う生物を駒にデザインすることを特徴としている。 In order to achieve the above-mentioned object, the piece for piece sandwiching game of the present invention is a piece sandwiching game in which players play against each other directly or via a computer network, or a game played by a player on a game machine or an information terminal such as a personal computer. This is a piece used for a piece-holding game in a virtual world where you can play software, game programs and AI. It is also characterized by designing creatures with different colors, patterns or textures on the front and back.

本発明の駒を使用すると、駒自体に親しみやすさがあるので興味をひかれる。そして、駒をひっくり返すとき、生物をひっくり返して色や模様を変えるという面白さがある。また、駒の質感を表裏で変えた場合、視覚的にハンデのある方もゲームを楽しめるようになる。その結果、より多くの人が駒挟みゲームを楽しむことが可能になる。 The pieces of the present invention are of interest because the pieces themselves are familiar. And when flipping over the pieces, it is interesting to turn over the creatures and change the colors and patterns. Also, if the texture of the pieces is changed between the front and back, the visually handicapped person can enjoy the game. As a result, it becomes possible for more people to enjoy the piece sandwiching game.

駒の質感を表裏で変えるとは、異なる二つの質感を手触りや音で表現したデザインを表裏に施すことである。 Changing the texture of a piece from the front to the back means applying a design that expresses two different textures with touch and sound.

本発明の駒は、従来通り簡単に駒挟みゲームを進めることができながら、親しみやすく興味を引きやすくなり、更に表裏で手触りや音を変えると、視覚的なハンデを持った方も楽しめるようになることから需要層を拡大することができる。 The pieces of the present invention make it possible to easily proceed with the piece sandwiching game as before, but it is easy to become familiar and interesting, and by changing the feel and sound on the front and back, people with a visual handicap can also enjoy it. As a result, the demand layer can be expanded.

本発明の実施形態の一例を示す駒の構成図である。It is a lineblock diagram showing an example of an embodiment of the present invention. 本発明の駒の概念に基づく駒のデザイン例である。It is a design example of the piece based on the concept of the piece of the present invention.

以下に本発明の実施形態を説明する。 Embodiments of the present invention will be described below.

本発明において、ゲームの駒は表裏で色や模様及び質感の違う生物をデザインする(図1参照)。 In the present invention, game pieces design creatures with different colors, patterns and textures on the front and back (see FIG. 1).

本発明の駒を用いたゲームの進行は、リバーシゲームに準じて行う。 The progress of the game using the pieces of the present invention is performed according to the reversible game.

なお、本発明の趣旨は表と裏で色や模様又は質感の違う生物をデザインした駒の提供にあり、その形状や色、塗分け方は例で示すとおり任意に設定できるものとする(図2参照)。パソコンやゲーム機などバーチャル世界において、プレイヤーは駒に触ることができないので、駒に音をつけることで質感を表現する。 The purpose of the present invention is to provide a piece designed with creatures having different colors, patterns or textures on the front and the back, and the shape, color and coating method can be arbitrarily set as shown in the example (Fig. 2 reference). In a virtual world such as a personal computer or a game console, the player cannot touch the piece, so the piece is given a sound to express the texture.

Claims (1)

駒の表裏に、表裏で色や模様又は質感の違う生物をデザインすることを特徴とする駒挟みゲーム用の駒。 A piece for a piece-pinch game, characterized by designing creatures with different colors, patterns or textures on the front and back.
JP2020000989U 2020-03-19 2020-03-19 Piece for game Expired - Fee Related JP3226890U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020000989U JP3226890U (en) 2020-03-19 2020-03-19 Piece for game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020000989U JP3226890U (en) 2020-03-19 2020-03-19 Piece for game

Publications (1)

Publication Number Publication Date
JP3226890U true JP3226890U (en) 2020-07-27

Family

ID=71663875

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020000989U Expired - Fee Related JP3226890U (en) 2020-03-19 2020-03-19 Piece for game

Country Status (1)

Country Link
JP (1) JP3226890U (en)

Similar Documents

Publication Publication Date Title
MacCallum-Stewart et al. Role-Play vs. Gameplay: The Difficulties of Playing a Role in World of Warcraft
Smed et al. Towards a definition of a computer game
Tychsen Role playing games: comparative analysis across two media platforms
Leibovitz God in the machine: Video games as spiritual pursuit
Lin et al. Massively multiplayer online role playing games (MMORPGs)
Montfort et al. The Dreamcast, console of the avant-garde
Lessard Game genres and high-level design pattern formations
Demers Dancing machines:‘Dance Dance Revolution’, cybernetic dance, and musical taste
JP3226890U (en) Piece for game
Ito Intertextual enterprises: Writing alternative places and meanings in the media mixed networks of Yugioh
Mahuta Māori in video games-A digital identity
Ho The value of being powerful or beautiful in games—how game design affects the value of virtual items
Stalker Gaming in art: A case study of two examples of the artistic appropriation of computer games and the mapping of historical trajectories of" Art Games" versus mainstream computer games
Corneliussen et al. The non-sense of gender in neverwinter nights
Karoff et al. Materiality, practice, body
Kim et al. Study on Character Design Affecting Interactive Games
Yingfang et al. Character Design of Somatic Game from Perspective of Intangible Heritage Digital Protection
Markopoulos Simulating an exciting game experience within virtual reality
Sainio Effects of Graphical Style and Location on Video Game Art
Bin et al. Dissemination of" Seri Rama" Shadow Play puppet as a cultural heritage through Capcom's Street Fighter IV
Wang Lineage of Line Age: Transculturation of Global Play-scape Video Games in East Asia
Esposito How Video Game History Shows Us Why Video Game Nostalgia Is So Important Now
Quandt et al. Introduction: Multiplayer gaming as social media entertainment
Janik The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design
Miele Female Body Mods, Immersion and Curatorial Practices in the Gamer’s Construction of the Fantasy Self

Legal Events

Date Code Title Description
R150 Certificate of patent or registration of utility model

Ref document number: 3226890

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

LAPS Cancellation because of no payment of annual fees