JP3226890U - Piece for game - Google Patents
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- JP3226890U JP3226890U JP2020000989U JP2020000989U JP3226890U JP 3226890 U JP3226890 U JP 3226890U JP 2020000989 U JP2020000989 U JP 2020000989U JP 2020000989 U JP2020000989 U JP 2020000989U JP 3226890 U JP3226890 U JP 3226890U
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- othello
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- 239000003086 colorant Substances 0.000 claims abstract description 7
- 230000002441 reversible effect Effects 0.000 abstract description 5
- 238000010586 diagram Methods 0.000 abstract description 2
- 241001465754 Metazoa Species 0.000 description 2
- 230000000007 visual effect Effects 0.000 description 2
- 238000000576 coating method Methods 0.000 description 1
- 230000007306 turnover Effects 0.000 description 1
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Abstract
【課題】オセロゲーム(オセロは登録商標)やリバーシゲームに代表される駒挟みゲームにおいて、需要層をひろげるため、親しみやすく興味を引きやすいデザインの駒挟みゲーム用駒を提供する。【解決手段】オセロゲームやリバーシゲームに代表される通常の駒挟みゲームにおいて、駒に表裏で色や模様の違う生物をデザインすることで、従来の駒挟みゲームより親しみやすく興味を引きやすなり、駒に表裏で質感の違う生物をデザインする事で、視覚的にハンデのある方も駒挟みゲームを楽しめるようになる。【選択図】図1PROBLEM TO BE SOLVED: To provide a piece for a piece-pinch game having a design which is easy to get close to and attracts in order to expand a demand layer in a piece-pinch game represented by an Othello game (Othello is a registered trademark) and a reversible game. SOLUTION: In a normal piece-holding game represented by an Othello game or a reversible game, by designing creatures with different colors and patterns on the front and back sides of the pieces, it becomes easier to get close to and more interesting than the conventional piece-inserting game. By designing creatures with different textures on the front and back sides, even visually handicapped people can enjoy the game of sandwiching pieces. [Selection diagram] Figure 1
Description
本発明は、オセロゲーム(オセロは商標登録)やリバーシゲームに代表される駒挟みゲームに使用される駒に関するものである。 The present invention relates to a piece used in a piece sandwiching game represented by an Othello game (Othello is a registered trademark) and a reversible game.
駒挟みゲームの代表であるオセロゲームは、一方の表面が白色、他方の表面が黒色である多数個の2色駒を碁盤目状の盤の枡目のなかに並べて遊ぶ代表的な駒挟みゲームで、自分の色の駒で相手の色の駒を挟んで自分の色に反転させ、最終的な盤上での駒の色の多さを競うというルールが単純明快なゲームである。そのため、世界各国で老若男女を問わず広く親しまれているが、新鮮味に欠けるという指摘があった。 The Othello game, which is a representative piece-and-piece game, is a typical piece-and-piece game in which a large number of two-color pieces, one surface of which is white and the other surface of which is black, are arranged in the grid of a grid-shaped board. Then, a simple and clear game is the rule that the opponent's colored piece is sandwiched between the colored pieces of their own color and inverted to their own color, and the competition of many colored pieces on the final board is competed. Therefore, it has been pointed out that it is lacking in freshness, although it is widely used by people of all ages regardless of age or sex.
また、表も裏も同じような質感であることから視覚的なハンデを持った方はゲームを楽しめなかった。 Also, since the front and back have the same texture, those with a visual handicap could not enjoy the game.
同じように古くから親しまれている盤上ゲームである将棋において、動物将棋は文字の代わりに動物を用いた興味を引きやすい新しいデザインにより新たな需要層を拡大した。(特許文献1) Similarly, in Shogi, a board game that has been popular for a long time, animal shogi has expanded the new demand layer with an attractive new design that uses animals instead of letters. (Patent Document 1)
本発明の目的は、オセロゲームやリバーシゲームに代表される駒挟みゲームにおいて、表裏で色や模様又は質感の違う生物をデザインすることで、新たな需要層を獲得できる駒挟みゲーム用駒を提供することにある。 An object of the present invention is to provide a piece for a piece-pinch game that can obtain a new demand layer by designing creatures with different colors, patterns or textures on the front and back sides in a piece-pinch game represented by an Othello game or a reversible game. To do.
上記目的を達成するために、本発明の駒挟みゲーム用駒は、プレイヤー同士が直接又はコンピューターネットワークを介して対局する駒挟みゲーム、或いはプレイヤーがゲーム機上、又はパソコンなどの情報端末上でゲームソフトやゲームプログラム及びAIと対局するバーチャル世界の駒挟みゲームに使用される駒である。また、表裏で色や模様又は質感の違う生物を駒にデザインすることを特徴としている。 In order to achieve the above-mentioned object, the piece for piece sandwiching game of the present invention is a piece sandwiching game in which players play against each other directly or via a computer network, or a game played by a player on a game machine or an information terminal such as a personal computer. This is a piece used for a piece-holding game in a virtual world where you can play software, game programs and AI. It is also characterized by designing creatures with different colors, patterns or textures on the front and back.
本発明の駒を使用すると、駒自体に親しみやすさがあるので興味をひかれる。そして、駒をひっくり返すとき、生物をひっくり返して色や模様を変えるという面白さがある。また、駒の質感を表裏で変えた場合、視覚的にハンデのある方もゲームを楽しめるようになる。その結果、より多くの人が駒挟みゲームを楽しむことが可能になる。 The pieces of the present invention are of interest because the pieces themselves are familiar. And when flipping over the pieces, it is interesting to turn over the creatures and change the colors and patterns. Also, if the texture of the pieces is changed between the front and back, the visually handicapped person can enjoy the game. As a result, it becomes possible for more people to enjoy the piece sandwiching game.
駒の質感を表裏で変えるとは、異なる二つの質感を手触りや音で表現したデザインを表裏に施すことである。 Changing the texture of a piece from the front to the back means applying a design that expresses two different textures with touch and sound.
本発明の駒は、従来通り簡単に駒挟みゲームを進めることができながら、親しみやすく興味を引きやすくなり、更に表裏で手触りや音を変えると、視覚的なハンデを持った方も楽しめるようになることから需要層を拡大することができる。 The pieces of the present invention make it possible to easily proceed with the piece sandwiching game as before, but it is easy to become familiar and interesting, and by changing the feel and sound on the front and back, people with a visual handicap can also enjoy it. As a result, the demand layer can be expanded.
以下に本発明の実施形態を説明する。 Embodiments of the present invention will be described below.
本発明において、ゲームの駒は表裏で色や模様及び質感の違う生物をデザインする(図1参照)。 In the present invention, game pieces design creatures with different colors, patterns and textures on the front and back (see FIG. 1).
本発明の駒を用いたゲームの進行は、リバーシゲームに準じて行う。 The progress of the game using the pieces of the present invention is performed according to the reversible game.
なお、本発明の趣旨は表と裏で色や模様又は質感の違う生物をデザインした駒の提供にあり、その形状や色、塗分け方は例で示すとおり任意に設定できるものとする(図2参照)。パソコンやゲーム機などバーチャル世界において、プレイヤーは駒に触ることができないので、駒に音をつけることで質感を表現する。 The purpose of the present invention is to provide a piece designed with creatures having different colors, patterns or textures on the front and the back, and the shape, color and coating method can be arbitrarily set as shown in the example (Fig. 2 reference). In a virtual world such as a personal computer or a game console, the player cannot touch the piece, so the piece is given a sound to express the texture.
Claims (1)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020000989U JP3226890U (en) | 2020-03-19 | 2020-03-19 | Piece for game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020000989U JP3226890U (en) | 2020-03-19 | 2020-03-19 | Piece for game |
Publications (1)
Publication Number | Publication Date |
---|---|
JP3226890U true JP3226890U (en) | 2020-07-27 |
Family
ID=71663875
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2020000989U Expired - Fee Related JP3226890U (en) | 2020-03-19 | 2020-03-19 | Piece for game |
Country Status (1)
Country | Link |
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JP (1) | JP3226890U (en) |
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2020
- 2020-03-19 JP JP2020000989U patent/JP3226890U/en not_active Expired - Fee Related
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