TWM571760U - Rehabilitation game system - Google Patents

Rehabilitation game system

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TWM571760U
TWM571760U TWM571760U TW M571760 U TWM571760 U TW M571760U TW M571760 U TWM571760 U TW M571760U
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Taiwan
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user
skeleton
tracking device
rehabilitation
unit
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Chinese (zh)
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Abstract

一種復健遊戲系統包含一骨架追蹤設備及一電腦主機。該骨架追蹤設備包括一攝影單元、一深度感應器、及一通訊單元。該攝影單元擷取一使用者的一動態影像,該深度感測器偵測該使用者以產生相關該使用者與該骨架追蹤設備之間的距離的一深度資訊,該骨架追蹤設備根據該動態影像及該深度資訊,產生相關該使用者的一骨架動態資訊。該使用者根據該電腦主機所顯示的一體感遊戲而作肢體運動,該電腦主機再根據該骨架追蹤設備所產生的該骨架動態資訊及一應用程式的設定判斷對應該使用者的動作正確性。A rehabilitation game system includes a skeleton tracking device and a computer host. The skeleton tracking device includes a photographing unit, a depth sensor, and a communication unit. The camera unit captures a motion image of a user, the depth sensor detecting the user to generate a depth information about a distance between the user and the skeleton tracking device, the skeleton tracking device according to the dynamic The image and the depth information generate a skeleton dynamic information about the user. The user performs limb movement according to the integrated game displayed by the host computer, and the computer host determines the correctness of the action corresponding to the user according to the skeleton dynamic information generated by the skeleton tracking device and the setting of an application.

Description

復健遊戲系統Rehabilitation game system

本新型是有關於一種遊戲系統,特別是指一種復健遊戲系統。The present invention relates to a game system, and more particularly to a rehabilitation game system.

目前普遍發現腦中風病人進行肢體復健的執行率偏低,其原因在於大部分的病人反映復健活動單調無趣所致。此外,針對腦中風疾病所導致的失能,包括認知、視力、色彩辨識度、肢體無力等嚴重程度的不同,醫護團隊如何提供適合病人的上肢、下肢、骨盆等全身肌肉活動的復健活動,便成為一個待解決的問題。It is generally found that the implementation rate of limb rehabilitation in patients with stroke is low, because most of the patients report that the rehabilitation activities are monotonous and boring. In addition, for the disability caused by stroke diseases, including the severity of cognition, vision, color recognition, limb weakness, etc., how does the medical team provide rehabilitation activities suitable for the patient's upper limbs, lower limbs, pelvis and other whole body muscle activities, It becomes a problem to be solved.

因此,本新型的目的,即在提供一種針對腦中風病人設計的復健遊戲系統。Therefore, the object of the present invention is to provide a rehabilitation game system designed for a patient with a stroke.

於是,本新型復健遊戲系統,包含一個骨架追蹤設備及一個電腦主機。該骨架追蹤設備包括一個攝影單元、一個深度感應器、及一個通訊單元。該攝影單元擷取一個使用者的一個動態影像,該深度感測器偵測該使用者以產生相關該使用者與該骨架追蹤設備之間的距離的一個深度資訊。該骨架追蹤設備根據該動態影像及該深度資訊,產生相關該使用者的一個骨架動態資訊。Thus, the novel rehabilitation game system includes a skeleton tracking device and a computer host. The skeleton tracking device includes a photographing unit, a depth sensor, and a communication unit. The camera unit captures a motion picture of a user, and the depth sensor detects the user to generate a depth information about the distance between the user and the skeleton tracking device. The skeleton tracking device generates a skeleton dynamic information related to the user according to the motion image and the depth information.

該電腦主機包括一個中央處理器、一個記憶體、一個顯示器、一個儲存單元、及一個通訊單元,該儲存單元儲存一個應用程式。該中央處理器在該記憶體執行該應用程式,以在該顯示器顯示一個對應肢體復健的體感遊戲。The computer host includes a central processing unit, a memory, a display, a storage unit, and a communication unit that stores an application. The central processor executes the application in the memory to display a somatosensory game corresponding to the limb rehabilitation on the display.

其中,該使用者根據該顯示器所顯示的該體感遊戲而作肢體運動,使得該骨架追蹤設備產生對應該使用者的該肢體復健的該骨架動態資訊。該中央處理器藉由該等通訊單元接收將該骨架動態資訊,並再根據該應用程式的設定判斷對應該使用者的動作正確性。The user performs limb movement according to the somatosensory game displayed on the display, so that the skeleton tracking device generates the skeleton dynamic information corresponding to the limb rehabilitation of the user. The central processing unit receives the skeleton dynamic information by the communication unit, and determines the correctness of the action corresponding to the user according to the setting of the application.

在一些實施態樣中,其中,該電腦主機還包括一個輸入單元,該輸入單元適用於一個管理者操作,以設定該應用程式的系統參數、一個臨床資料表、一個互動程式資料表、一個事件資料表、及一個設定資訊之其中至少一者。In some implementations, wherein the computer host further includes an input unit, the input unit is adapted to be operated by a manager to set system parameters of the application, a clinical data table, an interactive program data table, and an event. At least one of a data sheet and a set of information.

在一些實施態樣中,該復健遊戲系統還包含一個伺服器,其中,該伺服器藉由一個網路與該電腦主機的該通訊單元建立連線,並適用於一個管理者操作,以查看對應該使用者的該體感遊戲的一個評分、查看或修改該臨床資料表、查看或修改該互動程式資料表、及查看或修改一個套件資料表之其中至少一者。In some implementations, the rehabilitation game system further includes a server, wherein the server establishes a connection with the communication unit of the computer host through a network, and is applicable to an administrator operation to view A score corresponding to the user's somatosensory game, reviewing or modifying the clinical data sheet, viewing or modifying the interactive program data sheet, and viewing or modifying at least one of the kit data sheets.

在另一些實施態樣中,其中,該體感遊戲包含對應下肢運動與平衡的踩蟑螂活動、對應上肢運動與平衡的接果子活動、對應上肢運動的射氣球活動、對應下肢運動的跳舞活動、及對應骨盆運動、上肢運動與下肢運動的接雞蛋活動之其中至少一者。In other embodiments, the somatosensory game includes a hi-hat activity corresponding to lower limb movement and balance, a fruit-picking activity corresponding to upper limb movement and balance, a ballooning activity corresponding to upper limb movement, a dancing activity corresponding to lower limb movement, And at least one of the egg-receiving activities corresponding to pelvic movement, upper limb movement and lower limb movement.

在另一些實施態樣中,其中,該攝影單元包含一個彩色攝影機及一個紅外線攝影機之其中至少一者。In other embodiments, the camera unit includes at least one of a color camera and an infrared camera.

在一些實施態樣中,其中,該骨架追蹤設備的該通訊單元及該電腦主機的該通訊單元是藉由支援通用序列匯流排(Universal serial bus, USB)、WiFi無線通訊、及藍牙(Bluetooth)通訊等標準之其中一者傳收資料。In some implementations, the communication unit of the skeleton tracking device and the communication unit of the computer host support the universal serial bus (USB), WiFi wireless communication, and Bluetooth (Bluetooth). One of the standards such as communication is to collect information.

本新型的功效在於:藉由該電腦主機執行該應用程式以在該顯示器顯示對應肢體復健的該體感遊戲,並藉由該骨架追蹤設備擷取該使用者根據該體感遊戲所作的肢體運動,以產生該骨架動態資訊,進而使得該電腦主機根據該骨架動態資訊及該應用程式的設定判斷該使用者的動作正確性。再者,該管理者能夠根據使用者的動作正確性或針對不同的使用者,調整合適的體感遊戲,進而提高使用者進行肢體復健的醫療效果與滿意度。The function of the present invention is that the application is executed by the host computer to display the somatosensory game corresponding to the limb rehabilitation on the display, and the skeleton tracking device captures the limb made by the user according to the somatosensory game. The motion is generated to generate the skeleton dynamic information, so that the computer host determines the correctness of the motion of the user according to the skeleton dynamic information and the setting of the application. Furthermore, the manager can adjust the appropriate somatosensory game according to the correctness of the user's motion or for different users, thereby improving the medical effect and satisfaction of the user for physical rehabilitation.

在本新型被詳細描述之前,應當注意在以下的說明內容中,類似的元件是以相同的編號來表示。Before the present invention is described in detail, it should be noted that in the following description, similar elements are denoted by the same reference numerals.

參閱圖1,本新型復健遊戲系統的一個實施例,適用於一個使用者及一個管理者操作,並包含一個骨架追蹤設備1、一個電腦主機2、及一個伺服器3。該使用者例如是腦中風的病人,該管理者例如是護理師、物理治療師,但都不以此為限。Referring to FIG. 1, an embodiment of the novel rehabilitation game system is applicable to a user and a manager operation, and includes a skeleton tracking device 1, a computer host 2, and a server 3. The user is, for example, a patient with a stroke, such as a caregiver or a physical therapist, but not limited thereto.

該骨架追蹤設備1包括一個攝影單元11、一個深度感應器12、及一個通訊單元13。該攝影單元11擷取一個使用者的一個動態影像,該深度感應器12偵測該使用者以產生相關該使用者與該骨架追蹤設備1之間的距離的一個深度資訊,該骨架追蹤設備1根據該動態影像及該深度資訊,產生相關該使用者的一個骨架動態資訊,該骨架動態資訊即是該使用者在該動態影像中,其頭部、四肢、或手部等在空間中的位置資訊。舉例來說,該骨架追蹤設備1例如是微軟公司所生產的Kinect,該攝影單元11包含一個彩色攝影機及一個紅外線攝影機之其中至少一者,但都不以此為限。The skeleton tracking device 1 includes a photographing unit 11, a depth sensor 12, and a communication unit 13. The camera unit 11 captures a motion image of a user, and the depth sensor 12 detects the user to generate a depth information about the distance between the user and the skeleton tracking device 1. The skeleton tracking device 1 And generating, according to the motion image and the depth information, a skeleton dynamic information about the user, where the skeleton dynamic information is a position of the user in the motion, the head, the limbs, or the hand in the space. News. For example, the skeleton tracking device 1 is, for example, a Kinect manufactured by Microsoft Corporation, and the photographing unit 11 includes at least one of a color camera and an infrared camera, but is not limited thereto.

該電腦主機2包括一個中央處理器(CPU)21、一個電連接該中央處理器21的記憶體(Memory)22、一個電連接該中央處理器21的顯示器23、一個電連接該中央處理器21的儲存單元25、一個電連接該中央處理器21的輸入單元24、及一個電連接該中央處理器21的通訊單元26。該儲存單元25儲存一個應用程式,該中央處理器21在該記憶體22執行該應用程式,以在該顯示器23顯示一個對應肢體復健的體感遊戲。該電腦主機2例如是桌上型電腦、筆記型電腦、或平板電腦等,該顯示器23例如是螢幕,該儲存單元25例如是硬碟(HDD),該輸入單元24例如是鍵盤、滑鼠、或與該顯示器23整合的觸控螢幕,但都不以此為限。另外要補充說明的是:該電腦主機2還可以包含一個晶片組(Chipset)及一個顯示卡,該晶片組電連接於該中央處理器21與該記憶體22、該顯示器23、該儲存單元25、該輸入單元24、及該通訊單元26之間。該顯示卡例如是具備支援Direct X11的功能。The computer main unit 2 includes a central processing unit (CPU) 21, a memory 22 electrically connected to the central processing unit 21, a display 23 electrically connected to the central processing unit 21, and an electrical connection to the central processing unit 21. The storage unit 25, an input unit 24 electrically connected to the central processing unit 21, and a communication unit 26 electrically connected to the central processing unit 21. The storage unit 25 stores an application program, and the central processing unit 21 executes the application program in the memory 22 to display a somatosensory game corresponding to the limb rehabilitation on the display 23. The computer host 2 is, for example, a desktop computer, a notebook computer, or a tablet computer. The display device 23 is, for example, a screen. The storage unit 25 is, for example, a hard disk (HDD). The input unit 24 is, for example, a keyboard or a mouse. Or a touch screen integrated with the display 23, but not limited thereto. In addition, the computer host 2 may further include a chip set and a display card. The chip set is electrically connected to the central processing unit 21 and the memory 22, the display 23, and the storage unit 25. The input unit 24 and the communication unit 26 are interposed. The display card has a function of supporting Direct X11, for example.

更詳細地說,該使用者根據該顯示器23所顯示的該體感遊戲而作肢體運動,使得該骨架追蹤設備1的該攝影單元11產生該動態影像,進而使得該骨架追蹤設備1產生對應該使用者的該肢體復健的該骨架動態資訊。該中央處理器21藉由該等通訊單元13、26接收將該骨架動態資訊,並再根據該應用程式的設定判斷對應該使用者的動作正確性。該骨架追蹤設備1的該通訊單元13及該電腦主機2的該通訊單元26是藉由支援通用序列匯流排(Universal serial bus, USB)、WiFi無線通訊、藍牙(Bluetooth)通訊或其他通訊標準之其中一者傳收資料。In more detail, the user performs a limb motion according to the somatosensory game displayed on the display 23, so that the photographing unit 11 of the skeleton tracking device 1 generates the motion image, thereby causing the skeleton tracking device 1 to generate corresponding The skeleton dynamic information of the user's limb rehabilitation. The central processing unit 21 receives the skeleton dynamic information by the communication units 13 and 26, and determines the correctness of the action corresponding to the user according to the setting of the application. The communication unit 13 of the skeleton tracking device 1 and the communication unit 26 of the computer host 2 are supported by a universal serial bus (USB), WiFi wireless communication, Bluetooth communication or other communication standard. One of them transmitted information.

以下說明,該復健遊戲系統如何提供該使用者執行肢體復健的體感遊戲。在該電腦主機2安裝正確的驅動程式之後,該電腦主機2與該骨架追蹤設備1配對成功而建立連線。接著,該管理者操作該電腦主機2以執行該應用程式,此時,該管理者可以為第一次執行體感遊戲的該使用者註冊對應的使用者資訊,或者,為已執行過體感遊戲的該使用者登入對應的使用者資訊。接著,該管理者再選擇該使用者所要執行的一個體感遊戲。The following describes how the rehabilitation game system provides a somatosensory game in which the user performs a physical rehabilitation. After the computer host 2 installs the correct driver, the host computer 2 is successfully paired with the skeleton tracking device 1 to establish a connection. Then, the administrator operates the computer host 2 to execute the application. At this time, the administrator can register the corresponding user information for the user who performs the somatosensory game for the first time, or The user of the game logs in to the corresponding user information. Then, the manager selects another somatosensory game to be executed by the user.

該體感遊戲包含對應下肢運動與平衡的踩蟑螂活動、對應上肢運動與平衡的接果子活動、對應上肢運動的射氣球活動、對應下肢運動的跳舞活動、及對應骨盆運動、上肢運動與下肢運動的接雞蛋活動之其中至少一者。該體感遊戲在該顯示器23所顯示的遊戲畫面中,以顏色對比分明的設計,例如藍色與黃色,並避免使用同色系,例如紅色與橘色,以增加該使用者(如腦中風病人)對色彩的辨識。且在遊戲畫面的背景部分,採用設計簡單的畫面,以避免內容太過豐富繁雜而增加該使用者遊戲時辨識困難。The somatosensory game includes a hi-hat activity corresponding to lower limb movement and balance, a fruit-picking activity corresponding to upper limb movement and balance, a ballooning activity corresponding to upper limb movement, a dancing activity corresponding to lower limb movement, and corresponding pelvic movement, upper limb movement and lower limb movement. At least one of the egg picking activities. The somatosensory game in the game screen displayed on the display 23, with a contrasting design, such as blue and yellow, and avoiding the use of the same color system, such as red and orange, to increase the user (such as a stroke patient) ) Identification of colors. In the background part of the game screen, a simple design screen is adopted to avoid the content being too rich and complicated, and it is difficult to identify the user game.

更詳細地說,該踩蟑螂活動使得該使用者看到蟑螂出現後,抬腳並踩踏它,進而練習使用右腳或左腳進行踩踏。該接果子活動使得該使用者身體站直、雙手拳握並舉至胸口,慢慢往前延伸並拉回雙手,且雙手盡量與身體呈垂直狀。該射氣球活動使得該使用者雙手拳握、向前水平平舉,對準一房子後,身體站好,遊戲中雙手向氣球伸展,碰到氣球後,需維持一小段時間,如中途移開則需要重新碰觸氣球。該跳舞活動使得該使用者身體站好、面向設備,判斷箭頭方向並跨步踩踏,例如綠色腳丫子為得分區,在上面踩踏時能得分,得分後會出現藍色腳丫子。此外,綠色腳丫子也表示要用哪隻腳作踩踏。該接雞蛋活動以鴨子表示該使用者的身體中心,將鴨子對齊一房子後,使得該使用者身體站直,往左右移動腰部碰觸雞蛋。In more detail, the hi-hat activity causes the user to see the cockroach appear, lift the foot and step on it, and then practice pedaling with the right or left foot. The fruiting activity allows the user to stand straight, hands clenched and lifted to the chest, slowly extending forward and pulling back the hands, and the hands are as vertical as possible to the body. The ballooning activity allows the user to clench his hands and level horizontally. After aligning with a house, the body stands up. The hands stretch out to the balloon during the game. After hitting the balloon, it needs to be maintained for a short time, such as halfway. Removing it requires re-touching the balloon. The dancing activity makes the user stand up and face the device, judge the direction of the arrow and step on the pedal. For example, the green foot scorpion is a scoring area, and can score when stepping on it, and a blue foot scorpion will appear after scoring. In addition, the green ankle also indicates which foot to use for pedaling. The egg picking activity represents the center of the user's body with a duck. After the duck is aligned with a house, the user stands straight and moves the waist to the left and right to touch the egg.

在所要執行的該體感遊戲被選擇之後,該應用程式會根據該使用者資訊判斷該使用者是否第一次執行該體感遊戲。當判斷是第一次執行該體感遊戲時,該管理者需要設定該應用程式的系統參數、一個臨床資料表、一個互動程式資料表、一個事件資料表、及一個設定資訊之其中至少一者。該應用程式的系統參數作為系統環境參數,例如程式路徑、檔案路徑、系統初始參數等。該臨床資料表例如是動作次數、動作頻率、動作方式等。該互動程式資料表作為基本及背景資訊,例如是遊戲物件、遊戲音樂、遊戲背景等。該事件資料表作為互動遊戲物件碰撞參數,例如是遊戲人物動作次數、遊戲動作頻率等。該設定資訊是前述資訊的儲存結果。此外,該應用程式的系統參數、該臨床資料表、該互動程式資料表、該事件資料表、及該設定資訊也可以藉由系統而自動設定。After the somatosensory game to be executed is selected, the application determines whether the user performs the somatosensory game for the first time based on the user information. When it is determined that the somatosensory game is executed for the first time, the manager needs to set at least one of system parameters of the application, a clinical data table, an interactive program data table, an event data table, and a setting information. . The application's system parameters are used as system environment parameters, such as program path, file path, system initial parameters, and so on. The clinical data table is, for example, the number of operations, the frequency of the operation, the mode of operation, and the like. The interactive program data sheet serves as basic and background information, such as game objects, game music, game backgrounds, and the like. The event data table is used as an interactive game object collision parameter, such as the number of game characters, the frequency of the game action, and the like. The setting information is the result of storing the aforementioned information. In addition, the system parameters of the application, the clinical data table, the interactive program data table, the event data table, and the setting information can also be automatically set by the system.

當不同的該使用者要執行所選擇的該體感遊戲時,該管理者(如醫療團隊)會先依照病人的狀況選擇合適的難易程度,也就是在不同的難易程度中,該電腦主機2會以不同的姿勢範圍來判斷動作的正確性。舉例來說,執行踩蟑螂活動時雙腳需要達到一定的高度範圍,才算動作正確,在遊戲中才能採計分數。此外,該電腦主機2也能夠在該顯示器23中,同時顯示一個不倒翁的影像及該使用者的該骨架動態資訊。當該使用者的身體偏移時,如偏向右側,則使得該不倒翁的影像也同時偏移,如偏向右側,則該管理者可以藉由觀察該不倒翁的影像獲知該使用者的姿勢是否發生偏移,而能校正該使用者正確的復健姿勢。When different users want to execute the selected somatosensory game, the manager (such as a medical team) first selects the appropriate difficulty level according to the patient's condition, that is, in different difficulty levels, the computer host 2 The correctness of the action will be judged by different posture ranges. For example, when the hi-hat activity is performed, the feet need to reach a certain height range, and the action is correct, and the score can be scored in the game. In addition, the computer main unit 2 can also display an image of a tumbler and the skeleton dynamic information of the user in the display 23. When the user's body is offset, such as being biased to the right side, the image of the tumbler is also offset at the same time. If the user is biased to the right side, the manager can know whether the user's posture is biased by observing the image of the tumbler. Move, and correct the user's correct rehabilitation posture.

另外,該伺服器3藉由一個網路9與該電腦主機2的該通訊單元26建立連線,並適用於該管理者操作,以查看對應該使用者的該體感遊戲的一個評分、查看或修改該臨床資料表、查看或修改該互動程式資料表、及查看或修改一個套件資料表之其中至少一者。In addition, the server 3 establishes a connection with the communication unit 26 of the computer host 2 via a network 9 and is suitable for the administrator to view a rating and view of the somatosensory game corresponding to the user. Or modify the clinical data sheet, view or modify the interactive program data sheet, and view or modify at least one of the kit data sheets.

更詳細地說,該管理者在欲了解該使用者執行體感遊戲的互動狀況時,或欲檢討臨床或互動應用程式參數時,能夠查看該使用者進行該應用程式所執行的該體感遊戲的該評分,如分數或結果。該管理者發現該使用者進行該體感遊戲的分數或結果長期異常時,如分數很高或很低,或使用頻率很高或很低時,能夠查看該臨床資料表,並適時修改該臨床資料表。當該臨床資料表有異動時,該管理者能夠查看該互動程式資料表,並適時修改該使用者的該互動程式資料表。該套件資料表是針對每一個使用者的互動遊戲進行套件化或組合化,以利相同使用條件的使用者可以互相套用相同的互動遊戲參數。因此,該管理者還能夠根據該使用者資訊、該臨床資料表、及該互動程式資料表,查看或修改該套件資料表。In more detail, when the administrator wants to know the interactive state of the user performing the somatosensory game, or wants to review the clinical or interactive application parameters, the manager can view the somatosensory game performed by the user for the application. The rating, such as a score or result. The manager finds that the user performs the somatosensory game score or the result is long-term abnormality, such as when the score is very high or low, or the frequency of use is very high or low, the clinical data sheet can be viewed, and the clinical revision is timely Data sheet. When the clinical data sheet is changed, the manager can view the interactive program data sheet and modify the interactive program data sheet of the user in time. The kit data sheet is packaged or combined for each user's interactive game, so that users of the same usage conditions can apply the same interactive game parameters to each other. Therefore, the administrator can also view or modify the kit data sheet based on the user information, the clinical data sheet, and the interactive program data sheet.

綜上所述,該復健遊戲系統能夠實現以下的功效:(1)增添復健活動的趣味性,以提高肢體復健執行率達到醫療效果與滿意度:將復健活動融合遊戲的方式,搭配音樂增加律動,改善以往復健活動單調無變化的問題,增加踩蟑螂(下肢運動與平衡)、接果子(上肢運動與平衡)、射氣球(上肢運動)、跳舞(下肢運動)、接雞蛋(骨盆運動、上肢運動與下肢運動)等活動,提高復健率以達醫療效果與病人滿意度。(2)提供客觀性工具、降低工時:以往僅以人力的方式監控腦中風病人復健狀況並記錄於紙本中,缺乏肢體位移的評估工具,且長期追蹤與紀錄時,需耗費更多的時間與人力整理資料。(3)復健紀錄資料數據化、客觀性:以往無客觀性的資料輔助紀錄,無法看到病人復健活動的變化與進度,利用體感遊戲時,將病人活動時的姿勢作紀錄,能客觀的呈現數據,以紀錄病人復健期間的發展與變化。此外,各項體感遊戲的內容設計,可依腦中風病人肢體無力程度,設計簡單、中等與困難各等級的遊戲,故確實能達成本新型的目的。In summary, the rehabilitation game system can achieve the following effects: (1) adding fun of rehabilitation activities to improve the performance rate of physical rehabilitation to achieve medical effects and satisfaction: the way to integrate rehabilitation activities into games, Increase rhythm with music, improve the problem of monotonous change without reciprocating health activities, increase hijab (lower limb movement and balance), pick up fruit (upper limb movement and balance), shoot balloon (upper limb movement), dance (lower limb movement), pick up eggs Activities such as pelvic exercise, upper limb movement and lower limb movement improve the rehabilitation rate to achieve medical results and patient satisfaction. (2) Providing objective tools and reducing working hours: In the past, only the human body was used to monitor the rehabilitation status of stroke patients and recorded in paper. There is no evaluation tool for limb displacement, and it takes more time to track and record in the long run. Time and manpower to organize the information. (3) Rehabilitation record data data and objectivity: In the past, there was no objective data-assisted record, and it was impossible to see the changes and progress of the patient's rehabilitation activities. When using the somatosensory game, the posture of the patient's activity was recorded. Objectively present data to document developments and changes during the patient's recovery. In addition, the content design of each somatosensory game can design games of various levels of simple, medium and difficult according to the degree of limb weakness of the patient with stroke, so it is indeed possible to achieve the purpose of the novel.

惟以上所述者,僅為本新型的實施例而已,當不能以此限定本新型實施的範圍,凡是依本新型申請專利範圍及專利說明書內容所作的簡單的等效變化與修飾,皆仍屬本新型專利涵蓋的範圍內。However, the above is only the embodiment of the present invention. When the scope of the novel implementation cannot be limited thereto, all simple equivalent changes and modifications according to the scope of the patent application and the contents of the patent specification are still This new patent covers the scope.

1‧‧‧骨架追蹤設備1‧‧‧ skeleton tracking equipment

11‧‧‧攝影單元 11‧‧‧Photographic unit

12‧‧‧深度感應器 12‧‧‧Deep sensor

13‧‧‧通訊單元 13‧‧‧Communication unit

2‧‧‧電腦主機 2‧‧‧Computer host

21‧‧‧中央處理器 21‧‧‧Central Processing Unit

22‧‧‧記憶體 22‧‧‧ memory

23‧‧‧顯示器 23‧‧‧ Display

24‧‧‧輸入單元 24‧‧‧ Input unit

25‧‧‧儲存單元 25‧‧‧ storage unit

26‧‧‧通訊單元 26‧‧‧Communication unit

3‧‧‧伺服器 3‧‧‧Server

9‧‧‧網路 9‧‧‧Network

本新型的其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中: 圖1是一個方塊圖,說明本新型復健遊戲系統的一個實施例。Other features and advantages of the present invention will be apparent from the following description of the drawings, wherein: Figure 1 is a block diagram illustrating an embodiment of the novel rehabilitation game system.

Claims (6)

一種復健遊戲系統,包含: 一個骨架追蹤設備,包括一個攝影單元、一個深度感應器、及一個通訊單元,該攝影單元擷取一個使用者的一個動態影像,該深度感測器偵測該使用者以產生相關該使用者與該骨架追蹤設備之間的距離的一個深度資訊,該骨架追蹤設備根據該動態影像及該深度資訊,產生相關該使用者的一個骨架動態資訊;及一個電腦主機,包括一個中央處理器、一個記憶體、一個顯示器、一個儲存單元、及一個通訊單元,該儲存單元儲存一個應用程式,該中央處理器在該記憶體執行該應用程式,以在該顯示器顯示一個對應肢體復健的體感遊戲, 其中,該使用者根據該顯示器所顯示的該體感遊戲而作肢體運動,使得該骨架追蹤設備產生對應該使用者的該肢體復健的該骨架動態資訊,該中央處理器藉由該等通訊單元接收將該骨架動態資訊,並再根據該應用程式的設定判斷對應該使用者的動作正確性。A rehabilitation game system comprising: a skeleton tracking device comprising a photographing unit, a depth sensor, and a communication unit, the photographing unit capturing a motion image of a user, the depth sensor detecting the use To generate a depth information about the distance between the user and the skeleton tracking device, the skeleton tracking device generates a skeleton dynamic information related to the user according to the dynamic image and the depth information; and a computer host. The system includes a central processing unit, a memory, a display, a storage unit, and a communication unit. The storage unit stores an application, and the central processor executes the application in the memory to display a corresponding display on the display. a body-rejuvenating somatosensory game, wherein the user performs a limb movement according to the somatosensory game displayed on the display, so that the skeleton tracking device generates the skeleton dynamic information corresponding to the limb rehabilitation of the user, The central processing unit receives the skeleton dynamic information by using the communication unit And then determines the correct operation of the user should be set according to the application. 如請求項1所述的復健遊戲系統,其中,該電腦主機還包括一個輸入單元,該輸入單元適用於一個管理者操作,以設定該應用程式的系統參數、一個臨床資料表、一個互動程式資料表、一個事件資料表、及一個設定資訊之其中至少一者。The rehabilitation game system of claim 1, wherein the computer host further comprises an input unit, wherein the input unit is adapted to be operated by a manager to set system parameters of the application, a clinical data table, and an interactive program. At least one of a data sheet, an event data sheet, and a setting information. 如請求項2所述的復健遊戲系統,還包含一個伺服器,其中,該伺服器藉由一個網路與該電腦主機的該通訊單元建立連線,並適用於一個管理者操作,以查看對應該使用者的該體感遊戲的一個評分、查看或修改該臨床資料表、查看或修改該互動程式資料表、及查看或修改一個套件資料表之其中至少一者。The rehabilitation game system of claim 2, further comprising a server, wherein the server is connected to the communication unit of the computer host by a network, and is suitable for an administrator operation to view A score corresponding to the user's somatosensory game, reviewing or modifying the clinical data sheet, viewing or modifying the interactive program data sheet, and viewing or modifying at least one of the kit data sheets. 如請求項1所述的復健遊戲系統,其中,該體感遊戲包含對應下肢運動與平衡的踩蟑螂活動、對應上肢運動與平衡的接果子活動、對應上肢運動的射氣球活動、對應下肢運動的跳舞活動、及對應骨盆運動、上肢運動與下肢運動的接雞蛋活動之其中至少一者。The rehabilitation game system of claim 1, wherein the somatosensory game comprises a hi-hat activity corresponding to lower limb movement and balance, a fruit-picking activity corresponding to upper limb movement and balance, a ballooning activity corresponding to upper limb movement, and a corresponding lower limb movement. At least one of the dancing activities and the egg picking activities corresponding to pelvic movement, upper limb movement and lower limb movement. 如請求項1所述的復健遊戲系統,其中,該攝影單元包含一個彩色攝影機及一個紅外線攝影機之其中至少一者。The rehabilitation game system of claim 1, wherein the photographing unit comprises at least one of a color camera and an infrared camera. 如請求項1所述的復健遊戲系統,其中,該骨架追蹤設備的該通訊單元及該電腦主機的該通訊單元是藉由支援通用序列匯流排(Universal serial bus, USB)、WiFi無線通訊、及藍牙(Bluetooth)通訊等標準之其中一者傳收資料。The rehabilitation game system of claim 1, wherein the communication unit of the skeleton tracking device and the communication unit of the computer host are supported by a universal serial bus (USB), WiFi wireless communication, And one of the standards such as Bluetooth communication.

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI802395B (en) * 2022-05-04 2023-05-11 酷愛迪數位創意有限公司 cognitive training system
TWI831718B (en) * 2022-07-27 2024-02-01 宏達國際電子股份有限公司 Tracking system and tracking method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI802395B (en) * 2022-05-04 2023-05-11 酷愛迪數位創意有限公司 cognitive training system
TWI831718B (en) * 2022-07-27 2024-02-01 宏達國際電子股份有限公司 Tracking system and tracking method

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