TWM560093U - Interactive system on game-based learning - Google Patents
Interactive system on game-based learning Download PDFInfo
- Publication number
- TWM560093U TWM560093U TW106212755U TW106212755U TWM560093U TW M560093 U TWM560093 U TW M560093U TW 106212755 U TW106212755 U TW 106212755U TW 106212755 U TW106212755 U TW 106212755U TW M560093 U TWM560093 U TW M560093U
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- course
- learning
- module
- learner
- Prior art date
Links
Landscapes
- Electrically Operated Instructional Devices (AREA)
Abstract
本創作係提供一種遊戲式學習之互動系統,包含:一智慧型教學管理子 系統以及一遊戲式課程子系統。智慧型教學管理子系統提供課程資料;遊戲式課程子系統具有遊戲活動與學習內容整合模組,將課程資料與遊戲程序整合為一遊戲式課程;其中,該遊戲式課程子系統根據學習者的學習行為記錄來決定是否提供反饋給該學習者。 This creative department provides an interactive learning system for games, including: a smart teaching management The system and a game-based course subsystem. The intelligent teaching management subsystem provides course materials; the game-based course subsystem has a game activity and learning content integration module, and integrates the course materials and the game program into a game-based course; wherein the game-based course subsystem is based on the learner's Learning behavior records to determine whether to provide feedback to the learner.
Description
本創作係關於一種互動系統,特別係一種遊戲式學習之互動系統。 This creation is about an interactive system, especially an interactive system for game learning.
目前的教學方式往往是以教學者為中心,教學者於課堂上授課,學生再藉由回家作業進一步練習來獲得知識。此傳統教學方式是由教學者來掌握教學進度,假如學生的步調落後,則不懂的地方會越來越多,進而喪失學習的動力。 The current teaching method is often centered on the teacher, the teacher teaches in the classroom, and the student gets further knowledge by going home to gain knowledge. This traditional teaching method is to master the teaching progress by the teacher. If the student's pace is backward, there will be more and more places that do not understand, and thus lose the motivation to learn.
此外,目前的教學方式也無法提升學生的學習興趣,且教學者必須從考試才能得知學生的學習成果,對於學習品質的掌握十分不足。 In addition, the current teaching methods can not enhance students' interest in learning, and the teachers must learn the learning outcomes of the students from the examination, and the quality of learning is very inadequate.
有鑑於上述問題,本創作的目的在於提供一智慧型教學管理子系統以及一遊戲式課程子系統。智慧型教學管理子系統提供課程資料;遊戲式課程子系統具有遊戲活動與學習內容整合模組,將課程資料與遊戲程序整合為一遊戲式課程;其中,該遊戲式課程子系統根據學習者的學習行為記錄來決定是否提供反饋給該學習者。 In view of the above problems, the purpose of this creation is to provide a smart teaching management subsystem and a game-based course subsystem. The intelligent teaching management subsystem provides course materials; the game-based course subsystem has a game activity and learning content integration module, and integrates the course materials and the game program into a game-based course; wherein the game-based course subsystem is based on the learner's Learning behavior records to determine whether to provide feedback to the learner.
10‧‧‧遊戲式學習之互動系統 10‧‧‧Game-based learning interactive system
20‧‧‧智慧型教學管理子系統 20‧‧‧Smart Teaching Management Subsystem
22‧‧‧課程錄播模組 22‧‧‧Course recording module
24‧‧‧目標追蹤模組 24‧‧‧Target Tracking Module
26‧‧‧課程發佈模組 26‧‧‧Course release module
30‧‧‧遊戲式課程子系統 30‧‧‧Game-style course subsystem
32‧‧‧遊戲活動與學習內容整合模組 32‧‧‧ Game Activity and Learning Content Integration Module
34‧‧‧遊戲式學習與提問模組 34‧‧‧Game learning and questioning module
36‧‧‧互動管理模組 36‧‧‧Interactive Management Module
40‧‧‧使用者端設備 40‧‧‧User equipment
42‧‧‧學習端設備 42‧‧‧Learning equipment
44‧‧‧教學端設備 44‧‧‧Teaching equipment
50‧‧‧遊戲式課程 50‧‧‧Game-style courses
S241~245‧‧‧步驟 S241~245‧‧‧Steps
S261~S264‧‧‧步驟 S261~S264‧‧‧Steps
S31~S35‧‧‧步驟 S31~S35‧‧‧Steps
圖1係本創作之一實施例的遊戲式學習之互動系統的系統架構示意圖。 FIG. 1 is a schematic diagram of a system architecture of an interactive learning system for game learning according to an embodiment of the present invention.
圖2(A)係本創作一實施例的課程錄播模組、目標追蹤模組及課程發佈模組的功能方塊示意圖。 FIG. 2(A) is a functional block diagram of a course recording module, a target tracking module, and a course publishing module according to an embodiment of the present invention.
圖2(B)係本創作一實施例的自動導播功能與目標追蹤模組搭配的執行流程示意圖。 FIG. 2(B) is a schematic diagram showing an execution flow of the automatic navigation function and the target tracking module according to an embodiment of the present invention.
圖2(C)係本創作一實施例的課程發佈模組的發佈流程圖。 FIG. 2(C) is a flowchart showing the release of the course publishing module of an embodiment of the present invention.
圖3係本創作一實施例的遊戲活動與學習內容整合模組的運作流程示意圖。 FIG. 3 is a schematic diagram showing the operation flow of the game activity and learning content integration module according to an embodiment of the present invention.
以下將透過多個實施例說明本創作的遊戲式學習之互動系統的實施態樣及運作原理。本創作所屬技術領域中具有通常知識者,透過上述實施例已可理解本創作的特徵及功效,而可基於本創作的精神,進行組合、修飾、置換或轉用。 The implementation and operation of the game-based learning interactive system of the present invention will be described below through various embodiments. Those skilled in the art to which the present invention pertains can understand the features and functions of the present invention through the above embodiments, and can be combined, modified, replaced or transferred based on the spirit of the present invention.
此外,本文中關於”當…”或”…時”一詞表示”當下、之前或之後”等態樣,且並非限定,在此先行敘明。 In addition, the term "when" or "..." in this document means "present, before or after" and is not limited, and is described herein first.
圖1係本創作之一實施例的遊戲式學習之互動系統10的一系統架構示意圖。如圖1所示,遊戲式學習之互動系統10包括一智慧型教學管理子系統20以及一遊戲式課程子系統30。智慧型教學管理子系統20及遊戲式課程子系統30 可與一使用者端設備40進行連結,以進行資料傳輸。智慧型教學管理子系統20及遊戲式課程子系統30之間亦可以進行連結,以進行資料傳輸。 FIG. 1 is a schematic diagram of a system architecture of a game-like learning interactive system 10 according to an embodiment of the present invention. As shown in FIG. 1, the game learning interactive system 10 includes a smart teaching management subsystem 20 and a game-based course subsystem 30. Intelligent teaching management subsystem 20 and game-based course subsystem 30 It can be connected with a client device 40 for data transmission. The smart teaching management subsystem 20 and the game-based course subsystem 30 can also be linked for data transmission.
智慧型教學管理子系統20可讓教學者進行管理,並儲存與教學有關的一課程資料,例如教學相關影片、教學相關內容、教學相關測驗等,但並非限定。在一實施例裡,智慧型教學管理子系統20係架設於一第一伺服器上,並可透過網路與使用者端設備40及/或遊戲式課程子系統30進行連結。在一實施例裡,智慧型教學管理子系統20至少可由下列方式來實現,例如在第一伺服器上載入一電腦程式產品,使得第一伺服器的處理器能夠執行智慧型教學管理子系統20的各種功能,但並非限定。在其它實施例裡,智慧型教學管理子系統20亦可經由其它方式來實現,例如藉由韌體的方式寫入第一伺服器的處理器,又或者智慧型教學管理子系統20係第一伺服器上載入有電腦程式產品的硬體設備。上述智慧型教學管理子系統20的實現方式僅是舉例,並非本創作的限定。 The intelligent teaching management subsystem 20 allows the instructor to manage and store a course material related to the teaching, such as teaching related videos, teaching related content, teaching related tests, etc., but is not limited. In one embodiment, the intelligent teaching management subsystem 20 is erected on a first server and can be coupled to the client device 40 and/or the game-based course subsystem 30 via the network. In an embodiment, the intelligent teaching management subsystem 20 can be implemented by at least, for example, loading a computer program product on the first server, so that the processor of the first server can execute the intelligent teaching management subsystem. 20 various functions, but not limited. In other embodiments, the intelligent teaching management subsystem 20 can also be implemented by other means, such as writing the processor of the first server by means of firmware, or the first of the intelligent teaching management subsystem 20 A hardware device loaded with a computer program product on the server. The implementation of the above-described intelligent teaching management subsystem 20 is merely an example and is not a limitation of the present creation.
遊戲式課程子系統30的功能包括提供一遊戲式課程50。在一實施例裡,遊戲式課程子系統30係架設於一第二伺服器上,並可透過網路與使用者端設備40及/或智慧型教學管理子系統20進行連結。在一實施例裡,遊戲式課程子系統30的實現方式為在第二伺服器上載入一電腦程式產品,使得第二伺服器的處理器能夠執行遊戲式課程子系統30的相關功能,但並非限定。在其它實施例裡,遊戲式課程子系統30亦可經由其它方式來實現,例如藉由韌體的方式寫入第二伺服器的處理器,又或者遊戲式課程子系統30係第二伺服器上載入有電腦程式產品的硬體設備。上述遊戲式課程子系統30的實現方式僅是舉例,並非本創作的限定。其中,第一伺服器與第二伺服器可為相同或不同的伺服器。 The functionality of the game-based course subsystem 30 includes providing a game-style lesson 50. In one embodiment, the game-based course subsystem 30 is erected on a second server and can be coupled to the client device 40 and/or the intelligent teaching management subsystem 20 via the network. In one embodiment, the game-based course subsystem 30 is implemented by loading a computer program product on the second server such that the processor of the second server can perform the functions of the game-based course subsystem 30, but Not limited. In other embodiments, the game-based course subsystem 30 can also be implemented by other means, such as by firmware writing to the processor of the second server, or the game-based course subsystem 30 is the second server. A hardware device loaded with a computer program product. The implementation of the above-described game-based course subsystem 30 is merely an example and is not a limitation of the present creation. The first server and the second server may be the same or different servers.
使用者端設備40可以係具備傳輸功能的各種電子裝置,例如桌上型電腦、筆記型電腦、智慧型手機、平板電腦等,但並非限定。在一實施例裡,使用者可藉由使用者端設備40登入第二伺服器的遊戲式課程子系統30,以進行遊戲式課程50的課程內容。在一實施例,學習者可藉由使用者端設備40(以下稱為學習端設備42或學習端)接收第一伺服器的智慧型教學管理子系統20所發佈的訊息(課程相關資訊)、登入遊戲式課程子系統30等。在一實施例裡,教學者可藉由使用者端設備40(以下稱為教學端設備44或教學端)登入智慧型教學管理子系統20,來進行課程的相關管理等。 The user equipment 40 can be various electronic devices having a transmission function, such as a desktop computer, a notebook computer, a smart phone, a tablet computer, etc., but is not limited thereto. In an embodiment, the user can log in to the game-based course subsystem 30 of the second server by the client device 40 to perform the course content of the game-based course 50. In an embodiment, the learner can receive the message (course related information) issued by the smart teaching management subsystem 20 of the first server by using the user equipment 40 (hereinafter referred to as the learning device 42 or the learning end), Log in to the game-based course subsystem 30 and so on. In an embodiment, the instructor can log in to the smart teaching management subsystem 20 by using the user equipment 40 (hereinafter referred to as the teaching device 44 or the teaching terminal) to perform related management of the course and the like.
以下將針對智慧型教學管理子系統20的細部結構進一步說明。 The detailed structure of the intelligent teaching management subsystem 20 will be further explained below.
智慧型教學管理子系統20包括一課程錄播模組22、一目標追蹤模組24及一課程發佈模組26。 The intelligent teaching management subsystem 20 includes a course recording module 22, a target tracking module 24, and a course publishing module 26.
在一實施例裡,課程錄播模組22透過第一伺服器而連結至一錄影設備,並根據一錄影操作指令來操作錄影設備。錄影設備為例如常見的攝影機等,但並非限定。此外,在一實施例裡,課程錄播模組22提供一遠端操作介面至教學端設備44,讓教學者能透過教學端設備44輸入錄影操作指令來遠端操作錄影設備,但並非限定。在其它實施例裡,課程錄播模組22亦可根據預設值(例如預設的演算法)來自動操作錄影設備。 In one embodiment, the course recording module 22 is coupled to a video device via a first server and operates the video device in accordance with a video operation command. The video recording device is, for example, a common camera or the like, but is not limited thereto. In addition, in an embodiment, the course recording module 22 provides a remote operation interface to the teaching device 44, so that the instructor can input the recording operation command through the teaching device 44 to remotely operate the video device, but is not limited. In other embodiments, the course recording module 22 can also automatically operate the video device according to a preset value (eg, a preset algorithm).
在一實施例裡,當錄影設備進行錄影時,目標追蹤模組24藉由執行一影像辨識程序來辨識出錄影的影像中的一目標,例如當錄影設備正在錄製教學者上課時,目標追蹤模組24可辨識出影像中的教學者。 In an embodiment, when the video recording device is recording, the target tracking module 24 recognizes a target in the recorded image by executing an image recognition program, for example, when the video recording device is recording the teacher's class, the target tracking mode. Group 24 identifies the instructor in the image.
在一實施例裡,課程發佈模組26用以發佈課程資訊給學習者,例如當遊戲式課程50新增時,課程發佈模組26可以發出提醒訊息至學習端設備42。 In one embodiment, the course publishing module 26 is used to post course information to the learner. For example, when the game-based course 50 is added, the course release module 26 can issue a reminder message to the learning device 42.
在一實施例裡,課程錄播模組22、目標追蹤模組24及課程發佈模組26可藉由電腦程式產品來實現,且可為同一個或不同電腦程式產品。當第一伺服器的處理器載入此電腦程式產品時,其處理器可具備課程錄播模組22、目標追蹤模組24及課程發佈模組26的功能。舉例來說,在智慧型教學管理子系統20為主程式的情況,課程錄播模組22、目標追蹤模組24及課程發佈模組26可為子程式;而在智慧型教學管理子系統20為載入電腦程式產品的硬體設備的情況,課程錄播模組22、目標追蹤模組24及課程發佈模組26則可以為部分硬體設備或部分電腦程式產品。上述的說明僅是舉例,並非本創作的限定。 In one embodiment, the course recording module 22, the target tracking module 24, and the course publishing module 26 can be implemented by a computer program product, and can be the same or different computer program products. When the processor of the first server loads the computer program product, the processor can have the functions of the course recording module 22, the target tracking module 24, and the course publishing module 26. For example, in the case where the intelligent teaching management subsystem 20 is the main program, the course recording module 22, the target tracking module 24, and the course publishing module 26 may be subroutines; and in the intelligent teaching management subsystem 20 In the case of a hardware device loaded with a computer program product, the course recording module 22, the target tracking module 24, and the course publishing module 26 may be part of a hardware device or a part of a computer program product. The above description is only an example and is not a limitation of the present invention.
以下將針對遊戲式課程子系統30的細部結構進一步說明 Further details of the detailed structure of the game-based course subsystem 30 will be described below.
遊戲式課程子系統30包括一遊戲活動與學習內容整合模組32、一遊戲式學習與提問模組34及一互動管理模組36。 The game-based course subsystem 30 includes a game activity and learning content integration module 32, a game-based learning and questioning module 34, and an interaction management module 36.
在一實施例裡,遊戲活動與學習內容整合模組32將智慧型教學管理子系統20所提供的課程資料與一遊戲程序整合為遊戲式課程50,例如自動或依照教學端設備44的指令將課程資料整合至具備遊戲程序的一模板裡,但並非限定。 In one embodiment, the game activity and learning content integration module 32 integrates the course materials and a game program provided by the smart teaching management subsystem 20 into a game-based course 50, such as automatically or in accordance with instructions from the teaching end device 44. Course materials are integrated into a template with a game program, but are not limited.
在一實施例裡,遊戲式學習與提問模組34自動或依照教學端設備44的指令從課程資料中設定出複數個問題與解答,並將問題提供給遊戲活動與學習內容整合模組32,進而整合至遊戲式課程50之中。 In one embodiment, the game learning and questioning module 34 automatically sets or answers a plurality of questions and answers from the course materials in accordance with instructions from the teaching device 44, and provides the questions to the game activity and learning content integration module 32. It is then integrated into the game-style course 50.
在一實施例裡,互動管理模組36用以建立教學端設備44與學習端設備42之間的即時連結,以提供教學者與學習者進行即時互動。 In an embodiment, the interaction management module 36 is configured to establish an instant link between the teaching device 44 and the learning device 42 to provide instant interaction between the learner and the learner.
在一實施例裡,遊戲活動與學習內容整合模組32、遊戲式學習與提問模組34及互動管理模組36可藉由電腦程式產品來實現,且可為不同或同一個電腦程式產品。當第二伺服器的處理器載入此電腦程式產品時,可使處理器執行 遊戲活動與學習內容整合模組32、遊戲式學習與提問模組34及互動管理模組36的相關功能。舉例來說,在遊戲式課程子系統30為主程式的情況,遊戲活動與學習內容整合模組32、遊戲式學習與提問模組34及互動管理模組36可以為子程式;而在遊戲式課程子系統30為載入有電腦程式產品的硬體設備的情況,遊戲活動與學習內容整合模組32、遊戲式學習與提問模組34及互動管理模組36則可為部分硬體設備或部分電腦程式產品。上述的說明僅是舉例,並非本創作的限定。 In one embodiment, the game activity and learning content integration module 32, the game learning and questioning module 34, and the interaction management module 36 can be implemented by a computer program product, and can be different or the same computer program product. When the processor of the second server loads the computer program product, the processor can be executed The related functions of the game activity and learning content integration module 32, the game learning and questioning module 34 and the interaction management module 36. For example, in the case where the game-based course subsystem 30 is the main program, the game activity and learning content integration module 32, the game-based learning and questioning module 34, and the interaction management module 36 may be sub-programs; The course subsystem 30 is a hardware device loaded with a computer program product, and the game activity and learning content integration module 32, the game learning and questioning module 34, and the interactive management module 36 may be part of the hardware device or Some computer program products. The above description is only an example and is not a limitation of the present invention.
接下來將針對課程錄播模組22、目標追蹤模組24及課程發佈模組26的功能進行詳細說明。 Next, the functions of the course recording module 22, the target tracking module 24, and the course publishing module 26 will be described in detail.
圖2(A)係本創作一實施例的課程錄播模組22、目標追蹤模組24及課程發佈模組26的功能方塊示意圖,並請同時參考圖1。如圖2(A)所示,課程錄播模組22可例如為一個多合一智慧型錄播站,包括同步多訊源錄製、本地播放、即時直播、事後點播、自動導播以及本地儲存等至少其中之一功能。上述功能並非限定,實際上本創作可以有更多或更少功能。 FIG. 2(A) is a functional block diagram of the course recording module 22, the target tracking module 24, and the course publishing module 26 of the present embodiment, and please refer to FIG. As shown in FIG. 2(A), the course recording module 22 can be, for example, an all-in-one smart recording station, including simultaneous multi-source recording, local playback, live broadcast, after-demand, automatic navigation, and local storage. At least one of the features. The above functions are not limited, in fact, this creation can have more or less functions.
在一實施例裡,同步多訊源錄製功能係例如可用多個錄影設備進行錄影,以及可將多個錄影設備所取得的影像合併,但並非本創作的限定。 In one embodiment, the synchronous multi-source recording function is, for example, capable of recording with a plurality of video recording devices, and merging images acquired by a plurality of video recording devices, but is not limited by the present creation.
在一實施例裡,本地播放功能係例如可由錄影設備或智慧型教學管理子系統20來播放錄影影像(錄影設備所錄影的影像),但並非本創作的限定。 In one embodiment, the local playback function is, for example, a video recording device or an intelligent teaching management subsystem 20 that plays a video image (an image recorded by the video device), but is not a limitation of the present invention.
在一實施例裡,即時直播功能係例如可在錄影設備錄影時,由錄影設備或智慧型教學管理子系統20將錄影影像播出,以提供如同現場直播的功效,但並非本創作的限定。 In an embodiment, the live broadcast function can broadcast the video image by the video device or the intelligent teaching management subsystem 20, for example, when the video device is recording, to provide the same effect as the live broadcast, but it is not a limitation of the present creation.
在一實施例裡,事後點播功能係例如可將錄影影像先行儲存,以於日後再次播放,但並非本創作的限定。 In an embodiment, the post-on-demand function is, for example, that the video image can be stored in advance for later playback, but is not a limitation of the present invention.
在一實施例裡,本地儲存功能係例如可將錄影影像進行儲存於錄影設備、教學端設備44及/或智慧型教學管理子系統20,例如可儲存於智慧型教學管理子系統20具有或連結的一儲存區塊(例如第一伺服器的硬碟等),但並非本創作的限定。 In an embodiment, the local storage function can store, for example, video images in the video device, the teaching device 44, and/or the intelligent teaching management subsystem 20, for example, can be stored in the smart teaching management subsystem 20. A storage block (such as a hard disk of the first server, etc.), but not a limitation of the present creation.
在一實施例裡,自動導播功能係例如可對錄影影像進行自動編輯處理,並可與其它功能一並執行,例如自動導播功能可以與現場直播功能搭配,將編輯後的影像以即時或延遲短暫時間的方式來播放,但並非本創作的限定。而在一實施例裡,自動導播功能可與目標追蹤模組24進行搭配,以執行特殊的運作,例如可將影像裡教學者以外的背景去除,並將教學者與其它影像合併以形成一合成影像,藉此提供更豐富的教學影片。此部分會於後續段落進行說明。 In an embodiment, the automatic navigation function can perform automatic editing processing on the video image, for example, and can be performed together with other functions, for example, the automatic navigation function can be matched with the live broadcast function, and the edited image can be instantaneously or temporarily delayed. The way of time to play, but not the limits of this creation. In an embodiment, the automatic navigation function can be combined with the target tracking module 24 to perform special operations, such as removing the background other than the instructor in the image, and combining the instructor with other images to form a composite. Images to provide a richer teaching video. This section will be explained in the following paragraphs.
請再次參考圖2(A),目標追蹤模組24可與課程錄播模組22搭配。在一實施例裡,當錄影設備進行教學者上課的錄影時,目標追蹤模組24執行影像辨識程序而在錄影影像上辨識出教學者,課程錄播模組22藉此鎖定住教學者的位置,使錄影設備的鏡頭隨著教學者的位置而移動。影像辨識程序可採用各種影像處理方法來實現目標的辨識,例如預先輸入目標的影像進行比對、利用邊緣特徵處理、比較像素值、執行其它特殊演算法等,本創作並沒有特別限制,任何能辨識特定目標的影像處理方法都屬於本創作涵蓋的範圍。 Referring again to FIG. 2(A), the target tracking module 24 can be paired with the course recording module 22. In one embodiment, when the video recording device performs video recording by the instructor, the target tracking module 24 executes the image recognition program to identify the instructor on the video image, and the course recording module 22 thereby locks the position of the instructor. , so that the lens of the video device moves with the position of the teacher. The image recognition program can use various image processing methods to achieve target recognition, such as pre-entering the target image for comparison, using edge feature processing, comparing pixel values, performing other special algorithms, etc., and the creation is not particularly limited, any Image processing methods that identify specific targets are within the scope of this creation.
圖2(B)係一實施例的自動導播功能與目標追蹤模組24搭配的執行流程示意圖,請同時參考圖2(A)。在此實施例裡,當錄影設備進行錄影時,教學者站在背景布幕前進行授課,課程錄播模組22將教學者的影像與其它影像合成,並配合即時直播功能來播出,讓學習者如同現場直播的方式觀看編輯後的教學影片。以下將詳細說明運作流程。 FIG. 2(B) is a schematic diagram showing the execution flow of the automatic navigation function of the embodiment and the target tracking module 24, please refer to FIG. 2(A). In this embodiment, when the video recording device is recording, the instructor stands in front of the background screen to teach, and the course recording module 22 synthesizes the image of the instructor with other images, and broadcasts with the live broadcast function, so that The learner watches the edited instructional film as a live broadcast. The operational process will be described in detail below.
首先,步驟S241被執行,錄影設備設置為在一固定範圍內進行錄影,例如錄影設備的鏡頭僅在背景布幕的範圍內移動,但並非限定。 First, step S241 is performed, and the recording device is set to perform recording within a fixed range, for example, the lens of the video device moves only within the range of the background curtain, but is not limited.
之後,步驟S242被執行,藉由目標追蹤模組24執行影像辨識程序在錄影影像上辨識出教學者,辨識的方法如同前述說明,但並非限定。 Then, step S242 is executed, and the target tracking module 24 executes the image recognition program to recognize the teacher on the video image. The identification method is the same as the foregoing description, but is not limited.
之後,步驟S243被執行,課程錄播模組22根據目標追蹤模組24的辨識結果將背景布幕去除,並將教學者的影像與另一影像合成,例如將教學者與課程相關的圖文講解內容合成,以形成一後製影像。藉此,學習者如同感受到教學者在圖文講解內容上進行教學。此外,去除背景布幕可採用各種影像處理方法來實現,例如二值化處理、門檻值限定等方式,本創作並沒有特別限制,任何能去除背景的影像處理方法都屬於本創作涵蓋的範圍。 Thereafter, step S243 is executed, and the course recording module 22 removes the background screen according to the recognition result of the target tracking module 24, and synthesizes the image of the teacher with another image, for example, the graphic related to the teacher and the course. Explain the content synthesis to form a post-production image. In this way, the learner feels that the teacher is teaching the content in the text and the explanation. In addition, the background curtain can be implemented by various image processing methods, such as binarization processing, threshold value limitation, etc. The creation is not particularly limited, and any image processing method capable of removing the background belongs to the scope of the present invention.
同時,步驟S244被執行,在自動導播過程中,藉由目標追蹤模組24持續辨識教學者的位置,且當教學者位於錄影設備的攝影範圍時,執行步驟S245,課程錄播模組22持續以即時直播的方式持續將後製影像播出(教學者及圖文講解內容的影像);反之,當教學者離開錄影設備的攝影範圍時,執行步驟S246,課程錄播模組22暫時停止播放後製影像,而改以插播另一影像,例如播放遊戲式課程50、播放另一教學影片等,但並非限定。而當教學者重新回到錄影設備的攝影範圍,又或者插播的影像播放完後,重新執行步驟S244(並可能再次進行步驟S245或S246)。藉此,自動導播功能與目標追蹤模組24搭配的實施例可以被達成,學習者能體驗到豐富且多樣的教學內容,學習興趣及學習效果可以提升。另外,上述整個自動導播過程亦可以被儲存,以供事後再次播放。 At the same time, step S244 is executed. During the automatic navigation process, the position of the peddler is continuously recognized by the target tracking module 24, and when the evaluator is located in the photographic range of the video device, step S245 is performed, and the course recording module 22 continues. The live video is continuously broadcasted (the image of the viewer and the graphic explanation content); otherwise, when the teacher leaves the shooting range of the video device, step S246 is executed, and the course recording module 22 temporarily stops playing. The post-production image is changed to insert another image, such as playing a game-style course 50, playing another teaching film, etc., but is not limited. When the tutor returns to the photographing range of the video device, or after the interpolated image is played, step S244 is re-executed (and possibly step S245 or S246 again). Thereby, the embodiment in which the automatic navigation function is matched with the target tracking module 24 can be achieved, and the learner can experience rich and diverse teaching contents, and the learning interest and the learning effect can be improved. In addition, the entire automatic navigation process described above can also be stored for later playback.
上述步驟並沒有固定順序,只要合理而能實現的順序都屬於本創作涵蓋的範圍。 The above steps are not in a fixed order, as long as the reasonable and achievable order is within the scope of this creation.
請再次參考圖2(A),在一實施例裡,課程發佈模組26可執行一配對程序,將合適的課程訊息發佈至學習端設備42,以讓學習者得知課程的資訊。 Referring again to FIG. 2(A), in an embodiment, the course publishing module 26 may perform a pairing process to post the appropriate course message to the learning device 42 to let the learner know the course information.
在一實施例裡,配對程序係根據學習者的學習歷程資料判斷出符合學習者的課程,其中學習歷程資料包括學習者學過的課程、學習者的測驗結果、學習者的權限等資料,但並非限定(本創作可以有更多或更少的資料作為學習歷程資料)。在一實施例裡,課程的資訊係例如課程名稱、課程編號、觀看課程所需的帳號密碼等,但並非限定,藉此讓學習者決定是否要觀看課程。在一實施例裡,課程發佈模組26可於依照預設值(例如到達預設的上課時段等),傳送一控制指令至學習端設備42,讓學習端設備42自動連線至第一伺服器及/或第二伺服器,並開始播放合適的課程,但並非限定。 In an embodiment, the pairing process determines that the learner's course is met according to the learner's learning history data, wherein the learning process data includes a course learned by the learner, a test result of the learner, and a learner's authority, but Not limited (this creation can have more or less information as a learning process). In one embodiment, the course information is, for example, the course name, the course number, the account password required to view the course, etc., but is not limited, thereby allowing the learner to decide whether or not to view the course. In an embodiment, the course publishing module 26 can transmit a control command to the learning end device 42 according to a preset value (for example, reaching a preset class time period, etc.), so that the learning end device 42 automatically connects to the first servo. And/or the second server, and start playing the appropriate course, but it is not limited.
上述合適的課程可以但不限定為未後製的錄影影像、後製影像、即時直播的內容或遊戲式課程50等,本創作並沒有限定。在一實施例裡,課程發佈模組26係可與遊戲式課程子系統30的遊戲活動與學習內容整合模組32搭配,以執行一特定的運作流程。接著將對此運作流程進行詳細說明。 The above suitable course may be, but is not limited to, an unposted video image, a post-production image, a live broadcast content, or a game-based course 50, etc., and the present creation is not limited. In one embodiment, the course publishing module 26 can be paired with the game activity and learning content integration module 32 of the game-based course subsystem 30 to perform a particular operational process. This operational process will then be described in detail.
圖2(C)係本創作一實施例的課程發佈模組26的發佈流程圖,請同時參考圖1及2(A)。 FIG. 2(C) is a flowchart showing the release of the course publishing module 26 according to an embodiment of the present invention. Please refer to FIGS. 1 and 2(A) at the same time.
首先,步驟S261被執行,課程發佈模組26將課程資料(例如一教學影片)傳送至遊戲式課程子系統30,其中課程資料係由課程錄播模組22所提供,例如錄影影像、後製影像、即時直播的內容等,但並非限定。 First, step S261 is executed, and the course publishing module 26 transmits the course materials (for example, a teaching film) to the game-based course subsystem 30, wherein the course materials are provided by the course recording module 22, such as video images, post-production. Video, live live content, etc., but not limited.
之後步驟S262被執行,遊戲活動與學習內容整合模組32將課程資料匯入一遊戲式學習課程模型,以將課程資料與一遊戲程序整合形成遊戲式課程50。在一實施例裡,遊戲式學習課程模型係具有多個預設選項,遊戲活動與學 習內容整合模組32可將遊戲式學習課程模型先傳送至智慧型教學管理子系統20,讓教學者可以透過教學端設備44登入智慧型教學管理子系統20來進行設定,而遊戲活動與學習內容整合模組32再根據設定好的選項來將課程資料與遊戲程序整合,但並非限定。在一實施例裡,預設選項係包括設定出重點摘要、課程題目等。在一實施例裡,重點摘要也可由遊戲活動與學習內容整合模組32自動找出,例如藉由機器學習(Machine learning)、其它特殊演算法等方式來找出重點摘要,但並非限定。 Thereafter, step S262 is executed, and the game activity and learning content integration module 32 merges the course materials into a game-based learning course model to integrate the course materials with a game program to form a game-style course 50. In one embodiment, the game-based learning course model has multiple preset options, game activities and learning. The content integration module 32 can transmit the game learning course model to the intelligent teaching management subsystem 20, so that the teacher can log in to the smart teaching management subsystem 20 through the teaching device 44 to perform setting, and the game activity and learning. The content integration module 32 then integrates the course materials with the game program according to the set options, but is not limited. In an embodiment, the preset options include setting a summary of the focus, a topic of the course, and the like. In an embodiment, the key summary can also be automatically found by the game activity and learning content integration module 32, for example, by machine learning (Machine learning), other special algorithms, etc. to find out the key summary, but not limited.
之後步驟S263被執行,當整合完成後,課程發佈模組26將此遊戲式課程50的部分資訊(例如重點摘要、課程困難度、課程類型等,本創作沒有限定)與多個學習者的學習歷程資料進行比對,藉此找出適合此遊戲式課程50的學習者。 Then, step S263 is executed. After the integration is completed, the course publishing module 26 selects part of the information of the game-based course 50 (eg, key summary, course difficulty, course type, etc., the creation is not limited) and learning by multiple learners. The course data is compared to find out which learners are suitable for this game-based course 50.
之後步驟S264被執行,課程發佈模組26此遊戲式課程50的資訊(例如課程名稱、課程編號、觀看課程所需的帳號密碼等)發佈給適合的學習者,讓學習者進行此遊戲式課程50。藉此,課程發佈模組26可完成一次自動發佈的運作流程。此運作流程僅是一範例,並非本創作的限制。 Then, step S264 is executed, and the course publishing module 26 publishes the information of the game-based course 50 (for example, the course name, the course number, the account password required to watch the course, etc.) to the appropriate learner, and the learner performs the game-style course. 50. Thereby, the course publishing module 26 can complete an automatic release operation process. This operational process is only an example and is not a limitation of this creation.
上述步驟並沒有固定順序,只要合理而能實現的順序都屬於本創作涵蓋的範圍。 The above steps are not in a fixed order, as long as the reasonable and achievable order is within the scope of this creation.
接下來將針對遊戲活動與學習內容整合模組32、遊戲式學習與提問模組34及互動管理模組36的細部功能說明,並請再次參考圖1。 Next, the detailed functions of the game activity and learning content integration module 32, the game learning and questioning module 34, and the interaction management module 36 will be described, and please refer to FIG. 1 again.
遊戲活動與學習內容整合模組32用以將課程資料與遊戲程序整合為遊戲式課程50。在一實施例裡,遊戲程序包括將課程資料以任務的方式呈現, 但並非限定。在一實施例裡,遊戲程序包括任務式的測驗題目,例如以任務關卡挑戰的方式呈現,但並非限定。 The game activity and learning content integration module 32 is used to integrate the course materials and game programs into a game-style course 50. In one embodiment, the game program includes presenting course materials in a task manner. But it is not limited. In one embodiment, the game program includes task-based quiz questions, such as presented in a mission level challenge, but is not limiting.
遊戲式學習與提問模組34係用以提供測驗題目給遊戲活動與學習內容整合模組32,讓遊戲活動與學習內容整合模組32可以將測驗題目整合至遊戲式課程50中,但並非限定。測驗題目可以由教學者預設完成,或根據教學者預設選項而自動產生,例如教學者先設定好產生題目的類型、條件、關鍵字等,再由遊戲式學習與提問模組34根據題目的類型、條件、關鍵字來產生出對應的測驗題目,但並非限定。 The game learning and questioning module 34 is configured to provide a test question to the game activity and learning content integration module 32, so that the game activity and learning content integration module 32 can integrate the test questions into the game type course 50, but is not limited . The test questions can be preset by the teacher or automatically generated according to the preset options of the teacher. For example, the teacher first sets the type, condition, keyword, etc. of the generated topic, and then the game learning and questioning module 34 according to the topic. The type, condition, and keyword to generate the corresponding test questions, but are not limited.
互動管理模組36係於學習端設備42與教學端設備44之間建立連結,讓學習者與教學者可以進行互動。在一實施例裡,學習端設備42與教學端設備44之間係建立即時互動,例如可由類似即時通訊軟體的方式實現,但並非限定。 The interaction management module 36 is connected between the learning device 42 and the teaching device 44 to allow the learner and the instructor to interact. In an embodiment, an instant interaction is established between the learning device 42 and the teaching device 44, for example, by a similar instant messaging software, but is not limited.
在一實施例裡,遊戲活動與學習內容整合模組32可根據學習者的學習過程(例如學習者的學習行為)來產生反饋,例如適度調整遊戲式課程50的內容等,但並非限定。 In an embodiment, the game activity and learning content integration module 32 may generate feedback according to the learner's learning process (eg, the learner's learning behavior), such as moderately adjusting the content of the game-based course 50, etc., but is not limited thereto.
接下來將介紹遊戲活動與學習內容整合模組32的詳細運作流程。圖3係一實施例的遊戲活動與學習內容整合模組32的一運作流程示意圖,請同時參考圖1至圖2(C)。 Next, the detailed operation flow of the game activity and learning content integration module 32 will be described. FIG. 3 is a schematic diagram of an operational flow of the game activity and learning content integration module 32 of an embodiment. Please refer to FIG. 1 to FIG. 2(C) at the same time.
首先,步驟S31被執行,當學習者藉由學習端設備42登入遊戲式課程子系統30時,遊戲活動與學習內容整合模組32開始播放遊戲式課程50。在一實施例裡,學習端設備42必須經由身分辨識後(例如輸入正確的帳號、密碼等)才能夠進行登入,藉此確保學習的品質、專屬性,但並非限定。 First, step S31 is performed. When the learner logs into the game-based course subsystem 30 by the learning-end device 42, the game activity and learning content integration module 32 starts playing the game-style course 50. In an embodiment, the learning device 42 must be authenticated (eg, enter the correct account number, password, etc.) to enable login, thereby ensuring the quality and specificity of the learning, but is not limited.
之後,步驟S32被執行,在學習過程中(即遊戲式課程50的進行過程中),遊戲活動與學習內容整合模組32透過第二伺服器而接收學習端設備42上的學習行為的資訊,例如但不限定為滑鼠移動範圍、滑鼠移動次數、點按提示次數、滑鼠停滯時間等,藉此判斷學習者是否遭遇困難。上述學習行為的資訊至少可透過由學習端設備42記錄下來,並由第一伺服器傳送至第二伺服器,但並非限定。上述的學習行為僅是舉例而非限定,實際上可以有更多或更少資訊作為判斷學習行為的依據。 Thereafter, step S32 is executed. During the learning process (ie, during the course of the game-based course 50), the game activity and learning content integration module 32 receives the information of the learning behavior on the learning-end device 42 through the second server. For example, it is not limited to the mouse movement range, the number of mouse movements, the number of clicks, the mouse stagnation time, etc., thereby judging whether the learner encounters difficulties. The information of the above learning behavior can be transmitted at least by the learning device 42 and transmitted by the first server to the second server, but is not limited thereto. The above learning behavior is only an example and not a limitation. In fact, more or less information can be used as a basis for judging learning behavior.
當遊戲活動與學習內容整合模組32判斷學習者遭遇困難時,步驟S33被執行,遊戲活動與學習內容整合模組32提供反饋給學習者。 When the game activity and learning content integration module 32 determines that the learner encounters difficulties, step S33 is executed, and the game activity and learning content integration module 32 provides feedback to the learner.
在一實施例裡,反饋至少包括調整遊戲式課程50的內容或提供與教學有關的一輔助程序其中之一。在一實施例裡,調整遊戲式課程50的內容包括調整遊戲式課程50的難易度,但並非限定。在一實施例裡,輔助程序包括播放一提示資料,例如播放具有輔助講解遊戲式課程50內容的影片、播放課程摘要等,但並非限定。在一實施例裡,輔助程序包括藉由互動管理模組36提供學習端設備42與教學端設備44之間的即時互動連結,讓學習者與教學者直接互動,但並非限定。上述各實施例可互相整合、擴充或減少,只要在此步驟能達成輔助學習的效果,即屬於本創作的範圍。當學習者未遭遇困難或步驟S33完成後,遊戲活動與學習內容整合模組32繼續播放遊戲式課程50。 In one embodiment, the feedback includes at least one of adjusting the content of the game-based lesson 50 or providing an auxiliary program related to the teaching. In one embodiment, adjusting the content of the game-based course 50 includes adjusting the difficulty of the game-style course 50, but is not limiting. In an embodiment, the auxiliary program includes playing a prompting material, such as playing a movie with the aid of explaining the content of the game-based course 50, playing a course summary, etc., but is not limited thereto. In an embodiment, the auxiliary program includes providing an instant interactive connection between the learning device 42 and the teaching device 44 through the interactive management module 36, so that the learner interacts directly with the teacher, but is not limited. The above embodiments can be integrated, expanded or reduced, as long as the effect of assisted learning can be achieved in this step, which is within the scope of the present creation. When the learner has not encountered difficulties or step S33 is completed, the game activity and learning content integration module 32 continues to play the game-style course 50.
之後,步驟S34被執行,當遊戲式課程50進行至需要學習者進行測驗時(例如以遊戲關卡的方式呈現測驗題目),遊戲活動與學習內容整合模組32暫停遊戲式課程50的播放,並等待學習端設備42的回應。在一實施例裡,遊戲活動與學習內容整合模組32至少可藉由時間戳比對或其它特殊演算法來判斷是否到 了進行測驗的時間,但並非限定。藉由此步驟,學習者必須要達到一定的程度,才能繼續後續課程的學習,有助於提升學習成效。 Thereafter, step S34 is performed, and when the game-based course 50 is performed until the learner is required to perform the test (for example, presenting the test title in the manner of a game level), the game activity and learning content integration module 32 pauses the playing of the game-style course 50, and Waiting for the response from the learning device 42. In an embodiment, the game activity and learning content integration module 32 can determine whether at least by timestamp comparison or other special algorithms. The time for the test, but not limited. By taking this step, the learner must reach a certain level in order to continue the follow-up course and help to improve the learning outcome.
當學習者正確達成測驗時,步驟S35被執行,遊戲活動與學習內容整合模組32繼續遊戲式課程50的播放;反之,當學習者無法正確達成測驗時,則進行步驟S33,遊戲活動與學習內容整合模組32提供反饋給學習者。 When the learner correctly reaches the test, step S35 is executed, and the game activity and learning content integration module 32 continues the play of the game-style course 50; otherwise, when the learner cannot correctly reach the test, step S33 is performed, and the game activity and learning are performed. The content integration module 32 provides feedback to the learner.
上述步驟並沒有固定順序,只要合理而能實現的順序都屬於本創作涵蓋的範圍。 The above steps are not in a fixed order, as long as the reasonable and achievable order is within the scope of this creation.
藉此,學習者不僅可以遊戲的方式進行學習,且遇到困難時,遊戲式課程子系統30可以適時提供反饋。此外,由於學習者在進行測驗而遇到困難時可以即時得到反饋,對於學習的效果、興趣都可以有所提升,對於學習而言更有幫助。 Thereby, the learner can not only learn in a game manner, but also can provide feedback in a timely manner when the game is encountered. In addition, because learners can get feedback immediately when they encounter difficulties in conducting tests, the effect and interest of learning can be improved, which is more helpful for learning.
藉此,本創作遊戲式學習之互動系統10的智慧型教學管理子系統20,至少可讓教學者可以藉由教學端設備44進行多樣化的管理,並且可提供多元化的課程,而本創作遊戲式學習之互動系統10的遊戲式課程子系統30,至少可讓學習者可以遊戲的方式進行學習,且實際測試學習成果,並在遇到困難時即時取得協助,讓學習效果提升。 Thereby, the intelligent teaching management subsystem 20 of the interactive game system 10 of the present game learning mode can at least allow the teacher to perform diversified management by the teaching end device 44, and can provide a plurality of courses, and the creation The game-based course subsystem 30 of the game-based learning interactive system 10 can at least allow the learner to learn in a game-like manner, and actually test the learning results, and obtain assistance in real time when the difficulty is encountered, so that the learning effect is improved.
上述實施例僅係為了方便說明而舉例而已,本創作所主張之權利範圍自應以申請專利範圍所述為準,而非僅限於上述實施例。 The above-described embodiments are merely examples for convenience of description, and the scope of the claims is intended to be limited to the above embodiments.
Claims (10)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW106212755U TWM560093U (en) | 2017-08-29 | 2017-08-29 | Interactive system on game-based learning |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW106212755U TWM560093U (en) | 2017-08-29 | 2017-08-29 | Interactive system on game-based learning |
Publications (1)
Publication Number | Publication Date |
---|---|
TWM560093U true TWM560093U (en) | 2018-05-11 |
Family
ID=62950168
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW106212755U TWM560093U (en) | 2017-08-29 | 2017-08-29 | Interactive system on game-based learning |
Country Status (1)
Country | Link |
---|---|
TW (1) | TWM560093U (en) |
-
2017
- 2017-08-29 TW TW106212755U patent/TWM560093U/en not_active IP Right Cessation
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN109801194B (en) | Follow-up teaching method with remote evaluation function | |
Pongnumkul et al. | Pause-and-play: automatically linking screencast video tutorials with applications | |
CN109035079B (en) | Recorded broadcast course follow-up learning system and method based on Internet | |
CN107967830A (en) | Online teaching interaction method, device, equipment and storage medium | |
CN111462561B (en) | Cloud computing-based dual-teacher classroom management method and platform | |
Chen et al. | Towards supporting programming education at scale via live streaming | |
CN109697906B (en) | Following teaching method based on Internet teaching platform | |
CN105427692A (en) | Teaching auxiliary system based on smart phones | |
US20150199910A1 (en) | Systems and methods for an educational platform providing a multi faceted learning environment | |
US20190259294A1 (en) | Content delivery system for interactive educational instruction | |
Dettinger | Flipgrid | |
JP6140375B2 (en) | Autonomous learning system using video and audio clips | |
CN112131361A (en) | Method and device for pushing answer content | |
CN112288607A (en) | Network remote interactive teaching platform | |
US20090202970A1 (en) | Single-Click Support for Curriculum | |
CN116403445A (en) | Self-adaptive auxiliary teaching method and device, electronic equipment and storage medium | |
CN109040797B (en) | Internet teaching recording and broadcasting system and method | |
JP6686578B2 (en) | Information processing apparatus and information processing program | |
KR102684873B1 (en) | Remote lecturing method and system | |
TWM560093U (en) | Interactive system on game-based learning | |
US20220150290A1 (en) | Adaptive collaborative real-time remote remediation | |
Davoudi et al. | An Innovative Approach for Intelligent Educational Materials Preparation Enabling the User Interaction with Video Content | |
Akindikov | Using videos at the english lessons | |
US20240171421A1 (en) | Techniques for computer guided multi-device group learning | |
TWM636088U (en) | Online learning system capable of establishing learning event and verifying learning effectiveness thereof |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4K | Annulment or lapse of a utility model due to non-payment of fees |