TWM544352U - Interactive teaching floor mats - Google Patents

Interactive teaching floor mats Download PDF

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Publication number
TWM544352U
TWM544352U TW106203654U TW106203654U TWM544352U TW M544352 U TWM544352 U TW M544352U TW 106203654 U TW106203654 U TW 106203654U TW 106203654 U TW106203654 U TW 106203654U TW M544352 U TWM544352 U TW M544352U
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TW
Taiwan
Prior art keywords
symbol
cushion
sensing unit
teaching interactive
user
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Application number
TW106203654U
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Chinese (zh)
Inventor
Zi-Yan Liu
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Zi-Yan Liu
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Priority to TW106203654U priority Critical patent/TWM544352U/en
Publication of TWM544352U publication Critical patent/TWM544352U/en

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Description

教學互動地墊 Teaching interactive mat

本創作涉及益智遊戲的領域,特別是指一種多用腦思考、避免記憶退化以及預防失智的教學互動地墊。 This creation involves the field of puzzle games, especially a teaching interactive mat that uses brain thinking, avoids memory degradation, and prevents dementia.

臺灣第M363321號專利案的第1圖繪製一臺跳舞機,通常是用一主機電性連接一地墊與一顯示器。該主機安裝所需的硬體與軟件,譬如處理單元、記憶單元、作業系統與舞步流程、背景音樂及畫面等。該地墊規劃出宛如九宮格般區域。 Figure 1 of Taiwan's No. M363321 patent draws a dance machine, usually with a host electrically connected to a floor mat and a display. The host installs the required hardware and software, such as processing unit, memory unit, operating system and dance process, background music and graphics. The mat is planned like a nine-square grid.

通電後,該顯示器內建的音效單元會播放合適的音樂,同時顯示一連串的提示符號。在畫面符號的提示下,一使用者踩踏地墊相應的區域,達到娛樂、訓練記憶力等目的。 After power-on, the built-in sound unit of the display will play the appropriate music and display a series of prompt symbols. At the prompt of the screen symbol, a user steps on the corresponding area of the floor mat to achieve entertainment, training memory and the like.

該專利案的第2圖到第6圖公開新式跳舞機,係在一殼體內部配置一發射單元、一接收單元、一運算單元、一編碼單元及一輸出單元,電性連接外部一顯示單元。其中,該發射單元發出一紅外線至一平面(如地面)形成感應區域,使用者穿著一反光材料邁入感應區域中。該反光材料接收紅外線反射一訊號至接收單元,經運算單元依邏輯演算取得一驅動訊號,通過編碼單元產生一控制訊號輸出至顯示單元的畫面中,指示使用者執行相應的動作,達到寓教於樂的運動效果。 The second to sixth figures of the patent disclose a new type of dancing machine in which a transmitting unit, a receiving unit, an arithmetic unit, a coding unit and an output unit are disposed inside a casing, and the external display unit is electrically connected. . The emitting unit emits an infrared ray to a plane (such as the ground) to form a sensing area, and the user wears a reflective material into the sensing area. The reflective material receives the infrared reflection signal to the receiving unit, and obtains a driving signal according to the logic calculation by the computing unit, and generates a control signal outputted to the display unit by the encoding unit, instructing the user to perform the corresponding action, and achieving the education The sporting effect of music.

但是,該跳舞機追求個人的勝敗,是遊戲的娛樂基礎,指示符號連續不間斷地出現在顯示單元的畫面,無法逆向回到前次腳步,故欠 缺互動式教學功能。 However, the pursuit of individual victory or defeat of the dance machine is the basis of the entertainment of the game. The indicator symbol appears continuously on the display unit without interruption, and cannot be reversed back to the previous step. Lack of interactive teaching features.

因此,如何讓地墊獲得教學式互動效果,就成為本創作亟待解決的課題。 Therefore, how to make the floor mats get the teaching interaction effect becomes the urgent problem to be solved in this creation.

鑒於此,本創作提供新的教學互動式地墊,其主要目的在於:採用App應用程式的設計,搭配軟墊的符號指示,不斷糾正使用者錯誤的動作或步伐,兼具互動式教學的效果,達到多用腦思考、避免記憶退化以及預防失智等功能。 In view of this, this creation provides a new teaching interactive floor mat, the main purpose of which is to use the design of the App application, with the soft symbolic indication, to constantly correct the user's wrong movements or steps, and the effect of interactive teaching. To achieve multi-purpose brain thinking, avoid memory degradation and prevent dementia.

緣於上述目的之達成,本創作的地墊包括:一使用行動作業系統的電子操作設備,其下載並安裝有一行動應用程式;一軟墊,其有多個感測單元與若干符號;以及一輸出/輸入系統,其電性連接該軟墊的感測單元與若干符號。 Due to the above object, the floor mat of the present invention comprises: an electronic operating device using a mobile operating system, which downloads and installs a mobile application; a cushion having a plurality of sensing units and a plurality of symbols; and a An output/input system electrically connected to the sensing unit of the cushion and a plurality of symbols.

通電後,該行動應用程式被執行,通過電子操作設備傳輸至輸出/輸入系統,該符號引導使用者踏上軟墊;該使用者的重壓被感測單元量測,經由輸出/輸入系統回饋到電子操作設備,比對感測單元和符號的一致性,判讀使用者的行為正確與否,並持續執行所述的符號引導作業。 After power-on, the mobile application is executed and transmitted to the output/input system via an electronic operating device that directs the user to step on the cushion; the user's weight is measured by the sensing unit and fed back via the output/input system To the electronic operating device, the consistency of the sensing unit and the symbol is compared, the behavior of the user is interpreted correctly, and the symbol guiding operation is continuously performed.

其中,該電子操作設備可以是下列組合之一:A)一種可攜式裝置,它可以是智慧型手機或是平板電腦;B)一種主機,電性連接一鍵盤、一喇叭、一螢幕、一USB插座或其他的電子配備。 The electronic operating device may be one of the following combinations: A) a portable device, which may be a smart phone or a tablet computer; B) a host computer electrically connected to a keyboard, a speaker, a screen, and a USB socket or other electronic equipment.

如此,本創作的教學互動式地墊,採用App應用程式的設計,搭配軟墊的符號指示,不斷糾正使用者錯誤的動作或步伐,兼具互動 式教學的效果,達到多用腦思考、避免記憶退化以及預防失智等功能。 In this way, the creative interactive floor mat of this creation adopts the design of the app application, with the symbolic indication of the cushion, constantly correcting the wrong action or pace of the user, and interacting with each other. The effect of teaching is to achieve multi-purpose brain thinking, avoid memory degradation and prevent dementia.

接著,基於圖式詳述相關的實施例,說明採用之技術、手段及功效,相信本創作上述目的、構造及特徵,當可由之得到深刻而具體的瞭解。 Then, based on the detailed description of the related embodiments, the techniques, means and functions employed are described. It is believed that the above objects, structures and features of the present invention can be obtained from a deep and specific understanding.

10‧‧‧可攜式裝置 10‧‧‧Portable device

11‧‧‧智慧型手機 11‧‧‧Smart mobile phone

12‧‧‧觸控螢幕 12‧‧‧Touch screen

13‧‧‧虛擬鍵 13‧‧‧virtual keys

14‧‧‧行動應用程式 14‧‧‧Mobile App

15‧‧‧平板電腦 15‧‧‧ Tablet PC

20‧‧‧雲端運算 20‧‧‧Cloud computing

22‧‧‧下載 22‧‧‧Download

24‧‧‧傳輸 24‧‧‧Transmission

30‧‧‧軟墊 30‧‧‧A cushion

31‧‧‧基材層 31‧‧‧Substrate layer

32‧‧‧外層 32‧‧‧ outer layer

33‧‧‧發光單元 33‧‧‧Lighting unit

34‧‧‧感測單元 34‧‧‧Sensor unit

35‧‧‧縱條 35‧‧‧ vertical bars

36‧‧‧橫條 36‧‧‧bars

37‧‧‧區域 37‧‧‧Area

38‧‧‧符號 38‧‧‧ symbol

40‧‧‧輸出/輸入系統 40‧‧‧Output/Input System

42‧‧‧電力線 42‧‧‧Power line

44‧‧‧電線 44‧‧‧Wire

50‧‧‧啟動 50‧‧‧Start

51‧‧‧簡單模式 51‧‧‧ Simple mode

52‧‧‧進階模式 52‧‧‧Advanced mode

53‧‧‧速度 53‧‧‧speed

54‧‧‧音效 54‧‧‧ sound effects

55‧‧‧圖象 55‧‧‧Image

56‧‧‧亮度 56‧‧‧ Brightness

57‧‧‧儲存 57‧‧‧Storage

58‧‧‧離開 58‧‧‧Leave

60‧‧‧開始 60‧‧‧Start

61‧‧‧第一步 61‧‧‧ first step

62、64‧‧‧互動 62, 64‧‧‧ interaction

62A、63A‧‧‧正確 62A, 63A‧‧‧correct

62B、63B‧‧‧錯誤 62B, 63B‧‧‧ Error

63‧‧‧第二步 63‧‧‧Step 2

65‧‧‧第三步 65‧‧‧Step 3

66‧‧‧持續執行 66‧‧‧Continuous execution

67‧‧‧終止 67‧‧‧ Termination

70‧‧‧主機 70‧‧‧Host

71‧‧‧鍵盤 71‧‧‧ keyboard

72‧‧‧喇叭 72‧‧‧ Horn

73‧‧‧螢幕 73‧‧‧screen

74‧‧‧USB插座 74‧‧‧USB socket

75‧‧‧USB插頭 75‧‧‧USB plug

第1圖是本創作教學互動地墊第一實施例的示意圖。 Fig. 1 is a schematic view showing the first embodiment of the interactive teaching floor mat of the present teaching.

第2圖是軟墊局部的剖視圖。 Figure 2 is a cross-sectional view of a portion of the cushion.

第3圖是App應用程式的選項設定流程圖。 Figure 3 is a flow chart of the option settings for the App.

第4圖是使用教學互動地墊的流程圖。 Figure 4 is a flow chart using a teaching interactive floor mat.

第5圖是本創作教學互動地墊第二實施例的示意圖。 Figure 5 is a schematic diagram of the second embodiment of the creative teaching interactive floor mat.

請參閱第1圖,闡明教學互動地墊第一實施例的具體結構,是由一可攜式裝置10、一軟墊30與一輸出/輸入系統40組成。 Referring to Figure 1, the specific structure of the first embodiment of the teaching interactive floor mat is illustrated by a portable device 10, a cushion 30 and an output/input system 40.

圖中,該可攜式裝置10可以是智慧型手機11或平板電腦15(Tablet Computer)。舉例來說,該智慧型手機11使用一行動作業(Android)系統,透過一雲端運算20(Cloud Computing)下載22並安裝一行動應用程式14(Mobile Application,縮寫App),並在一鑲嵌於智慧型手機11的觸控螢幕12(Touchscreen)顯示相關的虛擬鍵13。 In the figure, the portable device 10 can be a smart phone 11 or a tablet computer 15 (Tablet Computer). For example, the smart phone 11 uses an action-based (Android) system, downloads 22 through a Cloud Computing 20 and installs a Mobile Application (abbreviated App), and is embedded in a smart device. The touch screen 12 of the mobile phone 11 displays the associated virtual key 13.

所述的軟墊30有多個感測單元與若干符號38。該軟墊30有多個區域37,這些區域37被若干交錯的縱條35和橫條36規劃在軟墊30,每個區域37只有單一的符號38與相應的感測單元。 The cushion 30 has a plurality of sensing units and a plurality of symbols 38. The cushion 30 has a plurality of regions 37 that are planned in the cushion 30 by a plurality of interleaved longitudinal bars 35 and bars 36, each region 37 having only a single symbol 38 and a corresponding sensing unit.

在第2圖中,該軟墊30包括:一基材層31與一外層32。該外層32是透明的,其覆蓋在基材層31上面且不易分開。該感測單元34是壓力感 測器,其在一發光單元33的下方,二者共同配置在基材層31和外層32之間。 In FIG. 2, the cushion 30 includes a substrate layer 31 and an outer layer 32. The outer layer 32 is transparent and overlies the substrate layer 31 and is not easily separable. The sensing unit 34 is a sense of pressure The detector is disposed below a light-emitting unit 33, and is disposed between the substrate layer 31 and the outer layer 32.

在本實施例,該發光單元33是冷光材料,裁切有象徵腳印圖象的符號38是(見第1圖)。某些實施例中,該符號38也可以是文字、英文字母、阿拉伯數字或箭頭。 In the present embodiment, the light-emitting unit 33 is a luminescent material, and a symbol 38 that marks a footprint image is cut (see Fig. 1). In some embodiments, the symbol 38 can also be a text, an English letter, an Arabic numeral, or an arrow.

回頭看到第1圖,所述的輸出/輸入系統40有一條電力線42,該電力線42電性連接一般的插頭。一條電線44讓輸出/輸入系統40電性連接軟墊30的感測單元與符號38。 Turning back to Figure 1, the output/input system 40 has a power line 42 that is electrically coupled to a conventional plug. A wire 44 electrically connects the output/input system 40 to the sensing unit and symbol 38 of the cushion 30.

在輸出/輸入系統40通電後,該行動應用程式14被執行,進入第3圖所示的啟動50步驟。此刻,該智慧型手機的觸控螢幕會顯示功能的選項頁面:首先,畫面會出現第3圖般的一簡單模式51與一進階模式52的選項,有利於使用者依個人需求選擇合適的效能。 After the output/input system 40 is powered up, the mobile application 14 is executed and proceeds to the start 50 step shown in FIG. At this moment, the touch screen of the smart phone will display the option page of the function: Firstly, the option of a simple mode 51 and an advanced mode 52 as shown in FIG. 3 will appear, which is beneficial for the user to select an appropriate one according to individual needs. efficacy.

無論是簡單模式51或進階模式52,通常會顯示一些譬如:速度53、音效54、圖象55、亮度56等功能選單,進行速度快、慢;音效高、低;圖象更換;亮度明、暗的調節。調整完畢,經儲存57步驟,才能更新智慧型手機的效能,然後離開58或退出行動應用程式的選項設定頁面。 Whether it is simple mode 51 or advanced mode 52, it usually displays some functions such as speed 53, sound effect 54, image 55, brightness 56, etc., which are fast and slow; high and low sound effects; image replacement; brightness Dark adjustment. After the adjustment is completed, the 57 steps can be saved to update the performance of the smartphone, and then leave 58 or exit the action application's option setting page.

從第1、4圖不難理解,該觸控螢幕12的虛擬鍵13被使用者按下,所述的智慧型手機11會傳輸24一訊息至輸出/輸入系統40,正式邁入教學互動流程的開始60步驟。 It is not difficult to understand from the first and fourth figures that the virtual key 13 of the touch screen 12 is pressed by the user, and the smart phone 11 transmits a message to the output/input system 40 to formally enter the teaching interactive process. The beginning of 60 steps.

接著是第一步61的導引作業,該軟墊30會在某個遠離輸出/輸入系統40的區域37點亮符號38。因此,該符號38能引導使用者踏上軟墊30相應的區域37。 Following the piloting of the first step 61, the cushion 30 will illuminate the symbol 38 in a region 37 remote from the output/input system 40. Thus, the symbol 38 can guide the user to step on the corresponding region 37 of the cushion 30.

在互動62步驟中,該使用者的重壓被感測單元34(見第2圖)量測,經由輸出/輸入系統40回饋到智慧型手機11。該智慧型手機11比對感測單元34和符號38的一致性,判讀使用者的行為正確與否。 In the step of interaction 62, the user's weight is measured by the sensing unit 34 (see FIG. 2) and fed back to the smart phone 11 via the output/input system 40. The smart phone 11 compares the consistency of the sensing unit 34 and the symbol 38 to determine whether the user's behavior is correct or not.

假設使用者踩在符號38相同的區域37,該智慧型手機11會判讀為正確62A,順利進入第二步63的導引作業。倘若,使用者踩到符號38旁邊的區域37,因為感測單元34(見第2圖)和符號38不一致,所以智慧型手機11判讀為錯誤62B,從而回到第一步61的導引作業。 Assuming that the user steps on the same area 37 of the symbol 38, the smart phone 11 will interpret the correct 62A and smoothly enter the guiding operation of the second step 63. If the user steps on the area 37 next to the symbol 38, since the sensing unit 34 (see FIG. 2) and the symbol 38 do not coincide, the smartphone 11 interprets the error 62B, thereby returning to the guiding operation of the first step 61. .

在第一步61重新執行引導時,同一符號38被點亮,引導使用者踏入相應的區域37。或者,亮起其他的符號38,導入旁邊的區域37,亦在本創作的容許範圍內。 When the boot is re-executed in the first step 61, the same symbol 38 is illuminated, guiding the user to step into the corresponding area 37. Alternatively, the other symbol 38 is illuminated and the area 37 adjacent to it is also within the tolerance of the present creation.

在第二步63導引作業中,該軟墊30會點亮某個離輸出/輸入系統40比較近的符號38,引導使用者踏上軟墊30相應的區域37。 In the second step 63 guiding operation, the cushion 30 will illuminate a symbol 38 that is relatively close to the output/input system 40, guiding the user to step on the corresponding area 37 of the cushion 30.

同樣的,在互動64步驟中,該感測單元34(見第2圖)量測使用者重壓的訊息,經由輸出/輸入系統40回饋到智慧型手機11,供智慧型手機11比對感測單元34和符號38的一致性。 Similarly, in the interaction 64 step, the sensing unit 34 (see FIG. 2) measures the user's weighted message, and feeds back to the smart phone 11 via the output/input system 40 for the smart phone 11 to compare. The consistency of unit 34 and symbol 38 is measured.

因此,該智慧型手機11判讀為正確64A,允許使用者邁入第三步65的導引作業。相反的,該智慧型手機11判讀為錯誤64B,則回到第二步63的引導作業。 Therefore, the smart phone 11 interprets the correct 64A, allowing the user to step into the guiding operation of the third step 65. Conversely, if the smart phone 11 interprets the error 64B, it returns to the booting operation of the second step 63.

如此,該軟墊30通過符號38的引導,能夠持續執行66到第N步,直到被終止67才結束這項互動教學遊戲。當然,在互動教學期間,該智慧型手機11播放背景音樂或倒數的提示音,激發遊戲的緊張氣氛。 Thus, the cushion 30 can continue to perform steps 66 through N through the guidance of the symbol 38 until the termination of the interactive teaching game. Of course, during the interactive teaching, the smart phone 11 plays the background music or the countdown tone, which stimulates the tension of the game.

第5圖是本創作的第二實施例,其構造大致相同於第一實施例,差異處在於:首先,用一主機70取代所述的可攜式裝置。該主機70使用同一行動作業系統,並從雲端運算20下載22、安裝相同的行動應用程式(App)。 Figure 5 is a second embodiment of the present invention, which is substantially identical in construction to the first embodiment, with the difference that, first, the host device 70 is substituted for the portable device. The host 70 uses the same mobile operating system and downloads 22 from the cloud computing 20, installing the same mobile application (App).

其次,該主機70電性連接一鍵盤71、一喇叭72、一螢幕73與一USB(Universal Serial Bus,中譯名為通用序列匯流排)插座74。同時,一 USB插頭75接上輸出/輸入系統40的電力線42,用以插入所述的USB插座74,方便主機70供應輸出/輸入系統40所需的電力,並輸送二者的電子資訊,不影響軟墊30的運作。 Next, the host 70 is electrically connected to a keyboard 71, a speaker 72, a screen 73 and a USB (Universal Serial Bus) socket 74. At the same time, one The USB plug 75 is connected to the power line 42 of the output/input system 40 for inserting the USB socket 74, so that the host 70 can supply the power required by the output/input system 40 and transmit the electronic information of the two without affecting the cushion. 30 operations.

10‧‧‧可攜式裝置 10‧‧‧Portable device

11‧‧‧智慧型手機 11‧‧‧Smart mobile phone

12‧‧‧觸控螢幕 12‧‧‧Touch screen

13‧‧‧虛擬鍵 13‧‧‧virtual keys

14‧‧‧行動應用程式 14‧‧‧Mobile App

15‧‧‧平板電腦 15‧‧‧ Tablet PC

20‧‧‧雲端運算 20‧‧‧Cloud computing

22‧‧‧下載 22‧‧‧Download

24‧‧‧傳輸 24‧‧‧Transmission

30‧‧‧軟墊 30‧‧‧A cushion

35‧‧‧縱條 35‧‧‧ vertical bars

36‧‧‧橫條 36‧‧‧bars

37‧‧‧區域 37‧‧‧Area

38‧‧‧符號 38‧‧‧ symbol

40‧‧‧輸出/輸入系統 40‧‧‧Output/Input System

42‧‧‧電力線 42‧‧‧Power line

44‧‧‧電線 44‧‧‧Wire

Claims (11)

一種教學互動地墊,包括:一使用行動作業系統的可攜式裝置(10),其下載並安裝有一行動應用程式(14);一軟墊(30),其有多個感測單元(34)與若干符號(38);一輸出/輸入系統(40),其電性連接該軟墊(30)的感測單元(34)與若干符號(38);通電後,該行動應用程式(14)被執行,通過可攜式裝置(10)傳輸至輸出/輸入系統(40),該符號(38)引導一使用者踏上軟墊(30);該使用者的重壓被感測單元(34)量測,經由輸出/輸入系統(40)回饋到可攜式裝置(10),比對感測單元(34)和符號(38)的一致性,判讀使用者的行為正確與否,並持續執行所述的符號(38)引導作業。 A teaching interactive mat includes: a portable device (10) using a mobile operating system, which downloads and installs a mobile application (14); a pad (30) having a plurality of sensing units (34) And a number of symbols (38); an output/input system (40) electrically connected to the sensing unit (34) of the cushion (30) and a plurality of symbols (38); after being powered, the mobile application (14) Executed, transmitted to the output/input system (40) by the portable device (10), the symbol (38) directs a user to step on the cushion (30); the user's weight is sensed by the sensing unit ( 34) measuring, feeding back to the portable device (10) via the output/input system (40), comparing the consistency of the sensing unit (34) and the symbol (38), interpreting whether the user behaves correctly or not, and The symbol (38) boot job described above is continuously executed. 依申請專利範圍第1項所述的教學互動地墊,其中,該可攜式裝置(10)可以是智慧型手機(11)或平板電腦(15)。 According to the teaching interactive mat of claim 1, wherein the portable device (10) can be a smart phone (11) or a tablet (15). 依申請專利範圍第1項所述的教學互動地墊,其中,該軟墊(30)有多個區域(37),這些區域(37)被若干交錯的縱條(35)和橫條(36)規劃在軟墊(30)上,每個區域(37)只有單一的符號(38)與相應的感測單元(34)。 The teaching interactive floor mat according to claim 1, wherein the cushion (30) has a plurality of regions (37), and the regions (37) are intersected by a plurality of staggered vertical strips (35) and horizontal strips (36). Planned on the cushion (30), each zone (37) has only a single symbol (38) and a corresponding sensing unit (34). 依申請專利範圍第1項所述的教學互動地墊,其中,該軟墊(30)包括:一基材層(31);一外層(32),其是透明的,該外層(32)覆蓋在基材層(31)上面;該感測單元(34)與符號(38)配置在基材層(31)和外層(32)之間。 The teaching interactive mat according to claim 1, wherein the cushion (30) comprises: a substrate layer (31); an outer layer (32), which is transparent, and the outer layer (32) is covered. On the substrate layer (31); the sensing unit (34) and the symbol (38) are disposed between the substrate layer (31) and the outer layer (32). 依申請專利範圍第1項所述的教學互動地墊,其中,該感測單元(34) 是壓力感測器。 The teaching interactive mat according to item 1 of the patent application scope, wherein the sensing unit (34) It is a pressure sensor. 依申請專利範圍第1項所述的教學互動地墊,其中,該符號(38)是圖象、文字、英文字母、阿拉伯數字或箭頭。 The teaching interactive mat according to item 1 of the patent application scope, wherein the symbol (38) is an image, a letter, an English letter, an Arabic numeral or an arrow. 一種教學互動地墊,包括:一使用行動作業系統的主機(70),其下載並安裝有一行動應用程式,所述的主機(70)電性連接一鍵盤(71)、一喇叭(72)、一螢幕(73)與一USB插座(74);一軟墊(30),其有多個感測單元(34)與若干符號(38);一輸出/輸入系統(40),其電性連接一USB插頭(75)以及該軟墊(30)的感測單元(34)與若干符號(38),該USB插頭(75)插入主機(70)的USB插座(74);通電後,該行動應用程式被執行,通過主機(70)傳輸至輸出/輸入系統(40),該符號(38)引導一使用者踏上軟墊(30);該使用者的重壓被感測單元(34)量測,經由輸出/輸入系統(40)回饋到主機(70),比對感測單元(34)和符號(38)的一致性,判讀使用者的行為正確與否,並持續執行所述的符號(38)引導作業。 A teaching interactive mat includes: a host (70) using a mobile operating system, which downloads and installs a mobile application, and the host (70) is electrically connected to a keyboard (71), a speaker (72), a screen (73) and a USB socket (74); a pad (30) having a plurality of sensing units (34) and a plurality of symbols (38); an output/input system (40) electrically connected a USB plug (75) and a sensing unit (34) of the cushion (30) and a plurality of symbols (38), the USB plug (75) being inserted into a USB socket (74) of the host (70); The application is executed and transmitted to the output/input system (40) via the host (70), the symbol (38) directs a user to step on the cushion (30); the user's weight is sensed by the sensing unit (34) The measurement is fed back to the host (70) via the output/input system (40), the consistency of the sensing unit (34) and the symbol (38) is compared, the behavior of the user is interpreted correctly, and the execution is continued. The symbol (38) guides the job. 依申請專利範圍第7項所述的教學互動地墊,其中,該軟墊(30)有多個區域(37),這些區域(37)被若干交錯的縱條(35)和橫條(36)規劃在軟墊(30)上,每個區域(37)只有單一的符號(38)與相應的感測單元(34)。 The teaching interactive mat according to item 7 of the patent application scope, wherein the cushion (30) has a plurality of regions (37), and the regions (37) are intersected by a plurality of intersecting vertical strips (35) and horizontal strips (36). Planned on the cushion (30), each zone (37) has only a single symbol (38) and a corresponding sensing unit (34). 依申請專利範圍第7項所述的教學互動地墊,其中,該軟墊(30)包括:一基材層(31);一外層(32),其是透明的,該外層(32)覆蓋在基材層(31)上面;該感測單元(34)與符號(38)配置在基材層(31)和外層(32)之間。 The teaching interactive mat according to claim 7, wherein the cushion (30) comprises: a substrate layer (31); an outer layer (32) which is transparent and the outer layer (32) is covered. On the substrate layer (31); the sensing unit (34) and the symbol (38) are disposed between the substrate layer (31) and the outer layer (32). 依申請專利範圍第7項所述的教學互動地墊,其中,該感測單元(34)是壓力感測器。 The teaching interactive floor mat according to item 7 of the patent application scope, wherein the sensing unit (34) is a pressure sensor. 依申請專利範圍第7項所述的教學互動地墊,其中,該符號(38)是圖象、文字、英文字母、阿拉伯數字或箭頭。 The teaching interactive mat according to item 7 of the patent application scope, wherein the symbol (38) is an image, a letter, an English letter, an Arabic numeral or an arrow.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI673091B (en) * 2018-04-27 2019-10-01 Yuan Ze University Matching game pad, matching game system and matching game connecting method thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI673091B (en) * 2018-04-27 2019-10-01 Yuan Ze University Matching game pad, matching game system and matching game connecting method thereof

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