TWM526143U - Fish farming simulation system - Google Patents

Fish farming simulation system Download PDF

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Publication number
TWM526143U
TWM526143U TW105201505U TW105201505U TWM526143U TW M526143 U TWM526143 U TW M526143U TW 105201505 U TW105201505 U TW 105201505U TW 105201505 U TW105201505 U TW 105201505U TW M526143 U TWM526143 U TW M526143U
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Taiwan
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simulation game
module
choose
game subsystem
fish
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TW105201505U
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Chinese (zh)
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Gen-Ming Guo
Chun-Lin Liu
Tian-Tian Lu
Bing-Yi Ham
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Univ Southern Taiwan Sci & Tec
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Priority to TW105201505U priority Critical patent/TWM526143U/en
Publication of TWM526143U publication Critical patent/TWM526143U/en

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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Farming Of Fish And Shellfish (AREA)

Description

魚類養殖模擬系統Fish farming simulation system

本創作係為一種魚類養殖模擬系統,尤其是指一種讓使用者不必親自去買一條魚進行實際養殖,即可體驗到養殖魚類之魚類養殖模擬系統。This creation is a fish farming simulation system, especially a fish farming simulation system that allows users to experience the culture of farmed fish without having to buy a fish for actual breeding.

一般養殖石斑魚係可利用石斑魚苗養殖裝置,如中華民國新型專利號第M417002號:「石斑魚苗養殖裝置」中,該養殖裝置包括數管體排列組成,並各管體中央具可容置魚苗之容室,又各管體與至少一相鄰管體設置連結片連結,並使本創作可由模具一次成型數管體排列組成之養殖裝置模組,並使各管體與相鄰管體外壁間亦形成可容置魚苗之外容室以提高養殖密度;藉此本創作設於育苗槽內時可配合石斑魚鑽洞之習性使各魚苗可分別鑽入管體之容室及各管體間之外容室內,並可穩定魚苗情緒給予安全感,並可避免相互咬食以大幅提高存活率,但是若要更深入探討石斑魚的一些養殖知識、烹煮方式則無此功能,是以,本創作提供一種魚類養殖模擬系統,其係裝設於一電子裝置內,該電子裝置係具有一螢幕,使用者可透過觸控其螢幕來操作魚類養殖模擬系統進行模擬魚類養殖、了解魚類的習性特質及養殖相關技術,且可模擬烹煮魚類料理,讓使用者不必親自去買一條魚進行實際養殖及烹煮,即可體驗到養殖及烹煮魚類之目的。The general grouper can use the grouper culture device, such as the Republic of China New Patent No. M417002: "The Grouper Breeding Device", which consists of several tubes arranged in a row, and the center of each tube can accommodate the fry. a chamber, and each tube body is connected with at least one adjacent tube body, and the creation device module can be formed by arranging a plurality of tube bodies in a single mold, and between the tubes and the outer wall of the adjacent tube body. It can also form a room for containing fish fry to increase the density of breeding; thus, when the creation is set in the nursery tank, it can cooperate with the habit of grouper drilling holes, so that the fish fry can be separately drilled into the chamber of the tube body and outside the tubes. In the room, the fry can be stabilized to give a sense of security, and avoid eating each other to greatly improve the survival rate. However, if you want to further explore some of the grouping knowledge and cooking methods of the grouper, this function is not available. A fish culture simulation system is installed in an electronic device having a screen, and the user can operate the fish culture simulation system by touching the screen thereof. Simulate fish culture, understand the habits of fish and related culture techniques, and simulate the cooking of fish dishes, so that users do not have to buy a fish for actual breeding and cooking, you can experience the purpose of breeding and cooking fish. .

本創作之主要目的係提供一種魚類養殖模擬系統,其係裝設於一電子裝置內,該電子裝置係具有一螢幕,使用者可透過觸控其螢幕來操作魚類養殖模擬系統進行模擬魚類養殖、了解魚類的習性特質及養殖相關技術,且可模擬烹煮魚類料理,讓使用者不必親自去買一條魚進行實際養殖及烹煮,即可體驗到養殖及烹煮魚類之目的。The main objective of the present invention is to provide a fish culture simulation system which is installed in an electronic device having a screen for the user to operate the fish culture simulation system to simulate fish culture by touching the screen. Learn about the fish's habits and culture-related techniques, and simulate the cooking of fish dishes, so that users do not have to buy a fish for actual breeding and cooking, you can experience the purpose of breeding and cooking fish.

有關本創作之具體構造及其實用功能,茲佐以圖式詳加說明如后。The specific structure of this creation and its practical functions are described in detail in the following figures.

為使更詳細了解本創作之結構,請參閱第一至二圖所示,本創作係提供一種魚類養殖模擬系統1,其係裝設於一電子裝置90內,該電子裝置90係具有一螢幕100,使用者10可透過觸控其螢幕100來操作魚類養殖模擬系統1進行模擬魚類養殖,讓使用者10不必親自去買一條魚進行實際養殖,即可體驗到養殖魚類之目的。In order to provide a more detailed understanding of the structure of the present invention, please refer to the first to second figures. The present invention provides a fish culture simulation system 1 which is installed in an electronic device 90 having a screen. 100. The user 10 can operate the fish culture simulation system 1 to simulate fish culture by touching the screen 100, so that the user 10 can experience the purpose of breeding the fish without having to buy a fish for actual breeding.

該電子裝置90係可為智慧型手機、平板電腦、桌上型電腦等。The electronic device 90 can be a smart phone, a tablet computer, a desktop computer, or the like.

魚類養殖模擬系統1內包含有一養殖模擬遊戲子系統2、一醫療模擬遊戲子系統3、一銷售模擬遊戲子系統4、一美食模擬遊戲子系統5,使用者10可藉由觸控電子裝置90之螢幕100進入前述養殖模擬遊戲子系統2後,再依序進入醫療模擬遊戲子系統3、銷售模擬遊戲子系統4,而當進入銷售模擬遊戲子系統4後,使用者10可選擇再進入美食模擬遊戲子系統5或是直接選擇結束S18,如第二圖所示。The fish culture simulation system 1 includes a culture simulation game subsystem 2, a medical simulation game subsystem 3, a sales simulation game subsystem 4, a food simulation game subsystem 5, and the user 10 can use the touch electronic device 90. After entering the aquaculture simulation game subsystem 2, the screen 100 enters the medical simulation game subsystem 3 and the sales simulation game subsystem 4 in sequence, and when entering the sales simulation game subsystem 4, the user 10 can select to enter the food again. The simulation game subsystem 5 either directly selects the end S18 as shown in the second figure.

請參閱第三圖所示,該養殖模擬遊戲子系統2係設有一餵食排程模組21、一水中環境參數預警模組22、一寒害預防模組23、一養殖規劃模組24,而醫療模擬遊戲子系統3係設有一疾病預防模組31、一疾病診斷模組32、一用藥治療推薦模組33,銷售模擬遊戲子系統4係設有一國內行銷模組41、一國際行銷模組42、一運送規劃模組43,而美食模擬遊戲子系統5係設有一備料教學模組51、一烹飪推薦模組52。Referring to the third figure, the breeding simulation game subsystem 2 is provided with a feeding scheduling module 21, an underwater environmental parameter warning module 22, a cold damage prevention module 23, a breeding planning module 24, and medical treatment. The simulation game subsystem 3 is provided with a disease prevention module 31, a disease diagnosis module 32, and a medication treatment recommendation module 33. The sales simulation game subsystem 4 is provided with a domestic marketing module 41 and an international marketing module 42. The transportation planning module 43 is provided with a feeding teaching module 51 and a cooking recommendation module 52.

請參閱第四圖所示,使用者10可藉由觸控電子裝置90之螢幕100進入魚類養殖模擬系統1後,開始選擇魚種S1,於本文中所選擇的魚類係以石斑魚來作論述,選擇養殖環境S11,進行養殖放卵餵食S12,顯示是否生病S13,若顯示生病,則進入疾病診斷S131、用藥治療S132並進入預防措施S133,再進入成魚S14階段,而顯示無生病,則直接進入成魚S14階段,再選擇是否販賣銷售S15,當選擇要販賣銷售,就進入國內/外物流行銷S17、選擇進口/出口S171,進行運送S172階段後,選擇結束S18,而當選擇不要販賣銷售時,則可進入美食烹飪料理S16、備料教學S161及烹飪推薦S162後,選擇結束S18。Referring to the fourth figure, the user 10 can enter the fish culture simulation system 1 by using the screen 100 of the touch electronic device 90 to start selecting the fish species S1. The fish selected in the article is described by the grouper. Select breeding environment S11, and carry out ovulation feeding S12 to show whether it is sick S13. If it shows illness, enter disease diagnosis S131, medication S132 and preventive measures S133, then enter adult fish S14 stage, and show no illness, then enter directly In the S14 stage of adult fish, choose whether to sell or sell S15. When you choose to sell and sell, you will enter the domestic/foreign material sales S17, select the import/export S171, and after the S172 stage, choose to end S18, and when you choose not to sell the sales, After entering the gourmet cooking S16, the preparation teaching S161 and the cooking recommendation S162, the selection ends S18.

請參閱第一至三及五圖所示,當使用者10藉由觸控電子裝置90之螢幕100進入養殖模擬遊戲子系統2時,該養殖模擬遊戲子系統2會進入開始養殖6,並依序清洗魚池61、消毒曬池62、注水打氣63,接著再放卵種苗培育64,並進入餵食排程模組21之第一階段餵食641,該第一階段為牡蠣受精卵期,攝餌時仔魚口徑僅有0.35~0.40mm左右,再進入第二階段餵食642,第二階段為輪蟲期,孵化後約5~25天的期間,主要餌料為輪蟲,再進入第三階段餵食643,第三階段橈足類與豐年蝦期,約在孵化後20~50天,魚苗體長達5至6mm,主要的餌料生物為撓腳類或豐年蝦無節幼蟲,最後進入第四階段餵食644,第四階段則餵食人工飼料(蝦、貝類),接著進入水中環境參數預警模組22之水分設定651、溫度設定652、鹽度設定653,即棲習水深不超過100公尺,最適水溫為22-28℃之間,水溫低於20℃以下時,食慾減退,水溫低於14℃以下,魚體會失去平衡,11℃時即會休克、死亡,在鹽度11-41ppt之間皆能存活,低於5ppt即會死亡,設定完畢後仍可再選擇是否重新設定參數66,若要重新設定參數,會跳至水分設定651、溫度設定652、鹽度設定653,而若不重新設定參數,則會進入寒害預防模組23之體質狀態檢查67進行檢查,最後結束68養殖模擬遊戲子系統2。Referring to the first to third and fifth figures, when the user 10 enters the breeding simulation game subsystem 2 by the screen 100 of the touch electronic device 90, the breeding simulation game subsystem 2 will enter the start of breeding 6 and The cleaning fish pond 61, the disinfection drying pool 62, the water inflating 63, and then the ovulation seedling breeding 64, and entering the first stage of the feeding scheduling module 21 feeding 641, the first stage is the oyster fertilization egg period, when feeding The larval fish caliber is only about 0.35~0.40mm, and then enters the second stage feeding 642. The second stage is the rotifer stage. During the period of about 5~25 days after hatching, the main bait is rotifer, and then enters the third stage feeding 643. In the third stage, the copepod and the brine shrimp period are about 20 to 50 days after hatching, and the body size of the fish is 5 to 6 mm. The main bait organisms are the stalks of the stalks or the stalks of the brine shrimps, and finally enter the fourth stage of feeding 644. In the fourth stage, artificial feed (shrimp, shellfish) is fed, and then the water setting 651, temperature setting 652, and salinity setting 653 of the water environment parameter warning module 22 are entered, that is, the water depth of the habitat is not more than 100 meters, and the optimum water temperature is Between 22-28 ° C, when the water temperature is below 20 ° C , loss of appetite, water temperature below 14 ° C, the fish will lose balance, 11 ° C will shock, death, can survive between 11-41ppt salinity, below 5ppt will die, can still be after the setting is completed Then choose whether to reset the parameter 66. If the parameter is to be reset, it will jump to the moisture setting 651, the temperature setting 652, the salinity setting 653, and if the parameter is not reset, the physical state check of the cold prevention module 23 will be entered. Check and finally end the 68 breeding simulation game subsystem 2.

請參閱第一至三及六圖所示,當使用者10藉由觸控電子裝置90之螢幕100結束68養殖模擬遊戲子系統2並進入醫療模擬遊戲子系統3時,該醫療模擬遊戲子系統3會進入開始醫療7,並依序浸泡藥水71,即是放入抗生素類的四環黴素或羥四環素100ppm浸泡30分來加以預防,接著注入空氣72打氣、篩選分養73,接著觀察74,即石斑魚苗從孵化開始至40天內,容易被神經壞死病毒感染,使得神經系統遭到破壞,從吋魚生長至成魚時,容易受到虹彩病毒感染,造成組織器官病變,接著進行疾病預防模組31之注射疫苗75,進入疾病診斷模組32顯示出是否感染病菌76,若顯示出已感染病菌會再跳出是否可以治療77,若可治療就選擇隔離78並進入用藥治療推薦模組33,若無法治療就選擇放棄飼養771,而若顯示出尚未感染病菌則選擇定期檢查761及增強抵抗力762,最後結束79醫療模擬遊戲子系統3。Referring to the first to third and sixth figures, when the user 10 ends the 68 breeding simulation game subsystem 2 by the screen 100 of the touch electronic device 90 and enters the medical simulation game subsystem 3, the medical simulation game subsystem 3 will enter the beginning of medical 7, and soak the syrup 71 in order, that is, put antibiotics of tetracycline or hydroxytetracycline 100ppm soak for 30 minutes to prevent, then inject air 72, pumping and screening 73, then observe 74 The grouper fry is easily infected by necrosis virus from the start of incubation to 40 days, which causes the nervous system to be destroyed. When the carp grows to adult fish, it is susceptible to iridescent virus infection, causing tissue and organ diseases, and then disease prevention mode. The injection vaccine 75 of the group 31 enters the disease diagnosis module 32 to show whether it is infected with the bacteria 76. If it shows that the infected bacteria will jump out again, whether it can be treated 77, if it can be treated, the isolation 78 is selected and the medication treatment recommendation module 33 is entered. If you can't treat, choose to give up 771, and if you show that you have not been infected, choose to check 761 regularly and increase resistance 762, and finally end 79 medical simulation tour Subsystem 3.

請參閱第一至三及七圖所示,當使用者10藉由觸控電子裝置90之螢幕100結束79醫療模擬遊戲子系統3並進入銷售模擬遊戲子系統4時,該銷售模擬遊戲子系統4會進入開始銷售8之國內行銷模組41,並顯示出是否選擇幼苗銷售81,若選擇要幼苗銷售,就進行育種繁殖811,以種魚培養、吋苗養殖階段來販售給生技業者或售給產地量販商85,而若選擇不要幼苗銷售,就顯示出是否選擇疫苗飼料銷售82,若選擇要疫苗飼料銷售,則進行育成飼養/研發821,以疫苗、添加劑、飼料販售給飼料業者、生產科技業者或售給產地量販商85,而若選擇不要疫苗飼料銷售,就顯示出是否選擇食品加工/活魚運銷83,若選擇要食品加工/活魚運銷就進行國際行銷模組42之進/出口銷售84,並直接跳出售給產地量販商85,而若選擇不要食品加工/活魚運銷,則進行物流行銷831,並跳出運送規劃模組43之售給產地量販商85,該售給產地量販商85再依序售給批發商86、售給量販店87、售給消費者,最後結束89銷售模擬遊戲子系統4。Referring to the first to third and seventh figures, when the user 10 ends the 79 medical simulation game subsystem 3 by the screen 100 of the touch electronic device 90 and enters the sales simulation game subsystem 4, the sales simulation game subsystem 4 will enter the domestic marketing module 41 that starts sales 8, and show whether the seedling sales 81 are selected. If the seedling sales are selected, the breeding and breeding 811 will be carried out, and the seedling culture and seedling breeding stage will be sold to the biotechnology industry or It is sold to the retailer 85, and if you choose not to sell the seedlings, it shows whether you choose to sell the vaccine feed 82. If you choose to sell the vaccine feed, you will raise the breeding/development 821 to sell the vaccine, additives and feed to the feed. , production technology industry or sold to the local retailers 85, and if you choose not to sell vaccine feed, it shows whether you choose food processing / live fish delivery 83, if you choose food processing / live fish delivery, the international marketing module 42 into / Export sales of 84, and directly jump to the production of retailers 85, and if you choose not to food processing / live fish shipping, then the popular sales 831, and jump out of the shipping plan Origin Group sold 43 of 85 hypermarkets business, the business sold 85 hypermarkets origin and then sold to wholesalers in sequence 86, 87 sold to discount stores, sold to consumers, and end 89 sales simulation game subsystem 4.

請參閱第一至三及八圖所示,當使用者10藉由觸控電子裝置90之螢幕100結束89銷售模擬遊戲子系統4並進入美食模擬遊戲子系統5時,該美食模擬遊戲子系統5會進入開始美食9,並進入烹飪推薦模組52之選擇菜色91,接著跳出是否烹煮料理92,若選擇是,就進行備料教學模組51之購買食材921及準備食材922,接著開始料理923及完成料理924,完成後會跳出評分925、收藏926,點選完畢後即可儲存927,最後結束94美食模擬遊戲子系統5,而若選擇不要烹煮料理,則會顯示展示成品93,最後結束94美食模擬遊戲子系統5。Referring to the first to third and eighth figures, when the user 10 ends the 89 sales simulation game subsystem 4 by the screen 100 of the touch electronic device 90 and enters the food simulation game subsystem 5, the food simulation game subsystem 5 will enter the start food 9, and enter the selection color 91 of the cooking recommendation module 52, and then jump out whether to cook the food 92. If yes, the purchase teaching material 51 of the preparation teaching module 51 and the preparation of the food 922, then start cooking 923 and finished cooking 924, after completion, will jump out of the rating 925, collection 926, after the selection is completed, you can save 927, and finally end the 94 food simulation game subsystem 5, and if you choose not to cook, you will display the finished product 93, Finally, the 94 food simulation game subsystem 5 ends.

綜上所述,本創作係提供一種魚類養殖模擬系統1,其係裝設於一電子裝置90內,該電子裝置90係具有一螢幕100,使用者10可透過觸控其螢幕100來操作魚類養殖模擬系統1進行模擬魚類養殖、了解魚類的習性特質及養殖相關技術,且可再模擬烹煮魚類料理,讓使用者10不必親自去買一條魚進行實際養殖及烹煮,即可體驗到養殖及烹煮魚類之目的。In summary, the present invention provides a fish culture simulation system 1 installed in an electronic device 90 having a screen 100 through which the user 10 can operate the fish by touching the screen 100. The breeding simulation system 1 simulates fish culture, understands the habits of fish and related culture techniques, and can simulate the cooking of fish dishes, so that users 10 can experience the culture without having to buy a fish for actual breeding and cooking. And the purpose of cooking fish.

(10)‧‧‧使用者
(1)‧‧‧魚類養殖模擬系統
(100)‧‧‧螢幕
(2)‧‧‧養殖模擬遊戲子系統
(21)‧‧‧餵食排程模組
(22)‧‧‧水中環境參數預警模組
(23)‧‧‧寒害預防模組
(24)‧‧‧養殖規劃模組
(3)‧‧‧醫療模擬遊戲子系統
(31)‧‧‧疾病預防模組
(32)‧‧‧疾病診斷模組
(33)‧‧‧用藥治療推薦模組
(4)‧‧‧銷售模擬遊戲子系統
(41)‧‧‧國內行銷模組
(42)‧‧‧國際行銷模組
(43)‧‧‧運送規劃模組
(5)‧‧‧美食模擬遊戲子系統
(51)‧‧‧備料教學模組
(52)‧‧‧烹飪推薦模組
(6)‧‧‧開始養殖
(61)‧‧‧清洗魚池
(62)‧‧‧消毒曬池
(63)‧‧‧注水打氣
(64)‧‧‧放卵種苗培育
(641)‧‧‧第一階段餵食
(642)‧‧‧第二階段餵食
(643)‧‧‧第三階段餵食
(644)‧‧‧第四階段餵食
(651)‧‧‧水分設定
(652)‧‧‧溫度設定
(653)‧‧‧鹽度設定
(66)‧‧‧是否重新設定參數
(67)‧‧‧體質狀態檢查
(68)‧‧‧結束
(7)‧‧‧開始醫療
(71)‧‧‧浸泡藥水
(72)‧‧‧注入空氣
(73)‧‧‧篩選分養
(74)‧‧‧觀察
(75)‧‧‧注射疫苗
(76)‧‧‧是否感染病菌
(761)‧‧‧定期檢查
(762)‧‧‧增強抵抗力
(77)‧‧‧是否可以治療
(771)‧‧‧放棄飼養
(78)‧‧‧隔離
(79)‧‧‧結束
(8)‧‧‧開始銷售
(81)‧‧‧是否選擇幼苗銷售
(811)‧‧‧育種繁殖
(82)‧‧‧是否選擇疫苗飼料銷售
(821)‧‧‧育成飼養/研發
(83)‧‧‧是否選擇食品加工/活魚運銷
(831)‧‧‧物流行銷
(84)‧‧‧進/出口銷售
(85)‧‧‧售給產地量販商
(86)‧‧‧售給批發商
(87)‧‧‧售給量販店
(88)‧‧‧售給消費者
(89)‧‧‧結束
(9)‧‧‧開始美食
(91)‧‧‧選擇菜色
(92)‧‧‧是否烹煮料理
(921)‧‧‧購買食材
(922)‧‧‧準備食材
(923)‧‧‧開始料理
(924)‧‧‧完成料理
(925)‧‧‧評分
(926)‧‧‧收藏
(927)‧‧‧儲存
(93)‧‧‧展示成品
(94)‧‧‧結束
(90)‧‧‧電子裝置
(S1)‧‧‧選擇魚種
(S11)‧‧‧選擇養殖環境
(S12)‧‧‧放卵餵食
(S13)‧‧‧是否生病
(S131)‧‧‧疾病診斷
(S132)‧‧‧用藥治療
(S133)‧‧‧預防措施
(S14)‧‧‧成魚
(S15)‧‧‧是否販賣銷售
(S16)‧‧‧美食烹飪料理
(S161)‧‧‧備料教學
(S162)‧‧‧烹飪推薦
(S17)‧‧‧國內/外物流行銷
(S171)‧‧‧進口/出口
(S172)‧‧‧運送
(S18)‧‧‧結束
(10) ‧‧‧ users
(1) ‧‧‧Fish farming simulation system
(100)‧‧‧ screen
(2) ‧ ‧ farming simulation game subsystem
(21)‧‧‧Feed scheduling module
(22) ‧‧‧Water Environment Parameter Early Warning Module
(23) ‧ ‧ cold damage prevention module
(24) ‧‧‧ farming planning module
(3) ‧ ‧ medical simulation game subsystem
(31) ‧ ‧ disease prevention module
(32)‧‧‧ disease diagnosis module
(33) ‧ ‧ ‧ medication recommendation module
(4)‧‧‧Sales simulation game subsystem
(41)‧‧‧ domestic marketing modules
(42) ‧‧‧International Marketing Module
(43) ‧‧‧Transportation Planning Module
(5) ‧‧‧Food Simulation Game Subsystem
(51)‧‧‧Reading teaching module
(52)‧‧‧cooking recommendation module
(6) ‧ ‧ start farming
(61)‧‧‧ Cleaning the fish pond
(62) ‧‧‧ disinfection drying pool
(63)‧‧‧Water injection
(64) ‧ ‧ ovulation seedling cultivation
(641)‧‧‧First Stage Feeding
(642) ‧‧‧second stage feeding
(643) ‧ ‧ third stage feeding
(644)‧‧‧Fourth stage feeding
(651) ‧‧‧ moisture setting
(652)‧‧‧ Temperature setting
(653)‧‧‧Salt setting
(66)‧‧‧Reset parameters
(67) ‧‧‧Physical status check
(68) End of ‧‧
(7) ‧ ‧ start medical treatment
(71)‧‧‧ Soaking Potion
(72) ‧‧‧Injecting air
(73) ‧ ‧ screening and fostering
(74) ‧ ‧ observation
(75) ‧ ‧ vaccination
(76) ‧ ‧ Is it infected?
(761) ‧ ‧ ‧ periodic inspections
(762)‧‧‧Enhanced resistance
(77) ‧ ‧ Can you treat?
(771)‧‧‧Abandoned breeding
(78) ‧‧‧Isolation
(79) End of ‧‧
(8) ‧‧‧Starting sales
(81)‧‧‧Select whether to sell seedlings
(811) ‧ ‧ breeding and breeding
(82) ‧ ‧ Whether to choose vaccine feed sales
(821) ‧‧‧ breeding/development
(83)‧‧‧Select food processing/live fish marketing
(831) ‧ ‧ ‧ popular sales
(84)‧‧‧In/Out sales
(85) ‧ ‧ sold to producers
(86) ‧ ‧ sold to wholesalers
(87) ‧ ‧ sold to a retailer
(88) ‧ ‧ sold to consumers
(89) End of ‧‧
(9) ‧‧‧Starting food
(91)‧‧‧Select dishes
(92)‧‧‧Whether cooking
(921)‧‧‧ Purchase of ingredients
(922)‧‧‧ Preparation of ingredients
(923) ‧ ‧ start cooking
(924)‧‧‧Complete cooking
(925)‧‧‧ Rating
(926)‧‧‧Collection
(927)‧‧‧Storage
(93)‧‧‧ Show the finished product
(94) End of ‧‧
(90)‧‧‧Electronic devices
(S1)‧‧‧Select fish species
(S11) ‧‧‧Select aquaculture environment
(S12) ‧ ‧ ovulation feeding
(S13) ‧ ‧ Is it sick?
(S131) ‧ ‧ disease diagnosis
(S132) ‧ ‧ medication treatment
(S133) ‧ ‧ preventive measures
(S14) ‧‧‧ adult fish
(S15)‧‧‧Do you sell or sell?
(S16)‧‧‧Gourmet cooking dishes
(S161) ‧ ‧ ‧ preparation teaching
(S162)‧‧‧Cooking recommendation
(S17) ‧ ‧ domestic / foreign goods popular sales
(S171)‧‧‧ Import/Export
(S172)‧‧‧Transportation
(S18) End of ‧‧

第一圖:係本創作之電子裝置示意圖。 第二圖:係本創作魚類養殖模擬系統裝設於電子裝置之架構圖。 第三圖:係本創作魚類養殖模擬系統之架構方塊圖。 第四圖:係本創作魚類養殖模擬系統之系統流程圖。 第五圖:係本創作養殖模擬遊戲子系統之系統流程圖。 第六圖:係本創作醫療模擬遊戲子系統之系統流程圖。 第七圖:係本創作銷售模擬遊戲子系統之系統流程圖。 第八圖:係本創作美食模擬遊戲子系統之系統流程圖。The first picture: a schematic diagram of the electronic device of the present creation. The second picture: the architecture diagram of the artificial fish culture simulation system installed in the electronic device. The third picture: the block diagram of the architecture of the fish farming simulation system. Figure 4: System flow chart of the fish culture simulation system. The fifth picture: the system flow chart of the creative breeding game subsystem. Figure 6: System flow chart of the creative medical simulation game subsystem. Figure 7: System flow chart for the creation of the simulation game subsystem. Figure 8: System flow chart of the creation of the food simulation game subsystem.

(1)‧‧‧魚類養殖模擬系統 (1) ‧‧‧Fish farming simulation system

(100)‧‧‧螢幕 (100)‧‧‧ screen

(2)‧‧‧養殖模擬遊戲子系統 (2) ‧ ‧ farming simulation game subsystem

(3)‧‧‧醫療模擬遊戲子系統 (3) ‧ ‧ medical simulation game subsystem

(4)‧‧‧銷售模擬遊戲子系統 (4)‧‧‧Sales simulation game subsystem

(5)‧‧‧美食模擬遊戲子系統 (5) ‧‧‧Food Simulation Game Subsystem

(90)‧‧‧電子裝置 (90)‧‧‧Electronic devices

(S18)‧‧‧結束 (S18) End of ‧‧

Claims (8)

一種魚類養殖模擬系統,其係裝設於一電子裝置內,該電子裝置係具有一螢幕,使用者可透過觸控其螢幕來操作魚類養殖模擬系統進行模擬魚類養殖,該魚類養殖模擬系統內包含有一養殖模擬遊戲子系統、一醫療模擬遊戲子系統、一銷售模擬遊戲子系統、一美食模擬遊戲子系統,使用者可藉由觸控電子裝置之螢幕進入前述養殖模擬遊戲子系統後,再依序進入醫療模擬遊戲子系統、銷售模擬遊戲子系統,而當進入銷售模擬遊戲子系統後,使用者可選擇再進入美食模擬遊戲子系統或是直接選擇結束。 A fish culture simulation system is installed in an electronic device having a screen, and the user can operate the fish culture simulation system to simulate fish culture by touching the screen thereof. The fish culture simulation system includes There is a breeding simulation game subsystem, a medical simulation game subsystem, a sales simulation game subsystem, and a food simulation game subsystem. The user can enter the aforementioned breeding simulation game subsystem through the screen of the touch electronic device, and then The program enters the medical simulation game subsystem and sells the simulation game subsystem. When entering the sales simulation game subsystem, the user can choose to enter the food simulation game subsystem or directly select the end. 如申請專利範圍第1項所述之魚類養殖模擬系統,其中,該電子裝置係可為智慧型手機、平板電腦、桌上型電腦。 The fish culture simulation system described in claim 1, wherein the electronic device can be a smart phone, a tablet computer, or a desktop computer. 如申請專利範圍第1項所述之魚類養殖模擬系統,其中,該養殖模擬遊戲子系統係設有一餵食排程模組、一水中環境參數預警模組、一寒害預防模組、一養殖規劃模組,而醫療模擬遊戲子系統係設有一疾病預防模組、一疾病診斷模組、一用藥治療推薦模組,銷售模擬遊戲子系統係設有一國內行銷模組、一國際行銷模組、一運送規劃模組,而美食模擬遊戲子系統係設有一備料教學模組、一烹飪推薦模組。 For example, the fish culture simulation system described in claim 1 is characterized in that the breeding simulation game subsystem is provided with a feeding scheduling module, an underwater environmental parameter early warning module, a cold damage prevention module, and a breeding planning module. The medical simulation game subsystem is provided with a disease prevention module, a disease diagnosis module, and a medication treatment recommendation module. The sales simulation game subsystem is provided with a domestic marketing module, an international marketing module, and a delivery. The planning module, and the food simulation game subsystem has a preparation teaching module and a cooking recommendation module. 如申請專利範圍第3項所述之魚類養殖模擬系統,其中,藉由觸控電子裝置之螢幕進入魚類養殖模擬系統後,開始選擇魚種、選擇養殖環境,進行養殖放卵餵食,顯示是否生病,若顯示生病,則進入疾病診斷、用藥治療並進入預防措施,再進入成魚階段,而顯示無生病,則直接進入成魚階段,再選擇是否販賣銷售,當選擇要販賣銷售,就進入國內/外物流行銷、選擇進口/出口,進行運送階段後,選擇結束,而當選擇不要販賣銷售時,則可進入美食烹飪料理、備料教學及烹飪推薦 後,選擇結束。 For example, in the fish culture simulation system described in claim 3, after entering the fish culture simulation system by the screen of the touch electronic device, the fish species are selected, the breeding environment is selected, and the breeding and ovulation feeding is performed to show whether the disease is sick. If it shows that you are sick, you will enter the disease diagnosis, medication treatment and preventive measures, and then enter the adult fish stage, and if you are not sick, you will enter the adult fish stage, and then choose whether to sell or sell. When you choose to sell and sell, you will enter the domestic/outside. Popular sales, import/export, after the delivery phase, choose to end, and when you choose not to sell, you can enter gourmet cooking, preparation teaching and cooking recommendations. After that, the selection ends. 如申請專利範圍第4項所述之魚類養殖模擬系統,其中,藉由觸控電子裝置之螢幕進入養殖模擬遊戲子系統時,該養殖模擬遊戲子系統會進入開始養殖,並依序清洗魚池、消毒曬池、注水打氣,接著再放卵種苗培育,並進入餵食排程模組進行餵食,接著進入水中環境參數預警模組之水分設定、溫度設定、鹽度設定,設定完畢後仍可再選擇是否重新設定參數,若要重新設定參數,會跳至水分設定、溫度設定、鹽度設定,而若不重新設定參數,則會進入寒害預防模組之體質狀態檢查進行檢查,最後結束養殖模擬遊戲子系統。 The fish culture simulation system according to claim 4, wherein when the screen of the touch electronic device enters the breeding simulation game subsystem, the breeding simulation game subsystem enters the breeding and sequentially cleans the fish pond. Disinfect the drying pool, inject water and inflate, then re-implant the seedlings, and enter the feeding scheduling module for feeding. Then enter the water setting, temperature setting and salinity setting of the water environment parameter warning module. After setting, you can still select again. Whether to reset the parameters, if you want to reset the parameters, you will jump to the moisture setting, temperature setting, and salinity setting. If you do not reset the parameters, you will enter the physical status check of the cold prevention module to check, and finally end the breeding simulation game. Subsystem. 如申請專利範圍第5項所述之魚類養殖模擬系統,其中,藉由觸控電子裝置之螢幕結束養殖模擬遊戲子系統並進入醫療模擬遊戲子系統時,該醫療模擬遊戲子系統會進入開始醫療,並依序浸泡藥水,接著注入空氣打氣、篩選分養,接著觀察吋魚生長至成魚,接著進行疾病預防模組之注射疫苗,進入疾病診斷模組顯示出是否感染病菌,若顯示出已感染病菌會再跳出是否可以治療,若可治療就選擇隔離並進入用藥治療推薦模組,若無法治療就選擇放棄飼養,而若顯示出尚未感染病菌則選擇定期檢查及增強抵抗力,最後結束醫療模擬遊戲子系統。 The fish culture simulation system according to claim 5, wherein the medical simulation game subsystem enters the medical treatment when the simulation simulation game subsystem is ended by the screen of the touch electronic device and enters the medical simulation game subsystem. Soak the syrup in sequence, then inject air into the air, screen and divide the nutrient, then observe the growth of the squid to adult fish, and then vaccinate the disease prevention module, enter the disease diagnosis module to show whether the infected bacteria, if it shows the infection If the bacteria can be treated, choose to isolate and enter the recommended module for medication treatment. If you can't treat it, choose to give up the feeding. If it shows that the bacteria are not infected, choose to check regularly and enhance the resistance. Finally, end the medical simulation. Game subsystem. 如申請專利範圍第6項所述之魚類養殖模擬系統,其中,藉由觸控電子裝置之螢幕結束醫療模擬遊戲子系統並進入銷售模擬遊戲子系統時,該銷售模擬遊戲子系統會進入開始銷售之國內行銷模組,並顯示出是否選擇幼苗銷售,若選擇要幼苗銷售,就進行育種繁殖,以種魚培養、吋苗養殖階段來販售給生技業者或售給產地量販商,而若選擇不要幼苗銷售,就顯示出是否選擇疫苗飼料銷售,若選擇要疫苗飼料銷 售,則進行育成飼養/研發,以疫苗、添加劑、飼料販售給飼料業者、生產科技業者或售給產地量販商,而若選擇不要疫苗飼料銷售,就顯示出是否選擇食品加工/活魚運銷,若選擇要食品加工/活魚運銷就進行國際行銷模組之進/出口銷售,並直接跳出售給產地量販商,而若選擇不要食品加工/活魚運銷,則進行物流行銷,並跳出運送規劃模組之售給產地量販商,該售給產地量販商再依序售給批發商、售給量販店、售給消費者,最後結束銷售模擬遊戲子系統。 The fish culture simulation system according to claim 6, wherein the sales simulation game subsystem enters the sale when the medical simulation game subsystem is terminated by the screen of the touch electronic device and enters the sales simulation game subsystem. Domestic marketing module, and shows whether the choice of seedling sales, if you choose to sell seedlings, breeding and breeding, to fish farming, seedling breeding stage to sell to biotech companies or to the retailers, if you choose Do not sell seedlings, it shows whether to choose vaccine feed sales, if you choose to vaccine feed For sale, breeding/development is carried out, and vaccines, additives, feeds are sold to feed operators, production technology companies or sold to producers. If you choose not to sell vaccines, it shows whether you choose food processing/live fish marketing. If you choose food processing/live fish marketing, you will import/export sales of international marketing modules, and sell them directly to the retailers. If you choose not to process food/live fish, you will sell them and jump out of the shipping planning module. It is sold to the retailer of the place of origin, which is sold to the wholesaler, sold to the wholesaler, sold to the consumer, and finally sold to the simulation game subsystem. 如申請專利範圍第7項所述之魚類養殖模擬系統,其中,藉由觸控電子裝置之螢幕結束銷售模擬遊戲子系統並進入美食模擬遊戲子系統時,該美食模擬遊戲子系統會進入開始美食,並進入烹飪推薦模組之選擇菜色,接著跳出是否烹煮料理,若選擇是,就進行備料教學模組之購買食材及準備食材,接著開始料理及完成料理,完成後會跳出評分、收藏,點選完畢後即可儲存,最後結束美食模擬遊戲子系統,而若選擇不要烹煮料理,則會顯示展示成品,最後結束美食模擬遊戲子系統。 The fish culture simulation system according to claim 7, wherein the food simulation game subsystem enters the starting food when the simulation game subsystem is sold and enters the food simulation game subsystem by the screen of the touch electronic device. And enter the selection of the cooking recommendation module, and then jump out whether to cook, if you choose, you will purchase the ingredients and prepare the ingredients for the teaching module, then start cooking and finish the cooking, after the completion will jump out of the score, collection, After the selection is completed, it can be stored, and finally the food simulation game subsystem is ended. If you choose not to cook the food, the display product will be displayed, and finally the food simulation game subsystem will be finished.
TW105201505U 2016-01-29 2016-01-29 Fish farming simulation system TWM526143U (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI674551B (en) * 2018-05-17 2019-10-11 國立臺灣師範大學 Simulation method for preservation of virtual objects or breeding of virtual creatures
CN111758113A (en) * 2018-01-16 2020-10-09 哈比有限公司 Method and system for a pet health platform

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111758113A (en) * 2018-01-16 2020-10-09 哈比有限公司 Method and system for a pet health platform
TWI674551B (en) * 2018-05-17 2019-10-11 國立臺灣師範大學 Simulation method for preservation of virtual objects or breeding of virtual creatures

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