TWM439507U - Real-time remote controlled combat gaming devices - Google Patents

Real-time remote controlled combat gaming devices Download PDF

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Publication number
TWM439507U
TWM439507U TW101201547U TW101201547U TWM439507U TW M439507 U TWM439507 U TW M439507U TW 101201547 U TW101201547 U TW 101201547U TW 101201547 U TW101201547 U TW 101201547U TW M439507 U TWM439507 U TW M439507U
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Taiwan
Prior art keywords
module
unit
controlled device
controlled
receiving
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TW101201547U
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Chinese (zh)
Inventor
Zhi-Sheng Lin
Original Assignee
Glovast Technology Ltd
Zhi-Sheng Lin
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Glovast Technology Ltd, Zhi-Sheng Lin filed Critical Glovast Technology Ltd
Priority to TW101201547U priority Critical patent/TWM439507U/en
Priority to CN201220525341.7U priority patent/CN203029974U/en
Publication of TWM439507U publication Critical patent/TWM439507U/en
Priority to US13/666,666 priority patent/US20130190090A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/006Missile-launching means on toy vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/045Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor shaped as armoured cars, tanks or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Toys (AREA)
  • Selective Calling Equipment (AREA)

Abstract

This invention is regarding the real-time remote controlled combat gaming devices, it includes at least one controller, one controlled device, and one bridge; the bridge can be set in an independent hardware (for example: the bridge, the controller, the controlled device). A basic remote controlled set will be established by connecting at least one controller and at least one controlled device together via the bridge, so as to proceed the group gaming or single practice. And by means of the group gaming or single practice the player all can accumulate the credits, and then to achieve the conditions of promotion and/or upgrading. The upgrading includes virtual parameters (for example: fire accuracy, weapon upgrade, armor upgrade, equipment out of order probability, and the maintenance skill) and real parameter (for example: the mobility, which can affect the real action speed of the controlled device). And by credit accumulation and item upgrading, the player can enjoy the fun of raising their own electronic pet, also they can experience the exciting of variable audio and visual effect from game to game. This invention not only sublimates the essence of traditional remote controlled toys and make them to be player-character molding so the toys can be played much longer, but also improve the "virtual-only" problem of nowadays' on-line games.

Description

料妁507 五、新型說明: 【新型所屬之技術領域】 本創作係關於一種遊戲裝置,尤指一種即時遙控對戰 遊戲裝置。 【先前技術】 市面上具有遙控功能的玩具,如坦克、飛機、船或機 器人等’係利用無線電波、紅外線或聲控裝置等等原理來 控制玩具的機械前進、後退、旋轉、加速、減速或上下移 動’以達成操控者與玩具之間實體互動的樂趣。然而,實 趙的玩具大多為單人進行之遊戲,不具備因遊戲次數的累 積而得以升級的修練元素,使得操控者往往操控此玩具數 次後’遂因玩具不再具新鮮感而不玩。 再者’線上遊戲係透過鍵盤、按鈕、滑鼠、搖桿或觸 控榮幕,使操控者與線上遊戲產生虛擬互動來達成遊戲效 果’由於線上遊戲可多人同步進行遊戲,相較習知一個指 令一個動作而得到確定結果之玩具,多人同步進行線上遊 戲所具有的不確定性,更可讓操控者從中獲得更大的樂 趣。然而,線上遊戲畢竟僅為模擬各種狀況之遊戲,使得 操控者無法體會操控實體玩具之真實性及互動樂趣。 創作人爰因於此,本於積極創作之精神,亟思一種即 時遙控對戰之遊戲裝置’以將多人同步進行遊戲之概念, 置入具有遙控功能的實體玩具,進而讓操控者在操控實體 玩具的同時’亦可多人同步進行遊戲對戰,以增加遊戲裝 置的可玩性,既保留操控實體玩具的真實性,亦導入線上 遊戲所著稱的聲光效果及升級架構使真實玩具與虛擬寵物 合而為一,進而提高了此遊戲裝置之商業價值,幾經研究 實驗终至完成本創作。 【新型内容】 鑑於先前技術中,實趙遙控玩具為單人遊戲之耐玩性 不足以及線上遊戲為模擬各種狀況之空虛感。本創作將多 人同步進行遊戲之元素加入實體遙控玩具。相較於傳統的 遙控玩具,本創作之即時遙控對戰遊戲裝置由於允許多人 團體對戰且每位玩家可控制一實體遊戲裝置,增加了遊戲 的不確定性且提升遊戲的真實感。更因導入可升級這項特 性以及升級後所呈現的新的聲光效果,而增加了遊戲的耐 玩性。此外,遊戲裝置亦可供操控者單人練習,經升級後 可利於多人團體對戰中更具有對戰能力。 為達成上述目的,本創作所述之即時遙控對戰遊戲裝 置,包括至少一主控器、至少一受控器,另可包含一標靶。 其中每±控器包括有一控制單元、一主控網路單元、 -記憶單元一指示單元一顯示單元及—收放音單元。 而控,單元係電連接主控網路單元、記憶單元、指示單元、 顯示單元及收放音單元。 。每-受控器係由一對應之主控器所控制,且每一受控 器包括有-控制模組、—受控網路模組—記憶模组一 紅外線接收模組、—攝像模組、-收放音模組、-紅外線 M439507 發射模組、一發光模組及一動力模組。而控制模組係電連 接受控網路模组、記憶模組、紅外線接收模組、攝像模組、 收放音模組、红外線發射模組、發光模組及一動力模組。 橋接器則電連接該至少一主控器及該至少一受控器, 以藉此建立一特定遊戲群組或一單人練習遊戲之基本控件 組。而每一主控器之該記憶單元係儲存一可改變對應之受 控器性能之對戰參數值。 此外,本創作之橋接器可設置於一標靶上,以將其功 能實現於標靶上,且亦可設置於任一主控器或任一受控器 上以將其功能實現於任一主控器或任一受控器上。 再者,本創作之每一受控器可更包含一動力模組。 再者,本創作之每一受控器之該記憶模組可儲存代表 該攝像模組、該收放音模組、該紅外線發射模組'該發光 模組、及該動力模組運作之一受控性能資料,即驅動各個 受控器中的模組、遊戲音效資料等。 _再者,本創作之每一主控器之記憶單元可儲存代表指 不單元、顯示單元'及收放音單元運作之一主控性能資料, 即驅動各個主控器中的單元、遊戲音效資料遊戲圊檔資 料等。 再者,本創作之標乾可包括有一控制元件、一記憶元 件、一紅外線接m —放音元件及—擊倒及復位元件, 而該控制元件係電連接該受控網路元件、該記憶元件、該 紅外線接收7C件、該放音元件及該橋接器。 M439507 再者’本創作之標靶之記憶元件可儲存每一主控器之 該記憶單元所儲存之對戰參數值。 再者,本創作之每一受控器可更包括一可調整該攝像 模组水平視角之一旋轉砲塔,且該紅外線接收模組環設在 該旋轉砲塔周圍。 再者,本創作之每一受控器可更包括一可調整該攝像 模組垂直視角之砲管,且該紅外線發射模組可埋設於該砲 管内部,該發光模組可設置於該砲管端口。 另外’本創作之每一受控器之該記憶模組可儲存該對 戰參數值。 - 特定遊戲群組或一軍人竦習遊戲之基本控件組包含 多項通訊功能,如下所述: 壹、 視訊通訊:受控器的攝像模組所拍攝到的影像經 影像壓縮技術壓縮資料量,由受控網路模組傳回主控器之 主控網路單元,再經主控器以影像解壓縮技術處理後,由 主控器之顯示單元顯像出來;因而玩家可以觀看到受控器 所觀察到的即時影像,有如置身於受控器内的駕駛台親身 駕駛一般;另受控器的攝像模組之視角設計與紅外線發射 模組(即砲管)同一方位。 貳、 音訊通訊:主控器及受控器均具有收放音組件, 如玩家可由主控器端發音,經語音壓缩處理,由主控網路單 元傳至受控器的受控網路模組,經語音解壓縮後由受控器 端播音;反之亦可由受控器端收音,經語音壓缩處理,由受 控網路模組傳至主控器的主控網路單元,經語音解壓縮後 M439507 在主控器端播音。此外亦可將預錄的音檔存儲於受控器的 記憶模組,並經由下述的操控通訊來指示受控器播放指定 的預錄音檔. 參、 操控通訊:為主控器經玩家對其指示單元的操 作,經主控網路單元埤至受控器的受控網路模組,進而對 受控器下達相關的動作指令,包含但不僅限於:受控器動 力模組作動前進'後退、轉彎、加速、減速、跑塔旋轉及 砲管上下移動等,紅外線發射指定數據,播放指定音檔, 激發發光模組等。 肆、 感測通訊:為受控器將所接收的紅外線數據或感 測的狀態經受控網路模組傳至主控器的主控網路單元,其 中感測的狀態包含但不僅限於:紅外線接收數據、受控器 電池電量、受控器砲塔、砲管角度等;而主控器接收到這 些數據及狀態等資料,以適當的顯示方式呈現在顯示單元 使玩家知悉。 以上的概述與接下來的詳細說明皆為示範性質,是為 了進一步說明本創作的申請專利範圍。而有關本創作的設 计組件及架構流程,將在後續的說明與圖示加以闞述。 【實施方式】 首先’請參考圖1 ’係本創作一實施例之即時遙控對戰 遊戲裝置不意圖。如圖1所示,遊戲裝置包括一橋接器39〇、 多個主控器100、100a、l〇〇b、10(^及其分別對應的受控器 200、200a、200b、200c。在本實施例中,橋接器39〇係電 連接多個主控器100、100a、100b、100c及其對應的受控器 200、200a、200b、200c。在本實施例中,橋接器390係設 置於一標靶300上,當然,橋接器390亦可設置在某一主控 器或某一受控器上面,而與其他主控器及受控器進行連 結。主控器100、l〇〇a、100b、100c例如為智慧型手機或平 板電腦等可攜式電子裝置,用以分別對應遙控作為受控器 200、200a、200b、200c之遙控坦克或其他玩具,以遂行多 人對戰。當然’單一的主控器100與受控器200亦可透過橋 接器390的連接來進行單人練習。 再請同時參考圖2’係本創作一實施例之受控器架構 圖。受控器200係-由對應之主控器loo所控制。此外,受控 器200係包括有一控制模組202、一受控網路模組204、一記 憶模組206、一紅外線接收模組2〇8、一攝像模組210、一收 放音模組212、一紅外線發射模組214、一發光模組216及一 動力模組218。 控制模址202係電連接受控網路模組2〇4、記憶模組 206、紅外線揍收模組208、攝像模組21〇、收放音模組212、 紅外線發射模組214、發光模組216及動力模組218。且控制 模組202與主控器1〇〇之間的通訊均透過受控網路模組2〇4 經橋接器390電連接至主控器10〇來進行。 每一受控器200之該記憶模組206係儲存代表該攝像模 組210、該收故音模組212、該紅外線發射模組214、該發光 模組216、及該動力模組218性能之一受控性能資料,如驅 M439507 動上述各個模組之資料、遊戲音效資料等。使得控制模組 202得以根據受控性能參數來執行受控器200之作動。 攝像模组210為用來觀察周遭環境資訊,並傳送到對應 之主控器100,以供主控器100得知周圍環境資訊。而收放 音模組212則可用來播放從對應之主控器100所傳來的聲音 或播放錄存於記憶模組206的遊戲音效資料。當然,收放音 模組212亦可回傳周遭環境聲音至對應之主控器100。在本 實施例中,攝像模組210係為一攝影機,其方向與砲管209 同向並連動。而收放音模組212則為具有麥克風收音及喇叭 放音之功能。 紅外線發射模組214係用以發射一紅外線訊號,以作為 攻擊其他受控器200a、200b、200c之用,且攻擊的方向可 透過動力模組218來調整受控器200位置以及旋轉砲塔 207,亦或是調整砲管209的上下移動。 發光模組216為配合紅外線發射模組214對應作動,以 用來呈現受控器200進行開火動作。而紅外線接收模組 208,則用來接收其他受控器200a、200b、200c所發射的紅 外線訊號,若有接收到红外線訊號,則代表受控器200遭受 到攻擊。在本實施例中,紅外線接收模組208為一環型結 構,且由多個紅外線接收器環設在旋轉砲塔207周圍。 故經控制模組202判讀由哪個紅外線接收器接收到訊 號即可了解其他受控器200a、200b、200c相對於受控器200 的角度。而將此資訊傳給主控器100便可使主控器100的顯 示單元110呈現更逼真的立體對戰動畫特效。在本實施例 M439507 中’紅外線發射模組214為埋設於砲管209内部,發光模组 216安置於砲管2〇9端口。而動力模組218係為動力馬達傳動 結構。 請同時參考圖3,係本創作一實施例之主控器架構圖。 主控器100包括有一控制單元1〇2、一主控網路單元丨〇4、一 記憶單元106、一指示單元108、一顯示單元11〇及一收放音 單元112。 控制單元102係電連接主控網路單元104、記憶單元 106、指示單元1〇8、顯示單元11〇及收放音單元丨^且控 制單元102與受控器200之間的通訊均透過主控網路單元 10 4經橋接器3 9 0電連接至受控器20 〇來進行。 每一主控器100之記憶單元1〇6係儲存代表指示單元 108、顯示單元11〇、及收放音單元U2性能之一主控性能資 料’如驅動上述各個單元之資料、遊戲音效資料、遊戲圖 檔資料等。另’記憶單元106亦儲存一可設定受控性能資料 之對戰參數值,如等級經驗值、武防裝備技能升級狀態、 • 生命力等,以據此作為群組對戰或單人練習遊戲之依據。 此外’對戰參數值可儲存備份至受控器200之記憶模組 206。因此’對戰參數值不會因遊戲的結束而消失,當然, 亦可以將對戰參數值備份至個人電腦或雲端伺服器而得以 保存。 指示單元108係用以產生代表移動、攻擊等控制命令, 來操控對應之受控器200作動。而顯示單元u〇則用來顯示 受控器200所傳回來的周遭環境資訊,攻擊/受攻擊時之虛 M439507 擬動畫效果’虛擬補給/後援項目可使用狀態,受控器200 電量狀態’敵我軍狀態。在本實施例中,指示單元1〇8及顯 示單元110為智慧型手機之觸控螢幕;當然,指示單元1〇8 亦可為一實體操控鍵組,且顯示單元no亦可為一非觸控液 晶榮幕。 收放音單元112則可將玩家對主控器100的發音傳至受 控器200的收放音模組212或其他主控器100a、l〇〇b、l〇〇c 的收放音單元。當然,亦可播放從受控器2〇〇所接收到的周 圍環境聲音或其他主控器l〇〇a、l〇〇b、100c對主控器1〇〇 的發音,如同麥克風收音經網路傳輸至另一端再透過喇叭 放音® 接著’請同時參考圖4,係本創作一實施例之標乾架構 圖。如圖4所示,標靶300包括有一控制元件3〇2、一記憶元 件306、一紅外線接收元件308、一放音元件312及一擊倒及 復位元件316»控制元件302係電連接受控網路元件304、記 憶元件306、紅外線接收元件308、放音元件3 12及擊倒及復 位元件310。在本實施例中,橋接器39〇可設置於標耙3〇〇 上,且電連接控制元件3〇2,使標乾300成為多人對戰時之 通訊中心,這樣的一個通訊架構優點是不會因遊戲裝置操 控者的個人因素(如操控者因有要事必須離開,或遊戲裝置 沒電等)而導致遊戲必須被迫中止。 接下來為多人對戰流程設計說明,請參考圖i〜圖5。 圖5係本創作一實施例之多人對戰流程圖。如圖丨所示,遊 戲裝置共有4個主控器丨00、100a、1〇〇b、1〇〇c及其分別對 12 M439507 應之4個受控器200、200a、200b、200c,並進行2對2之多 人對戰。首先,每個玩家將自己的受控器(200x)與主控器 (ΙΟΟχ)電連接至橋接器390以與標靶300形成一局部網路 (步驟S500),且玩家們操控主控器,以連結屬於玩家自己 的受控器,而玩家此時即可操控自己的受控器(步驟 S501)。接著,再由一玩家作為戰役創建者,以於其主控器 (如主控器100)選擇創建一戰役,並設定相關戰役參數,如 戰役名稱、戰役時間、參戰密碼、參戰人數及參戰隊伍數 後,等待其他玩家加入此戰役(步驟S502);而其他玩家在 主控器上選擇參加戰役,則可搜尋到已創建的戰役而進行 加入,接著標把3 00之記憶元件3 06將儲存此戰役内的每個 主控器100、100a、100b、100c之對戰參數值,(步驟S503), 待相關玩家都加入戰役後,戰役創建者點按戰役開始(步驟 S504)。此時,控制元件302會記錄玩家各項參數及計算受 攻方的傷害值再予以廣播(broadcast)至各個主控器100、 100a、100b、100c,並據此仲裁遊戲戰役勝負(步驟S505); 遊戲戰役進行時,玩家操控主控器進而控制受控器對敵軍 發動攻擊,當某一隊伍擊敗所有非同隊之受控器、或是戰 役時間終了而比較每一隊伍之平均殘餘生命值而對遊戲勝 負判定(步驟S506)後,控制元件302會根據玩家在戰役中的 表現而給予對戰經驗值至對應的主控器100、100a、100b、 100c,而其記憶單元將儲存累積此對戰經驗值以作為武防 裝備技能等升級的條件並判定玩家是否符合晉階條件,待 升級條件達成時,玩家可於主控器之顯示單元而藉由操控 13 M439507 指示單元來對武防裝備技能等項目進行升級,以晉陞玩家 階級並可配置更佳的對戰參數值(如生命值的提昇)(步驟 S507)。 接著說明單人練習流程設計,請參考圖1〜圖4及圖6» 圖6係本創作一實施例之單人練習流程圖。於單人練習中, 玩家將自己的受控器200與主控器100電連接至橋接器390 以與標靶300形成一局部網路(步驟S600),且玩家操控主控 器100,以連結屬於玩家自己的受控器200,而玩家此時即 可操控自己的受控器200(步驟S601)。接著玩家於主控器 100選擇進行單機標靶練習(步驟S602)。此時,控制元件302 會負責記錄玩家各項參數及計算受攻方的傷害值再予以廣 播(broadcast)至主控器100,並據此仲裁遊戲勝負(步驟 S603)。而標靶300上並沒有如同紅外線發射功能之元件可 對受控器200發射攻擊數據。故在標靶300受到受控器200 攻擊時,控制單元102將於一段時間後擷取儲存在記憶單元 106之遊戲圖檔資料來模擬標靶300還擊而實現”對戰”目 的。而標靶300上的放音元件312可於受攻擊與”攻擊”時播 放預設音效。此外,擊倒及復位元件316會在標靶300遭受 攻擊至某一設定程度(如標靶300之狀態值降至零)時而自 行倒下,並可經手動或自動恢復原位來進行下一次單人練 習,而標靶300之狀態值亦恢復。當標靶300倒下或玩家因 標靶300的還擊而戰敗,即遊戲勝負判定(步驟S604)後,控 制元件302會根據玩家在練習中的表現而給予對戰經驗值 至主控器100,而記憶單元106將儲存累積此對戰經驗值以 M439507 作為武防裝備技能等升級的條件並判定玩家是否符合晉階 條件’待升級條件達成時,玩家可於主控器】00之顯示單元 而藉由操控指示單元108來對武防裝備技能等項目進行升 級,以晉IS玩家階級並可配置更佳的對戰參數值(如生命值 的提昇)(步驟S605)。 而上述玩家所實施的升級項目將可於下一場練習/多 人對戰中,以更新的聲光效果呈現於玩家之主控器1〇〇中的 顯示單元11〇、收放音單元112以及其對應受控器2〇〇中的收 放音模組212、發光模組216及動力模組218。舉例來說,若 玩家對一攻擊武器進行升級,則本創作將使玩家在下一場 練習/戰役中,得以在主控器1 00的顯示單元〖觀看到不同 的開火效果’以及對敵軍所造成傷害值的變化,另可從主 控器100的收放音單元112以及受控器200的收放音模組 212,聽到不同於之前武器的開火音效β又若玩家對於對戰 載具引擎進行升級,則本創作之受控器2〇〇的動力模組218 之後的作動速度將進一步提升。 故由上述可知’本創作之即時遙控對戰遊戲裝置,係 將多人同步進行遊戲之線上遊戲元素加入實體遙控玩具, 不但提升了傳統實體遙控玩具之耐玩性,亦改善了習知線 上遊戲缺乏真實感之問題。而本創作之遊戲裝置中,更提 供有單人練習之標靶’使一個人的玩家也能進行對戰練習 而培養與其他玩家真正對戰的實力。 15 M439507 上述實施例僅係為了方便說明而舉例而已,本創作所 主張之權利範圍自應以申請專利範圍所述為準,而非僅限 於上述實施例。 【圖式簡單說明】 圖1係本創作一實施例之即時遙控對戰之遊戲裝置示意 圖。 圖2係本創作一實施例之受控器架構圖。 圖3係本創作一實施例之主控器架構圖。 圖4係本創作一實施例之標靶架構圖。 圖5係本創作一實施例之遊戲裝置進行多人對戰流程圖。 圖6係本創作一實施例之遊戲裝置進行單人練習流程圖。 【主要元件符號說明】 100 主控器 100a 主控器 100b 主控器 100c 主控器 102 控制單元 104 主控網路單元 106 記憶單元 108 指示單元 110 顯示單元 112 收放音單元 200 受控器 200a 受控器 200b 受控器 200c 受控器 202 控制模組 204 受控網路模组 206 記憶模組 208 紅外線接收模組 207 旋轉砲塔 209 砲管 M439507 210 攝像模組 212 214 紅外線發射模組 216 218 動力模组 300 302 控制元件 390 306 記憶元件 308 312 放音元件 316 S500, S501, S502, S503, S504, S505, S506,S507 步驟 S600, S601, S602, S603, S604, S605 步驟 收放音模组 發光模组 標靶 橋接器 紅外線接收元件 擊倒及復位元件 17妁 507 V. New Description: [New Technology Field] This creation is about a game device, especially an instant remote control game device. [Prior Art] Toys with remote control functions on the market, such as tanks, airplanes, boats or robots, use the principles of radio waves, infrared rays or voice control devices to control the mechanical advancement, retreat, rotation, acceleration, deceleration or up and down of the toy. Move 'to achieve the fun of interacting between the controller and the toy. However, the toys of Shi Zhao are mostly single-player games. They do not have the training elements that can be upgraded due to the accumulation of the number of games, so that the controller often manipulates the toy several times. 'Because the toys are no longer fresh, they don’t play. . In addition, 'online games use keyboards, buttons, mice, joysticks or touch screens to enable the controller to interact with online games to achieve a game effect. 'Because online games can be played simultaneously by multiple players, compared to the conventional game A toy that commands an action to obtain a certain result, and the uncertainty of the online game played by multiple people can make the controller more fun. However, online games are only games that simulate various situations, making it impossible for the controller to understand the authenticity and interactive fun of the physical toys. Because of this, the creator is in the spirit of active creation, thinking about a real-time remote control game device, in which the concept of multiplaying people to play games, placing a physical toy with remote control function, and letting the controller manipulate the entity. At the same time of the toy, multiple players can simultaneously play the game to increase the playability of the game device, not only to preserve the authenticity of the control of the physical toy, but also to introduce the sound and light effects and upgrade architecture of the online game to make the real toy and the virtual pet. The combination is one, which further enhances the commercial value of the game device, and finally completes the creation after several research experiments. [New content] In view of the prior art, the real remote control toy is a lack of playability for single-player games and online games to simulate the emptiness of various situations. This creation will add multiple elements of the game to the physical remote control toy. Compared with the conventional remote control toy, the instant remote control game device of the present invention increases the uncertainty of the game and enhances the realism of the game by allowing a multiplayer group to play and each player can control a physical game device. It also increases the game's playability by introducing the upgradeable feature and the new sound and light effects presented after the upgrade. In addition, the game device can also be used by the controller for single-player exercises, which can be upgraded to facilitate multiplayer team battles. To achieve the above object, the instant remote control game device of the present invention includes at least one master, at least one controlled device, and a target. Each of the controllers includes a control unit, a master network unit, a memory unit, an indicator unit, a display unit, and a receiving and playback unit. And the control unit is electrically connected to the main control network unit, the memory unit, the indication unit, the display unit, and the receiving and reproducing unit. . Each controlled device is controlled by a corresponding master controller, and each controlled device includes a control module, a controlled network module, a memory module, an infrared receiving module, and a camera module. , - receiving and reproducing module, - infrared M439507 transmitting module, a lighting module and a power module. The control module is an electrical connection control network module, a memory module, an infrared receiving module, a camera module, a sound receiving module, an infrared emitting module, a lighting module and a power module. The bridge is electrically connected to the at least one master and the at least one controlled device to thereby establish a basic game group or a basic control group of a single player practice game. The memory unit of each master stores a value of the competition parameter that can change the performance of the corresponding controller. In addition, the bridge of the present invention can be disposed on a target to implement its function on the target, and can also be disposed on any master or any controlled device to implement its function. On the master or on any of the slaves. Furthermore, each controlled device of the present creation may further include a power module. Furthermore, the memory module of each controlled device of the present invention can store one of the camera module, the sound receiving module, the infrared emitting module, the light emitting module, and one of the power module operations. Controlled performance data, that is, driving modules in various controlled devices, game sound effects, and so on. _ Furthermore, the memory unit of each master of the creation can store one master performance data representing the operation of the pointing unit, the display unit' and the receiving and playing unit, that is, driving the units in each main controller and the game sound effects. Data game files, etc. Furthermore, the standard of the present invention may include a control component, a memory component, an infrared ray m-playback component, and a knockdown and reset component, and the control component is electrically connected to the controlled network component, the memory The component, the infrared ray receiving 7C component, the sound emitting component, and the bridge. M439507 In addition, the memory component of the target of this creation can store the value of the competition parameter stored in the memory unit of each master. Moreover, each controlled device of the present invention may further include a rotating turret that adjusts a horizontal viewing angle of the camera module, and the infrared receiving module ring is disposed around the rotating turret. Furthermore, each controlled device of the present invention may further include a barrel that can adjust a vertical viewing angle of the camera module, and the infrared emitting module can be embedded in the barrel, and the light emitting module can be disposed on the gun. Pipe port. In addition, the memory module of each controlled device of the present invention can store the value of the competition parameter. - The basic control group of a specific game group or a military training game contains a number of communication functions, as described below: 壹, video communication: the image captured by the camera module of the controlled device is compressed by the image compression technology, The controlled network module returns to the main control network unit of the main controller, and after being processed by the main controller by the image decompression technology, is displayed by the display unit of the main controller; thus the player can watch the controlled device The observed real-time image is like driving the platform in the controlled device. The viewing angle of the camera module of the controlled device is the same as the infrared transmitting module (ie, the barrel).贰, audio communication: Both the main controller and the controlled device have a receiving and playback component, such as the player can be pronounced by the master, and processed by voice compression, and transmitted by the master network unit to the controlled network module of the controlled device. The group is broadcasted by the controlled device after being decompressed by the voice; vice versa, it can also be collected by the controlled device, and processed by the voice compression, and transmitted from the controlled network module to the main control network unit of the main controller, and the voice solution is solved. After compression, M439507 broadcasts on the main controller side. In addition, the pre-recorded audio file may be stored in the memory module of the controlled device, and the controlled device is used to instruct the controlled device to play the specified pre-recorded file via the following control communication. Reference, control communication: the master controller is played by the player The operation of the indicator unit is controlled by the master network unit to the controlled network module of the controlled device, and then the relevant action command is issued to the controlled device, including but not limited to: the controlled power module is moved forward' Back, turn, accelerate, decelerate, run tower rotation and barrel movement up and down, infrared emission to specify data, play the specified sound file, stimulate the light module.感, sensing communication: for the controlled device to transmit the received infrared data or sensed state to the master network unit of the master via the controlled network module, wherein the sensed state includes but is not limited to: The infrared receiving data, the controlled battery power, the controlled turret, the barrel angle, etc.; and the main controller receives the data and status and the like, and presents the display unit in the display unit to make the player aware. The above summary and the following detailed description are exemplary in order to further illustrate the scope of the patent application of this creation. The design components and architectural processes related to this creation will be described in the following descriptions and illustrations. [Embodiment] First, please refer to FIG. 1 for the instant remote control game device of the present embodiment. As shown in FIG. 1, the game device includes a bridge 39, a plurality of main controllers 100, 100a, 10b, 10 (^ and their corresponding controlled devices 200, 200a, 200b, 200c. In the embodiment, the bridge 39 is electrically connected to the plurality of main controllers 100, 100a, 100b, 100c and their corresponding controlled devices 200, 200a, 200b, 200c. In this embodiment, the bridge 390 is disposed in On a target 300, of course, the bridge 390 can also be disposed on a certain main controller or a controlled device, and connected with other main controllers and controlled devices. The main controller 100, l〇〇a 100b, 100c, for example, a portable electronic device such as a smart phone or a tablet computer, for respectively corresponding remote control as a remote control tank or other toy of the controlled device 200, 200a, 200b, 200c, so as to perform multiplayer battles. Of course' The single master 100 and the slave 200 can also perform single-person exercises through the connection of the bridge 390. Referring now also to Figure 2, a controlled device architecture diagram of an embodiment of the present invention is provided. - controlled by the corresponding master loo. In addition, the controlled device 200 includes a control module 202, a controlled network module 204, a memory module 206, an infrared receiving module 2〇8, a camera module 210, a receiving and playing module 212, an infrared emitting module 214, a lighting module 216, and A power module 218. The control module 202 is electrically connected to the controlled network module 2〇4, the memory module 206, the infrared absorption module 208, the camera module 21〇, the sound collection module 212, and the infrared emission. The module 214, the lighting module 216 and the power module 218. The communication between the control module 202 and the main controller 1 is electrically connected to the main control via the bridge 390 through the controlled network module 2〇4. The memory module 206 of each controlled device 200 stores and represents the camera module 210, the receiving sound module 212, the infrared emitting module 214, the lighting module 216, and the One of the performance of the power module 218 is controlled performance data, such as driving the M439507 to move the data of each module, game sound data, etc., so that the control module 202 can perform the operation of the controlled device 200 according to the controlled performance parameter. The group 210 is used to observe the surrounding environment information and transmit it to the corresponding master 100 to The main controller 100 knows the surrounding environment information, and the receiving and playing module 212 can be used to play the sound transmitted from the corresponding main controller 100 or play the game sound data recorded in the memory module 206. Of course, The sound emitting module 212 can also return the surrounding ambient sound to the corresponding main controller 100. In the embodiment, the camera module 210 is a camera, and the direction is co-directional and interlocked with the barrel 209. The module 212 has the functions of microphone receiving and speaker playback. The infrared emission module 214 is configured to emit an infrared signal for attacking the other controlled devices 200a, 200b, and 200c, and the direction of the attack can be adjusted through the power module 218 to adjust the position of the controlled device 200 and the rotating turret 207. Or adjust the up and down movement of the barrel 209. The illumination module 216 is configured to cooperate with the infrared emission module 214 to present the controlled device 200 for firing. The infrared receiving module 208 is configured to receive the infrared signals transmitted by the other controlled devices 200a, 200b, and 200c. If the infrared signals are received, the controlled device 200 is attacked. In the present embodiment, the infrared receiving module 208 is a ring-shaped structure and is surrounded by a plurality of infrared receivers around the rotating turret 207. Therefore, the angle of the other controlled devices 200a, 200b, 200c relative to the controlled device 200 can be known by the control module 202 by reading which infrared receiver receives the signal. Passing this information to the master 100 causes the display unit 110 of the master 100 to present a more realistic stereoscopic animation effect. In the embodiment M439507, the 'infrared emission module 214 is embedded inside the barrel 209, and the light-emitting module 216 is disposed at the port 2〇9 of the barrel. The power module 218 is a power motor transmission structure. Please refer to FIG. 3 at the same time, which is a diagram of the main controller architecture of an embodiment of the present invention. The main controller 100 includes a control unit 1-2, a main control network unit 丨〇4, a memory unit 106, an indication unit 108, a display unit 11A, and a receiving and playback unit 112. The control unit 102 is electrically connected to the main control network unit 104, the memory unit 106, the indication unit 1〇8, the display unit 11〇, and the receiving and receiving unit 且^, and the communication between the control unit 102 and the controlled device 200 is transmitted through the main The control network unit 104 is electrically connected to the slave 20 through a bridge 390. The memory unit 1〇6 of each main controller 100 stores one of the performance information of the representative unit 108, the display unit 11〇, and the receiving and playing unit U2, such as driving the data of each unit, the game sound effect data, Game map files and so on. The other memory unit 106 also stores a battle parameter value that can be set to control performance data, such as the level experience value, the martial arts equipment skill upgrade status, • vitality, etc., as a basis for group play or single player practice game. In addition, the 'competition parameter value' can be stored back to the memory module 206 of the slave 200. Therefore, the value of the battle parameter will not disappear due to the end of the game. Of course, the value of the match parameter can be saved to the PC or the cloud server for storage. The indicating unit 108 is configured to generate control commands representing movements, attacks, and the like to control the corresponding controlled device 200 to operate. The display unit u〇 is used to display the surrounding environment information transmitted by the controlled device 200, and the virtual M439507 animation effect during the attack/attack is 'virtual supply/backup project usable state, the controlled device 200 power state' enemy Our military status. In this embodiment, the indicator unit 〇8 and the display unit 110 are touch screens of the smart phone; of course, the indicator unit 〇8 can also be an entity control key group, and the display unit no can also be a non-touch Control LCD screen. The receiving and playing unit 112 can transmit the pronunciation of the player to the main controller 100 to the receiving and discharging module 212 of the controlled device 200 or the receiving and reproducing units of other main controllers 100a, l〇〇b, l〇〇c. . Of course, it is also possible to play the ambient sound received from the controlled device 2 or the sounds of the other main controllers l〇〇a, l〇〇b, 100c on the main controller 1〇〇, like the microphone radio network. The road is transmitted to the other end and then played through the speaker. Then, please refer to FIG. 4 at the same time. As shown in FIG. 4, the target 300 includes a control element 322, a memory element 306, an infrared ray receiving element 308, a sound emitting element 312, and a knockdown and resetting element 316. The control element 302 is electrically connected. Network element 304, memory element 306, infrared receiving element 308, sound emitting element 3 12 and knockdown and reset element 310. In this embodiment, the bridge 39 can be disposed on the standard 3〇〇, and electrically connected to the control element 3〇2, so that the standard 300 becomes a communication center for multi-person wartime. The advantage of such a communication architecture is not The game must be forced to abort due to personal factors of the game device controller (such as the controller has to leave because of something important, or the game device is not powered). Next, for the multiplayer battle process design description, please refer to Figure i ~ Figure 5. FIG. 5 is a flow chart of a multiplayer battle in an embodiment of the present invention. As shown in FIG. ,, the game device has four main controllers 丨00, 100a, 1〇〇b, 1〇〇c and four controlled devices 200, 200a, 200b, 200c respectively corresponding to 12 M439507, and Play 2 to 2 people. First, each player electrically connects his own controlled device (200x) to the master (ΙΟΟχ) to the bridge 390 to form a local network with the target 300 (step S500), and the player controls the master, In order to link the controlled devices belonging to the player himself, the player can now control his own controlled device (step S501). Then, a player is used as the campaign creator, so that his master controller (such as the master controller 100) chooses to create a campaign and set relevant campaign parameters, such as the name of the campaign, the battle time, the password, the number of participants, and the participating teams. After the number, waiting for other players to join the battle (step S502); while other players choose to participate in the campaign on the main controller, they can search for the created campaign and join, and then the memory device 3 06 of the standard will be stored. The battle parameter values of each of the masters 100, 100a, 100b, 100c in the campaign (step S503), after the relevant players have joined the campaign, the campaign creator clicks on the campaign (step S504). At this time, the control component 302 records the player's various parameters and calculates the damage value of the attackee and broadcasts it to each of the main controllers 100, 100a, 100b, and 100c, and arbitrates the game battle victory and defeat accordingly (step S505). When the game battle is in progress, the player controls the master controller to control the controlled device to launch attacks on the enemy. When a team defeats all non-same team controlled devices, or the end of the campaign time, the average residual life of each team is compared. After determining the game outcome (step S506), the control component 302 will give the battle experience value to the corresponding master 100, 100a, 100b, 100c according to the player's performance in the campaign, and the memory unit will store the accumulated The battle experience value is used as an upgrade condition of the martial defense equipment skill and determines whether the player meets the promotion condition. When the upgrade condition is reached, the player can control the martial defense equipment by manipulating the 13 M439507 indication unit on the display unit of the main controller. Projects such as skills are upgraded to promote the player class and can be configured with better match parameter values (such as an increase in health) (step S507). Next, the single-person practice flow design will be described. Please refer to FIG. 1 to FIG. 4 and FIG. 6» FIG. 6 is a flow chart of a single person practice according to an embodiment of the present invention. In the single-player exercise, the player electrically connects his own controlled device 200 with the master 100 to the bridge 390 to form a local network with the target 300 (step S600), and the player manipulates the master 100 to link It belongs to the player's own controlled device 200, and the player can now control his own controlled device 200 (step S601). The player then selects to perform a stand-alone target exercise at the master 100 (step S602). At this time, the control component 302 is responsible for recording the player's parameters and calculating the damage value of the attackee and then broadcasting to the main controller 100, and arbitrating the game wins and losses accordingly (step S603). The target 300 does not have an element like the infrared emission function to transmit attack data to the controlled device 200. Therefore, when the target 300 is attacked by the controlled device 200, the control unit 102 will retrieve the game image data stored in the memory unit 106 after a period of time to simulate the target 300 to fight back and achieve the "competition" purpose. The playback component 312 on the target 300 can play a preset sound effect when attacked and "attacked". In addition, the knockdown and reset element 316 may fall down when the target 300 is attacked to a certain degree (eg, the state value of the target 300 drops to zero), and may be manually or automatically restored to the original position. A single practice, and the status value of the target 300 is also restored. When the target 300 falls down or the player is defeated by the counterattack of the target 300, that is, the game wins and loses the decision (step S604), the control element 302 gives the battle experience value to the main controller 100 according to the performance of the player in the exercise, and The memory unit 106 will store and accumulate the battle experience value with M439507 as the condition for upgrading the martial defense equipment skill and determine whether the player meets the promotion condition. When the condition to be upgraded is reached, the player can use the display unit of the master 00 by the display unit. The manipulation instructing unit 108 upgrades the items such as the martial arts equipment skill to promote the IS player class and can configure a better competition parameter value (such as an increase in the life value) (step S605). The upgrade project implemented by the above players will be presented in the next practice/multiplayer battle, with the updated sound and light effect being presented to the display unit 11〇, the sound and discharge unit 112, and the like in the player's main controller 1〇〇. Corresponding to the receiving and receiving module 212, the lighting module 216 and the power module 218 in the controlled device 2〇〇. For example, if the player upgrades an attack weapon, this creation will enable the player to view the different firing effects in the display unit of the main controller 100 and the enemy in the next exercise/battle. The change of the damage value can be heard from the sound-receiving unit 112 of the main controller 100 and the sound-receiving module 212 of the controlled device 200, and the fire effect β different from the previous weapon is obtained, and if the player upgrades the battle vehicle engine Then, the operating speed of the power module 218 of the controlled device of the present invention will be further improved. Therefore, it can be seen from the above that the instant remote control game device of the present invention is an online game element that integrates multiple players to join the physical remote control toy, which not only enhances the playability of the traditional physical remote control toy, but also improves the lack of conventional online games. The problem of realism. In the game device of the creation, a single-person practice target is provided, so that a player of one person can also perform a battle practice to cultivate a strength against a real player. The above-mentioned embodiments are merely examples for convenience of description, and the scope of the claims is intended to be based on the scope of the patent application, and is not limited to the above embodiments. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic diagram of an instant remote control game device of an embodiment of the present invention. 2 is a diagram of a controlled device architecture of an embodiment of the present invention. FIG. 3 is a diagram showing the architecture of a master controller according to an embodiment of the present invention. FIG. 4 is a diagram of a target architecture of an embodiment of the present invention. FIG. 5 is a flow chart of a multiplayer game played by the game device according to an embodiment of the present invention. 6 is a flow chart of a single player practice performed by the game device of one embodiment of the present invention. [Main component symbol description] 100 main controller 100a main controller 100b main controller 100c main controller 102 control unit 104 main control network unit 106 memory unit 108 indicating unit 110 display unit 112 receiving and reproducing unit 200 controlled device 200a Controlled device 200b controlled device 200c controlled device 202 control module 204 controlled network module 206 memory module 208 infrared receiving module 207 rotating turret 209 barrel M439507 210 camera module 212 214 infrared transmitting module 216 218 Power module 300 302 Control element 390 306 Memory element 308 312 Sounding element 316 S500, S501, S502, S503, S504, S505, S506, S507 Step S600, S601, S602, S603, S604, S605 Steps to receive and play the sound module Light-emitting module target bridge infrared receiving component knockdown and reset component 17

Claims (1)

M439507 六、申請專利範圍: 1. 一種即時遙控對戰遊戲裝置,包括: 至少一主控器,且每一主控器包括有一控制單元、一 主控網路單元、一記憶單元、一指示單元、一顯示單元及 一收放音單元,而該控制單元係電連接該主控網路單元、 該記憶單元、該指示單元、該顯示單元及該收放音單元; 至少一受控器,係由對應之主控器所控制,且每一受 控器包括有一控制模組、一受控網路模組、一記憶模組、 一紅外線接收模組、一攝像模組、一收放音模組、一紅外 線發射模組及一發光模組,該控制模組係電連接該受控網 路模組、該記憶模組、該紅外線接收模組、該攝像模組、 該收放音模組、該紅外線發射模組及該發光模組;以及 一橋接器,電連接該至少一主控器及該至少一受控器; 其中,每一主控器之該記憶單元係儲存一可改變對應 之受控器性能之對戰參數值,當該對戰參數值符合升級條 件時,該對應之受控器性能被提高,以於提高後產生新的 聲光效果。 2. 如申請專利範圍第1項所述之即時遙控對戰之遊戲 裝置,其中,每一受控器更包含一動力模組。 3. 如申請專利範圍第2項所述之即時遙控對戰之遊戲 裝置,其中,每一受控器之該記憶模組係儲存代表該攝像 模組、該收放音模組 '該紅外線發射模組、該發光模組、 及該動力模組運作之一受控性能資料。 is M439507 4. 如申請專利範圍第3項所述之即時遙控對戰之遊戲 裝置’其中’每一主控器之記憶單元係儲存代表指示單元、 顯示單元、及收放音單元運作之一主控性能資料。 5. 如申請專利範圍第4項所述之即時遙控對戰之遊戲 裝置,其中,該橋接器係設置於一標靶上。 6. 如申請專利範圍第5項所述之即時遙控對戰之遊戲 裝置’其中,該標靶包括有一控制元件一記憶元件、一紅 外線接收元件及一放音元件,而該控制元件係電連接該受 控網路元件、該記憶元件、該紅外線接收元件、該放音元 件及該橋接器、 7·如申請專利範圍第6項所述之即時遙控對戰之遊戲 裝置’其中,該標靶之該記憶元件係儲存每一主控器之該 記憶單元所儲存之對戰參數值。 8.如申請專利範圍第6項所述之即時遙控對戰之遊戲 裝置’其中’該標靶更包括有一擊倒及復位元件。 9·如申請專利範圍第1項所述之即時遙控對戰之遊戲 裝置,其中,每一受控器更包括有一可調整該攝像模組水 平視角之一旋轉砲塔,且該紅外線接收模組環設在該旋轉 砲塔周圍。 10.如申請專利範圍第9項所述之即時遙控對戰之遊戲 裝置’其中’每一受控器更包括有一可調整該攝像模組垂 直視角之砲管,且該紅外線發射模組埋設於該砲管内部, 該發光模組設置於該砲管端口。 M439507 U.如申請專利範圍第1項所述之即時遙控對戰之遊戲 裝W 夏’其中,每一受控器之該記憶模組係儲存該對戰參數 值。 12,如申請專利範圍第1項所述之即時遙控對戰之遊戲 裝置’其中,該收放音單元以及該收放音模組係透過該主 控網路單元以及該受控網路模組彼此溝通。 七、圖式(請見下頁):M439507 VI. Patent Application Range: 1. An instant remote control game device, comprising: at least one main controller, and each main controller includes a control unit, a main control network unit, a memory unit, and an indicating unit. a display unit and a receiving and playing unit, wherein the control unit is electrically connected to the main control network unit, the memory unit, the indicating unit, the display unit and the receiving and playing unit; at least one controlled device is Corresponding to the control of the main controller, and each controlled device includes a control module, a controlled network module, a memory module, an infrared receiving module, a camera module, and a receiving and playing module. An infrared emitting module and a lighting module, the control module is electrically connected to the controlled network module, the memory module, the infrared receiving module, the camera module, the receiving and discharging module, The infrared ray emitting module and the illuminating module; and a bridge electrically connecting the at least one main controller and the at least one controlled device; wherein the memory unit of each main controller stores a changeable correspondence Controlled device performance The value of the competition parameter, when the value of the competition parameter meets the upgrade condition, the performance of the corresponding controlled device is improved to generate a new sound and light effect after the improvement. 2. The instant remote control game device of claim 1, wherein each controlled device further comprises a power module. 3. The instant remote control game device of claim 2, wherein the memory module of each controlled device stores the infrared light emitting module representing the camera module and the sound receiving module. The set, the lighting module, and one of the power module operations are controlled performance data. Is M439507 4. The instant remote control game device as described in claim 3, wherein the memory unit of each master store represents one of the operation units of the indicating unit, the display unit, and the receiving and reproducing unit. Performance data. 5. The instant remote control game device of claim 4, wherein the bridge is disposed on a target. 6. The instant remote control game device of claim 5, wherein the target comprises a control element, a memory component, an infrared receiving component and a sound emitting component, and the control component is electrically connected to the a controlled network component, the memory component, the infrared ray receiving component, the sound emitting component, and the bridge, the instant remote control game device of claim 6, wherein the target The memory component stores the value of the competition parameter stored in the memory unit of each master. 8. The instant remote control game device of the invention of claim 6 wherein the target further comprises a knockdown and reset element. 9. The instant remote control game device of claim 1, wherein each controlled device further comprises a rotating turret capable of adjusting a horizontal viewing angle of the camera module, and the infrared receiving module is arranged Around the rotating turret. 10. The instant remote control game device of claim 9, wherein each controlled device further includes a barrel that adjusts a vertical viewing angle of the camera module, and the infrared emitting module is embedded in the Inside the barrel, the lighting module is disposed at the barrel of the barrel. M439507 U. The instant remote control game described in claim 1 is installed in the summer, wherein the memory module of each controlled device stores the value of the competition parameter. 12. The instant remote control game device of claim 1, wherein the receiving and playing unit and the receiving and receiving module pass through the main control network unit and the controlled network module communication. Seven, the schema (see next page):
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