TWM427178U - Intelligent table tennis training apparatus - Google Patents

Intelligent table tennis training apparatus Download PDF

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Publication number
TWM427178U
TWM427178U TW100222284U TW100222284U TWM427178U TW M427178 U TWM427178 U TW M427178U TW 100222284 U TW100222284 U TW 100222284U TW 100222284 U TW100222284 U TW 100222284U TW M427178 U TWM427178 U TW M427178U
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Taiwan
Prior art keywords
ball
image
coordinates
desktop
sphere
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TW100222284U
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Chinese (zh)
Inventor
Ching-Hua Chiu
Su-Shiang Lee
Chin-Cheng Yang
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Univ Chaoyang Technology
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Priority to TW100222284U priority Critical patent/TWM427178U/en
Publication of TWM427178U publication Critical patent/TWM427178U/en

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Abstract

This invention relates to an intelligent table tennis training apparatus. It includes a pair of image capturing device, a ball serving device, and a controller. These image capturing devices can capture several left coordinates and right coordinates for a reference object with known referenced coordinates on a first table. Then, the reference object is removed. The player serves a ball moving toward this first table. By comparing the captured images with the known referenced coordinates, two 2-Dimensional (2D) coordinates of this ball can be obtained. These two 2-D coordinates can be converted into a 3-D coordinate via a 3-D coordinate linear transformation. Based on this method, several continuous 3-D coordinates of this moving ball can be obtained, so that a moving path of the ball is formed. According to the moving path, the controller can serve a return ball with specific up-down direction, left-right direction and tilted angle. So, this invention has an intelligent table tennis training function. In addition, it training mode can be altered to other various modes.

Description

M427178 五、新型說明: 【新型所屬之技術領域】 本創作係有關-種智慧型桌球對打裝置,尤指一兼具智讓 型對打魏與可變化不_模式等功效之智慧型桌球對= 置。 、 【先前技術】 參閱第十五圖’係傳統桌球對打裝置,其包括—桌體Μ 的一側設置一收球網92及一發球機%,當啟動該發球機93 時用以朝该桌體91的另一側發出一球體州,以供球 對打練習。這樣的設計,純碎只以該發球機93發出球體931 而供球員作對打練習,固然可節省_個對打練習員的成本,且 因為是簡單型的設計,發出的球路可能根本沒有變化,讓球員 ^作呆板的反覆擊球練f,對初級球員來講,或許有 本擊球動作與體力的作用。 ’” 土 但是,無法針對需要進—t 而要31步棱升擊球技巧的球員,發出有 變化的球路,當鈇,也許可以4卜 ^ 發破播卜,彳、/、 將縱的球路模式内建在 、,%樣的方式’在長時間練習下來 預測該發球機93在此-模式巾^ 土 也4千月b 去對應未知軸峨力。灯—料機球路,而失 目前市面上並沒有可以針 發球,可能有明顯的不同)發球球貝與職業選手的 發屮右@ 的托路,攝景>後再即時運算ϋ 發出錢化球路于運异並 。職業選手,可以有不同的球 3 M427178 路變化)的發球機’無法讓資淺球員與職業選手同時達到不同 層級的訓練目的。 有鏗於此,必需研發出可改善傳統缺點的裝置。 【新型内容】 、° 本創作之目的,在於提供—種智慧縣球 到智慧型對打功能與可變化不同的模式之優點。特別Ϊ,賴 作所欲解決之問題包括:沒有可自動依球員之M427178 V. New Description: 【New Technology Fields】 This creative department is related to a kind of smart table-to-hand hitting device, especially a smart billiard pair that has both the wisdom and the type of Wei and the changeable mode. = set. [Prior Art] Referring to the fifteenth figure, the conventional billiard playing device includes a receiving net 92 and a ball machine % on the side of the table body, which is used when the ball machine 93 is activated. The other side of the table body 91 emits a sphere state for the ball to play. In this design, the pure ball is only used to send the ball 931 to the player for the player to perform the pairing exercise, which can save the cost of the pair of practicing workers, and because of the simple design, the ball may not change at all. Let the player make a dull and repeated shots. For the junior players, there may be a role in this shot and physical strength. '" However, it is impossible for a player who needs to enter the -t and 31-step edged shots to make a change in the ball. When he is, he may be able to break the broadcast, 彳, /, will be vertical. The ball mode is built in, and the %-like way's long-term practice predicts that the ball machine 93 is here - the pattern towel ^ soil is also 4 months b to correspond to the unknown axis force. The light-feeder ball path, and Losing the current market, there is no needle to serve, there may be obvious differences.) The ball and the professional player's hair right @的托路,景景> After the instant calculation ϋ Send the money ball to the difference. Professional players, who can have different balls 3 M427178) can not allow the junior and professional players to achieve different levels of training at the same time. For this reason, it is necessary to develop devices that can improve the traditional shortcomings. Content], ° The purpose of this creation is to provide the advantages of a smart county ball to a smart type of function and a different mode. In particular, the problems to be solved include: no automatic player

發出有變化性的球之袈置。 ❿自動I ^上述問題之技術手段係提供—種智細桌打裝 置,其包括: Μ 一對影像操取裝置,係包括一左側影像掏取襄置及一 摘取裝置,其分別用以設於一球桌之左、右側,該球 二取=鄰的一第一桌面與一第二桌面,該左側、該右側影像 擷取裝置係分別位於該第一 福數個wχ第#面的左、右側,該第-桌面具有 個洛球區,且該第_桌面先用以供一參考體設置而作參考 疋位,並在該參考體搬離後, 球體,雜m &冉供—第-桌面方向飛來的 點…私11上彈跳通過’該參考體具有複數個參考 對應7母’相都具有—參考座標’其與該複數個落球區相 间一發球裝置,係面對該第一桌面,其設有: 求周係面對该第一桌面,用以 跳過來的該球體; 杲面彈 4 讀部’係連職收球網,而肋容納該收球網收集之 衣體,並可將該球體再傳送出去; 、 「發球部’係可於該收球網内作上、下、左'右及發球仰 的調正’取職容納部傳送之該球體從該第—桌面的方 向朝該第二桌面的方向發送; Μ -控制部,係當該參考體設於該第一桌面上,控制該 旦側、該右側影像齡襄置分職攝該參考體*各得到一左側 影,與-右婦像,該左側、該右·像分職該複數個參考 Τ對應而”恥到複數個左難標與複數個右嫩標;當該 參考體搬離’且該球體從該第二桌面方向飛來、並從該第一桌 面上彈跳通過’控制該左側、該右側影像棘裝置分別拍攝該 2體而各得到一左側球體影像與一右側球體影像;該左側球體 如像在即時影像處理後,可與該左側鋪職而得到複數個 犯左側球心座標;該右側球體影像在即時影像處理後,可與 。亥右側座標對應而得顺數個2D右側球^座標·再以該複數 個2D左側座標及該複數個2D右側球心座標分別進行犯座 標線性轉換,得職數個犯柄座標,其域—虛擬球體行 進路線’達到作為該控制部控制該發球部作上、下左、右及 發球仰角調整後發球之結構。 本創作之上述目的與優點,不難從下述所選用實施例之詳 細說明與附圖中,獲得深入瞭解。 茲以下列實施例並配合圖式詳細說明本創作於後: 【實施方式】 參閱第-及第十二圖,本創作係為一種智慧型桌球對打裝 置,其包括: U] -郷像娜裝置1Q,係包括—左鄕細取裝置 10A及-右㈣像操取裝置1〇B,其分別用以設於一球卓81之 左、右側,該球桌81具有相鄰的—第—桌面81A與一第二桌 面81B ’該左側、該右側影像擷岭置歷與⑽係分別位於 該第-桌面8U的左、右側,該第—桌面8U具有複數個落球 區⑻卜 812、813、814、815、816、817、818、819,共9個 ),且該第-桌面81A先用以供一參考體82設置而作參考定位 ’並在該參考體82搬離後,再供_由該第二桌面⑽方向飛 來的球體83(參閱第三圖),於該任一落球區上彈跳通過,該 參考體82 :¾:有複數個(共8個)參考點821,該每一參考點 都具有-參考座標(亦即抓仰、似2,^)、桃从)、 P.ix.JM ' ρ5(χ5,υ5,ζ5) ' ρ6(χ6,υ6,ζ6) > ρ7(^7,γ7,ζ7) > p8(^8,f8jz8)) ^ 其與該複數個落球區相對應; [b] —發球裝置20,係面對該第一桌面81Α,其設有: 一收球網21,係面對該第一桌面81A,用以收集從該第一 桌面81A彈跳過來的該球體83 ; 一容納部22,係連通該收球網21(參閱第五圖),而用以 容納該收球網21收集之球體83,並可將該球體83再傳送出 一發球部23 ’係可於該收翻21内作上、下、左、右及 發球仰細調整’用以將該容納部22傳送之該球體83,從該 第-桌面81A力方向朝該第二桌面⑽的方向發送; [c]控制部30,係當該參考體82設於該第一桌面似 上’控制該左側、該右側影像摘取裝置繼與⑽分別拍攝該 參考體82而各得到一左側影像m(參閱第二a圖)與一右側 影像1〇2(參閱第二B圖)’該左側、該右側影像101與102分 別與該複數個參考座標(似仙至似似跑而分別得 到複數個(共8個)左側座標(似⑷、俱,、似⑹、 辦4’ 4)似5’y5) nr6)、似7,η)、训⑹與複數個(共 8個)右側座標(机Ό、am)、队q⑻、桃而 、似^6)、、尽心⑴;當該參考體82搬離,且該球 體83從該第二桌面81B方向飛來、並從該第―桌面8ia上彈 跳通過,控制該左側、該右側影像錄裝置應與i〇b分別拍 攝該球體83而各得到一维求體影像831(參閱第四A圖)與 右側球體衫像832(參閲第四b圖);該左側球體影像831在 即時影像處理後,可能左側座標(w)至假8))對應而 得到複數峨3靡左祕妓標^)、“)、(以Ο ’·該右側球體影像832在即時影像處理後,可與該右側座標 (:从而至椒⑷)對應而得到複數個(共3個灿右側球心座 ' (χ^2)、ΚΛ));再以該複數⑶個2d左側座 &((心,匕)〜(&,〇)及該複數(3)個2D右側球心座標 M427178 〜分別進行3D座標線性轉換(公知技術非本 案重點,_述·丨),得職_目3D球心織以,抑、 二圖),達到作為該控制部30控制該發球部㈡作上、下、左 、右及發球仰角調整後發球之結構。 實務上,該左側影像擷取裝置10A可為攝影機; 該右侧影像擷取裝置10B可為攝影機; 該容納㈣係設-送球軟管221,用以將該球㈣傳送 至該發球部23。 該發球部23係包括(參閱第六圖)· 一橫向移動裝請,係包括一橫向驅動部231(内設橫向 驅動件,此為滑軌與滑槽之相對移動公知技術,恕不贅述。) Γ橫雜件232,該橫移轴件232係伸入該收球㈣内; _制部30啟動該橫向驅動部如,該橫向驅動·係 可於該收球網21内,與該橫移轴件咖作橫向相對移動調整( 例如由-原始位置P1橫移至_橫移位置⑵; 一縱向移動裝置23B,係包括一縱向驅動部挪(内設縱向 驅動件’此為與滑槽之相對移動公知技術,恕不贅述。) 及—縱移轴件234;該縱移轴件234係固定於該橫向驅動部231 ,當該控制部30啟動該縱向驅動部咖,係可使該縱向驅動 部233與該縱移軸件234作縱向相對移動調整(例如由該原始 位置P1縱移至一縱移位置P3); 8 M427178 步驟B2(52).讀取球中心點座標(γΆ?). 步驟B3(53):計算對打機擊球位置; 轉_4):決策球的落點座標(可由對打模式資料庫中 進行選擇’此資料庫至少包括1.自行設定落點、2.隨機落點 • 與3.職業選手落點等相關資料); • 辦β5(55):驅動縱向仰角伺服馬達、橫向仰角伺服馬 達、縱向伺服馬達與橫向伺服馬達; φ 步驟Β6(56):進行發球; 步驟Β7(57):判別是否結束?如判別為“否”,則回到 步驟Β2(52)重新動作,如判別為“是”,則結束動作。 亦即’參閱第一圖,控制左、右側影像掏取裝置10Α與 10Β分別從左、右兩側拍攝第一桌面8U上的參考體82,而^ 分別娜到參考體上的8個左側座標(似,^(切)與8個 右側座標與以义而),且參考體82之8個參考點821 • 的參考座標係可與該第一桌面81A之9個落球區相對應;之後 將參考體82麟,先設定該發球部23之發球模式再讓球員 84開始從該第二桌面⑽的方向朝該第-桌面81A的方向擊 -出該球體83(參閱第三圖),且控制該左、該右側影像摘取裝 置10A與10B分別從左、右兩側拍攝該球體83從該第一桌面 81A上跳過(最後經該收球網21進入該容納部22)的過程,而 分別擷取到左侧球體影像831 (參閱第四A圖)與右側球體影像 832(參閱第四b圖);左側球體影像831與左側座標(低〇至 10 M427178A device that emits a variability of the ball. ❿Automatic I ^ The technical problem of the above problem is to provide a smart table playing device, comprising: Μ a pair of image capturing devices, comprising a left image capturing device and a picking device, respectively On the left and right sides of a ball table, the ball takes a first desktop and a second desktop, and the left and right image capturing devices are respectively located at the left of the first plurality of wχ# On the right side, the first desktop has a ball area, and the first desktop is used for a reference body setting as a reference position, and after the reference body is moved away, the sphere, the m, and the m The point where the first-desktop direction flies... the private 11 bounces through the 'the reference body has a plurality of references corresponding to the 7-mother's phase having a reference coordinate' which is opposite to the plurality of ball-falling areas, and is facing the first a desktop, which is provided with: a peripheral body facing the first desktop for skipping the sphere; a face bomb 4 reading portion is a continuous landing net, and the rib accommodates the collection body of the collecting net And the ball can be re-transmitted; "the teeing department" can be in the receiving net Up, down, left, right, and right-handed adjustments. The sphere transmitted by the pick-up accommodating section is sent from the direction of the first-desktop toward the second desktop; Μ - the control section, when the reference body is set On the first desktop, the control side of the side, the right image age setting, the reference body * each obtain a left side shadow, and the right side image, the left side, the right image is divided into the plurality of reference points Corresponding to "shame to a plurality of left hard signs and a plurality of right tenders; when the reference body moves away' and the ball flies from the second desktop direction and bounces from the first desktop through 'control the left side, The right image spine device respectively captures the two bodies and each obtains a left sphere image and a right sphere image; the left sphere can be compared with the left side to obtain a plurality of left spherical center coordinates if the image is processed after the instant image processing; The right sphere image is available after the instant image processing. The coordinates of the right side of the right side of the sea correspond to a number of 2D right-hand balls ^ coordinates. Then the multiple 2D left-side coordinates and the plural 2D right-hand spherical coordinates are used to perform the linear transformation of the coordinates, and the number of the stalk coordinates is obtained. The virtual sphere travel route 'has reached a structure in which the control unit controls the teeing portion to perform up, down, left, and elevation elevation adjustments. The above objects and advantages of the present invention are not limited by the detailed description of the selected embodiments described below and the accompanying drawings. The following examples are described in detail with reference to the drawings: [Embodiment] Referring to the first and twelfth drawings, the present invention is a smart billiard playing device comprising: U] - 郷像娜The device 1Q includes a left-hand picking device 10A and a right (four) image capturing device 1B, which are respectively disposed on the left and right sides of a ball 81, and the table 81 has an adjacent one-- The desktop 81A and a second desktop 81B' the left side, the right image, and the (10) system are respectively located at the left and right sides of the first desktop 8U, and the first desktop 8U has a plurality of falling spheres (8) 812, 813, 814, 815, 816, 817, 818, 819, a total of 9), and the first-desktop 81A is first used for a reference body 82 for reference positioning 'and after the reference body 82 is removed, and then _ A ball 83 (refer to the third figure) flying in the direction of the second table top (10) bounces over any of the ball landing areas, the reference body 82: 3⁄4: there are a plurality of (8 in total) reference points 821, each of A reference point has a - reference coordinate (ie, grip, like 2, ^), peach from), P.ix.JM 'ρ5 (χ5, υ5, ζ5) ' ρ6 (χ6, υ6, ζ6 > ρ7(^7, γ7, ζ7) > p8(^8, f8jz8)) ^ which corresponds to the plurality of landing zones; [b] - the serving device 20 facing the first tabletop 81Α, It is provided with: a collecting net 21 facing the first table top 81A for collecting the ball 83 skipped from the first table top 81A; a receiving portion 22 connecting the collecting net 21 (see the 5)) for accommodating the ball 83 collected by the net 21 and retransmitting the ball 83 to a tee portion 23' for up, down, left, right and serve in the flip 21 The fine adjustment 'the ball 83 for transmitting the accommodating portion 22 is sent from the first table top 81A direction toward the second table top (10); [c] the control unit 30 is provided when the reference body 82 is provided The first desktop is like 'controlling the left side, and the right image picking device successively and (10) respectively captures the reference body 82 to obtain a left image m (see the second a picture) and a right image 1 〇 2 (see the 2B)) The left side, the right side images 101 and 102 and the plurality of reference coordinates respectively (like the sacred to seem to run and respectively obtain a plurality of (eight in total) left side coordinates ( Like (4), all, like (6), do 4' 4) like 5'y5) nr6), like 7, η), training (6) and plural (total of 8) right coordinates (machine, am), team q (8), Peach, like ^6), and heart (1); when the reference body 82 is moved away, and the ball 83 flies from the second table top 81B and bounces from the first table top 8ia, the left side is controlled The right video recording device should respectively capture the sphere 83 with i〇b to obtain a one-dimensional object image 831 (see FIG. 4A) and a right sphere shirt image 832 (see the fourth b diagram); the left sphere image 831 After the real-time image processing, it may be that the left coordinate (w) to the false 8)) correspond to the plural 峨3靡left secret mark ^), "), (to Ο '· the right sphere image 832 after the instant image processing, It can be combined with the right coordinate (: to pepper (4)) to obtain a plurality (a total of 3 cans of the right spherical center '(χ^2), ΚΛ)); and then the plural (3) 2d left seat & (( Heart, 匕) ~ (&, 〇) and the plural (3) 2D right spherical center coordinates M427178 ~ 3D coordinate linear conversion respectively (known technology is not the focus of this case, _ 丨 丨), qualified _ eye 3D In weaving heart, suppression, two FIGS), reaches the upper portion of the tee (ii) for, after the ball down, left, right, and serve as a structure to adjust the elevation of the control unit 30 controls. In practice, the left image capturing device 10A can be a camera; the right image capturing device 10B can be a camera; and the receiving (four) is provided with a ball feeding hose 221 for transmitting the ball (4) to the ball portion 23. The teeing portion 23 includes (see the sixth figure). A lateral movement device includes a lateral driving portion 231 (with a lateral driving member, which is a known technique for the relative movement of the sliding rail and the sliding groove, and will not be described again. a cross member 232, the traverse shaft member 232 is inserted into the receiving ball (4); the framing portion 30 activates the lateral driving portion, such as the lateral driving system, in the collecting net 21, and the horizontal The shifting shaft is adjusted for lateral relative movement (for example, from - the original position P1 to the _ traverse position (2); a longitudinal moving device 23B includes a longitudinal driving portion (the vertical driving member is provided) The relative movement technique is not described here.) and the longitudinal shaft member 234; the longitudinal shaft member 234 is fixed to the lateral driving portion 231, and when the control portion 30 activates the longitudinal driving portion, the The longitudinal driving portion 233 is longitudinally moved relative to the longitudinal axis member 234 (for example, from the original position P1 to a longitudinal position P3); 8 M427178 Step B2 (52). Reading the ball center point coordinates (γΆ? Step B3 (53): Calculate the hitting position of the hitting machine; Turn _4): the coordinates of the falling point of the decision ball (may be Select from the pattern database. 'This database includes at least 1. set the drop point, 2. random drop point, and 3. professional player drop point and other related information); • do β5 (55): drive the longitudinal elevation servo motor , horizontal elevation servo motor, longitudinal servo motor and transverse servo motor; φ step Β 6 (56): carry out the ball; step Β 7 (57): determine whether it is over? If the determination is "NO", the operation returns to the step Β2 (52), and if the determination is "YES", the operation is terminated. That is, 'refer to the first figure, control the left and right image capturing devices 10Α and 10Β to take the reference body 82 on the first desktop 8U from the left and right sides, respectively, and ^ respectively to the 8 left coordinates on the reference body (Like, ^ (cut) and 8 right coordinates), and the reference coordinate system of the 8 reference points 821 of the reference body 82 can correspond to the 9 ball landing areas of the first desktop 81A; Referring to the body 82, the service mode of the teeing portion 23 is first set and the player 84 starts to strike the ball 83 from the direction of the second table top (10) toward the first table top 81A (see the third figure), and controls The left and right image capturing devices 10A and 10B respectively capture the process of skipping the ball 83 from the first table top 81A (finally entering the receiving portion 22 via the collecting net 21) from the left and right sides, respectively. Capture the left sphere image 831 (see Figure 4A) and the right sphere image 832 (see Figure 4b); the left sphere image 831 and the left coordinate (lower to 10 M427178)

糾,Ό)對應而得到3個2D左側球心座標U . (心心);右側球體影像832可與該右側座標(5狀,而至 如V8))對應而得到3個2D右側球心座標(ue,,rei)、(ά )、 (心心);再以該三個2D左側座標及三個2D右側球心座標分 • 另|J進行3D座標線性轉換(公知技術,恕不贅述!),得到三個 • 3D球心座標(mx)、( w2)、(尤3,匕切,其組成—虛擬 球體行進路線L。 • 將該虛擬球體行進路線L的三個3D球心座標a y $ r)、 、(44¾)輸入該控制部30,即可控制該發球部 23與該第-桌面81A作左、右、上、下(參閱第六圖)及發球 仰角(參閱第八圖)的調整,並將該球體83發送至該第二桌面 81B(假設的是“自行設定落點”模式,_球體83的落 點可能如第九圖所示當然,若設定為不_式,則可能有 不同的落點(參閱第十與第十一圖,係分別假設為“隨機落點 • ”與“職業選手落點”模式)’當然,可進-步再設定左、右 旋(參閱第七A圖,係為左旋實施例,當然,只要改變兩個發 ‘ 球輪體236的轉動速度,即可在左、右旋間變化,此為公知技 ' 術!)或是上、下旋(參閱第七B圖,係為下旋實施例,只要將 該發球主體235與該縱向驅動部233作相對轉動,再改變該兩 個發球輪體236的轉動速度,即可在左、右旋間變化,此為必 可達成之公知技術。)。最後,再控繼發球σ 238於該萬向 轉動件237上轉動至不同方向的發球仰角(參閱第八圖至少 M427178 可在第-發球角度θ.ι與第二發球角度間作調整),即可 使球體83從面對該第-桌面81A的不同位置、不同角度發球 本創作之優點及功效可歸納如下: [」]智慧型對打功能。本創作可依球員每次擊球的球路, 經運算而以不同的球路回球,讓球s感覺幾乎是真的跟球員對Correction, Ό) corresponding to get 3 2D left spherical center coordinates U. (heart); right sphere image 832 can correspond to the right coordinate (5, and as V8) to get 3 2D right spherical coordinates ( Ue,,rei),(ά), (heart); then use the three 2D left coordinates and three 2D right spherical core points • Another |J to perform 3D coordinate linear conversion (known technology, not to mention!), Get three • 3D spherical coordinates (mx), (w2), (especially 3, cut, its composition—virtual sphere travel route L. • Three 3D spherical coordinates ay $ r of the virtual sphere travel route L When the control unit 30 is input, the adjustment unit 30 can control the adjustment of the serving portion 23 and the first tabletop 81A for left, right, up, and down (see FIG. 6) and the elevation angle of the tee (see FIG. 8). And the ball 83 is sent to the second desktop 81B (assumed to be "self-set drop point" mode, the drop point of the _ sphere 83 may be as shown in the ninth figure. Of course, if it is set to not _, there may be Different landing points (see the tenth and eleventh figures, respectively assumed as "random drop point" and "professional player drop point" mode 'Of course, you can set the left and right hand rotations again (see Figure 7A, which is a left-handed embodiment. Of course, as long as you change the rotational speed of the two hair wheels 236, you can turn left and right. Change, this is a well-known technique; or up and down rotation (refer to FIG. 7B, which is a lower rotation embodiment, as long as the service body 235 is rotated relative to the longitudinal drive portion 233, and then the two are changed. The rotational speed of the serving wheel body 236 can be changed between left and right rotations, which is a well-known technique that can be achieved.) Finally, the secondary ball σ 238 is re-controlled to rotate in the direction of the universal rotating member 237. The elevation angle of the tee (refer to Figure 8 at least M427178 can be adjusted between the first-vehicle angle θ.ι and the second tee angle), so that the ball 83 can be served from different positions and different angles facing the first-desktop 81A. The advantages and effects of the creation can be summarized as follows: ["] Intelligent pairing function. This creation can be returned to the ball with different paths according to the ball path of the player each time the ball is hit, so that the ball feels almost true. With the player

打’而不會只是呆板的固定模式回球,較能提升對打的效果。 故’具有智慧型對打功能。 ⑵可⑽_齡她羯奴爛回球模 =回佩#爛物柿_,轉而 度不同的球路回球,讓資淺的新進球員 〜— 點模式或是隨機落點模式)與資深(可能是職;相: 罐猶嶋賴她物彻_軸練^ 【圖式簡單說明】 第-圖係本創作之拍攝參考體之示意圖 應於參考體_取之參考體影像對 第二Β _本創作之右側擷 應於參考體座標之示意圖 榻取之參考體影像對 12 第二圖係本創作之拍攝球體跳過第一桌面之示意圖 第四A圖係本創作之左側影像掏取骏置棟取球體跳過第一桌 面之影像之示意圖 第四B圖係本創作之右側影像擷取裝置擷取球體跳過第一桌 面之影像之示意圖 第五圖係本創作之容納部之示意圖 第六圖係本創作之橫、縱向移動裝置動作之示意圖 第七A圖係本創作之發出左旋球之示意圖 第七B圖係本創作之發出下旋球之示意圖 第八圖係本創作之發出不同仰角之球之示意圖 第九圖係本創作之發球部於自行設定落點模式發球之示意圖 第十圖係摘作之發麵於隨贿賴式發球之示意圖 第十-圖縣創作之發球部於職業選手落點模式發球之示意 圖 第十二圖係本創作之系統方塊圖 第十三_本麟之嫌球心座標之流程圖 第十四_本創作之動作之流程圖 第十五圖係傳統桌球發球裝置之示意圖 【主要元件符號說明】 10影像擷取裝置 1 〇β右側影像榻取裝置 102右側影像 舰左側影像#1取裝置 101左側影像 2〇發球裴置 13 M427178Playing 'and not just a rigid fixed-back mode, it can improve the effect of playing. Therefore, it has a smart pairing function. (2) can be (10) _ age she swearing back to the ball model = back to the # rotten persimmon _, turn to the different ball back to the ball, let the shallow new players ~ - point mode or random drop mode) and senior (may be the job; phase: the tank still depends on her thing _ axis training ^ [Simple diagram description] The first picture is a schematic diagram of the shooting reference body of this creation should be in the reference body _ take the reference body image pair second _ The right side of this creation should be referenced to the reference frame of the reference body. The second image is the schematic diagram of the shooting sphere that skips the first desktop. The fourth image is the left image of this creation. The schematic diagram of the image of the housing of the first desktop is captured. The fourth image is the schematic diagram of the image capturing device of the first desktop. The six diagrams are the schematic diagrams of the horizontal and vertical movements of the creation. The seventh diagram is the schematic diagram of the left-handed rotation of the creation. The seventh diagram is the schematic diagram of the downward rotation of the creation. The eighth diagram is different from the creation of this creation. The ninth picture of the ball of the elevation angle is the creation Schematic diagram of the teeing machine in the self-set point-of-sale mode. The tenth picture is the main picture of the service in the accompanying bribe-based service. The tenth-graph of the tee-off service created by the county in the professional player's drop-off mode. The system block diagram of the creation of the thirteenth _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Image capture device 1 〇β right image couch device 102 right image ship left image #1 pick device 101 left image 2 〇 serve device 13 M427178

811、812、813、814、815、816、 21、92收球網 221送球軟管 23A橫向移動裝置 23C發球裝置 232橫向轴件 234縱向勒件 236發球輪體 238發球口 41步驟A1 43步驟A3 45步驟A5 51步驟B1 53步驟B3 55步驟B5 57步驟B7 81A第一桌面 82參考體 83、931球體 832右側球體影像 91桌體 L虛擬球體行進路線 22容納部 23發球部 23B縱向移動裝置 231橫向驅動部 233縱向驅動部 235發球主體 237萬向轉動件 30控制部 42步驟A2 44步驟A4 46步驟A6 52步驟B2 54步驟B4 56步驟B6 81球桌 81B第二桌面 817、818、819 落球區 821參考點 831左側球體影像 84球員 93發球機 P1原始位置 14 M427178 P2橫移位置 P3縱移位置 第一發球角度 02第二發球角度 Ρλ{ΧνΥχ,Ζλ) ' Ρ2(Χ2,Υ2,Ζ2) ' Ρ,(Χ„Υ3,Ζ4) ' Ρα(Χα,Υ„Ζ4) ' Ρ5(Χ5,Υ5,Ζ5) ' 户6(ΚΛ)、p7(m,z7)、ρ8(ά,ζ8)參考座標 Μχ,,ν^ ' α2(χ2,υ2) ' α3(χ3,υ3) ' ^(χ4,Γ4)' ^5(x5,r5)' α6(χ6,υ6) ' ^7(x7,r7) 、4(jr8,r8)左側座標 Βχ{Χλ,Υλ) ' 52(Χ2,72) ' 53(Χ3^3) ' Β,{ΧΜ ' 55(X5,r5) ' Β6(Χ6,Υ6) ' Β7(Ζ7,Κ7) 、馬(Ά)右側座標 、(x^,}^)2D 左側球心座標 (ΑΛ,)、(\2,;κ52)、(&3,ra3)2D 右側球心座標 (Hm、(x2,n:r2)、(/3,h:t3)3D 球心座標811, 812, 813, 814, 815, 816, 21, 92 receiving net 221 sending ball hose 23A lateral moving device 23C serving device 232 transverse shaft member 234 longitudinal strut member 236 serving wheel body 238 serving port 41 step A1 43 step A3 45Step A5 51 Step B1 53 Step B3 55 Step B5 57 Step B7 81A First table top 82 Reference body 83, 931 Ball 832 Right side Ball image 91 Table L Virtual sphere travel route 22 Housing portion 23 Ball portion 23B Vertical moving device 231 Horizontal Driving portion 233 Longitudinal driving portion 235 Serving main body 237 Universal rotating member 30 Control portion 42 Step A2 44 Step A4 46 Step A6 52 Step B2 54 Step B4 56 Step B6 81 Table 81B Second table 817, 818, 819 Falling area 821 Reference point 831 left side sphere image 84 player 93 ball machine P1 original position 14 M427178 P2 traverse position P3 longitudinal position first serve angle 02 second serve angle Ρ λ {ΧνΥχ, Ζλ) ' Ρ 2 (Χ 2, Υ 2, Ζ 2) ' Ρ ,(Χ„Υ3,Ζ4) ' Ρα(Χα,Υ„Ζ4) ' Ρ5(Χ5,Υ5,Ζ5) ' Household 6 (ΚΛ), p7(m,z7), ρ8(ά,ζ8) reference coordinates, , ν^ ' α2(χ2,υ2) ' α3(χ3,υ3) ' ^(χ4,Γ4)' ^5(x5,r5)' α6(χ6,υ6) ' ^7(x7,r7) , 4( Jr8, r8) Side coordinates Βχ{Χλ,Υλ) ' 52(Χ2,72) ' 53(Χ3^3) ' Β,{ΧΜ ' 55(X5,r5) ' Β6(Χ6,Υ6) ' Β7(Ζ7,Κ7) , horse (Ά) right coordinates, (x^,}^) 2D left spherical coordinates (ΑΛ,), (\2,; κ52), (&3,ra3) 2D right spherical coordinates (Hm, (x2, n :r2), (/3, h: t3) 3D spherical coordinates

1515

Claims (1)

M427178 六 • 1 、申請專利範圍: •一種智慧型桌球對打裝置,其包括·· J 對衫像擷取裝置,係包括一左側影像擷取裝置及一右 側影鞠取裝置,其分_崎於—賴之左、右側,該 球桌具有相鄰的-第-桌面與一第二桌面,該左側、該右 側影像掏取裝置係分別位於該第_桌_左、右側,該第 -桌面具有複數個落球區’且該第一桌面先用以供一參考 • 體設置而作參考定位,並在該參考體搬離後,再供一由該 第二桌面方向飛來的球體,於該任一落球區上彈跳通過, 。玄參考體具有複數個參相,該每—參考轉具有一參考 座才示,其與該複數個落球區相對應; 一發球裝置,係面對該第一桌面,其設有: -收球網’係面對該第-桌面,用以收集從該第一桌 面彈跳過來的該球體; • -容納部,係連通該收球網,而用以容納該收球網收 集之球體,並可將該球體再傳送出去; -發球部’係可於該收球網内作上、下、左、右及發 球仰角的調整’用以將該容納部傳送之該球體,從該第二 桌面的方向朝該第二桌面的方向發送; -控制部’係當該參考體設於該第一桌面上,控制該左 側、該右側景Μ象操取裝置分別拍攝該參考體而各得到一左 側影像與-右側影像,該左側、該右側影像分別與該複數 16 M427178 /ffl办土— 2012/02/4修正抽換頁 ,考座標對應而分別得顺數個左嫩標與複數個右側 座‘,田4參考體搬離,且該球體從該第二桌面方向飛來、 並從4第桌面上彈跳通過,控制該左側、該右側影像擷 取裝置刀別拍攝該球體而各得到一左側球體影像與一右側 球體影像;該左側球體影像在即時影像處理後,可與該左 側座標對應而得到複數個2D左側球心座標;該右側球體 影像在即時影像處理後,可與該右側座標對應而得到複數 個2D右侧球心座標;再以該複數個2D左侧座標及該複數 個2D右側球心座標分別進行3D座標線性轉換,得到複數 個3D球、座標,其組成一虛擬球體行進路線,達到作為 該控制部控制該發球部作上、下、左、右及發球仰角調整 後發球之結構。 2 ·如申請專利範圍第1項所述之智慧型桌球對打裝置,其中, 該左側影像獅^置係為攝影機。 3如申》月專利範圍帛工項所述之智慧型桌球對打裝置,其中, 該右側影像擷取裝置係為攝影機。 4如申。η專她圍第丄項所述之智慧型桌球對打裝置,其十, 該容納部係設一送球軟管,用以將球體傳送至該發球部。 5.如申請專利範圍第i項所述之智慧型桌球對打裝置,其中, 該發球部係包括: 杈向移動裝置,係包括一橫向驅動部及一橫移轴件, 該橫移轴件係伸入該收球網内;當該控制部啟動該橫向驅 17 20丨2/〇2/咩修正抽換頁 ,與該橫移軸件作 動。卩,〃亥轶向驅動部係可於該收球網内 橫向相對移動調整; 縱向移動裝置’係包括一縱向驅動部及一縱移轴件; 該縱移轴件係g]定於該橫向驅動部;當該控制部啟動該縱 向驅動部’係可使該縱向驅動部與該縱移軸件作縱向相對 移動調整; -發球裝置’係連結該縱向驅動部,*可触橫移轴件 相對作橫向移動與縱向移動;該發球裝置包括—㈣主 體、-對發球輪體、一萬向轉動件及—發球口,該棘主 體係受該控制部控制,而可與該縱向_部作. 該對發雜體雜浦發紅_,並钱控制部控制’ 用以將該球體發送出去;該萬向轉動件係受該㈣部於 制,用以使該發球口轉動至不同方向的發球仰角。工M427178 VI•1, the scope of application for patents: • A smart billiards hitting device, which includes a J-shirt image capturing device, which includes a left-side image capturing device and a right-side image capturing device, which is divided into On the left and right sides of the board, the table has adjacent - the first table and a second table, and the left and the right image capturing devices are respectively located at the table_left and right sides, the first table Having a plurality of ball landing zones ′ and the first desktop is first used for reference positioning by a reference body, and after the reference body is removed, a ball that is flying from the second tabletop is provided. Bounce through any falling area. The meta-reference body has a plurality of reference phases, and each reference-reference has a reference seat, which corresponds to the plurality of ball-falling regions; a ball-feeding device faces the first tabletop, and is provided with: - receiving the ball The net is facing the first-desktop for collecting the ball skipped from the first desktop; and - the receiving portion is connected to the collecting net to accommodate the ball collected by the collecting net, and The ball is re-transmitted; the teeing portion is adapted to adjust the up, down, left, right and tee angles of the ball in the receiving net to transmit the ball to the receiving portion from the second tabletop The direction is sent in the direction of the second desktop; the control unit is configured to set the reference body on the first desktop, and control the left side, the right side scene manipulation device respectively captures the reference body to obtain a left image And the right side image, the left side, the right side image respectively and the plural number 16 M427178 /ffl soil - 2012/02/4 correction page, the coordinates of the coordinates corresponding to the number of left tender and multiple right side ', Field 4 reference body is moved away, and the sphere is from the second Flying in the direction of the surface, and bounced through the 4th desktop, controlling the left side, the right image capturing device, not to shoot the sphere, each obtaining a left sphere image and a right sphere image; the left sphere image is in real image processing Afterwards, a plurality of 2D left spherical center coordinates can be obtained corresponding to the left coordinate; the right spherical image can be matched with the right coordinate to obtain a plurality of 2D right spherical center coordinates after the instant image processing; The 2D left coordinate and the plurality of 2D right spherical center coordinates respectively perform 3D coordinate linear conversion, and obtain a plurality of 3D balls and coordinates, which form a virtual sphere traveling route, and the control unit controls the teeing unit for up and down, The structure of the serve after the left, right and tee elevation adjustments. 2. The smart billiards hitting device according to claim 1, wherein the left image lion is set as a camera. 3 The smart billiards hitting device as described in the patent application scope of the present application, wherein the right image capturing device is a camera. 4 such as Shen. ηSpecially for her smart billiards hitting device as described in the above paragraph, the ten, the accommodating portion is provided with a ball feeding hose for transmitting the ball to the teeing portion. 5. The smart billiard hitting device of claim i, wherein the teeing portion comprises: a tilting moving device comprising a lateral driving portion and a traversing shaft member, the traverse shaft member And extending into the receiving net; when the control unit activates the lateral drive 17 20丨2/〇2/咩 to correct the replacement page, and the traverse shaft member is actuated.卩 〃 〃 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; a driving portion; when the control portion activates the longitudinal driving portion', the longitudinal driving portion and the longitudinally-moving shaft member are longitudinally moved relative to each other; - the serving device is coupled to the longitudinal driving portion, * the traversable shaft member The lateral movement and the longitudinal movement are relatively; the serving device comprises - (4) a main body, a pair of serving wheel body, a universal rotating member and a serving opening, the spine main system being controlled by the control portion, and being operable with the longitudinal portion The pair of miscellaneous miscellaneous jets emit red _, and the money control unit controls 'to send the spheres out; the universal rotating member is subjected to the (four) portion for rotating the teeing port to different directions Serve elevation angle. work
TW100222284U 2011-11-24 2011-11-24 Intelligent table tennis training apparatus TWM427178U (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104908044A (en) * 2014-06-06 2015-09-16 苏州晓炎自动化设备有限公司 Ball playing robot
TWI571291B (en) * 2016-01-30 2017-02-21 樹德科技大學 Ball serving system for simulating a real game and method thereof

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104908044A (en) * 2014-06-06 2015-09-16 苏州晓炎自动化设备有限公司 Ball playing robot
TWI571291B (en) * 2016-01-30 2017-02-21 樹德科技大學 Ball serving system for simulating a real game and method thereof

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