TWM396430U - Multi-view-angle-range 3D jigsaw puzzle system - Google Patents

Multi-view-angle-range 3D jigsaw puzzle system Download PDF

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Publication number
TWM396430U
TWM396430U TW99217471U TW99217471U TWM396430U TW M396430 U TWM396430 U TW M396430U TW 99217471 U TW99217471 U TW 99217471U TW 99217471 U TW99217471 U TW 99217471U TW M396430 U TWM396430 U TW M396430U
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Taiwan
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unit
dimensional
view
model
puzzle
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TW99217471U
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Chinese (zh)
Inventor
Yeong-Sung Lin
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Tlj Intertech Inc
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Priority to TW99217471U priority Critical patent/TWM396430U/en
Publication of TWM396430U publication Critical patent/TWM396430U/en

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Abstract

Disclosed is a multi-view-angle-range 3D jigsaw puzzle system, comprising a display unit for displaying 3D modules; a database unit for storing a plurality of 3D modules and picture data thereof for jigsaw making; a cutting unit for adjusting the picture data that forms the module pictures and is to be pasted and covered onto an inner or outer surface of the 3D modules, and further cutting the module pictures into picture units to form a plurality of covering areas corresponding to the picture units on the 3D module; a jigsaw unit for pasting the picture units on the inner or outer surface of the covering areas of the 3D modules; and a visual point switching unit for adjusting observation points to correspondingly construct the 3D modules, module pictures, configuration data relating to the picture units and the covering areas thereof to be display by the display unit.

Description

M396430 五、新型說明: 【新型所屬之技術領域】 本創作係有關於一種多視角之立體拼圖系統,更詳而 言之,係有關一種可提供内外表面拼圖以及可多視角觀看 之立體拼圖系統。 【先前技術】 一般來說,習知拼圖遊戲除了常見平面式拼圖外,近 期還盛行-種立體式拼圖,即透過多片拼圖塊的結合而構 成一立體形狀,常見的如球狀、橢圓狀或具圓滑外觀之幾 何圖型’此種立體拼圖改變了傳統平面拼圖的拼圖方式, 也提供更多元的拼圖樂趣。 &隨者科技的進步’拼圖遊戲也不揭限在傳統的實體形 態上y象是透過電子裝置輔助拼圖遊戲的電子拼圖遊戲, 不僅讓拼圖過程更簡易,同時可避免發生如實體拼圖塊遺 失或者因拼圖塊磨損而造成誤差等問題。惟,目 電子拼圖遊戲皆為傳統的2D平面拼圖界面,其作 塊:散後置於底圖邊,以提供使用者選取並拉至適 且因其底圖無法移動或變化,可能容易導致使用在 -成不變的晝面上而導致乏味。 用者專庄在 因此,如何&供—種可透過 拼圖系統,除了具有常見_内:^置執仃的3D立體 者可轉動立體拼圖結構及二;;外夢更能提供使用 趣,是該技術領域之人士急欲達成的課^。日以增加拼圖樂 M396430 【新型内容】 鑒於上述習知技術之缺點,本創作係提供—種多視角 之立體拼圖系統,係提供可轉動變化、可於立體結構内外 表面拼圖以及可多視角觀看拼圖狀態之立體拼圖系統。 本創作為一種多視角之立體拼圖系統,係包括:顯示 單元’係祕顯社龍型;資料庫單元,_存複數^ 立體模型及用於拼貼該立體模型之圖片資料;切割單元, 係依據該立體模型之尺寸及形態,調整該圖片資料以形成 可貼覆於該立體模型之外表面或内表面的模型圖片,再將 該模,圖片切割成為複數個圖單位,並於該立體模型對應 邊圖早位所貼覆之區域形成複數個覆蓋區;拼圖單元,係 =以將該圖單位拼貼於該立體模型之外表面或内表面的覆 盍區;以及視點切換單元,係用以調整觀察視點,並對應 該觀察視點建構該立體模型、該模型圖片、該圖單位及^ 覆盖區之形態資料’並由該顯示單元顯示該形態資料。 於一較佳態樣中,該視點切換單元係將該觀察視點切 換至該立體模型之内表面與外表面。 ☆ 口此外,本創作之多視角之立體拼圖系統,復包括轉/ —動單tl係m纽體模型進行轉動,以供該顯示單 元顯示該形態資料。 於-較錢樣中’該多視角之立體拼圖线復包含比 帛以比對該覆蓋區與該圖單位所構成之資料型態 的關連性,喊生包含顯示資料之比對結果。 Κϋ中’該多視角之立體拼圖系統復包含 5M396430 V. New Description: [New Technology Field] This creation department is about a multi-view three-dimensional puzzle system. More specifically, it is a three-dimensional puzzle system that can provide internal and external surface puzzles and multi-view viewing. [Prior Art] In general, in addition to the common flat puzzles, the conventional jigsaw puzzles are also popular in the near future - a kind of three-dimensional puzzles, that is, a combination of a plurality of puzzle pieces to form a three-dimensional shape, such as a spherical shape or an elliptical shape. Or a geometric figure with a sleek appearance. This kind of three-dimensional puzzle has changed the way of traditional flat puzzles, and it also provides more jigsaw puzzle fun. & advancement in technology] The jigsaw puzzle is not limited to the traditional physical form. The image is an electronic jigsaw puzzle that assists the jigsaw puzzle through electronic devices. It not only makes the puzzle process easier, but also avoids the loss of physical puzzle pieces. Or problems caused by the wear of the puzzle pieces. However, the electronic puzzle game is a traditional 2D plane puzzle interface, which is placed on the side of the base map to provide the user to select and pull it, and because the base map cannot be moved or changed, it may easily lead to use. In the unchanging face, it leads to tedium. Therefore, how to & provide a kind of accessibility through the puzzle system, in addition to the common _:: 3D stereoscopic 3D stereo can rotate the three-dimensional puzzle structure and two;; outside dreams can provide interesting use, is The class that the technical field is anxious to achieve. In order to increase the puzzle music M396430 [New content] In view of the shortcomings of the above-mentioned prior art, the creation system provides a multi-view three-dimensional puzzle system, which provides a rotatable change, can be used in the inner and outer surface of the three-dimensional structure, and can be viewed from multiple angles. The state of the three-dimensional puzzle system. The creation is a multi-view three-dimensional puzzle system, which includes: a display unit 'a secret system dragon type; a database unit, a _ deposit number ^ a three-dimensional model and a picture material for arranging the three-dimensional model; a cutting unit, Adjusting the picture data according to the size and shape of the three-dimensional model to form a model picture that can be attached to the outer surface or the inner surface of the three-dimensional model, and then cutting the picture into a plurality of picture units, and the three-dimensional model Forming a plurality of coverage areas corresponding to the area in which the edge map is pasted; the puzzle unit is a coverage area in which the unit is tiled on the outer surface or the inner surface of the three-dimensional model; and the viewpoint switching unit is used To adjust the observation viewpoint, and construct the stereoscopic model, the model picture, the figure unit and the shape data of the coverage area, and display the shape data by the display unit. In a preferred aspect, the viewpoint switching unit switches the observation viewpoint to an inner surface and an outer surface of the three-dimensional model. ☆ In addition, the three-dimensional puzzle system of the multi-view of the present creation includes a rotation/moving single tl series m button model for rotation, so that the display unit displays the shape data. In the -money sample, the multi-view three-dimensional puzzle line includes a comparison with the data type formed by the coverage area and the picture unit, and the screaming contains the comparison result of the displayed data. Κϋ中’ The multi-view three-dimensional puzzle system includes 5

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Mjy〇4J0 提示單元 訊息。 係依據該覆蓋區與該圖單位之關連性產生提示 提供使自知技術’本創作之多視角之立體拼圖系統可 D立體式拼圖,除了可將拼圖圖片換成 者可拼圖變化外,亦提供多角度轉動,讓使用 ==:::此外,本創作還提供對立體模型 ⑽生 功能,讓使用者可透過查看立體模型 圖。因^#圖情況’而在同—時間中進行兩張不同的拼 ^ ^透過本創作之立體拼圖系統使得立體拼圖更簡Mjy〇4J0 Prompt unit message. According to the relationship between the coverage area and the map unit, a three-dimensional puzzle system for making a self-knowledge technology's multi-view three-dimensional puzzle system can be provided, in addition to changing the puzzle picture into a puzzle change, Multi-angle rotation, let use ==::: In addition, this creation also provides a stereo model (10) function, allowing users to view the stereo model. Two different spells in the same time due to the ^# map case ^ ^ The three-dimensional puzzle system of this creation makes the three-dimensional puzzle simpler

约且夕沒^ j匕D 【實施方式】 以下係藉由特定的具體實例說明本創作之實施 式,熟悉此技藝之人士可由本說明書所揭示之内容輕易地 瞭解本創作之其他優點與功效。 α &gt;閱第1圖’其係本創作之多視角之立體拼圖系統 之架構圖。如第1圖所示,該多視角之立體拼圖系統!係 包t貧料庫單元1G、切割單元1卜拼圖單元12、視點切 換單凡U以及顯示單元丨4。該立體拼圖系統1可提供使 用者進行切換視點及3D立體拼圖,其中,該資料庫單元 H) D亥切。!/單元π、該拼圖單元、該視點切換單元U 及/或顯示單元14均可透過軟體型態來實現。該資料庫單 兀ΗΜ系儲存複數種立體模型及用於拼貼該立體模型之圖 片資料。所謂立體模型係指提供拼圖用的立體物件,直可 為圓形、橢圓形等基本形狀,也可為表面平滑形狀的外觀 M396430 結構,像是動物、人物或不規則狀等,而圖片資料係指系 統或使用者預存的圖片或照片,以用於拼圖前選取使用曰:、 藉以增加拼圖樂趣。而該顯示單元14係用於顯示至少—立 體模型,藉此讓使用者可觀看立體模型之整體型態。該切 割單,11係依據該立體模型之尺寸及形態之特性,調整該 圖片資料’以形成可貼覆於該立體模型之外表面或内表面 的模型圖片,再將該模型圖片切割成為複數個圖單位,、並 於該立體模型對應該圖單位所貼覆之區域形成複數個覆莫 區。詳言之,當使用者選擇拼圖所使用的圖片資料時,由 於該圖片資料與該立體模型的外觀及尺寸無法完全對應, 因此該切割單元11會依據立體模型的尺寸、型態等圖片特 該圖片資料的大小及形狀,將該圖片資料形成可 貼覆於社體模型上的模型圖片,隨後 對該模型圖片進行切割。再者,^ ^早70 11 汁口糸、、死1之切割早兀11會依據 2用=需求調整立體模型及模型圖片的切割後數量,亦 即,调整t«型圖片被切割後卿成之料 ^體模型對應_單位㈣舰域之覆蓋㈣數量。呈體 =体立難餘_後於其表面具有㈣ 被 割線條圍繞的區塊稱之為%罢 做刀 原先外形。 U ’故该立體模型仍可保有 圖單’二切副早元U將該模型圖片切割成為複數個 該:位广_的表面(包含内表面 )私除丨即,该切割單元n將貼覆於該立體模 7 M396430 型之s亥圖單位移開並置放於特定區域,以供後續使用者進 行拼圖使用。 该拼圖單元12係用以依據使用者的指令將該圖單位 拼貼於該立體模型之外表面或内表面的覆蓋區。本創作之 立體拼圖系統1不僅提供使用者於立體模型外表面進行拼 圖,更可將模型圖片貼覆於立體模型内表面以提供使用者 於内表面進行拼圖。本創作先建構該立體模型之内部的圖 形,„、員示界面,再透過視點的轉變(例如將視點切換至立體模 ,内部的中心)’讓使用者可以相同程序進行内表面拼圖, 藉此提高拼圖變化性及樂趣。具體來說,立體模型會形成 具有分割線條之外觀形狀,因此,使用者可透過拼圖單元 12以選取、移動、拉取等方式將圖單位拼貼於該覆蓋區 上。再者,該立體模型透過該切割單元丨丨切割所產生複數 個覆f區可具有相同或相異形狀,朗產生之該覆蓋區與 該圖單位間具有相對應關係,也就是說’切割單元U對模 型圖片及立體模型進行㈣喊生的覆蓋區及圖單位間係 兩兩相對的。該視點切換單元13係用以調整觀察視點,並 對應該觀察視點建構該立體模型、該模型圖片、該圖單位 及該覆蓋區之形態資料,以由該顯示單元14顯示該形態資 料。因為立體湘线1储供域構結構的湘方式, 因此需要該視點切換單元13於使用者進行拼圖時提供切 換概的功能。具體來說,該立體拼圖系統ι具有可移動 之觀察視點,使用透過該視點切換單元13即可改變觀看的 角度或位置,藉此觀看由該立體模型、該模型圖片、該圖 M396430 單位及該覆蓋區所組成拼圖狀態,該拼圖狀態於此稱之為 .形態資料,且該形態資料透過該顯示單元14進行顯示。該 視點切換單元13除進行視點切換外,更提供拉近(zoom 、in )、拉遠(zoom out )、局部放大等功能,以協助使用 者更清楚觀察拼圖過程。 該顯示單元14於拼圖任何過程中,可透過功能選擇 '直接預視最後完成圖,以協助使用者進行拼圖,其中,該 立體模型表面可呈現包含切割線條或未包含該切割線條等 兩種樣。 此外,該資料庫單元10内的圖片資料可為包含内側 面圖和外側面圖之雙面圖片,亦即在貼覆於該立體模型 後,使用者可透過功能選取或設定進行内侧面圖或外側面 圖的圖片單面透視,換言之,使用者可將透過該視點切換 單元13進行視點切換,若將視點移至外表面處時,可直接 觀看朝向該立體模型内部的内側面圖,也可以將視點移至 φ 内表面處時,直接觀看朝向該立體模型外部的内側面圖。 於一較佳態樣中,為了提供使用者多元的拼圖觀察方 * 式及拼圖樂趣,因此,該視點切換單元13係將該觀察視點 切換至該立體模型之内表面與外表面。詳言之,使用者進 行拼圖時,可將該立體模型以多個視點、角度或方向變化 進行觀看,其可將觀察視點切換於立體模型内外表面之 間,透過上述方式,亦突破以往僅能單一平面觀看的缺點。 請參閱第2A-2C圖,其係本創作之多視角之立體拼圖 系統具體實施示意圖。如第2A-2C圖所示,係具體實施例 9 來說明本創作之多視角之立體拼圖系統内容,於此需說 明’该第2A-2C圖主要係說明前述第】圖構件實施内容, 因而需I合配第1圖所述構件内容一併觀看。 於第2A圖中,係表示模型圖片210貼覆於立體模型 上,而該模型圖片210係由資料庫單元1G之圖片資料 所形成’其包含系統顏及錢者自行選擇的方式。立體 模型200並不限定其外形。於第2B财,係表示透過切 割單元u將立體模型200及貼覆於其上之模型圖片21〇 進行拼圖切割,而產生複數個圖單位21〇1,由於使用者可 自行選擇複雜度,因此’切割後圖單位21〇1不受形狀及數 目限制’可形成包含凸塊或凹區之方形、長方形或三角形 的形狀呈現。而在第2C圖中,係表示經由切割單元u所 形成的圖單位2ΠΗ會被移至—旁,以便供後續進行拼圖, 而立體㈣200會具有透過切割單元η所產生切割線,而 立體模型200内包含與該些圖單位21〇1相對應之覆蓋區 2001,接下來使用者可透過拼圖單元12進行拼圖。 。月參閱第3圖’其係本創作之多視角之立體拼圖系統 另一實施例之系統架構圖。如第3圖所示,該立體拼圖系 統3同樣具有:用以顯示立體模型的顯示單元^,用於存 放圖片資料的資料庫單元30;用於將立體模型和模型圖片 作切割的切割單元31 ;用於進行拼圖的拼圖單it 32;以及 用於切換視點的視點切換單元33β於本實施例中,該立體 拼圖系統3復包括轉/移動單元35。 具體來說’該切割單元31可將該資料庫單元3〇所預 M396430 存之圖片資料貼覆於該立體模型上並進行切割。也就是 說’拼圖所用的圖片樣式可由立體拼圖系統3自動選取或 由使用者選擇㈣覆於該立雜型上,再透過㈣單元31 刀=J後韻單位會移至一邊,而該立體模型則呈現僅豆 有拼圖切割線之外形,如同前述第2C圖所示。當使用者 拼貼-亥立體模型兩側或後端區域時’則需轉動該立體模</ RTI> </ RTI> </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; &&gt; Read Figure 1 ' is a block diagram of the multi-view three-dimensional puzzle system of this creation. As shown in Figure 1, the multi-view three-dimensional puzzle system! The package t lean storage unit 1G, the cutting unit 1 puzzle unit 12, the viewpoint switching unit U, and the display unit 丨4. The three-dimensional puzzle system 1 can provide a user to switch viewpoints and 3D three-dimensional puzzles, wherein the database unit H) D is cut. ! The unit π, the puzzle unit, the viewpoint switching unit U and/or the display unit 14 can all be realized by a soft type. The database library stores a plurality of stereoscopic models and image data for arranging the three-dimensional model. The so-called three-dimensional model refers to a three-dimensional object for providing puzzles, which can be a basic shape such as a circle or an ellipse, or a surface with a smooth shape M396430 structure, such as an animal, a character or an irregular shape, and the picture data system. Refers to the pre-stored pictures or photos of the system or user, used to select the use of 曰 before the puzzle: to increase the fun of the puzzle. The display unit 14 is for displaying at least a stereo model, thereby allowing the user to view the overall shape of the stereo model. The cutting sheet, 11 is adapted according to the size and shape of the three-dimensional model, and the image data is adjusted to form a model image that can be attached to the outer surface or the inner surface of the three-dimensional model, and then the model image is cut into a plurality of The unit of the graph forms a plurality of regions in the region where the three-dimensional model is attached to the unit of the map. In detail, when the user selects the image data used by the puzzle, since the image data does not completely correspond to the appearance and size of the three-dimensional model, the cutting unit 11 according to the size, type, and the like of the three-dimensional model The size and shape of the image data, the image data is formed into a model image that can be attached to the social model, and then the model image is cut. Furthermore, ^ ^ early 70 11 juice mouth 、, death 1 cutting early 兀 11 will adjust the number of the three-dimensional model and the model picture after the use of 2 = demand, that is, adjust the t « type picture is cut after the formation The material body model corresponds to the number of units (four) ship coverage (four). The body shape = the body is difficult _ after the surface has (4) the block surrounded by the cut line called the % strike knife original shape. U 'the stereo model can still retain the map single 'two-cut pair early element U to cut the model picture into a plurality of: the surface of the wide area (including the inner surface) privately, that is, the cutting unit n will be attached The unit of the stereo module 7 M396430 is removed and placed in a specific area for subsequent users to use the puzzle. The puzzle unit 12 is configured to assemble the map unit on the outer surface or the coverage area of the inner surface of the stereo model according to a user's instruction. The three-dimensional puzzle system 1 of the present invention not only provides the user to spell the outer surface of the three-dimensional model, but also attaches the model image to the inner surface of the three-dimensional model to provide the user with the inner surface for the puzzle. This creation first constructs the internal graphics of the three-dimensional model, „, the interface of the staff, and then through the transformation of the viewpoint (for example, switching the viewpoint to the stereo mode, the inner center) allows the user to perform internal surface puzzles in the same program. The variability and fun of the puzzle are improved. Specifically, the three-dimensional model forms an appearance shape with the divided lines, so that the user can use the puzzle unit 12 to select, move, pull, etc. to map the unit to the coverage area. Furthermore, the plurality of f-regions generated by the three-dimensional model cutting through the cutting unit may have the same or different shapes, and the coverage area generated by the Lang has a corresponding relationship with the figure unit, that is, 'cutting The unit U performs (4) the coverage area and the picture unit of the model picture and the stereo model. The view switching unit 13 is used to adjust the observation viewpoint, and constructs the stereo model and the model picture for the observation point. The figure unit and the shape data of the coverage area are displayed by the display unit 14. The stereoscopic Xiang line 1 storage domain is constructed. Therefore, the viewpoint switching unit 13 is required to provide a switching function when the user performs a puzzle. Specifically, the three-dimensional puzzle system ι has a movable observation viewpoint, and the viewing can be changed by using the viewpoint switching unit 13 Angle or position, thereby viewing a puzzle state composed of the three-dimensional model, the model picture, the M396430 unit and the coverage area, the puzzle state is referred to herein as a shape data, and the shape data is transmitted through the display unit In addition to the viewpoint switching, the viewpoint switching unit 13 further provides functions such as zoom, in, zoom out, and partial zoom to help the user to more clearly observe the puzzle process. 14 In any process of the puzzle, the function can be selected to directly preview the final drawing to assist the user in the puzzle, wherein the surface of the three-dimensional model can be presented with or without the cutting line. The picture data in the database unit 10 can be a double-sided picture including an inner side view and an outer side view, that is, on the overlay. After the stereoscopic model, the user can select or set a single-sided perspective of the image of the inner side view or the outer side view through the function. In other words, the user can switch the viewpoint through the view switching unit 13 to move the viewpoint to the outside. At the surface, the inner side view toward the inside of the three-dimensional model can be directly viewed, or the inner side view toward the outside of the three-dimensional model can be directly viewed when the viewpoint is moved to the inner surface of the φ. In a preferred aspect, The user can provide the user with multiple puzzles and puzzles. Therefore, the viewpoint switching unit 13 switches the observation viewpoint to the inner surface and the outer surface of the three-dimensional model. In detail, when the user performs the puzzle, the user can The three-dimensional model is viewed with a plurality of viewpoints, angles, or direction changes, and the observation viewpoint can be switched between the inner and outer surfaces of the three-dimensional model. In the above manner, the shortcoming of the single plane view can be overcome. Please refer to Figure 2A-2C, which is a schematic diagram of the implementation of the multi-view three-dimensional puzzle system of the present creation. As shown in FIG. 2A-2C, the content of the multi-view three-dimensional puzzle system of the present invention will be described with reference to the specific embodiment 9. Here, the description of the second embodiment of FIG. 2A-2C mainly explains the implementation of the above-mentioned FIG. I need to match the contents of the components described in Figure 1. In Fig. 2A, it is indicated that the model picture 210 is attached to the three-dimensional model, and the model picture 210 is formed by the picture material of the database unit 1G, which includes the system and the method selected by the person himself. The three-dimensional model 200 does not limit its shape. In the second section, it is shown that the three-dimensional model 200 and the model picture 21 贴 affixed thereon are cut by the cutting unit u, and a plurality of drawing units 21 〇 1 are generated, and since the user can select the complexity, the user can select the complexity. 'After cutting, the figure unit 21〇1 is not limited by the shape and number' can be formed in the shape of a square, a rectangle or a triangle including a bump or a concave area. In FIG. 2C, it is indicated that the figure unit 2 formed by the cutting unit u is moved to the side for the subsequent puzzle, and the three-dimensional (200) 200 has the cutting line generated by the cutting unit η, and the three-dimensional model 200 The coverage area 2001 corresponding to the map units 21〇1 is included, and then the user can perform puzzles through the puzzle unit 12. . Referring to Figure 3, a system architecture diagram of another embodiment of a three-dimensional puzzle system of the present invention. As shown in FIG. 3, the three-dimensional puzzle system 3 also has a display unit for displaying a three-dimensional model, a database unit 30 for storing picture data, and a cutting unit 31 for cutting the three-dimensional model and the model picture. A puzzle piece it 32 for performing a puzzle; and a viewpoint switching unit 33β for switching the viewpoint in the present embodiment, the three-dimensional puzzle system 3 further includes a turning/moving unit 35. Specifically, the cutting unit 31 can attach the picture data stored in the library unit 3 to the M396430 to the three-dimensional model and perform cutting. That is to say, the picture style used by the puzzle can be automatically selected by the three-dimensional puzzle system 3 or selected by the user (4) over the vertical type, and then transmitted through the (four) unit 31 knife = J, the rhyme unit will be moved to one side, and the three-dimensional model Then, only the beans have a shape of a jigsaw cut line, as shown in the aforementioned 2C. When the user assembles the two sides of the three-dimensional model or the rear end area, the stereo mode needs to be rotated.

型以便進行拼貼,此時’可透過轉/移動單元%進行該立 體模型轉動及移動。 ㈣/和動單το 35係用以將該立體模型進行轉動及移 動,以供該料單元顯示該形態資料。簡單來說,使用者 ^于拼圖時’除了可透過視㈣換單元33進行視點切換 ::f體拼圖系統3還提供轉/移動單元%以搭配該拼圖 將該立體模型作轉動,以方便制者進行拼圖。具 f來况’該轉/移動單元35除了可將該立體模型以水平方 :體二各傾斜角度方向進行轉動,藉以顯示該 體外,同樣地也可透過點選或拖咖立 移動’搭配上視點切換單元33所提供拉近、拉 逅或疋局部放大等魏,能讓❹ §㈣㈣。 η肢$位置戒 ^參《 4圖,錢本創作之多制之立賴圖系統 圖。如第4圖所示,該立趙拼圖系 wn樣具有.用關示立職型的顯示單元4[ =圖片資料的資料庫單元低·用於將立體模型和模型圖片子 作切副的切割單元41;用於進行拼圖的拼圖單元仏以及 M396430 用於切換視點的視點切換單元43。於本實施例中,該立體 拼圖系統4復包括:比對單元45以及提示單元46。 該比對單元45係用以比對該覆蓋區與該圖單位所構 成之資料型態的關連性,以產生包含顯示資料之比對结 果:詳細來說,該比對單元45係於該拼圖單元42將圖^ :拼貼於覆蓋區後進行崎,關斷兩者所構成資料型態 是否正確’亦即該圖單位所放置覆蓋區的位置是否正確, 藉此產生⑦比對結果’同時依據該比對結果產生用以顯示 比對結果之顯示資料。 〜、 其中,該顯示資料係包括文字訊息及/或聲音訊息,且 透過該顯示單元以顯示該比對結果。簡單來說,該比對單 7G曰45會產生如文字訊息告知使用者該拼圖單位所置玫位 置是否正確,此外,亦可以透過聲音播放方式來進行訊息 顯示。 〜 該提示單元46係依據該覆蓋區與該圖單位之關連性 產生提不訊息。詳細來說,使用者在進行拼圖時,可能需 要立體拼圖系統4給予提示,此時,可透過提示單元私 提供關於覆蓋區與®單位兩者關賴之提示訊息,藉此讓 使用者在拼圖過程遭遇瓶頸時可進行提示。其中,^提示 桌息可包括於該覆蓋區及/或圖單位產生顏色資料變化, 體來說,可讓覆蓋區及圖單位之一者或兩者產生提示ς 息,如可於覆蓋區及圖單位之週邊產生顏色資料變化y藉 此提示使用者可考慮使用哪一塊拼圖’於此所述提示訊^ 不僅可透過顏色變化達成,亦可讓覆蓋區及圖單位之週= 12 M396430 • 產生閃爍效果。 .此外,除前述單一個物件提示外,更包括其他難度較 高之提示方式,像是使用者點選任一圖單位後,該提示單 . 元46依據其關連性將幾個性質相近之覆蓋區產生提示顯 、 示,或者使用者點選任一覆蓋區後,該提示單元46依據其 關連性將幾個性質相近之圖單元產生提示顯示,其中,於 '此所述關連性可由物件(多個覆蓋區或多個圖單位)間的 '紋理、顏色、立體型態或區域位置等來產生。舉例來說, ®假若立體模型其外觀為一動物形狀,則在動物四肢區域之 圖單位(或覆蓋區)可為細長區域,此時,提示顯示可將 該些相似立體型態或區域位置作為其關連性依據。因此, 這裡所述提示方式並不受限。 請參閱第5A和5B圖,其係本創作之多視角之立體 拼圖系統具體實施示意圖。如第5A和5B圖所示,係說明 立體拼圖系統具體實施態樣及其内部變化,於此需說明, φ 該第5A和5B圖係說明前述第3和4圖構件實施内容,因 而需搭配第3和4圖所述構件内容一併觀看。 ‘ 於第5A圖中,係表示部分圖單位2101’已被拼貼於該 立體模型200上,假若使用者需要立體拼圖系統4提供提 示時,可透過提示單元46提出需求,此時該立體拼圖系統 4會提供提示訊息,如該圖所示,圖單位2101之其中一者 係與立體模型200中的覆蓋區2001’相對應,此時,覆蓋 區2001’與圖單位2101邊線會分別產生提示訊息2002、 2102,該提示訊息如前所述可能是顏色變化或閃爍等。 13 M396430 於第5B圖中,係表示使用者在拼圖過程,可透過轉 動該立體模型200來查看進行拼圖,或者移動觀察視點來 查看拼圖情況。當使用者想要查看或拼貼位置屬於非目前 正面所視之區域時,可透過轉/移動單元35將該立體模型 200作轉動或移動,於此可以水平方向、垂直方向或各傾 斜角度方向作轉動,以方便進行拼圖動作。此外,該立體 拼圖系統3還可透過視點切換單元33進行觀察視點切換, 特別的是,於本創作提供立體模型200内外表面皆可進行 貼圖及拼圖,因此,該觀察視點除了立體模型200的外圍 表面外,更可將觀察視點切換至立體模型200之中心點 300,藉此讓使用者將觀察視點切換至立體模型200内表面 以進行内部拼圖。惟,該中心點300並非唯一内部可移視 點,其可作為内部預設視點,但仍可以透過視點切換單元 33進行移動。 本創作所提供内外表面拼圖係為習知平面拼圖(無論 實體或電子方式)皆無法具備的,縱使是目前盛行的實體立 體拼圖也無法提供使用者對立體結構體内、外兩表面同時 進行拼圖之效果。因此,對於習知實體或電子式拼圖更具 有變化性。 相較於習知技術,本創作之多視角之立體拼圖系統, 係提供使用者可自行選擇拼圖圖案,更重要的是,拼圖不 僅侷限於立體模型外表面,更可同時於立體模型内表面進 行拼圖,如此不僅增加拼圖難度,也增加樂趣。此外,本 創作更提供了多視角切換功能,讓使用者隨時切換觀看視 14 ⑽43〇 點,甚至可將觀察視點移至立體模型内部以供内部拼曰 用,因此’本創作除了改善習知實體拼圖或電子拼::二 種缺失,同時也提供更多拼圖變化等效益。 上述實施例僅例示性說明本創作之原理及其功效,而 =用於限制本創作。任何熟習此項技藝之人士均可^不違 背本新型之精神及料下’對上述實施例進行修倚與= 因此,本創作之權利保護範圍,應如後述之申請專利The type is used for tiling, and the stereo model can be rotated and moved by the transfer/moving unit %. (4)/ and the moving sheet το 35 is used to rotate and move the three-dimensional model for the material unit to display the shape data. To put it simply, when the user is in the puzzle, the view switching can be performed through the visual (four) changing unit 33: the f-body puzzle system 3 also provides the turning/moving unit % to rotate the three-dimensional model with the puzzle to facilitate the system. Make puzzles. In addition to the fact that the rotating/moving unit 35 can rotate the three-dimensional model in the horizontal direction: the two tilting angles of the body 2, thereby displaying the external body, the same can also be done by clicking or dragging the mobile The viewpoint switching unit 33 provides a zoom in, pull or 疋 partial enlargement, etc., which can be § § (4) (4). η limbs $ position or ^ "4 map, the multi-system diagram of Qianben creation. As shown in Fig. 4, the Li Zhao puzzle is a wn sample with a display unit 4 that is used to indicate the position of the job. [= The database unit of the picture data is low. It is used to cut the three-dimensional model and the model picture. The unit 41; the puzzle unit 进行 for performing the puzzle and the M396430 viewpoint switching unit 43 for switching the viewpoint. In the embodiment, the three-dimensional puzzle system 4 includes: a matching unit 45 and a prompting unit 46. The comparison unit 45 is configured to compare the data type formed by the coverage area with the map unit to generate a comparison result including the display data: in detail, the comparison unit 45 is attached to the puzzle. The unit 42 will map the picture to the coverage area and then perform the slug, and the data type formed by the two is correct. That is, whether the position of the coverage area placed in the picture unit is correct, thereby generating 7 comparison results. A display material for displaying the comparison result is generated based on the comparison result. ~, wherein the display data includes a text message and/or a voice message, and the display unit is used to display the comparison result. To put it simply, the comparison 7G曰45 will generate a text message to inform the user whether the position of the puzzle unit is correct or not. In addition, the message can be displayed by sound playback. ~ The prompting unit 46 generates a message according to the relationship between the coverage area and the map unit. In detail, when the user performs the puzzle, the user may need to give a prompt to the three-dimensional puzzle system 4. At this time, the prompting unit may provide a prompt message about the coverage area and the unit to privately provide the user with the puzzle. The process can be prompted when the process encounters a bottleneck. Wherein, the prompting table information may include a color data change in the coverage area and/or the graphic unit, and in fact, one of the coverage area and the graphic unit or both may generate a prompt message, such as in the coverage area and The color data changes around the graph unit y to remind the user which piece of the puzzle to use. 'The prompt message can be achieved not only through the color change, but also the coverage area and the week of the chart unit = 12 M396430. Flashing effect. In addition, in addition to the above-mentioned single object prompt, it also includes other more difficult prompting methods, such as the user's selection of any graphic unit, the prompt. Element 46 according to its relevance, several similar coverage areas After the prompt display, the display, or the user clicks on any of the coverage areas, the prompting unit 46 generates a prompt display for several similarly similar map units according to the relevance thereof, wherein the relationship may be caused by the object (multiple The 'texture, color, stereotype or region position, etc. between the coverage area or multiple map units) is generated. For example, if the stereo model has an animal shape, the unit (or coverage area) in the limb region of the animal can be an elongated region. In this case, the prompt display can be used as the similar stereotype or region position. Its relevance is based on. Therefore, the manner of prompting described herein is not limited. Please refer to Figures 5A and 5B, which are schematic diagrams of a multi-view three-dimensional puzzle system of the present invention. As shown in Figures 5A and 5B, the specific implementation of the three-dimensional puzzle system and its internal changes are described. It should be noted that φ the 5A and 5B diagrams illustrate the implementation of the third and fourth components, and therefore need to be matched. The contents of the components described in Figures 3 and 4 are viewed together. In Fig. 5A, it is indicated that the partial map unit 2101' has been tiled on the stereo model 200. If the user needs the three-dimensional puzzle system 4 to provide a prompt, the prompt unit 46 can present the demand. The system 4 will provide a prompt message. As shown in the figure, one of the map units 2101 corresponds to the coverage area 2001' in the stereo model 200. At this time, the coverage area 2001' and the map unit 2101 edge line respectively generate prompts. Messages 2002, 2102, the prompt message may be a color change or blinking, etc. as previously described. 13 M396430 In Figure 5B, the user is in the puzzle process, and can view the puzzle by rotating the stereo model 200, or move the observation point to view the puzzle. When the user wants to view or the tile position belongs to an area that is not viewed by the front side, the stereo model 200 can be rotated or moved by the turning/moving unit 35, where the horizontal direction, the vertical direction, or the tilt angle direction can be Make a turn to facilitate the jigsaw action. In addition, the three-dimensional puzzle system 3 can also perform viewing point switching through the viewpoint switching unit 33. In particular, the inner and outer surfaces of the stereo model 200 can be mapped and puzzled in the present creation. Therefore, the observation viewpoint is apart from the periphery of the stereo model 200. Outside the surface, the observation viewpoint can be switched to the center point 300 of the stereo model 200, thereby allowing the user to switch the observation viewpoint to the inner surface of the stereo model 200 for internal puzzles. However, the center point 300 is not the only internal viewable point, which can be used as an internal preset viewpoint, but can still be moved by the viewpoint switching unit 33. The internal and external surface puzzles provided by this creation are not available in conventional graphic puzzles (whether physical or electronic), even though the current solid three-dimensional puzzles cannot provide users with simultaneous puzzles on the inner and outer surfaces of the three-dimensional structure. The effect. Therefore, it is more versatile for conventional entities or electronic puzzles. Compared with the prior art, the multi-view three-dimensional puzzle system of the present invention provides the user to select the puzzle pattern, and more importantly, the puzzle is not limited to the outer surface of the three-dimensional model, but can also be performed on the inner surface of the three-dimensional model at the same time. Puzzles, not only increase the difficulty of the puzzle, but also increase the fun. In addition, this creation provides a multi-view switching function, allowing users to switch viewing views 14 (10) 43 points at any time, and even move the observation point to the interior of the 3D model for internal use, so 'this creation is in addition to improving the custom entity. Jigsaw or electronic spelling: Two kinds of missing, but also provide more benefits such as puzzle changes. The above embodiments are merely illustrative of the principles of the present invention and their effects, and = is used to limit the creation. Anyone who is familiar with the art can do not violate the spirit of the new model and stipulates the above embodiments. Therefore, the scope of protection of this creation should be patented as described later.

【圖式簡單說明】 第1圖係本創作之多視角之立體拼圖系統之系統架構 第2A至2C圖係本創作之多視角之立體拼圖系統具 體實施示意圖; 第3圖係本創作之多視角之立體拼圖系統另一實施例 之系統架構圖; ·/帛4圖係本創作之多視角之立體拼圖系統又一實施例 之糸統架構圖;以及 第5A及5B圖係本創作之多視角之立體拼圖系統具 體實施示意圖。 【主要元件符號說明】 1 ' 3 ' 4 立體拼圖系統 1G'30'40資料庫單元 11、31、41切割單元 12'32、42拼圖單元 M396430 13 、 33 、 43 視點切換單元 14 、 34 、 44 顯示單元 35 轉/移動單元 45 比對單元 46 提示單元 200 立體模型 210 模型圖片 2001 、 2001, 覆蓋區 2101 、 2101, 圖單位 2002 ' 2101 提示訊息 300 中心點 16[Simple diagram of the diagram] The first diagram is the system architecture of the multi-view three-dimensional puzzle system of the creation. The 2A to 2C diagrams are the schematic diagrams of the multi-view three-dimensional puzzle system of the creation; the third diagram is the multi-view of the creation. System architecture diagram of another embodiment of the three-dimensional puzzle system; ·/帛4 diagram is a system architecture diagram of another embodiment of the multi-view three-dimensional puzzle system of the present creation; and the 5A and 5B diagrams are multiple perspectives of the creation The specific implementation diagram of the three-dimensional puzzle system. [Main component symbol description] 1 ' 3 ' 4 three-dimensional puzzle system 1G'30'40 database unit 11, 31, 41 cutting unit 12'32, 42 puzzle unit M396430 13, 33, 43 viewpoint switching unit 14, 34, 44 Display unit 35 transfer/moving unit 45 comparison unit 46 prompt unit 200 stereo model 210 model picture 2001, 2001, coverage area 2101, 2101, picture unit 2002 ' 2101 prompt message 300 center point 16

Claims (1)

430 六、申請專利範圍: [.一種多視角之立體拼圖系統,係包括: 顯示單元,係用於顯示立體模型; 貧料庫單元,係儲存複數種立體模型及用於拼貼該 立體模型之圖片資料; 切割單元,係依據該立體模型之尺寸及型離,調整 該圖片資料以形成可貼覆於該立體模型之外表面或内 表面的模型圖片’再將該模型圖片切割成為複數個圖單 位,並於該立體模型對應該圖單位所貼覆之區域形成複 數個覆蓋區; 拼圖單元,係用以將該圖單位拼貼於該立體模型之 外表面或内表面的覆蓋區;以及 H切換單疋’係用以調整觀察視點,並對應該觀 =點建,該立體模型'該模型圖片、該圖單位及該覆 现品^形怨貝料,並由該顯示單元顯示該形態資料。 絲申:利粑圍第1項所述之多視角之立體拼圖系 單元、該㈣庫單元、該切割單元、 二幵κ或該視點⑽單元係透過軟體型態實現。 统申^專利範圍第1項所述之多視角之立體拼圖系 喻====«⑽騎產生複數 專·圍第】項所述之多視角之立體拼圖系 體模係將該觀察視點切換至該立 5·如申請專利範㈣i項所述之多視角之立體拼圖系 '、'先,復包括轉/移動單元,係用以將該立體模型進行轉/ 移動,以供該顯示單元顯示該形態資料。 6. 如申請專利範圍帛5項所述之多視角之立體拼圖系 統,其中,該轉/移動單元係將該立體模型以水平方向、 垂直方向以及各傾斜角度方向進行轉/移動。 7. 如申請專利範圍帛i項所述之多視角之立體拼圖系 統i其中’該切割單元係將該模型圖片切割成為複數個 圖單位後,並將該圖單位由該立體模型移除以供該拼圖 單元進行拼貼。 如申請專利範圍第i項所述之多視角之立體拼圖系 統’復包括比對單元,係用以比對該覆蓋區與該圖單位 所構成之資料型態的關連性,以產生包含顯 對結果。 ' &quot;月專利fe圍第8項所述之多視角之立體拼圖系 統,其中,該顯示資料係包括文字訊息或聲音訊息,且 透過該顯示單元以顯示該比對結果。 10. 如申請專利範圍g i項所述之多視角之立體拼圖系 統’復包含提示單元,係依據該覆蓋區與該圖單位之關 連性產生提示訊息。 11. ,申請專利範圍第1G項所述之多視角之立體拼圖系 為’其中’該提示訊息係包括於該覆蓋區或該圖單位產 生顏色資料變化。 12. 如申請專利範圍帛1項所述之多㈣之立體拼圖系 M396430 統,其中,該圖片資料係為含内側面圖和外側面圖之雙 面圖片’且於貼覆在該立體模型後,透過該視點切換單 元由外表面之視點直接觀看該内側面圖或由内表面之 視點直接觀看該外側面圖。430 VI. Patent application scope: [. A multi-view three-dimensional puzzle system, comprising: a display unit for displaying a three-dimensional model; a poor storage unit for storing a plurality of three-dimensional models and for arranging the three-dimensional model The cutting unit is configured to adjust the image data to form a model image that can be attached to the outer surface or the inner surface of the three-dimensional model according to the size and shape of the three-dimensional model, and then cut the model image into a plurality of images. Units, and forming a plurality of coverage areas in the area where the three-dimensional model is attached to the picture unit; the puzzle unit is used to tile the picture unit on the outer surface or the inner surface of the three-dimensional model; and H The switching unit is used to adjust the observation viewpoint, and the stereoscopic model 'the model picture, the picture unit, and the present product are displayed, and the display unit displays the form data. . Sishen: The multi-view three-dimensional puzzle unit described in Item 1 of Li Weiwei, the (4) library unit, the cutting unit, the binary κ or the viewpoint (10) unit are realized by a soft type. The multi-view three-dimensional puzzles described in the first paragraph of the patent scope of the patent scope ====«(10) The multi-view three-dimensional puzzle system described in the item of riding the plural is used to switch the observation point To the vertical 5, as described in the patent application (4) item i, the multi-view three-dimensional puzzle system ', 'first, the complex includes a transfer/moving unit for rotating/moving the three-dimensional model for display by the display unit This form of information. 6. The multi-view three-dimensional puzzle system according to claim 5, wherein the turning/moving unit rotates/moves the three-dimensional model in a horizontal direction, a vertical direction, and a tilt angle direction. 7. The multi-view three-dimensional puzzle system i described in the patent application 帛i item, wherein the cutting unit cuts the model picture into a plurality of picture units, and removes the picture unit from the three-dimensional model for The puzzle unit is collaged. The multi-view three-dimensional puzzle system as described in claim i of the patent application includes a comparison unit for comparing the relationship between the coverage area and the data type formed by the map unit to generate a pairwise display result. The multi-view three-dimensional puzzle system described in item 8 of the monthly patent, wherein the display data includes a text message or a voice message, and the display unit is used to display the comparison result. 10. The multi-view three-dimensional puzzle system as described in the patent application scope g i includes a prompting unit, and generates a prompt message according to the relationship between the coverage area and the map unit. 11. The multi-view three-dimensional puzzle described in claim 1G of the patent application is 'where' the prompt message is included in the coverage area or the map unit produces color data changes. 12. The multi-layer (4) three-dimensional puzzle system described in the scope of patent application 帛1 is M396430, wherein the picture data is a double-sided picture with an inner side view and an outer side view and is attached to the three-dimensional model. The inside side view is directly viewed from the viewpoint of the outer surface through the viewpoint switching unit or directly viewed from the viewpoint of the inner surface.
TW99217471U 2010-09-09 2010-09-09 Multi-view-angle-range 3D jigsaw puzzle system TWM396430U (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104602771A (en) * 2012-09-04 2015-05-06 永福有限公司 Jigsaw puzzle assembly support system and content server
TWI647656B (en) * 2016-09-29 2019-01-11 北京奇藝世紀科技有限公司 Method and device for mapping on spherical panoramic image

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104602771A (en) * 2012-09-04 2015-05-06 永福有限公司 Jigsaw puzzle assembly support system and content server
TWI647656B (en) * 2016-09-29 2019-01-11 北京奇藝世紀科技有限公司 Method and device for mapping on spherical panoramic image
US10789672B2 (en) 2016-09-29 2020-09-29 Beijing Qiyi Century Science & Technology Co., Ltd. Method and device for performing mapping on spherical panoramic image

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