TWM337397U - Interactive fitness belt - Google Patents

Interactive fitness belt Download PDF

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Publication number
TWM337397U
TWM337397U TW96217013U TW96217013U TWM337397U TW M337397 U TWM337397 U TW M337397U TW 96217013 U TW96217013 U TW 96217013U TW 96217013 U TW96217013 U TW 96217013U TW M337397 U TWM337397 U TW M337397U
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TW
Taiwan
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interactive
belt
fitness belt
user
fitness
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TW96217013U
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Chinese (zh)
Inventor
qi-zheng Lin
Yun-You Wang
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Taipei Nat University Of The Arts
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Priority to TW96217013U priority Critical patent/TWM337397U/en
Publication of TWM337397U publication Critical patent/TWM337397U/en

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M337397 八、新型說明: 【新型所屬之技術領域】 過去的呼拉圈相關產品,除了改變其使用材料,方 便收藏或增加瘦身效果’額外加裝電子計數器,方便使 用者計數搖動㈣,其料仍侷限於呼拉圈運動本身。 使用者往往只是以瘦身為目的,將搖,拉圈作為室内瘦 身運動之用,而傳統呼拉圈產品缺乏互動性及娱樂效 果’雖部分料圈產品會搭配健身教學錄影帶,辦加該 產品使用方式,但使用者仍舊报快就對該產品^去姐 趣’甚至少部份使用者根本搖不㈣拉圈,而後悔講買 該產品作為室内健身器具。 本創作基於有效推廣運動健身的善意,研發出互動 式健身帶,讓原本索然無味的搖呼拉圈運動,也能達到 猶如玩電玩遊戲的吸引效果,增加健身運動的興趣,甚 至還可成為團體活動中,另—種趣味比赛方式。 【先前技術】 隨著互動式電玩遊戲風行於世界各地,處處可見一 些模擬各項運動之電玩遊戲,例如 』如利用紅外線發展出的 射擊遊戲,壓力變化的拳擊遊戲,刹 i r 用位置變化的跳舞 機,還有一些競速的赛車遊戲等箄 X ^寻,都疋透過電腦動晝 M337397 影像及使用者對遊戲操作,这f 逹到互動式娛樂效果。怪不 得電玩遊樂場上,到處都看得 丨有传到投入其遊戲的年輕人 們,礙於戶外運動模擬上的困 口難度因此較少看見以運 動為主的電玩遊戲。 本創作有鑑於電玩遊戲對各年齡層受歡迎程度,結 合目前-些感應器技術原理,而發展出—種具備電玩樂 趣’但又具備運動效果的健身器材,刺激當今電腦化而 缺乏運動的人們,藉由電腦影像的聲光效果,增加室内 運動的樂趣。 【新型内容】 本創作糸種互動式健身帶,目的是改變呼拉圈的 使用方式,本創作主要是結合三軸加速度感測器之技 術,利用加速度感測移動方向原理,偵測使用者身體上 的動作及位置,讓微處理器計算其運動結果,配合互動 〜像式運動遊戲程式,要求使用者需完成遊戲要求的動 作或遊戲條件,讓使用者透過電玩遊戲的方式,達到健 身活動的目的。 【實施方式】 本創作一種互動式健身帶,係將電子感應器置入在 °亥健身▼内,應用三軸加速度感測器,偵測使用者身體 上的動作,讓使用模擬身體肢體運動,搭配其内的無線 M337397 傳輸裝置’將使用者所純出的動作資訊,以無線方式 傳送輸出,透過無線信號接收器,將其三軸加速度感測 為所偵測到數據資料,傳到無線信號接收器内的微處理 器做運算,利用電腦動晝影像方式,將使用者動作結果 呈現在顯示幕上,經互動式運動模擬程式計算後,計算 出身體搖擺動作,使用者可以看見身體肢體搖動的模擬 影像。 ,本創作特徵如圖_ A所示,包括··—三軸加速度感 測裔(1)’縫置在互動式健身帶内,感應使用者身體擺 動方向;三個的方位座標裝置(2),該裝置為一種紅外 線或RF之無線發射器,供互動式運動模擬程式,取得 該互動式健身帶正確位置,並用程式計算出使用者搖擺 動作,二個的震動馬達裝置(3 ),模擬運動時身體受該 互動式健㈣的反饋力量;—電池裝置(4),供應三袖 I加速度感測器、方位座標裝置、震動馬達裝置以及無線 信號傳輸器,工作所需要的電力;—對具鬆緊調整之連 接裝置(5),分別在該互動式健身帶首及末端,目的是 圈套固定在使用者之肢體上,—般是利用魔隸或一公 一母扣環設計,做為帶子頭尾兩端連接方式,如圖一 β 所=其大何圈套在使用者身體喊上;—無線信號傳 輪器(6),將三軸加速度感測器、方位座標裝置產生的 信號發射出去,· -無線信號接收器⑺,接收由無線信 7 M337397 .遽傳輸讀來信號,該信號包括三軸加速度感測器,以 及方=座標裝置產生的信號,並由其内之微處理器做處 卯#動式運動模擬&式(8 ),存放在無線信號接收 器内’藉由“之微相H ’加叫算並模擬使用者所 做的姿勢;—顯示器⑷,將互動式運動模擬程式的執 •行結果,利用電腦影像表達使用者的運動狀態。 . 本創作以模擬呼拉圈運動為例子,應用電子軟排線 _的線路設計,將三軸加速度感測器⑴、方位座標裝置 ⑴、震動馬達褒置⑺、無線信號傳輸器⑷以及 電池裝置(4),安置在該互動式健身帶内,兩端部分縫 上一對具鬆緊調整之連接裝置(5),將兩條互動式健身 帶用頭尾相接的方式如圖一 c所示,可穿戴在使用者腰 部身上,而無線信號接收器(7)内之互動式運動模擬 • 私式(8 ),將模擬的呼拉圈,透過電腦動晝影像呈現在 • 顯不裔(9)上’如圖二所示。 為了增加使用範圍,本創作的顯示器為一般陰極射 - 線管電視或是液晶電腦螢幕,甚至可以變成一組投影設 - 備搭配投影布幕,增加其電腦動晝的視覺效果。而本創 作之無線信號接收器為一般具無線傳輸之桌上電腦或 筆記型電腦,透過電腦短片教學方式,指導使用者如何 使用互動式健身帶,利用互動式運動模擬程式(8),妒 M337397 計算使用者擺動次數,推算出運動消耗之路里, 讓使用者每次遊戲中,都Λ 、, 戲中都此知這自己的運動量及效果。 本創作搭配整之連接裝置 將兩條互動式健身帶,利㈣尾連接方式,圈套在使用 者腰圍上,模擬搖動呼拉圈運動,如圖三所示。或者是 將互動式料帶(1G)套在使用者手腕或是手臂上,模 擬手臂搖動韻律環,甚至圈套在使用者腳踩或是小腿 上,模擬小腿搖動韻律環,讓—些韻律舞者藉此創作設 计,方便在韻律表現練習上。此外,本創作還可以圈套 在使用者手腕上,讓本創作除了模擬呼拉圈運動或韻律 體操,還可以模擬簡、揮拳或者其他手臂揮舞運動。 綜上所述’本創作不僅於技術思想上確屬創新, 並具備習用之傳統方法所不及之上述多項功效,已充分 符合新穎性及進步性之法定創作專利要件,爰依法提= 申睛,懇請貴局核准本件創作專利申請案,以勸合 作,至感德便。 【圖式簡單說明】 請參閱有關本創作之詳細說明及其附圖,將可進 一步暸解本創作之技術内容及其目的功效;有關附圖 圖一 A到圖一 C為本創作之元件内容 M337397 圖二為本創作無線傳輸表現方式 圖三為本創作模擬呼拉圈運動之示意圖 【主要元件符號說明】 1. 三軸加速度感測器 2. 方位座標裝置 3. 震動馬達裝置 4. 電池裝置M337397 Eight, new description: [New technology field] In the past, the hula hoop related products, in addition to changing the materials used, convenient collection or increase the slimming effect 'additional electronic counters, convenient for users to count the shaking (four), the material is still Limited to the hula hoop movement itself. Users often use the shake and pull ring as the indoor slimming exercise for the purpose of slimming, while the traditional hula hoop products lack the interactive and entertainment effects. Although some of the material circle products will be matched with the fitness teaching video tape, the product will be added. The way of use, but the user still reported the product to the sister's interest. Even a small number of users simply did not shake (four) to pull the ring, and regret to buy the product as an indoor fitness equipment. Based on the good intention of effectively promoting sports and fitness, this creation develops an interactive fitness belt, which makes the originally uninteresting hula hoop movement, can also achieve the attraction of playing video games, increase the interest of fitness, and even become a group. In the event, another fun way of playing. [Prior Art] As interactive video games are popular all over the world, there are some video games that simulate various sports, such as "shooting games developed with infrared rays, boxing games with pressure changes, and dancing with position changes." Machines, as well as some racing racing games, etc., all use the computer to manipulate the M337397 image and the user to operate the game, which is an interactive entertainment effect. It's strange that you can't watch the video on the playground. You can see that there are young people who have passed the game. Because of the difficulty of the outdoor sports simulation, it is less likely to see mobile games. In view of the popularity of video games for all ages, combined with the current principle of some sensor technology, this creation has developed a kind of fitness equipment with video game fun but sports effects, stimulating people who are computerized today and lack of sports. With the sound and light effects of computer images, the fun of indoor sports is increased. [New Content] This is an interactive fitness belt designed to change the way the hula hoop is used. This creation is mainly based on the technology of the three-axis acceleration sensor, which uses the principle of acceleration sensing movement direction to detect the user's body. The action and position of the upper part let the microprocessor calculate the result of the exercise, and cooperate with the interactive ~ image sports game program, requiring the user to complete the action or game condition required by the game, and let the user achieve the fitness activity through the way of the video game. purpose. [Embodiment] This is an interactive fitness belt. The electronic sensor is placed in the °H fitness ▼, and a three-axis acceleration sensor is used to detect the movement of the user's body, so that the simulated body movement can be used. With the wireless M337397 transmission device inside, the user's pure action information is transmitted wirelessly, and the three-axis acceleration is sensed as the detected data data and transmitted to the wireless signal through the wireless signal receiver. The microprocessor in the receiver performs the operation, and uses the computer to image the image to display the user's motion result on the display screen. After the interactive motion simulation program calculates the body swing motion, the user can see the body limb shaking. Analog image. The creative features are shown in Figure _A, including ···Three-axis acceleration sensing (1)' is sewn in the interactive fitness belt to sense the user's body swing direction; three azimuth coordinate devices (2) The device is an infrared or RF wireless transmitter for an interactive motion simulation program to obtain the correct position of the interactive fitness belt, and to calculate the user's rocking motion by using a program, two vibration motor devices (3), simulating motion The body is subjected to the feedback force of the interactive health (4); the battery device (4), which supplies the three-sleeve I acceleration sensor, the azimuth coordinate device, the vibration motor device, and the wireless signal transmitter, and the power required for the work; The elastically adjustable connecting device (5) is respectively at the beginning and the end of the interactive fitness belt, and the purpose is to fix the snare on the user's limb, generally using the magical or one male and one female buckle design as the strap head. The connection method of the two ends of the tail is as shown in Fig. 1 = where the big ring is placed on the user's body; the wireless signal transmitter (6), the letter generated by the three-axis acceleration sensor and the azimuth coordinate device Transmitted, - Wireless signal receiver (7), received by wireless signal 7 M337397. 遽 transmitted read signal, the signal includes a three-axis acceleration sensor, and the signal generated by the square = coordinate device, and micro-processing within it The device is in motion 动#Motional Motion Simulation & (8), stored in the wireless signal receiver 'by the micro-phase H' to calculate and simulate the posture made by the user; - the display (4), will interact The results of the motion simulation program use computer images to express the user's motion state. This creation uses the analog hula hoop motion as an example, applying the electronic soft cable _ circuit design, the three-axis acceleration sensor (1) The azimuth coordinate device (1), the vibration motor device (7), the wireless signal transmitter (4), and the battery device (4) are disposed in the interactive fitness belt, and a pair of elastically adjustable connecting devices (5) are sewn at both ends. The two interactive fitness belts are connected end to end as shown in Figure 1c, which can be worn on the user's waist, and the interactive motion simulation in the wireless signal receiver (7) • Private (8), Will simulate The hula hoop, through the computer, the image is displayed on the display (Figure 2). In order to increase the scope of use, the display of this creation is a general cathode-ray tube TV or LCD computer screen, and even It can be turned into a set of projection equipment - equipped with a projection screen to increase the visual effect of its computer. The wireless signal receiver of this creation is a desktop computer or a notebook computer with wireless transmission, through the computer short film teaching method. Instruct the user how to use the interactive fitness belt, use the interactive motion simulation program (8), 妒M337397 to calculate the number of user swings, calculate the road of sports consumption, let the user in every game, Λ,, in the play I know this kind of exercise and effect. This creation is equipped with two interactive fitness belts, and the four (4) tail connection method, which is placed on the waist of the user to simulate the movement of the hula hoop, as shown in Figure 3. . Or put the interactive tape (1G) on the user's wrist or arm, simulate the arm swinging rhythm ring, even the snare on the user's foot or calf, simulate the calf swing rhythm ring, let some rhythm dancers This is a creative design that is convenient for rhythmic performance exercises. In addition, the creation can be trapped on the user's wrist, allowing the creation to simulate a hula hoop movement or a rhythmic gymnastics, as well as a simple, swing or other arm swinging exercise. To sum up, 'this creation is not only innovative in terms of technical thinking, but also has many of the above-mentioned functions that are not in the traditional methods of the past. It has fully complied with the statutory creation patent requirements of novelty and progressiveness. I urge you to approve the creation of a patent application for this article to persuade cooperation. [Simplified description of the drawings] Please refer to the detailed description of this creation and its drawings, which will further understand the technical content of this creation and its purpose; the relevant figure 1A to Figure C is the component content of the creation M337397 Figure 2 is a schematic diagram of the wireless transmission performance of the creation. Figure 3 is a schematic diagram of the simulated hula hoop motion. [Main component symbol description] 1. Three-axis acceleration sensor 2. Azimuth coordinate device 3. Vibration motor device 4. Battery device

I 5. 具鬆緊調整之連接裝置 6. 無線信號傳輸器 7. 無線信號接收器 8. 互動式運動模擬程式 9. 顯示器 10.互動式健身帶I 5. Connection device with elastic adjustment 6. Wireless signal transmitter 7. Wireless signal receiver 8. Interactive motion simulation program 9. Display 10. Interactive fitness belt

Claims (1)

M337397 九、申請專利範圍: 1 ·種互動式健身帶,係將電子感應器置入在該健身帶, 應用二軸加速度感測器偵測身體的動作,並搭配無線傳 輸技術,讓使用模擬搖動呼拉圈,透過信號接收器上的 顯不幕,經互動式運動模擬程式計算後,看見呼拉圈運 . 動的模擬影像,本創作特徵包括: * 一軸加速度感測器,縫置在互動式健身帶内,感應使 _ 用者身體擺動方向; “ 一以上的方位座標裝置,供互動式運動模擬程式,取得 該互動式健身帶正確位置; 一以上的震動馬達裝置,模擬運動時身體受讓互動式健 身帶的反饋力量; 電池裝置,供應三軸加速度感測器、方位座標裝置、 • 震動馬達裝置以及無線信號傳輸器,工作所需要的電 力; 一對具鬆緊調整之連接裝置,分別在該互動式健身帶首 _ 及末端,目的是圈套固定在使用者之肢體上; 一無線信號傳輸器,將三軸加速度感測器、方位座標裝 置產生的信號發射出去; 無線彳§號接收器,接收由無線信號傳輸器傳來信號, M337397 該信號包括三軸加速度感測器,以及方位座標裝置產生 的信號’並由其内之微處理器做處理; 一互動式運動模擬程式,存放在無線信號接收器内,藉 由其内之微處理器,加以計算並模擬使用者所做的運動 動作; . 一顯示器,將互動式運動模擬程式的執行結果,利用電 • 腦影像表達使用者的運動狀態; _應用電子軟排線的線路設計,將三軸加速度感測器、方 位座彳不衣置、震動馬達、無線信號傳輸器以及電池裝 置,縫製在該互動式健身帶内,兩端部分縫上一對具鬆 緊凋整之連接裝置’使該互動式健身帶呈現出帶狀或圈 狀,而無線信號接收器内之互動式運動模擬程式,將使 用者模擬的運動動作,透過電腦影像呈現在顯示器上。 φ 2.如申請專利範圍第1項所述之互動式健㈣,該顯示器 -為一般陰極射線管電視或是液晶電腦螢幕。 °° • 3.如中請專利範圍第i項所述之互動式健㈣,該顯示器 • 為一組投影設備搭配投影布幕。 4·,申請專利範圍第i項所述之互動讀身帶,該無線信 娩接收益為一般具無線傳輸之桌上電腦或筆記型電腦。 5·如申請專利範圍第1項所述之互動式健㈣,該互動式 12 M337397 -運動模擬程式,能計算使用者擺動次數,推算出運動消 耗之熱量卡路里。 6.如申請專利範圍帛1項所述之互動式健身Φ,該互動式 運動模擬程式,透過電腦短片教學方式,指導使用者如 何使用互動式健身帶。 < 7.如中請專利範圍第1項所述之互動式健身帶,該具鬆緊 癱調整之連接裝置將兩條互動式健身帶,利用頭尾連接方 • 式,圈套在使用者腰圍上,模擬搖動呼拉圈運動。 8. 如申4專利範圍第丨項所述之互動式健身帶,該具鬆緊 "周整之連接裝置將互動式健身帶,利用頭尾連接方式, 圈套在❹者手腕或是手臂上,模擬手们㈣韻律環。 9. 如申凊專利範圍第i項所述之互動式健身帶,該具鬆緊 调整之連接裝置將互動式健身帶,利用頭尾魅黏方式, φ圈套在使帛切踝或是小腿上,模擬小㈣動韻律環。 10. 又如申料利範圍第丨項所述之互動式健身帶,該具鬆 Ή整之連接裳置將互動式健㈣,利用頭尾連接方 、 式圈套在使用者手腕上,模擬跳繩運動。 &如“專·㈣丨項所述之互動式健身帶,該互動 式健身帶,用在韻律舞蹈教學或練習使用。 12·如ΐ請專利範圍第!項所述之互動式健身帶,該具鬆 13 M337397 -緊調整之連接裝置為一種魔兔氈或一公一母扣環設 计’使該互動式健身帶做頭尾連接。 13·如申請專利範圍第1項所述之互動式健身帶,該方位 座標裝置為一種紅外線戒RF之無線發射哭。 14M337397 Nine, the scope of application for patents: 1 · An interactive fitness belt, the electronic sensor is placed in the fitness belt, the use of two-axis acceleration sensor to detect the body's movements, and with wireless transmission technology, let the use of analog shaking The hula hoop, through the display of the signal receiver, is simulated by the interactive motion simulation program, and the simulated image of the hula hoop is seen. The creative features include: * One-axis acceleration sensor, stitched in interaction In the fitness belt, the induction makes the user's body swing direction; “One or more azimuth coordinate devices for the interactive motion simulation program to obtain the correct position of the interactive fitness belt; more than one vibration motor device to simulate the body during exercise The feedback force of the interactive fitness belt; the battery device, the three-axis acceleration sensor, the azimuth coordinate device, the vibration motor device and the wireless signal transmitter, the power required for the work; a pair of elastically adjustable connecting devices, respectively At the beginning and end of the interactive fitness belt, the purpose is to fix the snare on the user's limb; No. transmitter transmits the signal generated by the three-axis acceleration sensor and the azimuth coordinate device; the wireless 彳 § receiver receives the signal transmitted by the wireless signal transmitter, and the M337397 signal includes a three-axis acceleration sensor, and The signal generated by the azimuth coordinate device is processed by the microprocessor inside; an interactive motion simulation program is stored in the wireless signal receiver, and the microprocessor is used to calculate and simulate the user's The motion of the interactive motion simulation program, using the electric brain image to express the user's motion state; _ applying the electronic soft cable line design, the three-axis acceleration sensor, the azimuth seat彳Undressing, vibration motor, wireless signal transmitter and battery device are sewn in the interactive fitness belt, and a pair of elastic and loose connecting devices are sewed at both ends to make the interactive fitness belt appear ribbon Or a ring-shaped, interactive motion simulation program in the wireless signal receiver that transmits the user's simulated motion through computer images. Presented on the display. φ 2. The interactive health (4) as described in the scope of claim 1, the display is a general cathode ray tube television or a liquid crystal computer screen. ° ° • 3. The interactive health (4) mentioned in the item, the display • is equipped with a projection screen for a group of projection devices. 4·, the interactive reading belt described in the scope of patent application i, the wireless receiving benefit is generally wireless transmission A desktop computer or a notebook computer. 5. The interactive exercise (4) as described in claim 1 of the patent scope, the interactive 12 M337397 - motion simulation program, which can calculate the number of user swings and calculate the calorie calories of exercise consumption. 6. As described in the patent scope 帛1 interactive fitness Φ, the interactive sports simulation program, through the computer short film teaching method, to guide users how to use the interactive fitness belt. < 7. The interactive fitness belt as described in the first paragraph of the patent scope, the elastic locking belt connecting device, the two interactive fitness belts, using the head and tail connection, the sleeve is placed on the waist of the user , simulate shaking hula hoop movement. 8. The interactive fitness belt as described in the scope of claim 4 of the patent application, the elastic and sleek connection device will be an interactive fitness belt, which is connected to the wrist or arm of the person by means of head-to-tail connection. Simulate the hands (four) rhythm rings. 9. For the interactive fitness belt described in item i of the patent scope, the elastically adjustable connecting device will be an interactive fitness belt, and the φ loop is placed on the squat or the calf. Simulate a small (four) moving rhythm ring. 10. In addition, as described in the scope of the application of the interactive fitness belt, the loosely connected connection will be interactive (4), using the head and tail connection, the collar on the user's wrist, simulate the skipping rope motion. & For example, the interactive fitness belt described in the special (4) item, the interactive fitness belt, used in rhythm dance teaching or practice. 12·If you want the interactive fitness belt described in the patent scope, The loose 13 M337397 - tightly adjusted connecting device is a magic rabbit felt or a male and female female snap ring design 'to make the interactive fitness belt a head-to-tail connection. 13 · The interaction as described in claim 1 Fitness belt, the azimuth coordinate device is a kind of infrared or RF wireless launch crying. 14
TW96217013U 2007-10-11 2007-10-11 Interactive fitness belt TWM337397U (en)

Priority Applications (1)

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Application Number Priority Date Filing Date Title
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TWM337397U true TWM337397U (en) 2008-08-01

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