M330113 八、新型說明: 【新型所屬之技術領域】 本創作係有關於一種互動式氣墊球裝置,尤其指將大 .型遊戲機台轉換成數位多元的家用賴,俾讓遊戲者不用 外出到複雜性高的遊樂場,即可享受大型機台遊戲之樂趣 者。 【先前技術】 按,現階段之互動式氣墊球遊戲,係屬於大型遊戲機 台,遊戲者必需外出到複雜性高的遊樂場,方可體會互動 式氣墊球遊戲之實體操作趣味。 如何讓互動式氣墊球遊戲的大型遊戲機台,轉換成數 位多7L的家用遊戲,並且達到擬真效果,業已成為相關業 者競相研發的標的。 【新型内容】 本創作係以解決習知互動式氣墊球遊戲,無法在家庭 Φ 中操作之問題。 本創作提供一種互動式氣墊球裝置,包含有一主機、 一顯示幕及一操控單元;該主機安裝有遊戲程式,且遊戲 ♦程式之開始或關閉係由餘㈣者;該顯示幕可顯示遊戲 私式之畫面,且至少呈現一可移動目標物及一可移動控制 :勿’該操控單元没有握把,且握把内設置有三軸加速器; 藉由操控單兀之握把前、後、左、右移動,可將遊戲程式 中之控制物產生如握把移動之反應動作,俾以碰觸、阻擔 或回擊目標物者。 5 M330113 本創作之優點在於:本創作互動式氣墊球裝置,係將 用^戲機台轉換成數位多元的家用遊戲,俾讓遊戲者不 用外出到複雜性高的遊樂場,在家中即可享受大型機台之 互動式遊戲樂趣,並且擬真效果確實者。 【實施方式】 請參閲第一圖,本創作係提供一種互動式氣墊球裝 置’包含有-主機(1)、一顯示幕(2)及一操控單元(3); 主機(1),其安裝有遊戲程式,且遊戲程式之開始或 關閉係由按鈕(11)控制者。 顯示幕(2),如第二圖所示可顯示遊戲程式之晝面, 且至少呈現一可移動之目標物(21)及一可移動之控制物 (22)。 操控單元(3),係設有一個以上,其設有握把(31 ), 且握把(31)内設置有三軸加速器(32),該握把(31)之 移動可驅使遊戲程式之控制物(22A)、控制物(22B)產生 移動之反應動作者。 其中,握把(31)内設之三軸加速器(32),能在χγζ 二軸向上以極高的靈敏度,讀取低重力水準的墜落、傾斜、 '移動、放置、震動和搖擺者。 實施操作本創作互動式氣墊球裝置時,首先觸按主機 (1)之按鈕(11),使遊戲程式重新開始,藉由操控單元 (3)之握把(31 )前、後、左、右移動,可將遊戲程式中 之控制物(22A)、控制物(22B)產生如握把(31)移動之 前、後、左、右移動反應動作,藉由控制物(22A)、控制 M330113 請參閱第二圖’由顯示幕⑴中之遊戲 兩組氣墊球抬⑴、氣塾球抬⑻之晝H中見 =抬,下端為甲方(c)之防守區,其上端則為: 方⑻防寸區,而右方之氣塾球括(B)下端為乙方⑻ ==上端則為甲方(c)防守區;而其分為兩組之作 用為,兩方之操作者只需注意防守各人之氣塾球括⑴或 =枱(B)下端之防守區,即甲方(c)需注意左方之 „ U)下端之防守區,而乙方(D)需注意右方之 氣墊球括⑻下端之防守區,其雙方操作畫面之基準相同, =致有人防守上方,一人防下方,操作者容易混溃,且 守下方的人較姑優勢,容易產生不公平之狀況發生;再者, 於圖面上可見甲方(C)之控制物(22A)、乙方⑴之控 制物(22B),係由各自之操控單元(3)〔圖中未示〕控制, 以觸擊目標物⑺)’除了防守’亦要攻擊,甲方⑹或 將目標物(21)擊入另一方之防守區次數多者, 再,有單個氣墊球抬⑷之畫面之情形,其係為個人 與電腦之對戰方式〔此部份不予圖式〕。 本創作互動式氣墊球裝置,模擬大型機台採用了許多 物理運算’例如牛頓第二運動定律、等加速度及碰撞等等, 如此,可達到擬真效果,由於目標物(21)及控制物(22A)、 控制物(22β)的移動速度非常快速,玩家需要有敏銳的視 7 M330113 其係由兩個玩家互相競 力和敏捷的反射神經才可以勝任 爭的互動式遊戲。 【圖式簡單說明】 第一圖係本創作之構造圖。 第二圖係本創作氣墊球枱之人員配置暨作動圖。 【主要元件符號說明】M330113 Eight, new description: [New technology field] This creation department is about an interactive air cushion ball device, especially the conversion of large game consoles into digital multi-function homes, so that players do not have to go out to complex A high-quality playground, you can enjoy the fun of large-scale machine games. [Prior Art] According to the current interactive air-cushion ball game, it belongs to a large-scale game machine. Players must go out to a complex playground to experience the physical operation of the interactive air-cushion ball game. How to convert the large-scale game machine of interactive air-cushion ball game into a number of 7L home games and achieve the immersive effect has become the target of relevant developers to compete for research and development. [New Content] This creation is to solve the problem of the traditional interactive air-cushion ball game that cannot be operated in the home Φ. The present invention provides an interactive air-cushion ball device, comprising a host, a display screen and a control unit; the host is equipped with a game program, and the start or close of the game ♦ program is provided by the remainder (four); the display screen can display the game private a picture, and at least present a movable object and a movable control: do not 'the control unit does not have a grip, and the handle is provided with a three-axis accelerator; by manipulating the handle of the single front, back, left, Move right to generate the control object in the game program, such as the reaction of the grip movement, to touch, resist or hit the target. 5 M330113 The advantage of this creation is that the interactive air cushion ball device of this creation will be converted into a multi-digit home game by using the machine machine, so that the player can enjoy the playground without having to go out to the complicated playground. The interactive game of the main machine is fun, and the simulation effect is true. [Embodiment] Referring to the first figure, the present invention provides an interactive air-cushion ball device 'contains a host (1), a display screen (2) and a control unit (3); a host (1), which A game program is installed, and the start or close of the game program is controlled by the button (11). The display screen (2), as shown in the second figure, can display the game program face and present at least one movable object (21) and a movable control object (22). The control unit (3) is provided with more than one, and is provided with a grip (31), and the grip (31) is provided with a three-axis accelerator (32), and the movement of the grip (31) can drive the control of the game program. The object (22A) and the control object (22B) produce a moving reaction actor. Among them, the three-axis accelerator (32) provided in the grip (31) can read the low gravity level of falling, tilting, 'moving, placing, shaking and rocking with high sensitivity in the χγζ two-axis. To implement the interactive air cushion ball device, first touch the button (11) of the main unit (1) to restart the game program, with the grip (31) of the control unit (3) front, rear, left and right. Move, the control object (22A) and the control object (22B) in the game program can be moved before, after, left, and right as the grip (31) moves, and the control object (22A), control M330113, see The second picture 'is raised by the two groups of air cushion balls in the display screen (1), the air ball is lifted (8), the H is seen as the lift, the lower end is the defensive zone of Party A (c), and the upper end is: Zone, while the right side of the ball includes (B) the lower end is Party B (8) == the upper end is Party A (c) defensive zone; and its role is divided into two groups, the operators of both parties only need to pay attention to defending each person The defensive zone at the lower end of (1) or = (B), that is, Party A (c) should pay attention to the defensive zone at the lower end of „ U”, and Party B (D) should pay attention to the right side of the air cushion ball (8) The defensive zone, the benchmark of the two sides of the operation screen is the same, = to the defensive top, one person defense below, the operator is easy to collapse, and keep the bottom People are more likely to have an unfair situation. On the other hand, the control object (22A) of Party A (C) and the control object (22B) of Party B (1) are visible on the map. ) (not shown) control, to hit the target (7)) 'In addition to defensive' also to attack, Party A (6) or the target (21) hit the other side of the defensive zone more times, then, there is a single air cushion The situation of the ball lift (4) is the way of personal and computer battles (this part is not graphic). This interactive air cushion ball device simulates a large machine using many physical operations 'such as Newton's second movement Laws, equal accelerations and collisions, etc., can achieve immersive effects. Since the moving speed of the target (21) and the control (22A) and the control (22β) is very fast, the player needs to have a keen view of the 7 M330113. It is an interactive game in which two players compete with each other and agile reflexes can compete for contention. [Simple diagram of the diagram] The first picture is the structure diagram of the creation. The second picture is the staffing of the creation of the air cushion table. Actuate the picture. [Main component symbol description]
(1) 主機 (11) 按紐 (2) 顯不幕 (21) 目標物 (22) 控制物 (3) 操控單元 (31) 握把 (32) 三軸加速器 (A)(B) 氣墊球枱 (C) 甲方 (D) 乙方(1) Main unit (11) Button (2) Obvious (21) Target (22) Control (3) Control unit (31) Grip (32) Triaxial accelerator (A) (B) Air cushion table ( C) Party A (D) Party B