TWM244432U - Sensing device for target board of shooting game - Google Patents

Sensing device for target board of shooting game Download PDF

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Publication number
TWM244432U
TWM244432U TW92217149U TW92217149U TWM244432U TW M244432 U TWM244432 U TW M244432U TW 92217149 U TW92217149 U TW 92217149U TW 92217149 U TW92217149 U TW 92217149U TW M244432 U TWM244432 U TW M244432U
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Taiwan
Prior art keywords
target
shooting
sensing device
target board
board
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TW92217149U
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Chinese (zh)
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Guo-Shing Lin
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Guo-Shing Lin
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Priority to TW92217149U priority Critical patent/TWM244432U/en
Publication of TWM244432U publication Critical patent/TWM244432U/en

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M244432 五、創作說明(1) 一、 【新型所屬之技術領域 本創作係關於一種射擊 可以感應乾板表面標的物被 二、 【先前技術】: 射擊依其目的性不同, 攻防’或為模擬前述二者所 知由於狩獵有其場地與獵物 之解決衝突手段,因此一般 運動或遊戲則應運而生。 疋知’射擊遊戲之標的 汽球為例,多屬靜態陳置於 所謂「B B彈」將其射破。 訓練眼力之精確瞒準與體力 的快速移動之功能,以滿足 之樂趣。 三、 【新型内容】 針對前述先前技術構造 應有 改進之處’於是基於 得,如今遂有一「射擊遊戲 之設計’可以提供以快速變 迅速自動統計並即時反應擊 滿足射擊者之快速反應與即 遊戲把板感應骏置,尤指一種 擊發之感應裝置。 或為人類原始狩撖,或為戰爭 發展出的休閒運動之方式,I 之侷限性,而戰爭又為不得= 現代生活中模擬其場景之射擊 多設於一乾板,以常見之普通 乾板,以長:供射擊者可以利用 然而此種Ά球標的其只能側重 之持續負荷,但並不能提供標 射擊者之快速反應與即時追蹤 不盡完善之處,本創作者認為 多年產業之實務經驗與研發心 乾i板感應裳置」’藉由本創作 化’隨機指示應射擊之目標, 中與未擊中目標之訊息,並且 時追蹤之樂趣。M244432 V. Creation instructions (1) 1. [The new technology belongs to the field of creation. This article is about a kind of shooting which can sense the target on the surface of the dry board. 2. [Prior art]: Shooting is based on different purposes. The author knows that because hunting has its own means of resolving conflicts with its prey, general sports or games have arisen at the historic moment. As an example, the target balloon of the shooting game is a static game, and it is mostly statically placed in the so-called "B B bomb" to burst it. Train the eyesight for accurate concealment and physical fast movement function to satisfy the fun. Third, [new content] In view of the foregoing prior art structure should be improved 'so based on it, now there is a "shooting game design" that can provide fast and automatic statistics and instant response to meet the shooter's rapid response and immediate The game puts the board on the sensor, especially a kind of firing sensor. It is a way of recreation for human primitive hunting, or developed for war, the limitation of I, and the war must not be simulated in modern life. Most of the shots are set on a dry board. The common ordinary dry board is long: for the shooter to use it. However, this kind of shuttlecock can only focus on the continuous load, but it cannot provide the fast response and real-time tracking of the shooter. In terms of perfection, the creator believes that many years of practical experience in industry and research and development of the industry ’s leading board is “inductive” by “creation of this creation” randomly indicates the target that should be fired, and the message that the target is not hit, and it is tracked from time to time. pleasure.

第5頁 M244432 五、創作說明(2) "---- 針對此一改善課題,本創作主要之技術手段在於利用 一種射擊遊戲靶板感應裝置,主體係一靶板,該乾板表面 設多數孔洞,靶板背部對應該孔洞各設有一感應裝置,該 成應衣置主要包括一對應孔洞洞面之受擊片,受擊片對廉 相隔—撥片’該撥片對應相隔一觸動開關;該觸動開關$ 合電路設計與程式設計 並错由外设之机5虎器以表現其受擊與未受擊之訊號;藉 以形成穿越孔洞之擊發彈,得以撞擊受擊片,受擊片觸及 撥片,以撥片撞擊觸動開關,並以計算其受擊與未受擊之 狀悲、。 下 ,所分 以 置圖面 , 裝三背 容 應、與 内:感二面 之明板第正 作說靶閱由 虐式戲參为 本圖遊請分 瞭合擊並圖 明配射,三 步,種彈、 一例一子二 進施於之第 能實關擊又 員佳係射, 人較作為例 I查行創彈為 式審可本BB片 方貴體圖謂擊 施 具一所受 實使作第以為 ί為創閱案標 、 本參本目 四 就請,示 感 相關 1該洞應開 丨,孔對動 板 > 應}觸 把2對1 一 ,C 一 2 隔 }置括C相 1裝包片應 1應要擊對 C感主受} 洞 一,,2 孔有示} 2 數設所1彳 多各圖2片 設}四C撥 :面1第片該 中表一—^閱擊, 其} C 參受} ,1洞請之2 圖C孔}面2 體板該2洞C 立靶應C }片 現該對置1撥 表 部裝1 一 別 背應C隔Page 5 M244432 5. Creation instructions (2) " ---- In view of this improvement, the main technical means of this creation is to use a shooting game target board induction device, the main system has a target board, and the surface of the dry board is provided with a majority Holes, the back of the target board is provided with a sensing device corresponding to the holes, the finished clothes mainly include a hit sheet corresponding to the hole surface, the hit sheet is separated from each other-a paddle, the paddle corresponds to a touch switch; The tactile switch is combined with the circuit design and programming, and the external device 5 is used to express the signal of being hit and not hit; so as to form a shot that passes through the hole, it can hit the hit piece, and the hit piece touches Paddle, hit the switch with the paddle, and calculate the sadness of the hit and unhit. Next, the points are divided into three parts: the three backs should be compliant, and the inside: the sense of the two sides of the stern board is the main work, and the target is read by the abusive drama ginseng for this picture. Steps, seeding, one case, one case, two times, the first can be used for real attack and the best shots. Compared with the example, the investigation and creation of a bomb is a type of review. Actually, I thought that I was the target of creating the case. Please refer to the fourth item of this reference. The hole should be opened. The hole should be moved. The hole should be moved 2 to 1 and C 1 2 separated. Including C phase 1 package film should be 1 should hit the C sense host and receiver} hole one, two holes are shown} 2 data set 1 彳 more each figure 2 pieces set} four C dial: face 1 first piece of this Table 1 — ^ Read, its} C participates}, 1 hole please 2 Figure C hole} surface 2 body board 2 holes C vertical target should be C} The film is now opposite to the 1 dial part with 1 back Should be C

第6頁 M244432 五、創作說明(3) 並藉由第一圖所示,外設之訊號器(3 )以表現其受擊之 訊號。 請參閱第五圖與第六圖所示,當本創作使用時,BB彈 射中目標之狀態,係以BB彈穿越孔洞(1 1 ),並撞擊受 擊片(21),又受擊片(21)觸及撥片(22),以 撥片(2 2 )撞擊觸動開關(2 3 ),並以計算其受擊與 未受擊之狀態。同時連線於訊號器為,該訊號器(3 )可 為一喇< (3 A ),以聲音發出,顯示指定射擊目標被擊 中與未擊中之狀態。Page 6 M244432 V. Creative Instructions (3) The external signal device (3) is used to represent the signal of the attack as shown in the first figure. Please refer to the fifth and sixth figures. When this creation is used, the state of the BB projectile hitting the target is that the BB projectile passes through the hole (1 1), and hits the impact piece (21), and the impact piece ( 21) Touch the paddle (22), hit the switch (2 3) with the paddle (2 2), and calculate the state of being hit and not hit. At the same time connected to the signal device, the signal device (3) can be a La < (3 A), with a sound, showing the status of the specified shooting target being hit and missed.

訊號器(3 )亦可以設計為一數位計數板(3 B ), 顯示指定射擊目標被擊中與未擊中之狀態。The signal device (3) can also be designed as a digital counting board (3B), which shows the status of the designated shooting target being hit or missed.

該電路設計與程式設計,係以設定時間為參數,配合 對應孔洞(1 1 )之靶板(1 )背部各設有燈具(1 2 ) (或者以聲響示意,例如發出1號、2號....目標必須擊 中等語音),藉以定時亮著燈光,與定、時之後,隨機切換 其他燈具亮著,以顯示隨機變換指定射擊之目標。例如全 部目標後之燈亮時間皆循環過了,且射擊者全部於限時内 射中全部目標(即滿靶),程式可設有類似慶祝之音樂或 聲音響起,下一個輪次後(即所謂之第二關…),燈亮 時間即逐漸縮短,以逐漸訓練射擊者反應時間。 該電路設計與程式設計,可計算於設定時間内,指定 射擊目標被擊中數與未擊中數。 【本創作主要使用狀態及其呈現之優點】The circuit design and programming are based on the set time as a parameter, and the target plate (1) corresponding to the hole (1 1) is provided with a lamp (1 2) on the back (or it is indicated by sound, for example, No. 1 and No. 2 are issued. ... the target must hit the middle voice), so that the light is turned on at regular time, and after the fixed time and time, other lamps are switched on randomly to show the random change of the designated shooting target. For example, the lighting time of all targets has circulated, and the shooter has shot all targets within a limited time (that is, the full target). The program can be set with music or sounds like celebration, after the next round (the so-called first Two levels ...), the light time will gradually shorten to gradually train the shooter response time. The circuit design and program design can calculate the number of hits and misses of a specified shooting target within a set time. [The main use status of this creation and its advantages]

第7頁 M244432 五、創作說明(4) $作楝效果流程 %計與程式設計 目襟背後,以顯 9樟。 + 板(1 )上 拇片(2 2 ), 並以計算其受擊 ’以聲音發出, ’同時也連線數Page 7 M244432 Fifth, creation instructions (4) $ Zuo 楝 effect flow% calculation and program design Behind the eyes, to show 9 camphor. + The thumb (2 2) on the board (1), and calculate the number of hits. ‘Sound by sound,’ and also connect the number

請參閱第七圖所示,顯示本創作進行 圖,目標後方之燈具(1 2 )受到該電路 ,以設定時間為參數,而隨機亮著於任意 示亮燈來指示射擊者必須於一定時間擊中 當射擊者擊發出BB彈等子彈後,若擊 之受擊片(21),受擊片(21)觸及 以撥片(2 2 )撞擊觸動開關(2 3 ), 與未受擊之狀態。同時連線喇队(3 A ) 顯示指定射擊目標被擊中與未擊中之狀態 位計數板(3 B )作為顯示擊中數目。 若未擊中靶板(1 )上之目標,感應裝置亦可 以時間參數換算觸動開關(2 3 )應被觸及而未被觸及i 時間,並推算未受擊狀態。同時連線於喇p八(3 A ),以 另一聲音發出,顯示指定射擊目標與未被擊t之狀態,同 時也連線數位計數板(3 B )作為顯示、未擊中數目。 如全部目標後之燈亮時間皆循環過了,且射擊者全部 於限時内射中全部目標(即滿靶),下一個輪次後,燈亮 時間即逐漸縮短,以逐漸訓練射擊者反應時間。Please refer to the seventh picture, which shows the progress of this creation. The lamp (1 2) behind the target is subjected to the circuit, with the set time as a parameter, and randomly illuminated by any lights to indicate that the shooter must strike at a certain time. When the shooter fires a bullet such as a BB bullet, if the hit piece (21) is hit, the hit piece (21) hits the touch switch (2 3) with the paddle (2 2), and the state is not hit. . At the same time, the connected team (3 A) displays the status of the specified shooting target being hit and missed. The bit counter (3 B) is used to display the number of hits. If the target on the target board (1) is not hit, the induction device can also use the time parameter to convert the time when the touch switch (2 3) should be touched without touching i, and calculate the unattended state. At the same time, it is connected to Lap Ba (3 A), and it sounds with another sound, showing the status of the designated shooting target and not hitting t. At the same time, it also connects a digital counter (3 B) as a display and the number of misses. If the light-on time after all the targets has circulated, and the shooter shoots all the targets (that is, the full target) within the time limit, the light-on time will gradually decrease after the next round to gradually train the shooter's reaction time.

是以,本創作能夠提供快速變化,隨機指示應射擊之 目標,迅速自動統計並即時反應擊中與未擊中目標之訊 息,並且滿足射擊者之快速反應與即時追縱之樂趣。 綜上所述,本創作具備實用效果,且未見於刊物或公Therefore, this creation can provide rapid changes, randomly indicate the target that should be fired, quickly and automatically count and instantly respond to the information of hits and misses, and satisfy the shooter's quick response and the fun of real-time chasing. In summary, this creation has practical effects and has not been seen in publications or publications.

第8頁 M244432 五、創作說明(5) 開使用,符合專利要件,爰依法提出專利申請。 惟上述所陳,為本創作產業上一較佳實施例’舉凡依 本創作申請專利範圍所作之均等變化,皆屬本創作申請專 利範圍之列。Page 8 M244432 V. Creative Instructions (5) It is open for use and meets the patent requirements. However, what has been mentioned above is a preferred embodiment of the creative industry, and all equal changes made in accordance with the scope of the patent for this creative application are included in the scope of the patent for this creative application.

第9頁 M244432 圖式簡單說明 第一圖係本創作射擊狀態立體示意圖 第二圖係本創作正視之立體圖 第三圖係本創作背視之立體圖 第四圖係本創作感應裝置立體分解圖 第五圖係本創作目標與感應裝置對應關係平面示意圖 第六圖係本創作目標燈亮平面示意圖 第七圖係本創作作動效果流程圖 【圖式中之標號】Page 9 M244432 The diagram is a brief illustration. The first picture is a three-dimensional schematic diagram of the creative shooting state. The second picture is a three-dimensional view of the creative front view. The third picture is a three-dimensional view of the creative back view. The fourth picture is a three-dimensional exploded view of the creative induction device. The diagram is the schematic diagram of the corresponding relationship between the creative target and the sensing device. The sixth diagram is the schematic diagram of the light on the creative target. The seventh diagram is the flowchart of the effect of the creative action.

(1 ):靶板 (11) :孔洞 (12) :燈具 (2 ):感應裝置 (21):受擊片 (2 2 ):撥片 (23):觸動開關 (3 ):訊號器 (3 A ):喇口八(1): target board (11): hole (12): light fixture (2): induction device (21): hit piece (2 2): paddle (23): touch switch (3): signal device (3) A): Lakou Ba

(3 B ):計數板(3 B): Counting board

第10頁Page 10

Claims (1)

M244432 六、申請專利範圍 1 、一種射擊遊戲靶板感應裝置,主體係一靶板,其特徵 在於: 該靶板表面設多數孔洞,靶板背部對應該孔洞各 設有一感應裝置,該感應裝置主要包括一對應孔洞洞 面之受擊片,受擊片對應相隔一撥片,該撥片對應相 隔一觸動開關;開觸動開關配合電路設計與程式設計 ,並藉由外設之訊號器以表現其受擊與未受擊之訊號 :且該電路設計與程式設計以設定時間内,指定射擊 目標;藉以計算其受擊與未受擊之狀態,反應於訊號 器,並且輪次改變指示射擊目標之時間。 2、如申請專利範圍第1項所述之射擊遊戲靶板感應裝置 ,其中,訊號器為一喇叭,以聲音發出,顯示指定 射擊目標被擊中與未擊中之狀態。 3 、如申請專利範圍第1項所述之射擊遊戲靶板感應裝置 ,其中,訊號器為一數位計數板,顯示指定射擊目 標被擊中與未擊中之狀態。 4、如申請專利範圍第1項所述之射擊遊戲靶板感應裝置 ,其中,該電路設計與程式設計,係以設定時間為參 數,配合對應孔洞之靶板背部各設一燈具,藉以定時 亮著燈光,與定時之後,隨機切換其他燈具亮著,以 顯示隨機變換指定射擊之目標。M244432 6. Scope of patent application 1. A shooting game target board sensing device, the main system is a target board, which is characterized by: The target board has a large number of holes on the surface, and the back of the target board is provided with a sensing device corresponding to the hole. The sensing device is mainly It includes a striking piece corresponding to the hole surface, the striking piece is corresponding to a paddle, and the paddle is corresponding to a touch switch; the open touch switch cooperates with the circuit design and programming design, and the external signal device is used to express its performance. Attacked and unstruck signals: and the circuit design and programming are designed to specify the shooting target within a set time; the calculated attacked and unstruck status is reflected in the signal device, and the order of the shooting target is changed in turns. time. 2. The shooting game target board sensing device according to item 1 of the scope of the patent application, wherein the signal device is a horn, which emits a sound, and displays the status of the designated shooting target being hit or missed. 3. The shooting game target board sensing device as described in item 1 of the scope of patent application, wherein the signal device is a digital counting board that displays the status of the designated shooting target being hit or missed. 4. The shooting game target board sensing device as described in item 1 of the scope of the patent application, wherein the circuit design and programming are based on the set time as a parameter, and a lamp is set on the back of the target board corresponding to the hole to periodically light After lighting, and after timing, randomly switch other lights on to display the target of random shooting and designated shooting.
TW92217149U 2003-09-24 2003-09-24 Sensing device for target board of shooting game TWM244432U (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI417124B (en) * 2011-01-21 2013-12-01 Int Games System Co Ltd Target control system
CN106621311A (en) * 2016-11-28 2017-05-10 刘亮 Wireless score keeping or wireless starting device triggered through explosion of balloon stuff
CN107096219A (en) * 2017-05-16 2017-08-29 刘亮 By shooting athletic game control method and system that gas ball objects are scored

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI417124B (en) * 2011-01-21 2013-12-01 Int Games System Co Ltd Target control system
CN106621311A (en) * 2016-11-28 2017-05-10 刘亮 Wireless score keeping or wireless starting device triggered through explosion of balloon stuff
CN107096219A (en) * 2017-05-16 2017-08-29 刘亮 By shooting athletic game control method and system that gas ball objects are scored
CN107096219B (en) * 2017-05-16 2021-06-29 刘亮 Competitive game control method and system through shooting balloon type object scoring

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