TWI855400B - Programs and gaming devices - Google Patents
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Abstract
本發明之課題在於在確保玩家間之公平性之同時,持續玩家之興趣。 本發明之程式使能夠提供玩遊戲體驗之電腦執行向玩家提供遊戲要素之提供處理、及基於預設提供順序來決定提供處理中要提供之遊戲要素之控制處理,且控制處理係在基於預設提供順序向玩家提供特定數量之遊戲要素之後,不基於預設提供順序決定要提供之遊戲要素。 The subject of the present invention is to maintain the interest of players while ensuring fairness among players. The program of the present invention enables a computer capable of providing a game playing experience to execute a provision process of providing game elements to players and a control process of determining the game elements to be provided in the provision process based on a preset provision sequence, and the control process is to determine the game elements to be provided not based on the preset provision sequence after providing a specific number of game elements to the player based on the preset provision sequence.
Description
本發明係關於一種程式及遊戲裝置,尤其關於一種向玩家提供遊戲要素之電子遊戲。 The present invention relates to a program and a game device, and more particularly to an electronic game that provides game elements to players.
於電子遊戲中,為了增加玩家對遊戲之興趣,採取了引導玩家反覆玩遊戲之措施。於專利文獻1中,揭示有一種電子遊戲,根據抽選遊戲之執行結果給予積分,根據該積分之累積量授予向玩家額外提供高稀有度角色等之事件之執行權。 In electronic games, measures are taken to guide players to play the game repeatedly in order to increase the player's interest in the game. Patent document 1 discloses an electronic game that awards points based on the results of the lottery game, and grants the right to execute an event that provides additional high-rarity characters to the player based on the accumulated points.
[專利文獻1]日本專利特開2021-062098號公報 [Patent document 1] Japanese Patent Publication No. 2021-062098
且說,就確保玩家間之公平性這一觀點而言,較佳為保證達到條件之玩家均能確實地得到可額外提供之所有種類之遊戲要素。例如,藉由設為將各遊戲要素之提供數量定為1個,依次提供未提供之遊戲要素之形 態,能夠實現確保公平性之提供。 Furthermore, from the perspective of ensuring fairness among players, it is better to ensure that all players who meet the conditions can obtain all types of game elements that can be provided additionally. For example, by setting the number of provided game elements to 1 and providing the unprovided game elements in sequence, it is possible to ensure fair provision.
另一方面,當限定各遊戲要素對1個玩家之提供數量時,可能會降低較早達到條件之玩家對遊戲之興趣。 On the other hand, when the amount of each game element provided to a player is limited, it may reduce the interest of players who meet the conditions earlier in the game.
本發明之目的在於提供一種於確保玩家間之公平性之同時,持續玩家之興趣之程式及遊戲裝置。 The purpose of this invention is to provide a program and a gaming device that maintains the interest of players while ensuring fairness among players.
本發明之程式使能夠提供玩遊戲體驗之電腦執行向玩家提供遊戲要素之提供處理、及基於預設提供順序來決定提供處理中要提供之遊戲要素之控制處理,且控制處理係在基於預設提供順序向玩家提供特定數量之遊戲要素之後,不基於預設提供順序決定要提供之遊戲要素。 The program of the present invention enables a computer capable of providing a game playing experience to execute a provision process of providing game elements to a player, and a control process of determining the game elements to be provided in the provision process based on a preset provision sequence, and the control process is to determine the game elements to be provided not based on the preset provision sequence after providing a specific number of game elements to the player based on the preset provision sequence.
根據本發明,能夠於確保玩家間之公平性之同時,持續玩家之興趣。 According to the present invention, it is possible to maintain the interest of players while ensuring fairness among players.
100:遊戲裝置 100: Gaming devices
101:控制部 101: Control Department
102:記憶裝置 102: Memory device
103:記憶體 103:Memory
104:支付檢測部 104: Payment Testing Department
105:獲取部 105: Acquisition Department
106:提供控制部 106: Provide control unit
107:提供要素DB 107: Provide element DB
108:提示控制部 108: Prompt control unit
109:操作輸入部 109: Operation input unit
110:通訊部 110: Communications Department
120:提示部 120: Prompt Department
130:載置部 130: Loading unit
200:伺服器 200: Server
201:伺服器控制部 201: Server control unit
202:伺服器記憶裝置 202: Server memory device
203:伺服器記憶體 203: Server memory
204:玩家DB 204: Player DB
205:伺服器通訊部 205: Server Communication Department
300:網路 300: Network
401~407:遊戲要素 401~407: Game elements
圖1係例示出本發明之實施方式及變化例之遊戲系統之系統構成的圖。 FIG1 is a diagram showing the system configuration of a game system according to an embodiment and a variation of the present invention.
圖2係例示出本發明之實施方式及變化例之遊戲裝置100之功能構成的方塊圖。 FIG. 2 is a block diagram illustrating the functional structure of the gaming device 100 of the embodiment and variation of the present invention.
圖3係例示出本發明之實施方式及變化例之伺服器200之功能構成的方塊圖。 FIG3 is a block diagram showing the functional structure of the server 200 of the embodiment and variation of the present invention.
圖4係例示出與本發明之實施方式及變化例之預設提供順序關聯提供之遊戲要素的圖。 FIG. 4 is a diagram showing game elements provided in association with the default provision order of the implementation method and the variation of the present invention.
圖5係例示出表示本發明之實施方式及變化例之提供之遊戲要素之通知的圖。 FIG. 5 is a diagram showing an example of a notification of game elements provided in the embodiment and variation of the present invention.
圖6係例示出由本發明之實施方式及變化例之遊戲裝置100執行之提供處理的流程圖。 FIG. 6 is a flowchart illustrating the provision process performed by the gaming device 100 of the embodiment and variation of the present invention.
圖7係例示出由本發明之實施方式及變化例之遊戲裝置100執行之要素提供處理的流程圖。 FIG. 7 is a flowchart illustrating the element providing processing executed by the gaming device 100 of the embodiment and variation of the present invention.
圖8(a)、(b)係例示出本發明之實施方式及變化例之遊戲系統中使用之各種資訊之資料構成的圖。 Figures 8(a) and (b) are diagrams illustrating the data structure of various information used in the game system of the embodiment and variation of the present invention.
[實施方式] [Implementation method]
以下,參照圖式對實施方式詳細進行說明。再者,以下之實施方式並不限定申請專利範圍之發明,又,並非實施方式中所說明之特徵之所有組合均為發明所必需。實施方式中所說明之複數個特徵中之兩個以上特徵可任意組合。又,對相同或類似之構成標註相同之參照編號,並省略重複說明。 The following is a detailed description of the implementation method with reference to the drawings. Furthermore, the following implementation method does not limit the invention within the scope of the patent application, and not all combinations of the features described in the implementation method are necessary for the invention. Two or more of the multiple features described in the implementation method can be combined arbitrarily. In addition, the same reference number is marked for the same or similar components, and repeated description is omitted.
以下說明之一實施方式係對如下例進行說明,即,將本發明應用於作為遊戲裝置之一例之向玩家提供玩遊戲體驗時能夠提供遊戲要素之遊戲 裝置。但是,本發明可應用於能夠提供遊戲要素之任意機器。 One embodiment described below is an example of applying the present invention to a game device that can provide game elements to players when providing a game experience. However, the present invention can be applied to any machine that can provide game elements.
<遊戲系統之構成> <Game system structure>
圖1係表示本實施方式之遊戲系統之系統構成之圖。如圖所示,遊戲系統構成為藉由經由網路300使得伺服器200與1個以上遊戲裝置100之各者能夠進行通訊。 FIG. 1 is a diagram showing the system configuration of the game system of the present embodiment. As shown in the figure, the game system is configured so that a server 200 and each of more than one game device 100 can communicate via a network 300.
於本實施方式中,藉由此種系統構成,而構成為經由伺服器200及網路300能夠實現使用複數個遊戲裝置100之玩家間之對戰遊戲。又,於遊戲裝置100中提供玩遊戲體驗之遊戲不限於玩家間之對戰遊戲,亦包括為單人使用而構成之遊戲。 In this embodiment, such a system is configured to realize a battle game between players using a plurality of game devices 100 via the server 200 and the network 300. In addition, the game that provides a game playing experience in the game device 100 is not limited to a battle game between players, but also includes a game configured for single-player use.
本實施方式之遊戲裝置100具有如圖所示之外觀。遊戲裝置100構成為於可利用狀態下能夠檢測付款,當檢測到已付款時,向使用者(玩家)提供玩遊戲體驗之服務,包括提供至少1個遊戲要素。例如,根據向未圖示之投入口投入特定數目之硬幣來檢測付款。 The gaming device 100 of this embodiment has an appearance as shown in the figure. The gaming device 100 is configured to detect payment in an available state, and when payment is detected, a service of game playing experience is provided to the user (player), including providing at least one game element. For example, payment is detected by inserting a specific number of coins into an unillustrated slot.
又,於遊戲裝置100之外觀中設置有載置部130,上述載置部130能夠載置包括用於識別玩家之玩家卡在內之特定卡。下文將會詳細進行敍述,玩家於使用遊戲裝置100時將玩家卡載置於載置部130,從而能夠於反映出玩家之進展情況之狀態下玩遊戲。玩家之進展情況於伺服器200中進行管理,於使用遊戲裝置100時識別出玩家之情形時,即於識別出哪一玩家之狀態下提供玩遊戲體驗之情形時,更新對各玩家管理之資訊。 In addition, a loading unit 130 is provided in the appearance of the game device 100, and the loading unit 130 can load specific cards including a player card for identifying a player. As described in detail below, when using the game device 100, the player loads the player card on the loading unit 130, so that the game can be played in a state reflecting the player's progress. The player's progress is managed in the server 200, and when the player's status is identified when using the game device 100, that is, when the status of which player provides the game experience is identified, the information managed for each player is updated.
<遊戲裝置之功能構成> <Functional structure of gaming device>
圖2係表示本實施方式之遊戲裝置100之功能構成之方塊圖。 FIG. 2 is a block diagram showing the functional structure of the gaming device 100 of this embodiment.
控制部101例如為CPU(Central Processing Unit,中央處理單元),對遊戲裝置100所具有之各功能模塊之動作進行控制。具體而言,控制部101藉由讀出例如記錄於記憶裝置102中之各功能模塊之動作程式,並展開到記憶體103中執行,來實現各功能模塊之動作。 The control unit 101 is, for example, a CPU (Central Processing Unit), which controls the actions of each functional module of the game device 100. Specifically, the control unit 101 reads the action program of each functional module recorded in the memory device 102, and expands it to the memory 103 for execution, thereby realizing the actions of each functional module.
記憶裝置102例如為非揮發性記憶體或HDD(Hard Disk Drive,硬碟)等能夠永久保存資料之記錄裝置。記憶裝置102除了記憶遊戲裝置100所具有之各功能模塊之動作程式以外,還記憶各功能模塊之動作中所需之參數之資訊、或遊戲裝置100執行之遊戲中使用之各種圖形資料等。記憶體103例如為揮發性記憶體等用於臨時資料記憶之記憶裝置。記憶體103不僅用作各模塊之動作程式之展開區域,而且亦用作臨時記憶各模塊之動作中輸出之資料等之儲存區域。 The memory device 102 is, for example, a non-volatile memory or a recording device such as a HDD (Hard Disk Drive) that can permanently store data. In addition to storing the action programs of each functional module of the game device 100, the memory device 102 also stores information on parameters required for the action of each functional module, or various graphic data used in the game executed by the game device 100. The memory 103 is, for example, a volatile memory or other memory device used for temporary data storage. The memory 103 is not only used as an expansion area for the action programs of each module, but also as a storage area for temporarily storing data output during the action of each module.
支付檢測部104檢測於遊戲裝置100中進行了付款。可藉由檢測以下內容來判斷付款,例如向遊戲裝置100所具有之投入口投入特定金額之硬幣或等值之遊戲幣,或者完成基於與特定電子貨幣相關之晶片之通訊進行之結算處理等。描述了本實施方式之遊戲裝置100於進行了開始提供服務相關之付款之基礎上開始提供服務,包括提供玩遊戲體驗。 The payment detection unit 104 detects that a payment has been made in the game device 100. The payment can be determined by detecting the following contents, such as inserting a specific amount of coins or game coins of equivalent value into the input port of the game device 100, or completing the settlement processing based on the communication of the chip related to the specific electronic currency. The game device 100 of this embodiment describes that it starts to provide services based on the payment related to the start of providing services, including providing game playing experience.
獲取部105係本實施方式之遊戲裝置100所具備之從卡上獲取資訊之介面。具體而言,獲取部105具備構成為能夠獲取載置於載置部130之卡中所附之資訊之讀取器。可於遊戲裝置100中使用(可由獲取部105獲取資訊)之卡包括用於在使用上述遊戲裝置100時識別玩家資訊之玩家卡。於本實施方式之遊戲裝置100中,構成為保存玩家之遊戲之進展情況,於下次使用時能夠從保存之進展情況重新開始。因此,玩家卡至少附有能夠唯一特定出玩家之識別資訊(玩家ID(identifier,標識符):玩家之識別資訊)。玩家將玩家卡載置於載置部130使獲取部105獲取該資訊,從而能夠於反映出過去使用相關之進展情況之狀態下接受服務提供。此處,進展情況例如包括經驗值、級別、等級等與遊戲相關之玩家之評價值、或者隨著反覆使用遊戲裝置100而增加、擴大之趣味要素之資訊,如功能解鎖情況、遊戲要素之提供情況等分階段提供給玩家之趣味要素之資訊。又,進展情況亦包括暫時提供給玩家之趣味要素之資訊,如能夠於下次及以後之遊戲中使用之遊戲要素(裝備或技能)等之資訊。 The acquisition unit 105 is an interface for acquiring information from a card provided in the game device 100 of the present embodiment. Specifically, the acquisition unit 105 is provided with a reader configured to acquire information attached to a card placed on the placement unit 130. Cards that can be used in the game device 100 (information can be acquired by the acquisition unit 105) include player cards for identifying player information when the above-mentioned game device 100 is used. In the game device 100 of the present embodiment, the player's game progress is saved so that the game can be restarted from the saved progress the next time it is used. Therefore, the player card is at least attached with identification information that can uniquely identify the player (player ID (identifier): player's identification information). The player places the player card on the loading unit 130 so that the acquisition unit 105 acquires the information, thereby being able to receive service provision in a state that reflects the progress related to past use. Here, the progress includes, for example, the player's evaluation value related to the game, such as experience value, level, grade, or information on fun elements that increase and expand with repeated use of the game device 100, such as information on fun elements provided to the player in stages, such as function unlocking conditions and provision of game elements. In addition, the progress also includes information on fun elements temporarily provided to the player, such as information on game elements (equipment or skills) that can be used in the next and subsequent games.
再者,於本實施方式中,描述了藉由從玩家卡上獲取資訊來識別玩家,但識別玩家之方法不限於此。例如,可藉由獲取部105從玩家卡以外之物品中獲取資訊來進行識別,亦可用經由其他裝置識別玩家之處理來代替。 Furthermore, in this embodiment, it is described that the player is identified by obtaining information from the player card, but the method of identifying the player is not limited to this. For example, the acquisition unit 105 may obtain information from an item other than the player card to perform identification, or the player may be identified by other devices instead.
提供控制部106於使用遊戲裝置100時控制向玩家提供遊戲要素。描述了由本實施方式之遊戲裝置100提供之遊戲要素係直接反映於遊戲進展情況中之無體物。提供控制部106以每次使用遊戲裝置100時向玩家提供1 種遊戲要素之方式進行提供控制。由提供控制部106提供之遊戲要素有複數種,每一種之資訊於下述提供要素DB107中進行管理。 The provision control unit 106 controls the provision of game elements to the player when the game device 100 is used. It is described that the game elements provided by the game device 100 of this embodiment are intangible objects that directly reflect the progress of the game. The provision control unit 106 performs provision control in a manner of providing one game element to the player each time the game device 100 is used. There are multiple game elements provided by the provision control unit 106, and the information of each type is managed in the provision element DB 107 described below.
提供要素DB107係資料庫,管理與能夠提供給玩家之複數種遊戲要素之每一種相關之資訊(要素資訊)。對1種遊戲要素管理之要素資訊例如如圖8(a)所示與唯一特定出該遊戲要素之要素ID801建立關聯,包括表示提供該遊戲要素之提供回次之預設提供回次資訊802、記述提供該遊戲要素時產生之效果之產生效果資訊803、及提供該遊戲要素時顯示之提供時圖像804。 The provided element DB 107 is a database that manages information (element information) related to each of the multiple game elements that can be provided to the player. The element information managed for one game element is associated with the element ID 801 that uniquely identifies the game element, as shown in FIG8(a), and includes the default provided times information 802 indicating the number of times the game element is provided, the generated effect information 803 describing the effect generated when the game element is provided, and the provided time image 804 displayed when the game element is provided.
下文將會詳細進行敍述,於本實施方式之遊戲系統中,構成為只要玩家使用特定次數遊戲裝置100,便向該玩家提供於提供要素DB107中管理之所有種類之遊戲要素,以確保玩家間之公平性。各遊戲要素之提供順序被預先決定,預設提供回次資訊802規定提供要素於其中之哪一提供回次中提供。又,產生效果資訊803中記述之由遊戲要素產生之效果規定了於提供該遊戲要素之情形時在玩家之進展情況中產生之變化。或者,產生效果資訊803亦可記述於提供遊戲要素之後使用該遊戲要素時產生之效果。提供時圖像804可為分配給各遊戲要素之外觀、或者包含與該遊戲要素相關之產生效果資訊803對應之文本之二維圖像。 As will be described in detail below, in the game system of this embodiment, as long as the player uses the game device 100 a specific number of times, all types of game elements managed in the provided element DB 107 are provided to the player to ensure fairness among players. The order of providing each game element is predetermined, and the default provided round information 802 specifies in which of the provided rounds the provided element is provided. In addition, the effect produced by the game element described in the produced effect information 803 specifies the changes in the player's progress when the game element is provided. Alternatively, the produced effect information 803 may also record the effect produced when the game element is used after the game element is provided. When provided, the image 804 may be an appearance assigned to each game element, or a two-dimensional image containing text corresponding to the effect information 803 related to the game element.
提示控制部108負責控制經由遊戲裝置100中之提示部120向玩家提示各種資訊。於本實施方式中,描述了實現資訊提示之提示部120係進行圖像(遊戲畫面、選單畫面等)顯示之例如液晶顯示器等能夠進行視覺資訊提 示之顯示裝置。然而,提示資訊之機構不限於此,當然亦可代替顯示裝置或者追加其他機構。提示部120例如亦可包含進行聽覺資訊提示之揚聲器等。 The prompt control unit 108 is responsible for controlling the prompt unit 120 in the game device 100 to prompt various information to the player. In this embodiment, the prompt unit 120 for realizing information prompting is described as a display device capable of visual information prompting such as a liquid crystal display that displays images (game screen, menu screen, etc.). However, the mechanism for prompting information is not limited to this, and of course, it can also replace the display device or add other mechanisms. The prompt unit 120 can also include a speaker for auditory information prompting, etc.
於提示部120係顯示裝置之形態中,提示控制部108例如包括GPU(Graphic Processing Unit,圖形處理單元)等繪圖裝置,進行特定之繪圖處理,以產生於提示部120上顯示之畫面。具體而言,提示控制部108於遊戲裝置100之啟動中(服務提供中或待機狀態中),基於由控制部101進行之處理或命令對所需之繪圖用對象物(圖形資料)執行所需之運算處理,進行畫面之繪圖。產生之畫面輸出至提示部120,顯示於特定之顯示區域中,從而提示給玩家。 In the form where the prompt unit 120 is a display device, the prompt control unit 108 includes a graphics device such as a GPU (Graphic Processing Unit) to perform specific graphics processing to generate a screen displayed on the prompt unit 120. Specifically, the prompt control unit 108 performs the required calculation processing on the required drawing object (graphic data) based on the processing or command performed by the control unit 101 during the startup of the game device 100 (during service provision or standby state) to draw the screen. The generated screen is output to the prompt unit 120 and displayed in a specific display area, thereby prompting the player.
操作輸入部109係遊戲裝置100所具有之用戶介面,例如用於輸入決策之操作構件或各種感測器等。操作輸入部109檢測到對操作構件進行操作輸入時,向控制部101輸出與該操作輸入對應之控制信號。再者,於構成為能夠檢測提示部120在顯示畫面上進行之觸控輸入之形態中,操作輸入部109可包含觸控輸入檢測感測器等。 The operation input unit 109 is a user interface of the game device 100, such as an operation component or various sensors for inputting decisions. When the operation input unit 109 detects an operation input to the operation component, it outputs a control signal corresponding to the operation input to the control unit 101. Furthermore, in a form configured to detect the touch input performed by the prompt unit 120 on the display screen, the operation input unit 109 may include a touch input detection sensor, etc.
通訊部110係遊戲裝置100所具有之與外部裝置進行通訊之介面。通訊部110可經由網路300(無論是有線還是無線)與外部裝置連接,實現資料之收發,上述網路300可為網際網路等通訊網或將機器間連接之纜線。通訊部110例如將作為發送對象而輸入之資訊轉換成特定形式之資料,經由網路300發送至伺服器200等外部裝置。又,通訊部110例如經由網路300 從外部裝置接收到資訊時,解碼該資訊,並將其儲存至記憶體103中。於本實施方式中,遊戲裝置100至少於提供反映出玩家進展情況之服務時經由通訊部110收發資訊。 The communication unit 110 is an interface of the game device 100 for communicating with external devices. The communication unit 110 can be connected to the external device via the network 300 (whether wired or wireless) to realize data transmission and reception. The network 300 can be a communication network such as the Internet or a cable connecting machines. The communication unit 110, for example, converts the information input as the transmission object into data in a specific form and sends it to the external device such as the server 200 via the network 300. In addition, when the communication unit 110 receives information from the external device, for example, via the network 300, it decodes the information and stores it in the memory 103. In this embodiment, the gaming device 100 sends and receives information via the communication unit 110 at least when providing services that reflect the player's progress.
<伺服器之構成> <Server composition>
接下來,使用圖3之方塊圖對本實施方式之伺服器200之功能構成進行說明。再者,於伺服器200之功能構成之說明中,對實現與遊戲裝置100所具有之構成相同功能之構成附加「伺服器」這一前綴來表示,以區別於遊戲裝置100之構成。 Next, the functional configuration of the server 200 of this embodiment is described using the block diagram of FIG3. Furthermore, in the description of the functional configuration of the server 200, the configuration that realizes the same function as the configuration of the game device 100 is indicated by adding the prefix "server" to distinguish it from the configuration of the game device 100.
伺服器控制部201例如為CPU,對伺服器200所具有之各功能模塊之動作進行控制。具體而言,伺服器控制部201藉由讀出例如記錄於伺服器記憶裝置202中之各功能模塊之動作程式,並展開到伺服器記憶體203中執行,來控制各功能模塊之動作。 The server control unit 201 is, for example, a CPU, which controls the actions of each functional module of the server 200. Specifically, the server control unit 201 controls the actions of each functional module by reading out the action program of each functional module recorded in, for example, the server memory device 202 and expanding it to the server memory 203 for execution.
伺服器記憶裝置202例如為非揮發性記憶體或HDD等能夠永久保存資料之記錄裝置。伺服器記憶裝置202除了記錄伺服器200所具有之各功能模塊之動作程式以外,還記錄各功能模塊之動作中所需之參數等資訊。伺服器記憶體203例如為揮發性記憶體等用於臨時資料記憶之記憶裝置。伺服器記憶體203不僅用作各功能模塊之動作程式之展開區域,而且亦用作臨時記憶各功能模塊之動作中輸出之資料等之儲存區域。 The server memory device 202 is a recording device that can permanently store data, such as a non-volatile memory or HDD. In addition to recording the action programs of each functional module of the server 200, the server memory device 202 also records information such as parameters required for the action of each functional module. The server memory 203 is a storage device such as a volatile memory used for temporary data storage. The server memory 203 is not only used as an expansion area for the action programs of each functional module, but also as a storage area for temporarily storing data output during the action of each functional module.
玩家DB204係關於在本實施方式之遊戲系統之遊戲裝置100中提供玩 遊戲體驗之遊戲,管理與各使用者(玩家)相關之各種資訊(玩家資訊)之資料庫。玩家資訊係於遊戲裝置100中從玩家卡上獲取資訊並提供玩遊戲體驗時作為參考,可根據提供之該玩遊戲體驗依次變更。 The player DB 204 is a database that manages various information (player information) related to each user (player) regarding the game that provides the game experience in the game device 100 of the game system of this embodiment. The player information is obtained from the player card in the game device 100 and used as a reference when providing the game experience, and can be changed in sequence according to the provided game experience.
玩家資訊例如如圖8(b)所示與唯一特定出玩家之玩家ID811建立關聯,可包括:設定資訊812,其包含該玩家之顯示名稱、出生年月日、頭像構成等玩家個別設定;進展情況資訊813,其表示該玩家之遊戲進展情況;及歷史記錄資訊814,其表示該玩家玩遊戲之歷史記錄或使用遊戲裝置100之歷史記錄等。一個玩家之玩家資訊可於該玩家用玩家卡首次使用遊戲裝置100時註冊。再者,設定資訊812中包含之資訊可於此次使用時輸入到遊戲裝置100中,並發送至伺服器200進行儲存。 For example, as shown in FIG8(b), the player information is associated with the player ID 811 that uniquely identifies the player, and may include: setting information 812, which includes the player's display name, date of birth, avatar composition, and other player-specific settings; progress information 813, which indicates the player's game progress; and history information 814, which indicates the player's game playing history or the history of using the game device 100. The player information of a player can be registered when the player uses the game device 100 for the first time with a player card. Furthermore, the information included in the setting information 812 can be input into the game device 100 during this use and sent to the server 200 for storage.
伺服器通訊部205係伺服器200所具有之與外部裝置進行通訊之介面。伺服器通訊部205可經由網路300(無論是有線還是無線)與外部裝置連接,實現資料之收發,上述網路300可為網際網路等通訊網或將機器間連接之纜線。伺服器通訊部205例如將作為發送對象而輸入之資訊轉換成特定形式之資料,經由網路300發送至遊戲裝置100等外部裝置。又,伺服器通訊部205例如經由網路300從外部裝置接收到資訊時,解碼該資訊,並將其儲存至伺服器記憶體203中。 The server communication unit 205 is an interface of the server 200 for communicating with external devices. The server communication unit 205 can be connected to external devices via a network 300 (whether wired or wireless) to realize data transmission and reception. The network 300 can be a communication network such as the Internet or a cable connecting machines. The server communication unit 205, for example, converts the information input as the transmission object into data in a specific form and sends it to an external device such as a game device 100 via the network 300. In addition, when the server communication unit 205 receives information from an external device via the network 300, for example, it decodes the information and stores it in the server memory 203.
<提供遊戲要素之概要> <Provide an overview of the game elements>
以下,對本實施方式之遊戲裝置100中玩家使用1次時進行之遊戲要素提供之概要進行說明。遊戲要素之提供係對各玩家進行管理,故而僅限 於如下情況進行,即,於至少藉由從玩家卡上獲取資訊來識別出玩家之狀態下使用遊戲裝置100。提供給玩家之遊戲要素之資訊傳輸至伺服器200,反映到該玩家之玩家資訊中進行管理。 The following is an overview of the provision of game elements when a player uses the game device 100 once in this embodiment. The provision of game elements is managed for each player, and is therefore limited to the following situation, that is, the game device 100 is used in a state where the player is identified by at least obtaining information from the player card. The information of the game elements provided to the player is transmitted to the server 200 and reflected in the player information of the player for management.
於本實施方式之遊戲裝置100中,在執行提供玩遊戲體驗之遊戲處理之後,向玩家提供遊戲要素。提供之遊戲要素不取決於所執行之遊戲之進展內容,而是根據玩家使用遊戲裝置100之次數來決定,以確保玩家間之公平性。例如,對於在決定提供遊戲要素之特定期間開始之後玩家對遊戲裝置100之使用,根據其使用次數選擇遊戲要素並提供給玩家。於本實施方式中,描述了如下構成:基於圖4所示之預設提供順序(規定第1次~第7次之提供回次之提供內容),依次提供7種遊戲要素401~407。即,玩家可藉由進行一輪預設提供順序相關之遊戲要素之提供來獲得所有種類之遊戲要素。又,於各提供回次中提供之遊戲要素均不同,實現向玩家提供不同之趣味要素。因此,該等7種遊戲要素之要素資訊於提供要素DB107中進行管理。 In the game device 100 of the present embodiment, after executing the game processing for providing the game playing experience, the game elements are provided to the player. The game elements provided do not depend on the progress content of the game being executed, but are determined according to the number of times the player uses the game device 100 to ensure fairness among players. For example, for the player's use of the game device 100 after the start of the specific period for determining the provision of game elements, the game elements are selected and provided to the player according to the number of times they are used. In the present embodiment, the following structure is described: based on the default provision sequence shown in FIG. 4 (specifying the provision content of the 1st to 7th provision rounds), 7 types of game elements 401 to 407 are provided in sequence. That is, the player can obtain all types of game elements by providing a round of game elements related to the default provision sequence. In addition, the game elements provided in each provision round are different, so as to provide different fun elements to players. Therefore, the element information of the seven game elements is managed in the provision element DB 107.
又,構成為於按照預設提供順序提供所有7種遊戲要素之後(即玩家使用7次遊戲裝置100之後),在玩家使用遊戲裝置100時並非不提供遊戲要素,而是提供從7種遊戲要素中決定之1種遊戲要素。即,於第1次~第7次之提供回次中,按照預設提供順序提供於各提供回次中規定之遊戲要素,與此相對,於第8次及以後之提供回次中,提供不按照預設提供順序決定之遊戲要素。藉由此種方式,亦能向已經獲得所有種類之遊戲要素之玩家繼續提供趣味要素。於本實施方式中,描述了在第8次及以後之提供 回次中提供之遊戲要素係藉由抽選處理從圖4之7種遊戲要素中決定,但本發明之實施不限於此,可採用任何方法,只要不基於預設提供順序決定即可。 Furthermore, after all seven game elements are provided in the default provision order (i.e., after the player has used the game device 100 seven times), when the player uses the game device 100, the game elements are not provided, but one game element determined from the seven game elements is provided. That is, in the first to seventh provision rounds, the game elements specified in each provision round are provided in the default provision order, whereas in the eighth and subsequent provision rounds, the game elements determined not in the default provision order are provided. In this way, fun elements can be continuously provided to players who have already obtained all types of game elements. In this embodiment, it is described that the game elements provided in the 8th and subsequent providing rounds are determined by lottery from the 7 game elements in Figure 4, but the implementation of the present invention is not limited to this, and any method can be adopted as long as it is not determined based on the default providing order.
此種遊戲要素之提供不僅有效增加玩家使用遊戲裝置100時獲得之趣味要素,而且還有效鼓勵玩家下次及以後使用遊戲裝置100。於本實施方式中,構成為在基於預設提供順序向玩家提供遊戲要素之期間,事先提示於下一提供回次中要提供之遊戲要素,以進一步增強後者之效果。例如,於向玩家提供第2次之提供回次相關之遊戲要素402時,如圖5所示,提示內容為下次使用遊戲裝置100時,提供第3次之提供回次相關之遊戲要素403之通知。再者,於提供第7次之提供回次之遊戲要素407時,雖然第8次之提供回次中將要提供之遊戲要素於該時間點尚未確定,但例如可提示將提供遊戲要素401~407中之任一遊戲要素此一內容之通知。 The provision of such game elements not only effectively increases the fun elements that players obtain when using the game device 100, but also effectively encourages players to use the game device 100 next time and in the future. In this embodiment, the game elements to be provided in the next provision round are prompted in advance while the game elements are provided to the player based on the preset provision order, so as to further enhance the effect of the latter. For example, when the game element 402 related to the second time provided is provided to the player, as shown in FIG. 5 , the prompt content is to provide the game element 403 related to the third time provided the next time the game device 100 is used. notification. Furthermore, when providing the game element 407 of the 7th providing round, although the game element to be provided in the 8th providing round has not been determined at that time point, for example, it can be prompted that the game elements 401 to 407 will be provided. Any game element in this content.
此處,就鼓勵玩家繼續使用遊戲裝置100這一觀點而言,優選於首次使用遊戲裝置100時,提示更有用之遊戲要素將會於下一次及以後之提供回次中提供。因此,於本實施方式之遊戲系統中,規定為首次提供之遊戲要素401於遊戲中使用時之價值(以下稱為使用價值)設定得較規定為於其他提供回次中提供之遊戲要素402~407低。此處,使用價值例如可基於使用該遊戲要素時對遊戲進展之有利程度(越有利,使用價值越高)來決定。 Here, from the perspective of encouraging players to continue using the game device 100, it is preferred to prompt that more useful game elements will be provided in the next and subsequent provision rounds when the game device 100 is used for the first time. Therefore, in the game system of this embodiment, the value of the game element 401 provided for the first time when used in the game (hereinafter referred to as the use value) is set lower than the game elements 402~407 provided in other provision rounds. Here, the use value can be determined based on, for example, the degree of benefit to the progress of the game when using the game element (the more beneficial, the higher the use value).
又,遊戲要素之提供相關之資訊提示可包括表示能夠提供之每種遊 戲要素提供給玩家之數量(累積提供數量)的資訊提示,以提高使用遊戲裝置100之次數較多之玩家之興趣。各玩家之累積提供數量之資訊例如可包含於玩家資訊之進展情況資訊813或歷史記錄資訊814中進行管理。 In addition, the information prompts related to the provision of game elements may include information prompts indicating the quantity (cumulative provision quantity) of each game element that can be provided to the player, so as to increase the interest of players who use the game device 100 more times. The information on the cumulative provision quantity of each player may be included in the progress information 813 or the historical record information 814 of the player information for management.
<提供處理> <Provide processing>
以下,關於在本實施方式之遊戲裝置100中與向玩家提供服務(玩家此次使用遊戲裝置100)關聯執行之提供處理,使用圖6之流程圖對具體處理進行說明。與該流程圖對應之處理可藉由控制部101讀出例如記憶於記憶裝置102中之對應之處理程式,並展開到記憶體103中執行來實現。再者,描述了本提供處理例如係於支付檢測部104檢測到已付款時開始。 Hereinafter, regarding the provision processing performed in association with providing services to the player (the player uses the game device 100 this time) in the game device 100 of this embodiment, the specific processing is described using the flowchart of FIG. 6. The processing corresponding to the flowchart can be realized by the control unit 101 reading the corresponding processing program stored in the memory device 102, for example, and expanding it to the memory 103 for execution. Furthermore, it is described that this provision processing starts, for example, when the payment detection unit 104 detects that payment has been made.
於S601中,控制部101判斷此次使用時是否識別出玩家。本步驟之判斷係於為了識別玩家而設置之特定期間內基於獲取部105是否從玩家卡上獲取資訊來進行。控制部101於判斷為此次使用時識別出玩家之情形時使處理移至S602,於判斷為未識別出玩家之情形時使處理移至S603。 In S601, the control unit 101 determines whether the player is identified during this use. The determination in this step is performed based on whether the acquisition unit 105 obtains information from the player card within a specific period set for identifying the player. The control unit 101 moves the processing to S602 when it is determined that the player is identified during this use, and moves the processing to S603 when it is determined that the player is not identified.
於S602中,控制部101從遊戲裝置100中獲取與玩家對應之玩家資訊。具體而言,控制部101將從玩家卡上獲取之玩家ID傳輸至通訊部110,並與玩家資訊之發送請求一起發送至伺服器200中。其後,控制部101從伺服器200接收到與玩家ID對應之玩家資訊時將其儲存至記憶體103中,基於儲存之該玩家資訊(以下稱為使用玩家資訊)變更此次使用之各種參數,使處理移至S603。 In S602, the control unit 101 obtains the player information corresponding to the player from the game device 100. Specifically, the control unit 101 transmits the player ID obtained from the player card to the communication unit 110, and sends it to the server 200 together with the request to send the player information. Afterwards, when the control unit 101 receives the player information corresponding to the player ID from the server 200, it stores it in the memory 103, and changes various parameters used this time based on the stored player information (hereinafter referred to as the used player information), so that the processing moves to S603.
於S603中,控制部101執行提供玩遊戲體驗之遊戲處理。本遊戲處理係當S602中獲取了使用玩家資訊時,於反映玩家之過去之遊戲進展情況之狀態下執行。當執行之遊戲處理結束時,控制部101使處理移至S604。 In S603, the control unit 101 executes a game process that provides a game playing experience. This game process is executed in a state that reflects the player's past game progress when the player information is obtained in S602. When the executed game process is completed, the control unit 101 moves the process to S604.
於S604中,控制部101判斷是否識別出玩家。控制部101於判斷為識別出玩家之情形時使處理移至S605,於判斷為未識別出玩家之情形時結束本遊戲處理。 In S604, the control unit 101 determines whether the player is identified. If the control unit 101 determines that the player is identified, the process moves to S605, and if the control unit 101 determines that the player is not identified, the process of this game ends.
於S605中,控制部101執行提供遊戲要素相關之要素提供處理。 In S605, the control unit 101 performs element provision processing related to providing game elements.
<要素提供處理> <Element provision processing>
此處,使用圖7之流程圖對由本實施方式之遊戲裝置100執行之要素提供處理詳細進行說明。 Here, the flowchart of FIG. 7 is used to explain in detail the element providing processing executed by the game device 100 of this embodiment.
於S701中,控制部101導出此次遊戲要素之提供係對玩家之第幾次提供。具體而言,控制部101參照例如包含於使用玩家資訊之歷史記錄資訊814中之累計提供回次數目之資訊,藉由遞增(+1次)該累計提供回次數目之資訊,而導出與此次遊戲要素之提供對應之提供回次數目N。 In S701, the control unit 101 derives the number of times the game element is provided to the player. Specifically, the control unit 101 refers to the information of the cumulative number of times provided, for example, included in the historical record information 814 of the player information, and derives the number of times provided N corresponding to the provision of the game element this time by incrementing (+1 times) the information of the cumulative number of times provided.
於S702中,控制部101判斷於S701中導出之提供回次數目N是否大於預設提供順序中規定之遊戲要素之總數。於本實施方式中,如圖4所示,規定提供7種遊戲要素作為預設提供順序,故而控制部101於本步驟中判斷提供回次數目N是否超過7,即此次遊戲要素之提供是否屬於第8次及以 後之提供回次。控制部101於判斷為提供回次數目N大於預設提供順序中規定之遊戲要素之總數之情形時使處理移至S705,於判斷為不大於該總數之情形時使處理移至S703。 In S702, the control unit 101 determines whether the number of times provided N derived in S701 is greater than the total number of game elements specified in the default provision sequence. In this embodiment, as shown in FIG. 4, 7 game elements are provided as the default provision sequence, so the control unit 101 determines in this step whether the number of times provided N exceeds 7, that is, whether the provision of the game element this time belongs to the 8th and subsequent provision rounds. The control unit 101 moves the processing to S705 when it is determined that the number of times provided N is greater than the total number of game elements specified in the default provision sequence, and moves the processing to S703 when it is determined that it is not greater than the total number.
於S703中,提供要素DB107在控制部101之控制下,向玩家提供於預設提供順序之相應提供回次中規定之遊戲要素(要素資訊之預設提供回次資訊802為提供回次數目N之遊戲要素)。向玩家提供遊戲要素可藉由變更使用玩家資訊之進展情況資訊813來實現。例如於提供回次數目N為2之情形時,提供要素DB107以向玩家提供於預設提供順序之第2次中規定之遊戲要素402之方式進行控制。此時,控制部101將使用玩家資訊更新成如下狀態:反映出在由提供要素DB107管理之要素資訊(以下稱為對象要素資訊)之產生效果資訊803中針對遊戲要素402記述之效果。又,提示控制部108於控制部101之控制下,使提示部120提示此次提供之遊戲要素相關之提供時圖像。例如,於提供回次數目N為2之情形時,提示控制部108使提示部120提示預設提供回次資訊802為2之要素資訊之提供時圖像804作為此次提供之遊戲要素的資訊。 In S703, the provided element DB107, under the control of the control unit 101, provides the player with the game elements specified in the corresponding provided rounds in the default provided sequence (the default provided rounds information 802 of the element information is the game elements provided for the number of rounds N). Providing the game elements to the player can be achieved by changing the progress information 813 of the user player information. For example, when the number of provided rounds N is 2, the provided element DB107 is controlled to provide the player with the game elements 402 specified in the second time of the default provided sequence. At this time, the control unit 101 updates the user player information to the following state: reflecting the effect described for the game element 402 in the generated effect information 803 of the element information (hereinafter referred to as the target element information) managed by the provided element DB107. Furthermore, under the control of the control unit 101, the prompt control unit 108 causes the prompt unit 120 to prompt the provision time image related to the game element provided this time. For example, when the number of provision times N is 2, the prompt control unit 108 causes the prompt unit 120 to prompt the provision time image 804 of the element information of the default provision times information 802 being 2 as the information of the game element provided this time.
於S704中,提示控制部108在控制部101之控制下使提示部120提示於下一提供回次中要提供之遊戲要素相關之提供時圖像,結束本提供處理。提示控制部108於提供回次數目N為6以下之情形時,使提示部120提示預設提供回次資訊802為提供回次數目N+1之要素資訊之提供時圖像804作為下次使用遊戲裝置100時要提供之遊戲要素的資訊。又,提示控制部108於提供回次數目N為7之情形時,使提示部120提示內容為提供要 素DB107中被管理要素資訊之任一遊戲要素將於下次被提供之通知。 In S704, the prompt control unit 108, under the control of the control unit 101, causes the prompt unit 120 to prompt the provision time image related to the game element to be provided in the next provision round, and ends the present provision processing. When the provision round number N is less than 6, the prompt control unit 108 causes the prompt unit 120 to prompt the provision time image 804 of the element information of the provision round number N+1 as the information of the game element to be provided when the game device 100 is used next time. In addition, when the provision round number N is 7, the prompt control unit 108 causes the prompt unit 120 to prompt the content of the notification that any game element of the element information managed in the provision element DB 107 will be provided next time.
另一方面,於S702中判斷為提供回次數目N大於預設提供順序中規定之遊戲要素之總數之情形時,提供要素DB107於控制部101之控制下,在S705中執行決定將要提供之遊戲要素之抽選處理。即,提供要素DB107藉由抽選處理從圖4所示之7種遊戲要素401~407中選擇1個遊戲要素,將其決定為此次提供之遊戲要素。 On the other hand, when it is determined in S702 that the number of times provided N is greater than the total number of game elements specified in the preset provision order, the provided element DB 107, under the control of the control unit 101, performs a lottery process in S705 to determine the game element to be provided. That is, the provided element DB 107 selects one game element from the seven types of game elements 401 to 407 shown in FIG. 4 through the lottery process and determines it as the game element to be provided this time.
於S706中,提供要素DB107在控制部101之控制下,向玩家提供與S705之抽選結果對應之遊戲要素。 In S706, the providing element DB 107 provides the player with the game element corresponding to the lottery result of S705 under the control of the control unit 101.
藉由此種方式,根據本實施方式之遊戲裝置,能夠於確保玩家間之公平性之同時,持續玩家之興趣。 In this way, the gaming device according to this embodiment can maintain the players' interest while ensuring fairness among the players.
[變化例1] [Variation Example 1]
於上述實施方式中,描述了在基於預設提供順序提供遊戲要素之情形時,提示表示下次使用遊戲裝置100時提供之遊戲要素之通知,但本發明之實施不限於此。例如,亦可以提示以下資訊之方式進行控制來代替此種通知,或者補充此種通知,即,表示如圖4所示之預設提供順序(規定輪到哪一提供回次)之資訊、及表示於該提供順序之各提供回次中提供哪一遊戲要素之資訊。藉由此種方式,能夠引導玩家不僅會於下次使用遊戲裝置100,而且還會與預設提供順序中規定之提供回次數目相應地使用遊戲裝置100。 In the above-mentioned implementation, when the game elements are provided based on the default provision sequence, a notification indicating the game elements provided the next time the game device 100 is used is described, but the implementation of the present invention is not limited to this. For example, the following information may be provided to replace or supplement such notification, that is, information indicating the default provision sequence (specifying which provision round it is) as shown in FIG. 4 and information indicating which game element is provided in each provision round of the provision sequence. In this way, the player can be guided not only to use the game device 100 next time, but also to use the game device 100 corresponding to the number of provision rounds specified in the default provision sequence.
[變化例2] [Variation 2]
於上述實施方式及變化例中,針對在完成按照預設提供順序中規定之次數提供遊戲要素之後,藉由執行抽選處理來選擇預設提供順序中規定之遊戲要素中之1個遊戲要素之形態進行了說明,但本發明之實施不限於此。即,本發明於完成按照預設提供順序中規定之次數提供遊戲要素之後,只要不基於該預設提供順序選擇遊戲要素來提供即可,例如亦可基於預設提供順序之相反順序、或與預設提供順序分別決定之不同之提供順序來選擇。 In the above-mentioned implementation and variation, after providing the game elements according to the number of times specified in the default provision order, a form of selecting one of the game elements specified in the default provision order by executing a lottery process is described, but the implementation of the present invention is not limited to this. That is, after providing the game elements according to the number of times specified in the default provision order, the present invention can select the game elements to provide not based on the default provision order, for example, it can also be selected based on the reverse order of the default provision order, or a provision order different from the default provision order.
[變化例3] [Variation 3]
於上述實施方式及變化例中,針對在完成按照預設提供順序中規定之次數提供遊戲要素之後,提供預設提供順序中規定之遊戲要素中之1個遊戲要素之形態進行了說明,但本發明之實施不限於此。例如亦可構成為,於完成按照預設提供順序中規定之次數提供遊戲要素之後的下一提供回次中,提供預設提供順序中未規定之不同之遊戲要素(以下,稱為特殊遊戲要素)。而且,只要於按照預設提供順序中規定之次數(第7次)提供遊戲要素時,提示下次(第8次)使用遊戲裝置100時提供特殊遊戲要素這一通知即可。或者亦可以提示以下資訊直至至少完成按照預設提供順序中規定之次數提供遊戲要素為止之方式進行控制,即,表示預設提供順序之資訊、表示於該提供順序之各提供回次中提供哪一個遊戲要素之資訊、及表示於提供完預設提供順序中規定之所有遊戲要素之後將會提供特殊遊戲要素這一主旨之資訊。 In the above-mentioned embodiments and variations, the mode of providing one of the game elements specified in the default provision sequence after the game elements are provided the number of times specified in the default provision sequence is described, but the implementation of the present invention is not limited to this. For example, it can also be configured such that, in the next provision round after the game elements are provided the number of times specified in the default provision sequence, a different game element (hereinafter referred to as a special game element) not specified in the default provision sequence is provided. Moreover, when the game elements are provided the number of times specified in the default provision sequence (the 7th time), a notification that the special game element is provided the next time (the 8th time) the game device 100 is used can be provided. Alternatively, the control may be performed in such a manner that the following information is prompted until the game elements are provided at least the number of times specified in the default provision sequence, i.e., information indicating the default provision sequence, information indicating which game element is provided in each provision round of the provision sequence, and information indicating that a special game element will be provided after all game elements specified in the default provision sequence are provided.
此處,藉由使特殊遊戲要素之使用價值較預設提供順序中規定之任何遊戲要素高,能夠適當引導玩家使用8次遊戲裝置100。再者,特殊遊戲要素之提供亦可對各玩家限制為僅1次,以確保玩家間之公平性。或者亦可以特定之次數間隔提供特殊遊戲要素,以給予使用次數較多之玩家更多之優惠待遇。 Here, by making the use value of the special game element higher than any game element specified in the default provision order, the player can be properly guided to use the game device 100 8 times. Furthermore, the provision of the special game element can also be limited to only once for each player to ensure fairness among players. Alternatively, the special game element can be provided at a specific number of intervals to give more preferential treatment to players who use it more times.
又,於本變化例中,描述了在按照預設提供順序中規定之次數提供遊戲要素之後下次使用遊戲裝置100時提供特殊遊戲要素,但本發明之實施不限於此,例如亦可於按照預設提供順序中規定之次數提供遊戲要素時額外提供特殊遊戲要素,於下次使用遊戲裝置100時與上述實施方式同樣地提供預設提供順序中規定之任一遊戲要素。 Furthermore, in this variation, it is described that after providing game elements according to the number of times specified in the default provision sequence, special game elements are provided the next time the game device 100 is used, but the implementation of the present invention is not limited to this. For example, when providing game elements according to the number of times specified in the default provision sequence, special game elements may be additionally provided, and when the game device 100 is used next time, any game element specified in the default provision sequence may be provided in the same manner as in the above-mentioned implementation.
[變化例4] [Variation 4]
於上述實施方式及變化例中,描述了提供之遊戲要素係無體物,但本發明之實施不限於此。例如於構成為遊戲裝置100能夠提供卡或人物等有形物之形態中,提供之遊戲要素亦可包括有形物。 In the above-mentioned embodiments and variations, the game elements provided are described as intangible objects, but the implementation of the present invention is not limited to this. For example, in a form in which the game device 100 is configured to provide tangible objects such as cards or characters, the game elements provided may also include tangible objects.
[其他實施方式] [Other implementation methods]
發明不受上述實施方式限制,可於發明主旨之範圍內進行各種變化、變更。 The invention is not limited to the above-mentioned implementation methods, and various changes and modifications can be made within the scope of the invention.
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