TWI833680B - Vocabulary memorization challenge system - Google Patents
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Abstract
Description
本發明為一種單字背誦系統,尤指一種單字背誦挑戰系統。The invention is a single-character recitation system, especially a single-character recitation challenge system.
為了能妥善利用碎片化時間方便進行單字學習,使用英文單字APP已經是大多數人常見的選擇,英文單字APP通常提供多種學習模式,例如閱讀、聆聽、遊戲和測驗等,使得學習變得有趣且多元。使用者也可以根據個人學習進度狀況和表現調整學習內容,自行管理及追蹤進度。In order to make good use of fragmented time and facilitate word learning, using English word APPs has become a common choice for most people. English word APPs usually provide a variety of learning modes, such as reading, listening, games and tests, etc., making learning interesting and Diverse. Users can also adjust learning content based on personal learning progress and performance, manage and track progress by themselves.
然而,現行的英文單字APP沒有特別設置獎勵機制,靠的多半是使用者自身的意志力,因此使用者會隨著時間而逐漸缺乏動力持續背誦單字,進而影響學習效果;再者,現行的英文單字APP缺乏額外誘因,可能導致使用者對於其他具獎勵或娛樂性質的應用程式轉移,使得持續使用率下降。However, the current English vocabulary APP does not have a special reward mechanism, and most of it relies on the user's own willpower. Therefore, the user will gradually lack the motivation to continue to recite the vocabulary over time, thus affecting the learning effect; Furthermore, the current English vocabulary APP does not have a special reward mechanism. The lack of additional incentives for Danzi APP may lead users to switch to other apps with rewards or entertainment properties, resulting in a decline in continued usage.
有鑑於此,習知的英文單字學習系統確實仍有加以改善之必要。In view of this, the conventional English word learning system still needs to be improved.
為解決上述問題,本發明之目的是提供一種單字背誦挑戰系統,透過設置儲值金、獎勵金及回饋金三種不同模式的金額配合背單字挑戰,利用答對題目後退還儲值金以及加碼獎勵金對使用者提供額外激勵,達到促進使用者持續使用及參與背誦單字之目的。In order to solve the above problems, the purpose of the present invention is to provide a single-character recitation challenge system. By setting the amounts of three different modes of stored value, bonus and reward money to match the single-character recitation challenge, the stored value and additional bonus will be refunded after correct answers to the questions. Provide additional incentives to users to promote their continued use and participation in reciting words.
本發明之一項實施例提供一種單字背誦挑戰系統,其架設於伺服器且能運行於一終端裝置,包含一帳戶管理模組及其耦接的一單字挑戰模組。One embodiment of the present invention provides a single-character recitation challenge system, which is set up on a server and can run on a terminal device, including an account management module and a coupled single-character challenge module.
帳戶管理模組包含一儲值單元、一累積金額單元、一回饋金管理單元、一退款單元及一扣款單元。The account management module includes a stored value unit, an accumulated amount unit, a reward management unit, a refund unit and a deduction unit.
帳戶管理模組係用以管理使用者基本資訊並顯示各種系統畫面。The account management module is used to manage basic user information and display various system screens.
儲值單元係用以處理使用者儲值的相關邏輯,包括接收支付以及更新帳戶餘額,儲值單元包含一儲值金,儲值金額度要大於零,單字挑戰模組才會啟動功能。The stored-value unit is used to process the logic related to the user's stored-value, including receiving payments and updating account balances. The stored-value unit contains a stored-value fund. The stored-value amount must be greater than zero before the single-word challenge module can activate the function.
累積金額單元係用以將儲值單元的金額轉移至此形成一獎勵金。The accumulated amount unit is used to transfer the amount of the stored value unit thereto to form a bonus.
回饋金管理單元係用以將儲值單元或累積金額單元的金額轉移至此形成一回饋金,回饋金可以移轉至儲值金。The rebate management unit is used to transfer the amount of the stored value unit or accumulated amount unit to form a rebate, and the rebate can be transferred to the stored value.
退款單元係用以處理使用者退款的相關邏輯,包括檢查退款資格以及退款金額。The refund unit is used to process user refund related logic, including checking refund eligibility and refund amount.
扣款單元係用以處理儲值金或回饋金的扣款操作。The deduction unit is used to process the deduction operation of stored value funds or reward funds.
單字挑戰模組包含一資料庫單元,資料庫單元內建單字資料庫,使用者須將複數待背誦單字輸入至資料庫單元,並由資料庫單元與所述單字資料庫進行比對評估難度並計算金額。The word challenge module includes a database unit. The database unit has a built-in word database. The user must input multiple words to be memorized into the database unit, and the database unit will compare the word database with the word database to evaluate the difficulty. Calculate the amount.
單字挑戰模組係會在限定時間內發起背誦單字的挑戰,出現的單字為待背誦單字,若使用者答對題目,則所儲值之儲值金以及部份之獎勵金會轉移至回饋金;若使用者答錯題目,則扣除部分之儲值金並轉移至獎勵金。The single word challenge module will initiate a word recitation challenge within a limited time. The words that appear are the words to be recited. If the user answers the question correctly, the stored value and part of the bonus will be transferred to the reward money; If the user answers a question incorrectly, part of the stored value will be deducted and transferred to the bonus.
本發明提供另一實施例,係揭露單字挑戰模組更包含一對戰邏輯單元,對戰邏輯單元係用以提供二名使用者進行連線對戰比賽並計分以及判斷答案是否正確。The present invention provides another embodiment, which discloses that the single word challenge module further includes a battle logic unit, and the battle logic unit is used to provide two users with online battle competition, score points, and determine whether the answer is correct.
本發明提供另一實施例,係揭露終端裝置包含一網路通信模組及一視訊通信模組;對戰邏輯單元包含一語音辨識函式及一猜測邏輯函式;語音辨識函式係用以自動辨識使用者所說語音轉換為文字進行比對和評估;猜測邏輯函式係用以評估使用者雙方的答案,並根據正確與否及規則判定分數;對戰邏輯單元結合網路通信模組及視訊通信模組,藉此支援二名使用者之間視訊通信,以實現視訊對戰比賽功能,所述視訊對戰比賽係為真人視訊口語猜單字或真人比手畫腳猜單字。The present invention provides another embodiment, which discloses that the terminal device includes a network communication module and a video communication module; the battle logic unit includes a speech recognition function and a guessing logic function; the speech recognition function is used to automatically Recognize the voice spoken by the user and convert it into text for comparison and evaluation; the guessing logic function is used to evaluate the answers of both users and determine the score based on correctness and rules; the battle logic unit combines network communication modules and video The communication module supports video communication between two users to realize a video battle competition function. The video battle competition is a real-person video spoken word guessing or a real-person gesture guessing word.
藉此,本發明能夠提供獎金的誘因,提升使用者背誦單字的積極性。In this way, the present invention can provide incentives for bonuses and increase the user's enthusiasm for reciting words.
再者,本發明也揭露透過真人對戰模式進行背單字比賽,在有限的時間內比賽讓使用者體驗到緊迫感和競爭壓力,進而提高單字記憶能力,另外透過將單字"說出來"的方式,能讓使用者變得勇敢說英文之外,也練習了英文單字的發音。Furthermore, the present invention also discloses a word memorization competition through a real-person battle mode. The competition within a limited time allows the user to experience a sense of urgency and competitive pressure, thereby improving the word memory ability. In addition, by "speaking out" the words, In addition to making users brave enough to speak English, they can also practice the pronunciation of English words.
為了讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下:In order to make the above and other objects, features and advantages of the present invention more obvious and understandable, the following describes the preferred embodiments of the present invention in detail with reference to the accompanying drawings:
請參照圖1及圖2所示,本發明係揭露一種單字背誦挑戰系統,其架設於伺服器且能運行於一終端裝置1,包含一帳戶管理模組10及其耦接的一單字挑戰模組20,終端裝置1包含智慧型手機、平板、桌上型電腦或筆記型電腦。Referring to Figures 1 and 2, the present invention discloses a word recitation challenge system, which is set up on a server and can run on a
帳戶管理模組10包含一儲值單元11、一累積金額單元12、一回饋金管理單元13、一退款單元14及一扣款單元15。The
帳戶管理模組10係用以管理使用者基本資訊並顯示各種系統畫面。The
儲值單元11係用以處理使用者儲值的相關邏輯,包括接收支付以及更新帳戶餘額,儲值單元11包含一儲值金111,儲值金111額度要大於零,單字挑戰模組20才會啟動功能。The
累積金額單元12係用以將儲值單元11中的儲值金111轉移至此形成一獎勵金121,獎勵金121為所有使用本發明之單字背誦挑戰系統的使用者的累積金額總合,獎勵金121並非屬於各別使用者,透過將答錯題目的所有使用者之儲值金111轉移至獎勵金121,再將獎勵金121作為額外的賞金提供給答對題目的使用者。The accumulated
回饋金管理單元13係用以將儲值單元11或累積金額單元12的金額轉移至此形成一回饋金131,此外回饋金131可以移轉至儲值金111。The
退款單元14係用以處理使用者退款的相關邏輯,包括檢查退款資格以及退款金額。The
扣款單元15係用以處理儲值金111或回饋金131的扣款操作。The
單字挑戰模組20包含一資料庫單元21,資料庫單元21內建單字資料庫,使用者須將複數待背誦單字211輸入至資料庫單元21,並由資料庫單元21與所述單字資料庫進行比對評估難度並計算金額,判定難度越高者,金額則越大。接著使用者須將上述金額儲值至儲值金111。若上述使用者的回饋金131內部有餘額,可以將回饋金131轉移儲值至儲值金111,不需要另外再儲值金錢至儲值金111。The
資料庫單元21之所述單字資料庫包含基本單字資料庫、進階單字資料庫、專業領域單字資料庫、詞組和短語資料庫、例句資料庫、同義詞和反義詞資料庫、語音發音資料庫或上述之任意組合。基本單字資料庫為常用字詞為主;進階單字資料庫為進階、較罕見或學術性的單字,用於提高使用者語言水平和詞彙量;專業領域單字資料庫係針對特定領域如法律、醫學、科學等的單字和術語進行收錄,以滿足特定行業或學術需求;詞組和短語資料庫係收錄常見的詞組、短語和慣用語,幫助使用者了解單字在具體語境中的用法;例句資料庫係提供單字的例句,以示範單字在句子中的使用方式,幫助使用者更好地理解單字的意思和用法;同義詞和反義詞資料庫係提供單字的同義詞和反義詞,以擴展使用者的詞彙選擇和幫助使用者更準確地表達意思;語音發音資料庫係包含單字的發音音檔或音標,以幫助使用者正確發音單字。The word database of the
單字挑戰模組20係會在限定時間內發起背誦單字挑戰,出現的單字為待背誦單字211,上述背誦單字挑戰的模式為單字填空、選擇題、翻譯或單字造句,若使用者答對題目,則所儲值之儲值金111以及部份之獎勵金121轉移至回饋金131;若使用者答錯題目,則扣除部分之儲值金111並轉移至獎勵金121。The
上述限定時間可自行設定或系統預設,舉例來說:若使用者預設則七天內要把單字背誦完,則需自行在7天內開起單字背誦挑戰系統並進行單字挑戰;若為系統預設,則系統會在7天內跳出至終端裝置1界面並提醒使用者進行單字挑戰。The above limited time can be set by oneself or preset by the system. For example: if the user presets to finish reciting the words within seven days, he/she needs to start the word recitation challenge system and conduct the word challenge within 7 days; if the system By default, the system will pop up to the
於另一實施例中,若使用者沒有輸入待背誦單字211,則出現單字可為資料庫單元21內建單字資料庫的單字。In another embodiment, if the user does not input the
帳戶管理模組10包含一聊天室單元16,聊天室單元16係用以提供曾經對戰過的使用者之文字聊天功能。The
帳戶管理模組10包含一兌換單元17,兌換單元17係用以提供回饋金131進行兌換品項,所述品項可為虛擬徽章、虛擬頭銜、虛擬勳章、特定課程學習資源、禮物卡或捐贈慈善機構。The
單字挑戰模組20包含一升等模式單元23,升等模式單元23內建使用者等級條,升等模式單元23係根據使用者使用時長、答對題數、對戰勝利次數或單字難度而提升使用者等級。舉例來說,若使用系統時間超過20分鐘則會給予100經驗值,答對題目一題則給予10經驗值,對戰勝利一次給予50經驗值,而單字難度由資料庫單元21與所述單字資料庫進行比對評估難度,使用者背誦基本單字則給予10經驗值,進階單字則給予30經驗值,專業領域則給予50經驗值等等,上述經驗值僅是舉例,實際經驗值配置可進行後端調整。The
當使用者第一等提升到第二等需要1000經驗值,第二等提升到第三等需要2000經驗值…依此類推。使用者等級每提升30等為一個挑戰難度幅度跨越,需要挑戰的單字難度應提升,否則所給予的原經驗值會扣除80%才發送至使用者等級條。舉例來說,使用者在10等時輸入apple簡單的字彙,挑戰答對題目後會給予10經驗值,以及屬於基本詞彙再給予10經驗值,總共20經驗值;但使用者提升至31等候,再次輸入apple作為待背誦單字211,並在之後的挑戰答對題目後會給予10經驗值,但由於等級提升,基本單字所給予的10經驗值需要扣除80%,因此實際獲得2經驗值,總共為12經驗值,除非使用者輸入更難的單字,經驗值數值給予才會恢復正常。When a user is promoted from the first level to the second level, it requires 1,000 experience points, and when the user is promoted from the second level to the third level, it requires 2,000 experience points... and so on. Every 30 levels the user level increases is a challenge difficulty range. The difficulty of the word that needs to be challenged should be increased. Otherwise, 80% of the original experience value given will be deducted and sent to the user level bar. For example, if the user enters Apple's simple vocabulary at
另外,根據使用者等級在不同的階等,單字挑戰模組20會提供的挑戰模式也會不同。舉例來說,若使用者在初階1~30等時,挑戰題目可能只有選擇題或單字填空;但當使用者等級提升至31~60等候會開始有句子重組題或聽寫單字;當使用者等級提升超過61等時,會開始有翻譯句子或聽寫句子…等。升等模式單元23係連接兌換單元17,使用者升等後可兌換更好品項。In addition, depending on the user's level, the challenge modes provided by the single-
儲值單元11包含一儲值紀錄112,儲值紀錄112係用以記錄使用者的儲值歷史和金流交易紀錄。The stored
請參照圖3,揭露單字挑戰模組20跳出單字背誦挑戰供使用者進行答題,上述背誦單字挑戰可為定時或不定時,使用者亦可自行設定時間。Referring to FIG. 3 , the single-
請參照圖4,揭露若使用者答題正確,則平台會把儲值金111退還,上述儲值金111退還的比例可為原本入金的5%~100%。Please refer to Figure 4, which reveals that if the user answers the question correctly, the platform will refund the stored
請參照圖5及圖6並搭配圖1及圖2,揭露單字挑戰模組20更包含一對戰邏輯單元22,對戰邏輯單元22係用以提供二名使用者進行連線對戰比賽並計分以及判斷答案是否正確。Please refer to Figures 5 and 6 in conjunction with Figures 1 and 2. It is revealed that the single
終端裝置1包含一網路通信模組2及一視訊通信模組3;對戰邏輯單元22包含一語音辨識函式221及一猜測邏輯函式222;語音辨識函式221係用以自動辨識使用者所說語音轉換為文字進行比對和評估;猜測邏輯函式222係用以評估使用者雙方的答案,並根據正確與否及規則判定分數;對戰邏輯單元22結合網路通信模組2及視訊通信模組3,藉此支援二名使用者之間視訊通信,以實現視訊對戰比賽功能,所述視訊對戰係為真人視訊口語猜單字或真人比手畫腳猜單字。The
繼續參照圖6並搭配圖2,對戰邏輯單元22包含一計時函式223,計時函式223係用以計算每個使用者回答問題的時間,用以限制回答時間或計算反應時間。Continuing to refer to Figure 6 in conjunction with Figure 2, the
請參照圖7並搭配圖1及圖2,若對戰輸了或答題錯誤,扣款單元15會從儲值金111進行扣款,並且把扣除的金額加入至累積金額單元12中的獎勵金121,由於答對單字考題或對戰勝利都可獲得獎勵金121,而獎勵金121是所有使用者共同累積的金額,並非單屬於個別使用者,因此獎勵金121的金額數目大,持續常駐在系統畫面中,可作為積極參與背誦單字的誘因。Please refer to Figure 7 together with Figures 1 and 2. If you lose the battle or answer the question incorrectly, the
請參照圖8並搭配圖1及圖2,揭露單字挑戰模組20包含一難度調整單元24,難度調整單元24分為較低難度級別及較高難度級別,難度調整單元24係根據資料庫單元21中的單字庫選擇常用字為較低難度級別,較罕見或不常用的單字為較高難度級別,圖8揭露的單字為常見單字,屬於簡單級別,故在圖例中顯示一顆星。Please refer to Figure 8 in conjunction with Figures 1 and 2. It is revealed that the
藉此,本發明能夠提供獎金的誘因,對使用者提供額外激勵,以達到促進使用者持續使用及參與背誦單字之目的。In this way, the present invention can provide incentives for bonuses and provide additional incentives to users, so as to achieve the purpose of promoting users to continue to use and participate in reciting words.
再者,本發明也揭露透過真人對戰模式進行背單字比賽,在有限的時間內比賽讓使用者體驗到緊迫感和競爭壓力,進而提高單字記憶能力,另外透過將單字"說出來"的方式,能讓使用者變得勇敢說英文之外,也練習了英文單字的發音。Furthermore, the present invention also discloses a word memorization competition through a real-person battle mode. The competition within a limited time allows the user to experience a sense of urgency and competitive pressure, thereby improving the word memory ability. In addition, by "speaking out" the words, In addition to making users brave enough to speak English, they can also practice the pronunciation of English words.
雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed using the above-mentioned preferred embodiments, they are not intended to limit the invention. Anyone skilled in the art can make various changes and modifications to the above-described embodiments without departing from the spirit and scope of the invention. The technical scope protected by the invention, therefore, the scope of protection of the invention shall be determined by the appended patent application scope.
1:終端裝置 2:網路通信模組 3:視訊通信模組 10:帳戶管理模組 11:儲值單元 111:儲值金 112:儲值紀錄 12:累積金額單元 121:獎勵金 13:回饋金管理單元 131:回饋金 14:退款單元 15:扣款單元 16:聊天室單元 17:兌換單元 20:單字挑戰模組 21:資料庫單元 211:待背誦單字 22:對戰邏輯單元 221:語音辨識函式 222:猜測邏輯函式 223:計時函式 23:升等模式單元 24:難度調整單元1:Terminal device 2: Network communication module 3: Video communication module 10:Account management module 11: Stored value unit 111: Stored value 112: Stored value record 12: Accumulated amount unit 121:Bonus money 13: Rebate management unit 131:Rebate money 14:Refund unit 15: Deduction unit 16:Chat room unit 17:Exchange unit 20:Single word challenge module 21: Database unit 211: Words to be recited 22: Battle logic unit 221: Speech recognition function 222: Guess logical function 223: Timing function 23:Upgrade mode unit 24: Difficulty adjustment unit
[圖1]為本發明終端裝置的系統方塊圖。 [圖2]為本發明帳戶管理模組的系統方塊圖。 [圖3]為本發明單字挑戰模組的系統方塊圖。 [圖4]為本發明不定時跳出單字挑戰模組供使用者答題的示意圖。 [圖5]為本發明退款單元退還儲值金的示意圖。 [圖6]為本發明對戰邏輯單元顯示不同對戰方式示意圖。 [圖7]為本發明真人進行視訊對戰的示意圖。 [圖8]為本發明扣款單元扣除儲值金的示意圖。 [圖9]為本發明難度調整單元顯示為簡單的示意圖。 [Fig. 1] is a system block diagram of the terminal device of the present invention. [Figure 2] is a system block diagram of the account management module of the present invention. [Figure 3] is a system block diagram of the word challenge module of the present invention. [Figure 4] is a schematic diagram of the present invention popping up the word challenge module from time to time for users to answer questions. [Figure 5] is a schematic diagram of the refund unit of the present invention refunding stored value funds. [Figure 6] is a schematic diagram showing different combat modes in the combat logic unit of the present invention. [Figure 7] is a schematic diagram of real people conducting video battles according to the present invention. [Figure 8] is a schematic diagram of the deduction unit of the present invention deducting stored value funds. [Fig. 9] is a simple schematic diagram showing the difficulty adjustment unit of the present invention.
1:終端裝置 1:Terminal device
2:網路通信模組 2: Network communication module
3:視訊通信模組 3: Video communication module
10:帳戶管理模組 10:Account management module
20:單字挑戰模組 20:Single word challenge module
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WO2020032965A1 (en) * | 2018-08-10 | 2020-02-13 | Plasma Games, LLC | System and method for teaching curriculum as an educational game |
US11128636B1 (en) * | 2020-05-13 | 2021-09-21 | Science House LLC | Systems, methods, and apparatus for enhanced headsets |
US11670188B2 (en) * | 2020-12-02 | 2023-06-06 | Joytunes Ltd. | Method and apparatus for an adaptive and interactive teaching of playing a musical instrument |
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WO2020032965A1 (en) * | 2018-08-10 | 2020-02-13 | Plasma Games, LLC | System and method for teaching curriculum as an educational game |
US11128636B1 (en) * | 2020-05-13 | 2021-09-21 | Science House LLC | Systems, methods, and apparatus for enhanced headsets |
US11670188B2 (en) * | 2020-12-02 | 2023-06-06 | Joytunes Ltd. | Method and apparatus for an adaptive and interactive teaching of playing a musical instrument |
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