KR20110058016A - Method and system for learning a word - Google Patents

Method and system for learning a word Download PDF

Info

Publication number
KR20110058016A
KR20110058016A KR1020090114669A KR20090114669A KR20110058016A KR 20110058016 A KR20110058016 A KR 20110058016A KR 1020090114669 A KR1020090114669 A KR 1020090114669A KR 20090114669 A KR20090114669 A KR 20090114669A KR 20110058016 A KR20110058016 A KR 20110058016A
Authority
KR
South Korea
Prior art keywords
word
memorization
pronunciation
server
output
Prior art date
Application number
KR1020090114669A
Other languages
Korean (ko)
Inventor
김상경
Original Assignee
김상경
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김상경 filed Critical 김상경
Priority to KR1020090114669A priority Critical patent/KR20110058016A/en
Publication of KR20110058016A publication Critical patent/KR20110058016A/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

Word memorizing method according to the present invention comprises the steps of outputting the word to be memorized and the pronunciation and meaning corresponding to the word alternately a predetermined number of times; Performing a word memorization test for checking whether the word is memorized; Storing the wrong word in a storage space during the word memorization test; And outputting the wrong word stored in the storage space according to a user's request.

Description

METHOD AND SYSTEM FOR LEARNING A WORD

The present invention relates to a method and system for memorizing words. More particularly, the present invention relates to a technique for increasing memorization learning efficiency and inducing interest in learning about words to be memorized.

Foreign languages, such as English, Japanese, and Chinese, tend to be easily forgotten because they are not frequently used in everyday life like Korean. In particular, word learning is required to learn a foreign language, and there is a study showing that word memorization requires about 3000 exposures to be imprinted on the brain. For such word memorization learning, an online learning service that provides a learning device or language content that repeatedly outputs words has been in the spotlight.

However, such word learning devices or online learning services do not have a function of directly dictating words, and merely provide a function of repeatedly outputting words, thereby limiting interest in memorizing words.

The technical problem to be solved by the present invention is to perform a dictation test for the word to be memorized, to store the wrong word separately so that it can be accessed again later, and to memorize the word while inducing interest by using the word memorization game. The present invention provides a method and system for memorizing words.

In order to solve the above technical problem, the word memorizing method of the present invention comprises the steps of outputting the word to be memorized and the pronunciation and meaning corresponding to the word alternately a predetermined number of times; Performing a word memorization test for checking whether the word is memorized; Storing the wrong word in a storage space during the word memorization test; And outputting the wrong word stored in the storage space according to a user's request.

In order to solve the another technical problem, the word memorization system of the present invention alternately outputs words to be memorized and pronunciation and meaning corresponding to the words, performs a word memorization test for the words, and memorizes the words. A word memorizing device for storing and outputting a wrong word according to a test; And a server storing data about the word, the pronunciation, and the meaning, and providing the stored word, pronunciation, and meaning to the word memorizing device according to a request of the word memorizing device.

According to the present invention, by performing a dictation test for a word to be memorized, the word can be memorized more efficiently than simply learning by listening to the word to be memorized.

In addition, the word memorization test stores wrong words separately so that they can be accessed again later, enabling efficient repetition of wrong words.

In addition, if you use the word memorization game to compete for words with others online, you may be interested in memorizing words because you can change the learning method that is easy to get bored by repeating the word memorization learning. It is effective to memorize words more efficiently.

Hereinafter, a word memorization method according to the present invention will be described in detail with reference to the accompanying drawings.

1 is a flowchart illustrating a word memorization method according to an embodiment of the present invention.

First, a word to be memorized and pronunciation and meaning corresponding to the word are alternately outputted a predetermined number of times (step 100). For words that the user wants to memorize, the word is spelled, pronounced, or meaningd (scripted) repeatedly at regular time intervals. The output form displays the spelling and meaning of words through an image, and in the case of pronunciation, outputs it through voice. The pronunciation of the word may be output while spelling and meaning are displayed. The spelling, pronunciation and meaning of these words are repeatedly output a predetermined number of times. This number can be set by the user's choice.

After step 100, a word memorization test for checking whether a word is memorized is performed (step 102). The step of performing a word memorization test may be performed by dictating the word. The dictation corresponds to a test in which the user hears a pronunciation of a given word and inputs a word corresponding to the pronunciation using an input device (for example, a keyboard or a touch panel). In step 102, the pronunciation for the test is output. Then, it is checked whether the meaning or spelling inputted through the input device matches the pronounced word.

After step 102, the wrong word is stored in the storage space in the process of the word memorization test (step 104). If the pronunciation or the spelling input through the input device does not match for the test word, it is determined that the spelling or meaning input by the user is wrong, and the corresponding word is stored in a predetermined storage space.

After step 104, at the request of the user, the wrong word stored in the storage space is output (step 106). If the user withdraws a request for the word stored in the predetermined storage space, the stored wrong word is output. In this case, the spelling or meaning may be displayed or the pronunciation of the word may be output as a voice.

After that, the user can check the memorization degree of the corresponding word through a game in which a user memorizes words memorized competitively with others online, that is, through an online word memorization game.

Thus, after step 106, the device for word memorization connects with a server serving an online word memorization game (eg, spelling bee game) (step 108). This access includes membership registration and authentication procedures. Membership is a qualification to be provided with the service of the online word memorization game, if the authentication process after such membership can be received online word game service. Figure 2 shows a member according to the word memorization ability and the membership status according to the table. Membership status is determined using the odds of winning the game and the scores earned.

After step 108, if it is determined that the user connected through the authentication process is a user who is allowed to authenticate, the online word memorization game is executed (step 110).

3 is a flowchart of an embodiment for describing operation 110 according to an embodiment of the present invention in detail.

First, data corresponding to a word for a game is received from a server (step 200). If the server determines that the word memorizing device connected to the server is a device that is allowed to authenticate, the server transmits data corresponding to the word for the game to the corresponding device. The word memorization device receives word data transmitted from a server.

After operation 200, the word memorization device simultaneously outputs any one of a word, pronunciation, and meaning corresponding to the received data with another user who accesses the server (operation 202). Word memorization games (for example, spelling bee games) can take a variety of ways: firstly, the winner is the one who answers the most words in a given period of time, or second, only the one who answers the problem the fastest. There is a way to be recognized. In case of the first method, it does not matter because the correct answer needs to be corrected within a certain time, but in the case of the second method, the word that is asked is output to each user within the same time. This is expressed as achieving time synchronization in problem questions. It is important that only the first person to answer the question is given the correct answer, so that the problem is exposed at the same time. In particular, in the case of asking a word through pronunciation, a text to speech function is used so that the pronunciation of the word is simultaneously output to each user. In addition, at this time, randomly displaying the sprinkling characters related to the output pronunciation. 4 is a diagram illustrating an example of randomly displaying spelling characters related to an output pronunciation through a touch screen. In order to play a spelling game using an electronic device such as a portable terminal, there is a limit in inputting spelling through a keyboard. Even if the electronic pen supports a function, it is not easy to input spelling because the writing speed, recognition speed, and recognition rate are not high. Therefore, in order to solve this problem, as shown in FIG. 4, a character including a word string corresponding to a question to be asked is imaged and displayed on a screen at random. At the top, the meaning of the words in the game is displayed, and at the break, a number of character images containing spelling of the words are displayed. In addition, a blank image is displayed at the bottom to display the text in the order of characters input by the user through the touch screen.

Meanwhile, when outputting any one of the text, pronunciation and meaning of a word to a word memorizing device such as a general computer and a portable terminal, the sprinkling letters related to the output pronunciation are randomized in the divided areas on the display screen of the word memorizing device. Can be displayed. FIG. 5 is a diagram illustrating a display screen on which the spoken letters related to an output pronunciation and a scaffold corresponding to the display screen are displayed. In FIG. 5A, the display screen of the word memorization device is divided into 16 areas, and sparing characters are displayed in the divided areas.

After operation 202, an answer corresponding to any one of the output word, pronunciation, and meaning is received (operation 204). The user inputs an answer corresponding to a question asked using an input device (eg, a keyboard, a touch screen, etc.), and the input device receives the input. In particular, the step of receiving an answer corresponding to the output word may include inputting a character string corresponding to the selection order when the user selects the spelling characters randomly displayed on the touch screen in the order corresponding to the word as described above. Enter your answer.

Meanwhile, in addition to a keyboard and a touch screen, a character string may be input through a scaffold having areas separated in the same form as the display screen of FIG. 5A as an input device. FIG. 5B is an example of a scaffold having a divided area corresponding to the display screen of FIG. 5A, and is connected to a word memorizing device through a wired or wireless network. When the letter presented for word memorization is "bamboo" meaning "bamboo", the spelling letters corresponding to "bamboo" are displayed on the display screen of the word memorizing device as shown in FIG. Assume that it is displayed. While viewing the display screen, the user presses the separated area of the scaffold connected to the word memorizing device and the network in the order of Arabic numerals as shown in FIG. Then, "bamboo" corresponding to the character selection order of the user is input as an answer for the word.

After step 204, the word memorizing device transmits the entered answer to the server (step 206).

After step 206, the server receives a score from the server for the answer calculated in the server (step 208). The server determines whether or not the answer received from the word memorization device matches the question asked, and calculates a score for the user who participated in the word memorization game. Thereafter, the calculated score is output to the word memorization device. The word memorization device displays the score transmitted from the server or outputs it through voice.

Hereinafter, a word memorization system according to the present invention will be described in detail with reference to the accompanying drawings.

6 is a block diagram illustrating a word memorization system according to an exemplary embodiment of the present invention, and includes a word memorization device 300 and a server 400.

The word memorization device 300 alternately outputs a word to be memorized and a pronunciation and meaning corresponding to the word, performs a word memorization test for the word, and stores and outputs a wrong word according to the word memorization test. . To this end, the word memorizing device 300 is composed of a user interface 310, a control unit 320, a memory 330, an output unit 340, a network interface unit 350 and the footrest 360.

The user interface 310 receives a user input. The user interface 310 corresponds to an input device and includes a keyboard, a touch screen, and the like. Here, as shown in FIG. 4, the user interface 310 may receive randomly displayed sparing characters in the order corresponding to the word.

The controller 320 controls to output words, pronunciations, and meanings provided from the server 400, controls performance of a word memorization test, and controls storage and output of wrong words. In addition, the controller 320 controls the dictation test on the word as the word memorization test. The controller 320 repeatedly outputs the spelling, pronunciation, or meaning (script) of the word for a word that the user wants to memorize at regular intervals. The output form displays the spelling and meaning of words through an image, and in the case of pronunciation, outputs it through voice. The pronunciation of the word may be output while spelling and meaning are displayed. The controller 320 outputs the pronunciation for the test and checks whether the meaning or spelling inputted through the user interface 310 matches the pronounced word. The controller 320 determines that the spelling or meaning input by the user is wrong when the word pronounced for the test and the meaning or spelling inputted through the input device do not match and store the corresponding word in a predetermined storage space. The controller 320 outputs an incorrect word stored in the storage space according to a user's request.

Meanwhile, the server 400 may service an online word memorization game, and the controller 320 may be connected to the server 400 serving the online word memorization game and control the execution of the online word memorization game. In this case, the controller 320 receives data corresponding to a word for a game from the server 400 and simultaneously connects one of a word, pronunciation, and meaning corresponding to the received data with another user connected to the server 400. Control to output, and receives the answer corresponding to any one of the output word, pronunciation and meaning to send to the server 400, and receives the score for the answer calculated by the server 400 from the server 400 and outputs To control. In particular, the controller 320 outputs the pronunciation of a word using a text to speech function, and controls to randomly display the sparing characters related to the output pronunciation. Accordingly, the aforementioned user interface 310 receives randomly displayed spelling characters in the order corresponding to the word. In addition, the controller 320 controls to randomly display the spelling characters associated with the output pronunciation in divided areas on the display screen of the output unit 340. The controller 320 is connected to the network interface unit 350 and receives the spelling characters in the order corresponding to the word through the scaffold 360 having regions separated in the same form as the display screen. That is, when the user looks at the display screen of the output unit 340 shown in FIG. 5A, the footrest 360 having an area divided in the same form as the display screen is shown in FIG. 5B. When pressed in the order of Arabic numerals, the control unit 320 receives the answer to the word "bamboo" corresponding to the character selection order of the user through the network interface unit 350. The control unit 320 transmits the received answer to the server 400.

The memory 330 stores the wrong word as a result of the word memorization test under the control of the controller 320. Meanwhile, the wrong word stored in the memory 330 may be stored in the memory 330, but may be transmitted to the server 400 and stored in a predetermined storage space of the server.

The output unit 340 outputs a word, pronunciation or meaning under the control of the controller 320. As shown in FIG. 4, the output unit 340 randomly displays the spelling characters related to the pronunciation, and further, as shown in FIG. 5A, a plurality of divided regions of the display screen. Display each spelling character in this divided area.

The network interface unit 350 exchanges data with the server 400 via a network. In addition, the network interface unit 350 is also connected to the scaffold 360, and outputs information on the character string corresponding to the word input from the scaffold 360 to the controller 320.

The scaffold 360 is connected to the network interface 350 through a wired / wireless network and has areas divided in the same form as the display screen of the output unit 340.

Meanwhile, the word memorization device 300 described above may be a general computer, but may correspond to a portable terminal such as a handset or a PDA.

The server 400 stores data on words, pronunciations, and meanings, and provides data on stored words, pronunciations, and meanings to the word memorizing device 300 according to a request of the word memorization device 300. The wrong word is stored in memory or transmitted to the server.

7 is a reference diagram for explaining a word memorization game process according to the present invention. According to FIG. 7, first, a word memorization device transmits a connection request signal for a word memorization game to a server, and the server transmits a response signal to the word memorization device in response thereto. The server then sends word data for the game to the word memorization device. The word memorization device then outputs the word, pronunciation or meaning simultaneously with other users connected to the server. Accordingly, when each user inputs an answer corresponding to the question of the question, the word memorizing device transmits the input answer to the server. The server calculates a score by determining whether or not the answer matched from the word memorization device is matched with the question. Thereafter, the server transmits the calculated score to the word memorization device, and the word memorization device outputs the transmitted score so that the user can check the transmitted score.

The above detailed description and drawings are merely exemplary of the present invention, but are used only for the purpose of illustrating the present invention and are not intended to limit the scope of the present invention as defined in the meaning or claims. Therefore, those skilled in the art will appreciate that various changes and modifications can be made without departing from the technical spirit of the present invention. Therefore, the technical protection scope of the present invention should not be limited to the contents described in the detailed description of the specification but should be defined by the claims.

1 is a flowchart illustrating a word memorization method according to an embodiment of the present invention.

Figure 2 shows a member according to the word memorization ability and the membership status according to the table.

3 is a flowchart of an embodiment for describing operation 110 according to an embodiment of the present invention in detail.

4 is a reference diagram illustrating an example of a touch screen on which spelling characters related to an output pronunciation are displayed.

FIG. 5 is a diagram illustrating a display screen on which spelling characters related to an output pronunciation and a scaffold corresponding to the display screen are displayed.

6 is a block diagram illustrating a word memorization system according to an exemplary embodiment of the present invention.

7 is a reference diagram for explaining a word memorization game process according to the present invention.

Claims (19)

Alternately outputting a word to be memorized and a pronunciation and meaning corresponding to the word a predetermined number of times; Performing a word memorization test for checking whether the word is memorized; Storing the wrong word in a storage space during the word memorization test; And And at the request of a user, outputting the wrong word stored in the storage space. The method of claim 1, wherein the performing of the word memorization test is performed. And a dictation test for the word. The method of claim 1, wherein the word memorization method is Connecting to a server that services an online word memorization game; And The word memorizing method further comprises the step of executing the online word memorization game. The method of claim 3, wherein the executing the online word memorization game Receiving data corresponding to a word for a game from the server; Simultaneously outputting any one of a word, pronunciation, and meaning corresponding to the received data with another user connected to the server; Receiving an answer corresponding to any one of the output word, pronunciation and meaning; Transmitting the input answer to the server; And And memorizing a score for the answer calculated by the server from the server and outputting the score. The method of claim 4, wherein simultaneously outputting any one of text, pronunciation, and meaning of the word with the other user The method of claim 2, characterized by outputting the pronunciation of the word using a text to speech function, and randomly displaying the sparing characters associated with the output pronunciation. The method of claim 5, wherein the receiving of the answer corresponding to the output word comprises: And the randomly displayed spelling characters are input in an order corresponding to the word. The method of claim 4, wherein the outputting of any one of the text, pronunciation and meaning of the word simultaneously with the other user comprises: And spelling letters related to the output pronunciation are randomly displayed in divided areas on a display screen of one of a general computer and a portable terminal. The method of claim 7, wherein the step of receiving an answer corresponding to the output word is Word memorization method, characterized in that for receiving the spelling letters in the order corresponding to the word through the scaffold having areas separated in the same form as the display screen. A word memorizing device configured to alternately output a word to be memorized and a pronunciation and meaning corresponding to the word, perform a word memorization test for the word, and store and output a wrong word according to the word memorization test; And And a server configured to store data about the word, the pronunciation, and the meaning, and to provide the word memorization device with data about the stored word, pronunciation, and meaning according to a request of the word memorization device. Word Memorization System. The word memorization device of claim 9, wherein A network interface unit for exchanging data with the server through a network; A user interface unit to receive a user input; A controller which controls to output the word, the pronunciation and the meaning provided from the server, controls the performance of the word memorization test, and controls the storage and output of the wrong word; And a word output unit for outputting the word, the pronunciation, and the meaning under the control of the controller. The method of claim 10, wherein the control unit And a dictation test for the word as the word memorization test. 11. The apparatus of claim 10, wherein the word memorization device is The word memorization system, characterized in that for storing the wrong word in the memory, or transmits to the server. The method of claim 10, wherein the control unit A word memorization system, characterized in that connected to the server that services an online word memorization game, and controls execution of the online word memorization game. The method of claim 13, wherein the control unit Receiving data corresponding to a word for a game from the server, controlling to output at least one of a word, pronunciation, and meaning corresponding to the received data with another user connected to the server; A word memorization system, comprising: receiving an answer corresponding to any one of pronunciation and meaning and transmitting the answer to the server, and receiving and outputting a score for the answer calculated by the server from the server. The method of claim 14, wherein the control unit And using a text to speech function to output the pronunciation of the word and randomly display the spelling characters related to the output pronunciation. The method of claim 15, wherein the user interface unit And the randomly displayed spelling characters are input in an order corresponding to the word. The method of claim 14, wherein the control unit And a spelling character related to the output pronunciation is randomly displayed in divided regions on a display screen. 18. The apparatus of claim 17, wherein the word memorization device is It further comprises a footrest connected to the network interface unit and having a divided area in the same form as the display screen, The control unit memorizes the word memorizing system, characterized in that for receiving the spelling letters in the order corresponding to the word through the scaffold. The word memorization device of claim 9, wherein Word memorization system, characterized in that any one of a general computer and a portable terminal.
KR1020090114669A 2009-11-25 2009-11-25 Method and system for learning a word KR20110058016A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020090114669A KR20110058016A (en) 2009-11-25 2009-11-25 Method and system for learning a word

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020090114669A KR20110058016A (en) 2009-11-25 2009-11-25 Method and system for learning a word

Publications (1)

Publication Number Publication Date
KR20110058016A true KR20110058016A (en) 2011-06-01

Family

ID=44393564

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020090114669A KR20110058016A (en) 2009-11-25 2009-11-25 Method and system for learning a word

Country Status (1)

Country Link
KR (1) KR20110058016A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109949634A (en) * 2019-04-29 2019-06-28 三门峡职业技术学院 A kind of auxiliary memory device
CN111199664A (en) * 2020-03-13 2020-05-26 安徽理工大学 Learning data acquisition system based on big data control chip
US11132911B2 (en) 2015-04-03 2021-09-28 Naver Corporation Methods, systems, and computer readable media for providing word learning

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11132911B2 (en) 2015-04-03 2021-09-28 Naver Corporation Methods, systems, and computer readable media for providing word learning
CN109949634A (en) * 2019-04-29 2019-06-28 三门峡职业技术学院 A kind of auxiliary memory device
CN109949634B (en) * 2019-04-29 2024-01-12 三门峡职业技术学院 Auxiliary memory device
CN111199664A (en) * 2020-03-13 2020-05-26 安徽理工大学 Learning data acquisition system based on big data control chip
CN111199664B (en) * 2020-03-13 2022-03-25 安徽理工大学 Learning data acquisition system based on big data control chip

Similar Documents

Publication Publication Date Title
US9378650B2 (en) System and method for providing scalable educational content
KR20120075574A (en) Method for learning foreign language by stimulating long-term memory
Ellis Task-based language teaching for beginner-level young learners
CN110796911A (en) Language learning system capable of automatically generating test questions and language learning method thereof
JP2005164943A (en) Learning support program, learning support method, learning support apparatus, and recording medium
KR20150126176A (en) A word study system using infinity mnemotechniques and method of the same
KR102145278B1 (en) Method for learing language based on gamificaion
KR20110058016A (en) Method and system for learning a word
US20140221066A1 (en) Method and Apparatus for Game Play Involving Puzzles with Autocorrect-Related Obfuscation
KR20090009626U (en) 4 English Study Program by four fields such as Speaking Listening Reading and Writing.
KR20090114993A (en) English vocabulary memory system and online english vocabulary memory method
KR101982130B1 (en) Multilateral learning english education system of a student participation type, english learning method and english teaching method using it
JP2007003691A (en) Language learning system
KR20060087821A (en) System and its method for rating language ability in language learning stage based on l1 acquisition
JP3590580B2 (en) Spelling learning method and system
Tejedor García et al. TipTopTalk! mobile application for speech training using minimal pairs and gamification
KR20110096345A (en) Language learning game system with massive continuous multiple choice
KR20190143296A (en) Method and apparatus for learning Chinese using blocks
RU2479867C2 (en) Linguistic user interface operating method
KR20190041890A (en) Device and Server System for Learning Foreign Language
KR20140096017A (en) System for learning language
JP6644938B1 (en) Interactive learning system, method, and program
KR101420395B1 (en) Game method for study foreign language by substitution drill
KR101440394B1 (en) Method for studying word
KR20090000662A (en) Speech studying game and system using the game

Legal Events

Date Code Title Description
WITN Withdrawal due to no request for examination