TWI824870B - Imaging method of light cube - Google Patents

Imaging method of light cube Download PDF

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TWI824870B
TWI824870B TW111147260A TW111147260A TWI824870B TW I824870 B TWI824870 B TW I824870B TW 111147260 A TW111147260 A TW 111147260A TW 111147260 A TW111147260 A TW 111147260A TW I824870 B TWI824870 B TW I824870B
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light
extended
luminous bodies
display module
dimensional
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TW111147260A
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Chinese (zh)
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劉豐榮
曾羣偉
劉承恩
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正修學校財團法人正修科技大學
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Abstract

An imaging method of light cube, includes: a step of providing a stereoscopic display module; a step of establishing 3D digital content; a step of data conversion; and a step of dynamic display. The imaging method of light cube further includes: a step of expanding the stereoscopic display module; and, a step of expanding the 3D digital content. In this way, the data triggered by the interactive content of the collider applied in the game engine is mapped to the stereoscopic display module in real time, so that the creator does not need to design hardware-side change instructions, and can focus on the 3D performance content of the visual development side, which has modularization and scalability.

Description

光立方體成像方法 Light cube imaging method

本創作係有關一種成像方法,特別是有關一種光立方體成像方法。 The invention relates to an imaging method, in particular to a light cube imaging method.

發光二極體現在已經廣泛運用在手機、汽車、交通號誌、戶外看板及照明設備等不同型態的平面發光二極體看板。市面上的廣告,無論是公車上、電視上、跑馬燈等等,都只是2D平面的,若能做成3D立體的,同時也讓來自四面八方的人由不同的角度清楚地看見想要表達的廣告內容,吸引眾人的目光,更能利用此種技術,做出許多的3D互動效果。 LED display has been widely used in different types of flat LED signage such as mobile phones, automobiles, traffic signs, outdoor signage and lighting equipment. Advertisements on the market, whether on buses, TVs, marquees, etc., are only 2D. If they can be made into 3D, people from all over the world can clearly see what they want to express from different angles. Advertising content attracts everyone's attention and can use this technology to create many 3D interactive effects.

3D立體的發光二極體展示器即光立方體是目前熱門的立體顯示模組,在眾多呈陣列排列發光二極體組成的光立方體的實作報告中,主要以Arduino開發板為基底,隨著發光二極體模組越來越大,其光立方體的控制線路之複雜度也將越來越高。惟,上述發光二極體模組雖具有模組擴充性,但相對於其3D數位內容展示的內容開發,卻缺乏彈性,亦即,設計完3D數位內容後,必需要相對應該3D數位內容,重新以人工設計並上載新的電路控制程式才能運作 擴充的光立方體,因此目前在後端的光立方體的實作技術,無法無痛地承接前端的3D數位內容表現,特別是需要即時互動展示的應用。 The 3D three-dimensional light-emitting diode display, that is, the light cube is currently a popular three-dimensional display module. Among the many implementation reports of light cubes composed of light-emitting diodes arranged in an array, the Arduino development board is mainly used as the base. As light-emitting diode modules become larger and larger, the control circuits of their light cubes will also become more and more complex. However, although the above-mentioned light-emitting diode module has module scalability, it lacks flexibility in terms of content development for 3D digital content display. That is, after designing the 3D digital content, it must be corresponding to the 3D digital content. Re-design and upload a new circuit control program manually to operate Expanded light cube, so the current back-end light cube implementation technology cannot painlessly handle front-end 3D digital content performance, especially applications that require real-time interactive display.

先前技術如台灣第I614543號專利,公開一種光學系統,包括至少四個連結件、至少六支連結柱以及至少一光學元件。其中每一個連結件係具有至少三個第一連接部;每一支連結柱之兩端係分別具有一第二連接部,至少一支連結柱係具有至少一第一定位部;每一光學元件係具有至少一第二定位部;其中每一支連結柱之兩端之第二連接部係分別與兩個連結件之第一連接部相連接,且每一個連結件係至少分別與兩支連結柱之第二連接部相連接,以組合成一立體框架,其中光學元件之第二定位部係與連結柱之第一定位部相連接,藉此使光學元件固定於立體框架。惟,該習用技術主要作為一種利用發光積木組合成一光學系統的應用,且其光學元件非為三維陣列,也未揭露即時的、便利的立體展示內容擴充設計方法及對應的光學元件之控制方法。 Prior art, such as Taiwan Patent No. 1614543, discloses an optical system including at least four connecting members, at least six connecting columns, and at least one optical element. Each connecting piece has at least three first connecting parts; both ends of each connecting column have a second connecting part respectively, and at least one connecting column has at least one first positioning part; each optical element It has at least one second positioning part; the second connecting parts at both ends of each connecting column are respectively connected to the first connecting parts of the two connecting parts, and each connecting part is connected to at least two connecting parts. The second connecting portions of the columns are connected to form a three-dimensional frame, in which the second positioning portion of the optical element is connected to the first positioning portion of the connecting column, thereby fixing the optical element to the three-dimensional frame. However, this conventional technology is mainly used as an application that uses light-emitting building blocks to form an optical system, and its optical elements are not three-dimensional arrays. It also does not disclose a real-time and convenient three-dimensional display content expansion design method and a corresponding control method of optical elements.

先前技術如台灣第103128675號申請案,公開了一種固態光源模組、固態照明系統及其運作方法,其固態光源模組用於以至少一維度排列以組成一固態照明系統。該固態光源模組包括主體、訊號輸入介面、訊號輸出介面、固態光源及控制單元。訊號輸入介面用於接收至少一位置輸入指令。訊號輸出介面用於發出位置輸出指令。該控制單元用於將該位置輸入指令加一作為該位置輸出指令,並控制該固態光源之發光亮度。該習知技術另提供一種固態照明系統及其運作方法。雖然該習知技術採用的固態光源模組都為獨立模組化之架構,讓使用者能夠隨意的增減固態光源方塊的數量,且在系統啟動之初,自動針對在固態照明系統中每一顆固態光源模組作定位定址的動作,讓使用者能夠透過下達調光指令單獨的設定在這固態照明系統中任一顆固態光源模組所產生的顏色與亮 度。惟該習用技術主要著重在硬體擴充的結構及控制之後端顯示的表現上,並未揭露如何簡易進行前端之3D數位內容創作及如何將該內容創作連接後端顯示的表現,以減輕創作者同時耗費精力在前端的內容創作及後端的展示表現,而無法兼顧之窘境。 Prior art, such as Taiwan Application No. 103128675, discloses a solid-state light source module, a solid-state lighting system and an operating method thereof. The solid-state light source module is used to be arranged in at least one dimension to form a solid-state lighting system. The solid-state light source module includes a main body, a signal input interface, a signal output interface, a solid-state light source and a control unit. The signal input interface is used for receiving at least one position input command. The signal output interface is used to issue position output commands. The control unit is used to add one to the position input command as the position output command, and to control the luminous brightness of the solid state light source. The conventional technology also provides a solid-state lighting system and an operation method thereof. Although the solid-state light source modules used in this conventional technology have an independent modular structure, the user can increase or decrease the number of solid-state light source blocks at will, and at the beginning of the system startup, it automatically targets each component in the solid-state lighting system. The solid-state light source module performs positioning and addressing actions, allowing the user to individually set the color and brightness generated by any solid-state light source module in the solid-state lighting system by issuing dimming instructions. Spend. However, this conventional technology mainly focuses on the structure of hardware expansion and controlling the performance of the back-end display. It does not disclose how to easily create 3D digital content on the front-end and how to connect the content creation to the performance of the back-end display, so as to reduce the burden on the creator. The dilemma of spending energy on front-end content creation and back-end display performance at the same time without being able to take care of both.

除上述舉例,其他先前技術亦存在其他需解決之問題或缺失。 In addition to the above examples, other prior technologies also have other problems or deficiencies that need to be solved.

為解決前述及其他問題,本創作之目的在於提供一種光立方體成像方法。 In order to solve the aforementioned and other problems, the purpose of this creation is to provide a light cube imaging method.

本創作另一目的在於提供一種光立方體成像方法,以模組化、易擴充之三維陣列排列的光立方體作為立體顯示模組,結合3D內容創作平台的視覺化開發軟體作為一3D數位內容設計及其動態變化的即時訊號輸出,自動地轉換輸出資料為該發光二極體光立方體的電路控制訊號。 Another purpose of this creation is to provide a light cube imaging method, using a modular and easily expandable three-dimensional array of light cubes as a three-dimensional display module, combined with the visualization development software of a 3D content creation platform as a 3D digital content design and Its dynamically changing real-time signal output automatically converts the output data into circuit control signals for the light-emitting diode light cube.

本創作再一目的在於提供一種光立方體成像方法,可將模擬設計的3D數位內容,容易地應用於實際的光立方體或立體光點的動態使用。 Another purpose of this creation is to provide a light cube imaging method that can easily apply the simulated designed 3D digital content to the dynamic use of actual light cubes or three-dimensional light points.

為達成上述及其他目的,本創作實施例之技術手段提供一種光立方體之成像方法,步驟包含:一提供立體顯示模組步驟,建立一立體顯示模組,該立體顯示模組具有數發光體與一控制電路,該控制電路電性連接並控制該些發光體,該些發光體呈一L×M×N三維陣列排列,其中該L、M、N均為正整數,每個該發光體之間具有一間距;一建立3D數位內容步驟,在一3D內容創作平台的視覺化開發環境之電腦程式中,製作一3D表現內容,該3D表現內容包括一工作物件、至少一展示物件及該工作物件和該展示物件的一碰撞行為,該展示物件 設數碰撞器,該些碰撞器之位置相應於該些發光體且於遭受該碰撞行為的撞擊時,即時產生並輸出一觸發訊號;一資料轉換步驟,將該觸發訊號轉換為該立體顯示模組資料轉換步驟,將該觸發訊號轉換為一控制訊號,該一控制訊號為該立體顯示模組之該控制電路可解讀之一資料格式;及一動態顯示步驟,將該一控制訊號傳送至該控制電路,以透過該些發光體之明滅或亮度調節時序,展現該3D表現內容。 In order to achieve the above and other objectives, the technical means of the embodiment of the present invention provide a method for imaging a light cube. The steps include: a step of providing a three-dimensional display module to establish a three-dimensional display module. The three-dimensional display module has several luminophores and A control circuit that is electrically connected to and controls the luminous bodies. The luminous bodies are arranged in an L×M×N three-dimensional array, where L, M, and N are all positive integers, and each of the luminous bodies has There is a gap between; a step of creating 3D digital content, in a computer program of the visual development environment of a 3D content creation platform, creating a 3D representation content, the 3D representation content includes a work object, at least one display object and the work A collision behavior between the object and the display object. The display object Set up a number of colliders, the positions of these colliders correspond to the luminous bodies and when hit by the collision behavior, a trigger signal is immediately generated and output; a data conversion step converts the trigger signal into the three-dimensional display model a set of data conversion steps, converting the trigger signal into a control signal, the control signal being in a data format that can be interpreted by the control circuit of the three-dimensional display module; and a dynamic display step, transmitting the control signal to the The control circuit is used to display the 3D performance content through the lighting or brightness adjustment timing of the luminous bodies.

在一實施例中,本創作更包含一擴充顯示步驟,包括:一擴展立體顯示模組步驟,建立一擴展立體顯示模組,該擴展立體顯示模組具有數擴展發光體與一擴展控制電路,該擴展控制電路電性連接並控制該些擴展發光體,該些擴展發光體呈一l×m×n三維陣列排列,其中該l、m、n均為正整數,每個該擴展發光體之間保持該間距,該l×m×n三維陣列排列的該些擴展發光體堆疊於該L×M×N三維陣列排列之該些發光體一側;及一擴增3D數位內容步驟,該3D表現內容包括一擴增物件及該工作物件碰撞該擴增物件之一擴增碰撞行為,該擴增物件對應於該些擴展發光體之位置設置數擴增碰撞器,在發生該擴增碰撞行為時,即時產生並輸出一擴增觸發訊號;其中,該資料轉換步驟為將該觸發訊號轉換為該立體顯示模組、該擴增觸發訊號轉換為該擴展立體顯示模組一擴充資料格式,該動態顯示步驟為將該資料格式傳送至該控制電路、將該擴充資料格式傳送至該擴展控制電路,以透過該些發光體與該些擴展發光體之明滅或亮度調節時序,展現該3D表現內容。 In one embodiment, the invention further includes an extended display step, including: an extended three-dimensional display module step to establish an extended three-dimensional display module. The extended three-dimensional display module has a number of extended light emitters and an extended control circuit, The extended control circuit is electrically connected to and controls the extended light-emitting bodies. The extended light-emitting bodies are arranged in a l×m×n three-dimensional array, where l, m, and n are all positive integers. Each extended light-emitting body has The spacing is maintained between the extended light emitters arranged in the l×m×n three-dimensional array and stacked on one side of the light emitters arranged in the L×M×N three-dimensional array; and a step of amplifying the 3D digital content, the 3D The performance content includes an amplification object and an amplification collision behavior in which the work object collides with the amplification object. The amplification object is provided with a number of amplification colliders corresponding to the positions of the expansion luminous bodies. When the amplification collision behavior occurs, When The dynamic display step is to transmit the data format to the control circuit and the extended data format to the extended control circuit, so as to display the 3D performance content through the lighting or brightness adjustment timing of the luminous bodies and the extended luminous bodies. .

在一實施例中,該擴充資料格式包含該立體顯示模組或該擴展立體顯示模組所屬之一設備編號值、該設備編號之長、寬、高正整數值及各三維陣列中的發光體之發光狀態值。 In one embodiment, the extended data format includes a device number value to which the three-dimensional display module or the extended three-dimensional display module belongs, the length, width, and height positive integer values of the device number, and the illuminants in each three-dimensional array. The luminous status value.

在一實施例中,該些發光體及/或該些擴展發光體固定不動於立體空間。 In one embodiment, the luminous bodies and/or the expanded luminous bodies are fixed in three-dimensional space.

在一實施例中,該些發光體及/或該些擴展發光體能動態移動於立體空間。 In one embodiment, the luminous bodies and/or the expanded luminous bodies can dynamically move in three-dimensional space.

在一實施例中,該些擴展發光體與該立體顯示模組保持該間距地相連接。 In one embodiment, the extended light-emitting bodies are connected to the three-dimensional display module while maintaining the distance.

在一實施例中,該L×M×N三維陣列之每個維度個數與該l×m×n三維陣列相等。 In one embodiment, the number of each dimension of the L×M×N three-dimensional array is equal to the l×m×n three-dimensional array.

在一實施例中,該L×M×N三維陣列之每個維度個數與該l×m×n三維陣列不同。 In one embodiment, the number of each dimension of the L×M×N three-dimensional array is different from that of the l×m×n three-dimensional array.

在一實施例中,該些發光體及該些擴展發光體為一發光二極體光立方(LED Cube)之發光二極體,且該控制電路及該擴展控制電路與該些發光體及該些擴展發光體為有線連線控制。 In one embodiment, the light-emitting bodies and the extended light-emitting bodies are light-emitting diodes of a light-emitting diode light cube (LED Cube), and the control circuit and the extended control circuit are in contact with the light-emitting bodies and the Some expansion lights are wired for control.

在一實施例中,每一該些發光體及每一該些擴展發光體係對應於一可懸空無人機上之發光二極體,且該控制電路、該擴展控制電路與該些發光體、該些擴展發光體為無線連線控制。 In one embodiment, each of the light-emitting bodies and each of the extended light-emitting systems corresponds to a light-emitting diode on a suspended drone, and the control circuit, the extended control circuit and the light-emitting bodies, the Some extended illuminators are wirelessly controlled.

據此,本創作功效之特點在於,本創作實施例以三維陣列排列的光立方體為展示基礎,並以模組化、具可擴充性為前提,結合三維內容創作平台例如遊戲引擎等電腦軟體作為設計開發介面,使設計者能容易地使用並應用於創作者的3D數位作品,進行360度內容展現方式,並提供一個好的操作介面,例如視覺化開發環境,將有助於光立方體的互動成像設計。另外,本創作實施例可以更容易地將模擬設計應用於實際的光立方體或立體光點的動態使用,例如:以 固定的光立方體的光點動態展示,或以無人機的發光二極體作為光點進行光點動態變化表演的應用。 Accordingly, the characteristic of this creative effect is that this creative embodiment is based on the display of three-dimensional arrays of light cubes, and is based on the premise of modularity and scalability. It is combined with a three-dimensional content creation platform such as a game engine and other computer software as a The design and development interface allows designers to easily use and apply it to the creator's 3D digital works, perform 360-degree content display, and provide a good operating interface, such as a visual development environment, which will facilitate the interaction of the light cube Imaging design. In addition, this creative embodiment can more easily apply the simulation design to the dynamic use of actual light cubes or three-dimensional light points, for example: Dynamic display of light points on a fixed light cube, or the application of using the light-emitting diodes of drones as light points to perform dynamic changes in light points.

(S11):提供立體顯示模組步驟 (S11): Provide three-dimensional display module steps

(S111):擴展立體顯示模組步驟 (S111): Steps to expand the stereoscopic display module

(S12):建立3D數位內容步驟 (S12): Steps to create 3D digital content

(S121):擴增3D數位內容步驟 (S121): Steps to amplify 3D digital content

(S13):資料轉換步驟 (S13): Data conversion steps

(S14):動態顯示步驟 (S14):Dynamic display steps

(1):立體顯示模組 (1): Three-dimensional display module

(11):發光體 (11): Luminous body

(12):控制電路 (12):Control circuit

(2):擴展立體顯示模組 (2):Extended stereoscopic display module

(21):擴展發光體 (21):Extended luminous body

(22):擴展控制電路 (22):Extended control circuit

(3):視覺化開發環境 (3):Visual development environment

(31):3D表現內容 (31): 3D representation content

(311):工作物件 (311):Working objects

(312):展示物件 (312):Display objects

(3121):碰撞器 (3121): Collider

(31211):觸發訊號 (31211):Trigger signal

(313):擴增物件 (313): Amplification object

(3131):擴增碰撞器 (3131):Amplified Collider

(31311):擴增觸發訊號 (31311):Amplified trigger signal

(4):控制訊號 (4):Control signal

(41):資料格式 (41):Data format

(5):擴充控制訊號 (5):Expanded control signal

(C1):碰撞行為 (C1): Collision behavior

(C2):擴增碰撞行為 (C2): Amplified collision behavior

(D):顯示器 (D):Display

(P):間距 (P): pitch

(T):路徑 (T):path

(L0,L1,L2,L3):層 (L0,L1,L2,L3): layer

(I,L):指令 (I,L): command

圖1為本創作一實施例之光立方體成像方法及擴充顯示之步驟流程圖。 Figure 1 is a flowchart of steps of a light cube imaging method and expanded display according to an embodiment of the present invention.

圖2A為本創作一實施例之之發光體一實施例之等角立體圖。 FIG. 2A is an isometric view of an embodiment of a luminous body according to an embodiment of the present invention.

圖2B為本創作一實施例之之立體顯示模組一實施例之不等角立體示意圖。 FIG. 2B is an unequal-angle three-dimensional schematic diagram of an embodiment of a three-dimensional display module according to an embodiment of the present invention.

圖3為本創作一實施例之之將視覺化開發環境輸出之觸發訊號經資料轉換步驟及動態顯示步驟整合處理的系統方塊圖。 Figure 3 is a system block diagram of an embodiment of the present invention that integrates the data conversion step and the dynamic display step of triggering signals output from the visual development environment.

圖4為本創作一實施例之基於立體顯示模組進行擴展的立體示意圖。 Figure 4 is a three-dimensional schematic diagram of an embodiment of the present invention expanded based on a three-dimensional display module.

圖5為本創作一實施例之之在視覺化開發環境模擬3D表現內容與透過立體顯示模組展示的立體示意圖。 Figure 5 is a three-dimensional schematic diagram of simulating 3D performance content in a visual development environment and displaying it through a three-dimensional display module according to an embodiment of the present invention.

圖6為本創作一實施例之可擴增的資料格式示意圖。 Figure 6 is a schematic diagram of an expandable data format according to an embodiment of the present invention.

為讓上述及其他目的、功效、特徵更明顯易懂,下文特舉部分較佳實施例,並參照所附圖式,作詳細說明。在不背離創作精神下,本創作具有多種實施方式,並不受限於下文實施方式所具體描述的細節,且圖式未必按照實際比例繪製,僅為說明實施例而提供。 In order to make the above and other purposes, functions, and features more obvious and easy to understand, some preferred embodiments are listed below and explained in detail with reference to the attached drawings. Without departing from the spirit of the invention, the present invention has various implementation modes, which are not limited to the details described in the following implementation modes, and the drawings are not necessarily drawn according to the actual scale and are provided only to illustrate the embodiments.

圖1為本創作光立方體成像方法及擴充顯示之步驟流程圖。如圖1所示,本實施例係在一電腦程式的視覺化虛擬空間中,基於一立體顯示模組 的實物,創作出互動式3D數位內容,再將其3D表現內容顯示在該虛擬空間並同步輸出,再經資料轉換後以該立體顯示模組動態展示。本實施例之光立方體成像方法的步驟包含:一提供立體顯示模組步驟S11、一建立3D數位內容步驟S12、一資料轉換步驟S13及一動態顯示步驟S14。 Figure 1 is a flow chart of the steps of the light cube imaging method and expanded display of this invention. As shown in Figure 1, this embodiment is based on a three-dimensional display module in the visual virtual space of a computer program. The real thing is used to create interactive 3D digital content, and then the 3D performance content is displayed in the virtual space and output simultaneously. After data conversion, it is dynamically displayed on the three-dimensional display module. The steps of the light cube imaging method in this embodiment include: a step of providing a stereoscopic display module S11, a step of creating 3D digital content S12, a data conversion step S13 and a dynamic display step S14.

圖2A為本創作之發光體一實施例之等角立體圖,圖2B為本創作之立體顯示模組一實施例之不等角立體示意圖。再請參考圖2A所示,前述該提供立體顯示模組步驟S11:建立一立體顯示模組1,該立體顯示模組1具有數發光體11與一控制電路12,該控制電路12以有線或無線方式電性連接並控制該些發光體11,該些發光體11呈一L×M×N三維陣列排列,其中該L、M、N均為正整數,每個該發光體11之間保持一間距P,且整體上,可由一觀視角度看到各維陣列的發光體11作動。實務上,如圖2A所示,該立體顯示模組1可應用廣泛使用的Arduino開發板進行開發控制電路12的設計,可將該三維陣列排列看成數層(L0,L1,L2,L3)水平的二維陣列堆疊而成,每一層的二維陣列為(0,0)~(3,3),因此該些發光體11的座標的定址可編列為層+二維陣列,即(0,0,0)~(3,3,3)。 FIG. 2A is an isometric perspective view of an embodiment of the luminous body of the present invention, and FIG. 2B is an equiangular perspective view of an embodiment of the three-dimensional display module of the present invention. Please refer to FIG. 2A again, the aforementioned step S11 of providing a three-dimensional display module: establishing a three-dimensional display module 1. The three-dimensional display module 1 has a digital light source 11 and a control circuit 12. The control circuit 12 is wired or The luminous bodies 11 are electrically connected and controlled in a wireless manner. The luminous bodies 11 are arranged in an L×M×N three-dimensional array, where L, M, and N are all positive integers. Each luminous body 11 maintains A distance P, and on the whole, the movement of the luminous bodies 11 in each dimensional array can be seen from a viewing angle. In practice, as shown in Figure 2A, the three-dimensional display module 1 can be designed using the widely used Arduino development board to develop the control circuit 12. The three-dimensional array arrangement can be regarded as several layers (L0, L1, L2, L3). The two-dimensional arrays of are stacked, and the two-dimensional array of each layer is (0,0)~(3,3). Therefore, the coordinates of the luminous bodies 11 can be addressed as layer + two-dimensional array, that is, (0, 0,0)~(3,3,3).

圖3為本創作之將視覺化開發環境3輸出之觸發訊號經資料轉換步驟及動態顯示步驟整合處理的系統方塊圖。如圖3所示,圖3上部為一顯示一執行中的視覺化開發環境3介面之電腦程式畫面及顯示器D,碰撞器3121空白部分表示無觸發,塗黑部分表示觸發碰撞,下部為立體顯示模組1,發光體11空白的部分表示未產生顯示變化(可能是不發光或發出特定顏色的光來表現)、塗黑的部分表示發生顯示變化(可與未碰撞部分的發光體11不同的明滅狀態來表現,或以不同顏色的發光表現)。該建立3D數位內容步驟S12:在一3D內容創作平台的視覺化開發環境之中,製作一3D表現內容31,該3D表現內容31包括一工作物件 311、至少一展示物件312及該工作物件311和該展示物件312的一碰撞行為C1,該展示物件312設數碰撞器3121,該些碰撞器3121之位置相應於該些發光體11且於遭受該碰撞行為C1的撞擊時,即時產生並輸出一觸發訊號31211。上述該3D內容創作平台需具備視覺化開發環境及各種物理現象的模擬功能,並能將產生的互動數據化並對外輸出,例如Unity、Unreal等遊戲引擎。上述該工作物件311可為一引發碰撞行為的虛擬球體。該展示物件312可為一剛性體,該碰撞行為C1為該工作物件311沿一路徑T通過該展示物件312的中間部分,因而觸發中間部分之該些碰撞器3121的過程。 Figure 3 is a system block diagram of this creation that integrates the trigger signal output from the visual development environment 3 through the data conversion step and the dynamic display step. As shown in Figure 3, the upper part of Figure 3 is a computer program screen and display D showing an executing visual development environment 3 interface. The blank part of the collider 3121 indicates no triggering, the blackened part indicates triggered collision, and the lower part is a three-dimensional display. In module 1, the blank part of the luminous body 11 indicates that there is no display change (which may be expressed by not emitting light or emitting light of a specific color), and the blackened part indicates that there is a display change (which may be different from the luminous body 11 in the non-colliding part). It can be expressed by the light and dark state, or by the light emission of different colors). The step S12 of creating 3D digital content: create a 3D representation content 31 in the visual development environment of a 3D content creation platform. The 3D representation content 31 includes a work object. 311. At least one display object 312 and a collision behavior C1 between the working object 311 and the display object 312. The display object 312 is provided with a number of colliders 3121. The positions of the colliders 3121 correspond to the luminous bodies 11 and are subject to When the collision behavior C1 hits, a trigger signal 31211 is immediately generated and output. The above-mentioned 3D content creation platform needs to have a visual development environment and simulation functions of various physical phenomena, and can digitize the generated interactions and output them externally, such as game engines such as Unity and Unreal. The above-mentioned working object 311 may be a virtual sphere that triggers collision behavior. The display object 312 may be a rigid body, and the collision behavior C1 is a process in which the working object 311 passes through the middle part of the display object 312 along a path T, thus triggering the colliders 3121 in the middle part.

該資料轉換步驟S13:將該觸發訊號31211轉換為該立體顯示模組1之該控制電路12可解讀之一控制訊號4,該控制訊號4為該控制電路12可解讀之一資料格式41。 The data conversion step S13: convert the trigger signal 31211 into a control signal 4 that can be interpreted by the control circuit 12 of the stereoscopic display module 1, and the control signal 4 is a data format 41 that can be interpreted by the control circuit 12.

該動態顯示步驟S14:將該控制訊號4傳送至該控制電路12,以透過該些發光體11之明滅或亮度調節時序,展現該3D表現內容21。 The dynamic display step S14: transmit the control signal 4 to the control circuit 12 to display the 3D performance content 21 through the lighting or brightness adjustment timing of the luminous bodies 11.

圖4為本創作基於立體顯示模組進行擴展的立體示意圖,圖5為本創作之在視覺化開發環境模擬3D表現內容與透過立體顯示模組展示的立體示意圖,圖5上部為一顯示一執行中的視覺化開發環境3介面之電腦程式畫面及顯示器D,碰撞器3121繪示空白部分表示無觸發,繪示塗黑部分表示觸發碰撞,下部為立體顯示模組1、擴展立體顯示模組2,發光體11、擴展發光體21繪示空白的部分表示未產生碰撞的顯示變化(可能是不發光或發出特定顏色的光來表現)、塗黑的部分表示發生碰撞的顯示變化(可與未碰撞部分的發光體11、擴展發光體21不同的明滅狀態來表現,或以不同顏色的發光表現)。本創作之光立方體成像方法,更包含一擴充顯示步驟,包含:一擴展立體顯示模組步驟S111及一擴增3D數位 內容步驟S121。該擴展立體顯示模組步驟S111:建立一擴展立體顯示模組2,該擴展立體顯示模組2具有數擴展發光體21與一擴展控制電路22,該擴展控制電路22電性連接並控制該些擴展發光體21,該些擴展發光體21呈一l×m×n三維陣列排列,其中該l、m、n均為正整數,本實施例以4×4×4之三維陣列為例但不以此為限,每個該擴展發光體21之間相隔該間距P,該l×m×n三維陣列排列的該些擴展發光體21堆疊於該L×M×N三維陣列排列之該些發光體11一側。在本實施例中,該資料轉換步驟S13為將該觸發訊號31211轉換為該立體顯示模組1可識別之該控制訊號4、將該擴增觸發訊號31311轉換為一擴充控制訊號5,該擴充控制訊號5為該擴展立體顯示模組2之該擴展控制電路22可識別的資料格式41,該動態顯示步驟S14為將該控制訊號4傳送至該控制電路12、該擴展控制電路22,以透過該些發光體11與該些擴展發光體21之明滅或亮度調節時序,展現該3D表現內容31。 Figure 4 is a three-dimensional schematic diagram of the expansion of this creation based on the stereoscopic display module. Figure 5 is a three-dimensional schematic diagram of this creation simulating 3D performance content in the visual development environment and displaying it through the stereoscopic display module. The upper part of Figure 5 shows one display and one execution In the computer program screen and monitor D of the visual development environment 3 interface, the blank part of the collider 3121 indicates no triggering, and the black part indicates triggered collision. The lower part is the three-dimensional display module 1 and the extended three-dimensional display module 2. , the blank portions of the luminous body 11 and the extended luminous body 21 represent display changes without collision (which may be expressed by not emitting light or emitting light of a specific color), and the blacked-out portions represent display changes that occur when a collision occurs (which may be expressed by not emitting light or emitting light of a specific color). The luminous body 11 and the extended luminous body 21 of the colliding part are represented by different on-off states, or by luminescence of different colors). The light cube imaging method of this invention further includes an expanded display step, including: an expanded three-dimensional display module step S111 and an expanded 3D digital Content step S121. Step S111 of the extended three-dimensional display module: Create an extended three-dimensional display module 2. The extended three-dimensional display module 2 has a plurality of extended light-emitting bodies 21 and an extended control circuit 22. The extended control circuit 22 is electrically connected and controls the extended three-dimensional display module 2. Extended luminous bodies 21, these extended luminous bodies 21 are arranged in a l×m×n three-dimensional array, where l, m, n are all positive integers. This embodiment takes a 4×4×4 three-dimensional array as an example but does not To this extent, each of the extended light-emitting bodies 21 is spaced apart by the spacing P, and the extended light-emitting bodies 21 arranged in the l×m×n three-dimensional array are stacked on the light-emitting units arranged in the L×M×N three-dimensional array. Body 11 side. In this embodiment, the data conversion step S13 is to convert the trigger signal 31211 into the control signal 4 that can be recognized by the three-dimensional display module 1, and convert the amplification trigger signal 31311 into an expansion control signal 5. The control signal 5 is a data format 41 that can be recognized by the expansion control circuit 22 of the expanded three-dimensional display module 2. The dynamic display step S14 is to transmit the control signal 4 to the control circuit 12 and the expansion control circuit 22, so as to pass through The lighting or brightness adjustment timing of the luminous bodies 11 and the extended luminous bodies 21 displays the 3D representation content 31 .

圖6為本創作一實施例之可擴增的資料格式示意圖。請參考圖6所示,較佳者,該資料格式41包含該立體顯示模組1或該擴展立體顯示模組2所屬之一設備編號值、該設備編號之長、寬、高數值及各三維陣列中的發光體之發光狀態(如點亮、熄滅或調整亮度、顏色等)值。舉例說明,圖6例1中,轉換並輸出至實體的擴展立體顯示模組2之可擴增的該資料格式41之欄位包括:指令(L)+2個位元組的設備編號+5個位元組的指令參數+發光體狀態資料(即單一發光體狀態表現值L×M×N)。圖6例2中,指令(I)+2個位元組的設備編號。上述該指令(I)為初始化各發光體的電路控制指令,該指令(L)為驅使哪個設備編號的各發光體11如何發光表現的電路控制指令。 Figure 6 is a schematic diagram of an expandable data format according to an embodiment of the present invention. Please refer to Figure 6. Preferably, the data format 41 includes a device number value to which the three-dimensional display module 1 or the extended three-dimensional display module 2 belongs, the length, width, and height values of the device number and each three-dimensional value. The value of the light-emitting state (such as lighting up, extinguishing, or adjusting brightness, color, etc.) of the luminous objects in the array. For example, in Example 1 of Figure 6, the fields of the expandable data format 41 converted and output to the physical extended stereoscopic display module 2 include: command (L) + 2-byte device number + 5 A single byte of command parameters + luminous body status data (i.e. a single luminous body status representation value L×M×N). In Example 2 of Figure 6, the instruction (I) + the device number of 2 bytes. The above-mentioned command (I) is a circuit control command to initialize each light-emitting body, and the command (L) is a circuit control command to drive each light-emitting body 11 of which device number to emit light.

較佳者,該些發光體11及/或該些擴展發光體21固定不動於立體空間,例如,該些發光體11及該些擴展發光體21可為燈座上的一發光二極體光 立方(LED CUBE)上的發光二極體,且該控制電路12及該擴展控制電路22與該些發光體11及該些擴展發光體21為有線連線控制。 Preferably, the luminous bodies 11 and/or the expanded luminous bodies 21 are fixed in three-dimensional space. For example, the luminous bodies 11 and the expanded luminous bodies 21 can be a light-emitting diode on a lamp holder. The light-emitting diodes on the LED CUBE, and the control circuit 12 and the expansion control circuit 22 and the light-emitting bodies 11 and the expansion light-emitting bodies 21 are controlled by wired connections.

較佳地,該些發光體11及/或該些擴展發光體21能動態移動於立體空間,例如每一該些發光體11及每一該些擴展發光體21可為每一懸空無人機上之發光二極體,即以一台無人機燈號取代一發光體11的位置,且該控制電路12與該些發光體11、該擴展控制電路22與該些擴展發光體21為無線連線控制。 Preferably, the luminous bodies 11 and/or the extended luminous bodies 21 can dynamically move in three-dimensional space. For example, each of the luminous bodies 11 and each of the extended luminous bodies 21 can be on each suspended drone. The light-emitting diode replaces the position of a luminous body 11 with a drone light signal, and the control circuit 12 and the luminous bodies 11, the extended control circuit 22 and the extended luminous bodies 21 are controlled by wireless connections. .

較佳地,該些擴展發光體21與該立體顯示模組1保持該間距P地連接,亦即,若該立體顯示模組1及該擴展立體顯示模組2為移動時,則會視為一體而保持聯動。 Preferably, the extended light-emitting bodies 21 are connected to the three-dimensional display module 1 while maintaining the distance P. That is, if the three-dimensional display module 1 and the extended three-dimensional display module 2 are moving, they will be regarded as Stay connected as one.

較佳地,該L×M×N三維陣列之每個維度個數與該l×m×n三維陣列可為相同或不同。 Preferably, the number of each dimension of the L×M×N three-dimensional array and the l×m×n three-dimensional array may be the same or different.

值得一提的是,本創作實施例所述的光立方體可為發光二極體光立方(LED Cube)發光裝置、形成於透明基板立體層的LCD像素發光裝置或以無人機上的發光二極體作為發光體或擴展發光體的發光裝置等實施態樣。 It is worth mentioning that the light cube described in the embodiment of this invention can be a light-emitting diode light cube (LED Cube) light-emitting device, an LCD pixel light-emitting device formed on a three-dimensional layer of a transparent substrate, or a light-emitting diode on a drone. The body can be used as a luminous body or a light-emitting device that extends the luminous body.

綜上所述,本創作實施例以光立方體的表現態樣為基礎,透過具模組化及可擴充性,再結合如遊戲引擎作為開發介面的設計,使設計者能容易使用並應用於創作者的3D數位作品,進行360度內容展現方式,並且提供一個好的操作介面,將有助於光立方體的互動內容設計。另,本創作實施例可以更容易地將模擬設計應用於實際的光立方體進行光點動態變化表演的應用。 To sum up, this creative embodiment is based on the expression form of the light cube. Through modularity and scalability, and combined with a design such as a game engine as a development interface, designers can easily use and apply it to creation. The author's 3D digital works, 360-degree content display, and a good operating interface will be helpful for the interactive content design of the light cube. In addition, this creative embodiment can more easily apply the simulation design to an actual light cube to perform dynamic changes in light points.

本創作已利用上述較佳實施例揭示,惟其並非用以限定本創作。本創作所屬技術領域中具有通常知識者,可清楚了解本創作並不受限於上述說明性實施方式的細節。實施方式僅為說明本創作,而非限制本創作,本創作以申 請專利範圍為依據,而非以上述說明為依據。申請專利範圍之文義及其均等範圍均屬本創作之專利權範圍。 This invention has been disclosed using the above preferred embodiments, but they are not used to limit this invention. Those with ordinary knowledge in the technical field to which this invention belongs can clearly understand that this invention is not limited to the details of the above illustrative implementations. The implementation mode is only for illustrating the present invention, but not for limiting the present invention. Please base it on the patent scope rather than the above description. The literal meaning of the patent application scope and its equivalent scope belong to the patent scope of this creation.

(S11):提供立體顯示模組步驟 (S11): Provide three-dimensional display module steps

(S111):擴展立體顯示模組步驟 (S111): Steps to expand the stereoscopic display module

(S12):建立3D數位內容步驟 (S12): Steps to create 3D digital content

(S121):擴增3D數位內容步驟 (S121): Steps to amplify 3D digital content

(S13):資料轉換步驟 (S13): Data conversion steps

(S14):動態顯示步驟 (S14):Dynamic display steps

Claims (10)

一種光立方體成像方法,步驟包含:一提供立體顯示模組步驟(S11),建立一立體顯示模組(1),該立體顯示模組(1)具有數發光體(11)與一控制電路(12),該控制電路(12)電性連接並控制該些發光體(11),該些發光體(11)呈一L×M×N三維陣列排列,其中該L、M、N均為正整數,每個該發光體(11)之間具有一間距(P);一建立3D數位內容步驟(S12),在一3D內容創作平台的視覺化開發環境(3)之電腦程式中,製作一3D表現內容(31),該3D表現內容(31)包括一工作物件(311)、至少一展示物件(312)及該工作物件(311)和該展示物件(312)的一碰撞行為(C1),該展示物件(312)設數碰撞(3121),該些碰撞(3121)之位置相應於該些發光體(11)且於遭受該碰撞行為(C1)的撞擊時,即時產生並輸出一觸發訊號(31211);一資料轉換步驟(S13),將該觸發訊號(31211)轉換為一控制訊號(4),該控制訊號(4)為該控制電路(12)可解讀之一資料格式(41);及一動態顯示步驟(S14),將該控制訊號(4)傳送至該控制電路(12),以透過該些發光體(11)之明滅或亮度調節時序,展現該3D表現內容(21)。 A light cube imaging method, the steps include: a step of providing a three-dimensional display module (S11), establishing a three-dimensional display module (1), the three-dimensional display module (1) has a number of light emitters (11) and a control circuit ( 12), the control circuit (12) is electrically connected to and controls the luminous bodies (11). The luminous bodies (11) are arranged in an L×M×N three-dimensional array, in which L, M, and N are all positive. Integer, there is a distance (P) between each of the luminous bodies (11); a step of creating 3D digital content (S12), in the computer program of the visual development environment (3) of a 3D content creation platform, create a 3D representation content (31), the 3D representation content (31) includes a working object (311), at least one display object (312), and a collision behavior (C1) of the working object (311) and the display object (312) , the display object (312) is set to have collisions (3121). The positions of these collisions (3121) correspond to the luminous bodies (11) and when hit by the collision behavior (C1), a trigger is immediately generated and output. Signal (31211); a data conversion step (S13), converting the trigger signal (31211) into a control signal (4), the control signal (4) being a data format (41) that can be interpreted by the control circuit (12) ); and a dynamic display step (S14), transmitting the control signal (4) to the control circuit (12) to display the 3D performance content (21) through the lighting or brightness adjustment timing of the luminous bodies (11). ). 如請求項1所述之光立方體成像方法,更包含:一擴展立體顯示模組步驟(S111),建立一擴展立體顯示模組(2),該擴展立體顯示模組(2)具有數擴展發光體(21)與一擴展控制電路(22),該擴展控制電路(22)電性連接並控制該些擴展發光體(21),該些擴展發光體(21)呈一l×m×n三維陣列排列,其中該l、m、n均為正整數,每個該擴展發光體(21)之間相隔該間距(P), 該l×m×n三維陣列排列的該些擴展發光體(21)堆疊於該L×M×N三維陣列排列之該些發光體(11)一側;及一擴增3D數位內容步驟(S121),該3D表現內容(31)包括一擴增物件(313)及該工作物件(311)碰撞該擴增物件(313)之一擴增碰撞行為(C2),該擴增物件(313)對應於該些擴展發光體(21)之位置設置數擴增碰撞器(3131),在發生該擴增碰撞行為(C2)時,即時產生並輸出一擴增觸發訊號(31311),其中,該資料轉換步驟(S13)為將該觸發訊號(31211)轉換為該立體顯示模組(1)、該擴增觸發訊號(31311)轉換為一擴充控制訊號(5),該擴充控制訊號(5)的資料格式(41)為該擴展控制電路(22)可識別,該動態顯示步驟(S14)為將該控制訊號(4)傳送至該控制電路(12)、將該擴充控制訊號(5)傳送至該擴展控制電路(22),以透過該些發光體(11)與該些擴展發光體(21)展現該3D表現內容(31)。 The light cube imaging method as described in claim 1 further includes: an extended three-dimensional display module step (S111), establishing an extended three-dimensional display module (2), the extended three-dimensional display module (2) having several extended light-emitting The body (21) is electrically connected to an expansion control circuit (22) and controls the expansion luminous bodies (21). The expansion luminous bodies (21) are in the form of an l×m×n three-dimensional Array arrangement, where l, m, n are all positive integers, and each extended luminous body (21) is separated by the spacing (P), The extended light-emitting bodies (21) arranged in the l×m×n three-dimensional array are stacked on one side of the light-emitting bodies (11) arranged in the L×M×N three-dimensional array; and a step of amplifying 3D digital content (S121 ), the 3D representation content (31) includes an augmented object (313) and an augmented collision behavior (C2) where the working object (311) collides with the augmented object (313), and the augmented object (313) corresponds to Digital amplification colliders (3131) are provided at the positions of the expanded luminous bodies (21). When the amplified collision behavior (C2) occurs, an amplified trigger signal (31311) is immediately generated and output, wherein the data The conversion step (S13) is to convert the trigger signal (31211) into the three-dimensional display module (1) and the expansion trigger signal (31311) into an expansion control signal (5). The data format (41) is identifiable by the extended control circuit (22). The dynamic display step (S14) is to send the control signal (4) to the control circuit (12) and the extended control signal (5) to The expansion control circuit (22) is used to display the 3D performance content (31) through the luminous bodies (11) and the expanded luminous bodies (21). 如請求項2所述之光立方體成像方法,其中,該資料格式(41)包含該立體顯示模組(1)或該擴展立體顯示模組(2)所屬之一設備編號值、該設備編號之長、寬、高數值及各三維陣列中的發光體之發光狀態值。 The light cube imaging method as described in claim 2, wherein the data format (41) includes a device number value to which the three-dimensional display module (1) or the extended three-dimensional display module (2) belongs, and a value of the device number. The length, width, height values and the luminous state values of the luminous bodies in each three-dimensional array. 如請求項2所述之光立方體成像方法,其中,該些發光體(11)及/或該些擴展發光體(21)固定不動於立體空間。 The light cube imaging method according to claim 2, wherein the luminous bodies (11) and/or the extended luminous bodies (21) are fixed in the three-dimensional space. 如請求項2所述之光立方體成像方法,其中,該些發光體(11)及/或該些擴展發光體(21)能動態移動於立體空間。 The light cube imaging method according to claim 2, wherein the luminous bodies (11) and/or the extended luminous bodies (21) can dynamically move in the three-dimensional space. 如請求項2所述之光立方體成像方法,其中,該些擴展發光體(21)與該立體顯示模組(1)保持該間距(P)地相連接。 The light cube imaging method according to claim 2, wherein the extended light-emitting bodies (21) are connected to the three-dimensional display module (1) while maintaining the distance (P). 如請求項6所述之光立方體成像方法,其中,該L×M×N三維陣列之每個維度個數與該l×m×n三維陣列相同。 The light cube imaging method according to claim 6, wherein the number of each dimension of the L×M×N three-dimensional array is the same as that of the l×m×n three-dimensional array. 如請求項6所述之光立方體成像方法,其中,該L×M×N三維陣列之每個維度個數與該l×m×n三維陣列不同。 The light cube imaging method according to claim 6, wherein the number of each dimension of the L×M×N three-dimensional array is different from the l×m×n three-dimensional array. 如請求項2所述之光立方體成像方法,其中,該些發光體(11)及該些擴展發光體(21)為一發光二極體光立方之發光二極體,且該控制電路(12)及該擴展控制電路(22)與該些發光體(11)及該些擴展發光體(21)為有線連線控制。 The light cube imaging method as claimed in claim 2, wherein the light-emitting bodies (11) and the extended light-emitting bodies (21) are light-emitting diodes of a light-emitting diode light cube, and the control circuit (12 ) and the expansion control circuit (22), the luminous bodies (11) and the expansion luminous bodies (21) are controlled by wired connections. 如請求項2所述之光立方體成像方法,其中,每一該些發光體(11)及每一該些擴展發光體(21)係對應於每一可懸空無人機上之發光二極體,且該控制電路(12)、該擴展控制電路(22)與該些發光體(11)、該些擴展發光體(21)為無線連線控制。 The light cube imaging method as claimed in claim 2, wherein each of the luminous bodies (11) and each of the extended luminous bodies (21) correspond to the light-emitting diodes on each hoverable drone, And the control circuit (12), the expansion control circuit (22), the luminous bodies (11), and the expansion luminous bodies (21) are controlled by wireless connections.
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