TWI806727B - Intelligent board game teaching aid - Google Patents

Intelligent board game teaching aid Download PDF

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TWI806727B
TWI806727B TW111129227A TW111129227A TWI806727B TW I806727 B TWI806727 B TW I806727B TW 111129227 A TW111129227 A TW 111129227A TW 111129227 A TW111129227 A TW 111129227A TW I806727 B TWI806727 B TW I806727B
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game
card
glove
module
output
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TW202407656A (en
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郭雅雯
李建德
郭貴玲
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長庚學校財團法人長庚科技大學
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Abstract

一種智能桌遊教具,藉由遊戲板裝置、可用以感應讀取該遊戲板裝置上的線圈資料的遊戲手套,及訊號連接該遊戲手套的電子裝置的設計,可在遊戲過程中,以該電子裝置自動判斷使用者做出的遊戲動作是否正確,並自動給出相應的聲音與影像類型的動作提示,且當使用者忘記要走到哪一個遊戲格時,也可透過舉手的方式,驅使該電子裝置給出提示,可有效引導失智症患者進行遊戲。因此,本發明智能桌遊教具確實可將訓練、學習與玩樂結合,而具有提高失智症患者的認知訓練效用的功效。An intelligent board game teaching aid, through the design of a game board device, a game glove that can be used to sense and read coil data on the game board device, and an electronic device that is signal-connected to the game glove, the electronic device can be used during the game. The device automatically judges whether the game action made by the user is correct or not, and automatically gives corresponding sound and video action prompts, and when the user forgets which game grid to go to, he can also drive the game by raising his hand. The electronic device gives prompts and can effectively guide dementia patients to play games. Therefore, the intelligent board game teaching aid of the present invention can indeed combine training, learning and play, and has the effect of improving the effectiveness of cognitive training for dementia patients.

Description

智能桌遊教具Intelligent board game teaching aid

本發明是有關於一種遊戲系統,特別是指一種桌面遊戲系統。The present invention relates to a game system, in particular to a table game system.

失智症是因為腦細胞退化所引發,會造成記憶力及其它神經功能的衰退,以致於心智能力逐漸喪失,所述心智能力包括思考能力、記憶能力、判斷力、學習能力以及解決能力等,但病人本身卻可能未感受到以上感官知覺的改變。Dementia is caused by the degeneration of brain cells, which will cause the decline of memory and other neurological functions, so that the mental abilities are gradually lost. The mental abilities include thinking ability, memory ability, judgment ability, learning ability and solving ability, etc., but The patient himself may not feel the above changes in sensory perception.

針對失智症的治療,除了為藥物治療外,透過認知訓練以延緩失智者的認知退化也很重要。可藉由動手、動腳、動腦等活動,來進行認知訓練,例如戶外活動、手作遊戲等,將訓練、學習與玩樂結合,三管齊下,藉以提高認知訓練效用。For the treatment of dementia, in addition to drug treatment, it is also important to delay the cognitive decline of dementia through cognitive training. Cognitive training can be carried out through activities such as hands-on, foot-moving, and brain-moving, such as outdoor activities, hand-made games, etc., combining training, learning and play, and using a three-pronged approach to improve the effectiveness of cognitive training.

桌遊是一種可多人互動的遊戲器具,但目前的桌遊都是針對一般民眾所設計,通常不適合失智症患者使用。Board games are a kind of game devices that can interact with multiple people, but the current board games are designed for the general public, and are usually not suitable for people with dementia.

因此,本發明的目的,即在提供一種能改善先前技術的至少一個缺點的智能桌遊教具。Therefore, the object of the present invention is to provide an intelligent board game teaching aid that can improve at least one shortcoming of the prior art.

於是,本發明智能桌遊教具,包含一個遊戲板裝置、至少一個遊戲手套,及一個電子裝置。Therefore, the intelligent board game teaching aid of the present invention includes a game board device, at least one game glove, and an electronic device.

該遊戲板裝置包括一個設置有多個遊戲格的遊戲板,及多個設置在該遊戲板中且分別對應該等遊戲格的格位線圈。The game board device includes a game board provided with a plurality of game grids, and a plurality of lattice coils arranged in the game board and respectively corresponding to the corresponding game grids.

該至少一個遊戲手套包括一個手套本體,及設置在該手套本體的一個線圈讀取模組、一個處理器與一個第一無線通訊模組。該線圈讀取模組可被該手套本體連動靠近該遊戲板,可近接感應讀取所靠近之每一遊戲格對應的該格位線圈的一個格位編號。該處理器會經由該第一無線通訊模組無線發送一個對應該格位編號的走位訊號。The at least one game glove includes a glove body, a coil reading module, a processor and a first wireless communication module arranged on the glove body. The coil reading module can be moved close to the game board by the glove body, and can read a grid number of the grid coil corresponding to each game grid approached by proximity sensing. The processor wirelessly sends a moving signal corresponding to the cell number through the first wireless communication module.

該電子裝置包括一個可無線接收該走位訊號的第二無線通訊模組、一個輸出模組,及一個控制模組。該控制模組可控制該輸出模組輸出一個行進指示,並根據該行進指示判斷該至少一遊戲手套在一預定遊戲時間內傳送之所有走位訊號代表的遊戲格數量是否正確,並於判斷錯誤時,控制該輸出模組輸出一個提示訊息。The electronic device includes a second wireless communication module capable of wirelessly receiving the position signal, an output module, and a control module. The control module can control the output module to output a traveling instruction, and according to the traveling instruction, judge whether the number of game grids represented by all the moving signals sent by the at least one game glove within a predetermined game time is correct, and determine if the error , control the output module to output a prompt message.

本發明之功效在於:透過該遊戲板裝置、該遊戲手套與該電子裝置的設計,可在遊戲過程中,透過該電子裝置自動判斷使用者的做出遊戲動作是否正確,並自動給出相應的提示,可將訓練、學習與玩樂結合,而具有提高失智症患者的認知訓練效用的功效。The effect of the present invention is: through the design of the game board device, the game glove and the electronic device, the electronic device can automatically judge whether the user's game action is correct during the game process, and automatically give the corresponding It is suggested that training, learning and play can be combined to improve the effectiveness of cognitive training for dementia patients.

參閱圖1~4,本發明智能桌遊教具200的一個實施例,適用於供多位使用者使用,包含一個遊戲板裝置3、多個卡牌4、多個骰子5、多個遊戲手套6,及一個無線訊號連接該等骰子5與該等遊戲手套6的電子裝置7。Referring to Figures 1-4, an embodiment of the intelligent board game teaching aid 200 of the present invention is suitable for use by multiple users, including a game board device 3, a plurality of cards 4, a plurality of dice 5, and a plurality of game gloves 6 , and an electronic device 7 connecting the dice 5 and the game gloves 6 with a wireless signal.

該遊戲板裝置3包括一個遊戲板31,及包埋設置在該遊戲板31中的多個格位線圈32與多個地圖線圈33。該遊戲板31頂面設置有多個依序排列的遊戲格311,及一個被該等遊戲格311包圍的地圖圖樣312。該地圖圖樣312劃分有多個地圖區313。該等格位線圈32是分別對應該等遊戲格311分布設置,每一格位線圈32內建有一個可供近接感應讀取的格位編號。該等地圖線圈33是分別對應該等地圖區313分布設置,每一地圖線圈33內建有一個可供近接感應讀取的圖區編號。在本實施例中,該等遊戲格311是排列成一矩形環狀,但實施時不以此為限。The game board device 3 includes a game board 31 , and a plurality of grid coils 32 and a plurality of map coils 33 embedded in the game board 31 . The top surface of the game board 31 is provided with a plurality of sequentially arranged game grids 311 and a map pattern 312 surrounded by the game grids 311 . The map pattern 312 is divided into a plurality of map areas 313 . The grid coils 32 are distributed and arranged corresponding to the game grids 311 respectively, and each grid coil 32 is built with a grid number that can be read by proximity sensing. The map coils 33 are respectively arranged in distribution corresponding to the map areas 313 , and each map coil 33 is built with a map area number which can be read by proximity sensing. In this embodiment, the game grids 311 are arranged in a rectangular ring, but the implementation is not limited thereto.

該等卡牌4區分成多種,在本實施例中,是區分為四種類型,例如但不限於區分為「名產」、「水果」、「運動」,及「景點」等類型。每一類型具有多張卡牌4,相同類型的該等卡牌4可供上下堆疊地設置在該遊戲板31上。每一卡牌4包括一個卡片狀的卡牌本體41,及一個包埋設置在該卡牌本體41中的卡牌線圈42。每一卡牌線圈42內建有一個可供近接感應讀取的卡牌編號。The cards are divided into multiple types. In this embodiment, they are divided into four types, such as but not limited to "Famous Products", "Fruits", "Sports", and "Sight Spots". Each type has a plurality of cards 4 , and these cards 4 of the same type can be stacked up and down on the game board 31 . Each card 4 includes a card-shaped card body 41 and a card coil 42 embedded in the card body 41 . Each card coil 42 is built with a card number that can be read by proximity sensing.

在本實施例中,前述各種線圈為RFID線圈,可供透過無線射頻感應技術感應讀取,但實施時,該等線圈也可供透過NFC(Near Field Communication,近距離無線通訊)技術感應讀取。In this embodiment, the above-mentioned various coils are RFID coils, which can be sensed and read through wireless radio frequency induction technology, but during implementation, these coils can also be sensed and read through NFC (Near Field Communication, short-range wireless communication) technology .

該等骰子5可供丟擲以骰出點數。每一骰子5包括一個骰子本體51,及包埋設置在該骰子本體51中的一個方位感測器52與一個無線發射器53。每一該骰子本體51具有多個分別代表不同點數的骰子面510,當被丟擲在一平面上時,會以其中一骰子面510朝上。每一該方位感測器52可用以感測對應之該骰子本體51的哪一個骰子面510朝上,並經由該無線發射器53無線發送一個相對應的方位訊號。該無線發射器53可透過目前已知的無線通訊技術無線發送該方位訊號,例如透過藍芽技術。由於可無線發送該方位訊號的無線通訊技術眾多,且非本發明改良重點,因此不再詳述。These dice 5 can be thrown to roll out points. Each dice 5 includes a dice body 51 , and an orientation sensor 52 and a wireless transmitter 53 embedded in the dice body 51 . Each of the dice bodies 51 has a plurality of dice faces 510 respectively representing different points, and when thrown on a plane, one of the dice faces 510 will face upward. Each orientation sensor 52 can be used to sense which dice face 510 of the corresponding dice body 51 is facing up, and wirelessly transmit a corresponding orientation signal through the wireless transmitter 53 . The wireless transmitter 53 can wirelessly transmit the orientation signal through a currently known wireless communication technology, such as Bluetooth technology. Since there are many wireless communication technologies that can wirelessly send the orientation signal, and are not the focus of improvement of the present invention, they will not be described in detail.

每一該方位感測器52可以是六軸陀螺儀;或者是由多個用以感測不同方向重力的重力感測元件所組成,每一重力感測元件可用以感測對應之兩相背骰子面510中的哪一個朝上;或者是光學式感測器,可透過感測哪一骰子面510朝下被遮蔽,而得到目前相對朝上之該骰子面510。由於可用以感測對應之骰子本體51之朝上骰子面510的該方位感測器52類型眾多,所以實施時不以上述實施態樣為限。Each orientation sensor 52 may be a six-axis gyroscope; or be composed of a plurality of gravity sensing elements for sensing gravity in different directions, and each gravity sensing element may be used to sense two corresponding opposite directions. Which one of the dice faces 510 is facing upwards; or an optical sensor, which can detect which dice face 510 is facing downwards and is shielded, so as to obtain the current relatively upward facing dice face 510 . Since there are many types of the orientation sensor 52 that can be used to sense the upward facing dice surface 510 of the corresponding dice body 51 , the implementation is not limited to the above embodiments.

每一遊戲手套6包括一個用以供其中一位使用者配戴在手部的手套本體61,以及設置在該手套本體61的一個線圈讀取模組62、一個姿態感測模組63、一個處理器64與一個第一無線通訊模組65。在本實施例中,該姿態感測模組63、該處理器64與該第一無線通訊模組65是整合成一個控制電路60,但實施時不以此為限。Each game glove 6 includes a glove body 61 for one of the users to wear on the hand, and a coil reading module 62, a posture sensing module 63, a The processor 64 is connected with a first wireless communication module 65 . In this embodiment, the posture sensing module 63 , the processor 64 and the first wireless communication module 65 are integrated into a control circuit 60 , but the implementation is not limited thereto.

該處理器64訊號連接該線圈讀取模組62與該姿態感測模組63,可以是微處理器(Microprocessor),並可供操作而經該第一無線通訊模組65無線發送一個配對訊號,例如藍芽配對訊號,並可被已配對連結的該電子裝置7遙控啟動或關閉。該處理器64被遙控致能啟動時,會控制啟動該線圈讀取模組62與該姿態感測模組63,且可開始經由該第一無線通訊模組65對該電子裝置7傳送資料。The processor 64 is signally connected to the coil reading module 62 and the posture sensing module 63, may be a Microprocessor (Microprocessor), and is operable to wirelessly send a pairing signal through the first wireless communication module 65 , such as a Bluetooth pairing signal, and can be remotely activated or deactivated by the electronic device 7 that has been paired and connected. When the processor 64 is activated by the remote control, it will control and activate the coil reading module 62 and the attitude sensing module 63 , and start to transmit data to the electronic device 7 through the first wireless communication module 65 .

該線圈讀取模組62設置在該手套本體61的手指部位,例如僅設置在食指部位或設置在多個手指部位,可被該手套本體61帶動位移靠近該遊戲板31與該等卡牌4。該線圈讀取模組62可於靠近其中一個遊戲格311一預定距離範圍內時,例如但不限於0.5公分以內,近接感應讀取該遊戲格311對應之該格位線圈32的該格位編號,也可於靠近其中一個地圖區313一預定距離範圍內時,例如但不限於0.5公分以內,近接感應讀取該地圖區313對應之該地圖線圈33的該圖區編號。該處理器64會針對感測讀取的每一格位編號經由該第一無線通訊模組65無線送一個走位訊號,且會針對感測讀取的每一圖區編號經由該第一無線通訊模組65無線送一個圖區訊號。The coil reading module 62 is arranged on the fingers of the glove body 61, for example, only on the index finger or on multiple fingers, and can be driven by the glove body 61 to move close to the game board 31 and the cards 4 . The coil reading module 62 can read the grid number of the grid coil 32 corresponding to the game grid 311 by proximity sensing when approaching one of the game grids 311 within a predetermined distance, such as but not limited to within 0.5 cm. Alternatively, when approaching one of the map areas 313 within a predetermined distance, such as but not limited to within 0.5 cm, the proximity sensing reads the map area number of the map coil 33 corresponding to the map area 313 . The processor 64 will wirelessly send a position signal for each cell number read by sensing through the first wireless communication module 65, and will send a signal for each block number read by sensing through the first wireless communication module 65. The communication module 65 wirelessly sends a map area signal.

當使用者以配戴該手套本體61的手靠近其中一疊卡牌4時,並從拿取其中一卡牌4時,例如但不限於拿取堆疊在最上方之卡牌4,該線圈讀取模組62會被該手套本體61帶動位移靠近該等卡牌4,一開始會感應到多張卡牌4,而感應讀取到多個卡牌編號。該處理器64會於該線圈讀取模組62開始感測到一個卡牌編號後開始計時,並於計時一預定拿取時間後,例如但不限於計時5秒或10秒後,若僅感應讀取到一個卡牌編號時,表示該使用者已完成其中一卡牌4的拿取,該處理器64會針對該卡牌編號經由該第一無線通訊模組65無線送一個卡牌訊號。When the user approaches one of the stacks of cards 4 with the hand wearing the glove body 61 and takes one of the cards 4, for example but not limited to the card 4 stacked on the top, the coil reads The module fetching unit 62 will be driven by the glove body 61 to move close to the cards 4. At the beginning, multiple cards 4 will be sensed, and multiple card numbers will be sensed. The processor 64 will start counting after the coil reading module 62 starts to sense a card number, and after counting a predetermined picking time, such as but not limited to 5 seconds or 10 seconds after counting, if only sensing When a card number is read, it means that the user has completed taking one of the cards 4, and the processor 64 will wirelessly send a card signal through the first wireless communication module 65 for the card number.

該姿態感測模組63可感測該手套本體61被操作做出的姿態,可於感測到該手套本體61做出一預定手勢姿態時,例如做出往上舉手的手勢姿態,對應產生一個觸發訊號。該處理器64會被該觸發訊號觸發,而經由該第一無線通訊模組65無線發送一個手勢訊號。該姿態感測模組63例如但不限於三軸陀螺儀、三軸加速度計與三軸電子羅盤等。The posture sensing module 63 can sense the posture that the glove body 61 is operated to make, and when it senses that the glove body 61 makes a predetermined gesture posture, for example, make a gesture gesture of raising the hand upwards, corresponding Generate a trigger signal. The processor 64 is triggered by the trigger signal, and wirelessly sends a gesture signal through the first wireless communication module 65 . The attitude sensing module 63 is for example but not limited to a three-axis gyroscope, a three-axis accelerometer, and a three-axis electronic compass.

該電子裝置7例如但不限於手機、平板電腦、桌上型電腦等具有無線通訊功能、影音播放輸出功能的設備,內建有該等格位編號與該等卡牌編號間之相互配對關係的關聯資料、該等卡牌編號與該等圖區編號間之相互配對關係的關聯資料、多個分別對應該等卡牌編號的卡牌資料、多個分別對應該等圖區編號的圖區資料,以及多個分別對應該等卡牌編號的得分數值,且儲存有多個分別對應該等遊戲手套6的積分資料。The electronic device 7, such as but not limited to mobile phones, tablet computers, desktop computers and other devices with wireless communication functions and audio-visual playback output functions, has a built-in pairing relationship between the grid numbers and the card numbers. Related data, related data of the mutual pairing relationship between the card numbers and the map area numbers, multiple card data corresponding to the corresponding card numbers, multiple map area data corresponding to the corresponding map area numbers , and a plurality of score values respectively corresponding to the corresponding card numbers, and a plurality of score data respectively corresponding to the corresponding game gloves 6 are stored.

所述卡牌資料內容可根據所屬之類型而有不同的設計,例如各種水果之圖像、簡介等;各種名產之圖像、簡介與得分;各個景點的圖像、簡介等;及各種運動之方式、簡介等等。所述圖區資料內容例如但不限於對應之地圖區313的地名、農產、名產與景點等。The content of the card data can have different designs according to the type, such as images and introductions of various fruits; images, introductions and scores of various famous products; images, introductions, etc. of various attractions; method, introduction, etc. The data content of the map area is for example but not limited to the place name, agricultural products, famous products and scenic spots of the corresponding map area 313 .

該電子裝置7包括一個輸出模組71、一個控制模組72,及一個第二無線通訊模組73。該輸出模組71具有一個可透過擴音方式輸出訊息的擴音器711,及一個可透過影像方式輸出訊息的顯示器712。該第二無線通訊模組73可透過目前已知的各種無線通訊技術訊號連接該等第一無線通訊模組65與該等無線發射器53,而可用以無線接收該等方位訊號、該等配對訊號、該等走位訊號、該等圖區訊號、該等卡牌訊號與該等手勢訊號。The electronic device 7 includes an output module 71 , a control module 72 , and a second wireless communication module 73 . The output module 71 has a loudspeaker 711 capable of outputting information through sound amplification, and a display 712 capable of outputting information through video. The second wireless communication module 73 can be connected to the first wireless communication modules 65 and the wireless transmitters 53 through various currently known wireless communication technology signals, and can be used to wirelessly receive the orientation signals, the pairing signals, the position signals, the map area signals, the card signals and the gesture signals.

該控制模組72可根據每一遊戲手套6傳送的該配對訊號,而與該遊戲手套6建立連結,進而可無線遙控該遊戲手套6。此外,該控制模組72於被操作啟動一個遊戲模式時,還可供操作而針對已配對連結的所有遊戲手套6建立一個使用者順序,且會根據該使用者順序依序遙控對應排序的該遊戲手套6致能,使該遊戲手套6可用以無線感應讀取該等格位線圈32、該等地圖線圈33與該等卡牌線圈42,以及無線發送該等走位訊號、該等圖區訊號、該等卡牌訊號與該手勢訊號。The control module 72 can establish a connection with the game glove 6 according to the pairing signal sent by each game glove 6 , and then can wirelessly control the game glove 6 . In addition, when the control module 72 is operated to start a game mode, it can also be operated to establish a user sequence for all the game gloves 6 that have been paired and linked, and will control the corresponding sequence of the corresponding sequence according to the user sequence. The game glove 6 is enabled, so that the game glove 6 can be used for wireless sensing to read the grid coils 32, the map coils 33 and the card coils 42, and wirelessly send the position signals and the map areas. signals, the card signals and the hand signal.

本發明智能桌遊教具200使用時,讓每一位使用者穿戴一個遊戲手套6,並透過操作該電子裝置7以建立該使用者順序,並操作啟動該電子裝置7之遊戲模式。此時,該電子裝置7會根據該使用者順序依序遙控每一遊戲手套6致能啟動,而使對應的該使用者可進行遊戲。When the smart board game teaching aid 200 of the present invention is used, each user is allowed to wear a game glove 6 , and establish the user order by operating the electronic device 7 , and activate the game mode of the electronic device 7 . At this time, the electronic device 7 will sequentially control each game glove 6 to activate according to the order of the user, so that the corresponding user can play the game.

當前進行遊戲的使用者可丟擲該等骰子5。每一骰子5會於停止運動時,感測朝上之骰子面510並無線發送對應之該方位訊號。該電子裝置7會分析該等骰子5傳送之該等方位訊號,而得知全部骰子5當前朝上之所有骰子面510的總點數,會根據該總點數更新對應之該遊戲手套6的該最後遊戲格位置,並透過該擴音器711與該顯示器712輸出要行進的遊戲格數量的該行進指示。在本實施例中,是擲多顆骰子5,但實施時,在本發明之其它實施態樣中,也可僅擲一顆骰子5。The user currently playing the game can throw the dice 5 . When each dice 5 stops moving, it senses the upward facing dice surface 510 and wirelessly sends the corresponding orientation signal. The electronic device 7 will analyze the orientation signals sent by the dice 5, and know the total points of all the dice faces 510 of all the dice 5 currently facing up, and update the corresponding game glove 6 according to the total points. The final game grid position, and output the progress instruction of the number of game grids to be advanced through the loudspeaker 711 and the display 712 . In this embodiment, multiple dice 5 are thrown, but during implementation, in other embodiments of the present invention, only one dice 5 may be thrown.

接著,當前的使用者可根據該行進指示,以所配戴之該遊戲手套6開始依序接觸前一次遊戲時最後停留之該遊戲格311後的其它遊戲格311,以前進對應的遊戲格311數量。該遊戲手套6會感應所接觸之每一遊戲格311的該格位線圈32而對應發送該走位訊號。Then, the current user can start to touch other game grids 311 behind the last game grid 311 in the previous game with the worn game glove 6 according to the advancing instruction, so as to advance the corresponding game grid 311 quantity. The game glove 6 will sense the grid position coil 32 of each game grid 311 that it touches and correspondingly send the position moving signal.

該電子裝置7會在該使用者以該遊戲手套6接觸該遊戲板31期間,根據所收到之該等走位訊號計算前進的遊戲格數量,會根據該行進指示判斷前進的遊戲格數量是否正確,以及根據該最後遊戲格位置判斷最後一個走位訊號對應的該格位編號是否正確。若判斷遊戲格數量錯誤或最後之該格位編號對應的該遊戲格位置錯誤時,會控制該擴音器711與該顯示器712發出錯誤訊息;若判斷正確,會控制該擴音器711與該顯示器712發出要拿取卡牌4的動作指示。The electronic device 7 will calculate the number of game grids to advance according to the movement signals received during the period when the user touches the game board 31 with the game glove 6 , and will judge whether the number of game grids to advance is based on the travel instructions. correct, and judge whether the grid number corresponding to the last move signal is correct according to the last game grid position. If it is judged that the number of game grids is wrong or the position of the game grid corresponding to the last grid number is wrong, it will control the loudspeaker 711 and the display 712 to send an error message; if the judgment is correct, it will control the loudspeaker 711 and the The display 712 sends an action instruction to take the card 4 .

當該電子裝置7發出拿取卡牌4的動作指示時,使用者可以配戴該遊戲手套6的手拿取對應種類的卡牌4。該遊戲手套6會讀取最後拿取之該卡牌4的卡牌線圈42,並發送對應之卡牌訊號至該電子裝置7。該電子裝置7會判斷該卡牌訊號代表之卡牌編號是否與當前的該遊戲格311的格位編號相關聯。若判斷不關聯時,會控制該擴音器711與該顯示器712輸出錯誤訊息,若判斷相關聯時,會控制該擴音器711與該顯示器712輸出對應該卡牌4的卡牌資料,並輸出要尋找地圖區313的動作指示。When the electronic device 7 issues an instruction to take the card 4 , the user can take the card 4 of the corresponding type with the hand wearing the game glove 6 . The game glove 6 will read the card coil 42 of the card 4 taken last, and send the corresponding card signal to the electronic device 7 . The electronic device 7 will determine whether the card number represented by the card signal is associated with the current slot number of the game grid 311 . If it is judged not to be associated, the loudspeaker 711 and the display 712 will be controlled to output an error message, and if it is judged to be associated, the loudspeaker 711 and the display 712 will be controlled to output the card data corresponding to the card 4, and An action instruction to find the map area 313 is output.

當該電子裝置輸出尋找地圖區313的動作指示時,使用者可以配戴該遊戲手套6的手選擇觸碰該卡牌4對應的該地圖區313。該遊戲手套6會感應所觸碰之該地圖區313的該地圖線圈33,並發送該圖區訊號至該電子裝置7。該電子裝置7會分析該圖區訊號代表之圖區編號是否與該卡牌4的該卡牌編號相關聯。若判斷不關聯,會控制該擴音器711與該顯示器712出輸出錯誤訊息;若判斷相關聯,會控制該擴音器711與該顯示器712輸出對應該地圖區313的圖區資料。When the electronic device outputs an action instruction to find the map area 313 , the user can choose to touch the map area 313 corresponding to the card 4 with the hand wearing the game glove 6 . The game glove 6 will sense the map coil 33 of the map area 313 touched, and send the map area signal to the electronic device 7 . The electronic device 7 will analyze whether the zone number represented by the zone signal is associated with the card number of the card 4 . If it is determined that it is not related, the loudspeaker 711 and the display 712 will be controlled to output an error message;

遊戲過程中,該電子裝置7於判斷當前之使用者走錯遊戲格311、選錯卡牌4或選錯地圖區313等錯誤情況,而控制該輸出模組71發出錯誤訊息時,會累計錯誤一次。該電子裝置7於累計之錯誤次數小於N次時,會控制該輸出模組71發出對應的提示訊息,例如但不限於遊戲格位置的提示、卡牌種類的提示與地圖區位置的提示,藉以提醒當前使用者如何進行遊戲,並重新分析判斷該遊戲手套6接續發出之該等走位訊號、該卡牌訊號及該圖區訊號是否正確;該電子裝置7於累計之錯誤次數等於N次時,則結束當前排序之該使用者的遊戲權限,也就是遙控該使用者的該遊戲手套6失能,並改為遙控下一排序的另一該遊戲手套6致能而可進行遊戲。During the game, the electronic device 7 will accumulate errors when judging that the current user has gone to the wrong game grid 311, selected the wrong card 4 or selected the wrong map area 313, etc., and controls the output module 71 to send an error message. once. When the accumulated number of errors is less than N times, the electronic device 7 will control the output module 71 to send a corresponding prompt message, such as but not limited to the prompt of the game grid position, the prompt of the card type and the prompt of the map area position, so as to Remind the current user how to play the game, and re-analyze and judge whether the position signals, the card signals and the map area signals continuously sent by the game glove 6 are correct; when the cumulative number of errors of the electronic device 7 is equal to N times , then end the game authority of the user of the current sorting, that is, the remote control of the user’s game glove 6 is disabled, and the remote control of another game glove 6 of the next sorting is enabled and the game can be played.

此外,該電子裝置7也會於當前排序之使用者正確選擇地圖區313後,結束該使用者的遊戲權限,而改為遙控下一排序的另一該遊戲手套6致能啟動而可進行遊戲。In addition, the electronic device 7 will also end the user's game authority after the user in the current sequence correctly selects the map area 313, and change the remote control of another game glove 6 in the next sequence to activate and start the game. .

再者,該電子裝置7也會於當前排序之使用者選擇了正確的地圖區313時,根據所選擇之該卡牌4的預定分數,更新對應之該遊戲手套6的該積分資料。該電子裝置7也會於遙控結束一個使用者的遊戲權限後,記錄對應之該遊戲手套6所對應的該最後遊戲格位置,等再次輪到該使用者進行遊戲時,會根據該最後遊戲格位置來進行遊戲格311的行進指示。Furthermore, the electronic device 7 will also update the score data of the corresponding game glove 6 according to the predetermined score of the selected card 4 when the currently sorted user selects the correct map area 313 . The electronic device 7 will also record the last game grid position corresponding to the game glove 6 after the remote control ends a user's game authority, and when it is the user's turn to play the game again, the final game grid position will be recorded according to the last game grid position. The position is used to carry out the traveling instructions of the game grid 311 .

另外,當使用者無法清楚認知自己應該行進的遊戲格數量、要拿取的卡牌種類,或要點選的地圖區位置時,可透過上舉配戴該遊戲手套6的手,使該遊戲手套6發出該手勢訊號。該電子裝置7會被該手勢訊號觸發,而輸出對應的提示訊息,例如明確提示應該走道哪一個遊戲格311、該拿取哪一種類型的卡牌4,以及要點選哪一個地圖區313等。In addition, when the user cannot clearly recognize the number of game grids that he should advance, the type of card to be taken, or the position of the map area to be selected, he can make the game glove 6 by raising his hand wearing the game glove 6 6 Send out the gesture signal. The electronic device 7 will be triggered by the gesture signal, and output corresponding prompt messages, such as clearly prompting which game grid 311 to walk, which type of card 4 to take, and which map area 313 to click, etc.

綜上所述,透過該遊戲板裝置3、該等卡牌4、該等骰子5、該等遊戲手套6與該電子裝置7的設計,可在遊戲過程中,透過該電子裝置7自動判斷使用者的做出遊戲動作是否正確,並自動給出聲音類型及/或影像類型的提示訊息,且當使用者忘記要走到哪一個遊戲格311時,也可透過舉手的方式,驅使該電子裝置7給出提示訊息,可有效引導失智症患者進行遊戲。因此,本發明智能桌遊教具200確實可將訓練、學習與玩樂結合,而具有提高失智症患者的認知訓練效用的功效,確實是一種相當創新的創作,確實能達成本發明的目的。To sum up, through the design of the game board device 3, the cards 4, the dice 5, the game gloves 6 and the electronic device 7, the electronic device 7 can automatically determine whether to use it during the game. Whether the player’s game action is correct, and automatically give a prompt message of the sound type and/or image type, and when the user forgets which game grid 311 to go to, the electronic device can also be driven by raising his hand. The device 7 gives prompt messages, which can effectively guide dementia patients to play games. Therefore, the intelligent board game teaching aid 200 of the present invention can indeed combine training, learning and play, and has the effect of improving the effectiveness of cognitive training for dementia patients. It is indeed a rather innovative creation and can indeed achieve the purpose of the present invention.

惟以上所述者,僅為本發明的實施例而已,當不能以此限定本發明實施的範圍,凡是依本發明申請專利範圍及專利說明書內容所作的簡單的等效變化與修飾,皆仍屬本發明專利涵蓋的範圍內。But the above-mentioned ones are only embodiments of the present invention, and should not limit the scope of the present invention. All simple equivalent changes and modifications made according to the patent scope of the present invention and the content of the patent specification are still within the scope of the present invention. Within the scope covered by the patent of the present invention.

200:智能桌遊教具 3:遊戲板裝置 31:遊戲板 311:遊戲格 312:地圖圖樣 313:地圖區 32:格位線圈 33:地圖線圈 4:卡牌 41:卡牌本體 42:卡牌線圈 5:骰子 51:骰子本體 510:骰子面 52:方位感測器 53:無線發射器 6:遊戲手套 60:控制電路 61:手套本體 62:線圈讀取模組 63:姿態感測器 64:處理器 65:第一無線通訊模組 7:電子裝置 71:輸出模組 711:擴音器 712:顯示器 72:控制模組 73:第二無線通訊模組 200: Intelligent board game teaching aids 3: Game board device 31: Game board 311: game grid 312: map pattern 313: map area 32: grid coil 33: Map Coil 4: Card 41: Card body 42: Card coil 5: dice 51: dice body 510: dice face 52: Orientation sensor 53: Wireless transmitter 6: Gaming Gloves 60: Control circuit 61: Glove body 62: Coil reading module 63: Attitude sensor 64: Processor 65: The first wireless communication module 7: Electronic device 71: Output module 711: Megaphone 712: display 72: Control module 73: Second wireless communication module

本發明的其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中: 圖1是一個立體示意圖,示意說明本發明智能桌遊教具的一個實施例的架構; 圖2是一個俯視圖,說明該實施例的一個遊戲板裝置的結構; 圖3是一個立體圖,說明該實施例的一個遊戲手套的結構;及 圖4是一個功能方塊圖,說明該實施例的功能架構。 Other features and effects of the present invention will be clearly presented in the implementation manner with reference to the drawings, wherein: Fig. 1 is a three-dimensional schematic diagram schematically illustrating the structure of an embodiment of the intelligent board game teaching aid of the present invention; Fig. 2 is a top view illustrating the structure of a game board device of this embodiment; Fig. 3 is a perspective view illustrating the structure of a game glove of this embodiment; and FIG. 4 is a functional block diagram illustrating the functional architecture of this embodiment.

3:遊戲板裝置 3: Game board device

32:格位線圈 32: grid coil

33:地圖線圈 33: Map Coil

4:卡牌 4: Card

42:卡牌線圈 42: Card coil

5:骰子 5: dice

52:方位感測器 52: Orientation sensor

53:無線發射器 53: Wireless transmitter

6:遊戲手套 6: Gaming Gloves

62:線圈讀取模組 62: Coil reading module

63:姿態感測器 63: Attitude sensor

64:處理器 64: Processor

65:第一無線通訊模組 65: The first wireless communication module

7:電子裝置 7: Electronic device

71:輸出模組 71: Output module

711:擴音器 711: Megaphone

712:顯示器 712: display

72:控制模組 72: Control module

73:第二無線通訊模組 73: Second wireless communication module

Claims (9)

一種智能桌遊教具,包含:一個遊戲板裝置,包括一個設置有多個遊戲格的遊戲板,及多個設置在該遊戲板中且分別對應該等遊戲格的格位線圈;至少一個遊戲手套,包括一個手套本體,及設置在該手套本體的一個線圈讀取模組、一個處理器與一個第一無線通訊模組,該線圈讀取模組可被該手套本體連動靠近該遊戲板,可近接感應讀取所靠近之每一遊戲格對應的該格位線圈的一個格位編號,該處理器會經由該第一無線通訊模組無線發送一個對應該格位編號的走位訊號;及一個電子裝置,包括一個可無線接收該走位訊號的第二無線通訊模組、一個輸出模組,及一個控制模組,該控制模組可控制該輸出模組輸出一個行進指示,並根據該行進指示判斷該至少一遊戲手套在一預定遊戲時間內傳送之所有走位訊號代表的遊戲格數量是否正確,並於判斷錯誤時,控制該輸出模組輸出一個提示訊息。 An intelligent board game teaching aid, comprising: a game board device, including a game board provided with a plurality of game grids, and a plurality of lattice coils arranged in the game board and respectively corresponding to the corresponding game grids; at least one game glove , including a glove body, a coil reading module, a processor, and a first wireless communication module arranged on the glove body, the coil reading module can be linked to the game board by the glove body, and can be Proximity sensing reads a grid number of the grid coil corresponding to each game grid approached, and the processor will wirelessly send a moving signal corresponding to the grid number through the first wireless communication module; and a The electronic device includes a second wireless communication module capable of wirelessly receiving the moving signal, an output module, and a control module, the control module can control the output module to output a traveling instruction, and according to the traveling Instructing to judge whether the number of game grids represented by all the moving signals sent by the at least one game glove within a predetermined game time is correct, and when the judgment is wrong, control the output module to output a prompt message. 如請求項1所述的智能桌遊教具,還包含一個骰子,該骰子包括一個具有多個骰子面的骰子本體,及設置在該骰子本體中的一個方位感測器與一個無線發射器,該方位感測器可感測該骰子本體的哪一個骰子面朝上,並經由該無線發射器對應發送一個方位訊號,該第二無線通訊模組可無線接收該方位訊號,該控制模組會根據分析 該方位訊號得到的骰子點數,更新前一次針對該至少一遊戲手套記錄的一個最後遊戲格位置,並根據該骰子點數控制該輸出模組輸出該行進指示,且根據更新後的該最後遊戲格位置判斷該至少一遊戲手套在該預定遊戲時間內最後傳送之該走位訊號對應的該格位編號是否正確,並於判斷錯誤時,控制該輸出模組輸出一個提示訊息。 The intelligent board game teaching aid as described in claim 1, further comprising a dice, the dice includes a dice body with a plurality of dice faces, and an orientation sensor and a wireless transmitter arranged in the dice body, the The orientation sensor can sense which dice of the dice body is facing up, and send a corresponding orientation signal through the wireless transmitter, and the second wireless communication module can receive the orientation signal wirelessly, and the control module will analyze The dice points obtained by the orientation signal are used to update the last game grid position recorded for the at least one game glove, and the output module is controlled to output the travel instruction according to the dice points, and according to the updated last game The grid position judges whether the grid number corresponding to the movement signal last transmitted by the at least one game glove within the predetermined game time is correct, and when the judgment is wrong, the output module is controlled to output a prompt message. 如請求項2所述的智能桌遊教具,還包含多個卡牌,每一卡牌具有一個用以供該線圈讀取模組近接感應讀取一個卡牌編號的卡牌線圈,該處理器會於該線圈讀取模組僅近接感應讀取到一個卡牌編號時,經由該第一無線通訊模組無線發送一個對應該卡牌編號的卡牌訊號,該第二無線通訊模組可無線接收該卡牌訊號,該電子裝置內建有該等格位線圈之該等格位編號與該等卡牌之該等卡牌編號的關聯關係,及多個分別對應該等卡牌編號的卡牌資料,該控制模組會於更新該最後遊戲格位置,且控制該輸出模組輸出該行進指示,並判斷所有走位訊號代表的遊戲格數量正確,以及判斷最後之該走位訊號對應的該格位編號正確時,控制該輸出模組輸出一個動作指示,並於分析判斷該至少一遊戲手套接續傳送之該卡牌訊號對應的該卡牌編號,和最後之該走位訊號對應的該格位編號相關聯時,控制該輸出模組輸出該卡牌編號對應之該卡牌資料。 The intelligent board game teaching aid as described in request item 2 also includes a plurality of cards, each card has a card coil for the proximity sensing of the coil reading module to read a card number, the processor When the coil reading module only reads a card number by proximity sensing, it will wirelessly send a card signal corresponding to the card number through the first wireless communication module, and the second wireless communication module can wirelessly Receiving the card signal, the electronic device is built with the relationship between the grid numbers of the grid coils and the card numbers of the cards, and a plurality of cards corresponding to the card numbers Card data, the control module will update the position of the last game grid, and control the output module to output the travel instructions, and judge that the number of game grids represented by all the moving signals is correct, and judge the corresponding position of the last moving signal. When the grid position number is correct, control the output module to output an action instruction, and analyze and judge the card number corresponding to the card signal sent by the at least one game glove successively, and the corresponding card number corresponding to the last move signal When the slot number is associated, the output module is controlled to output the card data corresponding to the card number. 如請求項3所述的智能桌遊教具,其中,該遊戲板還設 置有一地圖圖樣,該地圖圖樣具有多個地圖區,該遊戲板裝置還包括多個設置在該遊戲板且分別對應該等地圖區的地圖線圈,該線圈讀取模組可近接感應讀取所接近之其中一地圖區對應的該地圖線圈的一個圖區編號,該處理器會經由該第一無線通訊模組無線發送一個對應該圖區編號的圖區訊號,該第二無線通訊模組可無線接收該圖區訊號,該電子裝置還內建有該等卡牌編號與該等地圖線圈之該等圖區編號的關聯關係,及多個別對應該等圖區編號的圖區資料,該控制模組於控制該輸出模組接續輸出該動作指示與該卡牌編號對應之該卡牌資料後,若分析判斷該至少一遊戲手套接續傳送的該圖區訊號對應的該圖區編號與該卡牌編號相關聯時,控制該輸出模組輸出該圖區編號對應的該圖區資料。 The intelligent board game teaching aid as described in claim 3, wherein, the game board is also set There is a map pattern, the map pattern has a plurality of map areas, and the game board device also includes a plurality of map coils arranged on the game board and respectively corresponding to the corresponding map areas, and the coil reading module can be read by proximity induction. A map area number of the map coil corresponding to one of the map areas approaching, the processor will wirelessly send a map area signal corresponding to the map area number through the first wireless communication module, and the second wireless communication module can Receive the area signal wirelessly, and the electronic device also has the relationship between the card numbers and the area numbers of the map coils, and a plurality of area data corresponding to the area numbers. The control After the module controls the output module to continuously output the card data corresponding to the action instruction and the card number, if it is analyzed and judged that the map area number corresponding to the map area signal transmitted by the at least one game glove is the same as the card When the card number is associated, the output module is controlled to output the map area data corresponding to the map area number. 如請求項4所述的智能桌遊教具,包含多個該遊戲手套,該電子裝置可供操作以針對該等遊戲手套建立一個使用者順序,該控制模組於被操作啟動一遊戲模式時,會根據該使用者順序依序遙控對應排序的每一該遊戲手套致能啟動,使被致能啟動之該遊戲手套能用以感應該等格位線圈、該等卡牌線圈與該等地圖線圈,且該控制模組會於判斷當前致能之該遊戲手套傳送之該圖區編號與該卡牌編號非相關聯,或該圖區編號與該卡牌編號相關聯時,切換遙控下一排序之另一遊戲手套致能啟動。 The intelligent board game teaching aid as described in claim 4, comprising a plurality of the game gloves, the electronic device is operable to establish a user sequence for the game gloves, and when the control module is operated to start a game mode, According to the order of the user, each game glove correspondingly sorted will be activated by remote control, so that the activated game glove can be used to sense the grid coils, the card coils and the map coils , and the control module will switch the remote control next sequence when it judges that the zone number transmitted by the currently enabled game glove is not associated with the card number, or that the zone number is associated with the card number Another game glove enables activation. 如請求項5所述的智能桌遊教具,其中,該控制模組會於判斷當前致能之該遊戲手套傳送之該圖區編號與該卡 牌編號非相關聯時,累計一次錯誤,並於判斷當前累計之錯誤次數小於N時,控制該輸出模組輸出一個提示訊息,並重新分析判斷該遊戲手套再次傳送之該圖區編號是否與該卡牌編號相關聯,並於判斷當前累計之錯誤次數等於N時,切換遙控下一排序之另一遊戲手套致能啟動。 The intelligent board game teaching aid as described in claim 5, wherein the control module will match the number of the map area sent by the currently enabled game glove with the card When the card number is not associated, accumulate an error, and when it is judged that the current accumulated number of errors is less than N, control the output module to output a prompt message, and re-analyze to determine whether the number of the map area sent by the game glove is consistent with the number of the game glove Card numbers are associated, and when it is judged that the current cumulative number of errors is equal to N, another game glove that switches the remote control to the next sequence can be activated. 如請求項4所述的智能桌遊教具,其中,該至少一遊戲手套還包括一個設置在該手套本體的姿態感測模組,該姿態感測模組能於感測該手套本體被操作做出一個預定手勢時產生一個觸發訊號,該處理器會被該觸發訊號觸發而經由該第一無線通訊模組無線發送一個手勢訊號,該控制模組會被該第二無線通訊模組接收之該手勢訊號觸發,而控制該輸出模組輸出一個提示訊息。 The intelligent board game teaching aid as described in claim 4, wherein the at least one game glove further includes a posture sensing module arranged on the glove body, and the posture sensing module can sense the glove body being operated. A trigger signal is generated when a predetermined gesture is made, the processor will be triggered by the trigger signal to wirelessly send a gesture signal through the first wireless communication module, and the control module will be received by the second wireless communication module The gesture signal is triggered to control the output module to output a prompt message. 如請求項7所述之智能桌遊教具,其中,該輸出模組具有一個透過擴音方式輸出所述提示訊息、所述卡牌資料與所述圖區資料的擴音器,及/或一個透過影像方式輸出所述提示訊息、所述卡牌資料與所述圖區資料的顯示器。 The intelligent board game teaching aid as described in claim item 7, wherein the output module has a loudspeaker for outputting the prompt message, the card data and the map area data through sound amplification, and/or a A display for outputting the prompt message, the card data and the map area data through video. 如請求項5所述的智能桌遊教具,其中,該電子裝置還儲存有多個分別對應該等卡牌編號的得分數值,該控制模組會於判斷當前致能之該遊戲手套傳送的該圖區編號與該卡牌編號相關聯時,根據該卡牌編號對應之該得分數值更新對應該遊戲手套的一個積分資料。 The intelligent board game teaching aid as described in claim 5, wherein the electronic device also stores a plurality of score values respectively corresponding to the card numbers, and the control module will judge the currently enabled game glove to send the When the map area number is associated with the card number, a point data corresponding to the game glove is updated according to the score value corresponding to the card number.
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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4053154A (en) * 1976-05-24 1977-10-11 Niemann Henry P Homicide board game
CN102198331A (en) * 2010-03-24 2011-09-28 鸿富锦精密工业(深圳)有限公司 Game glove
TW201132388A (en) * 2010-03-23 2011-10-01 Hon Hai Prec Ind Co Ltd Game glove

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4053154A (en) * 1976-05-24 1977-10-11 Niemann Henry P Homicide board game
TW201132388A (en) * 2010-03-23 2011-10-01 Hon Hai Prec Ind Co Ltd Game glove
CN102198331A (en) * 2010-03-24 2011-09-28 鸿富锦精密工业(深圳)有限公司 Game glove

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