TWI806727B - Intelligent board game teaching aid - Google Patents
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Abstract
一種智能桌遊教具,藉由遊戲板裝置、可用以感應讀取該遊戲板裝置上的線圈資料的遊戲手套,及訊號連接該遊戲手套的電子裝置的設計,可在遊戲過程中,以該電子裝置自動判斷使用者做出的遊戲動作是否正確,並自動給出相應的聲音與影像類型的動作提示,且當使用者忘記要走到哪一個遊戲格時,也可透過舉手的方式,驅使該電子裝置給出提示,可有效引導失智症患者進行遊戲。因此,本發明智能桌遊教具確實可將訓練、學習與玩樂結合,而具有提高失智症患者的認知訓練效用的功效。An intelligent board game teaching aid, through the design of a game board device, a game glove that can be used to sense and read coil data on the game board device, and an electronic device that is signal-connected to the game glove, the electronic device can be used during the game. The device automatically judges whether the game action made by the user is correct or not, and automatically gives corresponding sound and video action prompts, and when the user forgets which game grid to go to, he can also drive the game by raising his hand. The electronic device gives prompts and can effectively guide dementia patients to play games. Therefore, the intelligent board game teaching aid of the present invention can indeed combine training, learning and play, and has the effect of improving the effectiveness of cognitive training for dementia patients.
Description
本發明是有關於一種遊戲系統,特別是指一種桌面遊戲系統。The present invention relates to a game system, in particular to a table game system.
失智症是因為腦細胞退化所引發,會造成記憶力及其它神經功能的衰退,以致於心智能力逐漸喪失,所述心智能力包括思考能力、記憶能力、判斷力、學習能力以及解決能力等,但病人本身卻可能未感受到以上感官知覺的改變。Dementia is caused by the degeneration of brain cells, which will cause the decline of memory and other neurological functions, so that the mental abilities are gradually lost. The mental abilities include thinking ability, memory ability, judgment ability, learning ability and solving ability, etc., but The patient himself may not feel the above changes in sensory perception.
針對失智症的治療,除了為藥物治療外,透過認知訓練以延緩失智者的認知退化也很重要。可藉由動手、動腳、動腦等活動,來進行認知訓練,例如戶外活動、手作遊戲等,將訓練、學習與玩樂結合,三管齊下,藉以提高認知訓練效用。For the treatment of dementia, in addition to drug treatment, it is also important to delay the cognitive decline of dementia through cognitive training. Cognitive training can be carried out through activities such as hands-on, foot-moving, and brain-moving, such as outdoor activities, hand-made games, etc., combining training, learning and play, and using a three-pronged approach to improve the effectiveness of cognitive training.
桌遊是一種可多人互動的遊戲器具,但目前的桌遊都是針對一般民眾所設計,通常不適合失智症患者使用。Board games are a kind of game devices that can interact with multiple people, but the current board games are designed for the general public, and are usually not suitable for people with dementia.
因此,本發明的目的,即在提供一種能改善先前技術的至少一個缺點的智能桌遊教具。Therefore, the object of the present invention is to provide an intelligent board game teaching aid that can improve at least one shortcoming of the prior art.
於是,本發明智能桌遊教具,包含一個遊戲板裝置、至少一個遊戲手套,及一個電子裝置。Therefore, the intelligent board game teaching aid of the present invention includes a game board device, at least one game glove, and an electronic device.
該遊戲板裝置包括一個設置有多個遊戲格的遊戲板,及多個設置在該遊戲板中且分別對應該等遊戲格的格位線圈。The game board device includes a game board provided with a plurality of game grids, and a plurality of lattice coils arranged in the game board and respectively corresponding to the corresponding game grids.
該至少一個遊戲手套包括一個手套本體,及設置在該手套本體的一個線圈讀取模組、一個處理器與一個第一無線通訊模組。該線圈讀取模組可被該手套本體連動靠近該遊戲板,可近接感應讀取所靠近之每一遊戲格對應的該格位線圈的一個格位編號。該處理器會經由該第一無線通訊模組無線發送一個對應該格位編號的走位訊號。The at least one game glove includes a glove body, a coil reading module, a processor and a first wireless communication module arranged on the glove body. The coil reading module can be moved close to the game board by the glove body, and can read a grid number of the grid coil corresponding to each game grid approached by proximity sensing. The processor wirelessly sends a moving signal corresponding to the cell number through the first wireless communication module.
該電子裝置包括一個可無線接收該走位訊號的第二無線通訊模組、一個輸出模組,及一個控制模組。該控制模組可控制該輸出模組輸出一個行進指示,並根據該行進指示判斷該至少一遊戲手套在一預定遊戲時間內傳送之所有走位訊號代表的遊戲格數量是否正確,並於判斷錯誤時,控制該輸出模組輸出一個提示訊息。The electronic device includes a second wireless communication module capable of wirelessly receiving the position signal, an output module, and a control module. The control module can control the output module to output a traveling instruction, and according to the traveling instruction, judge whether the number of game grids represented by all the moving signals sent by the at least one game glove within a predetermined game time is correct, and determine if the error , control the output module to output a prompt message.
本發明之功效在於:透過該遊戲板裝置、該遊戲手套與該電子裝置的設計,可在遊戲過程中,透過該電子裝置自動判斷使用者的做出遊戲動作是否正確,並自動給出相應的提示,可將訓練、學習與玩樂結合,而具有提高失智症患者的認知訓練效用的功效。The effect of the present invention is: through the design of the game board device, the game glove and the electronic device, the electronic device can automatically judge whether the user's game action is correct during the game process, and automatically give the corresponding It is suggested that training, learning and play can be combined to improve the effectiveness of cognitive training for dementia patients.
參閱圖1~4,本發明智能桌遊教具200的一個實施例,適用於供多位使用者使用,包含一個遊戲板裝置3、多個卡牌4、多個骰子5、多個遊戲手套6,及一個無線訊號連接該等骰子5與該等遊戲手套6的電子裝置7。Referring to Figures 1-4, an embodiment of the intelligent board
該遊戲板裝置3包括一個遊戲板31,及包埋設置在該遊戲板31中的多個格位線圈32與多個地圖線圈33。該遊戲板31頂面設置有多個依序排列的遊戲格311,及一個被該等遊戲格311包圍的地圖圖樣312。該地圖圖樣312劃分有多個地圖區313。該等格位線圈32是分別對應該等遊戲格311分布設置,每一格位線圈32內建有一個可供近接感應讀取的格位編號。該等地圖線圈33是分別對應該等地圖區313分布設置,每一地圖線圈33內建有一個可供近接感應讀取的圖區編號。在本實施例中,該等遊戲格311是排列成一矩形環狀,但實施時不以此為限。The
該等卡牌4區分成多種,在本實施例中,是區分為四種類型,例如但不限於區分為「名產」、「水果」、「運動」,及「景點」等類型。每一類型具有多張卡牌4,相同類型的該等卡牌4可供上下堆疊地設置在該遊戲板31上。每一卡牌4包括一個卡片狀的卡牌本體41,及一個包埋設置在該卡牌本體41中的卡牌線圈42。每一卡牌線圈42內建有一個可供近接感應讀取的卡牌編號。The cards are divided into multiple types. In this embodiment, they are divided into four types, such as but not limited to "Famous Products", "Fruits", "Sports", and "Sight Spots". Each type has a plurality of
在本實施例中,前述各種線圈為RFID線圈,可供透過無線射頻感應技術感應讀取,但實施時,該等線圈也可供透過NFC(Near Field Communication,近距離無線通訊)技術感應讀取。In this embodiment, the above-mentioned various coils are RFID coils, which can be sensed and read through wireless radio frequency induction technology, but during implementation, these coils can also be sensed and read through NFC (Near Field Communication, short-range wireless communication) technology .
該等骰子5可供丟擲以骰出點數。每一骰子5包括一個骰子本體51,及包埋設置在該骰子本體51中的一個方位感測器52與一個無線發射器53。每一該骰子本體51具有多個分別代表不同點數的骰子面510,當被丟擲在一平面上時,會以其中一骰子面510朝上。每一該方位感測器52可用以感測對應之該骰子本體51的哪一個骰子面510朝上,並經由該無線發射器53無線發送一個相對應的方位訊號。該無線發射器53可透過目前已知的無線通訊技術無線發送該方位訊號,例如透過藍芽技術。由於可無線發送該方位訊號的無線通訊技術眾多,且非本發明改良重點,因此不再詳述。These
每一該方位感測器52可以是六軸陀螺儀;或者是由多個用以感測不同方向重力的重力感測元件所組成,每一重力感測元件可用以感測對應之兩相背骰子面510中的哪一個朝上;或者是光學式感測器,可透過感測哪一骰子面510朝下被遮蔽,而得到目前相對朝上之該骰子面510。由於可用以感測對應之骰子本體51之朝上骰子面510的該方位感測器52類型眾多,所以實施時不以上述實施態樣為限。Each
每一遊戲手套6包括一個用以供其中一位使用者配戴在手部的手套本體61,以及設置在該手套本體61的一個線圈讀取模組62、一個姿態感測模組63、一個處理器64與一個第一無線通訊模組65。在本實施例中,該姿態感測模組63、該處理器64與該第一無線通訊模組65是整合成一個控制電路60,但實施時不以此為限。Each
該處理器64訊號連接該線圈讀取模組62與該姿態感測模組63,可以是微處理器(Microprocessor),並可供操作而經該第一無線通訊模組65無線發送一個配對訊號,例如藍芽配對訊號,並可被已配對連結的該電子裝置7遙控啟動或關閉。該處理器64被遙控致能啟動時,會控制啟動該線圈讀取模組62與該姿態感測模組63,且可開始經由該第一無線通訊模組65對該電子裝置7傳送資料。The
該線圈讀取模組62設置在該手套本體61的手指部位,例如僅設置在食指部位或設置在多個手指部位,可被該手套本體61帶動位移靠近該遊戲板31與該等卡牌4。該線圈讀取模組62可於靠近其中一個遊戲格311一預定距離範圍內時,例如但不限於0.5公分以內,近接感應讀取該遊戲格311對應之該格位線圈32的該格位編號,也可於靠近其中一個地圖區313一預定距離範圍內時,例如但不限於0.5公分以內,近接感應讀取該地圖區313對應之該地圖線圈33的該圖區編號。該處理器64會針對感測讀取的每一格位編號經由該第一無線通訊模組65無線送一個走位訊號,且會針對感測讀取的每一圖區編號經由該第一無線通訊模組65無線送一個圖區訊號。The
當使用者以配戴該手套本體61的手靠近其中一疊卡牌4時,並從拿取其中一卡牌4時,例如但不限於拿取堆疊在最上方之卡牌4,該線圈讀取模組62會被該手套本體61帶動位移靠近該等卡牌4,一開始會感應到多張卡牌4,而感應讀取到多個卡牌編號。該處理器64會於該線圈讀取模組62開始感測到一個卡牌編號後開始計時,並於計時一預定拿取時間後,例如但不限於計時5秒或10秒後,若僅感應讀取到一個卡牌編號時,表示該使用者已完成其中一卡牌4的拿取,該處理器64會針對該卡牌編號經由該第一無線通訊模組65無線送一個卡牌訊號。When the user approaches one of the stacks of
該姿態感測模組63可感測該手套本體61被操作做出的姿態,可於感測到該手套本體61做出一預定手勢姿態時,例如做出往上舉手的手勢姿態,對應產生一個觸發訊號。該處理器64會被該觸發訊號觸發,而經由該第一無線通訊模組65無線發送一個手勢訊號。該姿態感測模組63例如但不限於三軸陀螺儀、三軸加速度計與三軸電子羅盤等。The
該電子裝置7例如但不限於手機、平板電腦、桌上型電腦等具有無線通訊功能、影音播放輸出功能的設備,內建有該等格位編號與該等卡牌編號間之相互配對關係的關聯資料、該等卡牌編號與該等圖區編號間之相互配對關係的關聯資料、多個分別對應該等卡牌編號的卡牌資料、多個分別對應該等圖區編號的圖區資料,以及多個分別對應該等卡牌編號的得分數值,且儲存有多個分別對應該等遊戲手套6的積分資料。The
所述卡牌資料內容可根據所屬之類型而有不同的設計,例如各種水果之圖像、簡介等;各種名產之圖像、簡介與得分;各個景點的圖像、簡介等;及各種運動之方式、簡介等等。所述圖區資料內容例如但不限於對應之地圖區313的地名、農產、名產與景點等。The content of the card data can have different designs according to the type, such as images and introductions of various fruits; images, introductions and scores of various famous products; images, introductions, etc. of various attractions; method, introduction, etc. The data content of the map area is for example but not limited to the place name, agricultural products, famous products and scenic spots of the
該電子裝置7包括一個輸出模組71、一個控制模組72,及一個第二無線通訊模組73。該輸出模組71具有一個可透過擴音方式輸出訊息的擴音器711,及一個可透過影像方式輸出訊息的顯示器712。該第二無線通訊模組73可透過目前已知的各種無線通訊技術訊號連接該等第一無線通訊模組65與該等無線發射器53,而可用以無線接收該等方位訊號、該等配對訊號、該等走位訊號、該等圖區訊號、該等卡牌訊號與該等手勢訊號。The
該控制模組72可根據每一遊戲手套6傳送的該配對訊號,而與該遊戲手套6建立連結,進而可無線遙控該遊戲手套6。此外,該控制模組72於被操作啟動一個遊戲模式時,還可供操作而針對已配對連結的所有遊戲手套6建立一個使用者順序,且會根據該使用者順序依序遙控對應排序的該遊戲手套6致能,使該遊戲手套6可用以無線感應讀取該等格位線圈32、該等地圖線圈33與該等卡牌線圈42,以及無線發送該等走位訊號、該等圖區訊號、該等卡牌訊號與該手勢訊號。The
本發明智能桌遊教具200使用時,讓每一位使用者穿戴一個遊戲手套6,並透過操作該電子裝置7以建立該使用者順序,並操作啟動該電子裝置7之遊戲模式。此時,該電子裝置7會根據該使用者順序依序遙控每一遊戲手套6致能啟動,而使對應的該使用者可進行遊戲。When the smart board game teaching
當前進行遊戲的使用者可丟擲該等骰子5。每一骰子5會於停止運動時,感測朝上之骰子面510並無線發送對應之該方位訊號。該電子裝置7會分析該等骰子5傳送之該等方位訊號,而得知全部骰子5當前朝上之所有骰子面510的總點數,會根據該總點數更新對應之該遊戲手套6的該最後遊戲格位置,並透過該擴音器711與該顯示器712輸出要行進的遊戲格數量的該行進指示。在本實施例中,是擲多顆骰子5,但實施時,在本發明之其它實施態樣中,也可僅擲一顆骰子5。The user currently playing the game can throw the
接著,當前的使用者可根據該行進指示,以所配戴之該遊戲手套6開始依序接觸前一次遊戲時最後停留之該遊戲格311後的其它遊戲格311,以前進對應的遊戲格311數量。該遊戲手套6會感應所接觸之每一遊戲格311的該格位線圈32而對應發送該走位訊號。Then, the current user can start to touch
該電子裝置7會在該使用者以該遊戲手套6接觸該遊戲板31期間,根據所收到之該等走位訊號計算前進的遊戲格數量,會根據該行進指示判斷前進的遊戲格數量是否正確,以及根據該最後遊戲格位置判斷最後一個走位訊號對應的該格位編號是否正確。若判斷遊戲格數量錯誤或最後之該格位編號對應的該遊戲格位置錯誤時,會控制該擴音器711與該顯示器712發出錯誤訊息;若判斷正確,會控制該擴音器711與該顯示器712發出要拿取卡牌4的動作指示。The
當該電子裝置7發出拿取卡牌4的動作指示時,使用者可以配戴該遊戲手套6的手拿取對應種類的卡牌4。該遊戲手套6會讀取最後拿取之該卡牌4的卡牌線圈42,並發送對應之卡牌訊號至該電子裝置7。該電子裝置7會判斷該卡牌訊號代表之卡牌編號是否與當前的該遊戲格311的格位編號相關聯。若判斷不關聯時,會控制該擴音器711與該顯示器712輸出錯誤訊息,若判斷相關聯時,會控制該擴音器711與該顯示器712輸出對應該卡牌4的卡牌資料,並輸出要尋找地圖區313的動作指示。When the
當該電子裝置輸出尋找地圖區313的動作指示時,使用者可以配戴該遊戲手套6的手選擇觸碰該卡牌4對應的該地圖區313。該遊戲手套6會感應所觸碰之該地圖區313的該地圖線圈33,並發送該圖區訊號至該電子裝置7。該電子裝置7會分析該圖區訊號代表之圖區編號是否與該卡牌4的該卡牌編號相關聯。若判斷不關聯,會控制該擴音器711與該顯示器712出輸出錯誤訊息;若判斷相關聯,會控制該擴音器711與該顯示器712輸出對應該地圖區313的圖區資料。When the electronic device outputs an action instruction to find the
遊戲過程中,該電子裝置7於判斷當前之使用者走錯遊戲格311、選錯卡牌4或選錯地圖區313等錯誤情況,而控制該輸出模組71發出錯誤訊息時,會累計錯誤一次。該電子裝置7於累計之錯誤次數小於N次時,會控制該輸出模組71發出對應的提示訊息,例如但不限於遊戲格位置的提示、卡牌種類的提示與地圖區位置的提示,藉以提醒當前使用者如何進行遊戲,並重新分析判斷該遊戲手套6接續發出之該等走位訊號、該卡牌訊號及該圖區訊號是否正確;該電子裝置7於累計之錯誤次數等於N次時,則結束當前排序之該使用者的遊戲權限,也就是遙控該使用者的該遊戲手套6失能,並改為遙控下一排序的另一該遊戲手套6致能而可進行遊戲。During the game, the
此外,該電子裝置7也會於當前排序之使用者正確選擇地圖區313後,結束該使用者的遊戲權限,而改為遙控下一排序的另一該遊戲手套6致能啟動而可進行遊戲。In addition, the
再者,該電子裝置7也會於當前排序之使用者選擇了正確的地圖區313時,根據所選擇之該卡牌4的預定分數,更新對應之該遊戲手套6的該積分資料。該電子裝置7也會於遙控結束一個使用者的遊戲權限後,記錄對應之該遊戲手套6所對應的該最後遊戲格位置,等再次輪到該使用者進行遊戲時,會根據該最後遊戲格位置來進行遊戲格311的行進指示。Furthermore, the
另外,當使用者無法清楚認知自己應該行進的遊戲格數量、要拿取的卡牌種類,或要點選的地圖區位置時,可透過上舉配戴該遊戲手套6的手,使該遊戲手套6發出該手勢訊號。該電子裝置7會被該手勢訊號觸發,而輸出對應的提示訊息,例如明確提示應該走道哪一個遊戲格311、該拿取哪一種類型的卡牌4,以及要點選哪一個地圖區313等。In addition, when the user cannot clearly recognize the number of game grids that he should advance, the type of card to be taken, or the position of the map area to be selected, he can make the
綜上所述,透過該遊戲板裝置3、該等卡牌4、該等骰子5、該等遊戲手套6與該電子裝置7的設計,可在遊戲過程中,透過該電子裝置7自動判斷使用者的做出遊戲動作是否正確,並自動給出聲音類型及/或影像類型的提示訊息,且當使用者忘記要走到哪一個遊戲格311時,也可透過舉手的方式,驅使該電子裝置7給出提示訊息,可有效引導失智症患者進行遊戲。因此,本發明智能桌遊教具200確實可將訓練、學習與玩樂結合,而具有提高失智症患者的認知訓練效用的功效,確實是一種相當創新的創作,確實能達成本發明的目的。To sum up, through the design of the
惟以上所述者,僅為本發明的實施例而已,當不能以此限定本發明實施的範圍,凡是依本發明申請專利範圍及專利說明書內容所作的簡單的等效變化與修飾,皆仍屬本發明專利涵蓋的範圍內。But the above-mentioned ones are only embodiments of the present invention, and should not limit the scope of the present invention. All simple equivalent changes and modifications made according to the patent scope of the present invention and the content of the patent specification are still within the scope of the present invention. Within the scope covered by the patent of the present invention.
200:智能桌遊教具 3:遊戲板裝置 31:遊戲板 311:遊戲格 312:地圖圖樣 313:地圖區 32:格位線圈 33:地圖線圈 4:卡牌 41:卡牌本體 42:卡牌線圈 5:骰子 51:骰子本體 510:骰子面 52:方位感測器 53:無線發射器 6:遊戲手套 60:控制電路 61:手套本體 62:線圈讀取模組 63:姿態感測器 64:處理器 65:第一無線通訊模組 7:電子裝置 71:輸出模組 711:擴音器 712:顯示器 72:控制模組 73:第二無線通訊模組 200: Intelligent board game teaching aids 3: Game board device 31: Game board 311: game grid 312: map pattern 313: map area 32: grid coil 33: Map Coil 4: Card 41: Card body 42: Card coil 5: dice 51: dice body 510: dice face 52: Orientation sensor 53: Wireless transmitter 6: Gaming Gloves 60: Control circuit 61: Glove body 62: Coil reading module 63: Attitude sensor 64: Processor 65: The first wireless communication module 7: Electronic device 71: Output module 711: Megaphone 712: display 72: Control module 73: Second wireless communication module
本發明的其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中: 圖1是一個立體示意圖,示意說明本發明智能桌遊教具的一個實施例的架構; 圖2是一個俯視圖,說明該實施例的一個遊戲板裝置的結構; 圖3是一個立體圖,說明該實施例的一個遊戲手套的結構;及 圖4是一個功能方塊圖,說明該實施例的功能架構。 Other features and effects of the present invention will be clearly presented in the implementation manner with reference to the drawings, wherein: Fig. 1 is a three-dimensional schematic diagram schematically illustrating the structure of an embodiment of the intelligent board game teaching aid of the present invention; Fig. 2 is a top view illustrating the structure of a game board device of this embodiment; Fig. 3 is a perspective view illustrating the structure of a game glove of this embodiment; and FIG. 4 is a functional block diagram illustrating the functional architecture of this embodiment.
3:遊戲板裝置 3: Game board device
32:格位線圈 32: grid coil
33:地圖線圈 33: Map Coil
4:卡牌 4: Card
42:卡牌線圈 42: Card coil
5:骰子 5: dice
52:方位感測器 52: Orientation sensor
53:無線發射器 53: Wireless transmitter
6:遊戲手套 6: Gaming Gloves
62:線圈讀取模組 62: Coil reading module
63:姿態感測器 63: Attitude sensor
64:處理器 64: Processor
65:第一無線通訊模組 65: The first wireless communication module
7:電子裝置 7: Electronic device
71:輸出模組 71: Output module
711:擴音器 711: Megaphone
712:顯示器 712: display
72:控制模組 72: Control module
73:第二無線通訊模組 73: Second wireless communication module
Claims (9)
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4053154A (en) * | 1976-05-24 | 1977-10-11 | Niemann Henry P | Homicide board game |
CN102198331A (en) * | 2010-03-24 | 2011-09-28 | 鸿富锦精密工业(深圳)有限公司 | Game glove |
TW201132388A (en) * | 2010-03-23 | 2011-10-01 | Hon Hai Prec Ind Co Ltd | Game glove |
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2022
- 2022-08-03 TW TW111129227A patent/TWI806727B/en active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4053154A (en) * | 1976-05-24 | 1977-10-11 | Niemann Henry P | Homicide board game |
TW201132388A (en) * | 2010-03-23 | 2011-10-01 | Hon Hai Prec Ind Co Ltd | Game glove |
CN102198331A (en) * | 2010-03-24 | 2011-09-28 | 鸿富锦精密工业(深圳)有限公司 | Game glove |
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