TWI804155B - Game system, game control method and program - Google Patents

Game system, game control method and program Download PDF

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Publication number
TWI804155B
TWI804155B TW111101366A TW111101366A TWI804155B TW I804155 B TWI804155 B TW I804155B TW 111101366 A TW111101366 A TW 111101366A TW 111101366 A TW111101366 A TW 111101366A TW I804155 B TWI804155 B TW I804155B
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user
game
relationship
play value
participation
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TW111101366A
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Chinese (zh)
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TW202235136A (en
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伊藤信也
安倍悠斗
髙田悠太
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日商科樂美遊樂有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Selective Calling Equipment (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A game system comprising: a relationship registration department, which registers relationships between multiple users, and a participation processing department, which performs participation process. The participation process comprising, an accepting process, accepting the use of the game value in the game played by the first user among a plurality of users from the second user whose relationship with the first user is registered, and a rewarding process, rewarding the second user according to the result of the game played by the first user.

Description

遊戲系統、遊戲控制方法及程式Game system, game control method and program

本發明有關一種遊戲。 The present invention relates to a game.

目前已有提出各種技術提供使用者可以例如消費獎牌等遊樂價值以換取遊玩遊戲。例如專利文獻1中,公開了一種遊戲系統針對遊玩獎牌遊戲的多個使用者可以登錄有朋友關係的其他使用者。出席遊樂設施的使用者可以掌握在此遊樂設施內的朋友。 At present, various technologies have been proposed to provide users with play value such as consuming medals in exchange for playing games. For example, Patent Document 1 discloses a game system in which a plurality of users who play a medal game can register other users who are friends. Users attending the ride can keep track of their friends within the ride.

〔專利技術文獻〕 〔Patent technical literature〕 〔專利文獻〕 〔Patent Document〕

〔專利文獻1〕日本特許第6265290公報 [Patent Document 1] Japanese Patent No. 6265290

然而,在專利文獻1的技術中,每個使用者只能掌握位於遊樂設施中的朋友。考慮到上述情況,本發明的一個態樣是使已登錄預定關係的多個使用者能夠輕鬆地共享遊戲體驗。 However, in the technique of Patent Document 1, each user can grasp only friends located in the attraction. In view of the above, an aspect of the present invention is to enable multiple users who have registered a predetermined relationship to easily share the game experience.

為解決上述課題,本發明的一態樣的遊戲系統,具有:關係登錄部,登錄包含第一使用者及第二使用者的多個使用者之間的關係;以及參 加處理部,執行參加處理,其中參加處理包含:接受處理,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於第一使用者所遊玩之遊戲的結果,賦予第二使用者獎勵。 In order to solve the above-mentioned problems, a game system according to an aspect of the present invention includes: a relationship registration unit for registering relationships between a plurality of users including a first user and a second user; The adding processing unit executes participation processing, wherein the participation processing includes: accepting processing, accepting the use of the play value of the game played by the first user from the second user who has registered a relationship with the first user; and granting processing, Responsive to the outcome of the game played by the first user, an award is awarded to the second user.

本發明的一態樣的遊戲控制方法,其中:登錄多個使用者之間的關係,並執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵。 In the game control method of an aspect of the present invention, the relationship among multiple users is registered, and participation processing is performed, wherein the participation processing includes: accepting processing, among the multiple users, from the registered and the first user A second user in the relationship accepts use of the play value of the game played by the first user; and an award process awards the second user an award in response to an outcome of the game played by the first user.

本發明的一態樣的一種使電腦系統作為以下各部發揮作用的程式:關係登錄部,登錄包含第一使用者與第二使用者之多個使用者之間的關係;以及參加處理部,執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與所述第一使用者之關係的所述第二使用者接受所述第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於所述第一使用者所遊玩之遊戲的結果賦予所述第二使用者獎勵。 One aspect of the present invention is a program for causing a computer system to function as the following units: a relationship registration unit that registers a relationship between a plurality of users including a first user and a second user; and a participation processing unit that executes Participation processing, wherein the participation processing includes: receiving processing, among a plurality of users, accepting the enjoyment of the game played by the first user from the second user who has registered a relationship with the first user use of value; and awarding, awarding the second user an award in response to an outcome of a game played by the first user.

1:遊戲系統 1: Game system

2:通訊網路 2: Communication network

10、10a、10b:遊戲裝置 10, 10a, 10b: game device

11:控制裝置 11: Control device

12:儲存裝置 12: storage device

13:通訊裝置 13: Communication device

14:操作裝置 14: Operating device

15:顯示裝置 15: Display device

16:抽獎裝置 16:Lottery draw device

17:接受裝置 17: Accept device

20:控制系統 20: Control system

21:控制裝置 21: Control device

22:儲存裝置 22: storage device

23:通訊裝置 23: Communication device

31:關係登錄部 31:Relationship registration department

32:參加處理部 32: Participate in the processing department

33:狀態通知部 33:Status notification department

G:遊玩畫面 G: Game screen

G1:遊戲圖像 G1: Game Graphics

G2:角色 G2: role

F1:關注圖像 F1: focus on image

F2:關係圖像 F2: Relationship image

L1:候選列表 L1: Candidate list

L2:朋友列表 L2: Friends list

U、Ua、Ub、Uc:使用者 U, Ua, Ub, Uc: users

S:處理 S: processing

R1:接受處理 R1: accept processing

R2:賦予處理 R2: Grant processing

N1:第一組 N1: the first group

N2:第二組 N2: the second group

N:抽獎號碼、選擇號碼 N: lottery number, selection number

Q1:普通參加處理 Q1: General participation processing

Q2:特別參加處理 Q2: Special participation handling

X:使用者資料 X: user data

x1:識別資訊 x1: identification information

x2:遊戲資料 x2: game data

x3:狀態資訊 x3: status information

x4:關係資訊 x4: relationship information

x5:交流點數 x5: exchange points

x6:候選資訊 x6: candidate information

x41:關注資訊 x41: Focus on information

x42:關注者資訊 x42: Follower Information

Zb:使用量 Zb: usage

Zp:獎勵量 Zp: reward amount

圖1是表示第一實施型態的遊戲系統的結構的方塊圖。 FIG. 1 is a block diagram showing the structure of a game system according to a first embodiment.

圖2是表示遊戲裝置的結構的方塊圖。 Fig. 2 is a block diagram showing the structure of the game device.

圖3是遊玩畫面的示意圖。 FIG. 3 is a schematic diagram of a game screen.

圖4是表示遊戲處理的具體步驟的流程圖。 FIG. 4 is a flowchart showing specific steps of game processing.

圖5是表示控制系統的結構的方塊圖。 Fig. 5 is a block diagram showing the configuration of a control system.

圖6是使用者資料的示意圖。 FIG. 6 is a schematic diagram of user information.

圖7是表示控制系統的功能結構的方塊圖。 Fig. 7 is a block diagram showing the functional configuration of the control system.

圖8是表示遊戲系統的操作的流程圖。 Fig. 8 is a flowchart showing the operation of the game system.

圖9是表示遊戲系統的操作的流程圖。 Fig. 9 is a flowchart showing the operation of the game system.

圖10是候選列表的示意圖。 Fig. 10 is a schematic diagram of a candidate list.

圖11是表示遊戲系統的操作的流程圖。 Fig. 11 is a flowchart showing the operation of the game system.

圖12是朋友列表的示意圖。 Fig. 12 is a schematic diagram of a friend list.

圖13是表示參加處理的具體步驟的流程圖。 FIG. 13 is a flowchart showing specific steps of the participation process.

圖14是表示通常參加處理的具體步驟的流程圖。 Fig. 14 is a flowchart showing specific steps of the normal participation process.

圖15是表示特別參加處理的具體步驟的流程圖。 FIG. 15 is a flowchart showing specific steps of special participation processing.

圖16是預約資料的示意圖。 Fig. 16 is a schematic diagram of reservation data.

圖17是第4實施型態的遊戲畫面的示意圖。 Fig. 17 is a schematic diagram of a game screen of the fourth embodiment.

圖18是第4實施型態的通常遊戲的說明圖。 Fig. 18 is an explanatory diagram of a normal game of the fourth embodiment.

參照圖示說明本發明的實施的型態。在以下記載的實施的型態包含技術上合適的各種的限定。本發明的範圍不被限定於以下例示的型態。 Modes of implementation of the present invention will be described with reference to the drawings. The implementation forms described below include various limitations that are technically appropriate. The scope of the present invention is not limited to the forms illustrated below.

〔第一實施型態〕 [First implementation type]

圖1是表示第一實施型態的遊戲系統的結構的方塊圖。如圖1所示,第一實施型態的遊戲系統1是包括多個遊戲裝置10(10a、10b)和控制系統20的資訊系統。 FIG. 1 is a block diagram showing the structure of a game system according to a first embodiment. As shown in FIG. 1 , the game system 1 of the first embodiment is an information system including a plurality of game devices 10 ( 10 a , 10 b ) and a control system 20 .

多個遊戲裝置10分別設置在不同的遊樂設施中。遊樂設施例如是遊戲中心、娛樂場等娛樂設施,或是購物中心等商業設施。各遊戲裝置10是向遊樂設施中的使用者U(Ua、Ub)提供遊戲的電腦系統。又,在圖1中,為了方便,在多個遊戲裝置10中示出使用者Ua使用的遊戲裝置10a和使 用者Ub使用的遊戲裝置10b。使用者Ua是「第二使用者」的示例,使用者Ub是「第一使用者」的示例。 A plurality of game devices 10 are respectively installed in different amusement facilities. The amusement facility is, for example, an entertainment facility such as a game center or a casino, or a commercial facility such as a shopping center. Each game device 10 is a computer system that provides games to users U (Ua, Ub) in the attraction. Also, in FIG. 1 , for convenience, among a plurality of game devices 10, the game device 10a used by the user Ua and the game device used by the user Ua are shown. The game device 10b used by the user Ub. The user Ua is an example of the "second user", and the user Ub is an example of the "first user".

控制系統20是用於控制多個遊戲裝置10中的每一個的操作的電腦系統。例如,安裝在遊樂設施外部的伺服器系統被用作控制系統20。多個遊戲裝置10分別通過例如網際網路的通訊網路2與控制系統20進行通訊。 The control system 20 is a computer system for controlling the operation of each of the plurality of game devices 10 . For example, a server system installed outside the amusement facility is used as the control system 20 . The plurality of game devices 10 respectively communicate with the control system 20 through the communication network 2 such as the Internet.

圖2是表示各遊戲裝置10的結構的方塊圖。如圖2所示,遊戲裝置10包括控制裝置11、儲存裝置12、通訊裝置13、操作裝置14、顯示裝置15、抽獎裝置16和接受裝置17。遊戲裝置10不僅可以作為單個裝置來實現,也可以通過配置為彼此分離的多個裝置來實現。 FIG. 2 is a block diagram showing the structure of each game device 10 . As shown in FIG. 2 , the game device 10 includes a control device 11 , a storage device 12 , a communication device 13 , an operating device 14 , a display device 15 , a lottery drawing device 16 and a receiving device 17 . The game device 10 can be realized not only as a single device but also by a plurality of devices configured separately from each other.

控制裝置11例如由控制遊戲裝置10的各要素的一個或多個處理器構成。具體地,控制裝置11由例如:CPU(中央處理單元,Central Processing Unit)、GPU(圖形處理單元,Graphics Processing Unit)、DSP(數位訊號處理器,Digital Signal Processor)、FPGA(場式可程式閘陣列,Field Programmable Gate Array)或ASIC(應用特定積體電路,Application Specific Integrated Circuit)等一種以上的處理器構成。通訊裝置13通過通訊網路2與控制系統20進行通訊。 The control device 11 is constituted by, for example, one or a plurality of processors that control each element of the game device 10 . Specifically, the control device 11 is composed of, for example: CPU (Central Processing Unit, Central Processing Unit), GPU (Graphics Processing Unit, Graphics Processing Unit), DSP (Digital Signal Processor, Digital Signal Processor), FPGA (Field Programmable Gate Array, Field Programmable Gate Array) or ASIC (Application Specific Integrated Circuit, Application Specific Integrated Circuit) and more than one processor. The communication device 13 communicates with the control system 20 through the communication network 2 .

儲存裝置12是一個或多個記憶體,用於儲存控制裝置11所執行的程式和控制裝置11所使用的各種資料。作為儲存裝置12,例如,可以使用半導體記錄介質、磁記錄介質等公知的記錄介質或多種記錄介質的組合。作為儲存裝置12也可以使用附接到遊戲裝置10或可從遊戲裝置10拆卸的可攜式記錄介質,或者能夠由控制裝置11經由例如通訊網路2寫入或讀取的記錄介質(例如雲端儲存)。 The storage device 12 is one or more memories for storing programs executed by the control device 11 and various data used by the control device 11 . As the storage device 12 , for example, a known recording medium such as a semiconductor recording medium or a magnetic recording medium, or a combination of a plurality of recording media can be used. A portable recording medium attached to or detachable from the game device 10 can also be used as the storage device 12, or a recording medium that can be written or read by the control device 11 via, for example, the communication network 2 (such as cloud storage). ).

操作裝置14是接受使用者U的操作的輸入設備。操作裝置14是觸控板,例如用於檢測使用者U操作的多個操作子,或是使用者U的接觸。顯 示裝置15在控制裝置11的控制下顯示圖像。作為顯示裝置15可以使用例如液晶顯示面板或有機EL(Electroluminescence)面板等各種顯示面板。 The operating device 14 is an input device that accepts user U's operation. The operating device 14 is a touch panel, such as a plurality of operators for detecting the user U's operation, or the user U's touch. show The display device 15 displays images under the control of the control device 11. Various display panels such as a liquid crystal display panel or an organic EL (Electroluminescence) panel can be used as the display device 15 .

接受裝置17從使用者U接受有價值媒體。有價值媒體例如是實物獎牌(代幣)或電子獎牌。具體地,接受裝置17包括用於將使用者U提供的實物獎牌傳送到投幣口的傳送路徑以及用於對前述實物獎牌進行計數的計數機。此外,作為接受裝置17也可以使用通訊設備,所述通訊設備能與管理每個使用者U的電子獎牌帳戶的管理伺服器裝置(未示出)通訊。例如,接受裝置17執行取出處理將電子獎牌從管理伺服器裝置管理的帳戶轉移到遊戲裝置10,以及執行存入處理將電子獎牌轉移到管理伺服器裝置的帳戶。接受裝置17可以使用讀取機,所述讀取機用於從記錄有電子獎章的IC卡等記錄媒體向遊戲裝置10傳送電子獎牌。與接受裝置17接受的有價值媒體的數量相對應的數量的遊樂價值被設定為使用者U可以使用。遊樂價值是使用者U玩遊戲的價值(信用)。 The receiving means 17 receives valuable media from the user U. Valuable media are, for example, physical medals (tokens) or electronic medals. Specifically, the accepting device 17 includes a transmission path for transmitting the physical medals provided by the user U to the coin slot and a counting machine for counting the aforementioned physical medals. In addition, a communication device capable of communicating with a management server device (not shown) that manages the electronic medal account of each user U may also be used as the receiving device 17 . For example, the accepting device 17 performs withdrawal processing to transfer electronic medals from an account managed by the management server device to the game device 10, and performs deposit processing to transfer electronic medals to an account managed by the management server device. The receiving device 17 may use a reader for transferring electronic medals to the game device 10 from a recording medium such as an IC card on which electronic medals are recorded. The number of play values corresponding to the number of valuable media accepted by the accepting device 17 is set to be usable by the user U. The play value is the value (credit) for the user U to play the game.

抽獎裝置16是用於執行物理抽獎的機構,其中隨機選擇多個抽獎號碼中的任何一個。根據實體抽獎的結果來決定使用者U的中獎(成功)/落選(失敗)。作為抽獎裝置16的例子,例如,允許諸如球體的抽獎體進入多個抽獎孔中的任何一個的旋轉盤(輪盤),或者允許多個抽獎體中任何一個進入一個以上抽獎孔的抽獎機。應當注意也可以使用電子抽獎來代替物理抽獎,所述電子抽獎根據控制裝置11的演算決定使用者的中獎/落選。在執行電子抽獎的構成中,可以省略抽獎裝置16。 The lottery device 16 is a mechanism for performing a physical lottery in which any one of a plurality of lottery numbers is randomly selected. The winning (success)/losing (failure) of the user U is determined according to the result of the physical lottery. As an example of the lottery device 16, for example, a rotating disk (roulette) that allows a lottery body such as a sphere to enter any one of a plurality of lottery holes, or a lottery machine that allows any one of a plurality of lottery bodies to enter more than one lottery hole. It should be noted that electronic lottery drawing can also be used instead of physical lottery drawing, and the electronic lottery drawing determines the user's winning/losing according to the calculation of the control device 11 . In the configuration for executing an electronic lottery, the lottery device 16 may be omitted.

在第一實施型態的遊戲裝置10中,執行包括普通遊戲和特別遊戲在內的多種類型的抽獎遊戲。抽獎遊戲中使用抽獎裝置16。普通遊戲是使用者U不斷地或反覆地玩的抽獎遊戲。當作為普通遊戲的結果滿足預定條件(以下簡稱「執行條件」)時執行特別遊戲。執行條件例如是使用者U 在普通遊戲中獲得的特定物品的數量達到預定值。另一方面,特別遊戲是一種抽獎遊戲,其中使得使用者U中獎/落選被賦予大量獎勵的特別獎(頭獎)。特別遊戲是「第一遊戲」的示例,普通遊戲是「第二遊戲」的示例。 In the game device 10 of the first embodiment, various types of lottery games including normal games and special games are executed. The lottery device 16 is used in the lottery game. The normal game is a lottery game that the user U plays continuously or repeatedly. The special game is executed when a predetermined condition (hereinafter referred to as "execution condition") is satisfied as a result of the normal game. The execution condition is, for example, user U The number of specific items acquired in the normal game reaches a predetermined value. On the other hand, the special game is a lottery game in which winning/losing the user U is awarded a special prize (jackpot) of a large amount. The special game is an example of the "first game", and the normal game is an example of the "second game".

圖3是顯示裝置15顯示的普通遊戲的遊玩畫面G的示意圖。如圖3所示,遊玩畫面G包括遊戲圖像G1以及角色G2。遊戲圖像G1是表示普通遊戲的進行的狀況的圖像。第一實施型態中的普通遊戲是使用將多個抽獎號碼排列成矩陣的抽獎卡的賓果遊戲(即卡牌遊戲)。遊戲圖像G1是表示抽獎卡的圖像。抽獎卡上的多個抽獎號碼中,當使用抽獎裝置16通過物理抽獎順序選擇的抽獎號碼被排列在一列(垂直/水平/對角線)時,確定使用者U中獎。角色G2是使用者U擁有的顯示用物體。 FIG. 3 is a schematic diagram of a play screen G of a normal game displayed on the display device 15 . As shown in FIG. 3 , the game screen G includes a game image G1 and a character G2. The game image G1 is an image showing progress of a normal game. The normal game in the first embodiment is a bingo game (that is, a card game) using lottery cards in which a plurality of lottery numbers are arranged in a matrix. The game image G1 is an image representing a lottery card. Among the multiple lottery numbers on the lottery card, when the lottery numbers selected by the physical lottery sequence using the lottery device 16 are arranged in a column (vertical/horizontal/diagonal), it is determined that the user U wins a prize. The character G2 is a display object owned by the user U.

圖4是表示各遊戲裝置10的控制裝置11執行的處理(以下簡稱「遊戲處理」)S的具體步驟的流程圖。 FIG. 4 is a flowchart showing specific steps of processing (hereinafter referred to as "game processing") S executed by the control device 11 of each game device 10 .

使用者U通過將有價值媒體輸入到接受裝置17來獲得遊樂價值。使用者U可以通過操作操作裝置14來指示使用期望的數量(以下稱為「使用量」)的遊樂價值。遊樂價值的使用指的是,使用者U消費遊樂價值以(即投注)遊玩普通遊戲以及在獲勝時獲得獎勵。控制裝置11從使用者U接受(S101)使用遊樂價值的指示。具體地,控制裝置11從使用者U持有的遊樂價值的數量中減去使用量。 The user U obtains play value by inputting valuable media into the receiving device 17 . The user U can instruct to use a desired amount of play value (hereinafter referred to as "use amount") by operating the operating device 14 . The use of the play value means that the user U consumes the play value to play (ie bet) the normal game and get rewarded when winning. The control device 11 receives ( S101 ) an instruction to use the attraction value from the user U. Specifically, the control device 11 subtracts the usage amount from the amount of play value held by the user U.

當執行遊樂價值的接受時,控制裝置11進行普通遊戲(S102)。具體地,控制裝置11通過在顯示裝置15上顯示遊玩畫面G的同時控制抽獎裝置16來執行物理抽獎。此外,控制裝置11在物理抽獎的過程中滿足預定條件時賦予使用者U道具(item)。控制裝置11根據物理抽獎的結果判斷使用者U的中獎/落選(S103)。當使用者U在普通遊戲中獎時(S103:是),控制裝置11將與使用量相對應的數量的遊樂價值作為獎勵賦予(S104)使 用者U。即,將使用量乘以係數(賠率)所獲得的數量作為獎勵,添加到使用者U持有的遊樂價值的數量上。另一方面,當使用者U在普通遊戲落選時(S103:否),不執行對使用者U的賦予(S104)獎勵。 When the acceptance of play value is performed, the control device 11 plays a normal game (S102). Specifically, the control means 11 executes a physical lottery by controlling the lottery means 16 while displaying the play screen G on the display means 15 . In addition, the control device 11 gives the user U items (items) when a predetermined condition is met during the physical lottery drawing. The control device 11 determines whether the user U has won/lost according to the result of the physical lottery drawing (S103). When the user U wins a prize in a normal game (S103: Yes), the control device 11 gives the amount of play value corresponding to the usage amount as a reward (S104) to User U. That is, the amount obtained by multiplying the usage amount by a coefficient (odds) is added to the amount of play value held by the user U as an award. On the other hand, when the user U is defeated in the normal game (S103: No), the award to the user U is not performed (S104).

控制裝置11判斷是否滿足特別遊戲的執行條件(S105)。例如,控制裝置11判斷使用者U取得的道具數是否達到預定值。當滿足執行條件時(S105:是),控制裝置11使特別遊戲進行(S106)。特別遊戲的內容是任意的,例如執行使用抽獎裝置16進行的物理抽獎的抽獎遊戲。如上述說明所理解的,控制裝置11用作使抽獎遊戲(S102、S106)進行的元件(進行控制部)。另一方面,在不滿足執行條件的情況下(S105:否),控制裝置11不執行特別遊戲。 The control device 11 judges whether or not the execution condition of the special game is satisfied (S105). For example, the control device 11 judges whether the number of items acquired by the user U reaches a predetermined value. When the execution condition is satisfied (S105: YES), the control device 11 advances the special game (S106). The content of the special game is arbitrary, for example, a lottery game in which a physical lottery using the lottery device 16 is performed. As understood from the above description, the control device 11 functions as an element (progress control unit) for advancing the lottery game (S102, S106). On the other hand, when the execution condition is not satisfied (S105: No), the control device 11 does not execute the special game.

在特別遊戲中,控制裝置11判斷(S107)使用者U的中獎/落選。當使用者U在特別遊戲中獎時(S107:是),控制裝置11將大量遊樂價值作為獎勵賦予使用者U(S108)。例如,將每次執行普通遊戲所累積的遊樂價值的數量作為特別遊戲的獎勵賦予使用者U。如果使用者U在特別遊戲中落選(S107:否),則不執行賦予使用者U的獎勵(S108)。又,也可以將預定量的遊樂價值賦予特別遊戲中落選的使用者U。 In the special game, the control device 11 judges (S107) whether the user U has won/lost. When the user U wins a prize in the special game (S107: YES), the control device 11 gives a large amount of play value as a reward to the user U (S108). For example, the amount of play value accumulated every time the normal game is executed is given to the user U as an award for the special game. If the user U is defeated in the special game (S107: NO), the bonus given to the user U is not executed (S108). In addition, a predetermined amount of play value may be given to the user U who is defeated in the special game.

控制裝置11判斷預定的結束條件是否成立(S109)。結束條件是例如由對操作裝置14的操作指示遊戲裝置10的操作結束。如果不滿足結束條件(S109:否),則控制裝置11將處理轉移到步驟S101。另一方面,當滿足結束條件時(S109:是),控制裝置11結束遊戲處理S。上述例示的遊戲處理S在多個遊戲裝置10中分別執行。 The control device 11 judges whether or not a predetermined end condition is satisfied (S109). The end condition is, for example, an instruction to end the operation of the game device 10 by operating the operation device 14 . If the end condition is not satisfied (S109: NO), the control device 11 shifts the process to step S101. On the other hand, when the end condition is satisfied (S109: YES), the control device 11 ends the game process S. The game process S illustrated above is executed in each of the plurality of game devices 10 .

圖5是表示控制系統20的結構的方塊圖。如圖5所示,控制系統20由包括控制裝置21、儲存裝置22和通訊裝置23的電腦系統實現。控制系統 20可以作為單個裝置來實現,也可以通過配置為彼此分離的多個裝置來實現。 FIG. 5 is a block diagram showing the configuration of the control system 20 . As shown in FIG. 5 , the control system 20 is realized by a computer system including a control device 21 , a storage device 22 and a communication device 23 . Control System 20 may be implemented as a single device or as multiple devices configured separately from each other.

控制裝置21例如由對控制系統20的各要素進行控制的單個或多個處理器構成。具體地,控制裝置21由CPU、GPU、DSP、FPGA、ASIC等一種以上的處理器構成。通訊裝置23通過通訊網路2與各遊戲裝置10進行通訊。 The control device 21 is constituted by, for example, a single or a plurality of processors that control each element of the control system 20 . Specifically, the control device 21 is composed of one or more processors such as CPU, GPU, DSP, FPGA, and ASIC. The communication device 23 communicates with each game device 10 through the communication network 2 .

儲存裝置22是一個或多個記憶體,用於儲存控制裝置21所執行的程式和控制裝置21所使用的各種資料。作為儲存裝置22,例如,可以使用半導體記錄介質、磁記錄介質等公知的記錄介質或多種記錄介質的組合。作為儲存裝置22,也可以使用附接到控制系統20或可從控制系統20拆卸的可攜式記錄介質,或者能夠由控制裝置21經由例如通訊網路2寫入或讀取的記錄介質(例如雲端儲存)。 The storage device 22 is one or more memories for storing programs executed by the control device 21 and various data used by the control device 21 . As the storage device 22 , for example, a known recording medium such as a semiconductor recording medium or a magnetic recording medium, or a combination of multiple types of recording media can be used. As the storage device 22, a portable recording medium attached to the control system 20 or detachable from the control system 20, or a recording medium that can be written or read by the control device 21 via, for example, the communication network 2 (such as a cloud storage device) can also be used. store).

儲存裝置22為多個使用者U分別儲存使用者資料X。各使用者U的使用者資料X是登記了關於所述使用者U的多個資訊的資料。圖6是使用者資料X的示意圖。如圖6所示,使用者資料X包括識別資訊x1、遊戲資料x2、狀態資訊x3、關係資訊x4、交流點數x5和候選資訊x6。 The storage device 22 stores user data X for a plurality of users U respectively. The user data X of each user U is data in which a plurality of pieces of information on the user U are registered. FIG. 6 is a schematic diagram of user data X. FIG. As shown in FIG. 6 , user data X includes identification information x1 , game data x2 , status information x3 , relationship information x4 , communication points x5 and candidate information x6 .

識別資訊x1是用於識別使用者U的代碼串。識別資訊x1被賦予給有事前進行使用登記的使用者U,並儲存在使用者U擁有的記錄介質(例如,IC卡)中。各遊戲裝置10使用從使用者U的記錄媒體接受到的包含識別資訊x1的使用者資料X開始抽獎遊戲,並根據抽獎遊戲的進展隨時更新使用者資料X。 The identification information x1 is a code string for identifying the user U. The identification information x1 is given to the user U who has previously registered for use, and is stored in a recording medium (for example, an IC card) owned by the user U. Each game device 10 starts the lottery game using the user data X including the identification information x1 received from the recording medium of the user U, and updates the user data X at any time according to the progress of the lottery game.

遊戲資料x2是有關於使用者U遊玩遊戲的資訊。具體地,使用者U過去遊玩過的遊戲的結果、使用者U設置的玩家名稱、使用者U擁有的角色G2的角色名稱、角色G2的相關參數等,作為遊戲資料x2被登錄。與角色G2 相關的參數的例子包括角色G2所裝備的物品或是角色G2的能力值等。需要注意的是,角色G2不一定要出現在使用者U玩的遊戲中。即,可以從遊戲資料x2中省略與角色G2相關的參數。遊戲資料x2也被稱為表示抽獎遊戲的進展的資料(例如,使用者U獲得的道具)。 The game data x2 is information about the game played by the user U. Specifically, the results of games played by the user U in the past, the player name set by the user U, the character name of the character G2 owned by the user U, the relevant parameters of the character G2, etc. are registered as game data x2. with character G2 Examples of related parameters include the items equipped by the character G2 or the ability value of the character G2. It should be noted that the character G2 does not necessarily appear in the game played by the user U. That is, parameters related to the character G2 may be omitted from the game data x2. The game data x2 is also referred to as data representing the progress of the lottery game (for example, items acquired by the user U).

狀態資訊x3是表示使用者U的現在的狀態的資料。具體地,使用者U現在是否在玩遊戲以及使用者U所在的遊樂設施的名稱,作為狀態資訊x3登記在使用者資料X中。 The status information x3 is data showing the current status of the user U. Specifically, whether the user U is currently playing a game and the name of the amusement facility where the user U is located are registered in the user data X as status information x3.

各使用者U可以在抽獎遊戲中與另一個使用者U建立預定關係(以下簡稱「朋友關係」)。各使用者U的朋友關係分為單向朋友關係和雙向朋友關係。若聚焦在使用者Ua和使用者Ub,單向好友關係是使用者Ua關注使用者Ub,但使用者Ub不關注使用者Ua的關係。另一方面,雙向朋友是使用者Ua和使用者Ub相互關注的關係。即,例如使用者Ua關注使用者Ub且使用者Ub關注使用者Ua的關係是雙向朋友關係(follow-follower關係)。 Each user U can establish a predetermined relationship (hereinafter referred to as "friend relationship") with another user U in the lottery game. The friendship relationship of each user U is divided into a one-way friendship relationship and a two-way friendship relationship. If focusing on user Ua and user Ub, the one-way friendship means that user Ua follows user Ub, but user Ub does not follow user Ua. On the other hand, a two-way friend is a relationship in which the user Ua and the user Ub follow each other. That is, for example, the relationship in which the user Ua follows the user Ub and the user Ub follows the user Ua is a two-way friendship relationship (follower-follower relationship).

關係資訊x4是表示使用者U之間的朋友關係的資訊。第一實施型態的關係資訊x4包括關注(follow)資訊x41和關注者(follower)資訊x42。各使用者U的關注資訊x41,包括使用者U關注的另一個使用者U的識別資訊x1。此外,各使用者的關注者資訊x42,包括關注使用者U的另一個使用者U的標識資訊x1。當使用者Ua和使用者Ub之間建立雙向朋友關係時,使用者Ua和使用者Ub分別的使用者資料X中的關注資訊x41及關注者資訊x42都包含另一個使用者U的標識資訊x1。 The relationship information x4 is information indicating the friendship relationship among the users U. The relationship information x4 of the first embodiment includes follow information x41 and follower information x42. The attention information x41 of each user U includes identification information x1 of another user U that the user U follows. In addition, the follower information x42 of each user includes identification information x1 of another user U who follows the user U. When a two-way friendship relationship is established between the user Ua and the user Ub, the following information x41 and follower information x42 in the user data X of the user Ua and the user Ub respectively include the identification information x1 of another user U .

交流點數x5是由於使用者U之間的朋友關係而賦予各使用者U的遊戲內價值。例如,當使用者U消費交流點數x5,可以更改自身擁有的角色G2的能力值或裝備。例如,使用者U通過消耗預定數量的交流點數x5,使用者U可以獲得其擁有的角色G2所裝備的裝飾品等道具。在角色G2沒有 出現在抽獎遊戲的型態中,不賦予使用者U交流點數x5而是賦予各種獎勵。代替賦予使用者U交流點數x5(或是與交流點數x5一同),例如也可以賦予使用者U有利於推進抽獎遊戲的道具或是遊玩特別遊戲等的特定遊戲的權利等獎勵。 The exchange point x5 is an in-game value given to each user U due to the friendship between the users U. For example, when the user U consumes exchange points x5, he can change the ability value or equipment of the character G2 he owns. For example, by consuming a predetermined amount of exchange points x5, the user U can obtain props such as decorations equipped by the character G2 owned by the user U. In character G2 no In the form of a lottery game, various prizes are given instead of the user U exchange point x5. Instead of giving the user U the exchange point x5 (or together with the exchange point x5), for example, the user U may be given rewards such as items that are beneficial to advancing the lottery game or the right to play a specific game such as a special game.

候選資訊x6是表示當各使用者U建立朋友關係時,作為對象的候選之另一使用者U(以下稱為「候選使用者U」)的資訊。後面將會詳細介紹,各使用者U在過去遊玩抽獎遊戲(特別是普通遊戲)中所涉及的其他使用者U作為候選使用者U被登記在候選資訊x6中。具體地,候選使用者U的識別資訊x1被登記為候選資訊x6。應當注意的是,在第一實施型態中,過去遊玩過抽獎遊戲的使用者U被登錄為候選使用者U,也可以在使用者U在玩抽獎遊戲時,根據使用者U的行為決定候選使用者U。 Candidate information x6 is information indicating another user U (hereinafter referred to as "candidate user U") that is a target candidate when each user U establishes a friendship relationship. As will be described in detail later, other users U involved in the lottery games played by each user U in the past (especially ordinary games) are registered in the candidate information x6 as candidate users U. Specifically, the identification information x1 of the candidate user U is registered as the candidate information x6. It should be noted that in the first embodiment, the user U who has played the lottery game in the past is registered as the candidate user U, and the candidate user U may also be determined according to the behavior of the user U when the user U is playing the lottery game. User U.

圖7是表示控制系統20的功能結構的方塊圖。如圖7所示,控制系統20的控制裝置21通過執行儲存在儲存裝置22中的程式來執行多個功能(關係登錄部31、參加處理部32和狀態通知部33)。 FIG. 7 is a block diagram showing the functional configuration of the control system 20 . As shown in FIG. 7 , the control device 21 of the control system 20 executes a plurality of functions (relation registration part 31 , participation processing part 32 and status notification part 33 ) by executing programs stored in the storage device 22 .

關係登錄部31登記使用者U之間的朋友關係。具體地,關係登錄部31通過更新每個使用者U的使用者資料X中的關係資訊x4來登記使用者U之間的朋友關係。 The relationship registration unit 31 registers the friendship relationship between the users U. Specifically, the relationship registration unit 31 registers the friendship relationship between users U by updating the relationship information x4 in the user data X of each user U.

各使用者U可以參加另一個使用者U玩的抽獎遊戲(普通遊戲和特殊遊戲)。當使用者U在抽獎遊戲中中獎時,賦予參加抽獎遊戲的其他使用者U獎勵。圖7的參加處理部32控制各使用者U參加抽獎遊戲。即,使用者U參加抽獎遊戲是指根據另一使用者U遊玩抽獎遊戲的結果獲得獎勵的遊戲。對於抽獎遊戲而言,是否參加抽獎遊戲不影響其本身的結果。然而,使用者U是否參加或是參加的數量則影響抽獎遊戲的結果。 Each user U can participate in a lottery game (normal game and special game) played by another user U. When the user U wins a prize in the lottery game, awards are given to other users U participating in the lottery game. The participation processing unit 32 in FIG. 7 controls each user U to participate in the lottery game. That is, the participation of the user U in the lottery game refers to a game in which an award is obtained based on the result of another user U playing the lottery game. For the lottery game, whether to participate in the lottery game does not affect its own result. However, whether or not the user U participates or the number of participations affects the result of the lottery game.

第一實施型態的參加處理部32執行參加處理Q(參考圖13)。參加處理Q是用於控制使用者U參加抽獎遊戲的處理。參加處理Q包括普通參加處理Q1和特別參加處理Q2。普通參加處理Q1是控制使用者U參加普通遊戲的處理。另一方面,特別參加處理Q2是控制使用者參加特別遊戲的處理。在第一實施型態中,只有與使用者U有雙向好友關係的使用者U才能參加所述使用者U的特殊遊戲。另一方面,任何使用者U都可以參加使用者U遊玩的普通遊戲,而不管與使用者U的關係是否存在以及模式(單向/雙向)。 The participation processing unit 32 of the first embodiment executes the participation process Q (refer to FIG. 13 ). Participation process Q is a process for controlling user U's participation in the lottery game. Participation processing Q includes general participation processing Q1 and special participation processing Q2. The normal participation process Q1 is a process for controlling the user U to participate in the normal game. On the other hand, the special participation process Q2 is a process for controlling the user's participation in the special game. In the first embodiment, only the user U who has a two-way friendship with the user U can participate in the special game of the user U. On the other hand, any user U can participate in a normal game played by the user U regardless of the existence and mode (one-way/two-way) of the relationship with the user U.

圖7的狀態通知部33將使用者U所遊玩的抽獎遊戲(普通遊戲或特別遊戲)的狀態,通知參加所述抽獎遊戲的其他使用者U。因此,參加抽獎遊戲的使用者U可以確認所述抽獎遊戲的進展。 The status notification unit 33 in FIG. 7 notifies other users U who participate in the lottery game of the status of the lottery game (normal game or special game) played by the user U. Therefore, the user U participating in the lottery game can confirm the progress of the lottery game.

以下將描述第一實施型態中的遊戲系統1的操作。在以下描述中,假設使用者Ua參加另一使用者U的抽獎遊戲。控制系統20的控制裝置21以及使用者Ua所使用的遊戲裝置10a的控制裝置11執行的處理的具體過程如下所示。 The operation of the game system 1 in the first embodiment will be described below. In the following description, it is assumed that the user Ua participates in another user U's lottery game. The specific procedure of the processing executed by the control device 21 of the control system 20 and the control device 11 of the game device 10a used by the user Ua is as follows.

圖8是當使用者Ua參加另一個使用者U的抽獎遊戲而不使用使用者U之間的朋友關係時,遊戲系統1的操作的具體示例。圖8的處理也稱為在使用者Ua與其他使用者U之間未建立朋友關係的初始狀態下執行的處理。 8 is a specific example of the operation of the game system 1 when a user Ua participates in another user U's lottery game without using the friendship between the users U. The processing of FIG. 8 is also referred to as processing executed in an initial state in which no friendship relationship between the user Ua and other users U is established.

使用者Ua通過操作操作裝置14指示遊戲裝置10a參加另一個使用者U的普通遊戲。在接受到來自使用者Ua的參加的指令(Sa101)時,控制裝置11將從通訊裝置13發送通知M11至控制系統20(Sa102)。通知M11是使用者Ua請求參加另一使用者U的普通遊戲的消息。 The user Ua instructs the game device 10a to participate in another user U's normal game by operating the operating device 14 . Upon receiving an instruction to participate from the user Ua (Sa101), the control device 11 sends a notification M11 from the communication device 13 to the control system 20 (Sa102). The notification M11 is a message that the user Ua requests to participate in another user U's normal game.

控制系統20的控制裝置21通過通訊裝置23接收遊戲裝置10a發送的通知M11(Sb101)。當接受到通知M11時,控制裝置21選擇使用者資料X被記錄在儲存裝置22中的多個使用者U(以下稱為「選擇使用者U」)之一 (Sb102)。例如,控制裝置21從多個使用者U中隨機選擇一個使用者U。又,控制裝置21可以根據預定條件選擇使用者U。控制裝置21從通訊裝置23發送表示「選擇使用者U」的通知M12至原先請求的遊戲裝置10a(Sb103)。通知M12包括候選使用者U的使用者資料X。 The control device 21 of the control system 20 receives the notification M11 sent by the game device 10a through the communication device 23 (Sb101). When receiving the notification M11, the control device 21 selects one of the plurality of users U whose user data X is recorded in the storage device 22 (hereinafter referred to as "selected user U") (Sb102). For example, the control device 21 randomly selects one user U from a plurality of users U. Also, the control device 21 may select the user U according to a predetermined condition. The control device 21 sends a notification M12 indicating "select user U" from the communication device 23 to the original requesting game device 10a (Sb103). The notification M12 includes the user data X of the candidate user U.

遊戲裝置10a的控制裝置11通過通訊裝置13接收控制系統20發送的通知M12(Sa103)。控制裝置11使通知M12內表示使用者資料X的資訊(例如,遊戲資料x2)顯示在顯示裝置15中(Sa104)。使用者Ua通過視覺識別顯示裝置15的顯示來確認選擇的使用者U的資訊。然後,使用者Ua通過操作操作裝置14來指示遊戲裝置10a參加由選擇使用者U遊玩的普通遊戲。在接受到來自使用者Ua的參加指令(Sa105)時,控制裝置11將通知M13從通訊裝置13發送到控制系統20(Sa106)。通知M13包括使用者Ua的識別資訊x1以及選擇使用者U的識別資訊x1。 The control device 11 of the game device 10a receives the notification M12 sent by the control system 20 through the communication device 13 (Sa103). The control device 11 causes the display device 15 to display information indicating the user data X (for example, game data x2) in the notification M12 (Sa104). The user Ua confirms the information of the selected user U by visually recognizing the display on the display device 15 . Then, the user Ua instructs the game device 10a to participate in the normal game played by the selected user U by operating the operating device 14 . Upon receiving the participation command from the user Ua (Sa105), the control device 11 transmits a notification M13 from the communication device 13 to the control system 20 (Sa106). The notification M13 includes the identification information x1 of the user Ua and the identification information x1 of the selected user U.

控制系統20的控制裝置21通過通訊裝置23接受遊戲裝置10a發送的通知M13(Sb104)。接受到通知M13的控制裝置21執行普通參加處理Q1,使得使用者Ua參加由選擇使用者U遊玩的普通遊戲(Sb105)。普通參加處理Q1的具體過程將在後面描述。 The control device 21 of the control system 20 receives the notification M13 sent by the game device 10a through the communication device 23 (Sb104). The control device 21 having received the notification M13 executes the normal participation process Q1 so that the user Ua participates in the normal game played by the selected user U (Sb105). The specific process of general participation in processing Q1 will be described later.

當執行通常參加處理Q1後,控制裝置21將這次的選擇使用者U的識別資訊x1登錄在使用者Ua的使用者資料X的候選資訊x6中(Sb106)。即,選擇使用者U遊玩使用者Ua有參加的普通遊戲,並將此選擇使用者U作為候選使用者U登錄在使用者Ua的使用者資料X中。經過重複上述處理,在使用者Ua有參加的普通遊戲的多個使用者U中兩個以上使用者U被登錄為使用者Ua的候選使用者U。在上面的說明中,雖然例示控制系統20選擇了一個選擇使用者U的型態,控制系統20也可以選擇多個使用者U,並且使用者Ua可以從多個使用者U中選擇期望的選擇使用者U。 After executing the normal participation process Q1, the control device 21 registers the identification information x1 of the selected user U this time in the candidate information x6 of the user data X of the user Ua (Sb106). That is, the user U is selected to play a normal game that the user Ua participates in, and the selected user U is registered as a candidate user U in the user profile X of the user Ua. By repeating the above process, two or more users U among the plurality of users U in the normal game in which the user Ua participates are registered as the candidate users U of the user Ua. In the above description, although it is exemplified that the control system 20 selects one type of selection user U, the control system 20 can also select a plurality of users U, and the user Ua can select a desired selection from the plurality of users U. User U.

圖9是當使用者Ua與另一使用者U建立朋友關係時,遊戲系統1的操作之具體示例。使用者Ua通過操作操作裝置14來指示遊戲裝置10a提示候選使用者U。在接受到來自使用者Ua的參加的指令(Sa201)時,控制裝置11將從通訊裝置13發送通知M21至控制系統20(Sa202)。通知M21是請求提示候使用者U的消息,其中包含使用者Ua的識別資訊x1。 FIG. 9 is a specific example of the operation of the game system 1 when the user Ua establishes a friendship relationship with another user U. The user Ua instructs the game device 10a to present the candidate user U by operating the operating device 14 . Upon receiving the participation instruction from the user Ua (Sa201), the control device 11 sends a notification M21 from the communication device 13 to the control system 20 (Sa202). The notification M21 is a message requesting to remind the user U, which includes the identification information x1 of the user Ua.

控制系統20的關係登錄部31通過通訊裝置23接受遊戲裝置10a發送的通知M21(Sb201)。接受到通知M21時,關係登錄部31提取與使用者Ua相關的多個候選使用者U(Sb202)。具體地,關係登錄部31從儲存裝置22中檢索與通知M21中的識別資訊x1對應的使用者Ua之使用者資料X,並指定所述使用者資料X的候選資訊x6所表示的多個候選使用者U。即,指定了遊玩過使用者Ua有參加的過去的普通遊戲之多個候選使用者U。關係登錄部31從通訊裝置23發送表示多個候選使用者U的通知M22至原先請求的遊戲裝置10a(Sb203)。通知M22包含多個候選使用者U分別的使用者資料X The relationship registration unit 31 of the control system 20 receives the notification M21 sent from the game device 10a through the communication device 23 (Sb201). Upon receiving the notification M21, the relationship registration unit 31 extracts a plurality of candidate users U related to the user Ua (Sb202). Specifically, the relationship registration unit 31 retrieves the user data X of the user Ua corresponding to the identification information x1 in the notification M21 from the storage device 22, and specifies multiple candidates represented by the candidate information x6 of the user data X. User U. That is, a plurality of candidate users U who have played past normal games in which the user Ua has participated are specified. The relationship registration unit 31 sends a notification M22 indicating a plurality of candidate users U from the communication device 23 to the original requesting game device 10a (Sb203). Notification M22 contains user data X of multiple candidate users U

遊戲裝置10a的控制裝置11通過通訊裝置13接受控制系統20發送的通知M22(Sa203)。控制裝置11使顯示裝置15顯示由通知M22中的各使用者資料X表示的圖像(以下稱為「候選列表)L1(Sa204)。從以上說明可知,控制系統20的關係登錄部31使遊戲裝置10a的顯示裝置15顯示包含多個候選使用者U的候選列表L1。 The control device 11 of the game device 10a receives the notification M22 sent by the control system 20 through the communication device 13 (Sa203). The control device 11 makes the display device 15 display the image (hereinafter referred to as "candidate list) L1 (Sa204) represented by each user data X in the notification M22 (Sa204). As can be seen from the above description, the relationship registration part 31 of the control system 20 makes the game The display device 15 of the device 10 a displays a candidate list L1 including a plurality of candidate users U.

圖10是候選列表L1的示意圖。如圖10所示,針對多個候選使用者U中的每一個候選使用者U,候選列表L1是排列其使用者資料X的資訊的圖像。例如,針對每個候選使用者U,顯示使用者資料X的遊戲資料x2所表示的玩家名和角色名、狀態資訊x3所表示的遊戲設施、交流點數x5的數值。 FIG. 10 is a schematic diagram of the candidate list L1. As shown in FIG. 10 , for each candidate user U among the plurality of candidate users U, the candidate list L1 is an image in which the information of its user data X is arranged. For example, for each candidate user U, the player name and character name represented by the game data x2 of the user data X, the game facility represented by the status information x3, and the numerical values of the communication points x5 are displayed.

此外,為多個候選使用者U中有關注使用者Ua的候選使用者U顯示關注圖像F1。關注圖像F1是表示候選使用者U正在關注使用者Ua的圖像。 具體地,針對多個候選使用者U中關係資訊x4的關注資訊x41中包含使用者Ua的識別資訊x1的候選使用者,控制裝置11顯示所述候選使用者U的關注圖像F1。從以上說明可以理解,關係登錄部31向使用者Ua提示在過去遊玩普通遊戲時與使用者Ua相關的多個候選使用者U。此外,可以為使用者Ua正在關注的候選使用者U顯示關注圖像F1。通過對候選列表L1進行操作,對於使用者Ua正在關注的候選使用者U,使用者U也可以取消關注關係。 In addition, the attention image F1 is displayed for the candidate user U having the attention user Ua among the plurality of candidate users U. The attention image F1 is an image showing that the candidate user U is paying attention to the user Ua. Specifically, the control device 11 displays the attention image F1 of the candidate user U for the candidate user whose attention information x41 of the relationship information x4 includes the identification information x1 of the user Ua among the plurality of candidate users U. As can be understood from the above description, the relationship registration unit 31 presents to the user Ua a plurality of candidate users U that are related to the user Ua when playing normal games in the past. In addition, the attention image F1 may be displayed for candidate users U whom the user Ua is paying attention to. By operating the candidate list L1, the user U can also cancel the following relationship with the candidate user U that the user Ua is following.

使用者Ua可以通過操作操作裝置14來選擇候選列表L1中顯示的多個候選使用者U中的任何一個。使用者Ua對候選使用者U的選擇相當於使用者Ua關注候選使用者U的指令。控制裝置11接受了使用者Ua對候選使用者U的選擇時(Sa205),如圖9所示,將通知M23從通訊裝置13發送到控制系統20(Sa206)。通知M23包括使用者Ua的識別資訊x1以及使用者Ua選擇的候選使用者U的識別資訊x1。 The user Ua can select any one of the plurality of candidate users U displayed in the candidate list L1 by operating the operating device 14 . The user Ua's selection of the candidate user U is equivalent to an instruction from the user Ua to pay attention to the candidate user U. When the control device 11 accepts the user Ua's selection of the candidate user U (Sa205), as shown in FIG. 9, a notification M23 is sent from the communication device 13 to the control system 20 (Sa206). The notification M23 includes the identification information x1 of the user Ua and the identification information x1 of the candidate user U selected by the user Ua.

控制系統20的關係登錄部31通過通訊裝置23接受遊戲裝置10a發送的通知M23(Sb204)。接受到通知M23時,關係登記部31登錄使用者Ua與候選使用者U的關係(Sb205)。具體地,關係登錄部31從儲存裝置22中檢索與通知M23中的識別資訊x1對應的使用者Ua之使用者資料X,並且將通知M23中的候選使用者U的識別資訊x1登錄在所述使用者資料X的關注資訊x41中。此外,關係登錄部31也可以將使用者Ua的識別資訊x1登錄在候選使用者U的使用者資料X的關注者資訊x42中。從以上說明可以理解,關係登錄部31登記多個使用者U中由使用者Ua選擇的使用者U與所述使用者Ua之間的關係。通過對多個使用者U分別重複上述處理,在多個使用者U之間建立朋友關係(單向朋友關係或雙向朋友關係)。即,在第一實施型態中,使用者Ua可以與過去遊玩的抽獎遊戲中相關聯的候選使用者U之間建立朋友關係。 The relationship registration unit 31 of the control system 20 receives the notification M23 transmitted from the game device 10a through the communication device 23 (Sb204). Upon receiving the notification M23, the relationship registration unit 31 registers the relationship between the user Ua and the candidate user U (Sb205). Specifically, the relationship registration unit 31 retrieves the user data X of the user Ua corresponding to the identification information x1 in the notification M23 from the storage device 22, and registers the identification information x1 of the candidate user U in the notification M23 in the User profile X's attention information x41. In addition, the relationship registration unit 31 may also register the identification information x1 of the user Ua in the follower information x42 of the user profile X of the candidate user U. As can be understood from the above description, the relationship registration unit 31 registers the relationship between the user U selected by the user Ua among the plurality of users U and the user Ua. By repeating the above processing for each of the plurality of users U, a friendship relationship (one-way friendship or two-way friendship) is established among the plurality of users U. That is, in the first embodiment, the user Ua can establish a friend relationship with the candidate user U associated with the lottery game played in the past.

圖11是當使用者Ua利用與使用者U之間的朋友關係參加另一使用者U的抽獎遊戲時遊戲系統1的操作的具體示例。通過操作操作裝置14,使用者Ua指示遊戲裝置10a提示與使用者Ua有友誼的另一使用者U(以下稱為「登錄使用者U」)。當控制裝置11接受到來自使用者Ua的指示(Sa301),控制裝置11從通訊裝置13向控制系統20發送通知M31(Sa302)。通知M31是請求提示登錄使用者U的消息,包含使用者Ua的識別資訊x1。 FIG. 11 is a specific example of the operation of the game system 1 when the user Ua participates in another user U's lottery game using the friendship relationship with the user U. By operating the operating device 14, the user Ua instructs the game device 10a to present another user U who has friendship with the user Ua (hereinafter referred to as "logged-in user U"). When the control device 11 receives an instruction from the user Ua (Sa301), the control device 11 sends a notification M31 from the communication device 13 to the control system 20 (Sa302). The notification M31 is a message requesting to prompt the user U to log in, and includes the identification information x1 of the user Ua.

控制系統20的參加處理部32通過通訊裝置23接受遊戲裝置10a發送的通知M31(Sb301)。當接受到通知M31時,參加處理部32提取與使用者Ua相關的多個登錄使用者U(Sb302)。具體地,參加處理部32從儲存裝置22中檢索與通知M31中的識別資訊x1對應的使用者Ua之使用者資料X,並指定所述使用者資料X的關係資訊x4中登錄識別資訊x1的多個候選使用者U。即,指定與使用者Ua具有關注關係和關注者關係中的一種(單向朋友關係)或兩種(雙向朋友關係)的多個登錄使用者U。參加處理部32從通訊裝置23發送表示多個登錄使用者U的通知M32至原先請求的遊戲裝置10a(Sb303)。通知M32包括多個登錄使用者U中的分別的使用者資料X。 The participation processing unit 32 of the control system 20 receives the notification M31 transmitted from the game device 10a through the communication device 23 (Sb301). When receiving the notification M31, the participation processing unit 32 extracts a plurality of registered users U related to the user Ua (Sb302). Specifically, the participation processing unit 32 retrieves the user data X of the user Ua corresponding to the identification information x1 in the notification M31 from the storage device 22, and specifies the user data X in which the identification information x1 is registered in the relationship information x4 of the user data X. Multiple candidate users U. That is, a plurality of logged-in users U who have either one (one-way friend relationship) or both (two-way friend relationship) of a following relationship and a follower relationship with the user Ua are specified. The participation processing unit 32 transmits a notification M32 indicating a plurality of logged-in users U from the communication device 23 to the originally requested game device 10a (Sb303). The notification M32 includes the respective user data X among the plurality of logged-in users U.

遊戲裝置10a的控制裝置11通過通訊裝置13接受控制系統20發送的通知M32(Sa303)。控制裝置11使顯示裝置15顯示由通知M32內的各使用者資料X表示的圖像(以下稱為「朋友列表」)L2(Sa304)。從以上說明可知,控制系統20的參加處理部32使遊戲裝置10a的顯示裝置15顯示包含多個登錄使用者U的朋友列表L2。 The control device 11 of the game device 10a receives the notification M32 sent by the control system 20 through the communication device 13 (Sa303). The control device 11 causes the display device 15 to display an image (hereinafter referred to as "friend list") L2 indicated by each user data X in the notification M32 (Sa304). As can be seen from the above description, the participation processing unit 32 of the control system 20 causes the display device 15 of the game device 10a to display the friend list L2 including a plurality of logged-in users U.

圖12是朋友列表L2的示意圖。如圖12所示,針對多個登錄使用者U中的每一個登錄使用者U,朋友列表L2是排列其使用者資料X的資訊的圖像。第一實施例的朋友列表L2包括針對在多個登錄使用者U中實際遊玩抽獎遊戲的一個以上的登錄使用者U顯示其使用者資料X的資訊。例如,類似 於候選列表L1,針對每個候選使用者U,顯示使用者資料X的遊戲資料x2所表示的玩家名和角色名、狀態資訊x3所表示的遊戲設施、交流點數x5的數值。此外,已經遊玩完抽獎遊戲的登錄使用者U也可以從朋友列表L2中刪除。 FIG. 12 is a schematic diagram of the friend list L2. As shown in FIG. 12 , for each of the plurality of logged-in users U, the friend list L2 is an image in which the information of the user data X is arranged. The friend list L2 of the first embodiment includes information displaying the user profile X of one or more logged-in users U who actually play the lottery game among the plurality of logged-in users U. For example, something like In the candidate list L1, for each candidate user U, the player name and character name represented by the game data x2 of the user data X, the game facility represented by the state information x3, and the numerical value of the exchange point x5 are displayed. In addition, the logged-in user U who has finished playing the lottery game can also be deleted from the friend list L2.

此外,為每個登錄使用者U顯示關係圖像F2。關係圖像F2是表示使用者Ua與各登錄使用者U之間的關係的圖像。具體地,關係圖像F2表示登錄使用者U和使用者Ua之間的關係是單向朋友關係(關注關係或關注者關係)還是雙向朋友關係。例如,與使用者Ua具有單向朋友關係的註冊使用者U的關係圖像F2、與使用者Ua建立雙向朋友關係的註冊使用者U的關係圖像F2以不同的態樣顯示。 Furthermore, a relationship image F2 is displayed for each logged-in user U. The relationship image F2 is an image showing the relationship between the user Ua and each logged-in user U. Specifically, the relationship image F2 indicates whether the relationship between the logged-in user U and the user Ua is a one-way friendship (a following relationship or a follower relationship) or a two-way friendship. For example, the relationship image F2 of the registered user U who has a one-way friend relationship with the user Ua and the relationship image F2 of the registered user U who has established a two-way friend relationship with the user Ua are displayed in different ways.

使用者Ua可以通過操作操作裝置14來選擇在朋友列表L2中顯示的多個登錄使用者U中的任何一個。即,使用者Ua選擇實際遊玩抽獎遊戲的登錄使用者U。此外,使用者Ua可以通過操作操作裝置14來指示參加由所選擇的登錄使用者U玩的抽獎遊戲。具體地,對於具有單向朋友關係的登錄使用者U,使用者Ua可以指示參加所述登錄使用者U遊玩的普通遊戲。即,控制裝置11對於與使用者Ua具有單向朋友關係的登錄使用者U,從使用者Ua接受參加普通遊戲的指令。控制裝置11不接受使用者Ua參加具有單向好友關係的登錄使用者U的特別遊戲的指令。 The user Ua can select any one of the plurality of logged-in users U displayed in the friend list L2 by operating the operating device 14 . That is, the user Ua selects the logged-in user U who actually plays the lottery game. In addition, the user Ua can instruct participation in the lottery game played by the selected logged-in user U by operating the operating device 14 . Specifically, for a logged-in user U who has a one-way friend relationship, the user Ua may instruct to participate in an ordinary game played by the logged-in user U. That is, the control device 11 receives an instruction from the user Ua to participate in the normal game with respect to the logged-in user U who has a one-way friend relationship with the user Ua. The control device 11 does not accept the user Ua's instruction to participate in the special game of the logged-in user U who has a one-way friendship relationship.

另一方面,對於具有雙向朋友關係的登錄使用者U,使用者Ua可以指示參加登錄使用者U玩的普通遊戲或特別遊戲。具體地,使用者Ua通過操作操作裝置14,從普通遊戲和特別遊戲中選擇使用者Ua想要參加的抽獎遊戲。即,對於與使用者Ua具有雙向朋友關係的登錄使用者U,控制裝置11從使用者Ua接受到參加的普通遊戲或特別遊戲的指令。從以上說明可以理解,使用者Ua被禁止參加具有單向好友關係的登錄使用者U的特殊遊 戲,另一方面,使用者Ua被允許參加具有雙向朋友關係的登錄使用者U的特殊遊戲。 On the other hand, for the logged-in user U who has a two-way friend relationship, the user Ua can instruct to participate in a normal game or a special game played by the logged-in user U. Specifically, the user Ua selects a lottery game that the user Ua wants to participate in from among ordinary games and special games by operating the operating device 14 . That is, for the logged-in user U who has a two-way friend relationship with the user Ua, the control device 11 receives an instruction from the user Ua to participate in a normal game or a special game. It can be understood from the above description that the user Ua is prohibited from participating in the special game of the logged-in user U who has a one-way friendship relationship. On the other hand, the user Ua is allowed to participate in a special game of the logged-in user U who has a two-way friendship relationship.

當控制裝置11從使用者Ua接受到登錄使用者U的選擇和參加抽獎遊戲的指令時(Sa305),如圖11所示,控制裝置11從通訊裝置13向控制系統20發送通知M33(Sa306)。通知M33包括使用者Ua的識別資訊x1、使用者Ua選擇的候選使用者U的識別資訊x1、以及表示使用者Ua選擇的抽獎遊戲(普通遊戲/特殊遊戲)的資訊。 When the control device 11 receives from the user Ua the selection of the logged-in user U and the instruction to participate in the lottery game (Sa305), as shown in Figure 11, the control device 11 sends a notification M33 from the communication device 13 to the control system 20 (Sa306) . The notification M33 includes the identification information x1 of the user Ua, the identification information x1 of the candidate user U selected by the user Ua, and information indicating the lottery game (normal game/special game) selected by the user Ua.

控制系統20的參加處理部32通過通訊裝置23接受遊戲裝置10a發送的通知M33(Sb304)。在接受到通知M33時,參加處理部32執行參加處理Q(Sb305)。如上所述,參加處理Q是使使用者Ua參加由登錄使用者U遊玩的抽獎遊戲的處理。 The participation processing unit 32 of the control system 20 receives the notification M33 transmitted from the game device 10a via the communication device 23 (Sb304). Upon receiving the notification M33, the participation processing unit 32 executes the participation process Q (Sb305). As described above, the participation process Q is a process of causing the user Ua to participate in the lottery game played by the logged-in user U.

圖13是表示參加處理Q的具體步驟的流程圖。當參加處理Q開始時,控制系統20的控制裝置21確定使用者Ua指示參加的抽獎遊戲是否為普通遊戲(Sc101)。即,判斷在通知M33中是指定普通遊戲還是特別遊戲。當使用者Ua選擇普通遊戲時(Sc101:是),控制裝置21執行普通參加處理Q1(Sc102)。另一方面,當使用者Ua選擇特別遊戲時(Sc101:否),控制裝置21執行特別參加處理Q2(Sc103)。從以上說明可理解,當使用者Ua選擇了與使用者Ua具有單向朋友關係的登錄使用者U時,執行普通參加處理Q1,而當使用者Ua選擇了與使用者Ua具有雙向朋友關係的登錄使用者U時,執行普通參加處理Q1或特別參加處理Q2。在以下的說明中,假設使用者Ua由遊戲裝置10a參加使用者Ub由遊戲裝置10b遊玩的抽獎遊戲。 FIG. 13 is a flowchart showing specific steps of the participation process Q. FIG. When the participation process Q starts, the control device 21 of the control system 20 determines whether the lottery game that the user Ua instructed to participate is a normal game (Sc101). That is, it is judged whether the normal game or the special game is specified in the notification M33. When the user Ua selects a normal game (Sc101: YES), the control device 21 executes the normal participation process Q1 (Sc102). On the other hand, when the user Ua selects a special game (Sc101: No), the control device 21 executes the special participation process Q2 (Sc103). As can be understood from the above description, when the user Ua selects a login user U who has a one-way friend relationship with the user Ua, the ordinary participation process Q1 is executed, and when the user Ua selects a login user U who has a two-way friend relationship with the user Ua When the user U logs in, the normal participation process Q1 or the special participation process Q2 is executed. In the following description, it is assumed that the user Ua participates in a lottery game played by the user Ub through the game device 10b through the game device 10a.

圖14是表示普通參加處理Q1的具體步驟的流程圖。當開始普通參加處理Q1時,控制系統20的狀態通知部33從遊戲裝置10b取得表示普通遊戲的進展的狀態資料(Q101)。具體地,狀態通知部33向遊戲裝置10b詢 問普通遊戲的狀態,並通過通訊裝置23接受從遊戲裝置10b發送的狀態資料。狀態通知部33將普通遊戲的狀態資料從通訊裝置23發送到遊戲裝置10a(Q102)。遊戲裝置10a的控制裝置11通過通訊裝置13接受從控制系統20發送的狀態資料(Sd101),使顯示裝置15顯示由狀態資料表示的進展狀態(Sd102)。 FIG. 14 is a flowchart showing specific steps of the normal participation process Q1. When the normal participation process Q1 is started, the status notification unit 33 of the control system 20 acquires status data indicating the progress of the normal game from the game device 10b (Q101). Specifically, the state notification unit 33 inquires of the game device 10b Ask about the state of the normal game, and accept the state data sent from the game device 10b through the communication device 23. The state notification unit 33 transmits the state data of the normal game from the communication device 23 to the game device 10a (Q102). The control device 11 of the game device 10a receives the status data sent from the control system 20 through the communication device 13 (Sd101), and makes the display device 15 display the progress status indicated by the status data (Sd102).

控制系統20的狀態通知部33參照從遊戲裝置10b接受到的狀態資料,判斷普通遊戲是否結束(Q103)。當普通遊戲沒有結束時(Q103:否),狀態通知部33將處理轉移到步驟Q101。即,直到普通遊戲結束,重複向遊戲裝置10a通知普通遊戲的進展的操作(Q101-Q102)。另一方面,當普通遊戲結束時(Q103:是),參加處理部32判斷使用者Ub是否在普通遊戲中獎(Q104)。 The state notification unit 33 of the control system 20 refers to the state data received from the game device 10b, and judges whether the normal game is finished (Q103). When the normal game has not ended (Q103: NO), the state notification unit 33 shifts the process to step Q101. That is, until the end of the ordinary game, the operation of notifying the progress of the ordinary game to the game device 10a is repeated (Q101-Q102). On the other hand, when the normal game ends (Q103: Yes), the participation processing unit 32 judges whether or not the user Ub has won a prize in the normal game (Q104).

如參照圖4所述,遊戲裝置10b的控制裝置11在普通遊戲中獎的使用者Ub賦予獎勵(S104)。當使用者Ub贏得普通遊戲時(Q104:是),參加處理部32對參加所述普通遊戲的使用者Ua賦予獎勵(Q105)。例如,將預定量的遊樂價值作為獎勵賦予使用者Ua。賦予使用者Ua的遊樂價值是「第一獎勵」的一示例。 As described with reference to FIG. 4, the control device 11 of the game device 10b awards a prize to the user Ub who has won a prize in the normal game (S104). When the user Ub wins the normal game (Q104: Yes), the participation processing unit 32 rewards the user Ua who participated in the normal game (Q105). For example, a predetermined amount of play value is given to the user Ua as an award. The play value given to the user Ua is an example of the "first bonus".

順便一提,在圖8所示的普通參加處理Q1(Sb105)中,在使用者Ua和使用者Ub(選擇使用者U)之間沒有建立朋友關係(單向朋友關係和雙向朋友關係)。此外,在圖13所示的普通參加處理Q1(Sc102)中,在使用者Ua和使用者Ub(登錄使用者U)之間建立單向朋友關係或雙向朋友關係。當使用者Ub由普通遊戲中獎(Q104:是)而賦予使用者Ua獎勵時,參加處理部32判斷使用者Ua和使用者Ub之間是否建立了雙向朋友關係(Q106)。 Incidentally, in the normal participation process Q1 (Sb105) shown in FIG. 8, no friendship (one-way friendship and two-way friendship) is established between the user Ua and the user Ub (selected user U). In addition, in the normal joining process Q1 (Sc102) shown in FIG. 13, a one-way friendship or a two-way friendship is established between the user Ua and the user Ub (logged-in user U). When the user Ub wins a prize in an ordinary game (Q104: Yes) and rewards the user Ua, the participation processing unit 32 determines whether a two-way friendship relationship has been established between the user Ua and the user Ub (Q106).

使用者Ua及使用者Ub之間未建立雙向朋友關係的情況(Q106:否)下,包括使用者Ua及使用者Ub之間未建立朋友關係,以及使用者Ua及使用者Ub之間有建立單向朋友關係。在未建立雙向朋友關係的情況(Q106:否)下,參加處理部32判斷使用者Ua及使用者Ub是否有建立單向朋友關係(Q107)。 In the case where no two-way friend relationship has been established between user Ua and user Ub (Q106: No), there is no friend relationship established between user Ua and user Ub, and there is an established friendship relationship between user Ua and user Ub. One-way friendship. If the two-way friendship has not been established (Q106: No), the participation processing unit 32 determines whether the user Ua and the user Ub have established a one-way friendship (Q107).

當有建立單向朋友關係時(Q107:是),參加處理部32將預定值添加到作為普通遊戲參加者的使用者Ua的交流點數x5上(Q108)。另一方面,在使用者Ua和使用者Ub之間未建立朋友關係的情況下(S107:否),不執行對使用者Ua賦予交流點數x5(Q108)。 When there is a one-way friendship established (Q107: Yes), the participation processing unit 32 adds a predetermined value to the exchange point x5 of the user Ua who is a normal game participant (Q108). On the other hand, when the friendship between the user Ua and the user Ub is not established (S107: NO), the communication point x5 is not given to the user Ua (Q108).

此外,當有建立雙向朋友關係的情況下(Q106:是),參加處理部43將預定值添加至遊玩普通遊戲的使用者Ub的交流點數x5以及參加者的使用者Ua的交流點數x5兩者上。又,如果使用者Ub在普通遊戲中落選(Q104:否),則不執行遊樂價值和交流點數x5的賦予(Q105-Q109)。即使使用者Ub在普通遊戲落選的情況下,也可以將交流點數x5賦予使用者Ua(以及使用者Ub)。即,作為參加普通遊戲的優惠,不管使用者Ub的普通遊戲的結果如何,也可以將交流點數x5賦予使用者Ua(和使用者Ub)。另一方面,關於遊樂價值,以根據正常遊戲的中獎/落選來控制是否賦予使用者Ua遊樂價值為佳。又,交流點數x5是「第二獎勵」的一個例子。 Also, when there is a two-way friendship (Q106: Yes), the participation processing unit 43 adds a predetermined value to the exchange point x5 of the user Ub who plays the normal game and the exchange point x5 of the participant user Ua. on both. Also, if the user Ub is defeated in the normal game (Q104: No), the payout of the play value and the exchange point x5 is not performed (Q105-Q109). Even if the user Ub loses the normal game, the exchange point x5 can be given to the user Ua (and the user Ub). That is, as a benefit for participating in the normal game, the user Ua (and the user Ub) may be given exchange points x5 regardless of the result of the normal game of the user Ub. On the other hand, regarding the play value, it is preferable to control whether to give the play value to the user Ua according to the winning/losing of the normal game. Also, the exchange point x5 is an example of the "second bonus".

從上面的例子可以看出當使用者Ua和使用者Ub之間有建立雙向朋友關係時(Q106:是),賦予使用者Ua和使用者Ub雙方交流點數x5,另一方面,在未建立雙向朋友關係的情況下(Q106:否),賦予使用者Ua交流點數x5。此外,在使用者Ua和使用者Ub之間未建立朋友關係的情況下(Q107:否),不賦予使用者Ua或使用者Ub交流點數x5。即當使用者Ua與使用者Ub有建立朋友關係時,在使用者Ub中獎的情況下,使用者Ua可 以獲得交流點數x5,另一方面,當使用者Ua和使用者Ub之間未建立朋友關係時,不允許使用者Ua獲得交流點數x5。從以上說明可以理解,與使用者Ub未登錄朋友關係的使用者Ua被允許針對使用者Ub的普通遊戲的操作,與使用者Ub有登錄朋友關係的使用者Ua被允許針對使用者Ub的普通遊戲的操作相比,未登錄朋友關係的使用者Ua的操作較為受到限制。另一方面當使用者Ub在普通遊戲中獎的情況,無論使用者Ua與使用者Ub之間有無朋友關係以及和型態(單向好友關係/雙向好友關係),賦予使用者Ua與使用者Ub雙方獎勵 From the above example, it can be seen that when there is a two-way friendship between the user Ua and the user Ub (Q106: Yes), the user Ua and the user Ub are given x5 communication points. In the case of a two-way friendship (Q106: No), communication points x5 are given to the user Ua. Moreover, when the friendship relationship is not established between the user Ua and the user Ub (Q107: No), the exchange point x5 is not given to the user Ua or the user Ub. That is, when the user Ua has a friendship relationship with the user Ub, in the case that the user Ub wins a prize, the user Ua can To obtain communication points x5, on the other hand, when no friendship relationship has been established between the user Ua and the user Ub, the user Ua is not allowed to obtain the communication points x5. It can be understood from the above description that the user Ua who has not registered a friend relationship with the user Ub is allowed to operate the normal game of the user Ub, and the user Ua who has a registered friend relationship with the user Ub is allowed to operate the normal game of the user Ub. Compared with the operation of the game, the operation of the user Ua who has not registered the friendship relationship is relatively restricted. On the other hand, when the user Ub wins a prize in a normal game, no matter whether there is a friend relationship between the user Ua and the user Ub and the type (one-way friend relationship/two-way friend relationship), the user Ua and the user Ub are given Rewards for both parties

狀態通知部33將表示普通遊戲結果的狀態資料發送到遊戲裝置10a(Q11)。遊戲裝置10a的控制裝置11由通訊裝置13接受從控制系統20發送的狀態資料(Sd103),由顯示裝置15顯示狀況資料表示的普通遊戲的結果(Sd104)。普通參加處理Q1的具體流程即如上文所述。 The state notification unit 33 transmits state data indicating the result of the normal game to the game device 10a (Q11). The control device 11 of the game device 10a receives the status data sent from the control system 20 by the communication device 13 (Sd103), and the display device 15 displays the result of the normal game indicated by the status data (Sd104). The specific process for general participation in handling Q1 is as described above.

圖15是表示特別參加處理Q2的具體步驟的流程圖。當使用者Ua從朋友列表L2中選擇了具有雙向朋友關係的使用者Ub時(圖11:Sa305),通過操作操作裝置14,使用者Ua可以指定期望的使用量,並指示遊戲裝置10a使用遊樂價值。遊樂價值的使用指的是使用者Ua消費遊樂價值(即賭注)以換取參加使用者Ub玩的特別遊戲並在使用者Ub中獎時獲得獎勵。 FIG. 15 is a flowchart showing specific steps of the special participation process Q2. When the user Ua selects the user Ub with a two-way friend relationship from the friend list L2 (Figure 11: Sa305), by operating the operating device 14, the user Ua can specify the desired amount of usage and instruct the game device 10a to use the game. value. The use of play value means that user Ua consumes play value (ie bet) in exchange for participating in a special game played by user Ub and is rewarded when user Ub wins a prize.

遊戲裝置10a的控制裝置11從使用者Ua接受使用遊樂價值的指示(Se101)。具體而言,控制裝置11從使用者Ua持有的遊樂價值的數量中減去使用量。控制裝置11從通訊裝置13向控制系統20發送通知M41(Se102)。通知M41是表示使用者Ua將遊樂價值用於使用者Ub的特別遊戲的消息,包括使用者Ua的識別資訊x1和遊樂價值的使用量。 The control device 11 of the game device 10a receives an instruction to use the play value from the user Ua (Se101). Specifically, the control device 11 subtracts the usage amount from the number of play points held by the user Ua. The control device 11 transmits a notification M41 from the communication device 13 to the control system 20 (Se102). The notification M41 is a message indicating that the user Ua uses the play value for the special game of the user Ub, and includes the identification information x1 of the user Ua and the usage amount of the play value.

控制系統20的參加處理部32執行接受處理R1(Q201)。接受處理R1是從使用者Ua接受使用者Ub遊玩的特別遊戲中的遊樂價值的使用的處 理。具體而言,接受處理R1是參加處理部32從通訊裝置23接受通知M41的處理,通知M41中包含遊樂價值的使用量。 The participation processing unit 32 of the control system 20 executes the acceptance process R1 (Q201). The receiving process R1 is a place where the user Ua receives the use of the play value in the special game played by the user Ub. reason. Specifically, the acceptance process R1 is a process in which the participation processing unit 32 receives the notification M41 including the usage amount of the attraction value from the communication device 23 .

控制系統20的狀態通知部33從遊戲裝置10b取得表示特別遊戲的進展狀態的狀態資料(Q202)。具體地,狀態通知部33向遊戲裝置10b詢問特殊遊戲的狀態,並通過通訊裝置23接受從所述遊戲裝置10b發送的狀態資料。狀態通知部33將特別遊戲的狀態資料從通訊裝置23發送到遊戲裝置10a(Q203)。遊戲裝置10a的控制裝置11通過裝置通訊13接受從控制系統20發送的狀態資料(Se103),並使顯示裝置15顯示由所述狀態數據表示的進展狀態(Se104)。 The state notification unit 33 of the control system 20 acquires state data indicating the progress state of the special game from the game device 10b (Q202). Specifically, the state notification unit 33 inquires the game device 10b about the state of the special game, and receives the state data transmitted from the game device 10b through the communication device 23 . The state notification unit 33 transmits the state data of the special game from the communication device 23 to the game device 10a (Q203). The control device 11 of the game device 10a receives the status data sent from the control system 20 through the device communication 13 (Se103), and causes the display device 15 to display the progress status indicated by the status data (Se104).

遊戲裝置10a的控制裝置11參照從控制系統20接受到的狀態資料,判斷特別遊戲是否結束(Se105)。如果特別遊戲沒有結束(Se105:否),則控制裝置11將處理轉移到步驟Se101。即,直到使用者Ub遊玩的特別遊戲結束,重複接受來自使用者Ua的使用遊樂價值的指令(包括使用量的指令)的處理(Se101、Se102)以及特別遊戲的狀態顯示(Se103、Se104)。即,使用者Ua通過顯示裝置15的顯示隨時確認特殊遊戲的狀態的同時,可以調整(例如,增加)在特別遊戲中的遊樂價值的使用量。 The control device 11 of the game device 10a refers to the status data received from the control system 20, and judges whether or not the special game is over (Se105). If the special game has not ended (Se105: NO), the control device 11 transfers the processing to step Se101. That is, until the end of the special game played by the user Ub, the process of accepting the instruction of using the play value (command including the usage amount) from the user Ua (Se101, Se102) and the state display of the special game (Se103, Se104) are repeated. That is, the user Ua can adjust (for example, increase) the amount of play value used in the special game while checking the state of the special game at any time through the display of the display device 15 .

控制系統20的狀態通知部33參照從遊戲裝置10b接受到的狀態資料,判斷特別遊戲是否結束(Q204)。如果特別遊戲尚未結束(Q204:否),則狀態通知部33將處理轉移到步驟Q201。即,直到特別遊戲結束為止,重複接受使用者Ua的參加的操作(Q201)以及向遊戲裝置10a通知特別遊戲的進展的操作(Q202-Q203)。另一方面,當特別遊戲結束時(Q204:是),參加處理部32判斷使用者Ub在特殊遊戲是否中獎(Q205)。 The state notification unit 33 of the control system 20 refers to the state data received from the game device 10b, and judges whether or not the special game has ended (Q204). If the special game has not ended (Q204: NO), the state notification unit 33 shifts the process to step Q201. That is, until the end of the special game, the operation of accepting the participation of the user Ua (Q201) and the operation of notifying the progress of the special game to the game device 10a (Q202-Q203) are repeated. On the other hand, when the special game ends (Q204: Yes), the participation processing unit 32 judges whether or not the user Ub has won a prize in the special game (Q205).

當使用者Ub在特別遊戲中獎時(Q205:是),參加處理部32執行賦予處理R2(Q206)。賦予處理R2是由在特別遊戲中中獎的使用者Ub賦 予使用者Ua獎勵的處理。第一實施型態的參加處理部32將與使用者Ua指定的使用量相對應數量的遊樂價值(以下稱為「獎勵量」)作為獎勵賦予使用者Ua。例如,計算使用量乘以預定係數而獲得的數量作為獎勵量。此外賦予處理R2中,參加處理部32賦予使用者Ua及使用者Ub雙方交流點數x5。具體地,在使用者Ua及使用者Ub分別的交流點數x5添加預定值。另一方面,當使用者Ub在特別遊戲中落選時(Q205:否),參加處理部32不執行賦予處理。 When the user Ub wins a prize in the special game (Q205: Yes), the entry processing unit 32 executes the payout process R2 (Q206). The award process R2 is awarded by the user Ub who won a prize in the special game. Processing of rewards to user Ua. The participation processing unit 32 of the first embodiment gives the user Ua as a reward the amount of play value (hereinafter referred to as "reward amount") corresponding to the usage amount designated by the user Ua. For example, an amount obtained by multiplying the usage amount by a predetermined coefficient is calculated as the bonus amount. In addition, in the award processing R2, the participation processing unit 32 awards communication points x5 to both the user Ua and the user Ub. Specifically, a predetermined value is added to the exchange points x5 of each of the user Ua and the user Ub. On the other hand, when the user Ub loses the special game (Q205: No), the participation processing unit 32 does not execute the payout process.

具體地,在賦予處理R2中,參加處理部32從通訊裝置23向遊戲裝置10a發送表示遊樂價值的獎勵量的通知M42。在特殊遊戲結束後(Se105:是),遊戲裝置10a的控制裝置11通過通訊裝置13接受從控制系統20發送的通知M42(Se106)。控制裝置11將通知M42所表示的獎勵量與使用者Ua持有的遊樂價值的數量相加(Se107)。即,使用者Ua可用於抽獎遊戲的遊樂價值增加。 Specifically, in the payout process R2, the participation processing unit 32 transmits a notification M42 indicating the reward amount of the play value from the communication device 23 to the game device 10a. After the special game ends (Se105: Yes), the control device 11 of the game device 10a receives the notification M42 sent from the control system 20 through the communication device 13 (Se106). The control device 11 adds the reward amount indicated by the notification M42 to the amount of play value held by the user Ua (Se107). That is, the play value that the user Ua can use for the lottery game increases.

當執行賦予處理R2時,或者當使用者Ub在特殊遊戲落選時(Q205:否),狀態通知部33將表示特殊遊戲的結果(中獎/落選)的狀態資料發送到遊戲裝置10a(Q207)。遊戲裝置10a的控制裝置11通過通訊裝置13接受從控制系統20發送的狀態資料(Se108),並使顯示裝置15顯示由狀態數據表示的特殊遊戲的結果(Se109)。特別參加處理Q2的具體流程如以上所述。 When the payout process R2 is executed, or when the user Ub loses the special game (Q205: No), the state notification unit 33 transmits state data representing the result of the special game (winning/losing) to the game device 10a (Q207). The control device 11 of the game device 10a receives the state data sent from the control system 20 through the communication device 13 (Se108), and causes the display device 15 to display the result of the special game represented by the state data (Se109). The specific procedures for special participation in handling Q2 are as described above.

如以上說明,第一實施型態中,有登錄與使用者Ub的關係(雙向朋友關係)的使用者Ua可以參加所述使用者Ub遊玩的特別遊戲。具體地,使用者Ua通過使用遊樂價值參加特別遊戲,並根據使用者Ub遊玩的特別遊戲之結果獲得獎勵。即,使用者Ua可以容易地與使用者Ub(有登錄與所述使用者Ua的關係)共享特別遊戲的體驗。 As explained above, in the first embodiment, the user Ua who has a relationship (two-way friendship) with the user Ub can participate in the special game played by the user Ub. Specifically, the user Ua participates in a special game by using the play value, and receives rewards according to the result of the special game played by the user Ub. That is, the user Ua can easily share the experience of the special game with the user Ub (who has a relationship of logging in with the user Ua).

此外,在第一實施型態中,使用者Ua可以在確認使用者Ub遊玩的特殊遊戲的狀態的同時參加特別遊戲。因此,使用者Ua可以在確認使用者Ub玩的特別遊戲的狀態的同時參加特別遊戲。例如,使用者Ua在確認使用者Ub的遊戲狀況的同時決定遊樂價值的使用量(下注量)。 Furthermore, in the first embodiment, the user Ua can participate in the special game while confirming the state of the special game played by the user Ub. Therefore, the user Ua can participate in the special game while confirming the state of the special game played by the user Ub. For example, the user Ua determines the usage amount (betting amount) of the play value while confirming the game state of the user Ub.

順帶一提,如第一實施型態的所示,與使用者Ub之間有建立雙向朋友關係的使用者Ua被允許參加使用者Ub遊玩的特別遊戲。另一方面,與使用者Ub之間未建立雙向朋友關係的使用者Uc(第三使用者)不被允許參加使用者Ub遊玩的特別遊戲。從以上說明可以理解,由於與使用者Ub的關係使用者Uc被允許的操作以及由於與使用者Ub的關係使用者Ua被允許的操作,使用者Uc的操作較為受到限制。使用者Ua是與使用者Ub有登錄關係的使用者U,使用者Uc是與使用者Ub沒有登錄關係的使用者U。根據上述配置,通過登錄與使用者Ub的關係,對於抽獎遊戲允許的操作的限制被放寬。因此,可以促進使用者U之間登錄關係。 Incidentally, as shown in the first embodiment, the user Ua who has established a two-way friendship with the user Ub is allowed to participate in a special game played by the user Ub. On the other hand, the user Uc (third user) who has not established a two-way friendship relationship with the user Ub is not allowed to participate in the special game played by the user Ub. It can be understood from the above description that the operations of the user Uc are relatively limited due to the operations allowed by the user Uc due to the relationship with the user Ub and the operations allowed by the user Ua due to the relationship with the user Ub. The user Ua is a user U that has a login relationship with the user Ub, and the user Uc is a user U that has no login relationship with the user Ub. According to the above-described configuration, by registering the relationship with the user Ub, restrictions on operations permitted for the lottery game are relaxed. Therefore, the registration relationship between users U can be facilitated.

〔第二實施型態〕 [Second Implementation Type]

說明本發明的第二實施型態,又,在以下例示的各實施型態中,對於具有與第一實施型態相同功能的要素,將挪用第一實施型態的說明中使用的附圖標記,並適當省略其詳細說明。 The second embodiment of the present invention will be described, and in each of the embodiments exemplified below, for elements having the same functions as those of the first embodiment, the reference numerals used in the description of the first embodiment will be used. , and its detailed description is omitted appropriately.

在第一實施型態中,示出了使用者Ua參加使用者Ub實際正在玩的特別遊戲的模式。然而,使用者Ua在遊玩抽獎遊戲的期間內,可以預想到可能完全沒有發生使用者Ub在遊玩特別遊戲的狀態。考慮到以上情況,在第二實施型態中,使用者Ua可以預約參加使用者Ub之後遊玩的特別遊戲。即,就算在使用者Ua在遊玩抽獎遊戲的期間內,使用者Ub沒有遊玩特別遊戲,使用者Ua也可以針對使用者Ub的特別遊戲使用遊樂價值,並根據特別遊戲的結果獲得獎勵。 In the first embodiment, a mode in which the user Ua participates in a special game that the user Ub is actually playing is shown. However, during the period when the user Ua is playing the lottery game, it is expected that the state where the user Ub is playing the special game may not occur at all. Considering the above situation, in the second embodiment, the user Ua can make a reservation to participate in a special game that the user Ub will play later. That is, even if the user Ub does not play the special game while the user Ua is playing the lottery game, the user Ua can use the play value for the special game of the user Ub and obtain rewards according to the result of the special game.

當使用者Ua從朋友列表L2中選擇想要的登錄使用者U(Sa305),並指定在特別遊戲中使用的遊戲值的數量(Se101)時,第二實施型態的參加處理部32執行接受處理R1(Q201)。使用者Ua選擇登錄使用者U以及對遊樂價值的使用量的指令,相當於對特殊遊戲預約參加的指令。當指示預約參加時,使用者Ua可以結束抽獎遊戲而無需等待特別遊戲的參加。 When the user Ua selects a desired logged-in user U from the friend list L2 (Sa305), and designates the number of game values to be used in the special game (Se101), the participation processing unit 32 of the second embodiment executes the acceptance process. Process R1(Q201). The user Ua selects the command to log in the user U and the usage amount of the play value, which is equivalent to the command to reserve and participate in the special game. When the reservation for participation is instructed, the user Ua can end the lottery game without waiting for the participation of the special game.

在第二實施型態的接受處理R1中,參加處理部32將表示使用者Ua預約參加的預約資料D保存在儲存裝置22中。如圖16所示,預約資料D包含使用者Ua的識別資訊x1、作為使用者Ua選擇要參加的特別遊戲的使用者Ub的識別資訊x1、以及遊樂價值的使用量Zb。儲存預約資料D之後,開始使用者Ub遊玩的特別遊戲。當特殊遊戲結束時,如圖16中的虛線所示,參加處理部32將表示特別遊戲結果的資料添加到預約資料D中。又,當使用者Ub在特別遊戲中獎的情況,參加處理部32將作為獎勵賦予使用者Ua的遊樂價值的獎勵量Zp也添加到預約資料D中。 In the acceptance process R1 of the second embodiment, the participation processing unit 32 stores the reservation data D indicating that the user Ua has made a reservation to participate in the storage device 22 . As shown in FIG. 16 , the reservation data D includes identification information x1 of the user Ua, identification information x1 of the user Ub who is a special game selected by the user Ua to participate in, and the amount of play value Zb used. After the reservation data D is stored, the special game played by the user Ub starts. When the special game is over, the participation processing unit 32 adds to the reservation data D a material showing the result of the special game, as shown by a dotted line in FIG. 16 . Also, when the user Ub wins a prize in the special game, the participation processing unit 32 also adds to the reservation data D the reward amount Zp of the play value given to the user Ua as a reward.

在特別遊戲結束後的任何時間(例如,以後的日子),使用者Ua開始抽獎遊戲。例如,當使用者Ua登錄遊戲系統1後開始抽獎遊戲。當檢測到使用者Ua開始抽獎遊戲時,控制系統20的參加處理部32執行賦予處理R2。第二實施型態的賦予處理R2中,參加處理部32向遊戲裝置10a發送通知M42,其中表示添加到預約資料D的獎勵量Zp(Q206)。與第一實施型態相同,遊戲裝置10a的控制裝置11將通知M42表示的獎勵量Zp與使用者Ua持有的遊樂價值的數量相加(Se107)。又,狀態通知部33將表示添加到預約資料D的特別遊戲的結果的狀態資料發送給遊戲裝置10a(Q207)。遊戲裝置10a的控制裝置11使顯示裝置15顯示由狀況數據表示的特殊遊戲的結果(Se108、Se109)。 At any time (eg, at a later date) after the end of the special game, the user Ua starts the lottery game. For example, when the user Ua logs into the game system 1, the lottery game starts. When it is detected that the user Ua has started the lottery game, the participation processing unit 32 of the control system 20 executes the payout process R2. In the payout process R2 of the second embodiment, the participation processing unit 32 sends a notification M42 indicating the reward amount Zp added to the reservation material D to the game device 10a (Q206). Similar to the first embodiment, the control device 11 of the game device 10a adds the bonus amount Zp indicated by the notification M42 to the amount of play value held by the user Ua (Se107). Furthermore, the status notification unit 33 transmits the status data indicating the result of the special game added to the reservation data D to the game device 10a (Q207). The control device 11 of the game device 10a causes the display device 15 to display the result of the special game indicated by the situation data (Se108, Se109).

從以上說明可以理解,第二實施型態的參加處理部32從使用者Ua指示預約參加時,在執行接受處理R1後,當使用者Ua開始使用者遊戲系統1後執行賦予處理R2。即,使用者開始使用者遊戲系統後(例如,登入)執行賦予處理R2。因此,使用者Ub的特別遊戲的進展期間,使用者Ua不一定要正在使用者遊戲系統1。例如使用者Ua在指示預約參加後回家,例如明天以後再開始使用遊戲系統1,可以根據特別遊戲的結果獲得獎勵。又,在第二實施型態中實現了與第一實施型態同樣的效果。 As can be understood from the above description, the participation processing unit 32 of the second embodiment executes the reward processing R2 after the user Ua starts the user game system 1 after executing the acceptance processing R1 when the user Ua instructs to reserve participation. That is, after the user starts the user game system (for example, logs in), the payout process R2 is executed. Therefore, during the progress of the special game of the user Ub, the user Ua does not necessarily need to be using the game system 1 . For example, the user Ua returns home after instructing to make an appointment to participate, for example, starts to use the game system 1 after tomorrow, and can obtain rewards according to the results of the special game. Also, in the second embodiment, the same effect as that of the first embodiment is achieved.

〔第三實施型態〕 [Third Implementation Type]

在上述各型態中,假設使用者Ua和使用者Ub在不同的遊樂設施中使用遊戲裝置10(10a、10b)(以下稱為「狀態A」),但使用者Ua和使用者Ub與遊戲裝置10的關係不限於上述例子。例如,也能假設使用者Ua及使用者Ub使用位於一個遊樂設施內的不同遊戲裝置的狀況(以下稱為「狀態B」),或是,使用者Ua及使用者Ub使用同一個遊戲裝置10的狀態(以下稱為「狀態C」)。狀態B也可以說是遊戲裝置10a及遊戲裝置10b安裝在一個遊樂設施中的狀態。此外,狀態C也可以說是使用者Ua使用的遊戲裝置10a和使用者Ub使用的遊戲裝置10b構成單個裝置的狀態。參加處理部32可以通過參考每個使用者資料X的狀態資訊x3來辨識使用者Ua和使用者Ub的狀態是否對應於狀態A到狀態C。 In each of the above-mentioned types, it is assumed that the user Ua and the user Ub use the game device 10 (10a, 10b) (hereinafter referred to as "state A") in different amusement facilities, but the user Ua and the user Ub are not related to the game. The relationship of the device 10 is not limited to the above examples. For example, it is also possible to assume that the user Ua and the user Ub use different game devices located in one amusement facility (hereinafter referred to as "state B"), or that the user Ua and the user Ub use the same game device 10 state (hereinafter referred to as "state C"). The state B can also be said to be a state where the game device 10a and the game device 10b are installed in one attraction. In addition, the state C can also be said to be a state in which the game device 10a used by the user Ua and the game device 10b used by the user Ub constitute a single device. The participation processing unit 32 can identify whether the states of the user Ua and the user Ub correspond to the states A to C by referring to the state information x3 of each user profile X.

第三實施型態的參加處理部32根據使用者Ua和使用者Ub是否處於上述的狀態A至狀態C變化參加處理Q的態樣。具體地,參加處理部32設置使用者Ua可用於使用者Ub遊玩的特別遊戲的遊樂價值的數量的最大值(以下稱為「最大使用量」)。根據使用者Ua和使用者Ub的情況會有所不同。例如,參加處理部32根據使用者Ua及使用者Ub的狀況通知遊戲裝置10最大使用量。遊戲裝置10的控制裝置11將從使用者Ua和使用者Ub接受的使用量 Zb限制在從參加處理部32通知的最大使用量以下的範圍內。例如,狀態C的最大使用量超過情況B的最大使用量,且狀態B的最大使用量超過狀態A的最大使用量,針對每種狀態單獨設置最大使用量。即,關於參加特殊遊戲,狀態B比狀態A更優待。因此,比起使用者Ua和使用者Ub出席不同的遊樂設施(情況A),更促進使用者Ua和使用者Ub一起出席同一個遊樂設施(情況B或情況C)。又,狀態C比狀態A更優待。因此,比起使用者Ua及使用者Ub使用不同遊戲裝置10(狀態B),更促進使用者Ua及使用者Ub在同一個遊戲裝置10一起遊玩(狀態C)。 The participation processing unit 32 of the third embodiment changes the form of the participation process Q according to whether the user Ua and the user Ub are in the above-mentioned state A to state C. Specifically, the participation processing section 32 sets the maximum value of the amount of play value that the user Ua can use for the special game played by the user Ub (hereinafter referred to as "maximum usage amount"). It differs depending on the situation of the user Ua and the user Ub. For example, the participation processing unit 32 notifies the game device 10 of the maximum usage amount according to the status of the user Ua and the user Ub. The amount of usage that the control device 11 of the game device 10 will receive from the user Ua and the user Ub Zb is limited within the range notified from the participation processing unit 32 to be equal to or less than the maximum usage amount. For example, the maximum usage amount of state C exceeds the maximum usage amount of case B, and the maximum usage amount of state B exceeds the maximum usage amount of state A, and the maximum usage amount is set separately for each state. That is, state B is treated more favorably than state A with respect to participation in the special game. Therefore, attendance of the user Ua and the user Ub at the same attraction together (case B or case C) is more promoted than that of the user Ua and user Ub attending different attractions (case A). Also, state C is more favorable than state A. Therefore, the user Ua and the user Ub are more encouraged to play together on the same game device 10 (state C) than the user Ua and the user Ub use different game devices 10 (state B).

在第三實施型態中實現了與第一實施型態同樣的效果。又,在第三實施型態中,具有根據使用者Ua以及使用者Ub與遊戲系統1的關係(使用者Ua及使用者Ub的位置關係)使參加處理Q的態樣多樣化的優點。 The same effects as in the first embodiment are achieved in the third embodiment. In addition, in the third embodiment, there is an advantage of diversifying the modes of participating in the process Q according to the relationship between the user Ua and the user Ub and the game system 1 (the positional relationship between the user Ua and the user Ub).

〔第四實施型態〕 [Fourth Implementation Type]

圖17是第四實施型態的普通遊戲中使用的遊戲圖像G1的示意圖。如圖17所示,第四實施方式的遊戲圖像G1是由抽獎裝置16通過抽獎選擇的多個抽獎號碼N排列在平面上的圖像。多個抽獎號碼N被分成第一組N1和第二組N2。構成第一組N1的多個抽獎號碼N排列成圓環狀。另一方面,構成第二組N2的多個抽獎號碼N在由第一組N1包圍的區域中呈圓環狀排列。控制裝置11響應於來自使用者U對操作裝置14的指令,沿圓周方向移動第二組N2的多個抽獎號碼N。另一方面,第一組N1中每個抽獎號碼N的位置是固定的。然而,也能假設第一組N1的多個抽獎號碼N在圓周方向上移動的構造。 Fig. 17 is a schematic diagram of a game image G1 used in a normal game of the fourth embodiment. As shown in FIG. 17 , the game image G1 of the fourth embodiment is an image in which a plurality of lottery numbers N selected by the lottery device 16 by lottery are arranged on a plane. A plurality of lottery numbers N are divided into a first group N1 and a second group N2. A plurality of lottery numbers N constituting the first group N1 are arranged in a circular shape. On the other hand, a plurality of lottery numbers N constituting the second group N2 are arranged in an annular shape in the area surrounded by the first group N1. The control device 11 moves the plurality of lottery numbers N of the second group N2 in the circumferential direction in response to an instruction from the user U to the operating device 14 . On the other hand, the position of each lottery number N in the first group N1 is fixed. However, a configuration in which the plurality of lottery numbers N of the first group N1 move in the circumferential direction can also be assumed.

多個抽獎號碼N中都分別與兩個以上的其他抽獎號碼N相鄰。例如,第二組N2的各抽獎號碼N與位於圓周方向兩側的第二組N2的兩個抽獎號碼N以及第一組N1的一個抽獎號碼N相鄰。此外,第一組N1中的特定抽獎號碼N(具體地,「1」至「5」)與位於圓周方向兩側的第一組N1的兩 個抽獎號碼N相鄰,第一組N1的剩餘抽獎號碼N(具體地,「6」至「15」)與第一組N1的一個抽獎號碼N以及第二組N2的一個抽獎號碼N相鄰 All the multiple lottery numbers N are adjacent to two or more other lottery numbers N respectively. For example, each lottery number N of the second group N2 is adjacent to two lottery numbers N of the second group N2 and one lottery number N of the first group N1 located on both sides in the circumferential direction. In addition, the specific lottery numbers N (specifically, "1" to "5") in the first group N1 are related to the two numbers of the first group N1 located on both sides in the circumferential direction. N adjacent lottery numbers, the remaining lottery numbers N of the first group N1 (specifically, "6" to "15") are adjacent to one lottery number N of the first group N1 and one lottery number N of the second group N2

多個抽獎號碼N被分別設置為有效狀態或無效狀態。有效狀態的抽獎號碼N和無效狀態的抽獎號碼N以不同的態樣顯示。在普通遊戲開始後的初期階段,如圖17所示。在多個抽獎號碼N中,將特定抽獎號碼N(具體而言,「1」至「5」)設置為有效狀態,並將剩餘的抽獎號碼N(具體而言,「6」至「25」)設置為無效狀態。 A plurality of lottery numbers N are respectively set to a valid state or an invalid state. The lottery number N in the valid state and the lottery number N in the invalid state are displayed in different ways. In the initial stage after the normal game starts, as shown in Figure 17. Among the plurality of lottery numbers N, set specific lottery numbers N (specifically, "1" to "5") to the valid state, and set the remaining lottery numbers N (specifically, "6" to "25") ) is set to an invalid state.

在普通遊戲中,抽獎裝置16將隨機選擇多個抽獎號碼N(以下稱為「選擇號碼N」)中的任意一個的抽獎操作重複預定次數。選擇號碼N為無效狀態時,控制裝置11將所述選擇號碼N從無效狀態轉變為有效狀態。例如,圖18的狀態1通過抽選選擇到無效狀態的選擇號碼N「7」時,如狀態2,將所述選擇號碼N「7」從無效狀態轉變為有效狀態。 In an ordinary game, the lottery device 16 repeats a lottery operation of randomly selecting any one of a plurality of lottery numbers N (hereinafter referred to as "selected number N") a predetermined number of times. When the selected number N is in the invalid state, the control device 11 changes the selected number N from the invalid state to the valid state. For example, in state 1 of FIG. 18 , when the selection number N "7" in the invalid state is selected by lottery, as in state 2, the selection number N "7" is changed from the invalid state to the valid state.

當選擇號碼N已經處於有效狀態時,控制裝置11將選擇號碼N相鄰的一個或多個抽獎號碼N設定為有效狀態。例如,圖18的狀態2,當通過抽獎選擇已經處於有效狀態的抽獎號碼N「1」時,便如狀態3,將與所述抽獎號碼N「1」相鄰的抽獎號碼N「6」從無效狀態轉變為有效狀態。此外,當與處於有效狀態的選擇號碼N相鄰的抽獎號碼N已經處於有效狀態時,控制裝置11將與所述抽獎號碼N相鄰的另一個抽獎號碼N設定為有效狀態。例如,圖18的狀態2,當與抽獎號碼N「1」相鄰的抽獎號碼「7」已經處於有效狀態時,便如狀態3,將與抽獎號碼N「7」相鄰的抽獎號碼N「17」也從無效狀態轉變為有效狀態。如上所述,當與選擇號碼N相鄰的抽獎號碼N已經處於有效狀態時,與所述抽獎號碼N相鄰的其他抽獎號碼N也連鎖地被設定為有效狀態。 When the selected number N is already in the valid state, the control device 11 sets one or more lottery numbers N adjacent to the selected number N to the valid state. For example, in state 2 of FIG. 18 , when the lottery number N "1" that is already in a valid state is selected by lottery, just like state 3, the lottery number N "6" adjacent to the lottery number N "1" is changed from An invalid state transitions to a valid state. In addition, when the lottery number N adjacent to the selected number N in the valid state is already in the valid state, the control device 11 sets another lottery number N adjacent to the selected number N to the valid state. For example, in state 2 of Figure 18, when the lottery number "7" adjacent to the lottery number N "1" is already in a valid state, just like state 3, the lottery number N" adjacent to the lottery number N "7" 17" also transitioned from an invalid state to a valid state. As described above, when the lottery number N adjacent to the selected number N is already in the valid state, other lottery numbers N adjacent to the lottery number N are also set to be valid in a chain.

控制裝置11對在抽獎裝置16進行的物理抽獎重複預定次數時處於有效狀態的抽獎號碼N的數量N進行計數,並根據此數量賦予使用者U獎勵。例如,將有效狀態的抽獎號碼N對應的數量添加到使用者U持有的遊樂價值的數量上。 The control device 11 counts the number N of lottery numbers N that are valid when the physical lottery drawing performed by the lottery drawing device 16 is repeated for a predetermined number of times, and rewards the user U according to the number. For example, the number corresponding to the lottery number N in the valid state is added to the number of amusement value held by the user U.

在第四實施型態中實現了與第一實施型態相同的效果。此外,在第四實施型態中,存在將多個抽獎號碼N連鎖地轉變為有效狀態的可能性。即,大量的抽獎號碼N可以根據一次物理抽獎的結果一次轉變為有效狀態。因此,可以向使用者U提供娛樂性高的普通遊戲。 The same effects as in the first embodiment are achieved in the fourth embodiment. In addition, in the fourth embodiment, there is a possibility that a plurality of lottery numbers N are sequentially changed into a valid state. That is, a large number of lottery numbers N can be converted into a valid state at one time according to the result of one physical lottery draw. Therefore, it is possible to provide the user U with an ordinary game with high entertainment value.

〔變形例〕 〔Modification〕

上述示例型態中都可以分別進行各種修改。以下說明可以分別應用於上述實施型態的具體變形態樣。以下示例任意選擇的兩個以上的態樣,可以在不互相矛盾的範圍互相合併。 Various modifications can be made in each of the above-mentioned exemplary forms, respectively. Specific modifications that can be respectively applied to the above-mentioned embodiments will be described below. Two or more aspects arbitrarily selected in the following examples may be combined within a non-contradictory range.

(1)使用者U之間建立朋友關係的方法,不限於上述的各型態示例。例如,當使用者Ub同意使用者Ua的請求時,也可以由控制系統20的控制裝置21登錄使用者Ua與使用者Ub之間的朋友關係(例如雙向好友關係)。 (1) The method for establishing friendship between users U is not limited to the examples of various types mentioned above. For example, when the user Ub agrees to the request of the user Ua, the control device 21 of the control system 20 may also register the friendship between the user Ua and the user Ub (for example, a two-way friendship).

此外,例如,使用者Ua和使用者Ub之間的朋友關係可以通過使用由數字文字組成的認證碼來登錄。具體地,遊戲裝置10a通過顯示顯示裝置15將認證碼提示給使用者Ua。使用者Ua將由遊戲裝置10a提示的認證碼例如通知作為使用者Ua的熟人的使用者Ub。例如可以使用電子郵件或SMS(Short Message Service)之類的任何方法將認證碼通知給使用者Ub。使用者Ub將使用者Ua通知的認證碼輸入到遊戲裝置10b。當提示給使用者Ua的認證碼與使用者Ub輸入的認證碼相符合時,控制系統20的控制裝置21登錄使用者Ua和使用者Ub之間的朋友關係。 In addition, for example, the friendship relationship between the user Ua and the user Ub can be registered by using an authentication code composed of numeric characters. Specifically, the game device 10a presents the authentication code to the user Ua through the display device 15 . The user Ua notifies, for example, the user Ub who is an acquaintance of the user Ua of the authentication code presented by the game device 10a. For example, the authentication code can be notified to the user Ub by any method such as email or SMS (Short Message Service). The user Ub inputs the authentication code notified by the user Ua into the game device 10b. When the authentication code prompted to the user Ua matches the authentication code input by the user Ub, the control device 21 of the control system 20 registers the friendship relationship between the user Ua and the user Ub.

各使用者U可以與其建立朋友關係的使用者U的總數可以被限制在預定值以下的範圍內。此外,假設使用者U之間的朋友關係可以根據來自各使用者U的指令取消。還優選地,可以為各使用者U之間的朋友關係設定不接受取消使用者U之間的朋友關係的指令之鎖定功能。 The total number of users U with whom each user U can establish a friendship relationship may be limited within a range below a predetermined value. In addition, it is assumed that the friendship between users U can be canceled according to an instruction from each user U. Also preferably, a locking function that does not accept instructions to cancel the friendship between users U can be set for the friendship between users U.

(2)在上述各型態中,使用者Ua與使用者Ub之間有建立雙向朋友關係是使用者Ua參加使用者Ub所遊玩的特別遊戲的條件。然而,使用者Ua及使用者Ub之間為了讓使用者Ua參加使用者Ub的特別遊戲所需的關係,不限於雙向朋友關係。例如,如果使用者Ua及使用者Ub之間有建立單向朋友關係,也可以允許使用者Ua參加使用者Ub的特別遊戲。即,使用者Ua關注使用者Ub的關係或者使用者Ua被使用者Ub關注的關係是使用者Ua參加的條件。 (2) Among the above-mentioned types, the establishment of a two-way friendship between the user Ua and the user Ub is a condition for the user Ua to participate in the special game played by the user Ub. However, the relationship between the user Ua and the user Ub required for the user Ua to participate in the user Ub's special game is not limited to a two-way friendship. For example, if there is a one-way friendship between the user Ua and the user Ub, the user Ua can also be allowed to participate in the special game of the user Ub. That is, a relationship in which the user Ua pays attention to the user Ub or a relationship in which the user Ua is followed by the user Ub is a condition for the user Ua to participate.

(3)在上述各型態中,將遊玩過使用者Ua參加過的普通遊戲的使用者U登記為候選使用者U,但候選使用者U的條件不限於上述例子。例如,參加使用者Ua遊玩的普通遊戲的另一使用者U也可以登錄為候選使用者U。即,在過去的遊戲(例如,普通遊戲)中與使用者Ua有關聯的使用者U,作為與使用者Ua建立朋友關係的候選被選擇為候選使用者U。然而,與使用者Ua的事前的關聯並不是候選使用者U的必要條件。即,也可以選擇與使用者Ua和過去沒有關聯的任意使用者U作為候選使用者U。 (3) In each of the above types, the user U who has played the normal game that the user Ua participated in is registered as the candidate user U, but the conditions of the candidate user U are not limited to the above examples. For example, another user U who participates in a normal game played by the user Ua may also be registered as the candidate user U. That is, a user U associated with the user Ua in a past game (for example, a normal game) is selected as a candidate user U as a candidate for establishing a friendship relationship with the user Ua. However, prior association with user Ua is not a necessary condition for candidate user U. That is, any user U that has no connection with the user Ua in the past may be selected as the candidate user U.

(4)在上述各型態中示例了,當使用者Ub在特殊遊戲中獎時,根據使用者Ua指定的使用量將獎勵量的遊樂價值賦予使用者Ua。然而,根據使用者Ub的特殊遊戲的結果賦予使用者Ua的獎勵量不限於上述示例。例如,也可以將使用者Ub在特殊遊戲中獎而獲得的遊樂價值的數量相對應的獎勵量的遊樂價值提供給使用者Ua。例如,假設使用者Ub在特殊遊戲中獎而獲得的遊樂價值量越大,賦予使用者Ua的獎勵量就越大。 (4) In each of the above-mentioned forms, when the user Ub wins a prize in a special game, the play value of the bonus amount is given to the user Ua according to the usage amount designated by the user Ua. However, the award amount given to the user Ua according to the result of the special game of the user Ub is not limited to the above example. For example, the user Ua may be provided with a bonus amount of play value corresponding to the amount of play value obtained by the user Ub winning a special game. For example, it is assumed that the greater the amount of play value the user Ub obtains by winning a special game, the greater the amount of reward given to the user Ua.

(5)在上述各型態中,遊樂價值作為獎勵賦予參加使用者Ub的特別遊戲的使用者Ua,但賦予使用者Ua的獎勵的類型不限於上述示例。例如,與使用者Ub在特別遊戲中使用(下注)的遊戲價值不同的遊戲價值、可以在彩票遊戲中使用的物品或是角色等物體,或者,遊玩預定遊戲的權利,也可以作為參加特別遊戲的獎勵賦予使用者Ub。 (5) In each of the above-mentioned forms, the play value is given as a reward to the user Ua participating in the special game of the user Ub, but the type of reward given to the user Ua is not limited to the above example. For example, the game value different from the game value used (bet) by the user Ub in the special game, objects such as items or characters that can be used in the lottery game, or the right to play a predetermined game can also be used as part of the special game. The reward of the game is given to the user Ub.

(6)在上述各型態中,雖然以與使用者Ub登錄了雙向朋友關係的使用者Ua被允許參加使用者Ub遊玩的特別遊戲為例,根據與使用者Ub的關係的有無來控制是否允許使用者Ua的操作,不限於參加特別遊戲。例如,當使用者Ua和使用者Ub之間建立了特定的關係(例如,單向朋友關係或雙向朋友關係),可以假設使用者Ua及使用者Ub之間被允許交換消息的型態。此外,在使用者Ua和使用者Ub之間建立特定關係的條件下,以可以假設各遊戲裝置10的顯示裝置15顯示包括使用者Ua和使用者Ub在內的多個使用者U之間的排名。控制系統20的控制裝置21計算包含使用者Ua和使用者Ub的組中的遊樂價值的取得量的合計值,與其他組比較此合計值並進行排名,此排名也可以顯示在各顯示裝置15。 (6) In each of the above-mentioned types, although the user Ua who has registered a two-way friendship relationship with the user Ub is allowed to participate in the special game played by the user Ub as an example, whether to control whether the user has a relationship with the user Ub or not The operations allowed by the user Ua are not limited to participating in a special game. For example, when a specific relationship (eg, one-way friendship or two-way friendship) is established between the user Ua and the user Ub, it can be assumed that the user Ua and the user Ub are allowed to exchange messages. In addition, under the condition that a specific relationship is established between the user Ua and the user Ub, it can be assumed that the display device 15 of each game device 10 displays the relationship among a plurality of users U including the user Ua and the user Ub. ranking. The control device 21 of the control system 20 calculates the total value of the acquired amount of play value in the group including the user Ua and the user Ub, compares the total value with other groups and performs ranking, and the ranking can also be displayed on each display device 15 .

此外,可以根據使用者U之間的關係逐步控制各使用者U被允許的操作程度。優選地,在使用者Ub遊玩的特別遊戲中,使用者Ua被允許的遊樂價值的使用量的上限(最大使用量)根據使用者Ua和使用者Ub之間的關係而改變。例如,控制裝置21根據使用者Ua及使用者Ub之間的關係控制最大使用量,使用者Ua及使用者Ub之間有建立雙向朋友關係時的最大使用量,大於兩者間只有單向朋友關係時的最大使用量。此外,例如也可以預想當使用者Ua及使用者Ub之間有建立雙向朋友關係時與只有建立單向朋友關係時相比,使用者Ua及使用者Ub之間在有建立雙向朋友關係時能夠交換的消息的種類或文字數增加的型態。 In addition, the degree of operation allowed by each user U can be gradually controlled according to the relationship between users U. Preferably, in a particular game played by the user Ub, the upper limit (maximum usage amount) of the play value allowed to the user Ua is changed according to the relationship between the user Ua and the user Ub. For example, the control device 21 controls the maximum amount of usage according to the relationship between the user Ua and the user Ub. The maximum amount of usage when there is a two-way friend relationship between the user Ua and the user Ub is greater than that when there is only a one-way friend between the two. The maximum usage of the relationship. In addition, for example, it is also conceivable that when there is a two-way friendship relationship between the user Ua and the user Ub, compared with only the establishment of a one-way friendship relationship, the user Ua and the user Ub can establish a two-way friendship relationship. Types of messages to be exchanged or patterns in which the number of characters increases.

(7)朋友列表L2中顯示的資訊不限於圖12中例示的資訊。例如,也可以在朋友列表L2中顯示各登錄使用者U是否正在玩遊戲。此外,登錄使用者U使用能夠選擇性地玩多個遊戲模式中的任何一個的遊戲裝置10時,登錄使用者U選擇的遊戲模式可以顯示在朋友列表L2中。也可以預想參加抽獎遊戲的使用者U可以選擇其想參加多種遊戲模式中哪一種的型態。 (7) The information displayed in the friend list L2 is not limited to the information illustrated in FIG. 12 . For example, whether or not each logged-in user U is playing a game may be displayed in the friend list L2. In addition, when the logged-in user U uses the game device 10 capable of selectively playing any one of a plurality of game modes, the game mode selected by the logged-in user U may be displayed in the friend list L2. It is also conceivable that the user U who participates in the lottery game can choose which type of game mode he wants to participate in.

(8)在上述每一種型態中,雖然以使用者Ua和使用者Ub玩相同類型的抽獎遊戲為例,但當使用者Ua和使用者Ub玩不同類型的遊戲時,也可以應用上述相同型態。即,遊戲裝置10a提供的遊戲和遊戲裝置10b提供的遊戲可以是不同種類的遊戲。在上述型態中,也可以將各登錄使用者U目前正在遊玩的遊戲類型顯示在朋友列表L2中。 (8) In each of the above-mentioned types, although the user Ua and the user Ub play the same type of lottery game as an example, when the user Ua and the user Ub play different types of games, the above-mentioned same rules can also be applied. type. That is, the game provided by the game device 10a and the game provided by the game device 10b may be different kinds of games. In the above mode, the game type that each logged-in user U is currently playing may also be displayed in the friend list L2.

(9)在上述各實施型態中,雖然以遊樂價值的使用量是根據來自使用者Ua的指示而可變值的結構為例,但使用者Ua在使用者Ub的特別遊戲中使用的遊樂價值的數量(使用量)可以是不依賴於來自使用者Ua的指令之固定值。類似地,賦予使用者Ua的獎勵量可以是不依賴於特別遊戲結果之固定值。類似地,對於使用者Ub遊玩的普通遊戲,使用者Ua可以指示遊樂價值的使用量的型態以及遊樂價值的使用量是固定值的形式都能被採用。因此,當使用者Ub在普通遊戲中獎時賦予(Q105)使用者Ua的遊樂價值的數量可以是可變值或固定值。 (9) In each of the above-mentioned embodiments, although the use amount of the play value is exemplified in a structure in which the value is variable according to the instruction from the user Ua, the play value used by the user Ua in the special game of the user Ub The amount of value (used amount) may be a fixed value that does not depend on an instruction from the user Ua. Similarly, the reward amount given to the user Ua may be a fixed value that does not depend on a particular game result. Similarly, for an ordinary game played by the user Ub, both the form in which the user Ua can indicate the amount of play value used and the form in which the amount of play value used is a fixed value can be adopted. Therefore, the amount of play value given (Q105) to the user Ua when the user Ub wins in the normal game may be a variable value or a fixed value.

(10)在上述各型態中,以使用者Ua參加使用者Ub遊玩的特別遊戲的型態為例,但使用者Ub參加的抽獎遊戲的類型不限於特別遊戲。例如,也可以預想使用者Ua參加除了普通遊戲和特殊遊戲之外的遊戲的型態。從上述示例可以理解,任何使用者Ua無論其是否與使用者Ub有朋友關係,都可以參加使用者Ub所遊玩的特別遊戲以外的遊戲,另一方面,特別 遊戲以只有與使用者Ub登錄了朋友關係(單向好友關係或雙向好友關係)的使用者Ua可以參加的形式為佳。另外,在上述各實施型態中以抽獎遊戲為例,但本發明的遊戲的種類不限於上述示例。 (10) In the above-mentioned various types, the type in which the user Ua participates in the special game played by the user Ub is taken as an example, but the type of the lottery game that the user Ub participates in is not limited to the special game. For example, it is conceivable that the user Ua participates in games other than normal games and special games. As can be understood from the above examples, any user Ua can participate in games other than the special game played by the user Ub, regardless of whether he has a friend relationship with the user Ub. It is preferable that only the user Ua who has registered a friendship relationship (one-way friendship or two-way friendship) with the user Ub can participate in the game. In addition, the lottery game is taken as an example in the above-mentioned embodiments, but the types of games of the present invention are not limited to the above-mentioned examples.

(11)在上述各型態的普通遊戲中,當使用者Ua及使用者Ub之間有建立朋友關係時,則賦予使用者Ua和使用者Ub中的一方或雙方交流點數x,若未建立朋友關係,則不賦予使用者Ua及使用者Ub交流點數x5。根據使用者Ua及使用者Ub之間是否存在朋友關係而對使用者U的獎勵不同的結構不限於上述示例。例如,當使用者Ub在普通遊戲中獎時,賦予(Q105)使用者Ua的遊樂價值的數量可能根據於使用者Ua和使用者Ub之間是否存在朋友關係而不同。例如,也可以預想當使用者Ua及使用者Ub之間有建立朋友關係時,賦予使用者Ua的遊樂價值的數量大於未建立朋友關係時賦予使用者Ua的遊樂價值的數量。 (11) In the above-mentioned various types of ordinary games, when a friendship relationship is established between the user Ua and the user Ub, then one or both of the user Ua and the user Ub will be given the exchange point x, if not Establishing a friendship relationship does not give user Ua and user Ub exchange points x5. The structure in which rewards to the user U are different depending on whether there is a friendship between the user Ua and the user Ub is not limited to the above example. For example, when the user Ub wins a prize in a normal game, the amount of play value given (Q105) to the user Ua may differ depending on whether there is a friend relationship between the user Ua and the user Ub. For example, it is also conceivable that when a friendship relationship is established between the user Ua and the user Ub, the amount of play value assigned to the user Ua is greater than the amount of play value assigned to the user Ua when the friendship relationship is not established.

(12)在上述各型態中,以遊戲裝置10a和遊戲裝置10b分別單體構成的型態為例,但遊戲裝置10a和遊戲裝置10b也可以一體構成。例如也可以預想遊戲單元包括設置有抽獎裝置16的抽獎單元以及由不同使用者U使用的多個站。多個站其中之一相當於遊戲裝置10a,而另一個站相當於遊戲裝置10b。在第三實施型態中的狀態C中也示出,使用者Ua使用遊戲單元的多個站的其中一個(遊戲裝置10a),並且使用者Ub使用另一個站(遊戲裝置10b)的狀態。 (12) In each of the above-mentioned forms, the form in which the game device 10a and the game device 10b are separately constituted is taken as an example, but the game device 10a and the game device 10b may also be integrally constituted. It is also conceivable, for example, that the gaming unit comprises a lottery unit provided with a lottery device 16 and a plurality of stations used by different users U. One of the plurality of stations corresponds to the game device 10a, and the other station corresponds to the game device 10b. Also shown in State C in the third embodiment is a state in which the user Ua uses one of the stations of the game unit (game device 10a) and the user Ub uses the other station (game device 10b).

(13)在上述的各型態中,雖然以在特殊遊戲中使用者Ua指示遊樂價值的使用量的型態為例,也可以預想參加使用者Ub的特殊遊戲之使用者Ua可以選擇多個選項之一。例如,使用者Ua也可以選擇與遊樂價值相關的多個使用量中的任意一個。參加處理部32在接受處理R1中接受使用者Ub 對使用量的選擇作為使用遊戲值的指令。當使用者Ub在特殊遊戲中獎時,將與使用者Ua選擇的使用量相對應的獎勵量的遊樂價值賦予使用者Ua。 (13) In each of the above-mentioned forms, although the form in which the user Ua indicates the usage amount of the play value in the special game is taken as an example, it is also conceivable that the user Ua who participates in the special game of the user Ub can select a plurality of one of the options. For example, the user Ua may select any one of a plurality of usage amounts related to play value. The participation processing unit 32 accepts the user Ub in the acceptance processing R1 The selection of the amount to use serves as an instruction to use the game value. When the user Ub wins a prize in the special game, the play value of the bonus amount corresponding to the usage amount selected by the user Ua is given to the user Ua.

此外也可以預想,在特別遊戲中使用者Ub中獎多個抽獎賞之一的型態中,參加特別遊戲的使用者Ua可以選擇多個抽獎賞的其中之一。參加處理部32賦予使用者Ua的獎勵量也可以根據使用者Ub中獎的抽獎賞與使用者Ua選擇的抽獎賞之間的差異而改變。從上面的例子可以看出,以參加特別遊戲的使用者Ua選擇多個選項之一,並根據使用者Ub遊玩特別遊戲的結果對使用者Ua賦予獎勵的型態為佳。例如,當使用者Ua和使用者Ub選擇共同的抽獎賞時,當使用者Ub在特殊遊戲中獎時,也賦予使用者Ua獎勵。此外,當使用者Ua和使用者Ub選擇不同的抽獎賞時,可能會出現使用者Ua和使用者Ub其中一個中獎而另一個落選的情況。例如,可以預想到使用者Ua因中獎並被賦予獎勵,另一方面使用者Ub因落選而沒有被賦予獎勵的情況,或是,使用者Ub因中獎並被賦予獎勵,另一方面使用者Ua因落選而沒有被賦予獎勵的情況 In addition, it is also conceivable that in the special game in which the user Ub wins one of a plurality of lottery prizes, the user Ua participating in the special game can select one of a plurality of lottery prizes. The reward amount given to the user Ua by the participation processing unit 32 may also be changed according to the difference between the prize drawn by the user Ub and the prize selected by the user Ua. As can be seen from the above example, it is better to select one of multiple options for the user Ua who participates in the special game, and give rewards to the user Ua according to the result of the user Ub playing the special game. For example, when the user Ua and the user Ub select a common lottery prize, when the user Ub wins a prize in a special game, a reward is also given to the user Ua. In addition, when the user Ua and the user Ub select different draw prizes, there may be a situation where one of the user Ua and the user Ub wins while the other loses. For example, it is conceivable that the user Ua is rewarded for winning a lottery, while the user Ub is not rewarded for losing, or the user Ub is rewarded for winning a lottery, while the user Ua is not. Cases where no award is given due to failure

(14)在上述的各型態中,雖然以具備與多個遊戲裝置10分離的控制系統20的遊戲系統1為例,但也可以預想將上述各型態例示的控制系統20的功能搭載於多個遊戲裝置10的任一個雙的型態,或是,此功能以分佈式安裝在多個遊戲裝置10中型態。即,與多個遊戲裝置10分離的控制系統20並不是必須的。又,控制系統20的一些功能可以安裝在一個或多個遊戲裝置10上。 (14) In each of the above-mentioned forms, although the game system 1 provided with the control system 20 separated from the plurality of game devices 10 is taken as an example, it is also conceivable that the functions of the control system 20 illustrated in the above-mentioned various forms are mounted on Any one of a plurality of game devices 10 is a double type, or the function is installed in a plurality of game devices 10 in a distributed manner. That is, the control system 20 separate from the plurality of game devices 10 is not essential. Also, some functions of the control system 20 may be installed on one or more game devices 10 .

(15)上述各實施型態的控制系統20的功能,通過構成控制裝置21的一個以上的處理器以及儲存在儲存裝置22中的程式的協作來實現。能以儲存在電腦可讀的記錄媒體中並安裝在電腦中的型態,來提供根據上述各型態的程式。記錄媒體例如是非暫時性(non-transitory)記錄媒體, CD-ROM等光記錄介質(光碟)是一個好的例子,還包括任何已知類型的記錄媒體,例如半導體記錄媒體或磁記錄媒體。非暫時性記錄媒體包括除了暫時性的傳播訊號(transitory,propagating signal)之外的任何記錄媒體,並且也不排除易失性記錄媒體。此外,在發送設備經由通訊網路2發送程式的配置中,用於將程序儲存在發送設備中的記錄媒體即相當於上述非暫時性記錄媒體。 (15) The functions of the control system 20 in each of the above embodiments are realized by cooperation of one or more processors constituting the control device 21 and programs stored in the storage device 22 . The programs according to each of the above-mentioned modes can be provided in a form stored in a computer-readable recording medium and installed in a computer. The recording medium is, for example, a non-transitory recording medium, Optical recording media (optical discs) such as CD-ROMs are a good example, but also include any known type of recording media, such as semiconductor recording media or magnetic recording media. Non-transitory recording media includes any recording media other than transitory, propagating signals, and does not exclude volatile recording media. In addition, in the configuration in which the transmitting device transmits the program via the communication network 2, the recording medium for storing the program in the transmitting device corresponds to the above-mentioned non-transitory recording medium.

〔補充說明〕 〔Supplementary explanation〕

從以上記載可以理解例如以下的本發明的優選態樣。又,以下為使各態樣容易理解,為方便起見,附圖標記被顯示在括號中,但不旨在將本發明限於圖式的態樣。 For example, the following preferred aspects of the present invention can be understood from the above description. In addition, in order to make each aspect easy to understand, reference numerals are shown in parentheses for convenience below, but it is not intended to limit the present invention to the aspects of the drawings.

〔補充說明1〕 [Supplementary Note 1]

本發明的一態樣(補充說明1)的遊戲系統(1),具有:關係登錄部(31),登錄包含第一使用者(Ub)及第二使用者(Ua)的多個使用者(U)之間的關係;以及參加處理部(32),執行參加處理,其中參加處理包含:接受處理(R1),從已登錄與所述第一使用者(Ub)之關係的所述第二使用者(Ua)接受所述第一使用者(Ub)所遊玩之遊戲的遊樂價值的使用;以及賦予處理(R2),響應於所述第一使用者(Ub)所遊玩之所述遊戲的結果,賦予所述第二使用者(Ua)獎勵。根據以上的態樣,與第一使用者(Ub)有登錄關係第二使用者(Ua)可以參加第一使用者(Ub)所遊玩的遊戲。具體地,第二使用者(Ua)使用遊樂價值參加遊戲,並根據第一使用者(Ub)的遊戲結果獲得獎勵。因此,第二使用者(Ua)可以容易地與第一使用者(Ub)(與第二使用者(Ua)有登錄關係)共享遊戲體驗。 A game system (1) according to an aspect of the present invention (Supplementary Explanation 1) includes a relationship registration unit (31) for registering a plurality of users (Ub) including a first user (Ub) and a second user (Ua). U) the relationship between; and the participation processing part (32), which executes the participation processing, wherein the participation processing includes: acceptance processing (R1), from the second user who has registered the relationship with the first user (Ub) The user (Ua) accepts the use of the play value of the game played by the first user (Ub); and the conferring process (R2), in response to the As a result, an award is awarded to the second user (Ua). According to the above aspect, the second user (Ua) who has a login relationship with the first user (Ub) can participate in the game played by the first user (Ub). Specifically, the second user (Ua) participates in the game using the play value, and obtains rewards according to the game result of the first user (Ub). Therefore, the second user (Ua) can easily share the gaming experience with the first user (Ub) (who has a login relationship with the second user (Ua)).

多個使用者(U)之間的「關係」是例如,由使用者A及使用者B中的一個向另一個的單向請求建立的關係(單向朋友關係),或是,使用者A和使用者B之間通過雙向請求建立的關係(雙向朋友關係)。 A "relationship" between multiple users (U) is, for example, a relationship established by a one-way request from one of user A and user B to the other (one-way friendship), or, user A A relationship established with user B through a two-way request (two-way friend relationship).

「遊戲」可以是任意的類型。例如,作為「遊戲」的一示例,執行用於決定使用者(U)的中獎/落選(輸)的抽獎過程(例如,物理抽獎或電子抽獎)的抽獎遊戲。然而,本發明適用於任何遊戲,例如,戰鬥遊戲,第一使用者(Ub)與其他使用者對戰的;競技遊戲,第一使用者(Ub)與另一使用者(U)在體育或棋盤遊戲(board game)等中競爭;音樂遊戲,第一使用者(Ub)隨著音樂及時操作;動作遊戲,第一使用者(Ub)通過操作角色達到各種目的;搜索遊戲,第一使用者(Ub)通過操作角色搜索各個地方。 "Game" can be of any type. For example, as an example of a "game", a lottery game in which a lottery process (for example, a physical lottery or an electronic lottery) is executed for determining the winning/losing (losing) of the user (U). However, the invention is applicable to any game, for example, a fighting game, where the first user (Ub) plays against other users; a competitive game, where the first user (Ub) plays against another user (U) in a sports or chess Competition among games (board game) etc.; music game, the first user (Ub) operates in time along with the music; action game, the first user (Ub) achieves various purposes by operating the character; search game, the first user (Ub) Ub) Search various places by manipulating characters.

「遊樂價值」是一種用作遊玩遊戲的對價之有形或無形的價值。有形遊樂價值例如是物理獎牌(代幣)、金錢(硬幣)或票券。無形遊樂價值例如是電子獎牌、電子貨幣(電子金錢)、信用或積分。 "Play value" is a tangible or intangible value used as consideration for playing a game. Tangible play value is, for example, physical medals (tokens), money (coins) or tickets. Intangible play value is, for example, electronic medals, electronic money (electronic money), credits or points.

遊樂價值的「使用」相當於消費遊樂價值,作為遊玩遊戲的對價、或是為了獲得獎勵的對價。使用遊樂價值作為獲得獎勵的對價的行為也被稱為「下注」。 The "use" of play value is equivalent to consuming play value, as a consideration for playing the game, or as a consideration for obtaining rewards. The act of using play value as consideration for obtaining a reward is also known as "staking".

「獎勵」是作為參加遊戲的對價賦予第二使用者(Ua)的價值。「獎勵」的種類可以是任意的,例如與使用者(U)使用的遊樂價值是同樣的遊樂價值是獎勵的一示例。但是第二使用者(Ua)為了參加遊戲而使用的遊樂價值的種類與賦予該第二使用者(Ua)的獎勵的種類也可以不同。例如使用者(U)可以在遊戲中使用的虛擬物體(例如道具或角色),或是此遊戲中可以使用的點數,也可以作為「獎勵」賦予第二使用者(Ua)。 又,遊玩特定的遊戲的權利,或是與遊戲相關連的物品等有形物體,也可以作為「獎勵」賦予第二使用者。 The "reward" is a value given to the second user (Ua) as a consideration for participating in the game. The type of "reward" may be arbitrary, and for example, the same play value as that used by the user (U) is an example of a reward. However, the type of play value used by the second user (Ua) to participate in the game and the type of reward given to the second user (Ua) may be different. For example, the virtual objects (such as props or characters) that the user (U) can use in the game, or the points that can be used in the game, can also be given to the second user (Ua) as a "reward". In addition, the right to play a specific game, or a tangible object such as an item related to the game may also be given to the second user as a "reward".

「根據遊戲的結果將獎勵賦予所述第二使用者(Ua)」是指第二第二使用者(Ua)的獎勵有無或是數量根據遊戲的結果而變化。例如,當第一使用者(Ub)在抽獎遊戲中獎時,第二使用者(Ua)將獲得獎勵,當第一使用者(Ub)抽獎遊戲落選時,不賦予第二使用者(Ua)獎勵。賦予第二使用者(Ua)的獎勵的數量,可以根據第二使用者(Ua)使用的遊樂價值的數量而變化,也可以是固定數量。 "Awarding the second user (Ua) with an award according to the result of the game" means that whether or not the second user (Ua) is given an award or not depends on the result of the game. For example, when the first user (Ub) wins a prize in the lottery game, the second user (Ua) will get a reward, and when the first user (Ub) loses the lottery game, no reward will be given to the second user (Ua) . The amount of rewards given to the second user (Ua) may vary according to the amount of play value used by the second user (Ua), or may be a fixed amount.

〔補充說明2〕 [Supplementary Note 2]

補充說明1的具體例(補充說明2),其中所述多個使用者(U)更包含與所述第一使用者(Ub)未登錄關係的第三使用者(U),由於所述第三使用者(U)與所述第一使用者(Ub)的關係而所述第三使用者(U)被允許針對所述遊戲進行的操作,與由於所述第二使用者(Ua)與所述第一使用者(Ub)的關係而所述第二使用者(Ua)被允許針對所述遊戲的操作相比,所述第三使用者(U)進行的操作較為受到限制。根據以上的態樣,通過登錄使用者(U)之間的關係來放寬對各使用者(U)允許的操作的限制。因此可以促進使用者(U)之間登錄關係。 A specific example of Supplementary Note 1 (Supplementary Note 2), wherein the plurality of users (U) further includes a third user (U) who has an unregistered relationship with the first user (Ub). The relationship between the third user (U) and the first user (Ub) and the operation that the third user (U) is allowed to perform on the game is the same as the relationship between the second user (Ua) and the Compared with the relationship of the first user (Ub) and the operation of the second user (Ua) allowed for the game, the operations performed by the third user (U) are more restricted. According to the above aspect, by registering the relationship between users (U), restrictions on the operations allowed by each user (U) are relaxed. It is thus possible to facilitate the login relationship between users (U).

「由於第三使用者(U)與第一使用者(Ub)的關係而第三使用者(U)被允許針對遊戲進行的操作,與由於第二使用者(Ua)與第一使用者(Ub)的關係而第二使用者(Ua)被允許針對遊戲的操作相比,第三使用者(U)進行的操作較為受到限制」指的是包括,例如在〔態樣1〕中,第三使用者(U)不被允許的操作,對於第二使用者(Ua)是被允許的操作,或是在〔態樣2〕中第二使用者(Ua)及第三使用者(U)雙方都被允許進行特定的操作,對於此操作的態樣或程度,第三使用者(U)跟第二 使用者(Ua)相比較為受到限制。作為態樣1的具體例可以預想,例如,對於第一使用者(Ub)所遊玩的遊戲,第二使用者(Ua)被允許參加而第三使用者(U)不被允許參加的型態,或是與第一使用者(Ub)之間的對話(訊息交換),第二使用者(Ua)被允許而第三使用者(U)不被允許的型態。又,作為態樣2的具體例可以預想,對於第一使用者(Ub)所遊玩的遊戲中,第三使用者可以使用的遊樂價值的數量被限制在預定值以下,而第二使用者可以使用超過預定值的遊樂價值的數量的型態。 "Due to the relationship between the third user (U) and the first user (Ub), the third user (U) is allowed to perform operations on the game, and because the second user (Ua) is related to the first user ( The relationship between Ub) and the second user (Ua) is allowed to operate on the game, and the operation of the third user (U) is relatively restricted" refers to including, for example, in [Aspect 1], the first The operation that is not allowed by the third user (U) is allowed for the second user (Ua), or in [Aspect 2] the second user (Ua) and the third user (U) Both parties are allowed to perform specific operations, the third user (U) and the second The user (Ua) is relatively restricted. As a specific example of Aspect 1, for example, a type in which the second user (Ua) is allowed to participate in the game played by the first user (Ub) and the third user (U) is not allowed to participate , or a dialogue (message exchange) with the first user (Ub), the second user (Ua) is allowed but the third user (U) is not allowed. Also, as a specific example of aspect 2, it is conceivable that in the game played by the first user (Ub), the amount of play value that the third user can use is limited to a predetermined value or less, while the second user can A pattern of using an amount of play value that exceeds a predetermined value.

〔補充說明3〕 [Supplementary Note 3]

補充說明2的具體例(補充說明3)中,所述遊戲為第一遊戲,所述參加處理部(32),針對所述第二使用者(Ua)允許使用所述第一遊戲的遊樂價值,以及允許使用所述第一使用者(Ub)所遊玩的第二遊戲的遊樂價值,針對所述第三使用者(U)允許使用所述第二遊戲的遊樂價值,不允許使用所述第一遊戲的遊樂價值。根據上述結構,使用者(U)可以通過登錄與第一使用者(Ub)的關係來參加第一使用者(Ub)的第一遊戲,並可以促進使用者(U)之間登錄關係。 In the specific example of Supplementary Note 2 (Supplementary Note 3), the game is the first game, and the participation processing unit (32) allows the second user (Ua) to use the play value of the first game. , and is allowed to use the play value of the second game played by the first user (Ub), for the third user (U) is allowed to use the play value of the second game, and is not allowed to use the play value of the second game The play value of a game. According to the above structure, the user (U) can participate in the first game of the first user (Ub) by registering the relationship with the first user (Ub), and the registration relationship between the users (U) can be promoted.

〔補充說明4〕 [Supplementary Note 4]

補充說明2的具體例(補充說明3)中,所述遊戲為第一遊戲,所述參加處理部(32),當所述第一使用者(Ub)與所述第二使用者(Ua)之間登錄為雙向關係的情況下,允許所述第二使用者(Ua)使用所述第一遊戲的遊樂價值,以及允許使用所述第一使用者(Ub)所遊玩的第二遊戲的遊樂價值,當所述第一使用者(Ub)與所述第二使用者(Ua)之間登錄為單向關係的情況下,允許所述第二使用者(Ua)使用所述第二遊戲的遊樂價值,不允許所述第二使用者(Ua)使用所述第一遊戲的遊樂價值。以上的態樣中,第一使用者(Ub)及第二使用者(Ua)之間有登錄雙向關係時,第二 使用者(Ua)被允許使用第一遊戲的遊樂價值。即,可以促進使用者(U)之間登錄雙向關係。 In the specific example of Supplementary Note 2 (Supplementary Note 3), the game is the first game, and the participation processing unit (32), when the first user (Ub) and the second user (Ua) In the case of a two-way relationship, the second user (Ua) is allowed to use the play value of the first game, and the play value of the second game played by the first user (Ub) is allowed to be used. Value, when the first user (Ub) and the second user (Ua) are registered as a one-way relationship, the second user (Ua) is allowed to use the second game Play value, does not allow said second user (Ua) to use the play value of said first game. In the above aspect, when there is a two-way login relationship between the first user (Ub) and the second user (Ua), the second The user (Ua) is allowed to use the play value of the first game. That is, it is possible to facilitate registration of a bidirectional relationship between users (U).

補充說明4的具體例(補充說明5)中,其中所述參加處理部(32)響應於所述第一使用者(Ub)的所述第二遊戲遊玩結果,賦予所述第二使用者(Ua)第一獎勵,當所述第一使用者(Ub)與所述第二使用者(Ua)之間登錄為雙向關係的情況下,賦予所述第一使用者(Ub)與所述第二使用者(Ua)雙方所述第二獎勵,當所述第一使用者(Ub)與所述第二使用者(Ua)之間登錄為單向關係的情況下,賦予所述第一使用者(Ub)所述第二獎勵。根據上述態樣,當在第一使用者(Ub)和第二使用者(Ua)之間有登錄雙向關係時,賦予第一使用者(Ub)和第二使用者(Ua)第二獎勵。因此,促進使用者(U)登錄雙向關係的效果尤為顯著。 In the specific example of Supplementary Note 4 (Supplementary Note 5), the participation processing unit (32) rewards the second user (Ub) in response to the second game play result of the first user (Ub). Ua) The first reward, when the log-in relationship between the first user (Ub) and the second user (Ua) is a two-way relationship, it is awarded to the first user (Ub) and the second user (Ua) The second reward for both users (Ua) is given to the first user when the first user (Ub) and the second user (Ua) log into a one-way relationship. or (Ub) the second reward. According to the above aspect, when there is a two-way log-in relationship between the first user (Ub) and the second user (Ua), the second reward is given to the first user (Ub) and the second user (Ua). Therefore, the effect of promoting the user (U) to log into the bidirectional relationship is particularly significant.

〔補充說明6〕 [Supplementary Note 6]

補充說明1至補充說明5任一項的具體例(補充說明六),其中多個使用者(U)更包括第四使用者(U),所述關係登錄部(31),在所述多個使用者中(U),提示在過去遊玩所述第一遊戲時與所述第四使用者(U)相關的兩個以上的使用者(U),在所述提示的兩個以上使用者(U)中,登錄所述第四使用者(U)所選擇的使用者(U)與所述第四使用者(U)的關係。根據以上的態樣,可以登錄各使用者(U)過去遊玩的遊戲中相關的使用者(U)之間的關係。 A specific example of any one of Supplementary Note 1 to Supplementary Note 5 (Supplementary Note 6), wherein the plurality of users (U) further includes a fourth user (U), the relationship registration unit (31), in the multiple Among the users (U), prompt two or more users (U) related to the fourth user (U) when playing the first game in the past, among the two or more users prompted In (U), the relationship between the user (U) selected by the fourth user (U) and the fourth user (U) is registered. According to the above aspect, it is possible to register the relationship between the related users (U) in the games played by each user (U) in the past.

〔補充說明7〕 [Supplementary Note 7]

補充說明1至補充說明6任一項的具體例(補充說明7)的遊戲系統(1),其中具有狀況通知部(33),通知所述第二使用者(Ua)所述第一使用者(Ub)遊玩所述第一遊戲的進度。根據以上方面,第二使用者(Ua)可以在確認第一使用者(Ub)玩的遊戲的狀態的同時參加遊戲。例如,第二使 用者(Ua)可以在確認第一使用者(Ub)的遊戲狀態的同時決定遊樂價值的使用量(下注量)。 The game system (1) of any one of Supplementary Note 1 to Supplementary Note 6 (Supplementary Note 7), which has a status notification unit (33) for notifying the second user (Ua) of the first user (Ub) progress of playing the first game. According to the above aspect, the second user (Ua) can participate in the game while confirming the state of the game played by the first user (Ub). For example, the second The user (Ua) can determine the usage amount (betting amount) of the play value while confirming the game state of the first user (Ub).

〔補充說明8〕 [Supplementary Note 8]

補充說明1至補充說明7任一項的具體例(補充說明8)中,其中當所述第二使用者(Ua)指示預約參加的情況下,所述參加處理部(32)在執行所述接受處理(R1)後,在所述第二使用者(Ua)開始使用(例如,登入)所述遊戲系統的情況下,執行所述賦予處理(R2)。即,第一使用者(Ub)的遊戲進行期間內,第二使用者(Ua)不一定要正在使用遊戲系統(1)。例如,第二使用者(Ua)指示預約參加後回家,例如明天以後再開始使用遊戲系統(1)後,可以根據此遊戲的結果獲得獎勵。 In the specific example (Supplementary Note 8) of any one of Supplementary Note 1 to Supplementary Note 7, when the second user (Ua) instructs to make a reservation for participation, the participation processing unit (32) executes the After receiving the process (R1), when the second user (Ua) starts to use (for example, log in) the game system, the payout process (R2) is executed. That is, during the game of the first user (Ub), the second user (Ua) does not necessarily have to be using the game system (1). For example, after the second user (Ua) indicates to go home after making an appointment to participate, for example, after starting to use the game system (1) tomorrow, rewards can be obtained according to the results of the game.

〔補充說明9〕 [Supplementary Note 9]

補充說明1至補充說明8任一項的具體例(補充說明9)中,其中在所述參加處理部(32)中,響應於所述第一使用者(Ub)與所述第二使用者(Ua)是使用一個遊戲裝置(10),還是使用一個設施內不同的遊戲裝置(10),或者使用不同設施中的遊戲裝置(10),而變化所述參加處理的態樣。根據以上的態樣,能夠根據第一使用者(Ub)和第二使用者(Ua)使用的遊戲裝置(10)的位置關係,使參加處理的方式多樣化。 In the specific example (Supplementary Note 9) of any one of Supplementary Note 1 to Supplementary Note 8, in the participation processing unit (32), in response to the first user (Ub) and the second user (Ua) Whether one game device (10) is used, a different game device (10) in one facility is used, or a game device (10) in a different facility is used, and the aspect of the participation process is changed. According to the above aspect, the form of participating in the process can be diversified according to the positional relationship of the game devices (10) used by the first user (Ub) and the second user (Ua).

〔補充說明10〕 [Supplementary Note 10]

「參加處理的態樣」是與參加處理相關的條件或方法。補充說明9的具體例(補充說明10)中與參加處理相關的條件的示例是,例如第二使用者可使用的遊樂價值的數量的最大值(即最大下注數),或者是賦予該第二使用者的獎勵的數量的範圍或條件(例如與遊樂價值的使用量的關係)。此外,與參加處理相關的方法,例如參加處理相關的視覺或聽覺效果的方法。 "State of participation in processing" is a condition or method related to participation in processing. Examples of the conditions related to the participation process in the specific example of Supplementary Note 9 (Supplementary Note 10) are, for example, the maximum value of the number of play points that can be used by the second user (that is, the maximum number of bets), or the maximum number of bets given to the second user. 2. A range or condition of the amount of incentives for the user (eg in relation to the amount of play value used). In addition, methods related to participating in processing, such as methods of participating in processing related visual or auditory effects.

〔補充說明11〕 [Supplementary Note 11]

本發明的一態樣(補充說明11)的遊戲控制方法,其中:登錄多個使用者(U)之間的關係,並執行參加處理,其中參加處理包含:接受處理(R1),在多個使用者(U)中,從已登錄與第一使用者(Ub)之關係的第二使用者(Ua)接受第一使用者(Ub)所遊玩之遊戲的遊樂價值的使用;以及賦予處理(R2),響應於所述第一使用者(Ub)所遊玩之所述遊戲的結果,賦予所述第二使用者(Ua)獎勵。 A game control method according to an aspect (Supplementary Note 11) of the present invention, wherein the relationship between multiple users (U) is registered, and participation processing is performed, wherein the participation processing includes: acceptance processing (R1), among multiple Among the users (U), the use of the play value of the game played by the first user (Ub) is accepted from the second user (Ua) who has registered a relationship with the first user (Ub); and the giving process ( R2), rewarding the second user (Ua) in response to the result of the game played by the first user (Ub).

〔補充說明12〕 [Supplementary Note 12]

本發明的一態樣(補充說明12)的程式,是一種使電腦系統作為以下各部發揮作用的程式,具有:關係登錄部(31),登錄包含多個使用者(U)之間的關係;以及參加處理部(32),執行參加處理,其中參加處理包含:接受處理(R2),在多個使用者(U)中,從已登錄與第一使用者(Ub)之關係的第二使用者(Ua)接受所述第一使用者(Ub)所遊玩之遊戲的遊樂價值的使用;以及賦予處理(R2),響應於所述第一使用者(Ub)所遊玩之所述遊戲的結果賦予所述第二使用者(Ua)獎勵。 A program according to an aspect of the present invention (Supplementary Note 12) is a program that enables a computer system to function as the following units, and includes: a relationship registration unit (31) for registering relationships including a plurality of users (U); And the participation processing unit (32) executes participation processing, wherein the participation processing includes: acceptance processing (R2), among multiple users (U), from the second user who has registered the relationship with the first user (Ub) The user (Ua) accepts the use of the play value of the game played by the first user (Ub); and the conferring process (R2), in response to the result of the game played by the first user (Ub) A reward is awarded to said second user (Ua).

21:控制裝置 21: Control device

31:關係登錄部 31:Relationship registration department

32:參加處理部 32: Participate in the processing department

33:狀態通知部 33:Status notification department

Claims (12)

一種遊戲系統,具有:關係登錄部,登錄包含第一使用者及第二使用者的多個使用者之間的關係;以及參加處理部,執行參加處理,其中參加處理包含:接受處理,從已登錄與該第一使用者之關係的該第二使用者接受該第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵;其中該多個使用者更包含與該第一使用者未登錄關係的第三使用者,由於該第三使用者與該第一使用者的關係而該第三使用者被允許針對該遊戲進行的操作,與由於該第二使用者與該第一使用者的關係而該第二使用者被允許針對該遊戲的操作相比,該第三使用者進行的操作較為受到限制;其中該遊戲為第一遊戲,該參加處理部,針對該第二使用者允許使用該第一遊戲的遊樂價值,以及允許使用該第一使用者所遊玩的第二遊戲的遊樂價值,針對該第三使用者允許使用該第二遊戲的遊樂價值,不允許使用該第一遊戲的遊樂價值。 A game system comprising: a relationship registration unit for registering a relationship between a plurality of users including a first user and a second user; and a participation processing unit for executing participation processing, wherein the participation processing includes: accepting the second user logging in a relationship with the first user accepts use of play value of a game played by the first user; and an award process, responsive to the outcome of the game played by the first user, Give the second user a reward; wherein the plurality of users further includes a third user who is not registered with the first user, and the third user is not registered due to the relationship between the third user and the first user. operations that the third user is allowed to perform on the game, compared to operations that the second user is allowed to perform on the game due to the relationship between the second user and the first user, the operations performed by the third user are less Restricted; wherein the game is a first game, the participation processing unit allows use of play value of the first game for the second user, and allows use of play value of a second game played by the first user, The third user is allowed to use the play value of the second game, but not allowed to use the play value of the first game. 一種遊戲系統,具有:關係登錄部,登錄包含第一使用者及第二使用者的多個使用者之間的關係;以及 參加處理部,執行參加處理,其中參加處理包含:接受處理,從已登錄與該第一使用者之關係的該第二使用者接受該第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵;其中該遊戲為第一遊戲,該參加處理部,當該第一使用者與第二使用者之間登錄為雙向關係的情況下,允許該第二使用者使用該第一遊戲的遊樂價值,以及允許使用該第一使用者所遊玩的第二遊戲的遊樂價值,當該第一使用者與第二使用者之間登錄為單向關係的情況下,允許該第二使用者使用該第二遊戲的遊樂價值,不允許該第二使用者使用該第一遊戲的遊樂價值。 A game system comprising: a relationship registration unit for registering a relationship between a plurality of users including a first user and a second user; and The participation processing unit executes the participation processing, wherein the participation processing includes: accepting processing, accepting the use of the play value of the game played by the first user from the second user who has registered a relationship with the first user; and awarding processing, in response to the result of the game played by the first user, awarding the second user an award; wherein the game is the first game, the participation processing unit, when the first user and the second user In the case of a two-way relationship, the second user is allowed to use the play value of the first game and the play value of the second game played by the first user, when the first user and In the case of a one-way relationship between the second users, the second user is allowed to use the play value of the second game, and the second user is not allowed to use the play value of the first game. 一種遊戲系統,具有:關係登錄部,登錄包含第一使用者及第二使用者的多個使用者之間的關係;以及參加處理部,執行參加處理,其中參加處理包含:接受處理,從已登錄與該第一使用者之關係的該第二使用者接受該第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵; 其中當該第二使用者指示預約參加的情況下,該參加處理部在執行該接受處理後,在該第二使用者開始使用該遊戲系統的情況下,執行該賦予處理。 A game system comprising: a relationship registration unit for registering a relationship between a plurality of users including a first user and a second user; and a participation processing unit for executing participation processing, wherein the participation processing includes: accepting the second user logging in a relationship with the first user accepts use of play value of a game played by the first user; and an award process, responsive to the outcome of the game played by the first user, awarding the second user with an award; Wherein, when the second user instructs to reserve participation, the participation processing unit executes the bonus processing when the second user starts to use the game system after executing the acceptance processing. 一種遊戲系統,具有:關係登錄部,登錄包含第一使用者及第二使用者的多個使用者之間的關係;以及參加處理部,執行參加處理,其中參加處理包含:接受處理,從已登錄與該第一使用者之關係的該第二使用者接受該第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵;其中在該參加處理部中,響應於該第一使用者與該第二使用者是使用一個遊戲裝置,還是使用一個設施內不同的遊戲裝置,或者使用不同設施中的遊戲裝置,而變化該參加處理的態樣。 A game system comprising: a relationship registration unit for registering a relationship between a plurality of users including a first user and a second user; and a participation processing unit for executing participation processing, wherein the participation processing includes: accepting the second user logging in a relationship with the first user accepts use of play value of a game played by the first user; and an award process, responsive to the outcome of the game played by the first user, rewarding the second user; wherein in the participation processing part, in response to whether the first user and the second user use one game device, use different game devices in one facility, or use different game devices in different facilities game device, and change the appearance of the participation process. 一種由電腦系統實現的遊戲控制方法,其中:登錄多個使用者之間的關係,並執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵;其中該多個使用者更包含與該第一使用者未登錄關係的第三使用者, 由於該第三使用者與該第一使用者的關係而該第三使用者被允許針對該遊戲進行的操作,與由於該第二使用者與該第一使用者的關係而該第二使用者被允許針對該遊戲的操作相比,該第三使用者進行的操作較為受到限制;其中該遊戲為第一遊戲,該參加處理部,針對該第二使用者允許使用該第一遊戲的遊樂價值,以及允許使用該第一使用者所遊玩的第二遊戲的遊樂價值,針對該第三使用者允許使用該第二遊戲的遊樂價值,不允許使用該第一遊戲的遊樂價值。 A game control method implemented by a computer system, wherein: registering a relationship between a plurality of users, and executing participation processing, wherein the participation processing includes: accepting processing, among the plurality of users, starting from the registered and first user The second user in the relationship accepts the use of the play value of the game played by the first user; and awarding process, responsive to the outcome of the game played by the first user, awarding the second user an award; wherein The multiple users further include a third user who is not registered with the first user, The operations that the third user is allowed to perform on the game because of the relationship between the third user and the first user are not the same as the operations that the second user is allowed to perform due to the relationship between the second user and the first user. Compared with the operation allowed for the game, the operation performed by the third user is relatively restricted; wherein the game is the first game, and the participation processing unit allows the second user to use the play value of the first game , and the play value of the second game played by the first user is allowed to be used, the play value of the second game is allowed to be used for the third user, and the play value of the first game is not allowed to be used. 一種由電腦系統實現的遊戲控制方法,其中:登錄多個使用者之間的關係,並執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵;其中該遊戲為第一遊戲,該參加處理部,當該第一使用者與第二使用者之間登錄為雙向關係的情況下,允許該第二使用者使用該第一遊戲的遊樂價值,以及允許使用該第一使用者所遊玩的第二遊戲的遊樂價值, 當該第一使用者與第二使用者之間登錄為單向關係的情況下,允許該第二使用者使用該第二遊戲的遊樂價值,不允許該第二使用者使用該第一遊戲的遊樂價值。 A game control method implemented by a computer system, wherein: registering a relationship between a plurality of users, and executing participation processing, wherein the participation processing includes: accepting processing, among the plurality of users, starting from the registered and first user The second user in the relationship accepts the use of the play value of the game played by the first user; and awarding process, responsive to the outcome of the game played by the first user, awarding the second user an award; wherein The game is the first game, and the participation processing unit allows the second user to use the play value of the first game when the first user and the second user are registered in a two-way relationship, and allows using the play value of the second game played by the first user, When the registration between the first user and the second user is a one-way relationship, the second user is allowed to use the play value of the second game, and the second user is not allowed to use the play value of the first game. play value. 一種由電腦系統實現的遊戲控制方法,其中:登錄多個使用者之間的關係,並執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵;其中當該第二使用者指示預約參加的情況下,該參加處理部在執行該接受處理後,在該第二使用者開始使用該遊戲系統的情況下,執行該賦予處理。 A game control method implemented by a computer system, wherein: registering a relationship between a plurality of users, and executing participation processing, wherein the participation processing includes: accepting processing, among the plurality of users, starting from the registered and first user The second user in the relationship accepts the use of the play value of the game played by the first user; and awarding process, responsive to the outcome of the game played by the first user, awarding the second user an award; wherein When the second user instructs to reserve participation, the participation processing unit executes the bonus processing when the second user starts to use the game system after executing the acceptance processing. 一種由電腦系統實現的遊戲控制方法,其中:登錄多個使用者之間的關係,並執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果,賦予該第二使用者獎勵;其中在該參加處理部中,響應於該第一使用者與該第二使用者是使用一個遊戲裝置,還是使用一個設施內不同的遊戲裝置,或者使用不同設施中的遊戲裝置,而變化該參加處理的態樣。 A game control method implemented by a computer system, wherein: registering a relationship between a plurality of users, and executing participation processing, wherein the participation processing includes: accepting processing, among the plurality of users, starting from the registered and first user The second user in the relationship accepts the use of the play value of the game played by the first user; and awarding process, responsive to the outcome of the game played by the first user, awarding the second user an award; wherein In the participation processing section, the participation process is changed in response to whether the first user and the second user use one game device, use different game devices in one facility, or use game devices in different facilities. appearance. 一種使電腦系統作為以下各部發揮作用的程式:關係登錄部,登錄包含多個使用者之間的關係;以及 參加處理部,執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果賦予該第二使用者獎勵;其中該多個使用者更包含與該第一使用者未登錄關係的第三使用者,由於該第三使用者與該第一使用者的關係而該第三使用者被允許針對該遊戲進行的操作,與由於該第二使用者與該第一使用者的關係而該第二使用者被允許針對該遊戲的操作相比,該第三使用者進行的操作較為受到限制;其中該遊戲為第一遊戲,該參加處理部,針對該第二使用者允許使用該第一遊戲的遊樂價值,以及允許使用該第一使用者所遊玩的第二遊戲的遊樂價值,針對該第三使用者允許使用該第二遊戲的遊樂價值,不允許使用該第一遊戲的遊樂價值。 A program that causes a computer system to function as: a relationship registry that registers relationships between multiple users; and The participation processing unit executes the participation processing, wherein the participation processing includes: accepting processing, among multiple users, accepting the play value of the game played by the first user from the second user who has registered a relationship with the first user and rewarding processing, rewarding the second user in response to the result of the game played by the first user; wherein the plurality of users further includes a third user who has an unregistered relationship with the first user Or, the operation that the third user is allowed to perform on the game due to the relationship between the third user and the first user is different from the operation that the second user is allowed to perform due to the relationship between the second user and the first user. Compared with the operation that the user is allowed to perform on the game, the operations performed by the third user are relatively restricted; wherein the game is the first game, and the participation processing unit allows the second user to use the first game. The play value, and the play value of the second game played by the first user is allowed to be used, the play value of the second game is allowed to be used by the third user, and the play value of the first game is not allowed to be used for the third user. 一種使電腦系統作為以下各部發揮作用的程式:關係登錄部,登錄包含多個使用者之間的關係;以及參加處理部,執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果賦予該第二使用者獎勵; 其中該遊戲為第一遊戲,該參加處理部,當該第一使用者與第二使用者之間登錄為雙向關係的情況下,允許該第二使用者使用該第一遊戲的遊樂價值,以及允許使用該第一使用者所遊玩的第二遊戲的遊樂價值,當該第一使用者與第二使用者之間登錄為單向關係的情況下,允許該第二使用者使用該第二遊戲的遊樂價值,不允許該第二使用者使用該第一遊戲的遊樂價值。 A program for making a computer system function as the following parts: a relationship registration part, which registers a relationship including a plurality of users; , accepting use of play value of a game played by the first user from a second user who has registered a relationship with the first user; the second user award; Wherein the game is the first game, the participation processing unit allows the second user to use the play value of the first game when the first user and the second user are registered in a two-way relationship, and Allowing the use of the play value of the second game played by the first user, allowing the second user to use the second game when the first user and the second user are registered in a one-way relationship The play value of the first game is not allowed for the second user to use the play value of the first game. 一種使電腦系統作為以下各部發揮作用的程式:關係登錄部,登錄包含多個使用者之間的關係;以及參加處理部,執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及賦予處理,響應於該第一使用者所遊玩之該遊戲的結果賦予該第二使用者獎勵;其中當該第二使用者指示預約參加的情況下,該參加處理部在執行該接受處理後,在該第二使用者開始使用該遊戲系統的情況下,執行該賦予處理。 A program for making a computer system function as the following parts: a relationship registration part, which registers a relationship including a plurality of users; , accepting use of play value of a game played by the first user from a second user who has registered a relationship with the first user; The second user award; wherein, when the second user instructs to reserve participation, the participation processing unit executes the award when the second user starts to use the game system after executing the accepting process deal with. 一種使電腦系統作為以下各部發揮作用的程式:關係登錄部,登錄包含多個使用者之間的關係;以及參加處理部,執行參加處理,其中參加處理包含:接受處理,在多個使用者中,從已登錄與第一使用者之關係的第二使用者接受第一使用者所遊玩之遊戲的遊樂價值的使用;以及 賦予處理,響應於該第一使用者所遊玩之該遊戲的結果賦予該第二使用者獎勵;其中在該參加處理部中,響應於該第一使用者與該第二使用者是使用一個遊戲裝置,還是使用一個設施內不同的遊戲裝置,或者使用不同設施中的遊戲裝置,而變化該參加處理的態樣。 A program for making a computer system function as the following parts: a relationship registration part, which registers a relationship including a plurality of users; , accepting use of play value of a game played by the first user from a second user who has registered a relationship with the first user; and award processing, awarding the second user an award in response to the result of the game played by the first user; wherein in the participation processing section, in response to the first user and the second user using a game device, or use a different game device in one facility, or use a game device in a different facility, and change the aspect of the participation process.
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