TWI801089B - 沉浸式系統、控制方法與相關的非暫態電腦可讀取儲存媒體 - Google Patents

沉浸式系統、控制方法與相關的非暫態電腦可讀取儲存媒體 Download PDF

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Publication number
TWI801089B
TWI801089B TW111101011A TW111101011A TWI801089B TW I801089 B TWI801089 B TW I801089B TW 111101011 A TW111101011 A TW 111101011A TW 111101011 A TW111101011 A TW 111101011A TW I801089 B TWI801089 B TW I801089B
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TW
Taiwan
Prior art keywords
storage medium
control method
readable storage
transitory computer
related non
Prior art date
Application number
TW111101011A
Other languages
English (en)
Other versions
TW202227938A (zh
Inventor
薛友倫
Original Assignee
宏達國際電子股份有限公司
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Application filed by 宏達國際電子股份有限公司 filed Critical 宏達國際電子股份有限公司
Publication of TW202227938A publication Critical patent/TW202227938A/zh
Application granted granted Critical
Publication of TWI801089B publication Critical patent/TWI801089B/zh

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Image Analysis (AREA)
  • Studio Devices (AREA)
  • Manipulator (AREA)
TW111101011A 2021-01-11 2022-01-10 沉浸式系統、控制方法與相關的非暫態電腦可讀取儲存媒體 TWI801089B (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US202163135753P 2021-01-11 2021-01-11
US63/135,753 2021-01-11

Publications (2)

Publication Number Publication Date
TW202227938A TW202227938A (zh) 2022-07-16
TWI801089B true TWI801089B (zh) 2023-05-01

Family

ID=82322782

Family Applications (1)

Application Number Title Priority Date Filing Date
TW111101011A TWI801089B (zh) 2021-01-11 2022-01-10 沉浸式系統、控制方法與相關的非暫態電腦可讀取儲存媒體

Country Status (3)

Country Link
US (1) US11449155B2 (zh)
CN (1) CN114764273A (zh)
TW (1) TWI801089B (zh)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI814208B (zh) * 2021-09-28 2023-09-01 宏達國際電子股份有限公司 虛擬影像顯示裝置及其虛擬影像的物件的選取方法

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140009384A1 (en) * 2012-07-04 2014-01-09 3Divi Methods and systems for determining location of handheld device within 3d environment
US20160232715A1 (en) * 2015-02-10 2016-08-11 Fangwei Lee Virtual reality and augmented reality control with mobile devices
US20180364853A1 (en) * 2017-06-15 2018-12-20 Microsoft Technology Licensing, Llc Hover-based user-interactions with virtual objects within immersive environments
TW201911082A (zh) * 2017-08-04 2019-03-16 大陸商騰訊科技(深圳)有限公司 圖像處理方法、裝置及儲存介質
CN110488977A (zh) * 2019-08-21 2019-11-22 京东方科技集团股份有限公司 虚拟现实显示方法、装置、系统及存储介质
US20200363866A1 (en) * 2015-12-22 2020-11-19 Thomson Licensing Method and apparatus for controlling a discrepant aiming direction of a camera

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10134179B2 (en) * 2015-09-30 2018-11-20 Visual Music Systems, Inc. Visual music synthesizer
US20170316582A1 (en) * 2016-04-27 2017-11-02 Bellus3D Robust Head Pose Estimation with a Depth Camera
US10664993B1 (en) * 2017-03-13 2020-05-26 Occipital, Inc. System for determining a pose of an object

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140009384A1 (en) * 2012-07-04 2014-01-09 3Divi Methods and systems for determining location of handheld device within 3d environment
US20160232715A1 (en) * 2015-02-10 2016-08-11 Fangwei Lee Virtual reality and augmented reality control with mobile devices
US20200363866A1 (en) * 2015-12-22 2020-11-19 Thomson Licensing Method and apparatus for controlling a discrepant aiming direction of a camera
US20180364853A1 (en) * 2017-06-15 2018-12-20 Microsoft Technology Licensing, Llc Hover-based user-interactions with virtual objects within immersive environments
TW201911082A (zh) * 2017-08-04 2019-03-16 大陸商騰訊科技(深圳)有限公司 圖像處理方法、裝置及儲存介質
CN110488977A (zh) * 2019-08-21 2019-11-22 京东方科技集团股份有限公司 虚拟现实显示方法、装置、系统及存储介质

Also Published As

Publication number Publication date
CN114764273A (zh) 2022-07-19
US11449155B2 (en) 2022-09-20
US20220221946A1 (en) 2022-07-14
TW202227938A (zh) 2022-07-16

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