TWI762066B - Food interactive management system, method and readable storage medium - Google Patents

Food interactive management system, method and readable storage medium Download PDF

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TWI762066B
TWI762066B TW109142871A TW109142871A TWI762066B TW I762066 B TWI762066 B TW I762066B TW 109142871 A TW109142871 A TW 109142871A TW 109142871 A TW109142871 A TW 109142871A TW I762066 B TWI762066 B TW I762066B
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card
user
diet
exercise
competition
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TW202223909A (en
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江雅媚
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樹德科技大學
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Abstract

A food interactive management system, method and readable storage medium is provided. The system can judge whether the fitness data curve is up to standard by measuring the user's physical fitness data, user's behavior and commodity purchase situation for many times. Through the interaction of reward, increasing the intensity and frequency of sports types and card competition, the system can stimulate users to understand diet health and maintain body posture, and cooperate with stores to increase consumers' purchase desire. This application can be widely used in app developers and healthy food industry, so that users can understand the caloric intake of food through the happy process of participating in the game, so as to form a correct and balanced eating habit.

Description

飲食互動管理系統、方法及電腦可讀取記錄媒體Diet interactive management system, method, and computer-readable recording medium

本申請涉及健康管理技術領域,特別是有關於一種具備飲食教育與使用者競爭獲勝之引導下,激發使用者瞭解飲食健康與維持體態的系統,甚至與店家合作以增加消費者購買欲望的飲食互動管理系統、方法及電腦可讀取記錄媒體。This application relates to the field of health management technology, in particular, a system that inspires users to understand dietary health and maintain posture under the guidance of dietary education and user competition, and even cooperates with stores to increase consumers' desire to buy. A management system, method, and computer-readable recording medium.

人體每天攝入大量的食物,都是為了獲得足夠的營養物質。大多數的食物不只含有一種營養素,而且每種營養素含量在不同的食物中也有所不同。良好的營養是健康的必備條件,如果長期攝入不當的食物或營養素缺失,往往是導致疾病,甚至使原有的疾病更加嚴重,乃至引發併發症。The human body consumes a large amount of food every day in order to obtain sufficient nutrients. Most foods contain more than one nutrient, and the amount of each nutrient varies in different foods. Good nutrition is a necessary condition for health. If you take inappropriate food or lack nutrients for a long time, it will often lead to disease, even make the original disease more serious, and even lead to complications.

相類似的,現代社會的部分族群卻因為較少的勞動力,及養分攝取不均衡等問題而造成身材肥胖。經濟的發展必然使得有部分人員攝入的能量超過其消耗的能量,從而使得體內脂肪增多導致身材變形、體重增加。Similarly, some ethnic groups in modern society are obese because of problems such as less labor and unbalanced nutrient intake. The development of the economy will inevitably make some people consume more energy than they consume, resulting in increased body fat, resulting in body deformation and weight gain.

而大多數人在缺乏支持自己做下去的動力以及未製造達成目標的動力,或未提供適當的獎勵做為鼓舞的情況下,並無法有效且長期的運動,即便如此,對於愛好運動者而言,在運動的過程中仍覺得了無新意,只為運動而運動,並無把運動活動當作是生活中的一部分娛樂,所以任何商品要能發展符合時代潮流產品與具娛樂性質的應用面才不至於會被淘汰同時也是促進產業升級與提升產品商業價值得最快途徑。And most people can't exercise effectively and long-term without the motivation to support themselves and the motivation to achieve their goals, or to provide appropriate rewards as encouragement. Even so, for sports enthusiasts , I still feel nothing new in the process of exercising, exercising only for exercising, and do not regard exercising as part of entertainment in life, so any product must be able to develop products that conform to the trend of the times and entertainment applications. It will not be eliminated, and it is also the fastest way to promote industrial upgrading and enhance the commercial value of products.

再者雖然對於一般的健康飲食習慣已經普遍被大眾化所認識,然而,一般報章雜誌上的說明或報導,都有文字過於生硬不易被理解的問題存在,且一般大眾普遍都是等到身體健康發出了警示之後,才會有想要去瞭解飲食的動機。因此實行健康飲食管理、是有效保持健康的根本途徑。Furthermore, although the general healthy eating habits have been generally recognized by the public, the descriptions or reports in general newspapers and magazines have problems that the words are too blunt and difficult to understand, and the general public generally waits until their health is issued. After the warning, there will be a motivation to want to understand the diet. Therefore, the implementation of healthy diet management is the fundamental way to effectively maintain health.

本申請提供一種飲食互動管理系統及方法,其目的在提供使用者能以具有趣味性與有效果的方式,進行有計畫有目標性又具有樂趣的遊戲方式,配合購買商品的折扣,提升使用者維持自身體態的意志力。The present application provides an interactive management system and method for eating and drinking, the purpose of which is to provide users with an interesting and effective way to play games that are planned, targeted and fun, and cooperate with discounts on purchased products to improve usage. willpower to maintain one's body.

本申請提供一種飲食互動管理系統,包括:終端裝置,檢測第一用戶體質數值與第二用戶體質數值;伺服器,依據該第一用戶體質數值,給予第一閾值獎勵和/或第一飲食運動建議,及依據店家設備回饋的用戶購買資訊,該第二用戶體質數值、該終端裝置回饋的用戶行為資訊中的一項或多項,評估該第一飲食運動建議的執行情形,以給予第二閾值獎勵和/或第二飲食運動建議;卡牌競爭平台,供多個用戶依據具有的卡牌進行卡牌競爭,並依據競爭結果指定負者執行處罰運動項目,該卡牌包括通過該卡牌競爭平台的抽卡部分抽取、該伺服器提供的閾值獎勵與卡牌競爭獎勵中一項或多項而得。The present application provides a diet interactive management system, including: a terminal device for detecting a first user's physical fitness value and a second user's physical fitness value; a server for giving a first threshold reward and/or a first diet exercise according to the first user's physical fitness value Suggestion, and according to one or more of the user's purchase information returned by the store's equipment, the second user's physical fitness value, and the user behavior information returned by the terminal device, evaluate the implementation of the first diet and exercise suggestion to give a second threshold value Rewards and/or second diet and exercise suggestions; a card competition platform for multiple users to compete for cards based on the cards they have, and designate the loser to execute punishment sports according to the competition results, the card includes competition through the card It is obtained from one or more of the card-drawing part of the platform, the threshold reward provided by the server and the card competition reward.

在本申請的一實施例中,該第一飲食運動建議和/或該第二飲食運動建議是依據用戶體質數值的不同,給予一項或多項的建議,或針對於調節某特定用戶體質數值的建議。In an embodiment of the present application, the first diet and exercise suggestion and/or the second diet and exercise suggestion is to give one or more suggestions according to different physical fitness values of users, or to adjust a specific user's physical fitness value. Suggest.

在本申請的一實施例中,該飲食運動建議包括飲食建議與運動建議,伺服器將飲食運動建議依據飲食/運動類別而發送至相應店家設備,店家設備提供與飲食/運動建議匹配的商品資訊。In an embodiment of the present application, the diet and exercise suggestions include diet suggestions and exercise suggestions, the server sends the diet and exercise suggestions to the corresponding store equipment according to the diet/exercise category, and the store equipment provides product information matching the diet/exercise suggestions .

在本申請的一實施例中,該終端裝置包括以下一項或多項:聯網的體重計,及配置在身上的聯網的體感裝置。In an embodiment of the present application, the terminal device includes one or more of the following: a networked weight scale, and a networked somatosensory device configured on the body.

在本申請的一實施例中,該體感裝置用以感知用戶的動作判定是否執行該第一飲食運動建議和/或該第二飲食運動建議中的運動項目,以及判斷卡牌競爭中,負者是否執行該處罰運動項目。In an embodiment of the present application, the somatosensory device is used to sense the user's actions to determine whether to execute the exercise items in the first diet and exercise suggestion and/or the second diet and exercise suggestion, and to determine whether the player in the card competition is negative or not. Whether the player performs the punishment sport.

在本申請的一實施例中,該用戶體質數值包括以下一項或多項:血脂值、心跳值、血壓值、血糖值、身高、體重、體脂率、體溫。In an embodiment of the present application, the user's physical fitness value includes one or more of the following: blood lipid value, heartbeat value, blood pressure value, blood sugar value, height, weight, body fat percentage, and body temperature.

在本申請的一實施例中,該第一閾值獎勵包括以下一項或多項:依設定門檻值給予浮動之抽卡率、商品折扣比例;該第二閾值獎勵包括以下一項或多項:紅利點數、提升抽卡率、特殊卡、商品折扣。In an embodiment of the present application, the first threshold reward includes one or more of the following: a floating card draw rate and a commodity discount ratio given according to a set threshold; the second threshold reward includes one or more of the following: bonus points number, increase the card draw rate, special cards, commodity discounts.

在本申請的一實施例中,當用戶進入抽卡介面選擇抽卡時,依據抽卡時點的累積數據進行亂數抽卡;該卡牌競爭平台執行數組卡牌競爭數據比對時,用戶依據獲勝率和/或具有的卡牌而配置對應的牌手等級,該卡牌競爭中,競爭牌手的等級可以是相同或不同。In an embodiment of the present application, when the user enters the card drawing interface and selects to draw a card, random number drawing is performed according to the accumulated data at the time of drawing the card; when the card competition platform performs the comparison of the competition data of the array of cards, the user is based on the The corresponding player level is configured according to the winning rate and/or the cards possessed. In the card competition, the level of the competing players may be the same or different.

在本申請的一實施例中,該卡牌競爭平台依據卡牌競爭結果給予勝者競爭獎勵;以及產生對負者的處罰運動項目,該處罰運動項目為該卡牌競爭平台或該勝者通過該卡牌競爭平台指定,以產生包括該處罰運動項目的資訊的運動指令至該負者的終端裝置;該負者的終端裝置的體感裝置感知負者的運動數據,並回傳予該伺服器,該伺服器依據該運動數據分析該處罰運動項目的執行狀態,判斷是否重新指定處罰運動項目,或請示該勝者是否重新指定處罰運動項目。 In an embodiment of the present application, the card competition platform gives the winner a competition reward according to the card competition result; and generates a penalty sports item for the loser, and the penalty sports item is the card competition platform or the winner passes the card Designated by the card competition platform to generate a movement command including the information of the penalty sports item to the terminal device of the loser; the somatosensory device of the terminal device of the loser senses the movement data of the loser, and sends it back to the server, The server analyzes the execution state of the penalty sports item according to the sports data, determines whether to re-designate the penalty sports item, or asks the winner whether to re-designate the penalty sports item.

本申請提供一種飲食互動管理方法,適用於飲食互動管理系統,包括以下步驟:分析終端裝置提供該第一用戶體質資訊給予第一閾值獎勵和/或第一飲食運動建議;得到店家設備回饋的用戶購買資訊以評估飲食建議的執行情形;分析終端裝置提供的第二用戶體質資訊與用戶行為資訊,評估運動建議的執行情形;依據該第二用戶體質數值和/或該第一飲食運動建議的執行情形,提供第二閾值獎勵和/或第二飲食運動建議;當用戶通過系統進行抽卡時,系統依據該第一閾值獎勵和/或第二閾值獎勵,調整抽卡率和/或提供特殊卡牌;通過系統卡牌競爭平台獲取卡牌競爭數據;對勝者的終端裝置給予競爭獎勵,及對負者的終端裝置指定處罰運動項目;通過終端裝置中的體感裝置判斷處罰運動項目的完成情形,以決定再次發出處罰運動項目或是中止。 The present application provides a dietary interaction management method, which is applicable to a dietary interaction management system, including the following steps: analyzing the terminal device to provide the first user's physical fitness information to give a first threshold reward and/or a first dietary exercise suggestion; users who receive feedback from the store's equipment Purchase information to evaluate the implementation of dietary advice; analyze the second user's physical fitness information and user behavior information provided by the terminal device, and evaluate the implementation of exercise advice; according to the second user's physical fitness value and/or the implementation of the first dietary and exercise advice situation, provide a second threshold reward and/or a second diet and exercise suggestion; when the user draws a card through the system, the system adjusts the card drawing rate and/or provides a special card according to the first threshold reward and/or the second threshold reward Cards; obtain card competition data through the system card competition platform; give competition rewards to the terminal device of the winner, and designate a penalty sports item for the terminal device of the loser; judge the completion of the penalty sports event through the somatosensory device in the terminal device , in order to decide whether to issue a penalty exercise again or to suspend it.

本申請提供一種電腦可讀取記錄媒體,其上存儲有電腦程式,其中,該程式被處理器執行時實現飲食互動管理方法。 The present application provides a computer-readable recording medium on which a computer program is stored, wherein, when the program is executed by a processor, a method for interactive management of diet is realized.

本申請的有益效果為:本申請在飲食教育與使用者競爭獲勝的引導下,激發使用者瞭解飲食健康與維持體態,並與店家合作以增加消費者購買欲望,可廣泛應用於App開發商和健康飲食產業,讓用戶透過參與遊戲的歡樂過程中,瞭解食物的熱量攝取量,進而養成正確的均衡飲食習慣,確保身體健康,維持理想體重。其次,通過提供使用者能以具有趣味性與有效果的方式,進行有計畫有目標性又具有樂趣的遊戲方式,配合購買商品的折扣,提升使用者維持自身體態的意志力,並且在具備飲食教育與使用者競爭獲勝之引導下,激發使用者瞭解飲食健康與維持體態的系統,甚至與店家合作以增加消費者購買慾望。The beneficial effects of the present application are: under the guidance of dietary education and user competition, the present application stimulates users to understand dietary health and maintain posture, and cooperates with stores to increase consumers' desire to purchase, which can be widely used in App developers and The healthy eating industry allows users to understand the calorie intake of food through the joyful process of participating in the game, and then develop correct and balanced eating habits to ensure good health and maintain an ideal weight. Secondly, by providing users with interesting and effective ways to play games that are planned, targeted and fun, and cooperate with discounts on purchased products, the willpower of users to maintain their own posture is enhanced, and when they have the ability to Under the guidance of dietary education and user competition, users are inspired to understand the system of dietary health and body maintenance, and even cooperate with stores to increase consumers' desire to buy.

為使本申請實施例的目的、技術方案和優點更加清楚,下麵將結合本申請實施例中的附圖,對本申請實施例中的技術方案進行清楚、完整地描述,顯然,所描述的實施例是本申請一部分實施例,而不是全部的實施例。基於本申請中的實施例,本領域普通技術人員在沒有作出創造性勞動前提下所獲得的所有其他實施例,都屬於本申請保護的範圍。In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be described clearly and completely below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of the present application, but not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without creative work fall within the protection scope of the present application.

圖1是根據本申請的一種飲食互動管理系統的方塊圖。在圖1中,飲食互動管理系統,包括:用戶使用的終端裝置100、伺服器200與卡牌競爭平台300。FIG. 1 is a block diagram of a dietary interaction management system according to the present application. In FIG. 1 , the food interaction management system includes: a terminal device 100 used by a user, a server 200 and a card competition platform 300 .

終端裝置100用以檢測第一用戶體質數值與第二用戶體質數值;The terminal device 100 is used for detecting the physical fitness value of the first user and the physical fitness value of the second user;

伺服器200用以依據該第一用戶體質數值,給予第一閾值獎勵和/或第一飲食運動建議,及依據店家設備回饋的用戶購買資訊,該第二用戶體質數值、該終端裝置100回饋的用戶行為資訊中的一項或多項,評估該第一飲食運動建議的執行情形,以給予第二閾值獎勵和/或第二飲食運動建議;The server 200 is used for giving a first threshold reward and/or a first diet and exercise suggestion according to the first user's physical fitness value, and according to the user's purchase information returned by the store's equipment, the second user's physical fitness value, the terminal device 100 feedback One or more items of user behavior information, evaluating the implementation of the first diet and exercise suggestion to give a second threshold reward and/or a second diet and exercise suggestion;

卡牌競爭平台300用以供多個用戶依據具有的卡牌進行卡牌競爭,並依據競爭結果指定負者執行處罰運動項目,該卡牌包括通過該卡牌競爭平台300的抽卡部分抽取、該伺服器200提供的閾值獎勵與卡牌競爭獎勵中一項或多項而得。The card competition platform 300 is used for a plurality of users to compete for cards based on the cards they have, and designate the loser to execute punishment sports according to the competition results. The cards include drawing, The threshold reward provided by the server 200 is obtained by competing with the cards for one or more of the rewards.

伺服器200與卡牌競爭平台300可以通過網路雲端技術設置,即是配置在雲端伺服器200上。伺服器200具體的包括:The server 200 and the card competition platform 300 can be set up through network cloud technology, that is, configured on the cloud server 200 . The server 200 specifically includes:

用以供用戶進行登入的用戶登入單元。User login unit for users to log in.

資料庫模組,用以儲存用戶相關的用戶資訊、生理數值資訊、運動記錄資訊、飲食推薦清單、折扣碼以及飲食管理資訊;The database module is used to store user-related user information, physiological value information, exercise record information, diet recommendation list, discount codes and diet management information;

獎勵計算模組,依據第一用戶體質數值/第二用戶體質數值產生對應的第一/第二閾值獎勵。示例的,該第一閾值獎勵包括以下一項或多項:依設定門檻值給予浮動之抽卡率、商品折扣比例;該第二閾值獎勵包括以下一項或多項:紅利點數、提升抽卡率、特殊卡、商品折扣。The reward calculation module generates corresponding first/second threshold rewards according to the first user's physical fitness value/the second user's physical fitness value. Exemplarily, the first threshold reward includes one or more of the following: a floating card draw rate and a commodity discount rate based on the set threshold; the second threshold reward includes one or more of the following: bonus points, increased card draw rate , special cards, discounts on merchandise.

示例的,當系統偵測到連續體脂、體重曲線已達標准門檻時,則將獲得階段性數字獎盃,並給予累積紅利點數,當然也可重新設定更高的達標門檻進行。For example, when the system detects that the continuous body fat and weight curves have reached the standard threshold, it will obtain periodic digital trophies and give accumulated bonus points. Of course, a higher threshold can also be reset.

在本申請的一實施例中,上述之體感裝置於其他使用者依據該運動指令執行指定的運動種類及強度、次數後,記錄並產生該運動記錄資訊。In an embodiment of the present application, the above-mentioned somatosensory device records and generates the exercise record information after other users perform a specified exercise type, intensity, and number of times according to the exercise command.

建議模組,依據第一用戶體質數值/第二用戶體質數值產生對應的第一/第二飲食運動建議。The suggestion module generates corresponding first/second diet and exercise suggestions according to the first user's physical fitness value/the second user's physical fitness value.

示例的,該第一飲食運動建議和/或該第二飲食運動建議是依據用戶體質數值的不同,或更進一步配合閾值獎勵,給予一項或多項的建議,或針對於調節某特定用戶體質數值的建議。For example, the first diet and exercise suggestion and/or the second diet and exercise suggestion are based on the difference in the user's physical fitness value, or further cooperate with the threshold reward, to give one or more suggestions, or to adjust a specific user's physical fitness value. 's suggestion.

示例的,該飲食運動建議包括飲食建議與運動建議,伺服器200將飲食運動建議依據飲食/運動類別而發送至相應店家設備,店家設備提供與飲食/運動建議匹配的商品資訊。更進一步的,在配合閾值獎勵時,建議模組會產生飲食/運動推薦清單及相對於此等推薦清單的該折扣碼,通過清單對應的鏈結,可以直接連結店家的商品頁面進行溝買,而通過掃描或輸入折扣碼,可通過折扣後的購買價格買入商品。示例性的,商品不限定於食物/運動/保養/等。For example, the diet and exercise suggestions include diet and exercise suggestions. The server 200 sends the diet and exercise suggestions to the corresponding store equipment according to the diet/exercise category, and the store equipment provides product information matching the diet/exercise suggestions. Furthermore, when cooperating with the threshold reward, the suggestion module will generate a list of diet/exercise recommendations and the discount code relative to these recommended lists. Through the link corresponding to the list, you can directly link to the store's product page for ditch purchases. By scanning or entering the discount code, you can buy the item at the discounted purchase price. Illustratively, merchandise is not limited to food/sports/care/etc.

卡牌競爭平台300用以供多個用戶依據具有的卡牌進行卡牌競爭,並依據競爭結果指定負者執行處罰運動項目,該卡牌包括通過該卡牌競爭平台300的抽卡部分抽取、該伺服器200提供的閾值獎勵與卡牌競爭獎勵中一項或多項而得。The card competition platform 300 is used for a plurality of users to compete for cards based on the cards they have, and designate the loser to execute punishment sports according to the competition results. The cards include drawing, The threshold reward provided by the server 200 is obtained by competing with the cards for one or more of the rewards.

示例性的,該卡牌競爭平台300可獨立設置或是直接設置於伺服器200中。Exemplarily, the card competition platform 300 can be set independently or directly set in the server 200 .

該終端裝置100則是通過網路而與該雲端伺服器200連接。雲端伺服器200呈現的用戶登入單元提供並顯示登入介面,供用戶登入該雲端伺服器200,用以獲取上述服務及通過卡牌競爭平台300進行卡牌競爭。The terminal device 100 is connected to the cloud server 200 through a network. The user login unit presented by the cloud server 200 provides and displays a login interface for the user to log in to the cloud server 200 to obtain the above-mentioned services and to compete for cards through the card competition platform 300 .

示例的,其中商品折扣碼對應的資訊或掃碼能作為閾值獎勵。可以發送至終端裝置100,或是發送至用戶的帳號內,直接映射為用戶專用的二維碼,又或是掃碼時指定使用用戶帳戶,將兩者資訊進行關聯。For example, the information or scan code corresponding to the product discount code can be used as a threshold reward. It can be sent to the terminal device 100, or sent to the user's account, and directly mapped to a user-specific two-dimensional code, or the user's account can be designated when scanning the code to associate the two information.

示例性的,該終端裝置100包括具備網路功能的體感裝置。例如:體重計、及配置在身上的聯網的體感裝置,舉例而言,如同電子環表、電子戒指等可配置身上的偵測裝置。體感裝置可以通過一般網路或物聯網形式與該雲端伺服器200連結,將體感裝置取得的用戶體質數值與運動數據傳遞至雲端伺服器200紀錄。Exemplarily, the terminal device 100 includes a somatosensory device with a network function. For example, weight scales, and networked somatosensory devices installed on the body, for example, such as electronic ring watches, electronic rings, etc., can be equipped with detection devices on the body. The somatosensory device can be connected to the cloud server 200 through a general network or the Internet of Things, and transmit the user's physical fitness value and exercise data obtained by the somatosensory device to the cloud server 200 for recording.

體感裝置用以感知用戶的動作判定是否執行該第一飲食運動建議和/或該第二飲食運動建議中的運動項目,以及判斷卡牌競爭中,負者是否執行中勝者指定的運動項目。伺服器200會依據體感裝置上傳的資訊判斷用戶體質數值是否在默認曲線,若是,則給予一定的閾值獎勵,若否,則系統依據預設定邏輯分析合適用戶的運動項目,並主動發送要求提高運動種類的強度與次數的指示。The somatosensory device is used to sense the user's actions to determine whether to execute the exercise items in the first diet and exercise suggestion and/or the second diet and exercise suggestion, and to determine whether the loser in the card competition executes the exercise item specified by the winner. The server 200 will determine whether the user's physical fitness value is in the default curve according to the information uploaded by the somatosensory device. If so, it will give a certain threshold reward. If not, the system will analyze the appropriate user's sports items according to the preset logic, and actively send a request for improvement. Indication of the intensity and frequency of the type of exercise.

於本實施例中,還包括廠商端電子裝置400,其透過網際網路與該伺服器200連結。廠商可透過廠商端電子裝置400變更上述飲食/運動的推薦清單及對應折扣碼,並當該使用者使用該折扣碼購買商品時,產生與用戶飲食/運動相關的管理資訊。In this embodiment, a manufacturer-side electronic device 400 is also included, which is connected to the server 200 through the Internet. The manufacturer can change the above-mentioned diet/exercise recommendation list and the corresponding discount code through the manufacturer-side electronic device 400, and generate management information related to the user's diet/exercise when the user purchases the product using the discount code.

於本實施例中,該用戶體質數值包括一心跳值、一血壓值、一血糖值、一身高、一體重、一體脂肪、一體溫等其中的一項或多項形成的組合。In this embodiment, the user's physical fitness value includes a heartbeat value, a blood pressure value, a blood sugar value, a height, a weight, a body fat, a body temperature, and a combination of one or more of them.

於本實施例中,依據第一飲食運動建議的完成率給予不同位階的獎勵/處罰。In this embodiment, rewards/penalties of different ranks are given according to the completion rate of the first diet and exercise suggestion.

於本實施例中,飲食運動建議,依據用戶體質數值的不同,給予一項或多項的建議,或針對於調節某特定用戶體質數值的建議。例如增加肌肉,不同階段給予由輕度至重度的跑步、負重、游泳等不同運動項目、運動量與運動次數;按階段調整高蛋白食物、中低脂食物的食用量、降低。但不以此例為限,其他相同、相異、相近似或相類似的飲食運動建議的模式皆包括其中。In this embodiment, the diet and exercise suggestions are based on different physical fitness values of users, and one or more suggestions are given, or suggestions for adjusting the physical fitness values of a specific user. For example, to increase muscle mass, give light to severe running, weight-bearing, swimming and other sports at different stages, the amount of exercise and the number of exercises; adjust the consumption of high-protein food, medium and low-fat food, and reduce it according to the stage. However, it is not limited to this example, and other patterns of the same, different, similar or similar dietary and exercise recommendations are also included.

於本實施例中,該卡牌競爭平台300設有抽卡部分,當用戶進入抽卡介面選擇抽卡時,依據抽卡時點之累積數據進行亂數抽卡;該用戶依據具有的卡牌,在該卡牌競爭平台300上進行卡牌競爭;該卡牌競爭平台300執行數組卡牌競爭數據比對時,用戶依據獲勝率和/或具有的卡牌而配置對應的牌手等級,該卡牌競爭中,競爭牌手的等級可以是相同或不同。In this embodiment, the card competition platform 300 is provided with a card drawing part. When the user enters the card drawing interface and selects to draw a card, random number drawing is performed according to the accumulated data at the time of the card drawing; The card competition is carried out on the card competition platform 300; when the card competition platform 300 performs the data comparison of the array of card competitions, the user configures the corresponding player level according to the winning rate and/or the cards possessed. In a card competition, the rank of the competing players can be the same or different.

於本實施例中,該卡牌競爭平台300依據卡牌競爭結果給予勝者競爭獎勵;以及產生對負者的處罰運動項目,該處罰運動項目為該卡牌競爭平台300或該勝者通過該卡牌競爭平台300指定,以產生包括該處罰運動項目的資訊的運動指令至該負者的終端裝置100,以指示負責進行相應的運動行為。In this embodiment, the card competition platform 300 gives the winner a competition reward according to the card competition result; and generates a penalty exercise item for the loser, and the penalty exercise item is the card competition platform 300 or the winner passes the card The competition platform 300 is designated to generate a sports instruction including the information of the penalty sports item to the terminal device 100 of the loser, so as to instruct the terminal device 100 to be responsible for the corresponding sports behavior.

於本實施例中,該卡牌競爭平台300所呈現包括:卡牌本體,該卡牌本體至少包括主題名稱區塊、遊戲指示區塊及主題圖片區塊;卡牌取得單元,依據該生理數值資訊產生卡牌加成數值及該對戰加成資訊,用以隨機取得該卡牌本體;以及遊戲計分板,用以記錄遊戲的分數。In this embodiment, the card competition platform 300 presents: a card body, the card body at least includes a theme name block, a game indication block and a theme picture block; a card obtaining unit, based on the physiological value The information generates the card bonus value and the battle bonus information, which is used to randomly obtain the card body; and the game scoreboard, which is used to record the score of the game.

於本實施例中,當用戶通過終端裝置100進入抽卡介面時,選擇抽卡,則卡牌競爭平台300將主動依據抽卡時點之累積數據進行亂數抽卡,完成抽卡之後,卡牌競爭平台300將執行數組卡牌競爭之數據比對。In this embodiment, when the user enters the card drawing interface through the terminal device 100 and chooses to draw a card, the card competition platform 300 will actively draw random numbers according to the accumulated data at the time of the card drawing. The competition platform 300 will perform the data comparison of the array card competition.

於本實施例中,該卡牌競爭平台300依據該生理數值資訊產生該卡牌加成數值,作為抽卡時隨機取得該卡牌本體的一抽卡比例基礎。In this embodiment, the card competition platform 300 generates the card bonus value according to the physiological value information, which is used as the basis for a card draw ratio for randomly obtaining the card body when the card is drawn.

於本實施例中,該負者的終端裝置100的體感裝置感知負者的運動數據,並回傳予該伺服器200,該伺服器200依據該運動數據分析該處罰運動項目的執行狀態,判斷是否重新指定處罰運動項目,或請示該勝者是否重新指定處罰運動項目,或是中止處罰運動項目。In this embodiment, the somatosensory device of the terminal device 100 of the loser senses the movement data of the loser, and sends it back to the server 200 , and the server 200 analyzes the execution state of the penalty exercise item according to the movement data, Determine whether to re-designate the penalty sports, or ask the winner whether to re-designate the penalty sports, or suspend the penalty sports.

圖2是根據本申請的一種飲食互動管理方法步驟流程圖,步驟流程如下:Fig. 2 is a flow chart of the steps of a dietary interaction management method according to the present application, and the step flow is as follows:

步驟S101:分析終端裝置100提供該第一用戶體質資訊給予第一閾值獎勵和/或第一飲食運動建議。Step S101: The analysis terminal device 100 provides the first user's physical fitness information to give a first threshold reward and/or a first diet and exercise suggestion.

如前述,依據第一用戶體質數值/第二用戶體質數值產生對應的第一/第二閾值獎勵。示例的,該第一閾值獎勵包括以下一項或多項:依設定門檻值給予浮動之抽卡率、商品折扣比例;該第二閾值獎勵包括以下一項或多項:紅利點數、提升抽卡率、特殊卡、商品折扣。所該飲食運動建議包括飲食建議與運動建議,伺服器200將飲食運動建議依據飲食/運動類別而發送至相應店家設備,店家設備提供與飲食/運動建議匹配的商品資訊。As mentioned above, the corresponding first/second threshold reward is generated according to the first user's physical fitness value/the second user's physical fitness value. Exemplarily, the first threshold reward includes one or more of the following: a floating card draw rate and a commodity discount rate based on the set threshold; the second threshold reward includes one or more of the following: bonus points, increased card draw rate , special cards, discounts on merchandise. The diet and exercise suggestions include diet suggestions and exercise suggestions. The server 200 sends the diet and exercise suggestions to the corresponding store equipment according to the diet/exercise category, and the store equipment provides product information matching the diet/exercise suggestions.

步驟S102:得到店家設備回饋的用戶購買資訊以評估飲食建議的執行情形。廠商可透過廠商端電子裝置400變更上述飲食/運動的推薦清單及對應折扣碼,並當該使用者使用該折扣碼購買商品時,產生與用戶飲食/運動相關的管理資訊。通過此等管理資訊,可以評估飲食建議執行狀態。 Step S102: Obtain the user purchase information fed back by the store equipment to evaluate the implementation of the dietary advice. The manufacturer can change the above-mentioned diet/exercise recommendation list and the corresponding discount code through the manufacturer-side electronic device 400, and generate management information related to the user's diet/exercise when the user purchases the product using the discount code. From this management information, the status of implementation of dietary recommendations can be assessed.

步驟S103:分析終端裝置100提供的第二用戶體質資訊與用戶行為資訊,評估運動建議的執行情形。如前述,先前終端裝置100的體感裝置可以獲取第二用戶體質資訊。在此實施例中,第二用戶體質資訊是在檢測第一用戶體質資訊的一段時間之後才獲取,其間終端裝置100的體感裝置會持續性的紀錄用戶的運動數據,也就是上述的用戶行為資訊。最後獲取兩者資訊以供伺服器200分析與評估上述運動建議的執行情形。 Step S103: Analyze the second user's physical fitness information and user behavior information provided by the terminal device 100, and evaluate the execution situation of the exercise suggestion. As mentioned above, the somatosensory device of the previous terminal device 100 can acquire the second user's physical fitness information. In this embodiment, the second user's physical fitness information is acquired after a period of time after detecting the first user's physical fitness information, during which the somatosensory device of the terminal device 100 will continuously record the user's exercise data, that is, the above-mentioned user behavior News. Finally, the two pieces of information are obtained for the server 200 to analyze and evaluate the execution situation of the exercise suggestion.

步驟S104:依據該第二用戶體質數值和/或該第一飲食運動建議的執行情形,提供第二閾值獎勵和/或第二飲食運動建議。 Step S104: Provide a second threshold reward and/or a second diet and exercise suggestion according to the second user's physical fitness value and/or the implementation of the first diet and exercise suggestion.

示例的,當系統偵測到連續體脂、體重等與體質相關的生理曲線已達標准門檻時,則將獲得階段性數字獎盃,並給予累積紅利點數,當然也可重新設定更高的達標門檻進行。 For example, when the system detects that the continuous body fat, weight and other physiological curves related to physique have reached the standard threshold, it will obtain periodic digital trophies and give accumulated bonus points. Of course, it can also be reset to a higher standard. threshold.

示例性的,以下步驟是結合卡牌競爭與獎勵的流程示意圖,步驟流程如下:在步驟S102之前更包括: Exemplarily, the following steps are a schematic flow chart of combining card competition and rewards, and the step flow is as follows: before step S102, it further includes:

步驟S201:當用戶通過系統進行抽卡時,系統依據該第一閾值獎勵和/或第二閾值獎勵,調整抽卡率和/或提供特殊卡牌 Step S201: When the user draws cards through the system, the system adjusts the card draw rate and/or provides special cards according to the first threshold reward and/or the second threshold reward

步驟S202:通過系統卡牌競爭平台300獲取卡牌競爭數據。 Step S202 : acquiring card competition data through the system card competition platform 300 .

步驟S203:對勝者的終端裝置100發送競爭獎勵,及對負者的終端裝置100指定的運動項目。Step S203 : Send the competition reward to the terminal device 100 of the winner, and the designated sports item to the terminal device 100 of the loser.

示例的,該競爭獎勵可不限制性的為上述第一閾值獎勵和/或第二閾值獎勵。For example, the competition reward may be the above-mentioned first threshold reward and/or second threshold reward without limitation.

步驟S204:通過終端裝置100中的體感裝置判斷運動項目的完成情形,以決定再次發出運動項目或是中止。Step S204: Judging the completion status of the exercise event through the somatosensory device in the terminal device 100 to decide to issue the exercise event again or to terminate.

示例的,該伺服器200依據該運動數據分析該處罰運動項目的執行狀態,判斷是否重新指定處罰運動項目,或請示該勝者是否重新指定處罰運動項目,或是中止處罰運動項目。或者,伺服器200會依據處罰運動項目的完成率,決定處罰運動項目是否再次執行或中止。For example, the server 200 analyzes the execution state of the penalty sports item according to the sports data, determines whether to re-designate the penalty sports item, or asks the winner whether to re-designate the penalty sports item, or suspend the penalty sports item. Alternatively, the server 200 may decide whether to execute the penalty exercise again or to suspend it according to the completion rate of the penalty exercise.

示例的,伺服器200可以依據處罰運動項目的完成率,參考第一閾值獎勵和/或第二閾值獎勵關於卡牌的專案,調整負者獲取卡牌的機率與卡牌等級。而此時,步驟S204所調整的參數亦可以適用於步驟S102的商品折扣/紅利等項目中。For example, the server 200 may adjust the probability of the loser obtaining the card and the card level with reference to the card project of the first threshold reward and/or the second threshold reward according to the completion rate of the penalty sports event. At this time, the parameters adjusted in step S204 can also be applied to items such as commodity discounts/bonuses in step S102.

於本實施例中,卡牌競爭平台300包括一卡牌本體,該卡牌本體至少包括一主題名稱區塊、一遊戲指示區塊及一主題圖片區塊;一卡牌取得單元,依據該用戶體質數據產生一卡牌加成數值及該對戰加成資訊,用以隨機取得該卡牌本體;以及一遊戲計分板,用以記錄遊戲的分數。In this embodiment, the card competition platform 300 includes a card body, the card body at least includes a theme name block, a game indication block and a theme picture block; a card acquisition unit, according to the user The physique data generates a card bonus value and the battle bonus information for randomly obtaining the card body; and a game scoreboard for recording the score of the game.

於本實施例中,該卡牌本體包括:一飲食知識卡牌,該飲食知識卡牌包括一食物名稱區塊、一食物熱量區塊、一食物圖片區塊及該遊戲指示區塊、一禁食卡牌,用以阻擋攻擊、一遊戲事件卡牌,依據該遊戲事件卡牌所記載的事件主題以產生對應的分數增減、以及一魔法卡牌,該魔法卡牌更進一步可以分為一攻擊型魔法卡、一防禦型魔法卡及一功能型魔法卡。In this embodiment, the card body includes: a diet knowledge card, the diet knowledge card includes a food name block, a food calorie block, a food picture block and the game instruction block, a forbidden A food card, used to block attacks, a game event card, which generates a corresponding increase or decrease in score according to the event theme recorded in the game event card, and a magic card, which can be further divided into one Attack-type magic card, one defense-type magic card and one function-type magic card.

於本實施例中,該遊戲對戰模組依據該生理數值資訊產生該卡牌加成數值,作為抽卡時隨機取得該卡牌本體的一抽卡比例基礎。In this embodiment, the game combat module generates the card bonus value according to the physiological value information, which is used as a basis for randomly obtaining a card draw ratio of the card body when a card is drawn.

於本實施例中,卡牌競爭結果勝者,依設定門檻值給予第二閾值獎勵;負者,則接受勝者依據系統所給予的懲罰許可權,產生一運動指令,使其他使用者依據該運動指令產生該運動記錄資訊。In this embodiment, the winner of the card competition result will be given a second threshold reward according to the set threshold value; the loser will receive the punishment permission given by the system and generate a movement command, so that other users can follow the movement command. Generate the exercise record information.

於本實施例中,該分析終端裝置100依據預設的一計算式將該折扣資訊、該折扣加成資訊或/及該運動記錄資訊產生包含該飲食推薦清單的該折扣碼,於該廠商購買一推薦商品。In this embodiment, the analysis terminal device 100 generates the discount code including the diet recommendation list from the discount information, the discount bonus information or/and the exercise record information according to a preset calculation formula, and purchases it from the manufacturer A recommended product.

於本實施例中,卡牌對戰開始時,終端裝置100透過網際網路與該雲端資料庫連結,進入遊戲對戰介面,其中包括有抽牌區、棄牌區、計分版及角色卡,以抽選的方式獲得角色卡,然後再選自己喜歡的人物棋子,每人再依據棋子上的編號於抽牌區依序拿牌,一人手上拿取三張牌卡,手上的牌最多不可超過五張,當於牌超過五張時必須丟牌或棄牌至棄牌區。每位使用者輪到時要做的事情順序是先抽牌再丟牌,如果不想丟牌可以抽牌就好。In this embodiment, when the card battle starts, the terminal device 100 is connected to the cloud database through the Internet to enter the game battle interface, which includes the draw area, the discard area, the score board and the character card, so as to Get character cards by lottery, and then choose your favorite character pieces. Each person will take cards in order in the draw area according to the number on the pieces. One person will take three cards in his hand, and the number of cards in his hand cannot exceed five cards, and when there are more than five cards, you must discard or discard cards to the drop zone. The order of things that each user has to do when it is his turn is to draw cards first and then discard them. If you don't want to lose cards, you can draw cards.

於本實施例中,以飲食知識卡牌路裏計算對戰方式,包括有一卡路里記分板、棋子,以及若干數量之飲食知識卡牌、禁食卡、魔法卡與事件卡組結構,玩家在上述眾多的牌卡中,先用抽選方式來獲得角色,然後再選自己喜歡的人物棋子,根據抽選事件卡以決定每個玩家的事件發展的起始卡路里,後續則利用飲食知識卡牌、魔法卡讓其他玩家的卡路裏上升,以及利用禁食卡抵擋其他玩家飲食知識卡牌的攻擊。每位玩家會依據棋子上的編號照順序抽牌與棄牌。累積到當有人卡路里達到預設值,例如:3000卡時,遊戲即結束,以卡路里最少的玩家為贏家,作為對戰勝負的決定依據。In this embodiment, the battle method is calculated by the way of diet knowledge cards, including a calorie scoreboard, chess pieces, and a certain number of diet knowledge cards, fasting cards, magic cards and event card groups. Among the many cards, first use the lottery method to obtain the character, and then choose the character piece you like, according to the selected event card to determine the starting calorie of each player's event development, and then use the diet knowledge card and magic card to make the game. The calories of other players go up, and the fasting card is used to resist the attack of the diet knowledge card of other players. Each player will draw and discard cards in order according to the numbers on the pieces. When the accumulated calories reach the preset value, for example: 3000 calories, the game ends, and the player with the least calories is the winner, as the basis for deciding whether to win or lose.

於本實施例中,使用者可以利用飲食知識卡牌、魔法卡讓其他玩家的卡路裏上升,而魔法卡更進一步可以分為三個種類,攻擊型魔法卡,用以攻擊其他玩家,以增加其他玩家的熱量值,防禦型魔法卡,用以教導正確的飲食觀念,在遊戲中則是透過正確的飲食觀念以減低自身的熱量累積值,功能型魔法卡,用以提供健康的生活活動,以降低自身的熱量累積值,關於禁食卡主要是用來暫停增加玩家卡路里的牌卡,表示此階段禁止餵食。被其他玩家用飲食知識卡牌成功攻擊時可以馬上使用,禁食卡可以100%的抵擋飲食知識卡牌,抵擋飲食知識卡牌成功時,即表示已使用掉此牌卡來抵扣飲食知識卡牌後,可以再抽一張新的牌卡。In this embodiment, the user can use diet knowledge cards and magic cards to increase the calories of other players, and magic cards can be further divided into three types, attack-type magic cards, which are used to attack other players, and Increase the calorie value of other players, defensive magic cards, used to teach the correct diet concept, in the game, through the correct diet concept to reduce their own calorie accumulation value, functional magic cards, to provide healthy life activities , in order to reduce its own calorie accumulation value. The fasting card is mainly used to suspend the card that increases the player's calorie, indicating that feeding is prohibited at this stage. It can be used immediately when it is successfully attacked by other players with the food knowledge card. The fasting card can resist the food knowledge card 100%. When the food knowledge card is successfully resisted, it means that the card has been used to deduct the food knowledge card After the card, you can draw a new card.

於本實施例中,利用體重計連續測量用戶體重,並將體重數據上傳至雲端資料庫,通過電腦系統運算體脂、體重曲線並判斷是否達到閾值,再由雲端資料庫推送食品及折扣QR code接著判斷用戶是否使用推薦食品,最終由體感裝置上傳用戶體重資訊,判斷是否在默認曲線,進而由該管理系統進行紅利計算或提高運動種類的強度與次數。In this embodiment, the weight of the user is continuously measured by the scale, and the weight data is uploaded to the cloud database, the body fat and weight curves are calculated by the computer system, and it is determined whether the threshold is reached, and then the cloud database pushes the food and discount QR codes Next, it is determined whether the user uses the recommended food, and finally the user's weight information is uploaded by the somatosensory device to determine whether it is in the default curve, and then the management system can calculate the dividend or increase the intensity and frequency of the exercise type.

於本實施例中,該遊戲對戰模組依據該生理數值資訊產生該卡牌加成數值,作為抽卡時隨機取得該卡牌本體的一抽卡比例基礎。In this embodiment, the game combat module generates the card bonus value according to the physiological value information, which is used as a basis for randomly obtaining a card draw ratio of the card body when a card is drawn.

於本實施例中,卡牌競爭結果勝者,依設定門檻值給予第二閾值獎勵;負者,則接受勝者依據系統所給予的懲罰許可權,產生一運動指令,使其他使用者依據該運動指令產生該運動記錄資訊。In this embodiment, the winner of the card competition result will be given a second threshold reward according to the set threshold value; the loser will receive the punishment permission given by the system and generate a movement command, so that other users can follow the movement command. Generate the exercise record information.

於本實施例中,一運動指令包括增加肌肉,不同階段給予由輕度至重度的跑步、負重、游泳等不同運動項目、運動量與運動次數;按階段調整高蛋白食物、中低脂食物的食用量、降低。In this embodiment, an exercise instruction includes increasing muscles, giving different sports items, exercise volumes and times of exercise ranging from mild to severe running, weight-bearing, swimming, etc. at different stages; adjusting the consumption of high-protein food and medium-low-fat food according to the stage volume, decrease.

本申請一個實施例提供一種電腦可讀取記錄媒體,其上存儲有電腦程式,電腦程式被處理器執行以實現本申請上述實施例中任一實施例提供的飲食互動管理方法。An embodiment of the present application provides a computer-readable recording medium on which a computer program is stored, and the computer program is executed by a processor to implement the diet interaction management method provided by any of the foregoing embodiments of the present application.

其中,電腦可讀取記錄媒體可以是ROM、隨機存取記憶體(RAM)、CD/DVD-ROM、磁帶、軟碟和光數據存儲設備等。The computer-readable recording medium may be ROM, random access memory (RAM), CD/DVD-ROM, magnetic tape, floppy disk, optical data storage device, and the like.

在本申請所提供的幾個實施例中,應該理解到,所揭露的設備和方法,可以通過其他的方式實現。例如,以上所描述的設備實施例僅僅是示意性的,例如,該模組的劃分,僅僅為一種邏輯功能劃分,實際實現時可以有另外的劃分方式,例如多個模組可以結合或者可以集成到另一個系統,或一些特徵可以忽略,或不執行。另一點,所顯示或討論的相互之間的耦合或直接耦合或通信連接可以是通過一些介面,裝置或模組的間接耦合或通信連接,可以是電性,機械或其他的形式。In the several embodiments provided in this application, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the device embodiments described above are only illustrative. For example, the division of the modules is only a logical function division. In actual implementation, there may be other division methods. For example, multiple modules may be combined or integrated. to another system, or some features can be ignored, or not implemented. On the other hand, the shown or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or modules, and may be in electrical, mechanical or other forms.

該作為分離部件說明的模組可以是或者也可以不是物理上分開的,作為模組顯示的部件可以是或者也可以不是物理單元,即可以位於一個地方,或者也可以分佈到多個網路單元上。可以根據實際的需要選擇其中的部分或者全部模組來實現本實施例方案的目的。The module described as a separate component may or may not be physically separated, and the component displayed as a module may or may not be a physical unit, that is, it may be located in one place, or may be distributed to multiple network units superior. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution in this embodiment.

另外,在本申請各個實施例中的各功能模組可以集成在一個處理單元中,也可以是各個模組單獨物理存在,也可以兩個或兩個以上模組集成在一個單元中。上述模組成的單元既可以採用硬體的形式實現,也可以採用硬體加軟體功能單元的形式實現。In addition, each functional module in each embodiment of the present application may be integrated into one processing unit, or each module may exist physically alone, or two or more modules may be integrated into one unit. The units composed of the above modules can be implemented in the form of hardware, or can be implemented in the form of hardware plus software functional units.

上述以軟體功能模組的形式實現的集成的模組,可以存儲在一個電腦可讀取存儲介質中。上述軟體功能模組存儲在一個存儲介質中,包括若干指令用以使得一臺電腦設備(可以是個人電腦,伺服器,或者網路設備等)或處理器(英文:processor)執行本申請各個實施例該方法的部分步驟。The above-mentioned integrated modules implemented in the form of software function modules can be stored in a computer-readable storage medium. The above-mentioned software function module is stored in a storage medium, and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to execute each implementation of the application Example of some steps of this method.

應理解,上述處理器可以是中央處理單元(Central Processing Unit,簡稱CPU),還可以是其他通用處理器、數字信號處理器(Digital Signal Processor,簡稱DSP)、專用積體電路(Application Specific Integrated Circuit,簡稱ASIC)等。通用處理器可以是微處理器或者該處理器也可以是任何常規的處理器等。結合發明所公開的方法的步驟可以直接體現為硬體處理器執行完成,或者用處理器中的硬體及軟體模組組合執行完成。It should be understood that the above-mentioned processor may be a central processing unit (Central Processing Unit, CPU for short), other general-purpose processors, digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuit (Application Specific Integrated Circuit) , referred to as ASIC) and so on. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in conjunction with the invention can be directly embodied as executed by a hardware processor, or executed by a combination of hardware and software modules in the processor.

記憶體可能包含高速RAM記憶體,也可能還包括非易失性存儲NVM,例如至少一個磁片記憶體,還可以為U盤、移動硬碟、只讀記憶體、磁片或光碟等。The memory may include a high-speed RAM memory, and may also include a non-volatile storage NVM, such as at least one disk memory, and may also be a U disk, a removable hard disk, a read-only memory, a disk or an optical disk, and the like.

匯流排可以是工業標準體系結構(Industry Standard Architecture,簡稱ISA)匯流排、外部設備互連(Peripheral Component,簡稱PCI)匯流排或擴展工業標準體系結構(Extended Industry Standard Architecture,簡稱EISA)匯流排等。匯流排可以分為地址匯流排、數據匯流排、控制匯流排等。為便於表示,本申請附圖中的匯流排並不限定僅有一根匯流排或一種類型的匯流排。The bus bar may be an Industry Standard Architecture (ISA for short) bus bar, a Peripheral Component (PCI for short) bus bar, or an Extended Industry Standard Architecture (EISA for short) bus bar, etc. . Bus bars can be divided into address bus bars, data bus bars, control bus bars, and the like. For convenience of representation, the busbars in the drawings of the present application are not limited to only one busbar or one type of busbar.

上述存儲介質可以是由任何類型的易失性或非易失性存儲設備或者它們的組合實現,如靜態隨機存取記憶體(SRAM),電可擦除可編程只讀記憶體(EEPROM),可擦除可編程只讀記憶體(EPROM),可編程只讀記憶體(PROM),只讀記憶體(ROM),磁記憶體,快閃記憶體,磁片或光碟。存儲介質可以是通用或專用電腦能夠存取的任何可用介質。The above-mentioned storage medium may be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as Static Random Access Memory (SRAM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Erasable Programmable Read Only Memory (EPROM), Programmable Read Only Memory (PROM), Read Only Memory (ROM), Magnetic Memory, Flash Memory, Magnetic Chip or Optical Disk. A storage medium can be any available medium that can be accessed by a general purpose or special purpose computer.

一種示例性的存儲介質耦合至處理器,從而使處理器能夠從該存儲介質讀取資訊,且可向該存儲介質寫入資訊。當然,存儲介質也可以是處理器的組成部分。處理器和存儲介質可以位於專用積體電路(Application Specific Integrated Circuits,簡稱ASIC)中。當然,處理器和存儲介質也可以作為分立組件存在於電子設備或主控設備中。An exemplary storage medium is coupled to the processor such that the processor can read information from, and write information to, the storage medium. Of course, the storage medium can also be an integral part of the processor. The processor and the storage medium may be located in dedicated integrated circuits (Application Specific Integrated Circuits, ASIC for short). Of course, the processor and the storage medium may also exist in the electronic device or the host device as discrete components.

本領域普通技術人員可以理解:實現上述各方法實施例的全部或部分步驟可以通過程式指令相關的硬體來完成。前述的程式可以存儲於一電腦可讀取存儲介質中。該程式在執行時,執行包括上述各方法實施例的步驟;而前述的存儲介質包括:ROM、RAM、磁碟或者光碟等各種可以存儲程式代碼的介質。Those of ordinary skill in the art can understand that all or part of the steps of implementing the above method embodiments can be completed by program instructions related to hardware. The aforementioned program can be stored in a computer-readable storage medium. When the program is executed, the steps including the above method embodiments are executed; and the aforementioned storage medium includes: ROM, RAM, magnetic disk or optical disk and other media that can store program codes.

綜上,本申請在飲食教育與使用者競爭獲勝的引導下,激發使用者瞭解飲食健康與維持體態,並與店家合作以增加消費者購買欲望,可廣泛應用於App開發商和健康飲食產業,讓用戶透過參與遊戲的歡樂過程中,瞭解食物的熱量攝取量,進而養成正確的均衡飲食習慣,確保身體健康,維持理想體重。其次,通過提供使用者能以具有趣味性與有效果的方式,進行有計畫有目標性又具有樂趣的遊戲方式,配合購買商品的折扣,提升使用者維持自身體態的意志力,並且在具備飲食教育與使用者競爭獲勝之引導下,激發使用者瞭解飲食健康與維持體態的系統,甚至與店家合作以增加消費者購買慾望。In conclusion, under the guidance of dietary education and user competition, this application inspires users to understand dietary health and maintain their posture, and cooperates with stores to increase consumers' desire to purchase. It can be widely used in App developers and the healthy food industry. Let users understand the calorie intake of food through the joyful process of participating in the game, and then develop correct and balanced eating habits to ensure good health and maintain an ideal weight. Secondly, by providing users with interesting and effective ways to play games that are planned, targeted and fun, and cooperate with discounts on purchased products, the willpower of users to maintain their own posture is enhanced, and when they have the ability to Under the guidance of dietary education and user competition, users are inspired to understand the system of dietary health and body maintenance, and even cooperate with stores to increase consumers' desire to buy.

以上實施例僅用以說明本申請的技術方案,而非對其限制;儘管參照前述實施例對本申請進行了詳細的說明,本領域的普通技術人員應當理解:其依然可以對前述各實施例所記載的技術方案進行修改,或者對其中部分技術特徵進行等同替換;而這些修改或者替換,並不使相應技術方案的本質脫離本申請各實施例技術方案的精神和範圍。The above embodiments are only used to illustrate the technical solutions of the present application, but not to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: The recorded technical solutions are modified, or some technical features thereof are equivalently replaced; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions in the embodiments of the present application.

100:终端装置 200:伺服器 300:卡牌競爭平台 400:廠商端電子裝置 S101~S104:步驟流程 S201~S204:步驟流程 100: Terminal device 200: Server 300: Card Competition Platform 400: Manufacturer-side electronic device S101~S104: Step flow S201~S204: Step flow

為了更清楚地說明本申請實施例或現有技術中的技術方案,下麵將對實施例或現有技術描述中所需要使用的附圖作簡單地介紹,顯而易見地,下麵描述中的附圖僅僅是本申請的一些實施例,對於本領域普通技術人員來講,在不付出創造性勞動的前提下,還可以根據這些附圖獲得其他的附圖。 [圖1]是根據本申請之一種飲食互動管理系統的架構圖。 [圖2]是根據本申請之一種飲食互動管理系統的流程圖。 In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the following briefly introduces the accompanying drawings that need to be used in the description of the embodiments or the prior art. Obviously, the drawings in the following description are only the For some embodiments of the application, for those of ordinary skill in the art, other drawings can also be obtained according to these drawings without any creative effort. [Fig. 1] is a schematic diagram of a diet interactive management system according to the present application. [Fig. 2] is a flow chart of a diet interactive management system according to the present application.

100:终端装置 100: Terminal device

200:伺服器 200: Server

300:卡牌競爭平台 300: Card Competition Platform

400:廠商端電子裝置 400: Manufacturer-side electronic device

Claims (9)

一種飲食互動管理系統,包括:終端裝置,檢測第一用戶體質數值與第二用戶體質數值;伺服器,包括:用戶登入單元,用以供用戶進行登入;資料庫模組,用以儲存用戶相關的用戶資訊、生理數值資訊、運動記錄資訊、飲食推薦清單、折扣碼以及飲食管理資訊;獎勵計算模組,依據該第一用戶體質數值產生對應的一第一閾值獎勵,該第一閾值獎勵包括依設定門檻值給予浮動的抽卡率,以及依據店家設備回饋的用戶購買資訊,該第二用戶體質數值、該終端裝置回饋的用戶行為資訊中的一項或多項,評估該第一飲食運動建議的執行情形,以給予一第二閾值獎勵,該第二閾值獎勵包括以下一項或多項:提升抽卡率、特殊卡;建議模組,依據該第一用戶體質數值產生對應的該第一飲食運動建議,以及依據店家設備回饋的用戶購買資訊,該第二用戶體質數值、該終端裝置回饋的用戶行為資訊中的一項或多項,評估該第一飲食運動建議的執行情形,以給予第二飲食運動建議;以及卡牌競爭平台,包含一卡牌本體,該卡牌本體包含用以教導正確的飲食觀念的一防禦型魔法卡及用以提供健康的生活活動的一功能型魔法卡,並供多個用戶依據具有的卡牌進行卡牌競爭,並依據競爭結果指定負者執行處罰運動項目,該處罰運動項目為該卡牌競爭平台指定,該卡牌包括通過該卡牌競爭平台的抽卡部分抽取、該伺服器提供的閾值獎勵與卡牌競爭獎勵中一項或多項而得,其中,該終端裝置包括配置在 身上的聯網的體感裝置,該體感裝置用以感知用戶的動作判定是否執行該第一飲食運動建議和/或該第二飲食運動建議中的運動項目,以及判斷卡牌競爭中,負者是否執行該處罰運動項目。 An interactive management system for eating and drinking, comprising: a terminal device for detecting a first user's physical fitness value and a second user's physical fitness value; a server, including: a user login unit for users to log in; a database module for storing user related information user information, physiological value information, exercise record information, diet recommendation list, discount codes and diet management information; the reward calculation module generates a corresponding first threshold reward according to the first user's physical fitness value, and the first threshold reward includes Give a floating card draw rate according to the set threshold value, and evaluate the first diet and exercise suggestion according to one or more of the user's purchase information returned by the store's equipment, the second user's physical fitness value, and the user behavior information returned by the terminal device , to give a second threshold reward, the second threshold reward includes one or more of the following: increase the card draw rate, special cards; suggestion module, according to the first user's physical fitness value to generate the corresponding first diet Exercise suggestions, and one or more of the user's purchase information fed back by the store's equipment, the second user's physical fitness value, and the user behavior information fed back by the terminal device, to evaluate the implementation of the first diet and exercise suggestion to give the second Diet and exercise advice; and a card competition platform including a card body containing a defensive magic card for teaching correct eating concepts and a functional magic card for providing healthy living activities, and For multiple users to compete for cards based on the cards they have, and designate the loser to execute the penalty sports item according to the competition result. One or more of the card part extraction, the threshold reward provided by the server and the card competition reward, wherein the terminal device includes a A networked somatosensory device on the body, the somatosensory device is used to sense the user's actions to determine whether to execute the exercise items in the first diet exercise suggestion and/or the second diet exercise suggestion, and to determine whether the loser in the card competition Whether to implement the penalty sport. 如請求項1所述之一種飲食互動管理系統,其中,該第一飲食運動建議和/或該第二飲食運動建議是依據用戶體質數值的不同,給予一項或多項的建議,或針對於調節某特定用戶體質數值的建議;飲食運動建議包括飲食建議與運動建議,伺服器將該飲食運動建議依據飲食/運動類別而發送至相應店家設備,店家設備提供與飲食/運動建議匹配的商品資訊。 A diet interaction management system according to claim 1, wherein the first diet and exercise suggestion and/or the second diet and exercise suggestion is to give one or more suggestions according to different physical fitness values of users, or to adjust Recommendations for a specific user's physical fitness value; diet and exercise recommendations include diet and exercise recommendations. The server sends the diet and exercise recommendations to the corresponding store equipment according to the diet/exercise category, and the store equipment provides product information that matches the diet/exercise recommendations. 如請求項1所述之一種飲食互動管理系統,其中,該終端裝置包括以下一項:聯網的體重計。 A diet interactive management system according to claim 1, wherein the terminal device comprises one of the following: a networked weight scale. 如請求項1所述之一種飲食互動管理系統,其中,該用戶體質數值包括以下一項或多項:血脂值、心跳值、血壓值、血糖值、身高、體重、體脂率、體溫。 The interactive diet management system according to claim 1, wherein the user's physical fitness value includes one or more of the following: blood lipid value, heartbeat value, blood pressure value, blood sugar value, height, weight, body fat percentage, and body temperature. 如請求項1所述之一種飲食互動管理系統,其中,該第一閾值獎勵包括以下一項:依設定門檻值給予浮動的商品折扣比例;該第二閾值獎勵包括以下一項或多項:紅利點數、商品折扣。 A food interaction management system according to claim 1, wherein the first threshold reward includes one of the following: a floating commodity discount ratio is given according to the set threshold; the second threshold reward includes one or more of the following: bonus points numbers, discounts on merchandise. 如請求項1所述之一種飲食互動管理系統,其中,當用戶進入抽卡介面選擇抽卡時,依據抽卡時點的累積數據進行亂數抽卡;該卡牌競爭平台執行數組卡牌競爭數據比對時,用戶依據獲勝率和/或具有的卡牌而配置對應的牌手等級,該卡牌競爭中,競爭牌手的等級可以是相同或不同。 The food interaction management system according to claim 1, wherein when the user enters the card drawing interface and selects to draw a card, random number drawing is performed according to the accumulated data at the time of drawing the card; the card competition platform executes an array of card competition data During the comparison, the user configures the corresponding player level according to the winning rate and/or the cards possessed. In the card competition, the levels of the competing players may be the same or different. 如請求項1所述之一種飲食互動管理系統,其中,該卡牌競爭平台依據卡牌競爭結果給予勝者競爭獎勵;以及產生對負者的處罰運動項目,該卡 牌競爭平台產生包括該處罰運動項目的資訊的運動指令至該負者的終端裝置;該負者的終端裝置的體感裝置感知負者的運動數據,並回傳予該伺服器,該伺服器依據該運動數據分析該處罰運動項目的執行狀態,判斷是否重新指定處罰運動項目,或請示該勝者是否重新指定處罰運動項目。 A food interaction management system as described in claim 1, wherein the card competition platform gives the winner a competition reward according to the card competition result; The card competition platform generates a movement command including the information of the penalty sports item to the terminal device of the loser; the somatosensory device of the terminal device of the loser senses the movement data of the loser and sends it back to the server, the server The execution state of the penalty sports item is analyzed according to the sports data, and it is judged whether to re-designate the penalty sports item, or ask the winner whether to re-designate the penalty sports item. 一種飲食互動管理方法,適用於飲食互動管理系統,該管理方法包括以下步驟:分析終端裝置提供該第一用戶體質資訊給予第一閾值獎勵和/或第一飲食運動建議,該第一閾值獎勵包括依設定門檻值給予浮動的抽卡率,該第二閾值獎勵包括以下一項或多項:提升抽卡率、特殊卡;得到店家設備回饋的用戶購買資訊以評估飲食建議的執行情形;分析終端裝置提供的第二用戶體質資訊與用戶行為資訊,評估運動建議的執行情形;依據該第二用戶體質數值和/或該第一飲食運動建議的執行情形,提供第二閾值獎勵和/或第二飲食運動建議;當用戶通過系統卡牌競爭平台進行抽卡時,該卡牌競爭平台包含一卡牌本體,該卡牌本體包含用以教導正確的飲食觀念的一防禦型魔法卡及用以提供健康的生活活動的一功能型魔法卡,系統依據該第一閾值獎勵和/或第二閾值獎勵,調整抽卡率和/或提供特殊卡牌;通過系統卡牌競爭平台獲取卡牌競爭數據;對勝者的終端裝置發送競爭獎勵,及對負者的終端裝置指定的運動項目;通過終端裝置中的體感裝置判斷運動項目的完成情形,以及判斷卡牌競爭中,負者是否執行該終端裝置指定的運動項目,以決定再次發出運動項目或是中止。 A dietary interaction management method, applicable to a dietary interaction management system, the management method includes the following steps: analyzing the terminal device to provide the first user's physical fitness information to give a first threshold reward and/or a first dietary exercise suggestion, the first threshold reward includes: A floating card draw rate is given according to the set threshold, and the second threshold reward includes one or more of the following: increasing the card draw rate, special cards; obtaining user purchase information fed back by the store’s equipment to evaluate the implementation of dietary recommendations; analyzing terminal devices The provided second user's physique information and user behavior information, to evaluate the implementation of the exercise suggestion; according to the second user's physical fitness value and/or the implementation of the first diet and exercise suggestion, provide a second threshold reward and/or a second diet Exercise suggestion; when the user draws cards through the system card competition platform, the card competition platform includes a card body, the card body includes a defensive magic card used to teach the correct concept of diet and to provide health A functional magic card for life activities, the system adjusts the card draw rate and/or provides special cards according to the first threshold reward and/or the second threshold reward; obtains card competition data through the system card competition platform; The terminal device of the winner sends the competition reward and the sports item designated by the terminal device of the loser; the somatosensory device in the terminal device judges the completion of the sports event, and judges whether the loser executes the designation of the terminal device in the card competition. to decide whether to re-issue the exercise or to abort it. 一種電腦可讀取記錄媒體,其上存儲有電腦可執行程式,其中,該程式被電腦執行時實現如請求項8所述之飲食互動管理方法。 A computer-readable recording medium on which a computer-executable program is stored, wherein when the program is executed by a computer, the method for interactive management of eating and drinking as described in claim 8 is realized.
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