TWI743472B - Virtual electronic instrument system and operating method thereof - Google Patents

Virtual electronic instrument system and operating method thereof Download PDF

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TWI743472B
TWI743472B TW108114606A TW108114606A TWI743472B TW I743472 B TWI743472 B TW I743472B TW 108114606 A TW108114606 A TW 108114606A TW 108114606 A TW108114606 A TW 108114606A TW I743472 B TWI743472 B TW I743472B
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plane
musical instrument
trajectory
data
signal
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TW202040561A (en
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黃志方
張振義
黃興眞
劉育成
黃錦煌
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逢甲大學
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    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/0008Associated control or indicating means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H7/00Instruments in which the tones are synthesised from a data store, e.g. computer organs
    • G10H7/002Instruments in which the tones are synthesised from a data store, e.g. computer organs using a common processing for different operations or calculations, and a set of microinstructions (programme) to control the sequence thereof
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/155User input interfaces for electrophonic musical instruments
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/155User input interfaces for electrophonic musical instruments
    • G10H2220/371Vital parameter control, i.e. musical instrument control based on body signals, e.g. brainwaves, pulsation, temperature or perspiration; Biometric information
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/155User input interfaces for electrophonic musical instruments
    • G10H2220/441Image sensing, i.e. capturing images or optical patterns for musical purposes or musical control purposes
    • G10H2220/455Camera input, e.g. analyzing pictures from a video camera and using the analysis results as control data

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • Electrophonic Musical Instruments (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a virtual electronic instrument system, comprising at least one sensor, a server and a speaker. The at least one sensor, which is disposed on a user or mounted on at least one instrument component, detects a gesture of the user or a moving track of the at least one instrument component, and generate a track data. The server which is connected to the at least one sensor and receives the track data, comprising a processor. The processor analyzes the track data by an algorithm and generates an audio signal corresponding to the track data. The speaker is connected to the processor and outputs the audio signal.

Description

虛擬電子樂器系統及其運作方法Virtual electronic musical instrument system and its operating method

本發明提出一種虛擬電子樂器系統及其運作方法,尤指一種透過感測器偵測使用者的手勢軌跡或樂器元件的運動軌跡,以輸出相對應之音頻訊號或可視化訊號的虛擬電子樂器系統及其運作方法。The present invention provides a virtual electronic musical instrument system and an operating method thereof, in particular to a virtual electronic musical instrument system that detects a user's gesture trajectory or a movement trajectory of a musical instrument component through a sensor to output corresponding audio signals or visual signals, and How it works.

目前現有的樂器大多區分為兩種:(一)傳統的樂器,如爵士鼓等打擊樂器、吉他及各式提琴等弦樂器或鋼琴等;(二)傳統樂器及電子組成的樂器,如電子鼓、電吉他或電子琴等。然而,上述樂器通常具有尺寸龐大及結構複雜等缺點,搬運的過程中需要眾多人力以及貨車或更大的車輛進行運輸,且拆卸及組裝的步驟同樣繁瑣,往往需花費大量的人力及時間成本。除此之外,樂團排練的過程中更需要以上多組樂器才得以進行演練,無論是租借排練的工作室或場地,還是購買上述所有的樂器組合,皆是樂團組成上常遇到的阻礙。At present, most of the existing musical instruments are divided into two types: (1) Traditional musical instruments, such as percussion instruments such as jazz drums, stringed instruments such as guitars and various violins, or pianos; (2) Traditional musical instruments and electronic musical instruments, such as electronic drums, Electric guitar or keyboard, etc. However, the aforementioned musical instruments usually have disadvantages such as large size and complex structure. Many manpower and trucks or larger vehicles are required to transport the musical instruments, and the disassembly and assembly steps are also complicated, often requiring a lot of manpower and time costs. In addition, during the rehearsal process of the orchestra, the above sets of instruments are needed to perform the rehearsal. Whether it is renting a rehearsal studio or venue, or buying all the above-mentioned instrument combinations, these are often obstacles to the composition of the orchestra.

有鑑於此,陸續有廠商開始研究虛擬樂器,亦即不需要實體的樂器即可產生樂器的效果。如美國專利公告號US9224377B2就提出一種電子打擊樂器,不需要擊打實體的物體表面即能發出與打擊樂器相同的聲音,其技術手段是使用攝影機擷取使用者打擊動作的影像後,處理器透過影像辨識技術計算該影像所代表的意義進而發出對應的音效;然而,透過攝影機偵測使用者打擊動作的缺點在於,其拍攝或錄影的過程中可能會被外在物體擋住視線(如使用者自己的雙手)或於特殊環境(如暗室或行動中的交通工具)中無法運作的問題。因此,亟需一種能在任何場合使用的虛擬電子樂器系統及其運作方法,以解決先前技術所提到的問題。In view of this, manufacturers have successively begun to study virtual musical instruments, that is, the effect of musical instruments can be produced without the need for physical musical instruments. For example, US Patent Publication No. US9224377B2 proposes an electronic percussion instrument, which can produce the same sound as a percussion instrument without hitting the surface of the physical object. The image recognition technology calculates the meaning of the image and then emits the corresponding sound effect; however, the disadvantage of detecting the user's strike action through the camera is that it may be blocked by external objects during the shooting or recording process (such as the user himself). The problem of inoperability in special environments (such as darkrooms or vehicles in action). Therefore, there is an urgent need for a virtual electronic musical instrument system and its operating method that can be used in any situation to solve the problems mentioned in the prior art.

為解決先前技術中所提到,如何讓使用者不須演奏實體樂器即可體驗演奏的效果,同時解決傳統使用一個或多個攝影(像)機捕捉影像的過程中,會被外在物體擋住視線(如使用者自己的雙手)或於黑暗中無法運作的問題,本發明提出一種虛擬電子樂器系統,包含:至少一感測器,配置於一使用者或安裝於至少一樂器元件上,該至少一感測器偵測該使用者的手勢軌跡,或該至少一樂器元件的運動軌跡並產生一軌跡數據;一系統伺服器,與該感測器連接並接收該軌跡數據,該系統伺服器包含:一處理器,以一演算法分析該軌跡數據並產生與該軌跡數據對應的一音頻訊號;以及一揚聲器,與該處理器連接,該揚聲器輸出該音頻訊號。In order to solve the problem mentioned in the previous technology, how to let users experience the effect of performance without playing a physical instrument, and at the same time solve the problem of being blocked by external objects during the traditional use of one or more cameras to capture images For the problem of sight (such as the user’s own hands) or the inability to operate in the dark, the present invention proposes a virtual electronic musical instrument system, which includes: at least one sensor arranged on a user or installed on at least one musical instrument component, The at least one sensor detects the user's gesture trajectory or the movement trajectory of the at least one musical instrument component and generates a trajectory data; a system server is connected to the sensor and receives the trajectory data, the system servo The device includes: a processor that analyzes the trajectory data with an algorithm and generates an audio signal corresponding to the trajectory data; and a speaker connected to the processor, and the speaker outputs the audio signal.

另外,本發明更提出一種虛擬電子樂器系統的運作方法,包含以下步驟: (A)配置於一使用者或安裝於至少一樂器元件上的至少一感測器偵測該使用者的手勢軌跡,或該至少一樂器元件的運動軌跡並產生一軌跡數據;(B)一系統伺服器以一演算法分析該軌跡數據並產生與該軌跡數據對應的一音頻訊號;以及(C)一揚聲器輸出該音頻訊號。In addition, the present invention further provides an operating method of a virtual electronic musical instrument system, including the following steps: (A) at least one sensor arranged on a user or installed on at least one musical instrument component detects the user's gesture trajectory; Or the movement trajectory of the at least one musical instrument component and generate trajectory data; (B) a system server analyzes the trajectory data with an algorithm and generates an audio signal corresponding to the trajectory data; and (C) a speaker outputs the Audio signal.

進一步而言,其中在步驟(B)中,該系統伺服器還可產生一與該軌跡數據對應的可視化訊號,且該虛擬電子樂器系統的運作方法更包一步驟(D)一顯示裝置輸出該可視化訊號,且該可視化訊號與該音頻訊號同步顯示。Furthermore, in step (B), the system server can also generate a visualization signal corresponding to the trajectory data, and the operation method of the virtual electronic musical instrument system further includes a step (D), a display device outputs the A visual signal, and the visual signal and the audio signal are displayed synchronously.

以上對本發明的簡述,目的在於對本發明之數種面向和技術特徵作基本說明。發明簡述並非對本發明的詳細表述,因此其目的不在特別列舉本發明的關鍵性或重要元件,也不是用來界定本發明的範圍,僅為以簡明的方式呈現本發明的數種概念而已。The above brief description of the present invention aims to provide a basic description of several aspects and technical features of the present invention. The brief description of the invention is not a detailed description of the invention. Therefore, its purpose is not to specifically enumerate the key or important elements of the invention, nor to define the scope of the invention. It merely presents several concepts of the invention in a concise manner.

為能瞭解本發明的技術特徵及實用功效,並可依照說明書的內容來實施,茲進一步以如圖式所示的較佳實施例,詳細說明如後:In order to understand the technical features and practical effects of the present invention, and implement it in accordance with the content of the specification, the preferred embodiment shown in the figure is further described in detail as follows:

本發明提出了一種虛擬電子樂器系統及其運作方法,使用者可透過安裝於樂器元件(如鼓棒、吉他撥片或琴弓等)上的感測器,或是直接透過配置有感測器的穿戴式裝置(如智慧手錶、智慧手環或戒指等)來偵測使用者演湊樂器時的運動(手勢)軌跡後,利用演算法分析該運動(手勢)軌跡並輸出相應於該軌跡的音頻訊號或/及可視化訊號,以實現傳統樂器的體驗。The present invention provides a virtual electronic musical instrument system and its operating method. The user can use sensors installed on musical instrument components (such as drum sticks, guitar picks or bows, etc.), or directly through sensors equipped with them Wearable devices (such as smart watches, smart bracelets or rings, etc.) to detect the user’s motion (gesture) trajectory when playing the instrument, then use algorithms to analyze the motion (gesture) trajectory and output the corresponding motion (gesture) trajectory Audio signal or/and visual signal to realize the experience of traditional musical instrument.

除此之外,本發明之虛擬電子樂器系統還可與虛擬實境(Virtual Reality, VR)或增強實境(Augmented Reality, AR)系統做結合,將可視化訊號以虛擬實境或增強實境的方式呈現出虛擬樂器(如鼓組、吉他、各式提琴或鋼琴等),藉此增加表演者或觀眾的音樂體驗。In addition, the virtual electronic musical instrument system of the present invention can also be combined with a virtual reality (Virtual Reality, VR) or augmented reality (Augmented Reality, AR) system to combine the visual signal with a virtual reality or augmented reality Ways to present virtual instruments (such as drum kits, guitars, various types of violin or piano, etc.) to increase the musical experience of the performer or audience.

首先,請參照第一A及第一B圖,第一A圖為本發明較佳實施例之虛擬電子樂器系統,第一B圖為本發明另一較佳實施例之虛擬電子樂器系統。如第一A圖所示,該虛擬電子樂器系統10包含有至少一感測器100,與該至少一感測器100有線或無線連接的系統伺服器200,與該系統伺服器200有線或無線連接的揚聲器300,以及與該系統伺服器200有線或無線連接的顯示裝置400;其中,該揚聲器300除了是與系統伺服器200連接的外部揚聲器300,也可以是內嵌於系統伺服器200的嵌入式揚聲器300,本發明不應依此為限。First, please refer to the first A and the first B. The first A is a virtual electronic musical instrument system according to a preferred embodiment of the present invention, and the first B is a virtual electronic musical instrument system according to another preferred embodiment of the present invention. As shown in Figure 1A, the virtual electronic musical instrument system 10 includes at least one sensor 100, a system server 200 wired or wirelessly connected to the at least one sensor 100, and wired or wirelessly connected to the system server 200 The speaker 300 is connected, and the display device 400 is wired or wirelessly connected to the system server 200; wherein, the speaker 300 is not only an external speaker 300 connected to the system server 200, but also can be embedded in the system server 200 Embedded speaker 300, the present invention should not be limited to this.

前述之至少一感測器100可以安裝於如鼓棒、吉他撥片或琴弓等樂器元件上,也可以配置於如智慧手錶、智慧手環或戒指等穿戴式裝置中,當使用者直接裝備有前述之穿戴式裝置時,甚至連樂器元件(如鼓棒、吉他撥片或琴弓等觸發元件)都不須使用即可進行演奏;進一步而言,每一個感測器100還相對應配置有電子電路110(可參照第一B圖),且該電子電路110中可以包含有收發單元(transceiver)、處理單元111(processor)、儲存單元112(memory)、大數據分析單元113或/及系統單晶片(System on a Chip, SoC)。該至少一感測器100的功用在於偵測使用者或表演者演奏虛擬樂器時的手勢軌跡,或偵測該至少一樂器元件演奏時的運動軌跡,藉以產生一軌跡數據並向外部設備發送訊息。其中,該軌跡數據包含水平位移數據、垂直位移數據、水平角度數據、垂直角度數據、水平方向數據、垂直方向數據、水平速度數據、垂直速度數據、水平加速度數據、垂直加速度數據或其組合等。The aforementioned at least one sensor 100 can be installed on musical instrument components such as drum sticks, guitar picks, or bows, and can also be configured in wearable devices such as smart watches, smart bracelets or rings. When the user directly equips them With the aforementioned wearable device, even musical instrument components (such as drum sticks, guitar picks, or bows and other trigger components) can be played without using them; furthermore, each sensor 100 is also configured correspondingly There is an electronic circuit 110 (refer to Figure 1B), and the electronic circuit 110 may include a transceiver unit (transceiver), a processing unit 111 (processor), a storage unit 112 (memory), a big data analysis unit 113, or/and System on a Chip (System on a Chip, SoC). The function of the at least one sensor 100 is to detect the gesture trajectory of the user or performer when playing a virtual musical instrument, or to detect the movement trajectory of the at least one musical instrument component when playing, so as to generate a trajectory data and send a message to an external device . Wherein, the trajectory data includes horizontal displacement data, vertical displacement data, horizontal angle data, vertical angle data, horizontal direction data, vertical direction data, horizontal velocity data, vertical velocity data, horizontal acceleration data, vertical acceleration data, or a combination thereof.

感測器100可以包含陀螺儀、磁力計、加速度計或其組合等;感測器100也可以是九軸姿態感測器或慣性測量單元(Inertial Measurement Unit, IMU)。九軸姿態感測器具有三軸陀螺儀、三軸磁力計及三軸加速度計,慣性測量單元則由三個加速度計及三個陀螺儀所構成,其二者的目的皆在於偵測物體的角度、位置、位移、轉動及速度。感測器100可偵測使用者手勢或樂器元件的初始位置、終止位置、相對位置、位移量、三軸旋轉矩陣、角度(方向角或俯仰角)、速度及加速度等數據,藉此判斷使用者演奏樂器時,其手勢或樂器元件的運動軌跡。The sensor 100 may include a gyroscope, a magnetometer, an accelerometer, or a combination thereof, etc.; the sensor 100 may also be a nine-axis attitude sensor or an inertial measurement unit (IMU). The nine-axis attitude sensor has a three-axis gyroscope, a three-axis magnetometer, and a three-axis accelerometer. The inertial measurement unit is composed of three accelerometers and three gyroscopes. The purpose of the two is to detect the angle of the object. , Position, displacement, rotation and speed. The sensor 100 can detect the initial position, end position, relative position, displacement, three-axis rotation matrix, angle (direction angle or pitch angle), speed and acceleration data of the user's gesture or musical instrument component, so as to determine the use When the player is playing a musical instrument, his gestures or the trajectory of the musical instrument components.

與該至少一感測器100有線或無線連接的系統伺服器200,包含有一處理器210,可即時接收每一個感測器100所傳送的軌跡數據,並透過系統內建的演算法來分析辨識該軌跡數據所對應到的音頻訊號或可視化訊號,再經由與該處理器210連接的揚聲器300即時輸出(播放)該音頻訊號,或經由與該處理器210連接的顯示裝置400即時輸出(顯示)該可視化訊號,且該可視化訊號與該音頻訊號同步輸出,以提高使用者的視覺及聽覺體驗。進一步而言,前述之揚聲器300及顯示裝置400皆可以是與系統伺服器有線或無線(如藍芽設備、Wi-Fi網路設備等)連接的外部揚聲器300及顯示裝置400,也可以是內嵌於系統伺服器的嵌入式揚聲器300及嵌入式顯示裝置400,本發明不應依此為限。The system server 200, which is wired or wirelessly connected to the at least one sensor 100, includes a processor 210, which can receive the trajectory data transmitted by each sensor 100 in real time, and analyze and identify it through the built-in algorithm of the system. The audio signal or visualization signal corresponding to the track data is output (played) in real time via the speaker 300 connected to the processor 210, or output (displayed) in real time via the display device 400 connected to the processor 210 The visual signal, and the visual signal and the audio signal are output synchronously, so as to improve the visual and auditory experience of the user. Furthermore, the aforementioned speaker 300 and display device 400 can be external speakers 300 and display device 400 that are wired or wirelessly connected to the system server (such as Bluetooth devices, Wi-Fi network devices, etc.), or can be internal The embedded speaker 300 and the embedded display device 400 embedded in the system server should not be limited to the present invention.

除此之外,該系統伺服器還包含有一資料庫220與處理器210連接,該資料庫220可儲存歷史的該軌跡數據、該音頻訊號以及該可視化訊號。當使用者希望播放歷史的音頻訊號或顯示歷史的可視化訊號,即可調動資料庫220中的數據進行輸出。進一步而言,該系統伺服器200還包含有一大數據分析模組230,分別與該資料庫220及該處理器210連接,可即時蒐集資料庫220中所有的軌跡數據,即時針對每一個軌跡數據分析並找出使用者於演奏時較容易出錯的段落(音節),如吉他撥弦或指法的位置、鼓組打擊的位置及力道或鋼琴琴鍵彈奏的位置等,並於顯示裝置400上顯示正確演奏方法所需要的手勢軌跡或運動軌跡,讓使用者不須擁有實體樂器及可自主練習各式音樂的目的。In addition, the system server also includes a database 220 connected to the processor 210, and the database 220 can store the historical track data, the audio signal, and the visualization signal. When the user wants to play historical audio signals or display historical visual signals, the data in the database 220 can be mobilized for output. Furthermore, the system server 200 also includes a large data analysis module 230, which is respectively connected to the database 220 and the processor 210, which can collect all the trajectory data in the database 220 in real time, and target each trajectory data in real time. Analyze and find out the passages (syllables) that are more prone to errors when the user is playing, such as the position of the guitar plucking or fingering, the position and strength of the drum kit or the position of the piano keys, etc., and display them on the display device 400 The gesture trajectory or movement trajectory required for the correct performance method allows the user not to have a physical instrument and can independently practice various types of music.

值得注意的是,感測器100除了可將偵測到的軌跡數據傳送至系統伺服器200進行分析運算外,也可將該軌跡數據傳送至相對應配置有的電子電路110中所包含有收發單元(transceiver)、處理單元111(processor)、儲存單元112(memory)及大數據分析單元113,而該處理單元111相當於前述系統伺服器中200的處理器210,可利用演算法分析該軌跡數據並輸出相應於軌跡數據的音頻訊號或/及可視化訊號,並將該音頻訊號透過收發單元傳送至揚聲器300以輸出(播放)音頻訊號,並將該可視化訊號透過收發單元傳送至顯示裝置400以輸出(顯示)可視化訊號;該儲存單元112則相當於前述系統伺服器200中的資料庫220,可儲存歷史的該軌跡數據、該音頻訊號以及該可視化訊號;該大數據分析單元113則相當於前述系統伺服器200中的大數據分析模組230,可即時蒐集儲存單元112中所有的軌跡數據,即時針對每一個軌跡數據分析並找出使用者於演奏時較容易出錯的段落。藉此,另一實施例之虛擬電子樂器系統10’可更近一步省去系統伺服器200的元件,僅透過配置於使用者(的穿戴式裝置)或安裝於至少一樂器元件上的感測器模組(包含至少一感測器100及相對應配置有的電子電路110),即可偵測該使用者的手勢軌跡,或該至少一樂器元件的運動軌跡,並依據該些軌跡透過揚聲器300輸出相對應的音頻訊號,或/及透過顯示裝置400輸出相對應的可視化訊號,且該可視化訊號與該音頻訊號同步輸出。It is worth noting that, in addition to sending the detected trajectory data to the system server 200 for analysis and calculation, the sensor 100 can also send the trajectory data to the corresponding electronic circuit 110 included in the transceiver. A unit (transceiver), a processing unit 111 (processor), a storage unit 112 (memory) and a big data analysis unit 113, and the processing unit 111 is equivalent to the processor 210 in the aforementioned system server 200, which can analyze the trajectory using algorithms Data and output the audio signal or/and visualization signal corresponding to the trajectory data, and transmit the audio signal to the speaker 300 through the transceiver unit to output (play) the audio signal, and transmit the visualization signal to the display device 400 through the transceiver unit. Output (display) a visual signal; the storage unit 112 is equivalent to the database 220 in the aforementioned system server 200, and can store the historical track data, the audio signal, and the visual signal; the big data analysis unit 113 is equivalent to The big data analysis module 230 in the aforementioned system server 200 can collect all the trajectory data in the storage unit 112 in real time, analyze each trajectory data in real time, and find out the passages that are more prone to errors when the user is playing. In this way, the virtual electronic musical instrument system 10' of another embodiment can further eliminate the components of the system server 200, and only through the sensor configured on the user (the wearable device) or installed on at least one musical instrument component The device module (including at least one sensor 100 and the corresponding electronic circuit 110) can detect the user’s gesture trajectory or the movement trajectory of the at least one musical instrument component, and transmit it through the speaker according to the trajectories 300 outputs the corresponding audio signal, or/and outputs the corresponding visualization signal through the display device 400, and the visualization signal is output synchronously with the audio signal.

以上所提及的系統伺服器200可以是個人計算機(PC)、平板電腦、機頂盒(STB)、個人數位助理(PDA)、行動裝置或任何能夠執行機器指令進行運算處理的裝置。揚聲器300可以是耳機、音響、喇叭或任何能夠播放音頻訊號的裝置。顯示裝置400可以是一般顯示裝置如投影機、螢幕或顯示面板,也可以是虛擬實境(Virtual Reality, VR)或增強實境(Augmented Reality, AR)的顯示裝置,用以顯示虛擬實境訊號或增強實境訊號的可視化訊號。The above-mentioned system server 200 may be a personal computer (PC), a tablet computer, a set-top box (STB), a personal digital assistant (PDA), a mobile device, or any device capable of executing machine instructions for arithmetic processing. The speaker 300 can be a headset, a stereo, a speaker, or any device capable of playing audio signals. The display device 400 can be a general display device such as a projector, a screen, or a display panel, and can also be a virtual reality (Virtual Reality, VR) or augmented reality (Augmented Reality, AR) display device for displaying virtual reality signals Or to enhance the visual signal of the real signal.

接續,請參照第二圖,其為本發明較佳實施例之虛擬電子樂器系統的運作方法流程圖。如第二圖所示,本發明之虛擬電子樂器系統的運作方法包含以下步驟:(A)配置於一使用者或安裝於至少一樂器元件上的至少一感測器100偵測該使用者的手勢軌跡,或該至少一樂器元件的運動軌跡並產生一軌跡數據;(B)一系統伺服器200(或電子電路110)以一演算法分析該軌跡數據並產生與該軌跡數據對應的一音頻訊號;以及(C)一揚聲器300輸出該音頻訊號。其中在步驟(B)中,該系統伺服器200還可產生與該軌跡數據對應的一可視化訊號。For continuation, please refer to the second figure, which is a flowchart of the operation method of the virtual electronic musical instrument system according to the preferred embodiment of the present invention. As shown in the second figure, the operating method of the virtual electronic musical instrument system of the present invention includes the following steps: (A) At least one sensor 100 disposed on a user or installed on at least one musical instrument component detects the user’s Gesture trajectory, or the movement trajectory of the at least one musical instrument component, and generate trajectory data; (B) a system server 200 (or electronic circuit 110) analyzes the trajectory data with an algorithm and generates an audio corresponding to the trajectory data Signal; and (C) a speaker 300 outputs the audio signal. In step (B), the system server 200 can also generate a visualization signal corresponding to the trajectory data.

進一步而言,在上述運作方法流程中,更包一步驟(D)一顯示裝置400輸出該可視化訊號,且該可視化訊號與該音頻訊號同步顯示。其中,該可視化訊號的輸出方式包含虛擬實境(Virtual Reality, VR)或增強實境(Augmented Reality, AR)訊號。Furthermore, in the above-mentioned operation method flow, a step (D) is included. A display device 400 outputs the visual signal, and the visual signal and the audio signal are displayed synchronously. Wherein, the output mode of the visual signal includes a virtual reality (Virtual Reality, VR) or augmented reality (Augmented Reality, AR) signal.

以下將針對本發明如何辨識使用者的手勢軌跡或/及至少一樂器元件的運動軌跡,並將手勢軌跡或/及運動軌跡所產生的軌跡數據轉換成音頻訊號及可視化訊號的演算方法作進一步說明。Hereinafter, the calculation method of how to recognize the user's gesture trajectory or/and the movement trajectory of at least one musical instrument component and convert the trajectory data generated by the gesture trajectory or/and the movement trajectory into audio signals and visualization signals will be further explained in the present invention. .

首先,請同時參照第三、第四及第五圖,第三圖本發明較佳實施例之安裝有感測器的至少一樂器元件,第四及第五圖為本發明較佳實施例之虛擬鼓組的示意圖。如第三圖所示,在本實施例中至少一感測器100A/100B是安裝於可產生音頻效果或可視化效果的一對鼓棒500上,該對鼓棒包含有一第一鼓棒500A(以左手握持)及一第二鼓棒500B(以右手握持),且第一鼓棒500A及第二鼓棒500B分別安裝有至少一感測器100A/100B,以及與感測器100A/100B相對應配置有的一電子電路110A/110B,且該電子電路中可以包含有(可同時參照第一B圖)收發單元(transceiver)、處理單元(processor)、儲存單元(memory)或/及系統單晶片(System on a Chip, SoC)。在本實施例中,第一鼓棒500A可以是一父鼓棒,而第二鼓棒500B可以是一子鼓棒,父鼓棒可以從子鼓棒上的感測器100B接收數據,並將子鼓棒的感測器數據與父鼓棒本身的感測器數據(即軌跡數據)一同發送至系統伺服器200(如計算機、電腦及行動裝置等設備)做進一步的運算處理,或是透過電子電路110A/110B分析計算後,直接將音頻訊號發送至揚聲器300或是直接將可視化訊號發送至顯示裝置400;在其他可能的實施例中,第一鼓棒500A及第二鼓棒500B可以獨立地向系統伺服器200、揚聲器300或顯示裝置400發送相對應的感測器數據、音頻訊號或可視化訊號。First of all, please refer to the third, fourth and fifth figures at the same time. The third figure shows the at least one musical instrument component with the sensor installed in the preferred embodiment of the present invention. The fourth and fifth figures show the preferred embodiments of the present invention. Schematic diagram of the virtual drum kit. As shown in the third figure, in this embodiment at least one sensor 100A/100B is installed on a pair of drumsticks 500 that can produce audio or visual effects, and the pair of drumsticks includes a first drumstick 500A ( Hold with the left hand) and a second drumstick 500B (hold with the right hand), and the first drumstick 500A and the second drumstick 500B are respectively installed with at least one sensor 100A/100B, and the sensor 100A/ An electronic circuit 110A/110B corresponding to 100B is configured, and the electronic circuit may include (refer to the first B diagram at the same time) a transceiver unit (transceiver), a processing unit (processor), a storage unit (memory) or/and System on a Chip (System on a Chip, SoC). In this embodiment, the first drumstick 500A may be a parent drumstick, and the second drumstick 500B may be a child drumstick. The parent drumstick may receive data from the sensor 100B on the child drumstick, and The sensor data of the child drumstick and the sensor data of the parent drumstick itself (that is, the trajectory data) are sent to the system server 200 (such as computers, computers, and mobile devices) for further processing, or through After the electronic circuit 110A/110B analyzes and calculates, it directly sends the audio signal to the speaker 300 or directly sends the visualization signal to the display device 400; in other possible embodiments, the first drum stick 500A and the second drum stick 500B can be independent Ground sends corresponding sensor data, audio signals or visualization signals to the system server 200, the speaker 300, or the display device 400.

進一步而言,可以將第一鼓棒500A分配給使用者的左手握持,將第二鼓棒500B分配給使用者的右手握持;當使用者使用該對鼓棒500進行演奏時,左手握持的第一鼓棒500A上的至少一感測器100A偵測該第一鼓棒500A的運動軌跡以產生第一軌跡數據,並被配置為輸出第一音頻訊號或第一可視化訊號;右手握持的第二鼓棒500B上的至少一感測器100B偵測該第二鼓棒500B的運動軌跡以產生第二軌跡數據,並被配置為輸出第二音頻訊號或第二可視化訊號。具體而言,鼓棒可使虛擬鼓組600(可參照第四圖)基於第一鼓棒500A及第二鼓棒500B不同的運對軌跡輸出不同的音頻訊號(鼓聲),舉例來說當第一鼓棒500A的運動軌跡為敲擊低音鼓,其產生的第一音頻訊號為低音鼓的鼓聲;當第二鼓棒500B的運動軌跡為敲擊高音鈸,其產生的第二音頻訊號為高音鈸的鼓聲,透過分別偵測第一鼓棒500A與第二鼓棒500B的運動軌跡相互協調產生不同的音頻訊號,以達到模擬真實鼓組的聲音效果。Further, the first drum stick 500A can be assigned to the user’s left hand holding, and the second drum stick 500B can be assigned to the user’s right hand holding; when the user uses the pair of drum sticks 500 to perform, the left hand holds The at least one sensor 100A on the first drum stick 500A held by it detects the movement trajectory of the first drum stick 500A to generate first trajectory data, and is configured to output the first audio signal or the first visualization signal; At least one sensor 100B on the held second drumstick 500B detects the movement trajectory of the second drumstick 500B to generate second trajectory data, and is configured to output a second audio signal or a second visualization signal. Specifically, the drumsticks can enable the virtual drum set 600 (refer to the fourth figure) to output different audio signals (drum sounds) based on the different pairs of tracks of the first drumstick 500A and the second drumstick 500B. For example, when The movement trajectory of the first drumstick 500A is percussion on the bass drum, and the first audio signal produced by it is the drum sound of the bass drum; when the movement trajectory of the second drumstick 500B is percussion on the high-pitched cymbal, the second audio signal produced by it is It is the drum sound of the high-pitched cymbal. By separately detecting the movement tracks of the first drumstick 500A and the second drumstick 500B, different audio signals are generated in coordination with each other to achieve the sound effect of simulating a real drum set.

接續,如第四及第五圖所示,在本實施例中第三圖的該對鼓棒500(樂器元件)為虛擬鼓組600(樂器)的觸發元件,而虛擬鼓組600可區分為三個平面,包含:一第一平面61、一第二平面62以及一第三平面63。進一步而言,該第一平面61為一水平的平面,且具有四個鼓面由左至右依序分別為一小鼓(Snare drum)鼓面610、二中鼓(Tom-Tom)鼓面620/630以及一落地鼓(Floor Tom)鼓面640,其中小鼓鼓面610的直徑大小為12-14吋,中鼓鼓面620/630的直徑大小為12-16吋,落地鼓鼓面640的直徑大小為14-18吋;該第二平面62為相對於第一平面61具有向上仰角W約30至90度(更好的仰角為30至40度)的平面,且具有兩個鼓面由左至右依序分別為碎音鈸(Crash Cymbal)鼓面650以及疊音鈸(Ride Cymbal)鼓面660,其中碎音鈸鼓面650的直徑大小為16-20吋,疊音鈸鼓面660的直徑大小為20-24吋;該第三平面63為相對於第一平面61具有向下且垂直於第一平面61的平面,且該第三平面63具有一大鼓(Bass Drum)鼓面670,其鼓面670的直徑大小為18-26吋,而在其他可能的實施例中,上述每一個平面中鼓面的數量以及其放置的位置皆可依據使用者的需求自行調整,本發明不應依此為限。Continuing, as shown in the fourth and fifth figures, the pair of drum sticks 500 (instrumental components) in the third figure in this embodiment are the triggering components of the virtual drum set 600 (instrument), and the virtual drum set 600 can be divided into The three planes include: a first plane 61, a second plane 62, and a third plane 63. Furthermore, the first plane 61 is a horizontal plane, and has four drumheads from left to right, namely a snare drum 610 and a second middle drum (Tom-Tom) 620. /630 and a Floor Tom head 640. The diameter of the snare head 610 is 12-14 inches, and the diameter of the middle drum head 620/630 is 12-16 inches. The diameter is 14-18 inches; the second plane 62 is a plane with an upward elevation angle W of about 30 to 90 degrees (preferably 30 to 40 degrees) relative to the first plane 61, and has two drumheads From left to right are the Crash Cymbal drumhead 650 and the Ride Cymbal drumhead 660. The diameter of the Crash Cymbal drumhead 650 is 16-20 inches. The diameter of the 660 is 20-24 inches; the third plane 63 is a plane that is downward and perpendicular to the first plane 61 relative to the first plane 61, and the third plane 63 has a Bass Drum drum surface 670. The diameter of the drum head 670 is 18-26 inches. In other possible embodiments, the number of drum heads in each of the above-mentioned planes and their placement positions can be adjusted according to the needs of the user. The present invention This should not be the limit.

接下來將說明使用者演奏時,鼓棒運動軌跡的判別方式。首先,最基礎的判斷方式為當使用者握持的鼓棒500軌跡是由上往下敲擊第一平面61或第二平面62,則輸出音頻訊號(即鼓聲)或/及可視化訊號(相對應的鼓面震動),或是鼓棒500軌跡是由左往右或由右往左敲擊第三平面63亦輸出音頻訊號或/及可視化訊號。值得注意的是,若鼓棒500軌跡是由下往上敲擊任一平面則皆不會輸出任何音頻訊號或/及可視化訊號;還有當左手握持第一鼓棒500A的運動軌跡是由右往左敲擊第三平面,以及右手握持第二鼓棒500B的運動軌跡是由左往右敲擊第三平面,其代表正常敲擊第三平面63運動軌跡的慣性回程,故皆不輸出音頻訊號或/及可視化訊號。Next, the method of judging the movement trajectory of the drumsticks when the user is playing will be explained. First of all, the most basic way of judging is that when the trajectory of the drumstick 500 held by the user hits the first plane 61 or the second plane 62 from top to bottom, the audio signal (that is, the drum sound) or/and the visual signal ( Corresponding drum head vibration), or the trajectory of the drumstick 500 hitting the third plane 63 from left to right or from right to left also outputs audio signals or/and visualization signals. It is worth noting that if the trajectory of the drumstick 500 hits any plane from bottom to top, no audio signal or/and visualization signal will be output; and when the left hand holds the first drumstick 500A, the trajectory is caused by The movement trajectory of hitting the third plane from right to left and holding the second drum stick 500B with the right hand is hitting the third plane from left to right, which represents the inertial return of the movement trajectory of normal hitting the third plane 63, so neither Output audio signal or/and visual signal.

除此之外,鼓棒500由上往下敲擊的運動軌跡是否確實接觸到第一、第二或第三平面61/62/63是由每一平面的俯仰角來決定;鼓棒500敲擊後輸出音頻訊號的音色則是由每一平面的方向角來決定。而音頻訊號的音量大小則是由鼓棒500敲擊的運動軌跡的線性加速度或角加速度來決定,當線性加速度或角加速度的值越大(即使用者握持鼓棒500的打擊力道越大),則其音頻訊號的音量亦越大;反之,若線性加速度或角加速度的值越小(即使用者握持鼓棒500的打擊力道越小),則其音頻訊號的音量亦越小。In addition, whether the trajectory of the drumstick 500 hitting from top to bottom actually touches the first, second or third plane 61/62/63 is determined by the pitch angle of each plane; the drumstick 500 hits The timbre of the output audio signal after hitting is determined by the direction angle of each plane. The volume of the audio signal is determined by the linear acceleration or angular acceleration of the movement track of the drumstick 500. When the value of the linear acceleration or angular acceleration is greater (that is, the greater the percussive force of the user holding the drumstick 500) ), the volume of the audio signal is also greater; conversely, if the value of linear acceleration or angular acceleration is smaller (that is, the lower the percussion force of the user holding the drumstick 500), the volume of the audio signal is also lower.

以下請參照第六及第七圖,第六及第七圖將針對第一平面、第二平面及第三平面的軌跡數據定義做進一步說明。Please refer to the sixth and seventh figures below. The sixth and seventh figures will further explain the definition of the trajectory data of the first plane, the second plane and the third plane.

首先,如第六圖所示,在第一平面61中音頻訊號的音色是由方向角來決定。具體而言,第一平面61中由左至右的鼓面依序為一小鼓鼓面610、二中鼓鼓面620/630以及一落地鼓鼓面640,其音頻訊號的判斷方式為運動軌跡中有效打擊的水平範圍值(H)來決定,當使用者握持鼓棒500的運動軌跡打擊到第一平面61中水平方向為0-45度角(即水平範圍值H為0-45),則其軌跡數據相對應的音頻訊號為小鼓610的音頻訊號,可視化訊號為小鼓鼓面震動;當鼓棒500的運動軌跡打擊到第一平面61中水平方向為45-90度角(即水平範圍值H為45-90),則其軌跡數據相對應的音頻訊號為第一中鼓620的音頻訊號,可視化訊號為第一中鼓鼓面震動;當鼓棒500的運動軌跡打擊到第一平面61中水平方向為90-135度角(即水平範圍值H為90-135),則其軌跡數據相對應的音頻訊號為第二中鼓的音頻訊號,可視化訊號為第二中鼓630鼓面震動;當鼓棒500的運動軌跡打擊到第一平面61中水平方向為135-180度角(即水平範圍值H為135-180),則其軌跡數據相對應的音頻訊號為落地鼓640的音頻訊號,可視化訊號為落地鼓鼓面震動。舉例來說,當使用者的運動軌跡的軌跡數據為打擊第一平面61水平範圍值H為120時,其相對應輸出的音頻訊號為第二中鼓630的音頻訊號,可視化訊號為第二中鼓的鼓面震動,透過以上方式可達到當使用者敲擊同一平面的不同水平方向即可輸出不同音色的音頻訊號,以及不同鼓面震動的可視化效果,以實現真實鼓組的音樂體驗。First, as shown in the sixth figure, the timbre of the audio signal in the first plane 61 is determined by the direction angle. Specifically, the drum heads from left to right in the first plane 61 are a snare drum head 610, a second middle drum head 620/630, and a floor drum head 640. The audio signal is judged by the motion track. The horizontal range value (H) of the effective strike is determined. When the user holds the drumstick 500 and strikes the first plane 61, the horizontal direction is 0-45 degrees (that is, the horizontal range value H is 0-45) , The audio signal corresponding to the trajectory data is the audio signal of the snare drum 610, and the visual signal is the vibration of the snare drum; The range value H is 45-90), the audio signal corresponding to the trajectory data is the audio signal of the first middle drum 620, and the visual signal is the first middle drum drum head vibration; when the movement trajectory of the drum stick 500 hits the first middle drum The horizontal direction in the plane 61 is at an angle of 90-135 degrees (that is, the horizontal range value H is 90-135), then the audio signal corresponding to the trajectory data is the audio signal of the second middle drum, and the visual signal is the second middle drum 630 drum Surface vibration; when the trajectory of the drumstick 500 hits the first plane 61 at an angle of 135-180 degrees in the horizontal direction (that is, the horizontal range value H is 135-180), the audio signal corresponding to the trajectory data is the floor drum 640 The visual signal is the vibration of the floor drum surface. For example, when the trajectory data of the user's movement trajectory is hitting the first plane 61 and the horizontal range value H is 120, the corresponding output audio signal is the audio signal of the second middle drum 630, and the visualization signal is the second middle drum 630. The drum head vibration can be achieved through the above methods when the user taps on the same plane in different horizontal directions to output audio signals of different timbres, as well as the visual effects of different drum head vibrations, so as to achieve a real drum set musical experience.

另一方面,是否確實接觸到第一平面61的鼓面進而輸出音頻訊號則是由俯仰角來決定。具體而言,當鼓棒500的運動軌跡為使用者握持鼓棒500的位置,位於相對於第一平面上方且俯仰角(R)大於等於5度(較好的俯仰角是介於10-30度)的位置,同時由上向下(向第一平面61)敲擊D的角度大於等於5度(較好的角度是介於10-30度)時,會觸發該鼓面610/620/630/640的一次打擊而使得系統伺服器200輸出相對應的音頻訊號或可視化訊號。反之,當使用者握持鼓棒500的位置相對於第一平面61上方的俯仰角小於5度、鼓棒由上向下敲擊D的角度小於5度,以及鼓棒500相對於第一平面61由下向上敲擊U的運對軌跡所產生的數據,皆不會觸發系統伺服器200輸出音頻訊號與可視化訊號。On the other hand, whether it actually touches the drum surface of the first plane 61 to output audio signals is determined by the pitch angle. Specifically, when the trajectory of the drumstick 500 is the position where the user holds the drumstick 500, it is located above the first plane and the pitch angle (R) is greater than or equal to 5 degrees (preferably the pitch angle is between 10- 30 degrees), and when hitting D from top to bottom (toward the first plane 61) at an angle greater than or equal to 5 degrees (preferably between 10-30 degrees), the drum head 610/620 will be triggered A hit of /630/640 causes the system server 200 to output the corresponding audio signal or visual signal. Conversely, when the user holds the drum stick 500 with respect to the pitch angle above the first plane 61 is less than 5 degrees, the angle at which the drum stick strikes D from top to bottom is less than 5 degrees, and the drum stick 500 is relative to the first plane 61. The data generated by hitting U from bottom to top will not trigger the system server 200 to output audio signals and visualization signals.

進一步而言,當系統伺服器200的處理器210接收到至少一感測器100所偵測的軌跡數據為確實接觸到第一平面61的鼓面時,還可傳送一作動訊號至安裝於鼓棒500上的作動單元(圖未示),或與該至少一感測器100連接的作動單元(該作動單元亦與該處理器210有線或無線連接以接收該作動訊號),其中該作動訊號可以是使該鼓棒500(樂器元件)震動或是朝打擊鼓面所施加力道的反向提供一反作用力,並透過該作動單元實現鼓棒震動或反作用力,藉以讓使用者確得知已確實打擊到第一平面61的鼓面並模擬更真實的打擊效果。而此概念不單僅應用於打擊樂器,如使用吉他撥片確實彈到(模擬)弦時造成撥片的震動,或是使用琴弓確實演奏到(模擬)弦時造成琴弓的震動,皆屬於本發明保護的範圍之內。Furthermore, when the processor 210 of the system server 200 receives the track data detected by the at least one sensor 100 that it actually touches the drum surface of the first plane 61, it can also send an actuation signal to the drum surface. The actuation unit (not shown) on the stick 500, or an actuation unit connected to the at least one sensor 100 (the actuation unit is also wired or wirelessly connected to the processor 210 to receive the actuation signal), wherein the actuation signal The drum stick 500 (instrument component) can be made to vibrate or a reaction force is provided in the opposite direction of the force applied to the drum head, and the drum stick vibration or reaction force can be realized through the actuation unit, so as to let the user know that it has been confirmed. Hit the drumhead of the first plane 61 and simulate a more realistic hitting effect. And this concept is not only applied to percussion instruments. For example, when the guitar picks are used to actually play the (simulated) strings, the vibration of the picks is caused, or when the bow is used to actually play the (simulated) strings, the vibrations of the bow are both Within the protection scope of the present invention.

接續,如第七圖所示,在第二平面62中音頻訊號的音色亦是由方向角來決定。具體而言,第二平面62中由左至右的鼓面依序為碎音鈸(Crash Cymbal)鼓面650以及疊音鈸(Ride Cymbal)鼓面660,其音頻訊號的判斷方式為運動軌跡中有效打擊的水平範圍值(H)來決定,當使用者握持鼓棒500的運動軌跡打擊到第二平面62中水平方向為0-90度角(即水平範圍值H為0-90),則其軌跡數據相對應的音頻訊號為碎音鈸650的音頻訊號,可視化訊號為碎音鈸鼓面震動;當鼓棒500的運動軌跡打擊到第二平面62中水平方向為90-180度角(即水平範圍值H為90-180),則其軌跡數據相對應的音頻訊號為疊音鈸660的音頻訊號,可視化訊號為疊音鈸鼓面震動。舉例來說,當使用者的運動軌跡的軌跡數據為打擊第二平面62水平範圍值H為120時,其相對應輸出的音頻訊號為疊音鈸660的音頻訊號,可視化訊號為疊音鈸的鼓面震動,透過以上方式可達到當使用者敲擊同一平面的不同水平方向即可輸出不同音色的音頻效果,以及不同鼓面震動的可視化效果,以實現真實鼓組的音樂體驗。Continuing, as shown in the seventh figure, the timbre of the audio signal in the second plane 62 is also determined by the direction angle. Specifically, the drum heads from left to right in the second plane 62 are a Crash Cymbal drum head 650 and a Ride Cymbal drum head 660 in sequence, and the audio signal is determined by the motion track. The horizontal range value (H) of the effective strike is determined. When the user holds the drumstick 500 and strikes the second plane 62, the horizontal direction is 0-90 degrees (that is, the horizontal range value H is 0-90) , The audio signal corresponding to the trajectory data is the audio signal of the broken sound cymbal 650, and the visual signal is the broken sound cymbal drum surface vibration; when the movement trajectory of the drumstick 500 hits the second plane 62, the horizontal direction is 90-180 degrees Angle (that is, the horizontal range value H is 90-180), the audio signal corresponding to the trajectory data is the audio signal of the double cymbal 660, and the visual signal is the drum surface vibration of the double cymbal. For example, when the trajectory data of the user's motion trajectory is hitting the second plane 62 and the horizontal range value H is 120, the corresponding output audio signal is the audio signal of the cymbal 660, and the visualization signal is the cymbal of the cymbal. Drum head vibration can be achieved through the above methods when the user taps on the same plane in different horizontal directions to output audio effects of different timbres, as well as visual effects of different drum head vibrations, so as to achieve a real drum set musical experience.

另一方面,是否確實接觸到第二平面62的鼓面進而輸出音頻訊號則是由俯仰角來決定。具體而言,當鼓棒500的運動軌跡為使用者握持鼓棒500的位置,位於相對於第二平面62上方且俯仰角(R)大於等於30度(較好的俯仰角是介於30-90度)的位置,同時由上向下(向第二平面)敲擊D的角度大於等於30度(較好的角度是介於30-90度)時,會觸發該鼓面650/660的一次打擊而使得系統伺服器200輸出相對應的音頻訊號或可視化訊號。反之,當使用者握持鼓棒500的位置相對於第二平面62上方的俯仰角小於30度、鼓棒由上向下敲擊D的角度小於30度,以及鼓棒500相對於第二平面62由下向上敲擊U的運對軌跡所產生的數據,皆不會觸發系統伺服器輸出音頻訊號與可視化訊號。On the other hand, whether it actually touches the drum surface of the second plane 62 to output audio signals is determined by the pitch angle. Specifically, when the trajectory of the drumstick 500 is the position where the user holds the drumstick 500, it is located above the second plane 62 and the pitch angle (R) is greater than or equal to 30 degrees (preferably the pitch angle is between 30 degrees). -90 degrees), and when hitting D from top to bottom (to the second plane) at an angle greater than or equal to 30 degrees (preferably between 30-90 degrees), the drum head 650/660 will be triggered One strike of the system server 200 causes the system server 200 to output the corresponding audio signal or visualization signal. Conversely, when the user holds the drum stick 500 with respect to the pitch angle above the second plane 62 is less than 30 degrees, the angle of the drum stick hitting D from top to bottom is less than 30 degrees, and the drum stick 500 is relative to the second plane 62. The data generated by hitting U from bottom to top will not trigger the system server to output audio signals and visualization signals.

進一步而言,當系統伺服器200的處理器210接收到至少一感測器100所偵測的軌跡數據為確實接觸到第二(三)平面62/63的鼓面時,還可傳送一作動訊號至安裝於鼓棒500上的作動單元(圖未示),或與該至少一感測器100連接的作動單元(該作動單元亦與該處理器210有線或無線連接,以接收該作動訊號),其中該作動訊號可以是使該鼓棒500(樂器元件)震動或是朝打擊鼓面所施加力道的反向提供一反作用力,並透過該作動單元實現鼓棒震動或反作用力,藉以讓使用者確得知已確實打擊到第二(三)平面62/63的鼓面並模擬更真實的打擊效果。Furthermore, when the processor 210 of the system server 200 receives that the track data detected by the at least one sensor 100 is indeed touching the drum surface of the second (third) plane 62/63, it can also send an action The signal is sent to an actuation unit (not shown) installed on the drum stick 500, or an actuation unit connected to the at least one sensor 100 (the actuation unit is also wired or wirelessly connected to the processor 210 to receive the actuation signal ), where the actuation signal can be used to vibrate the drumstick 500 (instrumental component) or provide a reaction force in the opposite direction of the force applied to the drum head, and realize the drumstick vibration or reaction force through the actuation unit, thereby allowing The user is sure that he has hit the 62/63 head of the second (third) plane and simulates a more realistic hitting effect.

至於上述之第一、第二平面61/62中有效打擊的水平範圍值(H),以及位於第一、第二平面61/62上方的俯仰角(R)等參數,皆可依據使用者的習慣自行調整,本發明不應當依此為限。As for the above-mentioned first and second plane 61/62 effective strike horizontal range value (H), as well as the first and second plane 61/62 above the pitch angle (R) and other parameters, can be based on the user's Habits adjust by themselves, and the present invention should not be limited accordingly.

最後,位於第一平面61下方且垂直第一平面61的第三平面63,當使用者握持第一鼓棒500A(左手)的運對軌跡為由左往右揮擊,或第二鼓棒500B(右手)的運動軌跡為由右往左揮擊,皆可使得系統伺服器200輸出相對應的音頻訊號(低音大鼓鼓聲)或可視化訊號(低音大鼓鼓面震動)。理論上來說,若有多個鼓位於第三平面63,應由第三平面63的俯仰角判別鼓面的位置;然而,在本實施例中第三平面63僅有一大鼓鼓面670,因此無論俯仰角的角度是多少,僅需要在第三平面63的運動軌跡正確(第一鼓棒500A由左往右揮擊或第二鼓棒500B由右往左揮擊),皆可使得系統伺服器200輸出音頻訊號與可視化訊號。Finally, the third plane 63 is located below the first plane 61 and perpendicular to the first plane 61. When the user holds the first drumstick 500A (left hand), the pairing trajectory is swiping from left to right, or the second drumstick The movement track of 500B (right hand) is swiping from right to left, which can make the system server 200 output the corresponding audio signal (bass drum sound) or visual signal (bass drum surface vibration). Theoretically, if there are multiple drums located on the third plane 63, the pitch angle of the third plane 63 should be used to determine the position of the drum head; What is the pitch angle? Only the correct trajectory on the third plane 63 is required (the first drumstick 500A swipes from left to right or the second drumstick 500B swipes from right to left), which can make the system server 200 output audio signal and visualization signal.

以下將針對本發明之虛擬電子樂器系統10/10’的多種應用模式做進一步的說明。The following will further explain the multiple application modes of the virtual electronic musical instrument system 10/10' of the present invention.

首先為最基礎的自由打擊模式,使用者可透過握持配置有至少一感測器100的鼓棒500,或直接配戴安裝有至少一感測器100的穿戴式裝置打擊虛擬樂器(在此為虛擬鼓組600)的第一、第二及第三平面61/62/63,並經由系統伺服器200或電子電路110接收演奏過程的運動(手勢)軌跡的軌跡數據後,透過揚聲器300或顯示裝置400輸出相對應的音頻訊號或可視化訊號。The first is the most basic free-strike mode. The user can hold a drumstick 500 equipped with at least one sensor 100, or directly wear a wearable device equipped with at least one sensor 100 to hit a virtual instrument (here Are the first, second and third planes 61/62/63 of the virtual drum set 600), and after receiving the trajectory data of the movement (gesture) trajectory of the performance process through the system server 200 or the electronic circuit 110, through the speaker 300 or The display device 400 outputs the corresponding audio signal or visualization signal.

接續為伴奏模式,使用者可預先透過系統伺服器200或電子電路110選取隨機或預設的音樂旋律,並透過揚聲器300輸出該音樂旋律,此時使用者即可隨著該音樂旋律進行演奏,使用者同樣透過握持配置有至少一感測器100的鼓棒500,或直接配戴安裝有至少一感測器100的穿戴式裝置打擊虛擬樂器(在此為虛擬鼓組600)的第一、第二及第三平面61/62/63,並透過系統伺服器200或電子電路110接收演奏過程的運動(手勢)軌跡的軌跡數據後,透過揚聲器300或顯示裝置400輸出相對應的音頻訊號或可視化訊號,且該音頻訊號可針對音樂旋律進行伴奏。In the accompaniment mode, the user can select a random or preset music melody through the system server 200 or the electronic circuit 110 in advance, and output the music melody through the speaker 300. At this time, the user can play along with the music melody. The user can also hold the drumstick 500 equipped with at least one sensor 100, or directly wear a wearable device equipped with at least one sensor 100 to hit the first part of the virtual instrument (here, the virtual drum set 600). , The second and third planes 61/62/63, and after receiving the trajectory data of the movement (gesture) trajectory of the performance process through the system server 200 or the electronic circuit 110, the corresponding audio signal is output through the speaker 300 or the display device 400 Or a visual signal, and the audio signal can be used to accompany the musical melody.

而上述二種模式中,還可透過大數據分析模組230(或大數據分析單元113)即時針對使用者演奏的過程中可能出現狀況即時作出參數的設定調整。舉例而言,當演奏的使用者為入門者或是演奏的場合為搭乘交通工具的路途上(非正式的演奏場合),而導致演奏的過程中出現較多的錯誤,例如感測器100的運動(手勢)軌跡的俯仰角度過小以致於未觸發該次揮擊而未產生音頻訊號及可視化訊號,或是感測器100的運動(手勢)軌跡的水平角度錯誤而產生錯誤音色的音頻訊號及可視化訊號等問題。本發明之大數據分析模組230(或大數據分析單元113)即可即時蒐集該些資訊並判斷出針對該使用者合適的參數,舉例而言,若使用者頻繁地因運動(手勢)軌跡的俯仰角度過小而未產生音頻訊號,即可即時調整降低系統伺服器200中對俯仰角度的設定門檻(如第二水平面62上方的俯仰角從60度降至30度角),以提高感測器100的偵測範圍;若使用者頻繁地因水平角度錯誤而打擊到錯誤鼓面並產生錯誤音色,即可即時調整放大每一個鼓面或特定一個鼓面的面積(如落地鼓鼓面640的直徑大小從14吋放大到18吋),以降低使用者打擊錯誤的機率。In the above-mentioned two modes, the big data analysis module 230 (or the big data analysis unit 113) can also be used to make real-time parameter settings and adjustments in response to situations that may occur during the user's performance. For example, when the user of the performance is a beginner or the performance is on the road (informal performance occasion), which leads to more errors in the performance, such as the sensor 100 The pitch angle of the motion (gesture) trajectory is too small to trigger the swipe and no audio signal and visual signal are generated, or the horizontal angle of the motion (gesture) trajectory of the sensor 100 is wrong, resulting in an audio signal of the wrong sound and Visualize the signal and other issues. The big data analysis module 230 (or the big data analysis unit 113) of the present invention can collect the information in real time and determine the appropriate parameters for the user. For example, if the user frequently exercises (gesture) trajectory If the pitch angle is too small and no audio signal is generated, you can adjust and lower the pitch angle setting threshold in the system server 200 in real time (for example, the pitch angle above the second horizontal plane 62 is reduced from 60 degrees to 30 degrees) to improve sensing The detection range of the device 100; if the user frequently hits the wrong drumhead due to the wrong horizontal angle and produces the wrong sound, he can adjust and enlarge the area of each drumhead or a specific drumhead in real time (such as floor drum head 640 The diameter is enlarged from 14 inches to 18 inches) to reduce the chance of users hitting errors.

而以上所有實施例中的可視化訊號皆可透過具有虛擬實境(Virtual Reality, VR)或增強實境(Augmented Reality, AR)效果的顯示裝置400(如VR眼鏡)來實現。使用者可以配戴虛擬實境或增強實境眼鏡來呈現真實的鼓組,當使用握持的鼓棒500所產生的運動軌跡被偵測為敲擊鼓組中的某一鼓面時,該顯示裝置400會接收相對應的可視化訊號,而使得顯示畫面中該個被敲擊的鼓面產生震動的可視化效果,同時揚聲器300同步輸出與該可視化訊號對應的音頻效果,藉此實現打擊真實鼓組的體驗。The visualization signal in all the above embodiments can be realized by a display device 400 (such as VR glasses) with virtual reality (VR) or augmented reality (AR) effects. The user can wear virtual reality or augmented reality glasses to present the real drum set. When the movement trajectory generated by the held drumstick 500 is detected as hitting a certain drum head in the drum set, the The display device 400 receives the corresponding visualization signal, and causes the beaten drum head in the display screen to produce a visualization effect of vibration. At the same time, the speaker 300 synchronously outputs an audio effect corresponding to the visualization signal, thereby realizing a real drum hit. Group experience.

以上所述的至少一感測器100皆係安裝於鼓棒500上並偵測使用者演奏時鼓棒的運動軌跡,然而在其他可能的實施例中,至少一感測器100還可直接配置於一使用者身上,如智慧手錶、智慧手環或戒指等穿戴式裝置,並偵測使用者的手勢軌跡以產生軌跡數據,並依據該軌跡數據輸出音頻訊號或可視化訊號;因此,有關於以上「運動軌跡」的敘述皆可替換為「手勢軌跡」。除此之外,本發明之虛擬電子樂器系統10/10’除了透過系統伺服器200接收軌跡數據並輸出相對應的音頻訊號或可視化訊號,也可以直接透過與感測器100相應配置的電子電路110(如第一B圖之實施例)接收軌跡數據並輸出相對應的音頻訊號或可視化訊號,以進一步省去系統伺服器200的元件;因此,有關於以上「系統伺服器200」的敘述亦可替換為「電子電路100」。The at least one sensor 100 described above is installed on the drumstick 500 and detects the movement track of the drumstick when the user is playing. However, in other possible embodiments, the at least one sensor 100 can also be directly configured On a user, such as a wearable device such as a smart watch, smart bracelet or ring, and detect the user's gesture trajectory to generate trajectory data, and output audio signals or visual signals based on the trajectory data; therefore, there is something about the above The description of "motion trajectory" can be replaced with "gesture trajectory". In addition, the virtual electronic musical instrument system 10/10' of the present invention not only receives track data through the system server 200 and outputs corresponding audio signals or visual signals, but also directly through the electronic circuit configured corresponding to the sensor 100 110 (such as the embodiment in Figure 1B) receives the trajectory data and outputs the corresponding audio signal or visualization signal, so as to further save the components of the system server 200; therefore, the description of the above "system server 200" is also Can be replaced with "Electronic Circuit 100".

除此之外,本實施例雖僅對鼓組及其對應觸發聲音的鼓棒(樂器元件)做詳細的說明,然而該虛擬樂器還可以是吉他、鋼琴或各式提琴,及其對應觸發聲音的樂器元件還可以是吉他撥片或琴弓,本發明之感測器同樣可以偵測使用者彈奏吉他時吉他撥片或手指的運動軌跡,輸出相對應的音頻訊號(吉他聲)及可視化訊號(吉他弦震動);或是偵測使用者彈奏鋼琴時手指的運動軌跡,輸出相對應的音頻訊號(琴聲)及可視化訊號(琴鍵的垂直位移);或是偵測使用者演奏提琴時琴弓及手指的運動軌跡,輸出相對應的音頻訊號(提琴聲)及可視化訊號(提琴弦震動)。因此,舉凡是透過感測器偵測使用者的手勢軌跡或樂器元件的運動軌跡,並輸出相對應的音頻訊號或可視化訊號皆屬於本發明的保護範圍內,即依本發明申請專利範圍及說明內容所作之樂器更換,皆仍屬本發明涵蓋之範圍內。In addition, although this embodiment only gives a detailed description of the drum kit and its corresponding trigger sound drum sticks (instrumental components), the virtual instrument can also be a guitar, piano, or various types of violin, and its corresponding trigger sound The musical instrument component can also be a guitar pick or bow. The sensor of the present invention can also detect the movement track of the guitar pick or finger when the user plays the guitar, and output the corresponding audio signal (guitar sound) and visualization Signal (guitar string vibration); or detect the movement of the finger when the user is playing the piano, and output the corresponding audio signal (piano sound) and visual signal (vertical displacement of the key); or detect the user playing the violin When the movement track of the bow and fingers, the corresponding audio signal (violin sound) and visual signal (violin string vibration) are output. Therefore, any detection of the user's gesture trajectory or the movement trajectory of a musical instrument component through a sensor, and outputting the corresponding audio signal or visual signal belongs to the scope of protection of the present invention, that is, according to the scope and description of the patent application of the present invention The replacement of musical instruments made in the content is still within the scope of the present invention.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即依本發明申請專利範圍及說明內容所作之簡單變化與修飾,皆仍屬本發明涵蓋之範圍內。However, the above are only the preferred embodiments of the present invention, and should not be used to limit the scope of implementation of the present invention, that is, simple changes and modifications made in accordance with the scope of the patent application and the description of the present invention still belong to the present invention. Covered in the scope.

10:虛擬電子樂器系統 10’:虛擬電子樂器系統 100:感測器 100A:第一感測器 100B:第二感測器 110:電子電路 111:處理單元 112:儲存單元 113:大數據分析單元 200:系統伺服器 210:處理器 220:資料庫 230:大數據分析模組 300:揚聲器 400:顯示裝置 500:鼓棒 500A:第一鼓棒 500B:第二鼓棒 600:鼓組 610:小鼓鼓面 620:第一中鼓鼓面 630:第一中鼓鼓面 640:落地鼓鼓面 650:碎音鈸鼓面 660:疊音鈸鼓面 670:大鼓鼓面 61:第一平面 62:第二平面 63:第三平面 W:第一平面與第二平面之俯仰角 D:由上往下打擊 U:由下往上打擊 (A)-(D):步驟10: Virtual electronic musical instrument system 10’: Virtual Electronic Musical Instrument System 100: sensor 100A: the first sensor 100B: second sensor 110: Electronic Circuit 111: Processing Unit 112: storage unit 113: Big Data Analysis Unit 200: system server 210: processor 220: database 230: Big Data Analysis Module 300: speaker 400: display device 500: Drumsticks 500A: The first drum stick 500B: second drum stick 600: drum kit 610: Snare Drum Head 620: The first middle drum head 630: First Middle Drum Head 640: Floor Drum Head 650: Broken Sound Cymbal Drum Head 660: Stacked Cymbal Drum Head 670: Bass Drum Head 61: First plane 62: second plane 63: third plane W: pitch angle between the first plane and the second plane D: Strike from top to bottom U: Hit from bottom to top (A)-(D): Steps

第一A圖為本發明較佳實施例之虛擬電子樂器系統。The first A is a virtual electronic musical instrument system according to a preferred embodiment of the present invention.

第一B圖為本發明另一較佳實施例之虛擬電子樂器系統。The first figure B is a virtual electronic musical instrument system according to another preferred embodiment of the present invention.

第二圖為本發明較佳實施例之虛擬電子樂器系統的運作方法流程圖。The second figure is a flowchart of the operation method of the virtual electronic musical instrument system according to the preferred embodiment of the present invention.

第三圖為本發明較佳實施例之安裝有感測器的至少一樂器元件。The third figure shows at least one musical instrument component with a sensor installed in a preferred embodiment of the present invention.

第四圖為本發明較佳實施例之虛擬鼓組的示意圖。The fourth figure is a schematic diagram of a virtual drum set according to a preferred embodiment of the present invention.

第五圖為本發明較佳實施例之虛擬鼓組的操作方法示意圖。The fifth figure is a schematic diagram of the operation method of the virtual drum set according to the preferred embodiment of the present invention.

第六圖為本發明較佳實施例之第一平面軌跡數據定義的示意圖。The sixth figure is a schematic diagram of the first plane trajectory data definition according to the preferred embodiment of the present invention.

第七圖為本發明較佳實施例之第二平面軌跡數據定義的示意圖。The seventh figure is a schematic diagram of the second plane trajectory data definition according to the preferred embodiment of the present invention.

10:虛擬電子樂器系統 10: Virtual electronic musical instrument system

100:感測器 100: sensor

200:系統伺服器 200: system server

210:處理器 210: processor

220:資料庫 220: database

230:大數據分析模組 230: Big Data Analysis Module

300:揚聲器 300: speaker

400:顯示裝置 400: display device

Claims (12)

一種虛擬電子樂器系統,包含:至少一感測器,係經配置以基於偵測一使用者或至少一樂器元件於預定義之一第一平面、一第二平面及/或一第三平面之一軌跡產生一軌跡數據,該第一平面、該第二平面及該第三平面係為虛擬平面;一系統伺服器,係經配置以用於接收該軌跡數據且包含一處理器及一揚聲器,該處理器與該揚聲器相接,以用於根據一演算法分析該軌跡數據;及產生並輸出一音頻訊號至該揚聲器進行播放;其中,以該第一平面為基準,該第二平面係位於該第一平面上仰角度30至90度角的位置、及該第三平面係位於該第一平面下俯角度90度角的位置;其中該軌跡係為該使用者的手勢軌跡或該至少一樂器元件的運動軌跡。 A virtual electronic musical instrument system includes: at least one sensor configured to detect a user or at least one musical instrument element in one of a predefined first plane, a second plane, and/or a third plane based on The trajectory generates a trajectory data, the first plane, the second plane, and the third plane are virtual planes; a system server is configured to receive the trajectory data and includes a processor and a speaker, the The processor is connected to the speaker for analyzing the trajectory data according to an algorithm; and generating and outputting an audio signal to the speaker for playback; wherein, based on the first plane, the second plane is located on the The position on the first plane with an elevation angle of 30 to 90 degrees, and the third plane is a position with a downward angle of 90 degrees on the first plane; wherein the trajectory is the user's gesture trajectory or the at least one musical instrument The trajectory of the component. 如請求項1所述之虛擬電子樂器系統,其中該處理器還可產生與該軌跡數據對應的一可視化訊號。 The virtual electronic musical instrument system according to claim 1, wherein the processor can also generate a visualization signal corresponding to the trajectory data. 如請求項2所述之虛擬電子樂器系統,更包含一顯示裝置與該系統伺服器連接,該顯示裝置輸出該可視化訊號,且該可視化訊號與該音頻訊號同步顯示。 The virtual electronic musical instrument system described in claim 2 further includes a display device connected to the system server, the display device outputs the visualization signal, and the visualization signal and the audio signal are displayed synchronously. 如請求項2所述之虛擬電子樂器系統,其中該系統伺服器更包含一資料庫與該處理器連接,該資料庫儲存該軌跡數據、該音頻訊號以及該可視化訊號。 The virtual electronic musical instrument system according to claim 2, wherein the system server further includes a database connected to the processor, and the database stores the trajectory data, the audio signal, and the visualization signal. 如請求項1所述之虛擬電子樂器系統,其中該至少一感測器包含慣性測量單元(Inertial Measurement Unit,IMU)。 The virtual electronic musical instrument system according to claim 1, wherein the at least one sensor includes an inertial measurement unit (IMU). 如請求項1所述之虛擬電子樂器系統,其中該至少一感測器包含陀螺儀、磁力計、加速度計或其組合。 The virtual electronic musical instrument system according to claim 1, wherein the at least one sensor includes a gyroscope, a magnetometer, an accelerometer, or a combination thereof. 如請求項3所述之虛擬電子樂器系統,其中該可視化訊號為虛擬實境(Virtual Reality,VR)訊號或增強實境(Augmented Reality,AR)訊號。 The virtual electronic musical instrument system according to claim 3, wherein the visualization signal is a Virtual Reality (VR) signal or an Augmented Reality (AR) signal. 如請求項1所述之虛擬電子樂器系統,其中該軌跡數據包含水平位移數據、垂直位移數據、水平角度數據、垂直角度數據、水平方向數據、垂直方向數據、水平速度數據、垂直速度數據、水平加速度數據、垂直加速度數據或其組合。 The virtual electronic musical instrument system according to claim 1, wherein the trajectory data includes horizontal displacement data, vertical displacement data, horizontal angle data, vertical angle data, horizontal direction data, vertical direction data, horizontal speed data, vertical speed data, horizontal Acceleration data, vertical acceleration data, or a combination thereof. 一種虛擬電子樂器系統的運作方法,包含:(A)提供如請求項1所述之虛擬電子樂器系統;(B)該系統伺服器接收由該使用者或該至少一樂器元件上配備的該至少一感測器基於偵測該使用者或該至少一樂器元件於該第一平面、該第二平面及/或該第三平面之軌跡產生的該軌跡數據;(C)該處理器基於該演算法分析並辨識與該軌跡數據相應的該音頻訊號;以及(D)經由該揚聲器撥放該音頻訊號。 An operating method of a virtual electronic musical instrument system, comprising: (A) providing the virtual electronic musical instrument system as described in claim 1; (B) the system server receiving the at least one provided by the user or the at least one musical instrument component A sensor generates the trajectory data based on detecting the trajectory of the user or the at least one musical instrument component on the first plane, the second plane and/or the third plane; (C) the processor is based on the calculation Method to analyze and identify the audio signal corresponding to the track data; and (D) play the audio signal through the speaker. 如請求項9所述之虛擬電子樂器系統的運作方法,其中在步驟(B)中,還可產生與該軌跡數據對應的一可視化訊號。 The operating method of the virtual electronic musical instrument system according to claim 9, wherein in step (B), a visualization signal corresponding to the trajectory data can also be generated. 如請求項10所述之虛擬電子樂器系統的運作方法,更包含一步驟(E)一顯示裝置輸出該可視化訊號,且該可視化訊號與該音頻訊號同步顯示。 The operating method of the virtual electronic musical instrument system according to claim 10 further includes a step (E): a display device outputs the visualization signal, and the visualization signal and the audio signal are displayed in synchronization. 如請求項11所述之虛擬電子樂器系統的運作方法,其中該可視化訊號的輸出方式包含虛擬實境(Virtual Reality,VR)或增強實境(Augmented Reality,AR)。 The operating method of the virtual electronic musical instrument system according to claim 11, wherein the output mode of the visual signal includes virtual reality (VR) or augmented reality (AR).
TW108114606A 2019-04-25 2019-04-25 Virtual electronic instrument system and operating method thereof TWI743472B (en)

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