TWI721455B - Image selection method, image selection server and image selection system - Google Patents
Image selection method, image selection server and image selection system Download PDFInfo
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
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Abstract
Description
本案是有關於一種影像評選方法、伺服器及系統,且特別是有關於一種挑選影像的方法、伺服器及系統。 This case is about a method, server, and system for selecting images, and especially about a method, server, and system for selecting images.
隨著網路的快速發展,現代人們也越來越頻繁的透過社群媒體(例如,臉書、Instagram、Twitter、微博等)相互交流,或是透過社群媒體追蹤自己有興趣的人物、店家、明星等,因此,越來越多廠商選擇在社群媒體上投放廣告或是請社群媒體上追蹤人數眾多的直播主(Streamer)或網路紅人代言商品。 With the rapid development of the Internet, modern people also communicate with each other more and more frequently through social media (for example, Facebook, Instagram, Twitter, Weibo, etc.), or follow people they are interested in through social media, Stores, celebrities, etc., therefore, more and more manufacturers choose to place advertisements on social media or ask social media to follow a large number of live broadcasters (Streamers) or Internet celebrities to endorse products.
受到廠商青睞的直播主或網路紅人通常是累積了大量高人氣的照片或影片,然而,傳統的社群媒體雖然提供喜歡(按愛心)、讚或追蹤等方式讓粉絲表達對喜歡的照片、影片、人物評價,但是實際上並沒有限制粉絲按讚或追蹤的數目,也就是粉絲可以對一個直播主的出遊照按讚,也另外可以對同一個直播主的穿搭照按讚,或是對另一個網路 紅人的美食照按讚,簡單而言,在同一個系統下缺乏影像之間相互比較的功能會造成影像受粉絲歡迎的程度沒有差異性,而造成粉絲對每張照片或影片都會按讚或追蹤,照片或影片被按讚或追蹤的多寡不是本身真的具吸引力,而只是露出的程度比較高,被比較多粉絲看到而已。 Live broadcasters or Internet celebrities favored by manufacturers usually accumulate a large number of highly popular photos or videos. However, traditional social media provides like (by love), like or follow to allow fans to express their favorite photos. , Videos, and character reviews, but in fact there is no limit to the number of fans’ likes or follow, that is, fans can like a live broadcaster’s travel photos, or they can also like the same live broadcast’s outfit photos, or Is to another network The food photos of celebrities press likes. Simply put, the lack of the ability to compare images with each other under the same system will result in no difference in the degree of popularity of the images with fans, and fans will like or like each photo or video. Tracking, the number of photos or videos being liked or tracked is not really attractive in itself, but only exposed to a higher degree and seen by more fans.
因此傳統的社群媒體使用只一次對一張照片或一段影片表示喜歡、讚或追蹤的方式,因為缺乏比較而無法產生差異性,所以難謂好的評比依據。據此,如何產生好的評判數據,為本領域待改進的問題之一。 Therefore, traditional social media uses the method of expressing likes, likes or following only one photo or a piece of video at a time. The lack of comparison makes it impossible to produce differences, so it is hard to be called a good basis for evaluation. Accordingly, how to generate good judgment data is one of the problems to be improved in this field.
本案之第一態樣是在提供一種影像評選方法,此方法包含以下步驟:接收來自於第一參賽者之電子裝置之複數個第一影像;接收來自於第二參賽者之電子裝置之複數個第二影像;挑選第一影像的其中之一以及第二影像的其中之一合併為影像組合;傳輸影像組合至評選者之電子裝置;以及接收由評選者之電子裝置傳送的評選結果;其中,評選結果係根據評選者於其電子裝置之觸控顯示面板上的觸控產生,觸控係指觸控顯示面板偵測到選擇動作,選擇動作對應於評選者選擇該影像組合中的選擇影像。 The first aspect of this case is to provide an image selection method. The method includes the following steps: receiving a plurality of first images from the electronic device of the first contestant; receiving a plurality of electronic devices from the second contestant A second image; select one of the first images and one of the second images and merge them into an image combination; transmit the image combination to the electronic device of the judge; and receive the selection result sent by the electronic device of the judge; wherein, The selection result is generated based on the touch of the judges on the touch display panel of their electronic device. The touch means that the touch display panel detects the selection action, and the selection action corresponds to the selection of the selected image in the image combination by the judge.
本案之第二態樣是在提供一種影像評選伺服器,其包含儲存單元、傳輸單元以及處理器。儲存單元用以儲存複數個第一影像以及複數個第二影像。傳輸單元用以接收來自於第一參賽者之電子裝置之第一影像以及接收來自 於第二參賽者之電子裝置之第二影像。處理器與儲存單元及傳輸單元電性連接,處理器更包含影像組合產生模組,影像組合產生模組用以挑選第一影像的其中之一以及第二影像的其中之一合併為影像組合。其中,透過傳輸單元將影像組合傳輸至評選者之電子裝置,並接收由評選者之電子裝置傳送的評選結果,評選結果係根據評選者於其電子裝置之觸控顯示面板上的觸控產生,觸控係指觸控顯示面板偵測到選擇動作,選擇動作對應於評選者選擇影像組合中的選擇影像。 The second aspect of this case is to provide an image selection server, which includes a storage unit, a transmission unit, and a processor. The storage unit is used for storing a plurality of first images and a plurality of second images. The transmission unit is used to receive the first image from the electronic device of the first contestant and to receive the The second image of the electronic device of the second contestant. The processor is electrically connected to the storage unit and the transmission unit. The processor further includes an image combination generating module for selecting one of the first images and one of the second images and combining them into an image combination. Wherein, the image combination is transmitted to the electronic device of the judge through the transmission unit, and the selection result transmitted by the electronic device of the judge is received. The selection result is generated based on the touch of the judge on the touch display panel of the electronic device. Touch refers to the selection action detected by the touch display panel, and the selection action corresponds to the selected image in the image combination selected by the judges.
本案之第三態樣是在提供一種影像評選系統,其包含伺服器以及電子裝置。伺服器用以傳送遊戲畫面,電子裝置與伺服器通訊連接,電子裝置更包含處理器、顯示面板以及觸控感應模組。處理器用以接收來自伺服器的遊戲畫面,遊戲畫面包含影像組合。顯示面板與處理器電性連接,用以顯示遊戲畫面,影像組合包含複數個影像。觸控感應模組與顯示面板以及處理器電性連接,用以感測觸控,並傳送觸控訊號至處理器。其中,當處理器接收到觸控訊號時,根據觸控訊號傳送評選結果至伺服器;觸控係指觸控感應模組偵測到選擇動作,選擇動作對應於影像組合中的選擇影像被選擇。 The third aspect of this case is to provide an image selection system, which includes a server and an electronic device. The server is used to transmit game screens, and the electronic device is in communication with the server. The electronic device further includes a processor, a display panel, and a touch sensing module. The processor is used to receive the game screen from the server, and the game screen includes a combination of images. The display panel is electrically connected with the processor to display the game screen, and the image combination includes a plurality of images. The touch sensing module is electrically connected to the display panel and the processor for sensing touch and transmitting touch signals to the processor. Among them, when the processor receives the touch signal, it sends the selection result to the server according to the touch signal; touch means that the touch sensor module detects the selection action, and the selection action corresponds to the selected image in the image combination. .
本發明之影像評選方法、伺服器及系統可利用將二張或二張以上之影像或影片組合成影像組合後發送到使用者端,讓使用者擔任評選者挑選影像組合中的影像或影片的其中之一,並將評選結果發送至伺服器,因此改變原本只是單純透過對某張照片或影片按讚、點選喜歡或追蹤,這 種只是表示內心是否喜歡的方式,改為透過影像或影片之間的相互比較而產生勝負的方式,因此所獲得的數據能夠更好分辨影像受歡迎的程度及/或使用者的喜好。 The image selection method, server and system of the present invention can combine two or more images or videos into a combination of images and then send them to the user end, allowing the user to act as a judge to select images or videos in the combination of images One of them, and the result of the selection is sent to the server, so the change was originally just a simple way to like a photo or video, click like or follow, this This is just a way of showing whether you like it in your heart. Instead, it is a way of comparing images or videos to each other. Therefore, the data obtained can better distinguish the popularity of the image and/or the user's preference.
100‧‧‧影像評選系統 100‧‧‧Image Selection System
110‧‧‧伺服器 110‧‧‧Server
111‧‧‧儲存單元 111‧‧‧Storage Unit
112‧‧‧中央處理器 112‧‧‧Central Processing Unit
1121‧‧‧對戰名單產生模組 1121‧‧‧Battle List Generation Module
1122‧‧‧對戰組合產生模組 1122‧‧‧Battle Combination Generation Module
1123‧‧‧影像組合產生模組 1123‧‧‧Image Combination Generation Module
113‧‧‧傳輸單元 113‧‧‧Transmission unit
130‧‧‧電子裝置 130‧‧‧Electronic device
131‧‧‧顯示面板 131‧‧‧Display Panel
132‧‧‧觸控感應模組 132‧‧‧Touch Sensor Module
133‧‧‧處理器 133‧‧‧Processor
300‧‧‧影像評選方法 300‧‧‧Image selection method
Img1、Img2‧‧‧影像 Img1, Img2‧‧‧Image
P1‧‧‧滑動方向 P1‧‧‧Slide direction
S310~S350、S321~S324‧‧‧步驟 S310~S350, S321~S324‧‧‧Step
為讓本發明之上述和其他目的、特徵、優點與實施例能更明顯易懂,所附圖式之說明如下:第1圖係根據本案之一些實施例所繪示之影像評選系統的示意圖;第2A圖係根據本案之一些實施例所繪示之影像評選伺服器的示意圖;第2B圖係根據本案之一些實施例所繪示之中央處理器的示意圖;第3圖係根據本案之一些實施例所繪示之影像評選方法的流程圖;第4圖係根據本案之一些實施例所繪示之步驟S320的流程圖;第5圖係根據本案之一些實施例所繪示之影像組合的示意圖;第6A圖係根據本案之一些實施例所繪示之影像組合在電子裝置上顯示的示意圖;第6B圖係根據本案之一些實施例所繪示之使用者選擇影像的示意圖;第6C圖係根據本案之一些實施例所繪示之使用者選擇 影像的示意圖;第6D圖係根據本案之一些實施例所繪示之使用者選擇影像的示意圖;以及第7圖係根據本案之一些實施例所繪示之遊戲畫面的示意圖。 In order to make the above and other objectives, features, advantages and embodiments of the present invention more obvious and understandable, the description of the accompanying drawings is as follows: Figure 1 is a schematic diagram of an image selection system drawn according to some embodiments of the present application; Figure 2A is a schematic diagram of the image selection server drawn according to some embodiments of the present case; Figure 2B is a schematic diagram of the central processing unit drawn according to some embodiments of the present project; Figure 3 is a schematic diagram of some implementations according to the present project The flow chart of the image selection method shown in the example; Figure 4 is a flow chart of step S320 drawn according to some embodiments of the present case; Figure 5 is a schematic diagram of the image combination drawn according to some embodiments of the present case Figure 6A is a schematic diagram of the image combination displayed on an electronic device according to some embodiments of the present case; Figure 6B is a schematic diagram of the user selecting an image according to some embodiments of the present case; Figure 6C is a schematic diagram of the image selected by the user according to some embodiments of the present case User selection according to some embodiments of this case A schematic diagram of an image; Figure 6D is a schematic diagram of a user selecting an image according to some embodiments of the present case; and Figure 7 is a schematic diagram of a game screen drawn according to some embodiments of the present case.
以下揭示提供許多不同實施例或例證用以實施本發明的不同特徵。特殊例證中的元件及配置在以下討論中被用來簡化本揭示。所討論的任何例證只用來作解說的用途,並不會以任何方式限制本發明或其例證之範圍和意義。此外,本揭示在不同例證中可能重複引用數字符號且/或字母,這些重複皆為了簡化及闡述,其本身並未指定以下討論中不同實施例且/或配置之間的關係。 The following disclosure provides many different embodiments or illustrations for implementing different features of the present invention. The elements and configurations in the specific examples are used in the following discussion to simplify the disclosure. Any examples discussed are for illustrative purposes only, and will not limit the scope and significance of the present invention or its examples in any way. In addition, the present disclosure may repeatedly quote numerals and/or letters in different examples. These repetitions are for simplification and explanation, and do not specify the relationship between different embodiments and/or configurations in the following discussion.
在全篇說明書與申請專利範圍所使用之用詞(terms),除有特別註明外,通常具有每個用詞使用在此領域中、在此揭露之內容中與特殊內容中的平常意義。某些用以描述本揭露之用詞將於下或在此說明書的別處討論,以提供本領域技術人員在有關本揭露之描述上額外的引導。 Unless otherwise specified, the terms used in the entire specification and the scope of the patent application usually have the usual meaning of each term used in this field, in the content disclosed here, and in the special content. Some terms used to describe the present disclosure will be discussed below or elsewhere in this specification to provide those skilled in the art with additional guidance on the description of the present disclosure.
關於本文中所使用之『耦接』或『連接』,均可指二或多個元件相互直接作實體或電性接觸,或是相互間接作實體或電性接觸,而『耦接』或『連接』還可指二或多個元件相互操作或動作。 Regarding the "coupling" or "connection" used in this article, it can mean that two or more components directly make physical or electrical contact with each other, or make physical or electrical contact with each other indirectly, and "couple" or " "Connected" can also refer to the mutual operation or action of two or more elements.
在本文中,使用第一、第二與第三等等之詞彙, 是用於描述各種元件、組件、區域、層與/或區塊是可以被理解的。但是這些元件、組件、區域、層與/或區塊不應該被這些術語所限制。這些詞彙只限於用來辨別單一元件、組件、區域、層與/或區塊。因此,在下文中的一第一元件、組件、區域、層與/或區塊也可被稱為第二元件、組件、區域、層與/或區塊,而不脫離本發明的本意。如本文所用,詞彙『與/或』包含了列出的關聯項目中的一個或多個的任何組合。本案文件中提到的「及/或」是指表列元件的任一者、全部或至少一者的任意組合。 In this article, use words such as first, second, third, etc., It is understandable that it is used to describe various elements, components, regions, layers and/or blocks. However, these elements, components, regions, layers and/or blocks should not be limited by these terms. These terms are only used to identify a single element, component, region, layer, and/or block. Therefore, in the following, a first element, component, region, layer and/or block may also be referred to as a second element, component, region, layer and/or block without departing from the intent of the present invention. As used herein, the term "and/or" includes any combination of one or more of the listed associated items. The "and/or" mentioned in the document of this case refers to any combination of any one, all or at least one of the listed elements.
請參閱第1圖。第1圖係根據本案之一些實施例所繪示之影像評選系統100的示意圖。如第1圖所繪示,影像評選系統100包含伺服器110以及電子裝置130。伺服器110用以傳送遊戲畫面,電子裝置130與伺服器110通訊連接。電子裝置130包含顯示面板131、觸控感應模組132以及處理器133。顯示面板131、觸控感應模組132以及處理器133彼此電性連接。處理器133用以接收來自伺服器110的遊戲畫面或社群媒體應用程式之評選畫面,顯示面板131用以顯示遊戲畫面或社群媒體應用程式之評選畫面。以下實施例係以遊戲畫面代表說明之。觸控感應模組132用以感測觸控,並傳送觸控訊號至處理器133。電子裝置130可以實施為智慧型手機、平板等電子裝置。本揭露並不限於一台電子裝置130在此為了說明僅繪示一台電子裝置,實際上也可以有多台電子裝置與伺服器通訊連接。
Please refer to Figure 1. FIG. 1 is a schematic diagram of the
請參閱第2A圖及的2B圖。第2A圖係根據本案
之一些實施例所繪示之影像評選伺服器110的示意圖,第2B圖係根據本案之一些實施例所繪示之中央處理器112的示意圖。影像評選伺服器110包含儲存單元111、中央處理器112以及傳輸單元113。中央處理器112與儲存單元111及傳輸單元113電性連接。儲存單元111用以儲存複數個第一影像以及複數個第二影像。傳輸單元113用以接收來自於第一參賽者之電子裝置之第一影像以及接收來自於第二參賽者之電子裝置之第二影像。中央處理器112更包含對戰名單產生模組1121、對戰組合產生模組1122以及影像組合產生模組1123。對戰組合產生模組1122與對戰名單產生模組1121以及影像組合產生模組1123電性連接。
Please refer to Figure 2A and Figure 2B. Figure 2A is based on this case
Some embodiments of the
於一實施例中,本揭露所述的影像包含靜態影像,例如圖片、照片,也包含動態影像,例如影片等檔案。並不只限於靜態影像。 In one embodiment, the images described in this disclosure include static images, such as pictures, photos, and dynamic images, such as files such as videos. It is not limited to static images.
接著,首先說明影像評選伺服器110的中央處理器112的操作方法,請一併參閱第1圖至第3圖。第3圖係根據本案之一些實施例所繪示之影像評選方法300的流程圖。影像評選方法300首先執行步驟S310接收參賽者名單以產生對戰名單。於一實施例中,根據參賽者名單及參賽者上傳的影像數量計算參賽者出現機率,接著並根據參賽者出現機率產生對戰名單,參賽者名單中包含複數個參賽者。首先,伺服器110會根據每位參賽者上傳的照片數量篩選參賽者,舉例而言,照片少於5張的參賽者無法進入對戰名單或是上傳不合規定的照片而遭到停權得參賽者也無法進入對
戰名單。接著,伺服器會根據參賽者上傳照片的數量決定參賽者出現的機率,舉例而言,伺服器110產生的對戰名單中會有100個名額,如果上傳20張照片的參賽者可以在100個名額中獲得1個名額,其出現的機率就是0.01%,如果上傳100張照片的參賽者可以在100個名額中獲得5個名額,其出現的機率就是0.05%,如果上傳200張照片的參賽者可以在100個名額中獲得10個名額,其出現的機率就是0.1%。本實施例僅只是舉例,參賽者出現的機率分配並不限於此。由上述可知,對戰名單中可能有相同的參賽者出現,並且上傳越多照片對戰的機率可能就會越高。
Next, first, the operation method of the
接著,影像評選方法300執行步驟S320根據對戰名單產生對戰組合表。對戰組合表的產生方式可以進一步參考第4圖,第4圖係根據本案之一些實施例所繪示之步驟S320的流程圖。如第4圖所示的實施例,影像評選方法300進一步執行步驟S321從對戰名單中挑選第一參賽者。於一實施例中,伺服器110會隨機從對對戰名單中挑選一名參賽者成為第一參賽者。舉例而言,如果對戰名單中會有10個名額,參賽者A佔據2個名額,參賽者B佔據3個名額,參賽者C佔據3個名額,參賽者D佔據1個名額,參賽者E佔據1個名額。並且參賽者A的等級為3等,參賽者B的等級為5等,參賽者C的等級為6等,參賽者D的等級為2等,參賽者E的等級為1等。伺服器110隨機挑選一名參賽者,假設挑選到參賽者C成為第一參賽者。
Next, the
接著,影像評選方法300進一步執行步驟S322
根據門檻值篩選第二參賽者。於一實施例中,伺服器110會根據門檻值從對戰名單的參賽者中挑選合適的對戰參賽者,門檻值是根據第一參賽者對應的標記資訊產生,標記資訊可以示參賽者對應的等級或其他參賽者對應的資訊,伺服器會將第一參賽者對應的等級設為基準值。接續上方實施例,伺服器挑選到的參賽者C的等級為6等,只有符合6等的參賽者才會被選為第二參賽者。但在此範例中,符合6等的參賽者是參賽者C自己,為避免自己與自己對戰到的狀況,就算組成對戰組合也會被伺服器110刪除,先不考慮參賽者C與自己對戰的情況,如果沒有等級符合6等的其他參賽者,伺服器110會進一步將基準值的正或負1等設為門檻值,意即門檻值為5等或7等,伺服器110會重新將每個對戰名單中的參賽者的標記資訊與門檻值比對,將符合5等或67等的參賽者選為第二參賽者,在此範例中,等級5等的參賽者B就會被選為第二參賽者。以此類推,如果一直沒有符合門檻值的第二參賽者,伺服器110會重覆根據基準值的正或負2等以及基準值的正或負3等篩選參賽者,最高只會篩選到基準值的正或負3等,意思即為如果一直沒有符合門檻值的第二參賽者,伺服器110會從對戰名單中篩選3~9等的參賽者。本揭露並不限於此,基準值也可以是伺服器110設定並不一定是根據第一參賽者對應的等級訂定,門檻值也可以是基準值的正或負5等,並不一定是基準值的正或負3等。
Then, the
接著,影像評選方法300進一步執行步驟S323將第一參賽者與第二參賽者組成對戰組合的其中之一,以及
步驟S324當對戰名單中的參賽者皆完成配對時,則產生對戰組合表。接續上述實施例,伺服器110尋找到符合的第二參賽者後就會將其與第一參賽者配對成為對戰組合的其中之一,直到對戰名單中所有的參賽者皆完成配對後隨即會產生對戰名單。由前述的說明可知,由於會根據上傳照片的數量決定對戰名單中的參賽者出現的機率(對戰名單中同一個參賽者並非只出現一次),因此對戰組合有可能會出現同一個參賽者組成對戰組合的情況,因此在生成對戰組合表之前,會先刪除第一參賽者與第二參賽者相同的對戰組合。接續上方實施例,如果伺服器110選擇第一參賽者是參賽者C,並且參賽者C在對戰名單中可能出現3次,因此參賽者C在配對時也會有自己與自己配對到的情況(意即第一參賽者與第二參賽者相同),因此在這種情況下,就必須刪除這樣的對戰組合。
Then, the
接著,影像評選方法300執行步驟S330根據對戰組合的其中之一挑選第一影像的其中之一以及第二影像的其中之一合併為影像組合。請參閱第5圖,第5圖係根據本案之一些實施例所繪示之影像組合的示意圖。如第5圖所示,伺服器110產生對戰組合後會隨機挑選一個對戰組合,舉例而言,如果一個對戰組合中包含有參賽者A以及參賽者B,伺服器110會從參賽者A以及參賽者B上傳的多張影像中分別挑選一張影像Img1及Img2,再將2張影像Img1及Img2組合成影像組合。在組合影像組合之前,伺服器110會透過傳輸單元113接收來自電子裝置130所發送的多張影
像,並儲存在儲存單元111中。因此不同參賽者上傳的影像都會透過傳輸單元113儲存在儲存單元111中。
Then, the
接著,影像評選方法300執行步驟S340傳輸影像組合至評選者之電子裝置130,以及步驟S350接收由評選者之電子裝置130傳送的評選結果。接續上述實施例,伺服器110會透過傳輸單元113傳送影像組合至電子裝置130,接著會接收由電子裝置130傳送的評選結果。請參閱第6A圖、第6B圖及第6C圖,第6A圖係根據本案之一些實施例所繪示之影像組合在電子裝置130上顯示的示意圖,以及第6B圖及第6C圖係根據本案之一些實施例所繪示之使用者選擇影像的示意圖。如第6A圖、第6B圖及第6C圖所示,電子裝置130上會顯示兩張不同參賽者的影像Img1及Img2,如果使用者(在本實施例中,使用者係指操作電子裝置以對兩張不同影像進行評選者,亦即評選者)點選兩張影像Img1及Img2的其中一張,觸控感應模組132會感測到使用者的選擇動作。接著在第6C圖中,使用者拖曳影像組合的其中一張影像Img1,觸控感應模組132會感測到使用者的拖曳動作,當使用者的拖曳動作大於或等於預設邊界值並且觸控感應模組132偵測到選擇動作被釋放時,電子裝置130會傳送評選結果至伺服器110。於一實施例中,使用者的電子裝置130會一次收到複數張影像,並且使用者依照自身偏好選擇喜歡的影像,於上述實施例中會一次接收到並顯示出2張影像,而使用者會選擇移除比較不喜歡的影像,留下喜歡的影像並且傳送評選結果至伺服器110。但本案不限
於此,本案也可以一次接收到並顯示出3張影像,並且使用者會選擇喜歡的影像並且傳送喜歡影像被選定的評選結果至伺服器110。
Then, the
接續上述實施例,預設邊界值可以是由處理器133所訂定的範圍,可能是遊戲畫面的內的一個範圍,舉例而言,也可以在設計遊戲畫面時將預設邊界值設計成擂台的圖樣讓使用者可以直覺得想到是要把影像Img1及Img2的其中之一踢出擂台。具體而言,遊戲畫面在顯示影像組合時會顯示出一個方形區塊,讓使用者產生一個擂台的視覺感知效果,並將2張待評選或待選擇的影像顯示在其中,當2張影像其中之一被拖曳出方形區塊時,代表此張影像比賽輸了而被淘汰。於另一實施例中,觸控感應模組132會感測到使用者的拖曳動作,當使用者的拖曳動作大於或等於預設移動值時,電子裝置130會傳送評選結果至伺服器110,預設移動值也可以是由處理器133所訂定的移動距離,可能是與遊戲畫面相對應的一個距離。當然,預設移動值以及預設邊界值皆為與選擇動作及拖曳動作相對應的門檻值,門檻值的設定也可以是執行選擇動作或拖曳動作的持續時間,如果使用者對選擇影像Img1執行選擇動作或拖曳動作但並不釋放,處理器113會記錄持續時間,當持續時間達到設定的門檻值,電子裝置130會自動傳送評選結果至伺服器110。上述的門檻值設定可以有很多方式,本揭露並不限於此。
Continuing the above embodiment, the preset boundary value may be a range set by the
接續上述實施例,當使用者執行拖曳動作時,影像組合中被選擇的影像Img1會在拖曳動作執行期間,影
像Img1的尺寸會逐漸變小,並且同時未被選擇的影像Img2的尺寸會逐漸變大,當選擇影像Img1被拖曳至預設範圍之外並且被釋放時,顯示面板131就不再顯示選擇影像Img1,意即顯示面板131顯示的遊戲畫面中只會顯示影像Img2。舉例而言,也可以在設計遊戲畫面時將影像尺寸的縮放設計成擂台戰敗的效果,例如被淘汰的影像逐漸淡出或產生類似銷毀的視覺效果,讓使用者可以有更好的視覺體驗。
Continuing the above embodiment, when the user performs a dragging action, the selected image Img1 in the image combination will be affected during the dragging action.
The size of the image Img1 will gradually become smaller, and the size of the unselected image Img2 will gradually become larger. When the selected image Img1 is dragged outside the preset range and released, the
由上述實施例可知,使用者選擇的影像Img1在本案中是表示為使用者不喜歡的影像,當然使用者也可以選擇喜歡的影像進行相應的操作,本揭露並不限於此。於另一實施例中,請參閱第6D圖,第6D圖係根據本案之一些實施例所繪示之使用者選擇影像的示意圖。如第6D圖所示,使用者可以直接從顯示選擇影像Img1的顯示面板上滑過,觸控感應模組132會偵測到使用者手指的滑動方向P1,而表示使用者想要刪除選擇影像Img1。使用者選擇影像的方式也可以是使用者直接觸控選擇影像Img1並且使用者的手指移動超出預設範圍或移動超過預設距離,觸控感應模組132感應到後傳送給處理器133,處理器133會判定使用者的手指動作而決定使用者想要刪除選擇影像Img1,選擇影像Img1並不一定要跟隨使用者手指的動作移動。使用者選擇影像的方式可以用很多種,本揭露並不限於拖曳、滑動等實施方式。
It can be seen from the above embodiment that the image Img1 selected by the user is an image that the user does not like in this case. Of course, the user can also select a favorite image to perform corresponding operations, and the disclosure is not limited to this. In another embodiment, please refer to FIG. 6D. FIG. 6D is a schematic diagram of a user selecting an image according to some embodiments of the present application. As shown in Figure 6D, the user can directly slide over the display panel displaying the selected image Img1, and the
於一實施例中,如第6A圖~第6D圖所示,使用者的手指是針對影像Img1及Img2進行選擇動作、拖曳動作 或是其他手指的操作,並非針對影像Img1及Img2對應的按鈕或圖標進行選擇的操作。 In one embodiment, as shown in Fig. 6A to Fig. 6D, the user’s finger selects and drags the images Img1 and Img2 Or other finger operations are not operations for selecting buttons or icons corresponding to images Img1 and Img2.
於一實施例中,伺服器110用以傳送包含遊戲畫面F1的資訊至電子裝置130。影像組合會有兩張影像Img1及Img2,分別來自參賽者A以及參賽者B上傳的影像,伺服器110可以將參賽者A以及參賽者B上傳的影像經過修改後將第一影像變成第一參賽影像,以及將第二影像變成第二參賽影像,再將第一參賽影像以及第二參賽影像合併為影像組合。伺服器110對於第一影像以及第二影像的修改可以是調整影像尺寸、幫影像加入特殊效果或邊框等修改方式,但本案不限於此,也可以是其他修改影像的方式例如馬賽克、調整影像解析度等。
In one embodiment, the
接續上述實施例,伺服器110在接收電子裝置130傳送的評選結果後,會根據評選結果分別計算參賽者A及參賽者B的勝場數、勝率以及名次等資訊,而評選結果可能是代表在對戰組合中哪一個參賽者贏了的訊息。舉例而言,如第6A圖~第6C圖所示,使用者移除影像Img1後,電子裝置130會傳送評選結果至伺服器110,而評選結果可以包含Img2所對應的參賽者B在參賽者A及參賽者B的對戰中贏了的資訊,因此影像Img1所對應的參賽者A的勝場數不變,但由於參賽場數的增加也會影響到參賽者A的勝率下降。而影像Img2所對應的參賽者B的勝場數增加,參賽者B的勝率也會增加。參賽者A及參賽者B對應的勝率改變,也會影響參賽者A及參賽者B在所有參賽者中的排名的名次,
以及參賽者A及參賽者B的經驗值等數據。
Continuing the above embodiment, after receiving the selection result sent by the
請參閱第7圖,第7圖係根據本案之一些實施例所繪示之遊戲畫面的示意圖。接續上述實施例,當使用者移除選擇影像Img1後,顯示面板131上顯示的遊戲畫面如第7圖所示,而此時使用者可以選擇是否要再從伺服器110收到新的影像組合,如果選擇要再收到新的影像組合,就會再次執行步驟S340。如果伺服器110根據對戰名單產生的對戰組合全部用完時,就會再次執行步驟S310重新產生新的對戰組合再發送至使用者的電子裝置130,在對戰組合尚未用完之前都不會再重新產生新的對戰名單以及對戰組合。於另一實施例中,如果有多台電子裝置在同時進行伺服器110會根據已產生好的對戰組合依序分配給不同使用者,直到所有的對戰組合使用完畢。
Please refer to FIG. 7, which is a schematic diagram of a game screen drawn according to some embodiments of the present application. Continuing the above embodiment, when the user removes the selected image Img1, the game screen displayed on the
由上述本案之實施方式可知,本案主要是改進目前的社群媒體原本只是單純透過對某張照片或影片按讚、點選喜歡或追蹤,這種只是表示內心是否喜歡的方式,利用伺服器將二張或二張以上之影像或影片組合成影像組合後發送到使用者端,讓使用者擔任評選者挑選影像組合中的影像或影片的其中之一,並將評選結果發送至伺服器,因此本揭露所獲得的數據能夠更好分辨影像受歡迎的程度及/或使用者的喜好。 It can be seen from the above implementation of this case that the main purpose of this case is to improve the current social media. Originally, it was simply a way of liking a photo or video, clicking like, or tracking, which is just a way of expressing whether you like it in your heart. Two or more images or videos are combined into an image combination and sent to the user end, allowing the user to act as a judge to select one of the images or videos in the image combination, and send the selection result to the server, so The data obtained in this disclosure can better distinguish the popularity of images and/or user preferences.
另外,上述例示包含依序的示範步驟,但該些步驟不必依所顯示的順序被執行。以不同順序執行該些步驟皆在本揭示內容的考量範圍內。在本揭示內容之實施例的精 神與範圍內,可視情況增加、取代、變更順序及/或省略該些步驟。 In addition, the above examples include sequential exemplary steps, but these steps need not be executed in the order shown. Performing these steps in a different order is within the scope of the present disclosure. In the refinement of the embodiments of the present disclosure Within the spirit and scope, these steps can be added, replaced, changed, and/or omitted as appropriate.
雖然本案已以實施方式揭示如上,然其並非用以限定本案,任何熟習此技藝者,在不脫離本案之精神和範圍內,當可作各種之更動與潤飾,因此本案之保護範圍當視後附之申請專利範圍所界定者為準。 Although this case has been disclosed as above by way of implementation, it is not intended to limit the case. Anyone who is familiar with this technique can make various changes and modifications without departing from the spirit and scope of this case. Therefore, the scope of protection of this case should be reviewed. The attached patent application scope shall prevail.
100‧‧‧影像評選系統 100‧‧‧Image Selection System
110‧‧‧伺服器 110‧‧‧Server
130‧‧‧電子裝置 130‧‧‧Electronic device
131‧‧‧顯示面板 131‧‧‧Display Panel
132‧‧‧觸控感應模組 132‧‧‧Touch Sensor Module
133‧‧‧處理器 133‧‧‧Processor
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