TWI704526B - Gaming system with expanded vision - Google Patents

Gaming system with expanded vision Download PDF

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TWI704526B
TWI704526B TW108101587A TW108101587A TWI704526B TW I704526 B TWI704526 B TW I704526B TW 108101587 A TW108101587 A TW 108101587A TW 108101587 A TW108101587 A TW 108101587A TW I704526 B TWI704526 B TW I704526B
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image
display wall
devices
wall
virtual
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TW108101587A
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TW202029122A (en
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葉能文
謝銘鳴
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宏碁股份有限公司
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Abstract

A gaming system with expanded vision includes a computer station, at least one first image device, and at least one second image device. The computer station receives image data of an application and provides corresponding first and second images. The first image device is configured to provide a first display wall for presenting the first image, and the second image device is configured to provide a second display wall for presenting the second image. The visual range of image presented on the first display wall is smaller than the visual range of the image presented on the second display wall. The resolution of the image presented on the first display wall is higher than the resolution of the image presented on the second display wall.

Description

具視野擴展之電競系統 Gaming system with extended vision

本發明相關於一種電競系統,尤指一種具視野擴展之電競系統。 The present invention relates to an e-sports system, in particular to an e-sports system with an expanded field of view.

虛擬實境(virtual reality,VR)是利用電腦技術模擬出一個立體且高擬真的三維空間,當使用者穿戴特殊顯示裝置進入後,會產生好像處在實境空間中的錯覺。在這虛擬實境空間中,操作者可以和虛擬物件或其他玩家互動。由於VR應用強調的是使用者在虛擬世界中的沉浸感,因此除了須滿足在虛擬世界中的操控駕馭之外,更希望獲得的不僅只是視覺以及聲音的感受,進一步也希望能夠同時提升入體五感的體驗。 Virtual reality (virtual reality, VR) is the use of computer technology to simulate a three-dimensional and highly realistic three-dimensional space. When the user wears a special display device to enter, it will produce the illusion of being in the real space. In this virtual reality space, the operator can interact with virtual objects or other players. As the VR application emphasizes the user’s immersion in the virtual world, in addition to satisfying the control and driving in the virtual world, it is more hoped to obtain not only the visual and sound experience, but also to improve the body at the same time. Experience of the five senses.

不論是傳統開放式或整合座艙式的電競工作站,其在VR應用中提供給使用者的視野角度都會受到螢幕大小的限制。雖然利用多個顯示裝置所組成的顯示牆能擴大顯示範圍,但會大幅增加硬體成本,且需要使用軟體來模擬拉近/拉遠的光學行為模式,其反應速度和人眼實際運作會有不小落差。 Whether it is a traditional open or integrated cockpit gaming workstation, the viewing angle provided to users in VR applications will be limited by the screen size. Although the display wall composed of multiple display devices can expand the display range, it will greatly increase the hardware cost, and software is required to simulate the zoom-in/zoom-out optical behavior mode. The response speed and the actual operation of the human eye will be affected. Not a small gap.

本發明提供一種具視野擴展之電競系統,其包含一電腦工作站,用來接收一應用程式之畫面資料,並提供相對應之一第一影像和一第二影像;M個第一影像裝置,用來提供一第一顯示牆以呈現該第一影像;以及N個第二影像裝置,用來提供一第二顯示牆以呈現該第二影像。其中,該第一顯示牆所顯示影像之視野範圍小於該第二顯示牆所顯示影像之視野範圍,且M和N為正整數。 The present invention provides an e-sports system with extended field of view, which includes a computer workstation for receiving screen data of an application program and providing a corresponding first image and a second image; M first image devices, Used to provide a first display wall to present the first image; and N second image devices to provide a second display wall to present the second image. Wherein, the field of view of the image displayed on the first display wall is smaller than the field of view of the image displayed on the second display wall, and M and N are positive integers.

5:使用者 5: User

10:第一顯示牆 10: The first display wall

20:第二顯示牆 20: Second display wall

30:電腦工作站 30: Computer workstation

32:主系統和資料庫 32: Main system and database

34:第一處理區塊 34: The first processing block

36:第二處理區塊 36: Second processing block

40:電競座艙 40: Gaming cockpit

100:電競系統 100: E-sports system

205:虛擬顯示牆 205: Virtual display wall

A1~AM、B1~BN:影像裝置 A 1 ~A M , B 1 ~B N : Video device

V1~V3:虛擬顯示裝置 V 1 ~V 3 : Virtual display device

I1、I1’、I2:顯示畫面 I1, I1’, I2: display screen

C1、D1:邏輯影像處理單元 C1, D1: logical image processing unit

C2、D2:虛擬顯示牆影像產生器 C2, D2: Virtual display wall image generator

C3、D3:影像分割器 C3, D3: image splitter

C4、D4:影像校正器 C4, D4: image corrector

C5、D5:影像驅動器 C5, D5: image driver

S11~S15、S21~S23、S31、S41:步驟 S11~S15, S21~S23, S31, S41: steps

第1圖為本發明實施例中一種電競系統的功能方塊圖。 Figure 1 is a functional block diagram of an gaming system in an embodiment of the present invention.

第2圖為本發明實施例電競系統實作方式之上視圖。 Figure 2 is a top view of the implementation of the gaming system according to the embodiment of the present invention.

第3圖為本發明實施例電競系統實作方式之外觀示意圖。 Figure 3 is a schematic diagram of the appearance of the implementation of the gaming system according to the embodiment of the present invention.

第4圖為本發明實施例電競系統中第一顯示牆和第二顯示牆運作時之示意圖。 FIG. 4 is a schematic diagram of the operation of the first display wall and the second display wall in the gaming system according to the embodiment of the present invention.

第5A~5D圖為本發明實施例電競系統中顯示牆實作方式之示意圖。 Figures 5A to 5D are schematic diagrams of the implementation of the display wall in the gaming system of the embodiment of the present invention.

第6圖為本發明實施例中以虛擬顯示牆來進行影像處理時之示意圖。 Figure 6 is a schematic diagram of a virtual display wall for image processing in an embodiment of the present invention.

第7圖和第8圖為本發明實施例中電競系統運作時之示意圖。 Figures 7 and 8 are schematic diagrams of the e-sports system operating in the embodiment of the present invention.

第1圖為本發明實施例中一種電競系統100的功能方塊圖。電競系統100包含一第一顯示牆10、一第二顯示牆20,以及一電腦工作站30。第一顯示牆10可由影像裝置A1~AM來提供,第二顯示牆20可由影像裝置B1~BN來提供,其中M和N為正整數。影像裝置A1~AM可為液晶螢 幕,或其它種類的顯示器。影像裝置B1~BN可為投影機,用來將畫面投射至專屬布幕或設置場所內的牆壁上。然而,第一顯示牆10和第二顯示牆20之實作方式並不限定本發明之範疇。 Figure 1 is a functional block diagram of an gaming system 100 in an embodiment of the present invention. The gaming system 100 includes a first display wall 10, a second display wall 20, and a computer workstation 30. The first wall 10 may be an image display device A 1 ~ A M is provided, a second wall 20 may be an image display apparatus B 1 ~ B N provided, where M and N are positive integers. The imaging devices A 1 ~ AM can be LCD screens or other types of displays. The image devices B 1 ~B N can be projectors, which are used to project the screen onto the exclusive curtain or the wall in the setting place. However, the implementation of the first display wall 10 and the second display wall 20 does not limit the scope of the present invention.

第2圖為本發明實施例電競系統100實作方式之上視圖。第3圖為本發明實施例電競系統100實作方式之外觀示意圖。在第2圖和第3圖所示之實施例中,電競系統100可搭配半開放式電競座艙40來實作。以使用者5坐進電競座艙40後之視角來說明,影像裝置A1~AM安裝在電競座艙40內以在使用者5前方提供第一顯示牆10,影像裝置B1~BN之設置方式使其能在使用者5前方提供第二顯示牆20,而在不妨礙工作站顯示畫面的前提下,電腦工作站30可設置在電競座艙40中任何合適位置。在其它實施例中,電競系統100可設置在全開放式之空間,影像裝置A1~AM放置在一電腦桌上以在使用者5前方提供第一顯示牆10,顯示裝置B1~BN之設置方式使其能在使用者前方提供第二顯示牆20,而在不妨礙工作站顯示畫面的前提下,電腦工作站30可設放置在電腦桌上任何合適位置。為了說明目的,第2圖和第3圖顯示了M=1和N=2時之實施例,然而第一顯示牆10和第二顯示牆20之實作方式並不限定本發明之範圍。 Figure 2 is a top view of the implementation of the gaming system 100 according to the embodiment of the present invention. FIG. 3 is a schematic diagram of the appearance of the implementation of the gaming system 100 according to the embodiment of the present invention. In the embodiments shown in FIGS. 2 and 3, the gaming system 100 can be implemented with a semi-open gaming cockpit 40. Taking the perspective of the user 5 after sitting in the gaming cockpit 40, the imaging devices A 1 ~ AM are installed in the gaming cockpit 40 to provide the first display wall 10 in front of the user 5, and the imaging devices B 1 ~B N The arrangement allows the second display wall 20 to be provided in front of the user 5, and the computer workstation 30 can be arranged in any suitable position in the gaming cockpit 40 without hindering the display screen of the workstation. In other embodiments, the gaming system 100 can be installed in a fully open space, and the imaging devices A 1 ~ AM are placed on a computer desk to provide a first display wall 10 in front of the user 5, and the display devices B 1 ~ The setting of B N makes it possible to provide a second display wall 20 in front of the user, and the computer workstation 30 can be placed at any suitable position on the computer desk without hindering the display screen of the workstation. For illustrative purposes, FIGS. 2 and 3 show an embodiment when M=1 and N=2. However, the implementation of the first display wall 10 and the second display wall 20 does not limit the scope of the present invention.

如第2圖和第3圖所示,第一顯示牆10和使用者5之間的距離小於第二顯示牆20和使用者5之間的距離,而第二顯示牆20之顯示範圍大於第一顯示牆之顯示範圍。第一顯示牆10負責人眼運作的專注模式,此時需要提高解析度以看清楚目標物件。第二顯示牆20負責人眼運作的搜索模式,此時需要較大的視野範圍,但解析度不需要太高, 只要能辨識出目標物的方位即可。 As shown in Figures 2 and 3, the distance between the first display wall 10 and the user 5 is smaller than the distance between the second display wall 20 and the user 5, and the display range of the second display wall 20 is larger than the A display range of the display wall. The first display wall 10 is responsible for the focus mode of the human eye operation. At this time, the resolution needs to be increased to see the target object clearly. The second display wall 20 is responsible for the search mode of human eye operation. At this time, a larger field of view is required, but the resolution does not need to be too high. As long as the orientation of the target can be recognized.

第4圖為本發明實施例電競系統100中第一顯示牆10和第二顯示牆20運作時之示意圖。在進行電競活動時,第二顯示牆20可呈現低解析度的大範圍顯示畫面I2,而第一顯示牆10之小範圍顯示畫面I1係以高解析度來呈現顯示畫面I2中子顯示畫面I1’之內容。由於第二顯示牆20所顯示影像可涵蓋大範圍視野,當使用者於第二顯示牆20快速搜尋發現不存在第一顯示牆10的目標後,只要透過操作裝置即可將目標移動到解析度較高的第一顯示牆10的顯示區域即可獲得較高解析度的顯示畫面。在此情境下,使用者對於應用程式的操作視野也不受限於第一顯示牆10所提供限定範圍的資訊,而可經由第二顯示牆20看到更多應用程式資訊,進而達到視野擴展的效果。 FIG. 4 is a schematic diagram of the first display wall 10 and the second display wall 20 in the operation of the gaming system 100 according to the embodiment of the present invention. During gaming activities, the second display wall 20 can present a low-resolution large-scale display screen I2, and the small-scale display screen I1 of the first display wall 10 presents a high-resolution display screen I2 neutron display screen The content of I1'. Since the image displayed on the second display wall 20 can cover a wide field of view, when the user quickly searches the second display wall 20 and finds that there is no target on the first display wall 10, the target can be moved to the resolution through the operating device A higher display area of the first display wall 10 can obtain a higher resolution display screen. In this situation, the user’s view of the application program is not limited to the limited range of information provided by the first display wall 10, and more application information can be seen through the second display wall 20, thereby achieving an expanded view. Effect.

依據進行電競活動的地點或需求,第一顯示牆10可由大螢幕之單一影像裝置A1來提供,或是由多個不同尺寸或不同解析度之影像裝置A1~AM來提供。第二顯示牆20可由大投影範圍之單一影像裝置B1來提供,或是由多個不同投影範圍或不同解析度之影像裝置B1~BN來提供。 Basis for gaming location or activity needs, the first wall 10 may be a single image display screen of the large to provide means A 1, or by a plurality of different sizes or A 1 ~ A M different resolutions of the imaging device. The second display wall 20 may be provided by a single image device B 1 with a large projection range, or may be provided by a plurality of image devices B 1 ˜B N with different projection ranges or different resolutions.

第5A~5D圖為本發明實施例電競系統100中顯示牆實作方式之示意圖。第5A~5D圖以第二顯示牆20來做說明,然而第一顯示牆10亦可以同樣方式來實作。在第5A圖所示之實施例中,第二顯示牆20可由包含3個具相同規格(例如投影範圍和解析度)之影像裝置B1~B3以水平並列方式來提供。在第5B圖所示之實施例中,第二顯示牆20可由3 個具相同規格之影像裝置B1~B3以垂直並列方式來提供。在第5C圖所示之實施例中,第二顯示牆20可由4個具相同規格之影像裝置B1~B4以上下左右並列方式來提供。在第5D圖所示之實施例中,第二顯示牆20可由3個規格相異之影像裝置B1~B3來提供。 Figures 5A to 5D are schematic diagrams of the implementation of the display wall in the gaming system 100 according to the embodiment of the present invention. Figures 5A to 5D use the second display wall 20 for illustration, but the first display wall 10 can also be implemented in the same way. In the embodiment shown in FIG. 5A, the second display wall 20 may be provided in a horizontal parallel manner including three image devices B 1 to B 3 with the same specifications (such as projection range and resolution). In the embodiment shown in FIG. 5B, the second display wall 20 can be provided by three image devices B 1 to B 3 having the same specifications in a vertical parallel manner. In the embodiment shown in FIG. 5C, the second display wall 20 can be provided by four image devices B 1 to B 4 with the same specifications in a side-by-side manner. In the embodiment shown in FIG. 5D, the second display wall 20 can be provided by three image devices B 1 to B 3 with different specifications.

現今繪圖系統效能多半會針對標準矩形的顯示輸出進行優化,因此在處理矩形影像時效率最好。在第5A~5C圖所示之實施例中,第二顯示牆20實作成矩形之實體顯示牆,並不會對電腦工作站30的繪圖處理造成負擔。在第5D圖所示之實施例中,第二顯示牆20實作成不規則外型之實體顯示牆,因此會對電腦工作站30的繪圖處理造成負擔。當電競系統100中第一顯示牆10或第二顯示牆20實作成不規則外型之實體顯示牆時,本發明可採用虛擬顯示牆來提升系統效能。 The performance of current graphics systems is mostly optimized for standard rectangular display output, so the efficiency is best when processing rectangular images. In the embodiment shown in FIGS. 5A to 5C, the second display wall 20 is implemented as a rectangular solid display wall, which does not cause a burden on the drawing processing of the computer workstation 30. In the embodiment shown in FIG. 5D, the second display wall 20 is implemented as a physical display wall with an irregular appearance, which will burden the drawing processing of the computer workstation 30. When the first display wall 10 or the second display wall 20 in the gaming system 100 is implemented as a physical display wall with an irregular appearance, the present invention can use a virtual display wall to improve system performance.

第6圖為本發明實施例中以虛擬顯示牆來進行影像處理時之示意圖。以第5D圖所示之第二顯示牆20來做說明,假設影像裝置B1所提供畫面之水平長度、垂直寬度、水平解析度和垂直解析度分別為X1、Y1、RX1和RY1,顯示裝置B3所提供畫面之水平長度、垂直寬度、水平解析度和垂直解析度分別為X2、Y2、RX2和RY2,而顯示裝置B3所提供畫面之水平長度、垂直寬度、水平解析度和垂直解析度分別為X3、Y3、RX3和RY3。當影像裝置B,~B3分別提供之畫面組合成不規則外型之實體顯示畫面時,此時電腦工作站30會另增加虛擬顯示裝置V1~V3,其中虛擬顯示裝置V1所提供畫面之水平長度、垂直寬度、水平解析度和垂直解析度分別為X1’、Y1’、RX1’和RY1’,虛擬顯示裝置V2所提供畫面之水平長度、垂直寬度、水平解析度和垂直解析度 分別為X2’、Y2’、RX2’和RY2’,而虛擬顯示裝置V3所提供畫面之水平長度、垂直寬度、水平解析度和垂直解析度分別為X3’、Y3’、RX3’和RY3’。 Figure 6 is a schematic diagram of a virtual display wall for image processing in an embodiment of the present invention. Take the second display wall 20 shown in Fig. 5D for illustration, assuming that the horizontal length, vertical width, horizontal resolution, and vertical resolution of the image provided by the image device B 1 are X1, Y1, RX1, and RY1, respectively, and the display device The horizontal length, vertical width, horizontal resolution and vertical resolution of the picture provided by B 3 are X2, Y2, RX2 and RY2, respectively, while the horizontal length, vertical width, horizontal resolution and vertical resolution of the picture provided by display device B 3 The degrees are X3, Y3, RX3 and RY3. When the screens provided by the image devices B and B 3 are combined into an irregular physical display screen, the computer workstation 30 will add virtual display devices V 1 to V 3 , of which the screen provided by the virtual display device V 1 The horizontal length, vertical width, horizontal resolution and vertical resolution are X1', Y1', RX1' and RY1' respectively. The horizontal length, vertical width, horizontal resolution and vertical resolution of the image provided by the virtual display device V 2 They are X2', Y2', RX2' and RY2', and the horizontal length, vertical width, horizontal resolution and vertical resolution of the screen provided by the virtual display device V 3 are X3', Y3', RX3' and RY3' respectively .

在本發明實施例中,每一虛擬顯示裝置之規格由提供其周邊畫面的實體顯示裝置來決定。以虛擬顯示裝置V1和V2為例,其畫面尺寸與解析度相關於實體顯示裝置B1~B3之規格和設置方式,其中水平長度的關係為X1+X1’+X2’=X2+X3,垂直寬度的關係為Y1=Y1’=Y2’,水平解析度的關係為RX1=RX1’=RX2’,而垂直解析度的關係為RY1=RY1’=RY2’。以虛擬顯示裝置V3為例,其畫面尺寸與解析度相關於實體顯示裝置B2~B3之規格和設置方式,其中水平長度的關係為X3’=X3,垂直寬度的關係為Y3+Y3’=Y2,水平解析度的關係為RX3=RX3’,而垂直解析度的關係為RY3=RY3’。 In the embodiment of the present invention, the specifications of each virtual display device are determined by the physical display device that provides its surrounding screen. Taking virtual display devices V 1 and V 2 as examples, the screen size and resolution are related to the specifications and settings of the physical display devices B 1 ~ B 3 , and the relationship between the horizontal length is X1+X1'+X2'=X2+ X3, the relationship of vertical width is Y1=Y1'=Y2', the relationship of horizontal resolution is RX1=RX1'=RX2', and the relationship of vertical resolution is RY1=RY1'=RY2'. Taking the virtual display device V 3 as an example, its screen size and resolution are related to the specifications and settings of the physical display devices B 2 ~ B 3 , where the relationship between horizontal length is X3'=X3, and the relationship between vertical width is Y3+Y3 '=Y2, the relationship between horizontal resolution is RX3=RX3', and the relationship between vertical resolution is RY3=RY3'.

本發明以虛擬顯示裝置來填補實體顯示牆的不規則邊界,在第5D圖所示之實施例中規格相異的實體顯示裝置B1~B3提供不規則外型之第二顯示牆20,然而第6圖所示之虛擬顯示裝置V1~V3可和實體顯示裝置B1~B3提供單一規格之矩形虛擬顯示牆205,使得電腦工作站30能以較高效率進行繪圖處理。虛擬顯示牆205所提供畫面之水平長度、垂直寬度、水平解析度和垂直解析度分別為X0、Y0、RX0和RY0,其值如下所示:X0=Max(X1,(X2+X3) The present invention uses virtual display devices to fill the irregular boundaries of the physical display wall. In the embodiment shown in Fig. 5D, physical display devices B 1 to B 3 with different specifications provide a second display wall 20 with an irregular appearance. However, the virtual display devices V 1 to V 3 shown in FIG. 6 can provide a rectangular virtual display wall 205 of a single specification with the physical display devices B 1 to B 3 , so that the computer workstation 30 can perform drawing processing with higher efficiency. The horizontal length, vertical width, horizontal resolution and vertical resolution of the screen provided by the virtual display wall 205 are X0, Y0, RX0 and RY0 respectively, and their values are as follows: X0=Max(X1,(X2+X3)

Y0=Y1+Max(Y2+Y3) Y0=Y1+Max(Y2+Y3)

RX0=Max(RX1,(RX2+RX3) RX0=Max(RX1,(RX2+RX3)

RY0=RY1+Max(RY2+RY3) RY0=RY1+Max(RY2+RY3)

如第1圖所示,電腦工作站30包含一主系統和資料庫32、一第一處理區塊34和一第二處理區塊36。資料庫32內存不同電競應用所需之影像資料和每一顯示牆之設定參數。第一處理區塊34包含一邏輯影像處理單元C1、一虛擬顯示牆影像產生器C2、一影像分割器C3、一影像校正器C4,以及一影像驅動器C5。第二處理區塊36包含一邏輯影像處理單元D1、一虛擬顯示牆影像產生器D2、一影像分割器D3、一影像校正器D4,以及一影像驅動器D5。 As shown in FIG. 1, the computer workstation 30 includes a main system and database 32, a first processing block 34 and a second processing block 36. The database 32 stores the image data required by different gaming applications and the setting parameters of each display wall. The first processing block 34 includes a logical image processing unit C1, a virtual display wall image generator C2, an image splitter C3, an image corrector C4, and an image driver C5. The second processing block 36 includes a logical image processing unit D1, a virtual display wall image generator D2, an image divider D3, an image corrector D4, and an image driver D5.

邏輯影像處理單元C1和D1可依照應用程式所提供的畫面資料來進行繪圖,其中畫面資料包含各個繪圖物件的外型資料(objects data)與相關的物件距離等。虛擬顯示牆影像產生器C2和D2可依照虛擬顯示牆參數和邏輯影像處理單元C1和D1之繪圖結果來產生矩形虛擬顯示牆畫面。影像分割器C3和D3可將虛擬顯示牆畫面依照各實體影像裝置之規格來進行畫面分割處理,其中對應於虛擬顯示裝置的畫面將被捨棄,因此分割處理後的畫面對應於各實體影像裝置的顯示/投影範圍。影像校正器C4和D4可針對各實體影像裝置的特性(如解析度或畫面變形度)來進行畫面調整。影像驅動器C5和D5可輸出分割處理和畫面調整後的影像至各實體影像裝置以提供第一顯示牆10和第二顯示牆20。 The logical image processing units C1 and D1 can perform drawing in accordance with the screen data provided by the application program, where the screen data includes the object data of each drawing object and the distance of the related object. The virtual display wall image generators C2 and D2 can generate rectangular virtual display wall images according to the virtual display wall parameters and the drawing results of the logical image processing units C1 and D1. Image dividers C3 and D3 can divide the virtual display wall screen according to the specifications of each physical video device. The screen corresponding to the virtual display device will be discarded. Therefore, the divided screen corresponds to the physical video device's Display/projection range. The image correctors C4 and D4 can adjust the image according to the characteristics of each physical image device (such as resolution or image distortion). The image drivers C5 and D5 can output the divided and adjusted images to each physical image device to provide the first display wall 10 and the second display wall 20.

在電腦工作站30中,所有應用程式的單一顯示資訊分別由第一處理區塊34和第二處理區塊36處理,主系統和資料庫32會提供二組不同的視野範圍(zoom scale),其中第一虛擬顯示牆10的顯示視野範圍 (Zoom_C)由執行中之應用程式來決定,而第一虛擬顯示牆10的規格是依據提供第一顯示牆10的影像裝置A1~AM的解析度、尺寸與排列方式來決定,如第6圖所示。第二虛擬顯示牆20所顯示影像的視野範圍(Zoom_D)由使用者依需求或喜好來設定,而第二虛擬顯示牆20的規格是依據提供第二顯示牆20的影像裝置B1~BN的解析度、尺寸與排列方式來決定,如第6圖所示。最後,電腦工作站30即能自行分別輸出二組顯示牆的畫面至提供第一顯示牆10的影像裝置A1~AM和提供第二顯示牆20的影像裝置B1~BN。因此,當使用者獲得視野擴展的效果的同時,應用程式並不需要向電腦工作站30提出額外的影像處理需求。 In the computer workstation 30, the single display information of all applications is processed by the first processing block 34 and the second processing block 36 respectively. The main system and the database 32 will provide two sets of different zoom scales. a first display field of view of the virtual display wall (Zoom_C) 10 is determined by the execution of the application, the size of the first wall 10 of the virtual display resolution of the a 1 ~ a M of the image display apparatus according to a first wall 10 is provided , Size and arrangement, as shown in Figure 6. The field of view (Zoom_D) of the image displayed on the second virtual display wall 20 is set by the user according to needs or preferences, and the specifications of the second virtual display wall 20 are based on the imaging devices B 1 to B N that provide the second display wall 20 The resolution, size, and arrangement of the camera are determined, as shown in Figure 6. Finally, the computer workstation 30 can itself i.e. two sets of outputs to provide a display screen of the video wall displays a first wall 10 of the apparatus A 1 ~ A M and B to provide a second imaging device 20 of the display wall 1 ~ B N. Therefore, when the user obtains the effect of expanding the field of view, the application does not need to request additional image processing from the computer workstation 30.

第7圖和第8圖為本發明實施例中電競系統100運作時之示意圖。第7圖顯示了電腦工作站30在進行起始設定的過程,而第8圖顯示了電腦工作站30在進行視野擴展的過程。 Figures 7 and 8 are schematic diagrams of the gaming system 100 in operation in the embodiment of the present invention. Figure 7 shows the computer workstation 30 in the initial setting process, and Figure 8 shows the computer workstation 30 in the process of expanding the field of view.

如第7圖所示,當電競系統100開機時,電腦工作站30、第一顯示牆10之影像裝置A1~AM、和第二顯示牆20之影像裝置B1~BM會被開啟,如步驟S11、S31和S41所示。此時,主系統和資料庫32會啟動第一處理區塊34和第二處理區塊36(步驟S21),影像裝置A1~AM會將其顯示參數DP1傳送給第一處理區塊34,而影像裝置B1~BM會將其顯示參數DP2傳送給第二處理區塊34。接著,第一處理區塊34和第二處理區塊36會從影像裝置A1~AM和影像裝置B1~BM所取得之硬體資訊傳送至主系統和資料庫32(步驟S22),同時主系統和資料庫32會載入第一顯示牆10和第二顯示牆20之設定參數(步驟S12)。上述設定參數可由使用者依據影像裝置A1~AM和B1~BM之排列方式來提供,主系統和資料庫32可依此組成 第一虛擬顯示牆和第二虛擬顯示牆(步驟S13)、依據影像裝置A1~AM和B1~BM之規格和排列來設定第一虛擬顯示牆和第二虛擬顯示牆之參數(步驟S14),以及建立第一虛擬顯示裝置和第二虛擬顯示裝置(步驟S15)。最後,第一虛擬顯示裝置和第二虛擬顯示裝置會分別儲存在第一處理區塊34和第二處理區塊36內(步驟S23)。 As shown in FIG. 7, when the gaming system 100 is turned on, the computer workstation 30, the video display wall 10 of the first device A 1 ~ A M, and the second image display apparatus B 20 of the wall 1 ~ B M is turned on , As shown in steps S11, S31 and S41. At this time, the main system 32 and the database processing block 34 starts the first and the second processing block 36 (step S21), imaging device A 1 ~ A M which will be transmitted to the first display DP1 parameter processing block 34 , And the image devices B 1 ~B M will transmit their display parameters DP2 to the second processing block 34. Then, the first processing block 34 and the second processing block 36 will transmit the hardware information obtained from the imaging devices A 1 to AM and the imaging devices B 1 to B M to the main system and the database 32 (step S22) At the same time, the main system and the database 32 will load the setting parameters of the first display wall 10 and the second display wall 20 (step S12). The above setting parameters can be provided by the user according to the arrangement of the image devices A 1 ~ AM and B 1 ~B M , and the main system and the database 32 can form a first virtual display wall and a second virtual display wall accordingly (step S13 ). Set the parameters of the first virtual display wall and the second virtual display wall according to the specifications and arrangement of the image devices A 1 ~ AM and B 1 ~B M (step S14), and establish the first virtual display device and the second Virtual display device (step S15). Finally, the first virtual display device and the second virtual display device are respectively stored in the first processing block 34 and the second processing block 36 (step S23).

如第8圖所示,在電競系統100完成起始設定後可開始執行應用程式。當應用程式提出圖形需求時,主系統和資料庫32會將應用程式的繪圖物件傳送至第一處理區塊34和第二處理區塊36並加以儲存。接著,主系統和資料庫32啟動第一虛擬顯示裝置和第二虛擬顯示裝置,並設定第二虛擬顯示牆所顯示影像的視野範圍Zoom_D,使得第二處理區塊36能載入顯示視野範圍Zoom_D。當應用程式在時間點T1提出繪圖需求時,會提供當時的畫面視角View_Point(T1)、每個物件狀態Objects_Status(T1)和預設視野範圍Zoom_C(T1)。 As shown in FIG. 8, after the gaming system 100 completes the initial settings, the application program can be started. When the application program requests graphics, the main system and the database 32 will transmit the drawing objects of the application program to the first processing block 34 and the second processing block 36 and store them. Then, the main system and the database 32 activate the first virtual display device and the second virtual display device, and set the field of view Zoom_D of the image displayed on the second virtual display wall, so that the second processing block 36 can load the display field of view Zoom_D . When the application requests drawing at the time point T1, it will provide the current view of the screen View_Point (T1), the status of each object Objects_Status (T1) and the default view range Zoom_C (T1).

第一處理區塊34之邏輯影像處理單元C1可依據應用程式在時間點T1所提供的畫面視角View_Point(T1)、每個物件狀態Objects_Status(T1)和預設視野範圍Zoom_C(T1)來進行繪圖,虛擬顯示牆影像產生器C2可依照先前載入的第一虛擬顯示牆設定來產生第一虛擬顯示牆畫面,影像分割器C3可將第一虛擬畫面依照實體影像裝置A1~AM規格進行畫面分割處理,影像校正器C4可針對各實體影像裝置A1~AM的特性來進行畫面調整,而影像驅動器C5可輸出分割處理和畫面校正後的影像至各實體影像裝置A1~AM以提供第一顯示牆10。 The logical image processing unit C1 of the first processing block 34 can perform drawing based on the viewing angle View_Point (T1) provided by the application at time T1, the status of each object Objects_Status (T1), and the preset field of view Zoom_C (T1) , the virtual image display wall C2 generator may generate a first virtual display screen wall, image segmentation may C3 is a first virtual screen in accordance with the previously loaded first virtual entity in accordance with the display wall for setting imaging device specifications a 1 ~ a M screen split processing, the image corrector C4 can be a screen adjusted for the a 1 ~ a M of entities imaging device, and the video driver C5 can output image after the division process and image correction to each of the entities imaging device a 1 ~ a M To provide the first display wall 10.

第二處理區塊36之邏輯影像處理單元D1可依據主系統和資料庫32所提供之視野範圍Zoom_D和應用程式所提供的畫面視角View_Point(T1)和每個物件狀態Objects_Status(T1)來進行繪圖,虛擬顯示牆影像產生器D2可依照先前載入的第二虛擬顯示牆設定來產生第二虛擬顯示牆畫面,影像分割器D3可將第二虛擬畫面依照實體影像裝置B1~BN規格進行畫面分割處理,影像校正器D4可針對各實體影像裝置B1~BN的特性來進行畫面調整,而影像驅動器D5可輸出分割處理和畫面校正後的畫面至各實體影像裝置B1~BN以提供第二顯示牆20。 The logical image processing unit D1 of the second processing block 36 can perform drawing based on the view range Zoom_D provided by the main system and the database 32, the viewing angle View_Point (T1) provided by the application program, and the status of each object Objects_Status (T1). , The virtual display wall image generator D2 can generate the second virtual display wall screen according to the previously loaded second virtual display wall settings, and the image splitter D3 can perform the second virtual screen according to the specifications of the physical image device B 1 ~B N Image segmentation processing, image corrector D4 can adjust the image according to the characteristics of each physical image device B 1 ~B N , and image driver D5 can output the image after segmentation processing and image correction to each physical image device B 1 ~B N To provide a second display wall 20.

綜上所述,當使用本發明電競系統來執行應用程式時,相關應用程式僅需提供單一影像資料,再由電腦工作站30內兩組影像處理區塊提供兩筆視野和解析度相異的影像資料。因此,當使用者在進行電競活動時,第一顯示牆10能呈現小視野範圍和高解析度的顯示畫面以負責人眼運作的專注模式,而第二顯示牆20能呈現大視野範圍和低解析度的顯示畫面以負責人眼運作的搜尋模式,進而達到視野擴展的效果。以上所述僅為本發明之較佳實施例,凡依本發明申請專利範圍所做之均等變化與修飾,皆應屬本發明之涵蓋範圍。 In summary, when using the e-sports system of the present invention to execute an application, the relevant application only needs to provide a single image data, and then two image processing blocks in the computer workstation 30 provide two different fields of view and resolution. video material. Therefore, when a user is engaged in an e-sports activity, the first display wall 10 can present a small field of view and a high-resolution display screen in a focus mode responsible for the operation of the human eye, and the second display wall 20 can present a large field of view and The low-resolution display screen uses the search mode responsible for the operation of the human eye, thereby achieving the effect of expanding the field of view. The foregoing descriptions are only preferred embodiments of the present invention, and all equivalent changes and modifications made in accordance with the scope of the patent application of the present invention shall fall within the scope of the present invention.

10:第一顯示牆 10: The first display wall

20:第二顯示牆 20: Second display wall

30:電腦工作站 30: Computer workstation

32:主系統和資料庫 32: Main system and database

34:第一處理區塊 34: The first processing block

36:第二處理區塊 36: Second processing block

100:電競系統 100: E-sports system

A1~AM、B1~BN:影像裝置 A 1 ~A M , B 1 ~B N : Video device

C1、D1:邏輯影像處理單元 C1, D1: logical image processing unit

C2、D2:虛擬顯示牆影像產生器 C2, D2: Virtual display wall image generator

C3、D3:影像分割器 C3, D3: image splitter

C4、D4:影像校正器 C4, D4: image corrector

C5、D5:影像驅動器 C5, D5: image driver

Claims (11)

一種具視野擴展之電競系統,其包含:一電腦工作站,用來接收一應用程式之畫面資料,並提供相對應之一第一影像和一第二影像,該電腦工作站包含:一主系統和資料庫,用來儲存該M個第一影像裝置之規格和該N個第二影像裝置之規格;一第一處理區塊,其包含:一第一邏輯影像處理單元,用來依據該應用程式之畫面資料來進行繪圖;一第一虛擬顯示牆影像產生器,用來依據一第一虛擬顯示牆參數和該第一邏輯影像處理單元之繪圖結果來產生一第一虛擬顯示牆畫面;一第一影像分割器,用來依據該第一虛擬顯示牆參數來對該第一虛擬顯示牆畫面進行畫面分割處理以產生該第一影像;以及一第一影像驅動器,用來輸出該第一影像至該M個第一影像裝置以提供該第一顯示牆;以及一第二處理區塊,其包含一第二邏輯影像處理單元,用來依據該應用程式之畫面資料來進行繪圖;一第二虛擬顯示牆影像產生器,用來依據一第二虛擬顯示牆參數和該第二邏輯影像處理單元之繪圖結果來產生一第二虛擬顯示牆畫面;一第二影像分割器,用來依據該第二虛擬顯示牆資訊來對 該第二虛擬顯示牆畫面進行畫面分割處理以產生該第二影像;以及一第二影像驅動器,用來輸出該第二影像至該N個第二影像裝置以提供該第二顯示牆;M個第一影像裝置,用來提供一第一顯示牆以呈現該第一影像;以及N個第二影像裝置,用來提供一第二顯示牆以呈現該第二影像,其中:該第一顯示牆所顯示影像之視野範圍小於該第二顯示牆所顯示影像之視野範圍;且M和N為正整數。 An e-sports system with expanded field of view, comprising: a computer workstation for receiving screen data of an application program and providing a corresponding first image and a second image. The computer workstation includes: a main system and The database is used to store the specifications of the M first imaging devices and the specifications of the N second imaging devices; a first processing block, which includes: a first logical image processing unit, which is used according to the application A first virtual display wall image generator for generating a first virtual display wall image based on a first virtual display wall parameter and the drawing result of the first logical image processing unit; An image splitter for performing screen split processing on the first virtual display wall screen according to the first virtual display wall parameters to generate the first image; and a first image driver for outputting the first image to The M first image devices provide the first display wall; and a second processing block, which includes a second logical image processing unit for drawing according to the screen data of the application; a second virtual The display wall image generator is used to generate a second virtual display wall screen according to a second virtual display wall parameter and the drawing result of the second logical image processing unit; a second image splitter is used to generate a second virtual display wall screen according to the second Virtual display wall information The second virtual display wall screen performs screen division processing to generate the second image; and a second image driver for outputting the second image to the N second image devices to provide the second display wall; M The first image device is used to provide a first display wall to present the first image; and N second image devices are used to provide a second display wall to present the second image, wherein: the first display wall The field of view of the displayed image is smaller than the field of view of the image displayed on the second display wall; and M and N are positive integers. 如請求項1所述之電競系統,其中:該第一顯示牆所顯示影像之視野範圍係由執行中之該應用程式來決定;且該第二顯示牆所顯示影像之視野範圍係由執行該應用程式之一使用者來決定。 The gaming system according to claim 1, wherein: the field of view of the image displayed on the first display wall is determined by the running application; and the field of view of the image displayed on the second display wall is determined by the execution One of the users of the application decides. 如請求項1所述之電競系統,其中該第一顯示牆所顯示影像之解析度大於該第二顯示牆所顯示影像之解析度。 The gaming system according to claim 1, wherein the resolution of the image displayed on the first display wall is greater than the resolution of the image displayed on the second display wall. 如請求項3所述之電競系統,其中:該第一顯示牆所顯示影像之解析度相關於該M個第一影像裝置之規格和排列方式;且 該第二顯示牆所顯示影像之解析度相關於該N個第二影像裝置之規格和排列方式。 The gaming system of claim 3, wherein: the resolution of the image displayed on the first display wall is related to the specifications and arrangement of the M first image devices; and The resolution of the image displayed on the second display wall is related to the specifications and arrangement of the N second image devices. 如請求項1所述之電競系統,其中該主系統和資料庫另用來:接收執行該應用程式之一使用者所提供相關於該M個第一影像裝置排列方式之一第一設定和相關於該N個第二影像裝置排列方式之一第二設定;依據該第一設定和該M個第一影像裝置之規格來提供該第一虛擬顯示牆參數;以及依據該第二設定和該N個第二影像裝置之規格來提供該第二虛擬顯示牆參數。 The e-sports system according to claim 1, wherein the main system and the database are further used to: receive a first setting and one of the arrangement modes of the M first imaging devices provided by a user who executes the application A second setting related to the arrangement of the N second imaging devices; providing the first virtual display wall parameter according to the first setting and the specifications of the M first imaging devices; and according to the second setting and the The specifications of N second video devices provide the second virtual display wall parameters. 如請求項1所述之電競系統,其中該第一虛擬顯示牆畫面和該第二虛擬顯示牆畫面為矩形畫面。 The gaming system according to claim 1, wherein the first virtual display wall image and the second virtual display wall image are rectangular images. 如請求項1所述之電競系統,其中:該第一處理區塊另包含一第一影像校正器,用來依據該M個第一影像裝置之特性來對該第一影像進行畫面調整:且該第二處理區塊另包含一第二影像校正器,用來依據該N個第二影像裝置之特性來對該第二影像進行畫面調整。 The gaming system according to claim 1, wherein: the first processing block further includes a first image corrector for performing screen adjustment on the first image according to the characteristics of the M first image devices: And the second processing block further includes a second image corrector for adjusting the second image according to the characteristics of the N second image devices. 如請求項1所述之電競系統,其中該應用程式之畫面資料包含執行該應用程式期間內每一時間點的一畫面視角、每一物件狀態,和一預設視野範圍。 The e-sports system according to claim 1, wherein the screen data of the application program includes a screen view angle at each time point during the execution of the application program, the state of each object, and a preset field of view. 如請求項1所述之電競系統,其另包含一半開放式電競座艙,用來讓一使用者坐進以執行該應用程式,其中該M個第一顯示裝置安裝在該電競座艙內以在該使用者之前方提供該第一顯示牆。 The e-sports system according to claim 1, which also includes a half open e-sports cockpit for a user to sit in to execute the application, wherein the M first display devices are installed in the e-sports cockpit The first display wall is provided in front of the user. 如請求項1所述之電競系統,其中該N個第二顯示裝置係為投影機。 The gaming system according to claim 1, wherein the N second display devices are projectors. 如請求項1所述之電競系統,其中該M個第一顯示裝置和執行該應用程式之一使用者之間的距離小於該N個第二顯示裝置和該使用者之間的距離。 The e-sports system according to claim 1, wherein the distance between the M first display devices and a user running the application is smaller than the distance between the N second display devices and the user.
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