TWI636382B - Touch sensitive electronic system, processing apparatus and method thereof for simulating stylus as joystick - Google Patents
Touch sensitive electronic system, processing apparatus and method thereof for simulating stylus as joystick Download PDFInfo
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03545—Pens or stylus
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/039—Accessories therefor, e.g. mouse pads
- G06F3/0393—Accessories for touch pads or touch screens, e.g. mechanical guides added to touch screens for drawing straight lines, hard keys overlaying touch screens or touch pads
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/014—Force feedback applied to GUI
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/015—Force feedback applied to a joystick
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- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
一種觸控處理方法,用於將觸控筆模擬為搖桿,包含:維護一模式參數以紀錄一觸控筆的操作模式;透過一觸控面板偵測該觸控筆相對於該觸控面板的一位置、一觸控筆軸向與一傾斜角;以及當該模式參數為一搖桿模式時,將該觸控筆軸向與該傾斜角轉換為一第一軸傾角與一第二軸傾角,並且將該第一軸傾角與該第二軸傾角透過一搖桿驅動程式傳送至一應用程式,當該模式參數為一觸控筆模式時,將該位置傳送至一觸控驅動程式,其中該搖桿驅動程式、該觸控驅動程式與該應用程式皆在一主機之一中央處理器所執行的一作業系統下運行。 A touch processing method for simulating a stylus as a joystick includes: maintaining a mode parameter to record an operation mode of the stylus; detecting the stylus relative to the touch panel through a touch panel a position, a stylus axial direction and an inclination angle; and when the mode parameter is a rocker mode, converting the stylus axial direction and the inclination angle into a first axis inclination angle and a second axis Inclining angle, and transmitting the first axis tilt angle and the second axis tilt angle to an application through a rocker driver, and when the mode parameter is a stylus mode, transmitting the position to a touch driver The joystick driver, the touch driver and the application are all run under a working system executed by a central processor of a host.
Description
本發明係關於一種觸控系統,本發明係特別關於一種能夠偵測觸控筆相對應於觸控面板之一傾斜角與一軸向的觸控系統,以便將該觸控筆作為搖桿使用。 The present invention relates to a touch system, and more particularly to a touch system capable of detecting a tilt angle and an axial direction of a touch pen corresponding to the touch pen, so as to use the touch pen as a rocker. .
有越來越多的現代電子裝置使用觸控面板或觸控螢幕來當成主要的輸入/輸出裝置。而不單純只利用手指輸入,觸控面板/螢幕還可以偵測觸控筆。由於觸控筆的筆尖較手指頭細,能夠更精確地輸入位置。 More and more modern electronic devices use touch panels or touch screens as the primary input/output device. Instead of just using finger input, the touch panel/screen can also detect the stylus. Since the tip of the stylus is thinner than the finger, the position can be input more accurately.
而某些應用程式需要使用到另一種輸入裝置:搖桿(joystick),例如三維電腦輔助設計(CAD,Computer-Aided Design)軟體、飛行模擬遊戲或其他的遊戲。以飛行模擬遊戲而言,搖桿可以用來控制飛機的滾轉與俯仰兩個轉軸。再搭配鍵盤或觸控面板等其他輸入裝置來控制偏航軸與油門,就可以完整地模擬飛機在三維空間中的運動。 Some applications require the use of another input device: a joystick, such as a Computer-Aided Design (CAD) software, a flight simulation game, or other games. In the case of a flight simulation game, the joystick can be used to control both the roll and pitch axes of the aircraft. Combined with other input devices such as a keyboard or touch panel to control the yaw axis and throttle, the aircraft's motion in three dimensions can be fully simulated.
圖1為美國專利6429849號的圖7,其為一種傳統搖桿的示意圖。可以見到搖桿手把123的下方具有複雜的機構,用於偵測與輸出X滾轉軸、Y滾轉軸與Z滾轉軸的滾轉量。據此,可以推算出手把123的軸向與傾斜角。為了方便起見,當手把123未受到任何力量置中時,X滾轉軸、Y滾轉 軸與Z滾轉軸的滾轉量均為零,當時手把123應該是平行於Z軸,並且垂直於XY平面。 Figure 1 is a Figure 7 of U.S. Patent No. 6,429,849, which is a schematic view of a conventional rocker. It can be seen that there is a complicated mechanism under the rocker handle 123 for detecting and outputting the roll amount of the X roll axis, the Y roll axis and the Z roll axis. Accordingly, the axial direction and the inclination angle of the handle 123 can be derived. For the sake of convenience, when the handle 123 is not subjected to any force, the roll amount of the X roll axis, the Y roll axis and the Z roll axis is zero, and the handle 123 should be parallel to the Z axis and perpendicular to XY plane.
當手把123受力往F方向時,就有了X滾轉軸的滾轉量。當手把123受力往L方向時,就有了Y滾轉軸的滾轉量。當至少一個X或Y滾轉軸的滾轉量不為零時,手把123與XY平面就有了傾斜角與軸向。換言之,X與Y滾轉軸的滾轉量可以換算成手把123的傾斜角與軸向。反之,得知手把123的傾斜角與軸向,也可以換算出X與Y滾轉軸的滾轉量。 When the handle 123 is forced to the F direction, there is a roll amount of the X roll shaft. When the handle 123 is forced to the L direction, there is a roll amount of the Y roll axis. When the amount of rolling of at least one of the X or Y rolling axes is not zero, the handle 123 and the XY plane have an inclination angle and an axial direction. In other words, the amount of rolling of the X and Y rolling shafts can be converted into the inclination angle and the axial direction of the handle 123. On the other hand, knowing the inclination angle and the axial direction of the handle 123, the amount of rolling of the X and Y rolling shafts can also be converted.
由圖1可知,傳統的搖桿具有非常多的機械零件。由於可動的部分甚多,再加上使用者可能會粗暴地對待搖桿,因此傳統搖桿的故障率甚高。再者,由於搖桿的售價不高,造成故障後直接丟棄的機會大增。因此,市場上亟需一種可以將觸控筆當成搖桿使用的觸控系統,讓使用者使用一套設備,就具有多種輸入的體驗,可以實施不同種的控制方法。 As can be seen from Figure 1, the conventional rocker has a very large number of mechanical parts. Due to the large number of movable parts, and the fact that the user may treat the rocker rudely, the failure rate of the conventional rocker is very high. Moreover, because the price of the joystick is not high, the chance of direct discarding after a failure is greatly increased. Therefore, there is a need in the market for a touch system that can use the stylus as a joystick, allowing the user to have a variety of input experiences using a single device, and different types of control methods can be implemented.
根據本發明的一實施例,提供一種電子系統,用於將觸控筆模擬為搖桿,包含:一主機、一觸控筆、一觸控面板以及一觸控處理裝置。該主機包含記憶體與連接到該記憶體的一中央處理器,該中央處理器用於執行一作業系統、在該作業系統下運行的一搖桿驅動程式與一觸控驅動程式、以及連接至該搖桿驅動程式的一應用程式。觸控處理裝置連接至該觸控面板與該中央處理器,用於透過該觸控面板偵測該觸控筆相對於該觸控面板的一位置、一觸控筆軸向與一傾斜角,其中該觸控處理裝置維護一模式參數以紀錄該觸控筆的操作模式,當該模式參數為一搖桿模式時,該觸控處理裝置將該觸控筆軸向與該傾斜角轉換為一第一軸傾角與一第二軸傾 角,並且將該第一軸傾角與該第二軸傾角透過該搖桿驅動程式傳送至該應用程式,當該模式參數為一觸控筆模式時,該觸控處理裝置將該位置傳送至該觸控驅動程式。 According to an embodiment of the invention, an electronic system is provided for simulating a stylus as a joystick, comprising: a host, a stylus, a touch panel, and a touch processing device. The host computer includes a memory and a central processing unit connected to the memory, the central processor is configured to execute an operating system, a joystick driver and a touch driver running under the operating system, and connected to the An app for the joystick driver. The touch processing device is connected to the touch panel and the central processing unit for detecting a position of the stylus relative to the touch panel, a stylus axial direction and a tilt angle through the touch panel. The touch processing device maintains a mode parameter to record an operation mode of the stylus. When the mode parameter is a rocker mode, the touch processing device converts the stylus axial direction and the tilt angle into one a first axis inclination angle and a second axis inclination angle, and transmitting the first axis inclination angle and the second axis inclination angle to the application through the rocker driver, when the mode parameter is a stylus mode, the touch The control processing device transmits the position to the touch driver.
根據本發明的一實施例,提供一種觸控處理裝置,用於將觸控筆模擬為搖桿,包含:一觸控面板介面,用於連接一觸控面板的各電極;一主機介面,用於連接一主機的一中央處理器,該中央處理器用於執行一作業系統、在該作業系統下運行的一搖桿驅動程式與一觸控驅動程式、以及連接至該搖桿驅動程式的一應用程式;以及一微處理器,連接該觸控面板介面與該主機介面,用於透過該觸控面板偵測一觸控筆相對於該觸控面板的一位置、一觸控筆軸向與一傾斜角,其中該微處理器維護一模式參數以紀錄該觸控筆的操作模式,當該模式參數為一搖桿模式時,該微處理器將該觸控筆軸向與該傾斜角轉換為一第一軸傾角與一第二軸傾角,並且將該第一軸傾角與該第二軸傾角透過該搖桿驅動程式傳送至該應用程式,當該模式參數為一觸控筆模式時,該微處理器將該位置傳送至該觸控驅動程式。 According to an embodiment of the invention, a touch processing device is provided for simulating a stylus as a joystick, comprising: a touch panel interface for connecting electrodes of a touch panel; a host interface, a central processing unit connected to a host computer for executing an operating system, a joystick driver and a touch driver running under the operating system, and an application connected to the joystick driver And a microprocessor connected to the touch panel interface and the host interface for detecting a position of the stylus relative to the touch panel through the touch panel, a stylus axial direction and a a tilt angle, wherein the microprocessor maintains a mode parameter to record an operation mode of the stylus. When the mode parameter is a rocker mode, the microprocessor converts the stylus axial direction and the tilt angle to a first axis tilt angle and a second axis tilt angle, and the first axis tilt angle and the second axis tilt angle are transmitted to the application through the rocker driver, when the mode parameter is a stylus mode, Micro processing The location of touch transmitted to the driver.
根據本發明的一實施例,提供一種觸控筆,用於將觸控筆模擬為搖桿,包含:一第一端;以及相對於該第一端的一第二端,其中該第一端與該第二端具有不同的觸控面積、形狀、或方向性,使得一觸控處理裝置得以知悉該觸控筆是以該第一端或該第二端接觸一觸控面板,當該第一端接觸該觸控面板時,該觸控筆模擬為一搖桿。 According to an embodiment of the invention, a stylus is provided for simulating a stylus as a rocker, comprising: a first end; and a second end opposite to the first end, wherein the first end Having a different touch area, shape, or directionality with the second end, such that the touch processing device is aware that the stylus contacts the touch panel with the first end or the second end, when the first When one end touches the touch panel, the stylus is simulated as a rocker.
根據本發明的一實施例,提供一種觸控筆,用於將觸控筆模擬為搖桿,包含:一第一端;以及相對於該第一端的一第二端,其中該觸 控筆的該第一端與該第二端發出不同的電信號,使得一觸控處理裝置得以知悉該觸控筆是以該第一端或該第二端接觸一觸控面板,當該第一端接觸該觸控面板時,該觸控筆模擬為一搖桿。 According to an embodiment of the present invention, a stylus is provided for simulating a stylus as a joystick, including: a first end; and a second end opposite to the first end, wherein the stylus The first end and the second end emit different electrical signals, so that a touch processing device can know that the stylus contacts the touch panel with the first end or the second end, when the first end When the touch panel is touched, the stylus is simulated as a rocker.
根據本發明的一實施例,提供一種觸控處理方法,用於將觸控筆模擬為搖桿,包含:維護一模式參數以紀錄一觸控筆的操作模式;透過一觸控面板偵測該觸控筆相對於該觸控面板的一位置、一觸控筆軸向與一傾斜角;以及當該模式參數為一搖桿模式時,將該觸控筆軸向與該傾斜角轉換為一第一軸傾角與一第二軸傾角,並且將該第一軸傾角與該第二軸傾角透過一搖桿驅動程式傳送至一應用程式,當該模式參數為一觸控筆模式時,將該位置傳送至一觸控驅動程式,其中該搖桿驅動程式、該觸控驅動程式與該應用程式皆在一主機之一中央處理器所執行的一作業系統下運行。 According to an embodiment of the present invention, a touch processing method for simulating a stylus as a joystick includes: maintaining a mode parameter to record an operation mode of a stylus; detecting the stylus through a touch panel a position of the stylus relative to the touch panel, a stylus axial direction and an oblique angle; and when the mode parameter is a rocker mode, converting the stylus axial direction and the tilt angle into one a first axis inclination angle and a second axis inclination angle, and transmitting the first axis inclination angle and the second axis inclination angle to an application through a rocker driver, when the mode parameter is a stylus mode, The position is transmitted to a touch driver, wherein the joystick driver, the touch driver and the application are all run under a working system executed by a central processor of one of the hosts.
根據本發明的一實施例,提供一種觸控筆的控制方法,用於將觸控筆模擬為搖桿,該觸控筆包含一第一端與相對於該第一端的一第二端,該控制方法包含:透過該第一端發出一第一電信號;以及透過該第二端發出一第二電信號,其中該第一電信號不同於該第二電信號,使得一觸控處理裝置得以知悉該觸控筆是以該第一端或該第二端接觸一觸控面板,當該第一端接觸該觸控面板時,該觸控筆模擬為一搖桿。 According to an embodiment of the present invention, a stylus control method is provided for simulating a stylus as a joystick, the stylus including a first end and a second end opposite to the first end, The control method includes: transmitting a first electrical signal through the first end; and transmitting a second electrical signal through the second end, wherein the first electrical signal is different from the second electrical signal, such that the touch processing device It is known that the stylus contacts the touch panel with the first end or the second end. When the first end contacts the touch panel, the stylus is simulated as a rocker.
根據本發明所提供的觸控電子系統、觸控處理裝置與方法,以及觸控筆與其控制方法,可以將觸控筆模擬為搖桿,讓使用者使用同一套設備,就具有多種輸入的體驗,可以實施不同種的控制方法。特別是使用者可以將接觸於觸控面板的觸控筆當成搖桿使用。 According to the touch electronic system, the touch processing device and the method provided by the present invention, and the stylus and the control method thereof, the stylus can be simulated as a joystick, and the user has multiple input experiences using the same device. Different kinds of control methods can be implemented. In particular, the user can use the stylus that touches the touch panel as a rocker.
700‧‧‧觸控電子系統 700‧‧‧Touch Electronic System
701‧‧‧第一觸控筆 701‧‧‧First stylus
702‧‧‧第二觸控筆 702‧‧‧second stylus
710‧‧‧觸控面板 710‧‧‧ touch panel
711‧‧‧第一搖桿區域 711‧‧‧First rocker area
712‧‧‧第二搖桿區域 712‧‧‧Second rocker area
720‧‧‧觸控處理裝置 720‧‧‧ touch processing device
721‧‧‧觸控面板介面 721‧‧‧Touch panel interface
722‧‧‧微處理器 722‧‧‧Microprocessor
723‧‧‧主機介面 723‧‧‧Host interface
730‧‧‧主機 730‧‧‧Host
740‧‧‧作業系統 740‧‧‧Operating system
741‧‧‧觸控驅動程式 741‧‧‧Touch Driver
742‧‧‧搖桿驅動程式 742‧‧‧Joystick driver
750‧‧‧應用程式 750‧‧‧Application
800‧‧‧觸控筆 800‧‧‧ stylus
810‧‧‧第一端 810‧‧‧ first end
820‧‧‧第二端 820‧‧‧ second end
910~950‧‧‧步驟 910~950‧‧‧Steps
1010~1020‧‧‧步驟 1010~1020‧‧‧Steps
圖1為美國專利6429849號的圖7。 Figure 1 is Figure 7 of U.S. Patent No. 6,429,849.
圖2A~2C為根據本發明一實施例的一觸控筆相對應於一觸控面板之傾斜角與軸向的三視圖。 2A-2C are three views of a tilt angle and an axial direction of a touch pen corresponding to a touch panel according to an embodiment of the invention.
圖3為根據本發明一實施例的搖桿模式下觸控筆控制三維物件模型滾轉的一示意圖。 3 is a schematic diagram of a stylus controlling a three-dimensional object model roll in a rocker mode according to an embodiment of the invention.
圖4為根據本發明一實施例的搖桿模式下觸控筆控制三維物件模型滾轉的一示意圖。 4 is a schematic diagram of a stylus controlling a three-dimensional object model roll in a rocker mode according to an embodiment of the invention.
圖5為根據本發明一實施例的搖桿模式下觸控筆控制三維物件模型移動的一示意圖。 FIG. 5 is a schematic diagram of a stylus controlling the movement of a three-dimensional object model in a rocker mode according to an embodiment of the invention.
圖6為根據本發明一實施例的搖桿模式下觸控筆控制三維物件模型縮放或視角縮放的一示意圖。 6 is a schematic diagram of a stylus controlling a three-dimensional object model scaling or a viewing angle zoom in a rocker mode according to an embodiment of the invention.
圖7為根據本發明一實施例的一電子系統的一方塊示意圖。 FIG. 7 is a block diagram of an electronic system in accordance with an embodiment of the invention.
圖8為根據本發明一實施例的一觸控筆的外觀示意圖。 FIG. 8 is a schematic diagram of the appearance of a stylus according to an embodiment of the invention.
圖9為根據本發明一實施例的觸控處理方法的一流程示意圖。 FIG. 9 is a schematic flow chart of a touch processing method according to an embodiment of the invention.
圖10為根據本發明一實施例的一觸控筆之控制方法的一流程示意圖。 FIG. 10 is a schematic flow chart of a method for controlling a stylus according to an embodiment of the invention.
本發明將詳細描述一些實施例如下。然而,除了所揭露的實施例外,本發明亦可以廣泛地運用在其他的實施例施行。本發明的範圍並不受該些實施例的限定,乃以其後的申請專利範圍為準。而為提供更清楚的描述及使熟悉該項技藝者能理解本發明的發明內容,圖示內各部分並沒 有依照其相對的尺寸而繪圖,某些尺寸與其他相關尺度的比例會被突顯而顯得誇張,且不相關的細節部分亦未完全繪出,以求圖示的簡潔。 The invention will be described in detail below with some embodiments. However, the invention may be applied to other embodiments in addition to the disclosed embodiments. The scope of the present invention is not limited by the embodiments, which are subject to the scope of the claims. To provide a clearer description and to enable those skilled in the art to understand the invention, the various parts of the drawings are not drawn according to their relative dimensions, and the ratio of certain dimensions to other related dimensions will be highlighted. The exaggerated and irrelevant details are not completely drawn to illustrate the simplicity of the illustration.
本申請主要關於一種能夠偵測觸控筆相對應於觸控面板之一傾斜角與一軸向的觸控系統,以便將該觸控筆作為搖桿使用。使用者能夠將接觸於觸控面板的觸控筆作為搖桿使用,該觸控系統可以將觸控筆的傾斜角與軸向視為搖桿的軸向與傾斜角。 The present application mainly relates to a touch system capable of detecting a tilt angle and an axial direction of a touch pen corresponding to the touch panel, so as to use the touch pen as a rocker. The user can use the stylus that touches the touch panel as a rocker, and the touch system can regard the tilt angle and the axial direction of the stylus as the axial and tilt angles of the rocker.
本申請中的觸控系統基本上包含三個元件:觸控筆、觸控面板與連接到觸控面板的觸控處理裝置。該觸控面板可以是傳統的觸控板,也可以為觸控螢幕。該觸控處理裝置可以利用該觸控面板來偵測觸控筆對應於觸控面板的傾斜角與軸向,以及觸控筆對應於觸控面板的位置。除了偵測觸控筆以外,該觸控系統也可以偵測到不主動發出電信號的外部導電物件,例如手指與手掌。但本申請並不限定該觸控系統如何偵測上述觸控筆的位置、傾斜角與軸向,可以利用一種以上的機制來偵測觸控筆與/或外部導電物件。 The touch system in the present application basically comprises three components: a stylus, a touch panel and a touch processing device connected to the touch panel. The touch panel can be a traditional touch panel or a touch screen. The touch processing device can use the touch panel to detect the tilt angle and the axial direction of the touch pen corresponding to the touch panel, and the position of the touch pen corresponding to the touch panel. In addition to detecting the stylus, the touch system can also detect external conductive objects that do not actively emit electrical signals, such as fingers and palms. However, the present application does not limit how the touch system detects the position, tilt angle and axial direction of the stylus, and more than one mechanism can be used to detect the stylus and/or the external conductive object.
觸控處理裝置可以利用軟體、硬體、或軟硬體合作的方式進行。其中可以包含類比電路、數位電路、以及用於執行韌體的數位信號處理器與/或嵌入式處理器以便計算上述的位置、傾斜角與軸向。由於觸控處理裝置必須要連接到觸控面板,以及執行特殊的功能來取得觸控筆的傾斜角、軸向、與自旋角度。因此,觸控處理裝置並不只是通用的計算機(generic computer),只用來提供通用的計算機功能(generic computer functions)。觸控處理裝置可以包含類比前端(AFE,analog front-end)與數位後端(digital back-end)。類比前端可以包含但不限於多工器、積分電路、信號放大器等 特殊的電路。數位後端可以包含但不限於數位信號處理器(DSP,digital signal processor)、累加器、乘法器、數位時脈產生器等特殊的電路。為了要維持一定的觸控事件的報告率,觸控處理裝置必須包含上述的特殊電路才能加快處理速度,而不能僅單純使用通用的計算機功能來實現。就申請人所知,目前市面上所有的觸控處理裝置都不是單純使用通用的計算機功能來實現。至於觸控筆與觸控面板,就更不是能單純使用通用的計算機功能來實現的元器件。 The touch processing device can be implemented by using a software, a hardware, or a combination of software and hardware. It may include an analog circuit, a digital circuit, and a digital signal processor and/or an embedded processor for executing the firmware to calculate the position, tilt angle, and axial direction described above. Since the touch processing device must be connected to the touch panel and perform special functions to obtain the tilt angle, the axial direction, and the spin angle of the stylus. Therefore, the touch processing device is not only a generic computer, but only provides general computer functions. The touch processing device may include an analog front end (AFE) and a digital back-end. The analog front end can include, but is not limited to, special circuits such as multiplexers, integrating circuits, and signal amplifiers. The digital back end can include, but is not limited to, a special circuit such as a digital signal processor (DSP), an accumulator, a multiplier, and a digital clock generator. In order to maintain a certain reporting rate of touch events, the touch processing device must include the above special circuit to speed up the processing, and can not be realized by simply using general computer functions. As far as the Applicant is aware, all touch processing devices currently on the market are not implemented using only general-purpose computer functions. As for the stylus and the touch panel, it is not a component that can be realized by simply using a general computer function.
請參考圖2A~2C,其為根據本發明一實施例的一觸控筆相對應於一觸控面板之傾斜角與軸向的三視圖。該觸控面板可以視為XY平面,該觸控筆為粗體箭頭表示,箭頭端為筆尖端。圖2A為俯看XY平面的視角,觸控筆的軸向指向XY平面的左邊,亦即平行於X軸。本申請所指的軸向,通常指的是觸控筆的筆身軸投影於觸控面板之平面的方向,如圖2A所示。 Please refer to FIG. 2A to FIG. 2C , which are three views of a tilt angle and an axial direction of a touch pen corresponding to a touch panel according to an embodiment of the invention. The touch panel can be regarded as an XY plane, the stylus is indicated by a bold arrow, and the arrow end is a pen tip. 2A is a perspective view of the XY plane, the axial direction of the stylus is directed to the left of the XY plane, that is, parallel to the X-axis. The axial direction referred to in the present application generally refers to the direction in which the pen shaft of the stylus is projected on the plane of the touch panel, as shown in FIG. 2A.
圖2B為投影於XZ平面的示意圖,其中可以見到觸控筆在XZ平面上與觸控面板的夾角為60度。因此,觸控筆與Z軸的夾角為30度。由於觸控筆的筆身軸平行於X軸,因此觸控筆與觸控面板的夾角也是60度。圖2C為投影於YZ平面的示意圖,可以見到觸控筆在YZ平面上與觸控面板的夾角為90度。因此,觸控筆與Z軸的夾角為0度。 2B is a schematic view projected on the XZ plane, wherein the stylus can be seen at an angle of 60 degrees to the touch panel on the XZ plane. Therefore, the angle between the stylus and the Z axis is 30 degrees. Since the pen body axis of the stylus is parallel to the X axis, the angle between the stylus and the touch panel is also 60 degrees. 2C is a schematic view projected on the YZ plane, and the angle between the stylus and the touch panel on the YZ plane is 90 degrees. Therefore, the angle between the stylus and the Z axis is 0 degrees.
本申請所指的傾斜角,可以指觸控筆的筆身軸與觸控面板的夾角,也可以指觸控筆的筆身軸與Z軸的夾角。本領域的普通技術人員可以理解到這兩者是可以互相輕易推算的。 The tilt angle referred to in the present application may refer to the angle between the body axis of the stylus pen and the touch panel, and may also refer to the angle between the body axis of the stylus pen and the Z axis. One of ordinary skill in the art will appreciate that the two can be easily extrapolated from each other.
從圖2A~2C的範例可以得知,當觸控系統將此觸控筆當成是圖1的搖桿時,則可以將圖2C的90度視為X滾轉軸的滾轉量,圖2B的60度視 為Y滾轉軸的滾轉量。當觸控系統測得觸控筆的傾斜角時,就能夠換算出X滾轉軸的滾轉量與Y滾轉軸的滾轉量。接著將這兩樣資訊傳送到作業系統或應用程式,該觸控筆即可模擬為搖桿進行操控。 It can be seen from the examples in FIGS. 2A-2C that when the touch system regards the stylus as the rocker of FIG. 1, the 90 degree of FIG. 2C can be regarded as the roll amount of the X roll axis, and FIG. 2B 60 degrees is regarded as the amount of roll of the Y roll axis. When the touch system measures the tilt angle of the stylus, the roll amount of the X roll axis and the roll amount of the Y roll axis can be converted. The two pieces of information are then transferred to the operating system or application, and the stylus can be simulated as a joystick.
在一實施例中,觸控系統可以連接作業系統內的搖桿驅動程式,將X滾轉軸的滾轉量與Y滾轉軸的滾轉量回報給搖桿驅動程式。再由搖桿驅動程式將其報告給訂閱此軟體中斷服務的應用程式。在另一實施例中,觸控系統可以模擬為搖桿驅動程式,將其報告給訂閱此軟體中斷服務的應用程式。 In one embodiment, the touch system can be coupled to the joystick driver in the operating system to report the amount of roll of the X roll shaft and the roll amount of the Y roll axis to the joystick driver. It is then reported by the joystick driver to the application that subscribes to the software interrupt service. In another embodiment, the touch system can be modeled as a joystick driver and reported to an application that subscribes to the software interrupt service.
在某實施例中,該搖桿驅動程式可以提供更多參數,例如每秒報告幾次的報告速率,利用滾轉量推算出的滾轉速率,搖桿的編號,以及搖桿上各個感測器的狀態等。其中各種感測器包含按鈕、多段旋鈕、無段旋鈕、壓力感測值,甚至搖桿上的另一個小搖桿等。當觸控筆上有相應的感測器時,也可以將這些感測器的狀態以及電池電量與/或觸控筆代號回傳給真的或模擬的搖桿驅動程式。 In an embodiment, the joystick driver can provide more parameters, such as a report rate reported several times per second, a roll rate derived from the roll amount, a rocker number, and various senses on the joystick. State of the device, etc. Among them, various sensors include buttons, multi-segment knobs, stepless knobs, pressure sensing values, and even another small rocker on the rocker. When there is a corresponding sensor on the stylus, the status of the sensors and the battery level and/or stylus code can also be passed back to the real or analog joystick driver.
在圖1的傳統搖桿示意圖中,可以偵測到Z滾轉軸的滾轉量。對比到觸控筆時,則可以解讀為遙控筆圍繞著筆身軸的滾轉量。若該觸控系統能夠偵測到遙控筆圍繞著筆身軸的滾轉量,也可以將其視為傳統搖桿的Z滾轉軸的滾轉量。 In the conventional rocker diagram of Fig. 1, the amount of rolling of the Z roll axis can be detected. When comparing to the stylus, it can be interpreted as the amount of roll of the remote control pen around the pen axis. If the touch system can detect the amount of roll of the remote control pen around the pen shaft, it can also be regarded as the roll amount of the Z roll axis of the conventional rocker.
在某些實施例中,觸控筆的筆尖具有壓力感測器,可以偵測到筆尖施加於觸控面板的壓力。當對應到某些應用程式中,該壓力值可以用於對應到所操控物體的移動速率。比方說,傳統搖桿控制電玩遊戲的人物移動,是利用X與Y滾轉軸的滾轉量來控制人物移動的方向。如圖2A~2C 的觸控筆,可以控制人物向螢幕的左方或右方移動。在某些範例中,可以利用傾斜角來控制人物移動的速率。例如觸控筆越接近垂直,則移動速率較小,反之,則移動速率較大。但也可以利用壓力值來調控人物移動的速率,例如壓力越大,移動的速率越快,反之,則移動速率越小。 In some embodiments, the tip of the stylus has a pressure sensor that detects the pressure applied by the tip to the touch panel. When corresponding to certain applications, the pressure value can be used to correspond to the rate of movement of the manipulated object. For example, the traditional rocker controls the character movement of the video game by using the roll amount of the X and Y roll axes to control the direction in which the character moves. The stylus shown in Figures 2A~2C can control the person to move to the left or right of the screen. In some examples, the tilt angle can be utilized to control the rate at which a person moves. For example, the closer the stylus is to vertical, the smaller the moving rate, and vice versa. However, the pressure value can also be used to regulate the rate at which the character moves. For example, the greater the pressure, the faster the rate of movement, and vice versa, the smaller the rate of movement.
在另一些實施例中,可以利用傾斜角來控制視窗內容的移動。如圖2的觸控筆,可以控制視窗內容向左方或右方捲動。可以利用壓力值來調整視窗內容捲動的速率,例如用來控制文件的移動速率。在另外的範例中,可以利用壓力值來調整視窗內容的放大倍率,比方說壓力越大,則放大倍率越大,反之則放大倍率越小。在某一範例中,當觸控筆垂直於觸控面板時,壓力值用於調整視窗內容的放大倍率。當觸控筆不垂直於觸控面板時,則壓力值用於調整視窗內容的捲動速率。 In other embodiments, the tilt angle can be utilized to control the movement of the window content. As shown in the stylus of Figure 2, the content of the window can be controlled to scroll to the left or right. The pressure value can be used to adjust the rate at which the window content scrolls, for example to control the rate of movement of the file. In another example, the pressure value can be used to adjust the magnification of the window content. For example, the greater the pressure, the greater the magnification, and vice versa. In one example, when the stylus is perpendicular to the touch panel, the pressure value is used to adjust the magnification of the window content. When the stylus is not perpendicular to the touch panel, the pressure value is used to adjust the scrolling rate of the window content.
在另一範例中,當觸控筆的傾斜角維持在一定範圍達一段時間,但筆尖位置移動時,可以任意拖曳視窗內容的全部或一部分。在此範例中,可以在壓力值大於某一門檻時,才啟動上述功能。也可以在軸向維持在一定範圍達某段時間,才啟動上述功能。 In another example, when the tilt angle of the stylus is maintained for a certain period of time, but the nib position is moved, all or a portion of the window content can be arbitrarily dragged. In this example, the above function can be activated when the pressure value is greater than a certain threshold. It is also possible to maintain the above-mentioned function in the axial direction for a certain period of time.
本申請不限定觸控筆和觸控處理裝置的連接方式,這兩者可以利用有線的方式進行連接,例如透過專屬介面或是USB之類的工業界面進行有線連接。也可以利用無線的方式進行連接,例如透過專屬介面或藍芽之類的工業界面進行無線連接。還可以透過觸控筆的筆尖段發出信號,觸控處理裝置透過觸控面板來接收這些信號。觸控處理裝置也可以透過觸控面板發出信號,令觸控筆透過筆尖段來接收這些信號,進而達到互相溝通的過程。這些信號可以用類比方式調變,也可以用數位方式調變。如上 述的實施例中,至少可以將觸控筆上的感測器狀態傳送至觸控處理裝置。 The application does not limit the connection manner of the stylus and the touch processing device, and the two can be connected by wire, for example, through a dedicated interface or an industrial interface such as USB. It is also possible to connect wirelessly, for example via an industrial interface such as a proprietary interface or Bluetooth. The signal can also be sent through the tip of the stylus, and the touch processing device receives the signals through the touch panel. The touch processing device can also send signals through the touch panel, so that the stylus receives the signals through the pen tip segment, thereby achieving the process of communicating with each other. These signals can be modulated in analogy or digitally. In the embodiment described above, at least the sensor state on the stylus can be transmitted to the touch processing device.
在某些實施例中,觸控筆不只包含上述的感測器或輸入裝置,也可以包含輸出裝置,例如聲訊、視訊或觸覺輸出裝置。比方說,應用程式可以透過驅動程式,令觸控處理裝置讓觸控筆發出聲音、燈光與/或震動,以便提示應用程式的某些狀態改變。 In some embodiments, the stylus includes not only the sensor or input device described above, but also an output device such as an audio, video or tactile output device. For example, the application can use the driver to cause the touch processing device to cause the stylus to emit sound, light and/or vibration to prompt certain state changes of the application.
本申請不限定觸控處理裝置要何時將觸控筆相關資訊當成為搖桿相關的訊息輸出。在某一實施例中,觸控處理裝置會有一模式參數,對應到每一隻觸控筆。該模式參數可以表示該觸控筆處在觸控筆模式或處在搖桿模式。 The present application does not limit when the touch processing device should use the stylus related information as a joystick related message output. In one embodiment, the touch processing device has a mode parameter corresponding to each stylus. The mode parameter may indicate that the stylus is in the stylus mode or in the joystick mode.
在一實施例中,觸控筆上可以包含一按鈕或輸入裝置。使用者可以利用該按鈕或輸入裝置切換該觸控筆為搖桿模式或觸控筆模式。在另一實施例中,當使用者利用觸控筆的第一端接觸觸控面板時,設定為觸控筆模式。當使用者利用觸控筆的第二端接觸觸控面板時,則設定為搖桿模式。例如觸控筆的第一端與第二端具有不同的觸控面積、形狀、或方向性,使得觸控處理裝置得以知悉觸控筆是以第一端或第二端接觸觸控面板。在更一實施例中,可以利用軟體設定該觸控筆,透過應用程式或作業系統的設定選項,設定某一支觸控筆的模式。在某一實施例中,可以利用電子裝置的按鈕或輸入裝置切換該電子裝置所使用的觸控筆為搖桿模式或觸控筆模式。 In an embodiment, the stylus may include a button or input device. The user can use the button or the input device to switch the stylus to the rocker mode or the stylus mode. In another embodiment, when the user touches the touch panel with the first end of the stylus, the stylus mode is set. When the user touches the touch panel with the second end of the stylus, the rocker mode is set. For example, the first end and the second end of the stylus have different touch areas, shapes, or directionalities, so that the touch processing device knows that the stylus contacts the touch panel with the first end or the second end. In a further embodiment, the stylus can be set by using a software to set a mode of a stylus through an application or an operating system setting option. In an embodiment, the stylus used by the electronic device can be switched into a rocker mode or a stylus mode by using a button or an input device of the electronic device.
在一實施例中,觸控筆的筆尖或第一端包含一壓力感測元件。觸控筆的本身可以包含量測此壓力感測元件所受壓力的壓力計算裝置,該壓力計算裝置再將量測所得的壓力值傳送到觸控處理裝置。例如將 壓力值調變之後,透過筆尖所發出的電信號,觸控處理裝置透過觸控面板將感應到的電信號當中之壓力值解調變回來。或者利用有線或無線通訊協定將壓力值傳送給觸控處理裝置。觸控筆也可以不包含量測此壓力感測元件所受壓力的壓力計算裝置,而是透過非主動元件調變壓力值以傳送電信號,觸控處理裝置透過觸控面板將感應到的電信號當中之壓力值解調變回來。或者觸控面板與觸控處理裝置包含壓力感測功能,無須觸控筆上安裝壓力感測元件或發出任何與壓力相關的信號,就能夠直接感知觸控筆與觸控面板之間的壓力值。無論是以何種方法得知壓力值,當觸控處理裝置偵測到壓力值超過某一門檻值時,則將該觸控筆切換為搖桿模式。 In one embodiment, the tip or first end of the stylus includes a pressure sensing element. The stylus itself may include a pressure calculation device that measures the pressure experienced by the pressure sensing element, and the pressure calculation device transmits the measured pressure value to the touch processing device. For example, after the pressure value is modulated, the touch processing device demodulates the pressure value of the detected electrical signal through the touch panel through the electrical signal emitted by the pen tip. Or transmit the pressure value to the touch processing device using a wired or wireless communication protocol. The stylus may also include a pressure calculation device that measures the pressure of the pressure sensing component, but transmits the electrical signal through the inactive component to adjust the pressure value, and the touch processing device transmits the electrical signal through the touch panel. The pressure value in the signal is demodulated back. Or the touch panel and the touch processing device include a pressure sensing function, and the pressure value between the stylus and the touch panel can be directly perceived without installing a pressure sensing component on the stylus or sending any pressure-related signal. . Regardless of the method of knowing the pressure value, when the touch processing device detects that the pressure value exceeds a certain threshold value, the stylus is switched to the rocker mode.
在一實施例中,該觸控筆的第一端具有某一機械結構,如卡榫或開關。當受到大於某一門檻值的壓力時,該機械結構即固定為啟動狀態或第二狀態。當再次受到大於另一或相同門檻值的壓力時,該機械結構則回復到放鬆狀態或第一狀態。該觸控筆可以將該機械結構的狀態以任何形態傳送回觸控處理裝置。該觸控處理裝置可以根據該機械結構的狀態,將觸控筆切換為搖桿模式或觸控筆模式。 In one embodiment, the first end of the stylus has a mechanical structure, such as a cassette or switch. The mechanical structure is fixed to an activated state or a second state when subjected to a pressure greater than a threshold value. When again subjected to a pressure greater than another or the same threshold value, the mechanical structure returns to the relaxed state or the first state. The stylus can transmit the state of the mechanical structure back to the touch processing device in any form. The touch processing device can switch the stylus to the rocker mode or the stylus mode according to the state of the mechanical structure.
在一實施例中,該機械結構可以是一按鈕,其功能像是滑鼠上的按鈕。該機械結構紀錄一次動作,可以視為一次按鍵或click。該機械結構記錄到連續兩次動作,視為雙重按鍵或double click。當按著不放時,則該機械結構記錄到壓觸pressed的動作。該觸控筆可以將該機械結構的狀態以任何形態傳送回觸控處理裝置。該觸控處理裝置可以根據該機械結構的狀態,將觸控筆切換為搖桿模式或觸控筆模式。比方說,click或double click的動作可以在搖桿模式或觸控筆模式切換。又或者是壓觸一段時間後,可 以在搖桿模式或觸控筆模式切換。 In an embodiment, the mechanical structure can be a button that functions like a button on a mouse. The mechanical structure records an action and can be considered as a button or click. The mechanical structure records two consecutive actions and is considered a double button or double click. When pressed, the mechanical structure records the action of pressing the pressed. The stylus can transmit the state of the mechanical structure back to the touch processing device in any form. The touch processing device can switch the stylus to the rocker mode or the stylus mode according to the state of the mechanical structure. For example, the action of a click or double click can be switched in the joystick mode or the stylus mode. Alternatively, after pressing for a while, you can switch between the joystick mode or the stylus mode.
在一實施例中,可以設定觸控面板的某一區域為搖桿區域。當觸控筆的筆尖位置進入到該搖桿區域內時,觸控處理裝置便將該觸控筆設定為搖桿模式。當筆尖位置離開該搖桿區域外時,則觸控處理裝置則將該觸控筆回復到觸控筆模式。在另一實施例中,該搖桿區域的範圍可以是由作業系統或應用程式所控制的。在更一實施例中,觸控面板可以包含多個搖桿區域,每一個搖桿區域都可以容納一支觸控筆。 In an embodiment, a certain area of the touch panel can be set as a rocker area. When the tip position of the stylus enters the rocker area, the touch processing device sets the stylus to the rocker mode. When the nib position is away from the rocker area, the touch processing device returns the stylus to the stylus mode. In another embodiment, the range of the rocker area can be controlled by the operating system or application. In a further embodiment, the touch panel can include a plurality of rocker areas, each of which can accommodate a stylus.
由於觸控筆與搖桿的一個不同點在於,觸控筆與觸控面板的接觸位置並非固定,而搖桿則有固定住的支點。因此,使用者將觸控筆當成搖桿使用的難度較高。在某些情況下,可以將觸控筆的搖桿模式限制在壹維度的輸出。比方說,可以將觸控筆的X滾轉軸的滾轉量忽略不計,只輸出Y滾轉軸的滾轉量。也可以將觸控筆的Y滾轉軸的滾轉量忽略不計,只輸出X滾轉軸的滾轉量。也可以將X與Y滾轉軸的滾轉量合成一滾轉向量,輸出該合成的滾轉向量。這些方法均用於減少模擬搖桿的困難度,例如在模擬飛行遊戲中,使用左側的觸控筆作為只能前後滾動的油門桿(throttle),右側的觸控筆則可以作為二維滾動的控制桿。又或者在模擬戰車駕駛的遊戲中,左右兩側的觸控筆分別控制左右側的履帶,兩支模擬搖桿均只能前後滾動。 One difference between the stylus and the joystick is that the contact position of the stylus with the touch panel is not fixed, and the rocker has a fixed fulcrum. Therefore, it is more difficult for the user to use the stylus as a joystick. In some cases, you can limit the stylus's rocker mode to the output of the 壹 dimension. For example, the amount of roll of the X roll axis of the stylus can be neglected, and only the roll amount of the Y roll axis can be output. It is also possible to ignore the amount of roll of the Y roll axis of the stylus and output only the roll amount of the X roll axis. It is also possible to synthesize the roll amount of the X and Y roll axes into a roll vector and output the synthesized roll vector. These methods are used to reduce the difficulty of simulating the joystick. For example, in a simulated flight game, the left stylus is used as a throttle that can only be scrolled back and forth, and the stylus on the right can be used as a two-dimensional scroll. Controller. Or in the game of simulating the chariot driving, the stylus on the left and right sides respectively control the crawler belts on the left and right sides, and the two analog rockers can only roll back and forth.
在本申請所提供的觸控系統中,使用者可以將觸控筆用於操控應用程式中的三維物件模型,例如電腦輔助設計(Computer-Aided Design)應用程式中的三維物件模型,三維列印應用程式中的模型等。 In the touch system provided by the present application, the user can use the stylus to manipulate a three-dimensional object model in an application, such as a three-dimensional object model in a Computer-Aided Design application, and three-dimensional printing. Models in the application, etc.
在一實施例中,使用者可以先在觸控筆模式將游標或指標相 關到某一物件或某些物件集合。在相關到某物件或物件集合後,使用者控制搖桿模式下的觸控筆之軸向,以便控制物件的滾轉方向。比方說,如圖3所示,當使用者將觸控筆向右傾斜,筆尖軸向指向觸控面板的左方。則相關物件向右滾轉。類似地,當使用者將觸控筆向上傾斜,筆尖軸指向觸控面板的下方,則相關物件向上滾轉。 In one embodiment, the user may first associate the cursor or indicator to an object or collection of objects in the stylus mode. After correlating to an object or collection of objects, the user controls the axial direction of the stylus in the rocker mode to control the direction of rotation of the object. For example, as shown in FIG. 3, when the user tilts the stylus to the right, the tip of the pen points axially to the left of the touch panel. Then the related object rolls to the right. Similarly, when the user tilts the stylus up and the tip axis points below the touch panel, the related object rolls up.
如圖4所示,當使用者將沿著觸控筆筆身軸的軸向將觸控筆扭轉時,則相關物件會沿著某一軸向進行滾轉。在圖4的實施例中,該軸向為垂直於觸控面板XY平面的Z軸。 As shown in FIG. 4, when the user twists the stylus along the axial direction of the stylus pen shaft, the related object will roll along an axial direction. In the embodiment of FIG. 4, the axial direction is the Z axis perpendicular to the XY plane of the touch panel.
如圖5所示,可以在觸控筆模式或在搖桿模式下拖曳相關物件。使用者也可以在壓觸或按下某一按鈕的情況下拖曳相關物件。 As shown in FIG. 5, the related object can be dragged in the stylus mode or in the joystick mode. The user can also drag the relevant object while pressing or pressing a button.
藉由圖3的實施例,可以控制三維物件模型的第一軸與第二軸滾轉。藉由圖4的實施例,可以控制第三軸滾轉。因此,使用者可以利用搖桿模式控制三維物件的三軸滾轉。再藉由圖5的實施例,可以令三維物件模型在三軸空間內移動,進而控制物件的三軸滾轉與三軸移動。 With the embodiment of Figure 3, the first and second axes of the three-dimensional object model can be controlled to roll. With the embodiment of Figure 4, the third axis roll can be controlled. Therefore, the user can control the three-axis roll of the three-dimensional object by using the rocker mode. With the embodiment of FIG. 5, the three-dimensional object model can be moved in the three-axis space to control the three-axis roll and three-axis movement of the object.
此外,如圖6所示,使用者可以控制觸控筆的筆尖壓力的情況下,來進行下列動作之一或其任意結合:縮放物件、控制觀看物件的視角遠近、與控制觀看物件的視角角度。 In addition, as shown in FIG. 6, when the user can control the pen tip pressure of the stylus, one of the following actions or any combination thereof can be performed: zooming the object, controlling the viewing angle of the viewing object, and controlling the viewing angle of the viewing object. .
關於觸控系統如何偵測主動觸控筆相對於觸控面板之傾斜角與軸向的部分,可以參考申請人的三份申請案,如主張美國臨時案62/251,205的申請案105136061、主張美國臨時案62/334,668的申請案106107665、主張美國臨時案62/338,671號的申請案105144061。 For how the touch system detects the tilt angle and the axial direction of the active stylus relative to the touch panel, reference may be made to the applicant's three applications, such as the application of the US Provisional Case 62/251, 205, 105136061, claiming the United States. The application of the provisional case No. 62/334,668, 106,107,665, and the application of the U.S. Provisional Publication No. 62/338,671, 105,144,061.
在本發明一實施例中,觸控筆上包含多個電極,並且利用這 些電極發出電信號,這些電信號可以在時序、頻率、電信號強度等電性上進行調變,以便觸控處理裝置透過該觸控面板取得該觸控筆相對於該觸控面板的位置、軸向、傾斜角、自旋角、觸控筆尖所受壓力與/或觸控筆上各個感測器的狀態等訊息。在這個實施例中,該觸控處理裝置還可以利用自電容與/或互電容的偵測方式,透過該觸控面板偵測不主動發出電信號的外部導電物件。 In an embodiment of the invention, the stylus includes a plurality of electrodes, and the electrodes are used to generate electrical signals, and the electrical signals can be modulated in timing, frequency, electrical signal strength, etc., so that the touch processing device The position of the stylus relative to the touch panel, the axial direction, the tilt angle, the spin angle, the pressure of the stylus tip, and/or the state of each sensor on the stylus are obtained through the touch panel. . In this embodiment, the touch processing device can also detect the external conductive object that does not actively emit an electrical signal through the touch panel by using a self-capacitance and/or mutual capacitance detection manner.
請參考圖7所示,其為根據本發明一實施例的一電子系統700的一方塊示意圖。電子系統700包含一觸控子系統,其包含一第一觸控筆701、一第二觸控筆702、一觸控面板710與一觸控處理裝置720。該觸控處理裝置720連接到一主機(host)730。該主機730至少包含一中央處理器與記憶體,用於執行一作業系統740以控制該電子系統700,以及在此作業系統環境下執行的一觸控驅動程式741、一搖桿驅動程式742、與訂閱該搖桿驅動程式742的一應用程式(application)750。本發明並不限定該觸控處理裝置720如何連接該主機730,例如UART、USB、PCI-E、SATA等工業介面或是專屬介面都可以用來連接該觸控處理裝置720與該主機730。該主機730可以是英代爾(Intel)公司的x86或x64架構,也可以是安謀公司的ARM架構,也可以是其他的電腦架構。該作業系統740可以是視窗系列的作業系統,也可以是UNIX系列的各式作業系統,或者是其他的作業系統。 Please refer to FIG. 7, which is a block diagram of an electronic system 700 in accordance with an embodiment of the invention. The electronic system 700 includes a touch system including a first stylus 701, a second stylus 702, a touch panel 710, and a touch processing device 720. The touch processing device 720 is connected to a host 730. The host 730 includes at least a central processing unit and a memory for executing an operating system 740 to control the electronic system 700, and a touch driver 741 and a joystick driver 742 executed in the operating system environment. An application 750 that subscribes to the joystick driver 742. The present invention does not limit how the touch processing device 720 is connected to the host 730. For example, an industrial interface such as UART, USB, PCI-E, SATA, or a dedicated interface can be used to connect the touch processing device 720 and the host 730. The host 730 may be an Intel x86 or x64 architecture, or an ARM architecture of the company, or other computer architecture. The operating system 740 can be a Windows series operating system, a UNIX series of various operating systems, or other operating systems.
該觸控處理裝置720可以更包含一觸控面板介面721與一主機介面723,分別連接至該觸控面板710與該中央處理器。該觸控處理裝置720還可以更包含一微處理器722,連接到上述的觸控面板介面721與主機介面723,用於透過該觸控面板710偵測該第一觸控筆701與該觸控筆702相對 於該觸控面板710的位置、觸控筆軸向與傾斜角。該觸控處理裝置720為每一隻觸控筆701與702各自維護一模式參數以紀錄相關觸控筆的操作模式,例如一第一模式參數與一第二模式參數以分別紀錄觸控筆701與702的操作模式。當該第一模式參數為一搖桿模式時,該觸控處理裝置720將該第一觸控筆701的軸向與傾斜角轉換為一第一軸傾角與一第二軸傾角,並且將該第一軸傾角與該第二軸傾角透過該搖桿驅動程式742傳送至該應用程式750,當該第一模式參數為一觸控筆模式時,該觸控處理裝置720將該位置傳送至該觸控驅動程式741。 The touch processing device 720 further includes a touch panel interface 721 and a host interface 723 connected to the touch panel 710 and the central processing unit, respectively. The touch processing device 720 further includes a microprocessor 722 connected to the touch panel interface 721 and the host interface 723 for detecting the first stylus 701 and the touch through the touch panel 710. The position of the pen 702 relative to the touch panel 710, the stylus axial direction and the tilt angle. The touch processing device 720 maintains a mode parameter for each stylus 701 and 702 to record an operation mode of the related stylus, such as a first mode parameter and a second mode parameter to record the stylus 701 respectively. Operating mode with 702. When the first mode parameter is a rocker mode, the touch processing device 720 converts the axial direction and the tilt angle of the first stylus 701 into a first axis tilt angle and a second axis tilt angle, and The first axis tilt angle and the second axis tilt angle are transmitted to the application 750 through the rocker driver 742. When the first mode parameter is a stylus mode, the touch processing device 720 transmits the position to the Touch driver 741.
為了切換觸控筆的操作模式,在一實施例中,當該第一觸控筆701的位置處於該觸控面板710的一第一搖桿區域711內時,該觸控處理裝置720將該第一模式參數設定為該搖桿模式,當該第一觸控筆701的位置不處於該第一搖桿區域711內時,該觸控處理裝置720將該第一模式參數設定為該觸控筆模式。 In order to switch the operation mode of the stylus, in an embodiment, when the position of the first stylus 701 is in a first rocker area 711 of the touch panel 710, the touch processing device 720 The first mode parameter is set to the rocker mode. When the position of the first stylus 701 is not in the first rocker area 711, the touch processing device 720 sets the first mode parameter to the touch. Pen mode.
為了切換觸控筆的操作模式,在一實施例中,該第一觸控筆701包含一輸入裝置,用於讓使用者利用該輸入裝置設定該第一模式參數,該第一觸控筆701將該輸入裝置的狀態傳送至該觸控處理裝置720。在某一範例中,為了方便使用者容易切換操作模式,該輸入裝置包含該第一觸控筆701的一第一端的機械結構,當受到大於一第一門檻值的壓力時,該機械結構形變為一第一狀態,當再次受到大於一第二門檻值的壓力時,該機械結構形變為一第二狀態,其中該第一狀態對應至該搖桿模式,該第二狀態對應至該觸控筆模式。該第一端可以是筆尖端,也可以是相對於筆尖端的另一端。在某一範例中,為了方便使用者容易切換操作模式,該輸入裝置 更包含該第一觸控筆701的一按鈕,當該按鈕偵測到一觸發事件時,該第一觸控筆701將該輸入裝置的狀態傳送至該觸控處理裝置720,其中該觸發事件包含下列事件其中之一:一次按鍵;雙重按鍵;以及長按壓觸。 In order to switch the operation mode of the stylus, in an embodiment, the first stylus 701 includes an input device for the user to set the first mode parameter by using the input device, the first stylus 701 The state of the input device is transmitted to the touch processing device 720. In an example, in order to facilitate the user to easily switch the operation mode, the input device includes a mechanical structure of a first end of the first stylus 701, and the mechanical structure is subjected to a pressure greater than a first threshold value. Forming into a first state, when the pressure is greater than a second threshold value, the mechanical structure is changed to a second state, wherein the first state corresponds to the rocker mode, and the second state corresponds to the touch Pen mode. The first end can be the tip of the pen or the other end of the tip of the pen. In an example, in order to facilitate the user to easily switch the operation mode, the input device further includes a button of the first stylus 701. When the button detects a trigger event, the first stylus 701 will The state of the input device is transmitted to the touch processing device 720, wherein the trigger event includes one of the following events: one button; two buttons; and a long button.
為了切換觸控筆的操作模式,在一實施例中,當該第一觸控筆701的一第一端接觸到該觸控面板710時,該觸控處理裝置720將該第一模式參數設定為該搖桿模式,當該第一觸控筆701的一第二端接觸到該觸控面板710時,該觸控處理裝置720將該第一模式參數設定為該觸控筆模式。如此一來,使用者可以很容易地知道第一觸控筆701當前是否處於搖桿模式。在一範例中,為了方便觸控處理裝置720分辨第一觸控筆701的模式設定,該第一觸控筆701的該第一端與該第二端具有不同的觸控面積、形狀、或方向性,使得該觸控處理裝置720得以知悉該第一觸控筆701是以第一端或第二端接觸該觸控面板710。在一範例中,為了方便觸控處理裝置720分辨第一觸控筆701的模式設定,該第一觸控筆701的該第一端與該第二端發出不同的電信號,使得該觸控處理裝置720得以知悉該第一觸控筆701是以該第一端或該第二端接觸該觸控面板710。 In order to switch the operation mode of the stylus, in a certain embodiment, when a first end of the first stylus 701 contacts the touch panel 710, the touch processing device 720 sets the first mode parameter. For the rocker mode, when a second end of the first stylus 701 contacts the touch panel 710, the touch processing device 720 sets the first mode parameter to the stylus mode. In this way, the user can easily know whether the first stylus 701 is currently in the rocker mode. In an example, in order to facilitate the touch processing device 720 to distinguish the mode setting of the first stylus 701, the first end and the second end of the first stylus 701 have different touch areas, shapes, or The directionality is such that the touch processing device 720 knows that the first stylus 701 is in contact with the touch panel 710 with the first end or the second end. In an example, in order to facilitate the touch processing device 720 to distinguish the mode setting of the first stylus 701, the first end of the first stylus 701 and the second end emit different electrical signals, so that the touch The processing device 720 is aware that the first stylus 701 contacts the touch panel 710 with the first end or the second end.
為了切換觸控筆的操作模式,在一實施例中,該中央處理器更用於執行在該作業系統740環境下的一設定程式,該設定程式用於接收使用者的一輸入以便設定該觸控處理裝置720內的該第一或第二模式參數。這裡的輸入可以是透過鍵盤、滑鼠或觸控螢幕等輸入裝置。 In order to switch the operation mode of the stylus, in an embodiment, the central processing unit is further configured to execute a setting program in the environment of the operating system 740, the setting program is configured to receive an input of the user to set the touch. The first or second mode parameter within the processing device 720 is controlled. The input here can be through an input device such as a keyboard, a mouse or a touch screen.
為了增進觸控筆模擬為搖桿的使用者體驗,在一實施例中,該第二軸傾角為一固定值。使得應用程式750只接收第一軸傾角的變化值,亦即該第一觸控筆701的操縱方向僅只有第一軸,而不會影響到第二軸。 In order to enhance the user experience of the stylus simulation as a rocker, in one embodiment, the second axis tilt angle is a fixed value. The application 750 only receives the change value of the first axis tilt angle, that is, the steering direction of the first stylus pen 701 is only the first axis, and does not affect the second axis.
為了模擬同時操作多隻搖桿的情景,該電子系統700更包含第二觸控筆702。該觸控處理裝置720維護一第二模式參數以紀錄該第二觸控筆702的操作模式,當該第二模式參數為該搖桿模式時,該觸控處理裝置720將該第二觸控筆702相對於該觸控面板710的一軸向與一傾斜角轉換為一第一軸第二傾角與一第二軸第二傾角,並且將該第一軸第二傾角與該第二軸第二傾角透過該搖桿驅動程式742傳送至該應用程式750,當該第二模式參數為該觸控筆模式時,該觸控處理裝置720將該位置傳送至該觸控驅動程式741。 In order to simulate a scenario in which a plurality of joysticks are simultaneously operated, the electronic system 700 further includes a second stylus 702. The touch processing device 720 maintains a second mode parameter to record the operation mode of the second stylus 702. When the second mode parameter is the rocker mode, the touch processing device 720 controls the second touch. An axial direction and an inclination angle of the pen 702 relative to the touch panel 710 are converted into a first axis second inclination angle and a second axis second inclination angle, and the first axis second inclination angle and the second axis The two tilt angles are transmitted to the application 750 through the rocker driver 742. When the second mode parameter is the stylus mode, the touch processing device 720 transmits the position to the touch driver 741.
為了增進觸控筆模擬為多隻搖桿的使用者體驗,在一實施例中,該第二軸傾角為一固定值,該第一軸第二傾角為該固定值。使得應用程式750只接收第一觸控筆701的第一軸傾角的變化值,亦即該第一觸控筆701的操縱方向僅只有第一軸,而不會影響到第二軸。應用程式750只接收第二觸控筆702第二軸第二傾角的變化值,亦即該第二觸控筆702的操縱方向僅只有第二軸,而不會影響到第一軸。 In an embodiment, the second axis tilt angle is a fixed value, and the first axis second tilt angle is the fixed value. The application 750 only receives the change value of the first axis tilt angle of the first stylus pen 701, that is, the steering direction of the first stylus pen 701 is only the first axis, and does not affect the second axis. The application 750 only receives the change value of the second tilt angle of the second axis of the second stylus 702, that is, the steering direction of the second stylus 702 is only the second axis, and does not affect the first axis.
為了增進觸控筆模擬為多隻搖桿的使用者體驗,當該第二觸控筆702的位置處於該觸控面板710的一第二搖桿區域712內時,該觸控處理裝置720將該第二模式參數設定為該搖桿模式,當該第二觸控筆702的位置不處於該第二搖桿區域712內時,該觸控處理裝置720將該第二模式參數設定為該觸控筆模式,其中該第二搖桿區域712不同於該第一搖桿區域710。 In order to enhance the user experience of the stylus simulation as a plurality of joysticks, when the position of the second stylus 702 is in a second rocker region 712 of the touch panel 710, the touch processing device 720 The second mode parameter is set to the rocker mode. When the position of the second stylus 702 is not in the second rocker area 712, the touch processing device 720 sets the second mode parameter to the touch. A pen control mode, wherein the second rocker region 712 is different from the first rocker region 710.
為了增進觸控筆模擬為搖桿的使用者體驗,讓使用者能夠多加一項控制因素,該觸控處理裝置720更透過該觸控面板710偵測該第一觸控筆701相對於該觸控面板710的一自旋角度,當該第一模式參數為該搖桿 模式時,該觸控處理裝置720將該自旋角度透過該搖桿驅動程式742傳送至該應用程式750。 In order to enhance the user experience of the stylus simulation as a joystick, the touch processing device 720 can further detect the first stylus 701 relative to the touch through the touch panel 710. When the first mode parameter is the rocker mode, the touch processing device 720 transmits the spin angle to the application 750 through the joystick driver 742.
請參考圖8所示,其為根據本發明一實施例的一觸控筆的外觀示意圖。該觸控筆800可以是圖7的第一觸控筆701或第二觸控筆702。該觸控筆800具有一第一端810與相對於該第一端810的一第二端820,兩端之間為觸控筆筆桿。第一端810與該第二端820具有不同的觸控面積、形狀、或方向性,使得一觸控處理裝置得以知悉該觸控筆800是以該第一端810或該第二端820接觸一觸控面板,當該第一端810接觸該觸控面板時,該觸控筆800模擬為一搖桿。 Please refer to FIG. 8 , which is a schematic diagram of the appearance of a stylus according to an embodiment of the invention. The stylus 800 can be the first stylus 701 or the second stylus 702 of FIG. The stylus 800 has a first end 810 and a second end 820 opposite to the first end 810. Between the two ends is a stylus pen. The first end 810 and the second end 820 have different touch areas, shapes, or directionalities, so that a touch processing device can know that the stylus 800 is in contact with the first end 810 or the second end 820. A touch panel is simulated as a rocker when the first end 810 contacts the touch panel.
在另一實施例中,該觸控筆800的該第一端810與該第二端820發出不同的電信號,使得一觸控處理裝置得以知悉該觸控筆800是以該第一端810或該第二端820接觸一觸控面板,當該第一端810接觸該觸控面板時,該觸控筆800模擬為一搖桿。 In another embodiment, the first end 810 of the stylus 800 and the second end 820 emit different electrical signals, so that a touch processing device knows that the stylus 800 is the first end 810. Or the second end 820 is in contact with a touch panel. When the first end 810 contacts the touch panel, the stylus 800 is simulated as a rocker.
請參考圖9所示,其為根據本發明一實施例的觸控處理方法的一流程示意圖。該觸控處理方法可以適用於圖7的觸控處理裝置720之上。在一實施例中,可以適用於觸控處理裝置720的微處理器722之上。例如該觸控處理方法可以實作為軟體或韌體,由微處理器722加以執行。本發明允許在步驟與步驟之間插入其他的步驟。若無特別指明因果關係,本發明並不限定步驟之間的執行順序。 Please refer to FIG. 9 , which is a schematic flowchart of a touch processing method according to an embodiment of the invention. The touch processing method can be applied to the touch processing device 720 of FIG. In an embodiment, it can be applied to the microprocessor 722 of the touch processing device 720. For example, the touch processing method can be implemented as a software or a firmware, and is executed by the microprocessor 722. The invention allows for the insertion of additional steps between steps and steps. The present invention does not limit the order of execution between steps unless a causal relationship is specifically indicated.
步驟910:維護一模式參數以紀錄一觸控筆的操作模式。 Step 910: Maintain a mode parameter to record an operation mode of the stylus.
步驟920:透過一觸控面板偵測該觸控筆相對於該觸控面板的一位置、一觸控筆軸向與一傾斜角。 Step 920: Detecting a position of the stylus relative to the touch panel, a stylus axial direction and an inclination angle through a touch panel.
步驟930:判斷該模式參數為何?當該模式參數為一搖桿模式時,執行步驟940。當該模式參數為一觸控筆模式時,執行步驟950。 Step 930: What is the mode parameter? When the mode parameter is a rocker mode, step 940 is performed. When the mode parameter is a stylus mode, step 950 is performed.
步驟940:將該觸控筆軸向與該傾斜角轉換為一第一軸傾角與一第二軸傾角,並且將該第一軸傾角與該第二軸傾角透過一搖桿驅動程式傳送至一應用程式。 Step 940: Converting the stylus axial direction and the tilt angle into a first axis tilt angle and a second axis tilt angle, and transmitting the first axis tilt angle and the second axis tilt angle to the rocker driver through a rocker driver application.
步驟950:將該位置傳送至一觸控驅動程式。 Step 950: Transfer the location to a touch driver.
其中該搖桿驅動程式、該觸控驅動程式與該應用程式皆在一主機之一中央處理器所執行的一作業系統下運行。 The joystick driver, the touch driver and the application are all run under a working system executed by a central processor of a host.
為了切換觸控筆的操作模式,在一實施例中,該觸控處理方法更包含:當該觸控筆的該位置處於該觸控面板的一搖桿區域內時,將該模式參數設定為該搖桿模式;以及當該觸控筆的該位置不處於該搖桿區域內時,將該模式參數設定為該觸控筆模式。為了方便使用者容易切換操作模式,在一範例中,該觸控筆包含一輸入裝置,用於讓使用者利用該輸入裝置設定該模式參數。該觸控處理方法更包含:自該觸控筆接收該輸入裝置的狀態;以及根據該輸入裝置的狀態設定該模式參數。在某一範例中,為了方便使用者容易切換操作模式,該輸入裝置更包含該觸控筆的一按鈕,該觸控處理方法更包含:當該按鈕偵測到一觸發事件時,自該觸控筆接收該觸發事件;以及根據該觸發事件設定該模式參數,其中該觸發事件包含下列事件其中之一:一次按鍵;雙重按鍵;以及長按壓觸。 In an embodiment, the touch processing method further includes: when the position of the stylus is in a rocker area of the touch panel, setting the mode parameter to The rocker mode; and when the position of the stylus is not in the rocker area, setting the mode parameter to the stylus mode. In order to facilitate the user to easily switch the operation mode, in an example, the stylus includes an input device for the user to set the mode parameter by using the input device. The touch processing method further includes: receiving a state of the input device from the stylus; and setting the mode parameter according to a state of the input device. In an example, the input device further includes a button of the stylus, and the touch processing method further includes: when the button detects a trigger event, the touch The stylus receives the trigger event; and sets the mode parameter according to the trigger event, wherein the trigger event includes one of the following events: one button; two buttons; and a long button.
為了切換觸控筆的操作模式,在一實施例中,觸控處理方法更包含:當偵測到該觸控筆的一第一端接觸到該觸控面板時,將該模式參數設定為該搖桿模式;以及當偵測到該觸控筆的一第二端接觸到該觸控面 板時,將該模式參數設定為該觸控筆模式。如此一來,使用者可以很容易地知道觸控筆當前是否處於搖桿模式。在一範例中,為了方便觸控處理裝置分辨觸控筆的模式設定,觸控處理方法更包含:根據該觸控筆的該第一端與該第二端所具有的不同觸控面積、形狀、或方向性,判斷該觸控筆是以該第一端或該第二端接觸該觸控面板。在另一範例中,為了方便觸控處理裝置分辨觸控筆的模式設定,觸控處理方法更包含:根據該觸控筆的該第一端與該第二端所發出的不同電信號,判斷該觸控筆是以該第一端或該第二端接觸該觸控面板。 In an embodiment, the touch processing method further includes: when detecting that a first end of the stylus contacts the touch panel, setting the mode parameter to the a rocker mode; and when detecting that a second end of the stylus contacts the touch panel, setting the mode parameter to the stylus mode. In this way, the user can easily know whether the stylus is currently in the rocker mode. In an example, in order to facilitate the touch processing device to distinguish the mode setting of the stylus, the touch processing method further includes: different touch areas and shapes according to the first end and the second end of the stylus Or directionality, determining that the stylus contacts the touch panel with the first end or the second end. In another example, in order to facilitate the touch processing device to distinguish the mode setting of the stylus, the touch processing method further includes: determining, according to different electrical signals emitted by the first end and the second end of the stylus The stylus contacts the touch panel with the first end or the second end.
為了切換觸控筆的操作模式,在一實施例中,觸控處理方法更包含:接收來自該作業系統環境下的一設定程式的一使用者輸入,以設定該模式參數。 In an embodiment, the touch processing method further includes: receiving a user input from a setting program in the operating system environment to set the mode parameter.
為了增進觸控筆模擬為搖桿的使用者體驗,在一實施例中,觸控處理方法更包含:將該第二軸傾角設為一固定值。 In an embodiment, the touch processing method further includes: setting the second axis tilt angle to a fixed value.
為了增進觸控筆模擬為搖桿的使用者體驗,讓使用者能夠多加一項控制因素,觸控處理方法更包含:透過該觸控面板偵測該觸控筆相對於該觸控面板的一自旋角度;以及當該模式參數為該搖桿模式時,將該自旋角度透過該搖桿驅動程式傳送至該應用程式。 In order to enhance the user experience of the stylus simulation as a joystick, the user can add a control factor. The touch processing method further includes: detecting, by the touch panel, a stylus relative to the touch panel The spin angle; and when the mode parameter is the rocker mode, the spin angle is transmitted to the application through the joystick driver.
請參考圖10所示,其為根據本發明一實施例的一觸控筆之控制方法的一流程示意圖。圖10的控制方法可以適用於圖8所示的觸控筆800。本發明允許在步驟與步驟之間插入其他的步驟。若無特別指明因果關係,本發明並不限定步驟之間的執行順序。步驟1010:透過該第一端810發出一第一電信號。步驟1020:透過該第二端820發出一第二電信號,其中該 第一電信號不同於該第二電信號,使得一觸控處理裝置得以知悉該觸控筆是以該第一端或該第二端接觸一觸控面板,當該第一端接觸該觸控面板時,該觸控筆模擬為一搖桿。 Please refer to FIG. 10 , which is a schematic flowchart of a method for controlling a stylus according to an embodiment of the invention. The control method of FIG. 10 can be applied to the stylus pen 800 shown in FIG. The invention allows for the insertion of additional steps between steps and steps. The present invention does not limit the order of execution between steps unless a causal relationship is specifically indicated. Step 1010: Send a first electrical signal through the first end 810. Step 1020: Send a second electrical signal through the second end 820, wherein the first electrical signal is different from the second electrical signal, so that a touch processing device is aware that the stylus is the first end or the The second end contacts a touch panel. When the first end contacts the touch panel, the stylus is simulated as a rocker.
根據本發明所提供的觸控電子系統、觸控處理裝置與方法,以及觸控筆與其控制方法,可以將觸控筆模擬為搖桿,讓使用者使用同一套設備,就具有多種輸入的體驗,可以實施不同種的控制方法。特別是使用者可以將接觸於觸控面板的觸控筆當成搖桿使用。 According to the touch electronic system, the touch processing device and the method provided by the present invention, and the stylus and the control method thereof, the stylus can be simulated as a joystick, and the user has multiple input experiences using the same device. Different kinds of control methods can be implemented. In particular, the user can use the stylus that touches the touch panel as a rocker.
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TW201814452A (en) | 2018-04-16 |
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