TWI635469B - Computer program product for reflex training - Google Patents

Computer program product for reflex training Download PDF

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TWI635469B
TWI635469B TW106129371A TW106129371A TWI635469B TW I635469 B TWI635469 B TW I635469B TW 106129371 A TW106129371 A TW 106129371A TW 106129371 A TW106129371 A TW 106129371A TW I635469 B TWI635469 B TW I635469B
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training
trainee
interface
program product
computer program
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TW201913597A (en
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黃國珍
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國立臺北商業大學
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Abstract

本發明提供一種用於反應力訓練的電腦程式產品,其執行步驟:S1:進入選擇界面;S2:進入設定界面,選擇性地設定訓練控制參數或生理刺激參數;S3:進入訓練界面,使受訓練者接受訓練程序,訓練程序是配置來測量及記錄受訓練者辨識刺激物的反應及反應時間,其中,電腦根據訓練控制參數控制訓練程序,同時控制周邊裝置給予受訓練者生理刺激;S4:進入記分模式;以及S5:進入分析模式,根據受訓練者的得分、訓練控制參數及生理刺激參數為受訓練者產生分析報告。 The invention provides a computer program product for reactive force training, which performs the steps of: S1: entering a selection interface; S2: entering a setting interface, selectively setting a training control parameter or a physiological stimulation parameter; S3: entering a training interface, causing The trainer receives a training program, which is configured to measure and record the response and reaction time of the trained person to identify the stimuli, wherein the computer controls the training program according to the training control parameters, and simultaneously controls the peripheral device to give the trainee physiological stimulation; S4: Entering the scoring mode; and S5: entering the analysis mode, generating an analysis report for the trainee according to the trainee's score, training control parameters, and physiological stimulation parameters.

Description

用於反應力訓練的電腦程式產品 Computer program product for reactive training

本發明是關於電腦程式產品,特別是用於反應力訓練的電腦程式產品。 The present invention relates to computer program products, and more particularly to computer program products for reactive training.

在心智能力評估上,反應力是一項重要指標。反應力指的是一個人從遇到刺激物(stimulus)到完成運動反應(motor response)所需的時間(又稱反應時間)。其中,反應時間越短,反應力越強。這個程序依序包含了辨識刺激物、啟動運動反應及執行反應動作。一般而言,患有失智症,例如帕金森氏症(Parkinson’s Disease)的患者,因為運動功能減退,反應時間較普通人緩慢。 Responsiveness is an important indicator in mental assessment. Responsive force refers to the time (also called reaction time) that a person takes from the encounter of a stimulus to the completion of a motor response. Among them, the shorter the reaction time, the stronger the reaction force. This program includes the identification of stimuli, the initiation of motor responses, and the execution of response actions. In general, patients with dementia, such as Parkinson's Disease, have slower response times than normal people because of reduced motor function.

在電子裝置普及的年代,電子遊戲已經逐漸取代傳統的娛樂方式。電子裝置通常安裝有遊戲軟體,其輸出影像及聲音,並且接受人類向電子裝置所輸入的指令。藉此,人類能與電子裝置互動,以達到娛樂的目的。 In the era of widespread electronic devices, video games have gradually replaced traditional entertainment. The electronic device is usually equipped with a game software that outputs images and sounds and accepts commands input by humans to the electronic device. In this way, humans can interact with electronic devices for entertainment purposes.

電子遊戲除了娛樂玩家以外,也可扮演教育或訓練玩家的角色。透過此類數位遊戲式學習系統(digital game-based learning system),玩家的邏輯思考、四肢反應、眼手協調、記憶等能力都能得到提升。這類遊戲不止有助於小朋友的身心發展,也能幫助一些身心障礙人士復健。因此,愈來愈多的家庭、 學校、政府機關、教育、文化、公益、慈善機關或醫療團體引進數位遊戲式學習系統,以作為教育或醫療輔助工具。數位遊戲式學習系統主要是以目標、規則、競爭、挑戰、娛樂、控制等遊戲設計元素為基礎進行開發,並透過資訊回饋評估學習或醫療成效。 In addition to entertainment players, video games can also play the role of educating or training players. Through such a digital game-based learning system, players' ability to think logically, limbs, eye coordination, and memory can be improved. This kind of game not only helps the children's physical and mental development, but also helps some people with disabilities to recover. Therefore, more and more families, Schools, government agencies, education, culture, charities, charities or medical groups introduce digital game-based learning systems as educational or medical aids. The digital game-based learning system is based on game design elements such as goals, rules, competition, challenges, entertainment, and control, and evaluates learning or medical outcomes through information feedback.

然而,目前為止,人們對於電子遊戲的應用,無論是以娛樂、訓練、學習或復健為目的,往往只是專注在遊戲本身,例如遊戲的玩法、劇本、腳色、道具或場景的操作,以提供娛樂效果不足以開發玩家的潛能。因此,電子遊戲在這個方面,確實有很大的發展空間。 However, so far, people's application of video games, whether for entertainment, training, learning or rehabilitation, is often focused on the game itself, such as the gameplay, script, role, props or scene operations, Providing entertainment is not enough to develop the potential of the player. Therefore, video games do have a lot of room for development in this respect.

有鑑於此,本發明提出一種用於反應力訓練的電腦程式產品,其可被載入電腦,以執行步驟S1~S5。 In view of this, the present invention proposes a computer program product for reactive force training that can be loaded into a computer to perform steps S1 to S5.

步驟S1:進入選擇界面。通過選擇界面,用戶可選擇性地進入設定界面、訓練界面、資料存取界面、連線界面、說明界面或退出界面。 Step S1: Enter the selection interface. Through the selection interface, the user can selectively enter the setting interface, the training interface, the data access interface, the connection interface, the description interface or the exit interface.

步驟S2:進入設定界面,然後選擇性地設定至少一訓練控制參數或至少一生理刺激參數。 Step S2: Entering the setting interface, and then selectively setting at least one training control parameter or at least one physiological stimulation parameter.

步驟S3:進入訓練界面,使受訓練者接受訓練程序,訓練程序是配置來測量及記錄受訓練者辨識刺激物的反應及反應時間,其中,電腦根據訓練控制參數控制訓練程序,同時,電腦根據生理刺激參數控制周邊裝置來給予受訓練者至少一生理刺激。 Step S3: entering the training interface, so that the trainee receives the training program, the training program is configured to measure and record the reaction and reaction time of the stimuli recognized by the trainee, wherein the computer controls the training program according to the training control parameter, and at the same time, the computer is based on The physiological stimulation parameter controls the peripheral device to give the trained person at least one physiological stimulus.

步驟S4:進入記分模式,根據反應及反應時間,以預設的記分準則來計算受訓練者的得分。 Step S4: Enter the scoring mode, and calculate the score of the trainee according to the reaction and reaction time by using a predetermined scoring criterion.

步驟S5:進入分析模式,根據受訓練者的得分、訓練控制參數及生理刺激參數為受訓練者產生分析報告。 Step S5: Enter the analysis mode, and generate an analysis report for the trainee according to the trainee's score, the training control parameter, and the physiological stimulation parameter.

較佳地,在本發明的電腦程式產品中,生理刺激可包含:光線、聲音、氣味、溫度、濕度或振動。 Preferably, in the computer program product of the present invention, the physiological stimulus may include: light, sound, odor, temperature, humidity or vibration.

較佳地,本發明的電腦程式產品在步驟S5之後可進一步執行步驟S6:進入反饋模式;將分析報告反饋給受訓練者或其他使用者。 Preferably, the computer program product of the present invention may further perform step S6 after entering step S5: entering the feedback mode; and feeding back the analysis report to the trainee or other user.

較佳地,本發明的電腦程式產品在執行步驟S2或S3之前,更可執行步驟A1:進入資料存取界面,以取得受訓練者的個人資料。 Preferably, the computer program product of the present invention can further perform step A1: entering the data access interface to obtain the personal data of the trainee before performing step S2 or S3.

較佳地,本發明的電腦程式產品在步驟A1後,其可更執行步驟A2:進入預設模式,根據個人資料,給定至少一訓練控制參數預設值或至少一生理刺激參數預設值。 Preferably, after the step A1, the computer program product of the present invention can further perform step A2: entering the preset mode, and according to the personal data, at least one training control parameter preset value or at least one physiological stimulation parameter preset value is given. .

較佳地,在本發明的電腦程式產品中,訓練程序是配置來訓練受訓練者區分顏色,且刺激物是具有不同顏色、形狀或線條的多個卡片。 Preferably, in the computer program product of the present invention, the training program is configured to train the trainee to distinguish colors, and the stimuli are a plurality of cards having different colors, shapes or lines.

較佳地,在本發明的電腦程式產品中,訓練程序是配置來訓練受訓練者區分移動動物,刺激物是在不同方向上移動的多個動物。 Preferably, in the computer program product of the present invention, the training program is configured to train the trainee to distinguish between moving animals, the stimuli being a plurality of animals moving in different directions.

較佳地,本發明的電腦程式產品在步驟S1之前,偵測受訓練者的數目,若受訓練者的數目超過一人,則在執行步驟S1時,進入連線界面,以設置連線方式。 Preferably, the computer program product of the present invention detects the number of trainees before step S1. If the number of trainees exceeds one, when the step S1 is performed, the connection interface is entered to set the connection mode.

較佳地,本發明的電腦程式產品在執行步驟S3時,若受訓練者的數目超過一人,受訓練者們是通過各自的輸入裝置接受訓練程序。 Preferably, when the computer program product of the present invention performs step S3, if the number of trainees exceeds one, the trainees receive the training program through their respective input devices.

較佳地,在本發明的電腦程式產品中,輸入裝置是以無線或有線的方式連接至電腦。 Preferably, in the computer program product of the present invention, the input device is connected to the computer in a wireless or wired manner.

本發明可應用在自閉症、失智症、中風等疾病的病患身上,提升他們的反應力。此外,本發明也可幫助幼童的身心發展。透過提供受訓練者如音樂、香氛或光線等的生理刺激,在進行訓練的同時,本發明也能對使用者進行音樂治療(music therapy)、香氛治療(aromatherapy)或光譜治療(chromotherapy),以測試他們的反應力是否有提升,這也對於替代醫學(alternative medicine)的研究非常有幫助。此外,本發明可支持多人同時訓練,讓受訓練者之間能有互動與陪伴,這將使訓練更加有趣。如此,當電子遊戲應用在復健的目的上時,可支援多人線上模式,起到鼓勵病患身心活動及社交的作用。 The invention can be applied to patients with diseases such as autism, dementia and stroke to enhance their responsiveness. In addition, the present invention can also help the physical and mental development of young children. The present invention can also perform music therapy, aromatherapy or chromotherapy on the user while providing training by providing physical stimulation of the trainee such as music, fragrance or light. To test whether their responsiveness has improved, which is also very helpful for the study of alternative medicine. In addition, the present invention can support simultaneous training of multiple people, allowing interaction and companionship between the trainees, which will make the training more interesting. In this way, when the video game application is used for the purpose of rehabilitation, the multiplayer online mode can be supported to encourage the patient's physical and mental activities and social interaction.

以上概述與接下來的詳細說明皆為示範性質,是為了進一步說明本發明的申請專利範圍。而有關本發明的其他目的與優點,將在後續的說明與圖式加以闡述。 The above summary and the following detailed description are exemplary in order to further illustrate the scope of the claims. Other objects and advantages of the present invention will be described in the following description and drawings.

10‧‧‧電腦 10‧‧‧ computer

20、40‧‧‧周邊裝置 20, 40‧‧‧ peripheral devices

22、42‧‧‧螢幕 22, 42‧‧‧ screen

24、44‧‧‧喇叭 24, 44‧‧‧ speakers

30、50‧‧‧輸入裝置 30, 50‧‧‧ input device

32、52‧‧‧鍵盤 32, 52‧‧‧ keyboard

34、54‧‧‧滑鼠 34, 54‧‧‧ mouse

100‧‧‧選擇界面 100‧‧‧Select interface

102‧‧‧訓練界面 102‧‧‧ training interface

104‧‧‧設定界面 104‧‧‧Setting interface

106‧‧‧資料存取界面 106‧‧‧Data access interface

108‧‧‧連線界面 108‧‧‧Connection interface

110‧‧‧說明界面 110‧‧‧ Description interface

112‧‧‧退出界面 112‧‧‧Exit interface

par_tc1‧‧‧第一訓練控制參數 Par_tc1‧‧‧First training control parameters

par_tc2‧‧‧第二訓練控制參數 Par_tc2‧‧‧second training control parameters

par_ps1‧‧‧第一生理刺激參數 Par_ps1‧‧‧First physiological stimulation parameters

par_ps2‧‧‧第二生理刺激參數 Par_ps2‧‧‧Second physiological stimulation parameters

S1~S6、A1~A2‧‧‧步驟 S1~S6, A1~A2‧‧‧ steps

圖1為本發明的用於反應力訓練的電腦程式產品所執行的步驟流程圖。 BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 is a flow chart showing the steps performed by the computer program product for reactive force training of the present invention.

圖2為本發明的用於反應力訓練的電腦程式產品的第一實施例的系統方塊圖。 2 is a system block diagram of a first embodiment of a computer program product for reactive force training of the present invention.

圖3為本發明的用於反應力訓練的電腦程式產品的第一實施例的選擇界面。 3 is a selection interface of a first embodiment of a computer program product for reactive force training of the present invention.

圖4為本發明的用於反應力訓練的電腦程式產品的第一實施例的設定界面。 4 is a setting interface of a first embodiment of a computer program product for reactive force training of the present invention.

圖5為本發明的用於反應力訓練的電腦程式產品的第一實施例的訓練界面。 Figure 5 is a training interface of a first embodiment of a computer program product for reactive force training of the present invention.

圖6為本發明的用於反應力訓練的電腦程式產品的第二實施例的系統方塊圖。 Figure 6 is a system block diagram of a second embodiment of a computer program product for reactive force training of the present invention.

圖7為本發明的用於反應力訓練的電腦程式產品的第三實施例的訓練界面。 Figure 7 is a training interface of a third embodiment of a computer program product for reactive force training of the present invention.

圖8為本發明的用於反應力訓練的電腦程式產品的第三實施例的設定界面。 Figure 8 is a set interface of a third embodiment of a computer program product for reactive force training of the present invention.

為了使本發明的目的、實施方式及優點更加清楚明白,以下結合附圖及實施例,對本發明進行進一步詳細說明。應當理解,此處所描述的具體實施例僅僅用以解釋本發明,並不用於限定本發明。 The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.

圖1是本發明的用於反應力訓練的電腦程式產品所執行的步驟流程圖。 BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 is a flow chart showing the steps performed by the computer program product for reactive force training of the present invention.

本發明的電腦程式產品可應用於反應力的訓練,其可被載入電腦,具體而言,例如個人電腦、平板電腦或智慧型手機等的運算裝置,以執行一系列步驟。為了使本發明的說明更加簡潔易懂,在以下的實施例中,本發明的電腦程式產品是一種安裝在電腦上,用來幫助身心障礙病患復建的訓練系統。但是,可以理解的是,本發明的電腦程式產品並不以此實施例為限,其也可以是一種安裝在電腦上的遊戲。在一實施例中,本發明的電腦程式產品可執行步驟S1~S5,以下將詳細解釋本發明所執行的步驟S1~S5。 The computer program product of the present invention can be applied to the training of reactive power, which can be loaded into a computer, in particular, an arithmetic device such as a personal computer, a tablet computer or a smart phone to perform a series of steps. In order to make the description of the present invention more concise and understandable, in the following embodiments, the computer program product of the present invention is a training system installed on a computer to assist in the reconstruction of a mentally handicapped patient. However, it can be understood that the computer program product of the present invention is not limited to this embodiment, and it can also be a game installed on a computer. In one embodiment, the computer program product of the present invention may perform steps S1 to S5, and steps S1 to S5 performed by the present invention will be explained in detail below.

步驟S1:進入選擇界面。通過選擇界面,用戶可選擇性地進入設定界面、訓練界面、資料存取界面、連線界面、說明界面或退出界面。其中,設定界面可用來調整控制訓練程序的訓練控制參數或生理刺激參數;資料存取界面可讀取或儲存受訓練者的資料;連線界面可用來支援多人線上同時訓練;選擇退出界面則可退出訓練程序。 Step S1: Enter the selection interface. Through the selection interface, the user can selectively enter the setting interface, the training interface, the data access interface, the connection interface, the description interface or the exit interface. The setting interface can be used to adjust the training control parameters or physiological stimulation parameters of the control training program; the data access interface can read or store the data of the trainee; the connection interface can be used to support simultaneous training on the multi-person line; Can exit the training program.

步驟S2:進入設定界面,然後選擇性地設定至少一訓練控制參數及/或至少一生理刺激參數。 Step S2: Entering the setting interface, and then selectively setting at least one training control parameter and/or at least one physiological stimulation parameter.

步驟S3:進入訓練界面,使受訓練者接受訓練程序。訓練程序是配置來測量及記錄受訓練者辨識刺激物的反應及反應時間,其中,電腦根據訓練控制參數控制訓練程序,同時,電腦也根據生理刺激參數控制周邊裝置來給予受訓練者至少一生理刺激。 Step S3: Enter the training interface to enable the trainee to accept the training program. The training program is configured to measure and record the response and reaction time of the trained person to identify the stimuli, wherein the computer controls the training program according to the training control parameters, and at the same time, the computer also controls the peripheral device according to the physiological stimulation parameter to give the trainee at least one physiological stimulate.

步驟S4:進入記分模式,根據受訓練者接受訓練程序時所輸入的反應及反應時間,以預設的記分準則來計算受訓練者的得分。 Step S4: Entering the scoring mode, the score of the trainee is calculated according to a preset scoring criterion according to the reaction and reaction time input when the trainee receives the training program.

步驟S5:進入分析模式,根據受訓練者的得分、訓練控制參數及生理刺激參數為受訓練者產生分析報告。 Step S5: Enter the analysis mode, and generate an analysis report for the trainee according to the trainee's score, the training control parameter, and the physiological stimulation parameter.

在一實施例中,本發明的電腦程式產品在步驟S5之後可進一步執行步驟S6:進入反饋模式;把分析報告反饋給受訓練者或其他使用者。其他使用者可以是醫護人員、訓練計劃的負責人、受訓練者的親屬等,但本發明並不以此為限。在另一實施例中,本發明的電腦程式產品也可只執行步驟S1~S5。 In an embodiment, the computer program product of the present invention may further perform step S6 after entering step S5: entering the feedback mode; and feeding back the analysis report to the trainee or other user. Other users may be medical personnel, persons in charge of the training program, relatives of the trainees, etc., but the invention is not limited thereto. In another embodiment, the computer program product of the present invention may also perform only steps S1 to S5.

第一實施例 First embodiment

圖2是本發明的用於反應力訓練的電腦程式產品的第一實施例的系統方塊圖。 2 is a system block diagram of a first embodiment of a computer program product for reactive force training of the present invention.

以下將詳細解釋本發明的電腦程式產品應用在電腦時的態樣。如圖2所示,在一實施例中,可有一名受訓練者使用電腦10進行訓練。電腦10可連接並控制周邊裝置20,以便給予受訓練者生理刺激及向受訓練者顯示訓練程序。周邊裝置20可包含螢幕22及喇叭24,但本發明並不以此為限。在另一實施例中,周邊裝置20也可包含耳機、虛擬實境(Virtual Reality)眼鏡、擴增實境(Augmented Reality)眼鏡、觸控螢幕等。進一步地,電腦10也連接輸入裝置30,其可包含鍵盤32及滑鼠34。受訓練者可藉由鍵盤32及滑鼠34來向電腦10輸入指令。 The aspect in which the computer program product of the present invention is applied to a computer will be explained in detail below. As shown in FIG. 2, in one embodiment, one trainee can use the computer 10 for training. The computer 10 can connect and control the peripheral device 20 to give the trainee physiological stimulation and display the training program to the trainee. The peripheral device 20 can include the screen 22 and the speaker 24, but the invention is not limited thereto. In another embodiment, the peripheral device 20 may also include a headset, Virtual Reality glasses, Augmented Reality glasses, a touch screen, and the like. Further, computer 10 is also coupled to input device 30, which may include a keyboard 32 and a mouse 34. The trainee can input commands to the computer 10 by means of the keyboard 32 and the mouse 34.

圖3是本發明的用於反應力訓練的電腦程式產品的第一實施例的選擇界面100。 3 is a selection interface 100 of a first embodiment of a computer program product for reactive force training of the present invention.

如圖3所示,受訓練者在進入本發明的用於反應力訓練的電腦程式產品時,電腦螢幕可顯示出選擇界面100。在選擇界面100中,受訓練者可使用滑鼠或鍵盤選擇:訓練開始102、設定104、資料存取106、連線108、說明110或退出112。其中,選擇訓練開始102可進入訓練界面;選擇設定104可進入設定界面;選擇資料存取106可進入資料存取界面;選擇連線108可進入連線界面;選擇說明110可進入說明界面;選擇退出112可進入退出界面。 As shown in FIG. 3, when the trainee enters the computer program product for reactive training of the present invention, the computer screen can display the selection interface 100. In the selection interface 100, the trainee can select using a mouse or keyboard: training start 102, settings 104, data access 106, connection 108, description 110, or exit 112. The selection training 102 can enter the training interface; the selection setting 104 can enter the setting interface; the selection data access 106 can enter the data access interface; the selection connection 108 can enter the connection interface; the selection instruction 110 can enter the description interface; Exit 112 to enter the exit interface.

圖4及圖5分別是本發明的用於反應力訓練的電腦程式產品的設定界面104及訓練界面102。 4 and 5 are a setting interface 104 and a training interface 102 of a computer program product for reactive force training according to the present invention, respectively.

請合併參照圖3至圖5。本實施例的電腦程式產品可以是一款區分移動動物的訓練,而刺激物是在不同方向上移動的多個動物,例如綿羊或狼。受訓練者需要在訓練中點選綿羊以獲得分數。如圖4所示,在設定界面104中,受 訓練者可設定第一訓練控制參數par_tc1。第一訓練控制參數par_tc1可以是綿羊出現的方向數量。舉例而言,當受訓練者選擇一個方向時,綿羊可從圖5中的訓練界面102的L1~L4側的其中一側隨機出現,並移動至另一側。這時,受訓練者可點選綿羊得分。在一實施例中,受訓練者可在設定界面104中進一步設定第二訓練控制參數par_tc2,其可以是狼出現的方向。舉例說明,當受訓練者選擇第二訓練控制參數par_tc2為一個方向時,狼可從訓練界面102中的L1~L4側的其中一側隨機出現,並移動至另一側。如果受訓練者不小心點選了狼,他可被扣分。下文將會對預設的記分準則有更詳細的介紹。在一實施例的設定界面104中,受訓練者也可只設定一項訓練控制參數,例如綿羊出現的方向。如此一來,訓練界面102中就不會有狼出現。在另一實施例中,受訓練者可在設定界面104中更進一步設定第三訓練控制參數(未顯示於繪圖中),例如綿羊移動的速度或綿羊的數量,但本發明並不以此為限,受訓練者也可在設定界面104中設定更多的訓練控制參數。在一實施例中,綿羊及狼的出現方向、出現時間點或移動路徑可以是隨機的。隨機值可用偽隨機數生成器(Pseudorandom number generator)生成。可以理解的是,本實施例的電腦程式產品是用來觀察及提升受訓練者的反應力、精準度、眼腦手協調等能力。其可結合醫藥治療或其他物理治療,以觀察或改善受訓練者的反應力。 Please refer to FIG. 3 to FIG. 5 together. The computer program product of this embodiment may be a training that distinguishes moving animals, and the stimuli are a plurality of animals that move in different directions, such as sheep or wolves. Trainees need to select sheep during training to get a score. As shown in FIG. 4, in the setting interface 104, The trainer can set the first training control parameter par_tc1. The first training control parameter par_tc1 may be the number of directions in which the sheep appear. For example, when the trainee selects one direction, the sheep may randomly appear from one side of the L1 to L4 side of the training interface 102 in FIG. 5 and move to the other side. At this time, the trainee can select the sheep score. In an embodiment, the trainee may further set a second training control parameter par_tc2 in the setting interface 104, which may be the direction in which the wolf appears. For example, when the trainee selects the second training control parameter par_tc2 as one direction, the wolf may randomly appear from one side of the L1~L4 side of the training interface 102 and move to the other side. If the trainee accidentally clicks on the wolf, he can be deducted. The default scoring guidelines are described in more detail below. In the setting interface 104 of an embodiment, the trainee may also set only one training control parameter, such as the direction in which the sheep appears. As a result, no wolves appear in the training interface 102. In another embodiment, the trainee may further set a third training control parameter (not shown in the drawing) in the setting interface 104, such as the speed of the sheep moving or the number of sheep, but the present invention does not The trainee can also set more training control parameters in the setting interface 104. In an embodiment, the direction of appearance, time of occurrence, or path of movement of the sheep and wolves may be random. Random values can be generated using a pseudo-random number generator. It can be understood that the computer program product of the embodiment is used for observing and improving the responsiveness, accuracy, eye and brain coordination of the trainee. It can be combined with medical treatment or other physical therapy to observe or improve the responsiveness of the trainee.

此外,在本實施例的設定界面104中,受訓練者也可設定至少一生理刺激參數。生理刺激參數可以是光線、聲音、氣味、溫度、濕度或振動,但本發明並不以此為限。其中,光線可藉由電腦控制外部燈或螢幕所發出的波長或亮度實現;聲音可藉由電腦控制喇叭發出的頻率及振幅實現;氣味可藉由電腦控制芳香擴散機發出的氣味分子及分子濃度實現;溫度可藉由電腦控制空調 實現;濕度可藉由電腦控制空調或加濕機實現;振動可藉由電腦控制按摩椅或振動裝置實現。如圖4所示,第一生理刺激參數par_ps1可以是聲音,例如休閒音樂、靈修音樂、恢復音樂或催眠音樂等。在一實施例中,受訓練者也可進一步地設定第二生理刺激參數par_ps2,其可以是氣味,例如花香、果香、木香、草香、辛香、軟香、動物香、海洋的味道或礦物的味道,但本發明並不以此為限。在一實施例中,受訓練者在設定界面104中可設定更多的生理刺激參數,例如第三生理刺激參數(未顯示於繪圖中),其可以是溫度的變化,或是背景光線的波長及/或亮度。本發明結合了生理刺激元素,有助於提升受訓練者的反應力。此外,本發明也可用於替代醫學的研究。 In addition, in the setting interface 104 of the embodiment, the trainee may also set at least one physiological stimulation parameter. The physiological stimulation parameter may be light, sound, odor, temperature, humidity or vibration, but the invention is not limited thereto. Among them, the light can be realized by the computer controlling the wavelength or brightness emitted by the external light or screen; the sound can be realized by the frequency and amplitude of the computer controlled horn; the odor can control the odor molecules and molecular concentration emitted by the aromatic diffuser by computer Realized; temperature can be controlled by computer Realization; humidity can be realized by computer controlled air conditioner or humidifier; vibration can be realized by computer controlled massage chair or vibration device. As shown in FIG. 4, the first physiological stimulation parameter par_ps1 may be a sound such as casual music, spiritual music, restored music, or hypnotic music. In an embodiment, the trainee may further set the second physiological stimulation parameter par_ps2, which may be an odor, such as floral, fruity, woody, grassy, spicy, soft, animal, marine or The taste of minerals, but the invention is not limited thereto. In an embodiment, the trainee may set more physiological stimulation parameters in the setting interface 104, such as a third physiological stimulation parameter (not shown in the drawing), which may be a change in temperature or a wavelength of the background light. And / or brightness. The invention combines physiological stimulating elements to help enhance the responsiveness of the trainee. Furthermore, the invention is also applicable to research in alternative medicine.

具體而言,當受訓練者在本實施例的設定界面104中設定第一訓練控制參數par_tc1及第一生理刺激參數par_ps1後,在進入訓練界面102時,電腦10可根據第一訓練控制參數par_tc1控制訓練界面102所顯示的訓練程序,並且根據該第一生理刺激參數par_ps1控制周邊裝置給予受訓練者第一生理刺激。在本實施例中,電腦10可根據第一訓練控制參數par_tc1及第一生理刺激參數par_ps1運算,以產生電子訊號。舉例來說,電腦10可將電子訊號分別傳送到圖3的周邊裝置20的螢幕22及喇叭24,以控制訓練界面102中所顯示的訓練程序及周邊裝置20給予受訓練者的第一生理刺激。同樣的,在一實施例中,當受訓練者也可進一步地設定第二生理刺激參數par_ps2,其可以是氣味,電腦10也可根據第二生理刺激參數par_ps2產生電子訊號,並傳送電子訊號到周邊裝置20的組件,例如芳香擴散機或精油霧化機中(未繪示),以控制芳香擴散器或精油霧化器發出的氣味分子及/或分子的濃度。 Specifically, when the trainee sets the first training control parameter par_tc1 and the first physiological stimulation parameter par_ps1 in the setting interface 104 of the embodiment, when entering the training interface 102, the computer 10 can control the parameter par_tc1 according to the first training. The training program displayed by the training interface 102 is controlled, and the peripheral device is controlled to give the trainee a first physiological stimulus according to the first physiological stimulation parameter par_ps1. In this embodiment, the computer 10 can calculate according to the first training control parameter par_tc1 and the first physiological stimulation parameter par_ps1 to generate an electronic signal. For example, the computer 10 can transmit the electronic signals to the screen 22 and the speaker 24 of the peripheral device 20 of FIG. 3 respectively to control the training program displayed in the training interface 102 and the first physiological stimulus given by the peripheral device 20 to the trainee. . Similarly, in an embodiment, when the trainee can further set the second physiological stimulation parameter par_ps2, which may be an odor, the computer 10 may also generate an electronic signal according to the second physiological stimulation parameter par_ps2 and transmit the electronic signal to The components of the peripheral device 20, such as an aromatic diffuser or an essential oil atomizer (not shown), control the concentration of odor molecules and/or molecules emitted by the aromatic diffuser or the essential oil atomizer.

接下來,根據螢幕所顯示的訓練程序,受訓練者可利用鍵盤、滑鼠或觸控螢幕來輸入反應以獲得分數,而電腦可記錄受訓練者所輸入的反應。 Next, according to the training program displayed on the screen, the trainee can use the keyboard, mouse or touch screen to input responses to obtain scores, and the computer can record the responses input by the trainees.

之後,本發明的用於反應力訓練的電腦程式產品可進入記分模式。電腦可根據受訓練者在接受訓練程序時所輸入的反應,以預設的記分準則來計算受訓練者的得分。在一實施例中,預設的記分準則可以是點選綿羊所需要的時間或點選綿羊的準確率。例如在本實施例中,當受訓練者在1秒內成功點選綿羊,他可獲得5分;在1秒~2秒內點選綿羊,他可獲得3分;如果用超過2秒的時間點選綿羊,則他只能獲得1分。另外,在一實施例中,如果受訓練者不小心點選了狼,他可被扣3分,但本發明並不以此為限。 Thereafter, the computer program product for reactive training of the present invention can enter the scoring mode. The computer can calculate the score of the trainee according to the preset scoring criteria according to the response input by the trainee when receiving the training program. In an embodiment, the predetermined scoring criteria may be the time required to click on the sheep or the accuracy of the sheep being selected. For example, in this embodiment, when the trainee successfully selects the sheep within 1 second, he can get 5 points; when he selects the sheep within 1 second to 2 seconds, he can get 3 points; if more than 2 seconds are used Click on the sheep, he can only get 1 point. In addition, in an embodiment, if the trainee accidentally clicks on the wolf, he can be deducted by 3 points, but the invention is not limited thereto.

在記分模式之後,本發明的用於反應力訓練的電腦程式產品可進入分析模式。電腦可根據受訓練者的得分、訓練控制參數及生理刺激參數為受訓練者產生分析報告,並儲存分析報告於儲存裝置,以供受訓練者或其他使用者參考。以下將會更詳細地介紹分析報告儲存於儲存裝置的用途。其中,分析報告可包含受訓練者的得分與生理刺激參數的關聯性(correlation),計算方法可採用皮爾遜積矩相關係數(PPMCC)、斯皮爾曼等級相關係數(Spearman's ρ)、Kendall rank correlation coefficient等。藉此,各生理刺激與受訓練者的表現之間的關係就能夠被鑑定。此外,當有多個受訓練者時,各受訓練者的分析報告也可用來進行假設鑑定(hypothesis test),例如皮爾森卡方檢定(Pearson’s Chi-squared test)等,以評估各種生理刺激對受訓練者是否產生作用。 After the scoring mode, the computer program product for reactive training of the present invention can enter the analysis mode. The computer may generate an analysis report for the trainee according to the trainee's score, training control parameters and physiological stimulation parameters, and store the analysis report in the storage device for reference by the trainee or other users. The purpose of storing the analysis report in the storage device will be described in more detail below. The analysis report may include the correlation between the score of the trainee and the physiological stimulation parameter, and the calculation method may adopt the Pearson product moment correlation coefficient (PPMCC), the Spearman rank correlation coefficient (Spearman's ρ), and the Kendall rank correlation. Coefficient, etc. Thereby, the relationship between each physiological stimulus and the performance of the trainee can be identified. In addition, when there are multiple trainees, the analysis report of each trainee can also be used to perform hypothesis tests, such as Pearson's Chi-squared test, to evaluate various physiological stimulus pairs. Whether the trainee has a role.

本發明的電腦程式產品的一實施例在執行步驟S2或S3之前,可進一步執行步驟A1,以進入資料存取界面,取得受訓練者的個人資料。在一實施例中,在步驟A1後,本發明的電腦程式產品可進一步執行步驟A2,並進入預設 模式,以根據個人資料,給定至少一訓練控制參數預設值或至少一生理刺激參數預設值。 An embodiment of the computer program product of the present invention may further perform step A1 to enter the data access interface to obtain the personal data of the trainee before performing step S2 or S3. In an embodiment, after step A1, the computer program product of the present invention can further perform step A2 and enter the preset. The mode is to set at least one training control parameter preset value or at least one physiological stimulation parameter preset value according to the personal data.

值得注意的是,個人資料可以是通過連接儲存裝置取得或通過手動輸入。在一實施例中,個人資料可包含受訓練者的姓名、年齡、生理情況等。例如受訓練者可能是患有失智症的病患。醫護人員可為該病患設計一套療程,並搭配本發明的電腦程式產品來評估或改善病患的反應力。因此,在資料存取界面中,醫護人員可手動輸入病患的資料及療程,或者是本發明可讀取儲存裝置所儲存的個人資料。然後,電腦可根據個人資料計算出合適的訓練控制參數預設值及生理刺激參數預設值。在進行步驟S3時,電腦便可將訓練控制參數預設值或生理刺激參數預設值設定為訓練控制參數或生理刺激參數,並據以產生電子訊號,進而控制周邊設備。 It is worth noting that the personal data can be obtained by connecting to a storage device or by manual input. In an embodiment, the personal data may include the name, age, physiological condition, etc. of the trainee. For example, the trainee may be a patient with dementia. The medical staff can design a course of treatment for the patient and use the computer program product of the present invention to assess or improve the patient's responsiveness. Therefore, in the data access interface, the medical staff can manually input the patient's data and treatment, or the personal data stored in the storage device can be read by the present invention. Then, the computer can calculate the appropriate training control parameter preset value and the physiological stimulation parameter preset value according to the personal data. When step S3 is performed, the computer can set the preset value of the training control parameter or the preset value of the physiological stimulation parameter as a training control parameter or a physiological stimulation parameter, and generate an electronic signal accordingly, thereby controlling the peripheral device.

在一實施例中,個人資料可包含受訓練者上一次接受訓練所產生的過往分析報告。具體而言,受訓練者在進行第一次訓練後將會儲存一份分析報告,裡面包含受訓練者的得分、訓練控制參數及生理刺激參數。在進行下一次訓練時,只需要進入資料存取界面,讀取個人資料,就能獲得上一次接受訓練所產生的過往分析報告。根據過往分析報告,電腦可計算出合適的訓練控制參數預設值或生理刺激參數預設值。 In one embodiment, the personal data may include past analysis reports generated by the trainee's last training session. Specifically, the trainee will store an analysis report containing the trainee's score, training control parameters, and physiological stimulation parameters after the first training. In the next training, you only need to enter the data access interface and read the personal data to get the past analysis report generated by the last training. According to the past analysis report, the computer can calculate the appropriate training control parameter preset value or physiological stimulation parameter preset value.

第二實施例 Second embodiment

圖6為本發明的用於反應力訓練的電腦程式產品的第二實施例的系統方塊圖。 Figure 6 is a system block diagram of a second embodiment of a computer program product for reactive force training of the present invention.

在本實施例中,電腦程式產品可支援超過一名受訓練者進行訓練,例如可同時有兩名受訓練者使用本發明的電腦程式產品。因此,在執行步驟S1時,各受訓練者可選擇性地進入連線界面,設置各自的連線方式,以便進行同步訓練。如圖6所示,電腦10可連接並控制第一周邊裝置20及第二周邊裝置40。第一周邊裝置20可包含第一螢幕22及第一喇叭24,而第二周邊裝置40可包含第二螢幕42及第二喇叭44,但本發明並不以此為限。可以理解的是,電腦10可根據訓練控制參數及生理刺激參數運算後傳送電子訊號至第一及第二周邊裝置20及40。藉此,第一螢幕22及第一喇叭24可向第一受訓練者顯示訓練程序及給予生理刺激,而第二螢幕42及第二喇叭44可向第二受訓練者顯示訓練程序及給予生理刺激。進一步地,電腦10也連接第一輸入裝置30及第二輸入裝置50。第一輸入裝置30可包含第一鍵盤32及第一滑鼠34,而第二輸入裝置50可包含第二鍵盤52及第二滑鼠54。第一受訓練者可藉由第一鍵盤32及第一滑鼠34來向電腦10輸入指令,而第二受訓練者可藉由第二鍵盤52及第二滑鼠54來向電腦10輸入指令。所以,當受訓練者人數超過一人時,在執行步驟S3時,各受訓練者是通過各自的輸入裝置接受訓練程序,及向電腦輸入反應。在一實施例中,各輸入裝置是以無線或有線的方式連接至電腦。本實施例與第一實施例相同的元件可參考第一實施例,其特徵與第一實施例類似,在此不便贅述。 In this embodiment, the computer program product can support more than one trainee to perform training, for example, two trainees can use the computer program product of the present invention at the same time. Therefore, when performing step S1, each trainee can selectively enter the connection interface and set the respective connection mode for synchronous training. As shown in FIG. 6, the computer 10 can connect and control the first peripheral device 20 and the second peripheral device 40. The first peripheral device 20 can include the first screen 22 and the first speaker 24, and the second peripheral device 40 can include the second screen 42 and the second speaker 44, but the invention is not limited thereto. It can be understood that the computer 10 can transmit electronic signals to the first and second peripheral devices 20 and 40 after the operation of the training control parameters and the physiological stimulation parameters. Thereby, the first screen 22 and the first speaker 24 can display the training program and the physiological stimulation to the first trainee, and the second screen 42 and the second speaker 44 can display the training program and the physiological training to the second trainee. stimulate. Further, the computer 10 is also connected to the first input device 30 and the second input device 50. The first input device 30 can include a first keyboard 32 and a first mouse 34, and the second input device 50 can include a second keyboard 52 and a second mouse 54. The first trainee can input an instruction to the computer 10 by using the first keyboard 32 and the first mouse 34, and the second trainee can input an instruction to the computer 10 by the second keyboard 52 and the second mouse 54. Therefore, when the number of trainees exceeds one, when performing step S3, each trainee receives a training program through his/her input device and inputs a response to the computer. In one embodiment, each input device is connected to the computer in a wireless or wired manner. The components of the present embodiment that are identical to the first embodiment can be referred to the first embodiment, and the features are similar to those of the first embodiment, and are not described herein.

第三實施例 Third embodiment

圖7及圖8分別為本發明的用於反應力訓練的電腦程式產品的第三實施例的訓練界面102及設定界面104。 7 and 8 are respectively a training interface 102 and a setting interface 104 of a third embodiment of a computer program product for reactive force training according to the present invention.

如圖7所示,本發明的用於反應力訓練的電腦程式產品也可以是一款區分顏色或形狀的訓練,且刺激物可以是具有不同顏色、形狀或線條的多個卡片。在訓練界面102的提問區102A中,可出現一張卡片,受訓練者可在答案區102B中點選匹配的卡片以獲得分數。在一實施例中,受訓練者點選匹配卡片的速度越快,時間愈短,他獲得的分數也越高。 As shown in FIG. 7, the computer program product for reactive force training of the present invention may also be a training that distinguishes colors or shapes, and the stimuli may be a plurality of cards having different colors, shapes or lines. In the question area 102A of the training interface 102, a card may appear, and the trainee may click on the matching card in the answer area 102B to obtain a score. In one embodiment, the faster the trainee clicks on the matching card, the shorter the time and the higher the score he gets.

如圖8所示,受訓練者可在設定界面104中設定第一訓練控制參數par_tc1,其可以是顏色的數量。例如當受訓練者選擇四種顏色時,訓練界面102的答案區102B中將會出現四種不同顏色的卡片,而受訓練者需選擇與提問區102A相同顏色的卡片以得分,當本發明並不以此為限。此外,受訓練者也可在設定界面104中進一步設定第二或第三訓練控制參數par_tc2或par_tc3。其可以分別是卡片的形狀及卡片的線條。在一實施例中,第二訓練控制參數par_tc2可以是答案區102B中各種顏色的差異,例如各顏色在CIE Lab色彩空間中的差值範圍。這樣一來,隨著難度增加,在訓練界面102中顯示的卡片在色調上將變得更接近,而受訓練者須更專注分辨色彩飽和度、明暗灰階等差異,才能選擇出正確答案。因此,本發明的電腦程式產品可量化分析受訓練者的視力或辨色能力。本實施例中與第一實施例相同的元件可參考第一實施例,其特徵與第一實施例類似,在此不便贅述。 As shown in FIG. 8, the trainee can set a first training control parameter par_tc1 in the setting interface 104, which can be the number of colors. For example, when the trainee selects four colors, four different color cards will appear in the answer area 102B of the training interface 102, and the trainee needs to select the card of the same color as the question area 102A to score, when the present invention Not limited to this. In addition, the trainee may further set the second or third training control parameter par_tc2 or par_tc3 in the setting interface 104. It can be the shape of the card and the line of the card, respectively. In an embodiment, the second training control parameter par_tc2 may be a difference in various colors in the answer area 102B, such as a range of differences for each color in the CIE Lab color space. In this way, as the difficulty increases, the cards displayed in the training interface 102 will become closer in hue, and the trainee must focus more on distinguishing the differences in color saturation, light gray scale, etc., in order to select the correct answer. Therefore, the computer program product of the present invention can quantitatively analyze the vision or color discrimination ability of the trainee. The same components as those of the first embodiment in this embodiment can be referred to the first embodiment, and the features thereof are similar to those of the first embodiment, and are not described herein.

本發明的用於反應力訓練的電腦程式產品可利用Unity C#開發,其開發環境可以是Microsoft Windows 10。本發明的用於反應力訓練的電腦程式產品可被載入電腦,例如個人電腦、智慧型手機、平板電腦等,以執行上文所述的步驟;電腦的作業系統可以是Windows、Linux、MacOS、Android、iOS等。 The computer program product for reactive training of the present invention can be developed by Unity C#, and the development environment can be Microsoft Windows 10. The computer program product for reactive training of the present invention can be loaded into a computer, such as a personal computer, a smart phone, a tablet, etc., to perform the steps described above; the operating system of the computer can be Windows, Linux, MacOS. , Android, iOS, etc.

上述實施例僅係為了方便說明而舉例而已,本發明所主張之權利範圍自應以申請專利範圍為準,而非僅限於上述實施例。 The above-mentioned embodiments are merely examples for convenience of description, and the scope of the claims is intended to be based on the scope of the claims, and not limited to the above embodiments.

Claims (8)

一種用於反應力訓練的電腦程式產品,其被載入一電腦,以執行下列步驟:步驟S1:進入一選擇界面,通過該選擇界面,選擇性地進入一設定界面、一訓練界面、一資料存取界面、一連線界面、一說明界面或一退出界面;步驟S2:進入該設定界面,選擇性地設定至少一訓練控制參數或至少一生理刺激參數;步驟S3:進入該訓練界面,使一受訓練者接受一訓練程序,該訓練程序是配置來測量及記錄該受訓練者辨識一刺激物的一反應及一反應時間,其中,該電腦根據該等訓練控制參數控制該訓練程序,同時,該電腦根據該生理刺激參數控制一周邊裝置來給予該受訓練者至少一生理刺激;步驟S4:進入一記分模式,根據該反應及該反應時間,以一預設的記分準則來計算該受訓練者的得分;以及步驟S5:進入一分析模式,根據該受訓練者的得分、該等訓練控制參數及該等生理刺激參數為該受訓練者產生一分析報告;其中,在步驟S2或S3之前,更執行步驟A1:進入該資料存取界面,以取得該受訓練者的一個人資料。 A computer program product for reactive force training, which is loaded into a computer to perform the following steps: Step S1: Enter a selection interface, through which a selective interface, a training interface, and a data are selectively accessed. An access interface, a connection interface, an explanation interface or an exit interface; Step S2: entering the setting interface, selectively setting at least one training control parameter or at least one physiological stimulation parameter; Step S3: entering the training interface, so that A trainee receives a training program configured to measure and record a response of the trainee identifying a stimulus and a reaction time, wherein the computer controls the training program based on the training control parameters while The computer controls a peripheral device according to the physiological stimulation parameter to give the trained person at least one physiological stimulus; Step S4: enters a scoring mode, and calculates according to the reaction and the reaction time by using a predetermined scoring criterion a score of the trainee; and step S5: entering an analysis mode, based on the score of the trainee, the training control The parameter and the physiological stimulation parameters generate an analysis report for the trainee; wherein, before step S2 or S3, step A1 is further performed: entering the data access interface to obtain a person profile of the trainee. 如請求項1所述的電腦程式產品,其中,該等生理刺激包含:光線、聲音、氣味、溫度、濕度或振動。 The computer program product of claim 1, wherein the physiological stimulus comprises: light, sound, smell, temperature, humidity or vibration. 如請求項1所述的電腦程式產品,在步驟S5之後,更執行:步驟S6:進入一反饋模式;將該分析報告反饋給該受訓練者或其他使用者。 The computer program product of claim 1 is further executed after step S5: step S6: entering a feedback mode; feeding the analysis report to the trainee or other user. 如請求項1所述的電腦程式產品,其中,該訓練程序是配置來訓練該受訓練者區分顏色,且該刺激物是具有不同顏色、形狀或線條的多個卡片。 The computer program product of claim 1, wherein the training program is configured to train the trainee to distinguish colors, and the stimuli are a plurality of cards having different colors, shapes or lines. 如請求項1所述的電腦程式產品,其中,該訓練程序是配置來訓練該受訓練者區分移動動物,該刺激物是在不同方向上移動的多個動物。 The computer program product of claim 1, wherein the training program is configured to train the trainee to distinguish between moving animals, the stimuli being a plurality of animals moving in different directions. 如請求項1所述的電腦程式產品,其中,在步驟S1之前,偵測該受訓練者的一數目,若該受訓練者的該數目超過一人,則在執行步驟S1時,進入該連線界面,以設置一連線方式。 The computer program product according to claim 1, wherein, before step S1, detecting a number of the trainees, if the number of the trainees exceeds one, when the step S1 is performed, the connection is entered. Interface to set a connection method. 如請求項6所述的電腦程式產品,其中,在執行步驟S3時,若該受訓練者的該數目超過一人,該等受訓練者是通過各自的輸入裝置接受該訓練程序。 The computer program product according to claim 6, wherein, when the step S3 is performed, if the number of the trainees exceeds one person, the trainees accept the training program through respective input devices. 如請求項7所述的電腦程式產品,其中,該等輸入裝置是以無線或有線的方式連接至該電腦。 The computer program product of claim 7, wherein the input device is connected to the computer in a wireless or wired manner.
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