TWI608433B - Interacting method - Google Patents

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TWI608433B
TWI608433B TW103135931A TW103135931A TWI608433B TW I608433 B TWI608433 B TW I608433B TW 103135931 A TW103135931 A TW 103135931A TW 103135931 A TW103135931 A TW 103135931A TW I608433 B TWI608433 B TW I608433B
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application
layer
interactive method
user
preset action
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TW103135931A
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TW201616407A (en
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魏宏帆
李家豪
林卓毅
陳建全
徐御書
張育豪
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深圳市華星光電技術有限公司
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互動式方法 Interactive method

本發明有關於一種互動式方法,特別是一種用於電子裝置中的互動式方法。 The present invention relates to an interactive method, and more particularly to an interactive method for use in an electronic device.

隨著科技的進步,電子裝置,例如智慧型手機、平板電腦等,已成為人們生活中不可或缺的電子產品。現在大多數的廠商為了達到宣傳廣告的效果,大都會在電子裝置所配置的應用程式中加入對應廣告的連結,使得使用者進入某應用程式、觀看網頁或影片時,會彈出廣告。 With the advancement of technology, electronic devices, such as smart phones and tablets, have become indispensable electronic products in people's lives. In order to achieve the effect of advertising, most of the manufacturers add a link to the corresponding advertisement in the application configured by the electronic device, so that when the user enters an application, watches the webpage or the movie, an advertisement pops up.

目前電子裝置顯示廣告後,使用者僅有兩種選擇執行處理,一者是點選廣告,以連結至廣告網站觀看廣告內容,另一者則是關閉廣告。然而,除了前述兩者選擇外,使用者無法跟廣告進行任何互動,因此廣告的顯示仍有改善的空間。 At present, after the electronic device displays the advertisement, the user has only two options to perform the processing, one is to click on the advertisement to link to the advertisement website to view the advertisement content, and the other is to close the advertisement. However, in addition to the above two options, the user is unable to interact with the advertisement, so there is still room for improvement in the display of the advertisement.

有鑑於此,本發明提供一種互動式方法,藉以達成應用程式與使用者的互動,以增加使用者的體驗。 In view of this, the present invention provides an interactive method for achieving interaction between an application and a user to increase the user experience.

本發明提供一種互動式方法,用於電子裝置中。此互動式方法包含有下列步驟。執行第一應用程式。於第一應用程式執行時,根據觸發規則觸發第二應用程式之執行,其中第一應用程式及第二應用程式根據預設畫面配置同時顯示於電子裝置之顯示區域。根據第二應用程式之使用者介面之輸入訊號,產生一回饋。根據回饋,執行預設動作。 The present invention provides an interactive method for use in an electronic device. This interactive method includes the following steps. Execute the first application. When the first application is executed, the execution of the second application is triggered according to the triggering rule, wherein the first application and the second application are simultaneously displayed on the display area of the electronic device according to the preset screen configuration. A feedback is generated according to the input signal of the user interface of the second application. According to the feedback, the preset action is performed.

本發明另提供一種互動式方法,用於電子裝置。此互動式方法包含有下列步驟。執行第一應用程式。於第一應用程式之第一圖層中,嵌入廣告資訊。於第一應用程式之第二圖層中,嵌入物件。根據物件之變化,執行預設動作。其中,第二圖層位於第一圖層之上。 The invention further provides an interactive method for an electronic device. This interactive method includes the following steps. Execute the first application. Embed advertising information in the first layer of the first application. Embed the object in the second layer of the first application. The preset action is performed according to the change of the object. The second layer is located above the first layer.

本實施例所提供之互動式方法,藉由電子裝置於執行第一應用程式時,根據觸發規則觸發第二應用程式,再根據第二應用程式之使用者介面之輸入訊號,執行預設動作。另外,還可於應用程式之第一圖層中,嵌入廣告資訊,且於應用程式之第二圖層中,嵌入物件,再根據物件之變化,執行預設動作。如此一來,可達到應用程式與使用者的互動,以增加使用者的體驗。 In the interactive method provided by the embodiment, when the first application is executed by the electronic device, the second application is triggered according to the triggering rule, and then the preset action is performed according to the input signal of the user interface of the second application. In addition, the advertisement information can be embedded in the first layer of the application, and the object is embedded in the second layer of the application, and then the preset action is performed according to the change of the object. In this way, the interaction between the application and the user can be achieved to increase the user experience.

以上之關於本發明內容之說明及以下之實施方式之說明用以示範與解釋本發明之精神與原理,並且提供本發明之專利申請範圍更進一步之解釋。 The above description of the present invention and the following description of the embodiments of the present invention are intended to illustrate and explain the spirit and principles of the invention.

S102、S104、S106、S108、S302、S402、S404、S406、S408、S502、S504、S506、S602、S604、S606、S608、S610、S612、S614、S616‧‧‧步驟 S102, S104, S106, S108, S302, S402, S404, S406, S408, S502, S504, S506, S602, S604, S606, S608, S610, S612, S614, S616‧‧

202‧‧‧第一應用程式 202‧‧‧First application

204‧‧‧第二應用程式 204‧‧‧Second application

第1圖為本發明之第一實施例所揭露之互動式方法的流程圖。 1 is a flow chart of an interactive method disclosed in a first embodiment of the present invention.

第2A圖、第2B圖、第2C圖及第2D圖為本發明之實施例所揭露之在預設畫面配置上之第一應用程式與第二應用程式的配置關係示意圖。 2A, 2B, 2C, and 2D are schematic diagrams showing a configuration relationship between a first application and a second application on a preset screen configuration according to an embodiment of the present invention.

第3圖為本發明之第二實施例所揭露之互動式方法的流程圖。 Figure 3 is a flow chart of the interactive method disclosed in the second embodiment of the present invention.

第4圖為本發明之第三實施例所揭露之互動式方法的流程圖。 4 is a flow chart of an interactive method disclosed in a third embodiment of the present invention.

第5圖為本發明之第四實施例所揭露之互動式方法的流程圖。 Figure 5 is a flow chart of the interactive method disclosed in the fourth embodiment of the present invention.

第6圖為本發明之第五實施例所揭露之互動式方法的流程圖。 Figure 6 is a flow chart of the interactive method disclosed in the fifth embodiment of the present invention.

以下在實施方式中詳細敘述本發明之詳細特徵以及優點,其內容足以使任何熟習相關技藝者了解本發明之技術內容並據以實施,且根據本說明書所揭露之內容、申請專利範圍及圖式,任何熟習相關技藝者可輕易地理解本發明相關之目的及優點。以下之實施例進一步詳細說明本發明之觀點,但非以任何觀點限制本發明之範疇。 The detailed features and advantages of the present invention are set forth in the Detailed Description of the Detailed Description of the <RTIgt; </ RTI> <RTIgt; </ RTI> </ RTI> </ RTI> <RTIgt; The objects and advantages associated with the present invention can be readily understood by those skilled in the art. The following examples are intended to describe the present invention in further detail, but are not intended to limit the scope of the invention.

如在說明書及申請專利範圍當中使用了某些詞彙來指稱特定元件。本領域技術人員應可理解,硬體製造商可能會用不同名詞來稱呼同一個元件。本說明書及申請專利範圍並不以名稱的差異來作為區分元件的方式,而是以元件在功能上的差異來作為區分的準則。如在通篇說明書及申請專利範圍當中所提及的“包含”為一開放式用語,故應解釋成“包含但不限定於”。“大致”是指在可接收的誤差範 圍內,本領域技術人員能夠在一定誤差範圍內解決所述技術問題,基本達到所述技術效果。此外,“耦接”一詞在此包含任何直接及間接的電性耦接手段。因此,若文中描述一第一裝置耦接於一第二裝置,則代表所述第一裝置可直接電性耦接於所述第二裝置,或通過其他裝置或耦接手段間接地電性耦接至所述第二裝置。說明書後續描述為實施本申請的較佳實施方式,然所述描述乃以說明本申請的一般原則為目的,並非用以限定本申請的範圍。本申請的保護範圍當視所附申請專利範圍所界定者為准。 Certain terms are used throughout the description and claims to refer to particular elements. Those skilled in the art will appreciate that a hardware manufacturer may refer to the same component by a different noun. The scope of the present specification and the patent application do not use the difference in the name as the means for distinguishing the elements, but the difference in function of the elements as the criterion for distinguishing. As used in the specification and the scope of the patent application, "include" is an open term and should be interpreted as "including but not limited to". "Approximate" means the range of errors that can be received Within the scope, those skilled in the art can solve the technical problem within a certain error range, and basically achieve the technical effects. In addition, the term "coupled" is used herein to include any direct and indirect electrical coupling means. Therefore, if a first device is coupled to a second device, the first device can be directly electrically coupled to the second device, or electrically coupled indirectly through other devices or coupling means. Connected to the second device. The description of the specification is intended to be illustrative of the preferred embodiments of the invention. The scope of protection of this application is subject to the definition of the scope of the appended claims.

還需要說明的是,術語“包括”、“包含”或者其任何其他變體意在涵蓋非排他性的包含,從而使得包括一系列要素的過程、方法、商品或者系統不僅包括那些要素,而且還包括沒有明確列出的其他要素,或者是還包括為這種過程、方法、商品或者系統所固有的要素。在沒有更多限制的情況下,由語句“包括一個......”限定的要素,並不排除在包括所述要素的過程、方法、商品或者系統中還存在另外的相同要素。 It is also to be understood that the terms "comprises", "comprising" or "comprising" or any other variations are intended to encompass a non-exclusive inclusion, such that a process, method, article, or Other elements not explicitly listed, or elements that are inherent to such a process, method, commodity, or system. An element that is defined by the phrase "comprising a ..." does not exclude the presence of additional equivalent elements in the process, method, item, or system including the element, without further limitation.

第1圖為本發明之第一實施例所揭露之互動式方法的流程圖。本實施例之互動式方法用於電子裝置中,此電子裝置例如為智慧型手機、平板電腦、智慧電視等。另外,電子裝置之一操作系統可為Android或IOS,而不限於此。 1 is a flow chart of an interactive method disclosed in a first embodiment of the present invention. The interactive method of this embodiment is used in an electronic device, such as a smart phone, a tablet computer, a smart TV, or the like. In addition, one of the operating systems of the electronic device may be Android or IOS, and is not limited thereto.

在步驟S102中,執行第一應用程式。也就是說,使用者可以操作電子裝置,亦即點選電子裝置上內建或下載的第一應用程 式,以便電子裝置執行第一應用程式。其中,第一應用程式可為一常駐程式,例如為影音播放程式、網頁瀏覽程式或多媒體程式。 In step S102, the first application is executed. In other words, the user can operate the electronic device, that is, click on the first application built in or downloaded on the electronic device. For the electronic device to execute the first application. The first application can be a resident program, such as a video player, a web browser or a multimedia program.

在步驟S104中,於第一應用程式執行時,根據觸發規則觸發第二應用程式之執行,其中第一應用程式及第二應用程式根據預設畫面配置,同時顯示於電子裝置之顯示區域。較佳地,前述的第二應用程式例如可為廣告應用程式。 In the step S104, when the first application is executed, the execution of the second application is triggered according to the triggering rule, wherein the first application and the second application are simultaneously displayed in the display area of the electronic device according to the preset screen configuration. Preferably, the aforementioned second application is, for example, an advertisement application.

舉例來說,電子裝置可以預先設置第一應用程式中對應第二應用程式之執行的連結或函數。之後,於第一應用程式執行時,電子裝置可透過設置於第一應用程式中的連結或函數,找到並呼叫對應的第二應用程式,以便於觸發第二應用程式之執行。而前述找到並呼叫第二應用程式的方式例如類似於Andriod系統中之intent指令傳遞參數的方式。 For example, the electronic device may preset a link or function corresponding to the execution of the second application in the first application. Then, when the first application is executed, the electronic device can find and call the corresponding second application through a link or function set in the first application, so as to trigger the execution of the second application. The foregoing way of finding and calling the second application is similar to the way in which parameters are passed in the intent command in the Andriod system.

進一步來說,在本發明實施例中,前述觸發規則可為一主動觸發或一被動觸發。主動觸發包含有於計時器計時期滿時,觸發第二應用程式之執行。也就是說,當電子裝置執行第一應用程式時,電子裝置中所配置的計時器便開始計時,且於計時器計時期滿時,例如2秒,電子裝置主動觸發第二應用程式之執行。亦即,第一應用程式執行過一段時間後,主動觸發第二應用程式之執行。 Further, in the embodiment of the present invention, the foregoing triggering rule may be an active trigger or a passive trigger. The active trigger includes triggering execution of the second application when the timer expires. That is, when the electronic device executes the first application, the timer configured in the electronic device starts counting, and when the timer expires, for example, 2 seconds, the electronic device actively triggers execution of the second application. That is, after the first application executes for a period of time, the second application is actively triggered to execute.

在另一實施例中,被動觸發包含有於執行第一應用程式之功能時觸發第二應用程式之執行。舉例來說,當使用者執行第一應用程式上之一功能鍵(例如:暫停、播放、快轉等等)時,電子裝 置才觸發第二應用程式之執行。也就是說,當電子裝置執行第一應用程式時,並不會主動觸發第二應用程式之執行,而是透過使用者執行第一應用程式之功能時才觸發第二應用程式之執行。 In another embodiment, the passive triggering includes triggering execution of the second application when the function of the first application is executed. For example, when the user executes one of the function keys on the first application (eg, pause, play, fast forward, etc.), the electronic device The trigger triggers the execution of the second application. That is to say, when the electronic device executes the first application, the execution of the second application is not triggered, but the execution of the second application is triggered only when the user performs the function of the first application.

另外,前述預設畫面配置包含有第一應用程式202及第二應用程式204左右並列(如第2A圖所示),第二應用程式204重疊於第一應用程式202之上(如第2B圖所示),第一應用程式202及第二應用程式204上下排列(如第2C圖所示)或第一應用程式及第二應用程式互為子母畫面(如第2D圖所示)。 In addition, the preset screen configuration includes a first application 202 and a second application 204 juxtaposed (as shown in FIG. 2A), and the second application 204 is overlaid on the first application 202 (eg, FIG. 2B). As shown, the first application 202 and the second application 204 are arranged one above the other (as shown in FIG. 2C) or the first application and the second application are mutually parent images (as shown in FIG. 2D).

在步驟S106中,根據第二應用程式之使用者介面之輸入訊號,產生一回饋。也就是說,當觸發第二應用程式之執行後,第二應用程式會提供使用者介面,使得使用者可透過使用者介面輸入輸入信號。對應地,第二應用程式透過使用者介面產生回饋給使用者。舉例來說,第二應用程式產生的回饋可為使用者介面上之一物件的變化。當使用者透過使用者介面輸入輸入信號時,使用者介面上之物件對應地發生變化,並將變化回饋給使用者。 In step S106, a feedback is generated according to the input signal of the user interface of the second application. That is to say, after the execution of the second application is triggered, the second application provides a user interface, so that the user can input an input signal through the user interface. Correspondingly, the second application generates feedback to the user through the user interface. For example, the feedback generated by the second application can be a change of one of the objects on the user interface. When the user inputs an input signal through the user interface, the object on the user interface changes correspondingly, and the change is fed back to the user.

在步驟S108中,根據回饋執行預設動作。也就是說,第二應用程式可根據回饋之內容、大小、變化、程度等等執行預設動作,以引導使用者進行下一步的操作。舉例來說,當上述使用者介面上之物件發生的變化達到百分之七十以上,第二應用程式即執行預設動作。 In step S108, a preset action is performed according to the feedback. That is to say, the second application can perform a preset action according to the content, size, change, degree, and the like of the feedback to guide the user to perform the next step. For example, when the change of the object on the user interface reaches 70% or more, the second application performs the preset action.

簡單的來說,當使用者在電子裝置上執行第一應用程 式時,第二應用程式會因為使用者執行第一應用程式上的某一功能或在第一應用程式執行一段時間而被觸發。當第二應用程式在執行時,使用者透過第二應用程式的使用者介面輸入輸入信號,而第二應用程式同時也透過使用者介面產生回饋,進一步地與使用者達到互動。 Briefly, when the user executes the first application on the electronic device In the second instance, the second application is triggered because the user executes a certain function on the first application or executes the first application for a certain period of time. When the second application is executed, the user inputs an input signal through the user interface of the second application, and the second application also generates feedback through the user interface to further interact with the user.

在本實施例中,前述輸入訊號為使用者手勢、使用者聲音、使用者觸碰或按壓。也就是說,使用者可於電子裝置上所顯示之第二應用程式的使用者介面上,透過輸入手勢、聲音、觸碰或按壓的方式產生對應的輸入信號,使得電子裝置產生回饋,並進一步執行對應的預設動作。 In this embodiment, the input signal is a user gesture, a user voice, a user touch or press. In other words, the user can generate a corresponding input signal by inputting a gesture, a sound, a touch, or a pressing on the user interface of the second application displayed on the electronic device, so that the electronic device generates feedback and further Perform the corresponding preset action.

另外,預設動作包含下列至少一者:關閉第二應用程式、開啟網頁、切換第二應用程式之階段性任務、更新廣告資訊以及觸發第三應用程式。 In addition, the preset action includes at least one of the following: closing the second application, opening the webpage, switching the phased task of the second application, updating the advertisement information, and triggering the third application.

舉例來說,當預設動作為關閉第二應用程式時,則電子裝置會將第二應用程式關閉,並於顯示區域繼續執行該第一應用程式。 For example, when the preset action is to close the second application, the electronic device closes the second application and continues to execute the first application in the display area.

當預設動作為開啟網頁時,則第二應用程式可以據此連結至對應的網頁。 When the preset action is to open the webpage, the second application can link to the corresponding webpage accordingly.

當預設動作為切換第二應用程式之階段性任務時,則第二應用程式便會指示或提示對應的階段性任務,以供使用者進行對應的操作。例如,此階段性任務例如為互動遊戲之關卡。也就是說,使用者必須完成互動遊戲,例如過關,才能完成此階段性任務而進入 下一關卡。另外,當使用者完成互動遊戲後,提供此互動遊戲的廠商例如會提供給使用者獎勵,例如點數、寶物等。 When the preset action is a phased task of switching the second application, the second application will indicate or prompt the corresponding phased task for the user to perform the corresponding operation. For example, this phased task is for example the level of an interactive game. In other words, the user must complete an interactive game, such as a pass, to complete this phase of the task and enter Next level. In addition, when the user completes the interactive game, the manufacturer who provides the interactive game, for example, provides the user with rewards, such as points, treasures, and the like.

當預設動作為更新廣告資訊時,則第二應用程式便會對廣告資訊進行更新,並顯示更新後的廣告資訊給使用者觀看。 When the preset action is to update the advertisement information, the second application updates the advertisement information and displays the updated advertisement information for the user to watch.

當預設動作為觸發第三應用程式時,則電子裝置便會透過設置於第二應用程式中的連結或函數,找到並呼叫對應的第三應用程式,以便於觸發第三應用程式。其中,電子裝置可以預先設置第二應用程式對應第三應用程式之執行的連結或函數。 When the preset action is to trigger the third application, the electronic device finds and calls the corresponding third application through the link or function set in the second application, so as to trigger the third application. The electronic device may preset a link or function corresponding to the execution of the third application by the second application.

如此一來,本實施例所提供的互動式方法,可達成應用程式與使用者的互動,以增加使用者的體驗。 In this way, the interactive method provided in this embodiment can achieve interaction between the application and the user to increase the user experience.

第3圖為本發明之第二實施例所揭露之互動式方法的流程圖。其中,步驟S102、S104、S106、S108的實施方式,可參考第1圖之實施例的說明,故在此不再贅述。第3圖之不同之處在於新增步驟S302。 Figure 3 is a flow chart of the interactive method disclosed in the second embodiment of the present invention. For the implementation of the steps S102, S104, S106, and S108, reference may be made to the description of the embodiment of FIG. 1, and therefore no further details are provided herein. The difference of Fig. 3 is that step S302 is added.

在步驟S302中,於預設動作完成後,於顯示區域繼續執行第一應用程式。也就是說,在使用者與電子裝置的第二應用程式完成互動的預設動作後,電子裝置例如會關閉掉第二應用程式,而於顯示區域上僅顯示第一應用程式並繼續執行第一應用程式。 In step S302, after the preset action is completed, the execution of the first application is continued in the display area. In other words, after the user completes the interactive action with the second application of the electronic device, the electronic device, for example, closes the second application, and displays only the first application on the display area and continues to execute the first application. application.

另一方面,當第二應用程式為一廣告應用程式時,步驟S104中第二應用程式之執行可包含其他步驟,如第4圖所示。第4圖為本發明之第三實施例所揭露之互動式方法的流程圖。本實施例之 互動式方法用於電子裝置中,此電子裝置例如為手機、平板電腦、智慧型電視等。另外,電子裝置之一操作系統可為Android或IOS,而不限於此。 On the other hand, when the second application is an advertisement application, the execution of the second application in step S104 may include other steps, as shown in FIG. 4 is a flow chart of an interactive method disclosed in a third embodiment of the present invention. This embodiment The interactive method is used in an electronic device such as a mobile phone, a tablet computer, a smart TV, or the like. In addition, one of the operating systems of the electronic device may be Android or IOS, and is not limited thereto.

在步驟S402中,執行廣告應用程式。在本實施例中,此廣告應用程式例如可對應到第1圖中所述的第二應用程式。 In step S402, an advertisement application is executed. In this embodiment, the advertisement application may correspond to the second application described in FIG. 1, for example.

在步驟S404中,於廣告應用程式之第一圖層中,嵌入廣告資訊。其中,廣告資訊例如為一圖檔或一影音檔,而不限於此。 In step S404, the advertisement information is embedded in the first layer of the advertisement application. The advertisement information is, for example, a picture file or a video file, and is not limited thereto.

在步驟S406中,於廣告應用程式之第二圖層中,嵌入物件,且第二圖層例如位於第一圖層之上,如:第二圖層覆蓋或重疊於第一圖層上方。其中,物件例如為遊戲物件。 In step S406, in the second layer of the advertisement application, the object is embedded, and the second layer is located, for example, on the first layer, for example, the second layer is overlaid or overlapped over the first layer. Among them, the object is, for example, a game object.

在步驟S408中,根據物件之變化,執行預設動作。其中,物件之變化例如是由使用者手勢、使用者聲音、使用者觸碰或按壓產生。在本發明實施例中,物件之變化可為前述步驟106及108中之回饋。 In step S408, a preset action is performed according to the change of the object. The change of the object is generated, for example, by a user gesture, a user voice, a user touch or a press. In the embodiment of the present invention, the change of the object may be the feedback in the foregoing steps 106 and 108.

舉例來說,當廣告應用程式執行時,廣告應用程式將廣告圖檔或廣告影音檔嵌入第一圖層中,當作廣告應用程式之背景。接著,廣告應用程式將遊戲物件嵌入第二圖層中,使得第二圖層重疊在第一圖層上。換句話說,使用者可在廣告圖檔為背景的廣告程式上操作遊戲物件。當使用者透過手勢、觸碰或按壓在電子裝置的廣告應用程式上面畫圓圈或任意圖形時,廣告應用程式在第二圖層上產生遊戲物件之變化,廣告應用程式根據遊戲物件之變化,進入下一關卡或 執行上述之預設動作。也就是說,使用者除了可以透過廣告應用程式看到其第一圖層中所嵌入的廣告資訊外,還可進一步對廣告應用程式之第二圖層中所嵌入的遊戲物件進行對應的操作,例如透過使用者手勢、使用者聲音、使用者觸碰或按壓。廣告應用程式產生遊戲物件之變化回饋給使用者,並根據遊戲物件之變化對應執行預設動作。如此一來,將可達到廣告應用程式與使用者的互動,以增加使用者的體驗。 For example, when the advertisement application is executed, the advertisement application embeds the advertisement image or the advertisement video file in the first layer as the background of the advertisement application. Next, the advertising application embeds the game object in the second layer such that the second layer overlaps the first layer. In other words, the user can manipulate the game object on the advertising program whose background is the background of the advertisement image. When the user draws a circle or any graphic on the electronic application's advertisement application by gesture, touch or pressing, the advertisement application generates a change of the game object on the second layer, and the advertisement application enters the next according to the change of the game object. a level or Perform the above preset actions. In other words, in addition to the advertisement information embedded in the first layer of the advertisement application, the user can further perform corresponding operations on the game object embedded in the second layer of the advertisement application, for example, User gestures, user voices, user touches or presses. The advertisement application generates feedback changes to the game object, and performs preset actions according to changes in the game object. In this way, the interaction between the advertising application and the user can be achieved to increase the user experience.

另外,預設動作的相關說明,則可參考第1圖之實施例的說明,故在此不再贅述。 In addition, for the description of the preset action, reference may be made to the description of the embodiment of FIG. 1 , and therefore no further description is provided herein.

另外,本發明實施中之步驟S408可包含其他步驟,如第5圖所示。第5圖為本發明之第四實施例所揭露之互動式方法的流程圖。 In addition, step S408 in the implementation of the present invention may include other steps, as shown in FIG. Figure 5 is a flow chart of the interactive method disclosed in the fourth embodiment of the present invention.

在步驟S502中,當物件發生變化時,從第二圖層傳送區域資訊至第一圖層,其中區域資訊指示物件於第二圖層上發生變化之第一區域。在步驟S504中,根據區域資訊,紀錄對應於第一圖層上之第二區域。在步驟S506中,根據第二區域,判斷廣告應用程式是否執行預設動作。 In step S502, when the object changes, the area information is transmitted from the second layer to the first layer, wherein the area information indicates the first area where the object changes on the second layer. In step S504, according to the area information, the record corresponds to the second area on the first layer. In step S506, based on the second area, it is determined whether the advertisement application performs a preset action.

也就是說,使用者可以於第二圖層上的第一區域進行操作(例如按壓或觸碰等),使得嵌入於第二圖層上的物件於第一區域上產生變化,且產生第一區域的區域資訊,再由第二圖層將此區域資訊傳送至第一圖層。之後,第一圖層便可根據此區域資訊,於第一圖層上紀錄對應區域資訊的第二區域,以判斷第一應用程式是否執行預 設動作。如此一來,可進一步達成第一圖層的廣告資訊與第二圖層的物件之間的互動性。 In other words, the user can operate (eg, press or touch, etc.) on the first area on the second layer, so that the object embedded on the second layer changes on the first area, and the first area is generated. The area information is transmitted by the second layer to the first layer. After that, the first layer can record the second area of the corresponding area information on the first layer according to the information of the area, to determine whether the first application executes the pre- Set the action. In this way, the interaction between the advertisement information of the first layer and the object of the second layer can be further achieved.

並且,在本實施例中第二圖層上的第一區域與第一圖層上的第二區域的座標系統可以相同或不同。當第二圖層上的第一區域與第一圖層上的第二區域的座標系統相同時,則不需要進行座標轉換的計算。另外,區域資訊例如可儲存於電子裝置之記憶體中。 Moreover, in this embodiment, the coordinate system of the first area on the second layer and the second area on the first layer may be the same or different. When the first area on the second layer is the same as the coordinate system of the second area on the first layer, the calculation of the coordinate conversion is not required. In addition, the area information can be stored, for example, in the memory of the electronic device.

在本發明實施例中,步驟S506包含當第二區域佔滿第一圖層之一特定比例時,廣告應用程式執行預設動作。舉例來說,使用者在廣告應用程式上面畫圓圈或任意圖形時,廣告應用程式在第二圖層上產生遊戲物件之變化(例如:在第二圖層上產生遮罩)。此時,第二圖層傳送被劃中區域的區域資訊給第一圖層。第一圖層根據區域資訊紀錄第一圖層所對應的區域。廣告應用程式根據第一圖層所對應的區域判斷是否完成或過關,例如:第一圖層所對應的區域佔滿第一圖層(即,廣告圖檔)的百分之七十以上則判斷過關,並進入下一關卡或執行上述之預設動作。 In the embodiment of the present invention, step S506 includes the advertisement application executing a preset action when the second area occupies a certain proportion of the first layer. For example, when a user draws a circle or any graphic on the advertising application, the advertising application generates a change in the game object on the second layer (eg, creating a mask on the second layer). At this time, the second layer transmits the area information of the area to be mapped to the first layer. The first layer records the area corresponding to the first layer according to the area information. The advertisement application judges whether the completion or clearance is performed according to the area corresponding to the first layer. For example, if the area corresponding to the first layer occupies more than 70% of the first layer (ie, the advertisement image file), the judgment is passed, and Go to the next level or perform the preset actions described above.

第6圖為本發明之第五實施例所揭露之互動式方法的流程圖。本實施例之互動式方法用於電子裝置中,此電子裝置例如為手機、平板電腦、智慧型電視等。另外,電子裝置之一操作系統可為Android或IOS,而不限於此。 Figure 6 is a flow chart of the interactive method disclosed in the fifth embodiment of the present invention. The interactive method of this embodiment is used in an electronic device such as a mobile phone, a tablet computer, a smart TV, or the like. In addition, one of the operating systems of the electronic device may be Android or IOS, and is not limited thereto.

在步驟S602,執行常駐應用程式,如為影音播放程式、網頁瀏覽程式或多媒體程式。在步驟S604中,當常駐應用程式執 行時,根據觸發規則(主動觸發或被動觸發)觸發廣告應用程式之執行。在步驟S606中,當廣告應用程式執行時,於廣告應用程式之第一圖層中嵌入廣告圖案,以及於廣告應用程式之第二圖層中嵌入遊戲物件,其中第二圖層位於第一圖層之上。 In step S602, a resident application, such as a video player, a web browser or a multimedia program, is executed. In step S604, when the resident application is executed At the time of the line, the execution of the advertising application is triggered according to the triggering rule (active trigger or passive trigger). In step S606, when the advertisement application is executed, the advertisement pattern is embedded in the first layer of the advertisement application, and the game object is embedded in the second layer of the advertisement application, wherein the second layer is located above the first layer.

在步驟S608中,根據廣告應用程式之一使用者介面之一輸入訊號,產生遊戲物件之變化。在步驟S610中,於遊戲物件發生變化時,從第二圖層傳送一區域資訊至第一圖層,其中區域資訊指示遊戲物件於第二圖層上發生變化之第一區域。 In step S608, a change of the game object is generated according to one of the user interfaces of one of the advertisement application inputs. In step S610, when the game object changes, an area information is transmitted from the second layer to the first layer, wherein the area information indicates the first area where the game object changes on the second layer.

在步驟S612中,根據區域資訊,紀錄對應於第一圖層上之第二區域。在步驟S614中,根據第二區域,判斷廣告應用程式是否執行預設動作。在步驟S616中,當第二區域佔滿第一圖層之特定比例時,執行預設動作。 In step S612, according to the area information, the record corresponds to the second area on the first layer. In step S614, based on the second area, it is determined whether the advertisement application performs a preset action. In step S616, when the second area occupies a certain proportion of the first layer, a preset action is performed.

關於第6圖之互動式方法之詳細實施方式可參考前述,於此不再贅述。 For detailed implementation manners of the interactive method of FIG. 6, reference may be made to the foregoing, and details are not described herein again.

本實施例所提供之互動式方法,藉由電子裝置於執行第一應用程式時,根據觸發規則觸發第二應用程式,再根據第二應用程式之使用者介面之輸入訊號,產生回饋,並根據回饋執行預設動作。另外,還可於第二應用程式之第一圖層中,嵌入廣告資訊,且於第二應用程式之第二圖層中,嵌入物件,再根據物件之變化,執行預設動作。如此一來,可達到應用程式與使用者的互動,以增加使用者的體驗。 The interactive method provided by the embodiment, when the first application is executed by the electronic device, triggers the second application according to the triggering rule, and generates feedback according to the input signal of the user interface of the second application, and according to The feedback performs a preset action. In addition, the advertisement information may be embedded in the first layer of the second application, and the object is embedded in the second layer of the second application, and then the preset action is performed according to the change of the object. In this way, the interaction between the application and the user can be achieved to increase the user experience.

雖然本發明以前述之實施例揭露如上,然其並非用以限定本發明。在不脫離本發明之精神和範圍內,所為之更動與潤飾,均屬本發明之專利保護範圍。關於本發明所界定之保護範圍請參考所附之申請專利範圍。 Although the present invention has been disclosed above in the foregoing embodiments, it is not intended to limit the invention. It is within the scope of the invention to be modified and modified without departing from the spirit and scope of the invention. Please refer to the attached patent application for the scope of protection defined by the present invention.

S102、S104、S106、S108‧‧‧步驟 S102, S104, S106, S108‧‧‧ steps

Claims (16)

一種互動式方法,用於一電子裝置中,該互動式方法包含有:執行一第一應用程式;於該第一應用程式執行時,根據一觸發規則觸發一第二應用程式之執行,其中該第一應用程式及該第二應用程式根據一預設畫面配置同時顯示於該電子裝置之一顯示區域;根據該第二應用程式之一使用者介面之一輸入訊號,產生一回饋;以及該第二應用程式之執行的步驟包含有:於該第二應用程式之一第一圖層中,嵌入一廣告資訊;以及於該第二應用程式之一第二圖層中,嵌入一物件,其中該第二圖層位於該第一圖層之上;以及其中,該回饋為相關於該第二應用程式所嵌入之一物件之變化;以及根據該回饋,執行一預設動作。 An interactive method for an electronic device, the interactive method comprising: executing a first application; when the first application is executed, triggering execution of a second application according to a trigger rule, wherein the The first application and the second application are simultaneously displayed on a display area of the electronic device according to a preset screen configuration; the input signal is input according to one of the user interfaces of the second application, and a feedback is generated; and the first The step of executing the application includes: embedding an advertisement information in a first layer of the second application; and embedding an object in the second layer of the second application, wherein the second a layer is located above the first layer; and wherein the feedback is related to a change of an object embedded in the second application; and performing a preset action according to the feedback. 如請求項1所述之互動式方法,其中該第一應用程式為一影音播放程式、一網頁瀏覽程式或一多媒體程式。 The interactive method of claim 1, wherein the first application is a video player, a web browser or a multimedia program. 如請求項1所述之互動式方法,其中該第二應用程式為一廣告應用程式。 The interactive method of claim 1, wherein the second application is an advertisement application. 如請求項1所述之互動式方法,其中該輸入訊號為一使用者手勢、一使用者聲音、一使用者觸碰或按壓。 The interactive method of claim 1, wherein the input signal is a user gesture, a user voice, a user touch or press. 請求項1所述之互動式方法,其中該預設動作包含下列至少一者:關閉該第二應用程式、開啟一網頁、切換該第二應用程式之 一階段性任務、更新該廣告資訊以及觸發一第三應用程式。 The interactive method of claim 1, wherein the preset action comprises at least one of: closing the second application, opening a webpage, and switching the second application A one-stage task, updating the advertising information, and triggering a third application. 如請求項1所述之互動式方法,其另包含於該預設動作完成後,於該顯示區域繼續執行該第一應用程式。 The interactive method of claim 1, further comprising executing the first application in the display area after the preset action is completed. 如請求項1所述之互動式方法,其中該觸發規則包含有一主動觸發或一被動觸發。 The interactive method of claim 1, wherein the triggering rule comprises an active trigger or a passive trigger. 如請求項7所述之互動式方法,其中該主動觸發包含於一計時器計時期滿時觸發該第二應用程式之執行以及該被動觸發包含於執行該第一應用程式之一功能時觸發該第二應用程式之執行。 The interactive method of claim 7, wherein the active triggering comprises triggering execution of the second application when a timer expires and the passive triggering is triggered when the function of the first application is executed Execution of the second application. 如請求項1所述之互動式方法,其中該預設畫面配置包含有該第一應用程式及該第二應用程式左右並列、該第二應用程式重疊於該第一應用程式之上、該第一應用程式及該第二應用程式上下排列或該第一應用程式及該第二應用程式互為子母畫面。 The interactive method of claim 1, wherein the preset screen configuration includes the first application and the second application being side by side, the second application overlapping the first application, the first An application and the second application are arranged one above the other or the first application and the second application are mutually parent images. 一種互動式方法,用於一電子裝置,該互動式方法包含有:執行一第一應用程式;於該第一應用程式之一第一圖層中,嵌入一廣告資訊;於該第一應用程式之一第二圖層中,嵌入一物件;以及根據該物件之變化,執行一預設動作;其中,該第二圖層位於該第一圖層之上。 An interactive method for an electronic device, the interactive method comprising: executing a first application; embedding an advertisement information in a first layer of the first application; a second layer embedding an object; and performing a predetermined action according to the change of the object; wherein the second layer is located above the first layer. 如請求項10所述之互動式方法,其中該廣告資訊為一圖檔或一影音檔。 The interactive method of claim 10, wherein the advertisement information is a picture file or a video file. 如請求項10所述之互動式方法,其中該物件為一遊戲物件。 The interactive method of claim 10, wherein the object is a game object. 如請求項10所述之互動式方法,其中該物件之變化是由一使用者手勢,一使用者聲音、一使用者觸碰或按壓所產生。 The interactive method of claim 10, wherein the change of the object is generated by a user gesture, a user sound, a user touch or press. 如請求項10所述之互動式方法,其中該預設動作包含下列至少一者:關閉該第一應用程式、開啟一網頁、切換該第一應用程式之一階段性任務、更新該廣告資訊或觸發一第二應用程式。 The interactive method of claim 10, wherein the preset action comprises at least one of: closing the first application, opening a webpage, switching a phased task of the first application, updating the advertising information, or Trigger a second application. 如請求項10所述之互動式方法,其中根據該物件之變化執行該預設動作之步驟包含:於該物件發生變化時,從該第二圖層傳送一區域資訊至該第一圖層,其中該區域資訊指示該物件於該第二圖層上發生變化之一第一區域;根據該區域資訊,紀錄對應於該第一圖層上之一第二區域;以及根據該第二區域,判斷該第一應用程式是否執行該預設動作。 The interactive method of claim 10, wherein the step of performing the preset action according to the change of the object comprises: transmitting an area information from the second layer to the first layer when the object changes, wherein The area information indicates a first area in which the object changes on the second layer; according to the area information, the record corresponds to one of the second areas on the first layer; and determining the first application according to the second area Whether the program performs the preset action. 如請求項15所述之互動式方法,其中根據該第二區域判斷該第一應用程式是否執行該預設動作,包含於該第二區域佔滿該第一圖層之一特定比例時,執行該預設動作。 The interactive method of claim 15, wherein determining whether the first application performs the preset action according to the second region is performed when the second region fills a certain proportion of the first layer Preset action.
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