TWI571767B - Rear-screen three-dimension interactive system and method - Google Patents
Rear-screen three-dimension interactive system and method Download PDFInfo
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- 230000002452 interceptive effect Effects 0.000 title claims description 43
- 238000000034 method Methods 0.000 title claims description 14
- 238000005516 engineering process Methods 0.000 claims description 33
- 230000004438 eyesight Effects 0.000 claims description 31
- 230000000007 visual effect Effects 0.000 claims description 30
- 230000003155 kinesthetic effect Effects 0.000 claims description 26
- 230000009471 action Effects 0.000 claims description 25
- 238000004891 communication Methods 0.000 claims description 14
- 238000010168 coupling process Methods 0.000 claims description 11
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- 239000003550 marker Substances 0.000 claims description 5
- 230000004886 head movement Effects 0.000 claims 1
- 230000024159 perception of rate of movement Effects 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 19
- 230000003993 interaction Effects 0.000 description 10
- 230000008878 coupling Effects 0.000 description 9
- 238000005859 coupling reaction Methods 0.000 description 9
- 238000011960 computer-aided design Methods 0.000 description 4
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- 230000003190 augmentative effect Effects 0.000 description 1
- 238000012942 design verification Methods 0.000 description 1
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Description
本發明有關於一種與三維虛擬實境互動的系統與方法,尤其指一種能夠從螢幕背面與三維虛擬實境影像進行互動的系統與方法。 The present invention relates to a system and method for interacting with a three-dimensional virtual reality, and more particularly to a system and method capable of interacting with a three-dimensional virtual reality image from the back of the screen.
隨著三維(three-dimension)電腦繪圖科技的進步,現今電腦科技已經能夠讓一般消費者在筆記型電腦上顯示物件的3D模型,隨著技術的進步,3D電腦繪圖技術已成廣泛應用在各行業,包含動畫(animation)、電玩遊戲和電腦輔助設計(CAD)等領域上。 With the advancement of three-dimension computer graphics technology, today's computer technology has enabled the average consumer to display 3D models of objects on notebook computers. With the advancement of technology, 3D computer graphics technology has been widely used in various Industry, including animation, video games and computer-aided design (CAD).
然而對於現今的3D顯示技術而言,操作者如果希望和3D模型之間進行互動(interaction),就從技術和控制設備的角度而言,仍然存在有很大的局限性,此外操作者所感知的感知視覺位置和模型操作位置之間如何進行良好的空間耦合(space coupling),也是現今3D互動技術在發展上遇到的瓶頸。 However, for today's 3D display technology, if the operator wants to interact with the 3D model, there are still many limitations from the perspective of technology and control devices, and the operator perceives How to perform good space coupling between the perceived visual position and the model operating position is also a bottleneck in the development of today's 3D interactive technology.
另外一個所遭遇的問題是現今的顯示器仍然是侷限在平面的二維(two-dimension)顯示,儘管3D模型是設計存在於三維空間中,但本質上為二維的顯示器,仍然難以表現出這些3D模型的立體型式。因此為了讓模型產生「彈出」顯示器螢幕的感覺,現今的3D顯示技術通常將同一影像的兩張偏移(offset)影像,分別呈現給觀眾的左右眼,使得觀眾對影像產生 立體感,但是這樣的技術,操作者須要穿戴額外的頭戴式設備。 Another problem encountered is that today's displays are still limited to a two-dimension display. Although 3D models are designed to exist in three-dimensional space, they are essentially two-dimensional displays, and it is still difficult to express these. The stereoscopic version of the 3D model. Therefore, in order to make the model feel like a "pop-up" display screen, today's 3D display technology usually presents two offset images of the same image to the left and right eyes of the viewer, so that the viewer produces the image. Stereoscopic, but with this technology, the operator has to wear extra head-mounted equipment.
另一種透過2D顯示器來表現出3D立體視感的技術,是透過使用「運動視差(motion parallax)」效果,其透過追蹤觀眾的觀察點(眼睛)的相對位移,而動態並對應的改變觀察物件(viewed object)的位置,借此來模擬出3D立體視感的效果。 Another technique for expressing 3D stereoscopic perception through a 2D display is to dynamically and correspondingly change the observed object by using the "motion parallax" effect, which tracks the relative displacement of the viewer's observation point (eye). The position of the (viewed object), thereby simulating the effect of 3D stereoscopic perception.
而另一個限制來自於輸入設備,現今的輸入設備也是2D本質,允許精準的接受2D輸入,但是卻不適合用來接受3D的輸入,原因在於輸入設備本身自由度(degree of freedom、DoF)有限,無法接受第三個維度上的輸入,而為了克服自由度的限制,也因此發展出具有三個或者更多個自由度的控制器輸入設備,以加強在3D互動上的實用性。 Another limitation comes from the input device. Today's input devices are also 2D essential, allowing accurate 2D input, but not suitable for 3D input, because the input device itself has a limited degree of freedom (DoF). The input in the third dimension cannot be accepted, and in order to overcome the limitation of freedom, controller input devices with three or more degrees of freedom are developed to enhance the practicality in 3D interaction.
但在3D互動系統上遭遇到的最大問題仍是在於控制輸入和視覺輸出空間之間的空間耦合(space coupling)問題,也就是3D模型與人手之間的動態互動與相對位置變化的問題,以人體的運作而言,人眼先觀察到實體物件的位置,然後透過感知系統引導手部進行操作動作,以觸碰或者握住這個實體物件,這樣的過程稱為手眼協調能力。 However, the biggest problem encountered in the 3D interactive system is still the problem of space coupling between the control input and the visual output space, that is, the dynamic interaction and relative position change between the 3D model and the human hand. In the operation of the human body, the human eye first observes the position of the physical object, and then guides the hand through the sensing system to perform an action to touch or hold the physical object. This process is called hand-eye coordination.
但是綜觀現今的3D動作感應器,都只能處理動作感應器配置在螢幕前方的前螢幕式(front-screen)3D互動系統的空間耦合,尚無法處理採用背螢幕式(rear-screen)配置的3D互動系統的空間耦合,且習用技術對於3D動作感應器的應用,皆僅侷限在擴增實境(augmented reality)此一面向上的應用。 However, the current 3D motion sensor can only handle the spatial coupling of the front-screen 3D interactive system with the motion sensor in front of the screen. It can't handle the rear-screen configuration. The spatial coupling of the 3D interactive system, and the application of the conventional technology to the 3D motion sensor, is limited to the application of augmented reality.
職是之故,申請人鑑於習用技術的缺點,經過悉心試驗與研究,並一本鍥而不捨之精神,終構思出本案「背螢幕式三維互動系統與方 法」,係為一種以背螢幕式配置為基礎的3D互動系統,能夠對背螢幕式3D互動系統進行良好的空間耦合,而能夠克服上述缺點,以下為本發明之簡要說明。 As a result of the job, the applicant, based on the shortcomings of the conventional technology, has carefully tested and researched, and has a perseverance spirit, and finally conceived the case of the back-screen three-dimensional interactive system and the party. The method is a 3D interactive system based on a back-screen configuration, which can perform good spatial coupling to the back-screen 3D interactive system, and can overcome the above disadvantages. The following is a brief description of the present invention.
鑑於習用技術中所存在的缺點,本發明在背螢幕式(rear-screen)的架構上,提出一種虛擬實境(virtual reality)的三維互動系統,其相對於習用技術使用更為簡化、簡潔、極簡數量的元件組合,構成一個完整的背螢幕式(rear-screen)三維互動系統,同時帶入空間耦合的計算,使操作者可以真實感受到動覺視覺(kinesthetic vision),並能以手勢帶動虛擬物件進行旋轉、位移、動作等。 In view of the shortcomings in the prior art, the present invention proposes a virtual reality three-dimensional interactive system on a rear-screen architecture, which is simplified and simpler than the conventional technology. A minimally configurable combination of components forms a complete rear-screen three-dimensional interactive system, with spatially coupled calculations that allow the operator to truly feel the kinesthetic vision and gestures Drive virtual objects for rotation, displacement, motion, and more.
本發明之系統可以廣泛並實際的應用在動畫(animation)、電玩遊戲、工業設計和電腦輔助設計(CAD)等領域上,例如:應用在製造業的設計驗證測試階段(design verification test、DVT)、應用在動畫工業的3D建模的設計檢驗(design review)階段等領域。 The system of the present invention can be widely and practically applied in the fields of animation, video game, industrial design, and computer-aided design (CAD), for example, in the design verification test (DVT) of the manufacturing industry. It is used in the design review stage of 3D modeling in the animation industry.
本發明提出一種三維互動系統,係應用於一虛擬實境技術,包含:一計算機裝置;一顯示裝置,其係與該計算機裝置電性連接,並具有用於顯示一物件之三維影像的一顯示面、朝向一操作者之一前側以及相對於該前側之一背側,該顯示面位於該前側且朝向該操作者;一動作感應裝置,其係與該計算機裝置電性連接,並設置於該背側且與該顯示裝置之間相隔一第一距離,用於感測該操作者在該背側之一動作;以及一影像感應裝置,其係與該計算機裝置電性連接,並設置於該前側且與該顯示裝置之間相隔一第二距離,用於感測該操作者在視覺上之一視覺移動。 The present invention provides a three-dimensional interactive system, which is applied to a virtual reality technology, comprising: a computer device; a display device electrically connected to the computer device and having a display for displaying a three-dimensional image of an object a face, a front side of one of the operators, and a back side of the front side, the display surface being located on the front side and facing the operator; a motion sensing device electrically connected to the computer device and disposed on the surface a first distance between the back side and the display device for sensing the operation of the operator on the back side; and an image sensing device electrically connected to the computer device and disposed on the back The front side is spaced apart from the display device by a second distance for sensing visually one of the visual movements of the operator.
本發明進一步提出一種三維互動系統,係應用於一虛擬實境技術,包含:一計算機裝置,其用於數位資料之處理;一顯示裝置,其係與該計算機裝置電性連接,並具有用於顯示一物件之一三維影像的一顯示面、朝向一操作者之一前側以及相對於該前側之一背側,該顯示面位於該前側且朝向該操作者;以及一動作感應裝置,其係與該計算機裝置電性連接,並設置於該背側且與該顯示裝置之間相隔一距離,用於感測該操作者在該背側之一動作,其中該操作者透過觀察該三維影像而改變該動作,該動作感應裝置接收該動作,該計算機裝置據以調整所顯示的該三維影像,借此使該操作者能夠與該物件產生互動體驗。 The present invention further provides a three-dimensional interactive system, which is applied to a virtual reality technology, comprising: a computer device for processing digital data; a display device electrically connected to the computer device and having a display surface displaying a three-dimensional image of an object, a front side facing one of the operators, and a back side opposite to the front side, the display surface being located on the front side and facing the operator; and a motion sensing device The computer device is electrically connected to the back side and spaced apart from the display device for sensing a movement of the operator on the back side, wherein the operator changes by observing the three-dimensional image In response to the action, the motion sensing device receives the motion, and the computer device adjusts the displayed three-dimensional image to thereby enable the operator to experience an interactive experience with the object.
本發明進一步提出一種三維互動方法,係應用於一虛擬實境技術,包含:透過一顯示裝置對一操作者展示一虛擬實境之一三度空間立體影像,該影像之內容模擬在該顯示裝置之一背面之虛擬空間之假設狀態,該操作者透過該影像感知該虛擬實境;該操作者依據該虛擬實境之內容,在該背面進行以手部為基礎的一操作動作;從該背面感測該操作動作並對應調整該顯示裝置對該虛擬實境的顯示內容;以及該操作者依據調整後的該虛擬實境之回饋變化該操作動作。 The present invention further provides a three-dimensional interactive method, which is applied to a virtual reality technology, comprising: displaying a three-dimensional spatial stereoscopic image of a virtual reality to an operator through a display device, the content of the image being simulated on the display device a hypothetical state of the virtual space on the back side, the operator perceiving the virtual reality through the image; the operator performs a hand-based operation on the back side according to the content of the virtual reality; Sensing the operation action and correspondingly adjusting the display content of the display device to the virtual reality; and the operator changes the operation action according to the adjusted feedback of the virtual reality.
100‧‧‧背螢幕式三維互動系統 100‧‧‧Back screen three-dimensional interactive system
110‧‧‧動作感應器 110‧‧‧motion sensor
120‧‧‧螢幕 120‧‧‧ screen
130‧‧‧可攜式計算機裝置 130‧‧‧Portable computer equipment
140‧‧‧操作者 140‧‧‧ Operator
150‧‧‧虛擬茶壺 150‧‧‧Virtual Teapot
160‧‧‧手部 160‧‧‧Hands
160”‧‧‧虛擬手部 160”‧‧‧Virtual Hand
300‧‧‧螢幕 300‧‧‧ screen
310‧‧‧桌子 310‧‧‧Table
320‧‧‧虛擬茶壺 320‧‧‧Virtual Teapot
330‧‧‧雜物 330‧‧‧
340‧‧‧牆面 340‧‧‧ wall
350‧‧‧動作感應器 350‧‧‧ motion sensor
360‧‧‧手部 360‧‧‧Hands
360”‧‧‧虛擬手部 360"‧‧‧Virtual Hand
400‧‧‧背螢幕式三維動覺互動系統 400‧‧‧Back screen three-dimensional kinesthetic interactive system
410‧‧‧動作感應器 410‧‧‧ motion sensor
420‧‧‧螢幕 420‧‧‧ screen
430‧‧‧可攜式計算機裝置 430‧‧‧Portable computer device
440‧‧‧操作者 440‧‧‧Operator
450‧‧‧帽狀標記 450‧‧‧Cap marks
460‧‧‧影像感應器 460‧‧‧Image sensor
700‧‧‧背螢幕式三維動覺互動系統 700‧‧‧Back screen three-dimensional kinesthetic interactive system
710‧‧‧動作感應器 710‧‧‧ motion sensor
720‧‧‧螢幕 720‧‧‧ screen
730‧‧‧可攜式計算機裝置 730‧‧‧Portable computer device
750‧‧‧視覺移動標記 750‧‧ visual movement mark
760‧‧‧影像感應器 760‧‧‧Image sensor
B‧‧‧後方 B‧‧‧ rear
F‧‧‧前方 F‧‧‧ ahead
R‧‧‧背後 Behind R‧‧‧
W‧‧‧寬度 W‧‧‧Width
H‧‧‧高度 H‧‧‧ Height
D‧‧‧距離 D‧‧‧Distance
O‧‧‧原點 O‧‧‧ origin
x V 、y V 、z V ‧‧‧虛擬視覺的位置 x V , y V , z V ‧‧‧ Location of virtual vision
x A 、y A 、z A ‧‧‧真實視覺的位置 x A , y A , z A ‧‧‧ Real visual location
r、t、n‧‧‧近平面上任意點之座標值 r , t , n ‧ ‧ the coordinate value of any point on the near plane
l、b、n‧‧‧近平面上任意點之座標值 l , b , n ‧ ‧ the coordinate value of any point on the near plane
r、b、n‧‧‧近平面上任意點之座標值 r , b , n ‧‧ ‧ the coordinate value of any point on the near plane
r、t、n‧‧‧近平面上任意點之座標值 r , t , n ‧ ‧ the coordinate value of any point on the near plane
X‧‧‧卡式座標X軸 X‧‧‧Cart coordinates X-axis
Y‧‧‧卡式座標Y軸 Y‧‧‧Cart coordinates Y-axis
Z‧‧‧卡式座標Z軸 Z‧‧‧Cart coordinates Z-axis
步驟810‧‧‧透過顯示裝置對操作者展示虛擬實境之三度空間立體影像,該影像之內容模擬在該顯示裝置之背面之虛擬空間之假設狀態,該操作者透過該影像感知該虛擬實境 Step 810‧‧‧ Displaying a three-dimensional spatial stereoscopic image of the virtual reality through the display device, the content of the image simulating a hypothetical state of the virtual space on the back side of the display device, the operator perceiving the virtual reality through the image territory
步驟820‧‧‧該操作者依據該虛擬實境之內容,在該背面進行以手部為基礎的操作動作 Step 820‧‧‧ The operator performs a hand-based operation on the back side according to the content of the virtual reality
步驟830‧‧‧從該背面感測該操作動作並對應調整該顯示裝置對該虛擬實境的顯示內容 Step 830‧‧‧ sensing the operation from the back side and correspondingly adjusting the display content of the display device to the virtual reality
步驟840‧‧‧該操作者依據調整後的該虛擬實境之回饋變化該操作動作 Step 840‧‧‧ The operator changes the operation according to the adjusted feedback of the virtual reality
第1圖揭示本發明背螢幕式三維互動系統的系統示意圖。 Figure 1 is a schematic diagram showing the system of the back-screen three-dimensional interactive system of the present invention.
第2圖揭示本發明背螢幕式三維互動系統的操作情境示意圖。 Figure 2 is a schematic diagram showing the operation of the back-screen three-dimensional interactive system of the present invention.
第3(a)與3(b)圖揭示本發明背螢幕式三維互動系統的實際操作情境示意圖。 Figures 3(a) and 3(b) show schematic diagrams of the actual operation of the back-screen three-dimensional interactive system of the present invention.
第4圖揭示本發明背螢幕式三維動覺互動系統的系統示意圖。 Figure 4 is a schematic diagram showing the system of the back-screen three-dimensional kinesthetic interactive system of the present invention.
第5(a)到5(c)圖揭示本發明動覺視覺系統之空間耦合關係之示意圖。 Figures 5(a) through 5(c) show schematic diagrams of the spatial coupling relationship of the kinesthetic vision system of the present invention.
第6圖揭示本發明動覺視覺系統之截錐體與近平面間之幾何關係示意圖。 Figure 6 is a schematic diagram showing the geometric relationship between the frustum and the near plane of the kinesthetic vision system of the present invention.
第7圖揭示本發明背螢幕式三維動覺互動系統的實際系統示意圖。 Figure 7 is a schematic diagram showing the actual system of the back-screen three-dimensional kinesthetic interactive system of the present invention.
第8圖揭示本發明背螢幕式三維動覺互動方法之流程圖。 Figure 8 is a flow chart showing the three-dimensional kinesthetic interaction method of the back screen of the present invention.
本發明將可由以下的實施例說明而得到充分瞭解,使得熟習本技藝之人士可以據以完成之,然本發明之實施並非可由下列實施案例而被限制其實施型態;本發明之圖式並不包含對大小、尺寸與比例尺的限定,本發明實際實施時其大小、尺寸與比例尺並非可經由本發明之圖式而被限制。 The present invention will be fully understood by the following examples, which can be understood by those skilled in the art, but the implementation of the present invention may not be limited by the following embodiments; the drawings of the present invention are The limitations on size, size and scale are not included, and the size, size and scale of the actual implementation of the invention are not limited by the drawings of the invention.
本文中用語“較佳”是非排他性的,應理解成“較佳為但不限於”的開放式用語,不具有限制性含義,不排除其他特徵或步驟;任何說明書或請求項中所描述或者記載的任何步驟可按任何順序執行,而不限於請求項中所述的順序;本發明的範圍應僅由所附請求項及其均等方案確定,不應由實施方式示例的實施例確定;本文中用語“包含”及其變化出現在說明書和請求項中時,是一個開放式的用語,不具有限制性含義,並不排除其他特徵或步驟。 The term "preferred" as used herein is non-exclusive and should be understood to mean "preferably, but not limited to," an open term, and does not have a limiting meaning, and does not exclude other features or steps; as described or recited in any specification or claim. Any of the steps may be performed in any order, and are not limited to the order described in the claims; the scope of the present invention should be determined only by the accompanying claims and their equivalents, and should not be determined by the embodiments of the embodiments; The term "comprising" and its variations appearing in the specification and claims are an open term and are not intended to be limiting, and do not exclude other features or steps.
請一併參閱第1圖與第2圖,第1圖揭示本發明背螢幕式三維互動系統的系統示意圖,第2圖揭示本發明背螢幕式三維互動系統的操作情境示意圖,如第1圖所示,本發明所提出之背螢幕式三維互動系統(rear-screen 3D interactive system)100包含動作感應器110以及具有螢幕120的可攜式計算機裝置130,操作者140的位置位於可攜式計算機裝置130的螢幕120的前方F,操作者140透過觀察螢幕120的顯示內容而操作可攜式計算機裝置130,動作感應器110設置在可攜式計算機裝置130的螢幕120後方B,並與螢幕120之間相隔一定的距離,動作感應器110是一顆可以感應、偵測、追蹤與記錄人體手指、手部或者其它指狀物等之動作或軌跡,並提供給可攜式計算機裝置130作為輸入資訊的感應器,例如:Leap Motion公司生產的motion controller。 Please refer to FIG. 1 and FIG. 2 together. FIG. 1 is a schematic diagram showing the system of the back-screen three-dimensional interactive system of the present invention, and FIG. 2 is a schematic diagram showing the operation of the back-screen three-dimensional interactive system of the present invention, as shown in FIG. Shown, the back-screen three-dimensional interactive system (rear-screen) proposed by the invention The 3D interactive system 100 includes a motion sensor 110 and a portable computer device 130 having a screen 120. The operator 140 is located at the front F of the screen 120 of the portable computer device 130, and the operator 140 views the display of the screen 120. The portable computer device 130 is operated by the content, and the motion sensor 110 is disposed behind the screen 120 of the portable computer device 130 and separated from the screen 120 by a certain distance. The motion sensor 110 is a sensor that can sense and detect. The action or trajectory of a human finger, hand or other finger is measured, tracked, and recorded, and provided to the portable computer device 130 as a sensor for inputting information, such as a motion controller manufactured by Leap Motion.
上述之背螢幕式三維互動系統,可以直接應用在虛擬實境(virtual reality)技術當中,在虛擬實境與操作者之間建構即時互動(interaction in real time),如第2圖所示,螢幕120中顯示出一個簡單的虛擬實境,在此虛擬實境中有一個虛擬的立體茶壺150,操作者期望透過本發明背螢幕式三維互動系統,進入虛擬實境中把玩這個立體茶壺150,此時操作者140只須要依照自己從螢幕120上看到情境,自然且順勢的把自己的手部160移動到螢幕120的後方B,去摸看起來就好像是放在螢幕120後方B的茶壺150,當操作者140的手部160進入螢幕120的範圍內時,透過動作感應器110的完整感測,系統將即時在螢幕120上顯示出一支與操作者140手部160具有相同比例、大小、姿態、手勢的虛擬手部160”,且虛擬手部160”的位置、動作等,完全即時比照操作者140的真實手部160,操作者140可以透過觀察虛擬手部160”的位置而調整真時手部160的位置,直到虛擬手部160”觸摸到虛擬茶壺150為止。 The above-mentioned back-screen three-dimensional interactive system can be directly applied to the virtual reality technology to construct an interaction in real time between the virtual reality and the operator, as shown in FIG. 2, the screen 120 shows a simple virtual reality. In this virtual reality, there is a virtual stereo teapot 150. The operator expects to enter the virtual reality environment to play the stereo teapot 150 through the back-screen three-dimensional interactive system of the present invention. When the operator 140 needs to see the situation on the screen 120, he naturally and naturally moves his hand 160 to the rear B of the screen 120, and touches the teapot 150 that looks like the rear of the screen 120. When the hand 160 of the operator 140 enters the range of the screen 120, the system will immediately display on the screen 120 a same proportion and size as the operator 140 hand 160 through the complete sensing of the motion sensor 110. The virtual hand 160" of the posture, the gesture, and the position, movement, and the like of the virtual hand 160" completely compare the real hand 160 of the operator 140, and the operator 140 can observe the virtual The position of the hand 160 is adjusted to the position of the hand 160" until the virtual hand 160" touches the virtual teapot 150.
上述的虛擬手部160”是建構在虛擬實境的環境當中,而且 是對應建構成與在螢幕背後的真實手部160相同尺寸與位置,以這樣的方式,操作者140幾乎可以感覺是真的將他的手部伸進到螢幕內的虛擬實境,並與其中的虛擬物件進行直接互動,在虛擬實境中的所有物件都是以正確的立體透視尺寸來模擬,並參考虛擬視覺座標以及真實視覺座標進行對應轉換。 The virtual hand 160" described above is constructed in a virtual reality environment, and The corresponding configuration is the same size and position as the real hand 160 behind the screen. In this way, the operator 140 can almost feel that it is actually putting his hand into the virtual reality in the screen, and with The virtual objects interact directly, and all objects in the virtual reality are simulated with the correct stereoscopic perspective dimensions, and the virtual visual coordinates and real visual coordinates are converted accordingly.
請一併參閱第3(a)圖與第3(b)圖,第3(a)與3(b)圖揭示本發明背螢幕式三維互動系統的實際操作情境示意圖,類似第2圖的揭示,第3(a)與3(b)圖之螢幕300中也是顯示出一個簡單的虛擬實境,但是第3(a)與3(b)圖建構的虛擬實境比第2圖建構的虛擬實境更細緻,第3(a)與3(b)圖的虛擬實境內容包含放置在桌子310上的虛擬茶壺320,桌子310上還散置一些零亂的雜物330,而且桌子310是靠著牆面340,在桌子310與牆面340交界的位置附近放著一顆動作感應器350。 Please refer to FIG. 3(a) and FIG. 3(b) together. Figures 3(a) and 3(b) show the actual operation scenario diagram of the back-screen three-dimensional interactive system of the present invention, similar to the disclosure of FIG. The screens of the 3(a) and 3(b) diagrams 300 also show a simple virtual reality, but the virtual reality constructed by the 3(a) and 3(b) diagrams is virtual compared to the second diagram. The reality is more detailed, and the virtual reality content of the 3(a) and 3(b) diagrams includes the virtual teapot 320 placed on the table 310, and the table 310 is also interspersed with some messy debris 330, and the table 310 is supported by On the wall surface 340, a motion sensor 350 is placed near the position where the table 310 and the wall surface 340 meet.
操作者依照自己從螢幕300上看到情境,自然且順勢的把自己的手部360移動到螢幕300的後方,去摸看起來就好像是放在螢幕300後方的茶壺320,當操作者手部360進入螢幕300的範圍內時,系統將即時的在螢幕300上對應顯示出一支與操作者手部360具有相同比例、大小、姿態、手勢的虛擬手部360”,且虛擬手部360”的位置動作等,完全即時比照操作者的真實手部360,操作者可以透過觀察虛擬手部360”的位置而調整真時手部360的位置,而可以自由的與虛擬茶壺320之間進行各種互動,例如:360°度旋轉虛觀賞擬茶壺320的造型等等。 The operator sees the situation on the screen 300 according to himself, naturally and naturally moves his hand 360 to the rear of the screen 300, and touches the teapot 320 that appears to be behind the screen 300, when the operator's hand When 360 enters the range of the screen 300, the system will instantly display a virtual hand 360" having the same scale, size, posture, and gesture as the operator's hand 360 on the screen 300, and the virtual hand 360" The position action and the like, the operator's real hand 360 can be completely instantly compared, and the operator can adjust the position of the real hand 360 by observing the position of the virtual hand 360", and can freely perform various kinds with the virtual teapot 320. Interaction, for example: 360° rotation of the virtual viewing of the teapot 320 and so on.
在上述背螢幕式三維互動系統中,整個螢幕上所顯示虛擬實境之視覺透視位置(perspective vision location),並不會隨著操作者移動觀察 位置而對應改變,也就是感知視覺位置(perceived visual location)和模型操作位置(manipulating locations of model)缺少空間耦合(space coupling),因此如果操作者的觀察位置有所改變時,系統之螢幕所顯示的模型操作位置並不會改變,也就是操作者不會從螢幕的顯示上感受到動覺(kinesthetic),因此本發明進一步將動覺視覺系統(kinesthetic vision system)加入上述的背螢幕式三維互動系統。 In the above-mentioned back-screen three-dimensional interactive system, the visual vision location of the virtual reality displayed on the entire screen does not move as the operator moves. The location changes accordingly, that is, the perceived visual location and the manipulating locations of model lack space coupling, so if the operator's viewing position changes, the system screen displays The position of the model operation does not change, that is, the operator does not feel the kinesthetic from the display of the screen, so the present invention further adds the kinesthetic vision system to the above-mentioned back-screen three-dimensional interaction. system.
第4圖揭示本發明背螢幕式三維動覺互動系統的系統示意圖,本發明所提出之背螢幕式三維動覺互動系統(rear-screen 3D kinesthetic interactive system)400包含動作感應器410、具有螢幕420的可攜式計算機裝置430以及影像感應器460,操作者440的位置位於可攜式計算機裝置430的螢幕420的前方F,操作者240透過觀察螢幕420的顯示內容而操作可攜式計算機裝置430,動作感應器410設置在可攜式計算機裝置430的螢幕420後方B,動作感應器410是一顆可以感應、偵測、追蹤與記錄人體手指、手部或者其它指狀物等之動作或軌跡,並提供給可攜式計算機裝置430作為輸入資訊的感應器,例如:Leap Motion公司生產的motion controller。 4 is a schematic diagram of a system of a back-screen three-dimensional kinesthetic interactive system of the present invention. The rear-screen 3D kinesthetic interactive system 400 of the present invention includes a motion sensor 410 having a screen 420. The portable computer device 430 and the image sensor 460 are located at the front F of the screen 420 of the portable computer device 430. The operator 240 operates the portable computer device 430 by observing the display content of the screen 420. The motion sensor 410 is disposed behind the screen 420 of the portable computer device 430. The motion sensor 410 is an action or trajectory that can sense, detect, track, and record human fingers, hands, or other fingers. And providing the portable computer device 430 as a sensor for inputting information, for example, a motion controller manufactured by Leap Motion.
而為了追蹤真實人眼的視覺移動,而對應改變螢幕所顯示的模型操作位置與所顯示之虛擬實境的視覺透視位置,因此在本實施例中,進一步的在操作者440的背後R,螢幕420的前方F設置一台影像感應器460,例如:webcam等,影像感應器460透過腳架470架設在操作者440頭部後方,高度與頭部接近的位置上,並與螢幕420和操作者440之間相隔一定的距離,為了增加頭部的辨識率,因此操作者440頭部穿戴有一個帽狀標記(cap mark)450,借由追蹤頭部的移動來代表真實人眼的視覺移動。 In order to track the visual movement of the real human eye, and correspondingly change the visual position of the model displayed by the screen and the visual perspective of the displayed virtual reality, in this embodiment, further behind the operator 440, the screen An image sensor 460 is disposed on the front F of the 420, for example, a webcam, etc., and the image sensor 460 is mounted on the rear of the operator 440 through the stand 470, and the height is close to the head, and is connected to the screen 420 and the operator. The distance between the 440 is a certain distance. In order to increase the recognition rate of the head, the head of the operator 440 is worn with a cap mark 450 to represent the visual movement of the real human eye by tracking the movement of the head.
第5(a)到5(c)圖揭示本發明動覺視覺系統之空間耦合關係之示意圖,為了建構空間耦合影像,本發明透過同步化真實視覺與虛擬視覺的位置建構一個合適的虛擬情境,能夠即時反應出空間耦合關係,讓操作者440從螢幕420上感受到動覺,如第5(a)到5(c)圖所揭示,在虛擬視覺和真實視覺的同時移動過程中,注視物件的相對位移,稱為「運動視差(motion parallax)」,將在虛擬實境中以虛擬深度而呈現出來,虛擬視覺和真實視覺間的幾何關係如下列公式所示:
第6圖揭示本發明動覺視覺系統之截錐體與近平面間之幾何關係示意圖,為了透過虛擬截錐體(frustum)來模擬真實視覺上所感覺到的真實視見截錐體形狀,須要知道操作者眼睛相對於監視器的位置,以進行截錐體校準(fiustum calibration),在第6圖當中,其中r、l、t、b、n表示在近平面截錐體上任意一個近平面上相對於真實視覺座標的位置參數,參數f則是從任意近平面到z軸方向的距離,在本實施例係設定為無限大(infinity),當眼睛移動,上述參數將會改變並需要帶入下列的投影矩陣公式:
第7圖揭示本發明背螢幕式三維動覺互動系統的實際系統示意圖,第7圖中的背螢幕式三維動覺互動系統700包含動作感應器710、具有螢幕720的可攜式計算機裝置730、視覺移動標記750以及影像感應器760等元件。 FIG. 7 is a schematic diagram showing the actual system of the back-screen three-dimensional kinesthetic interaction system of the present invention. The back-screen three-dimensional kinesthetic interaction system 700 of FIG. 7 includes a motion sensor 710, a portable computer device 730 having a screen 720, Components such as the visual movement marker 750 and the image sensor 760.
第8圖揭示本發明背螢幕式三維動覺互動方法之流程圖。小結而言,本發明也對應提出一種背螢幕式三維動覺互動方法,其主要包含以下一系列步驟:步驟810:透過顯示裝置對操作者展示虛擬實境之三度空間立體影像,該影像之內容模擬在該顯示裝置之背面之虛擬空間之假設狀態,該操作者透過該影像感知該虛擬實境;步驟820:該操作者依據該虛擬實境之內容,在該背面進行以手部為基礎的操作動作;步驟830:從該背面感測該操作動作並對應調整該顯示裝置對該虛擬實境的顯示內容;以及步驟840:該操作者依據調整後的該虛擬實境之回饋變化該操作動作。 Figure 8 is a flow chart showing the three-dimensional kinesthetic interaction method of the back screen of the present invention. In summary, the present invention also provides a back-screen three-dimensional kinesthetic interaction method, which mainly includes the following series of steps: Step 810: Display a three-dimensional spatial stereoscopic image of the virtual reality through the display device, and the image is The content simulates a hypothetical state of the virtual space on the back side of the display device, the operator perceives the virtual reality through the image; step 820: the operator performs hand-based on the back side according to the content of the virtual reality Operation operation; step 830: sensing the operation action from the back surface and correspondingly adjusting the display content of the display device to the virtual reality; and step 840: the operator changes the operation according to the adjusted feedback of the virtual reality action.
本發明以上各實施例彼此之間可以任意組合或者替換,從而衍生更多之實施態樣,但皆不脫本發明所欲保護之範圍,茲進一步提供更多本發明實施例如次: The above embodiments of the present invention may be combined or substituted with each other in any way, thereby deriving more embodiments, without departing from the scope of the present invention. Further embodiments of the present invention are provided as follows:
實施例1:一種三維互動系統,係應用於一虛擬實境技術,包含:一計算機裝置;一顯示裝置,其係與該計算機裝置電性連接,並具有用於顯示一物件之三維影像的一顯示面、朝向一操作者之一前側以及相對於該前側之一背側,該顯示面位於該前側且朝向該操作者;一動作感應裝置,其係與該計算機裝置電性連接,並設置於該背側且與該顯示裝置之間相隔一第一距離,用於感測該操作者在該背側之一動作;以及一影像感應裝置,其係與該計算機裝置電性連接,並設置於該前側且與該顯示裝置之間相隔一第二距離,用於感測該操作者在視覺上之一視覺移動。 Embodiment 1: A three-dimensional interactive system is applied to a virtual reality technology, comprising: a computer device; a display device electrically connected to the computer device and having a three-dimensional image for displaying an object a display surface, a front side facing one of the operators, and a back side opposite to the front side, the display surface being located on the front side and facing the operator; a motion sensing device electrically connected to the computer device and disposed on the display surface The back side is spaced apart from the display device by a first distance for sensing an action of the operator on the back side; and an image sensing device electrically connected to the computer device and disposed on the back side The front side is spaced apart from the display device by a second distance for sensing visually one of the visual movements of the operator.
實施例2:如實施例1所述之系統,還包含:一視覺移動標記,其係設置於該操作者之一頭部,該影像感應裝置感測該視覺移動標記之移動而追蹤該視覺移動。 Embodiment 2: The system of embodiment 1, further comprising: a visual movement marker disposed on a head of the operator, the image sensing device sensing movement of the visual movement marker to track the visual movement .
實施例3:如實施例1所述之系統,該操作者透過觀察該三維影像而改變該動作,該動作感應裝置接收該動作以及該影像感應裝置接收該視覺移動,該計算機裝置據以調整所顯示的該三維影像,借此使該操作者能夠與該物件產生互動體驗。 Embodiment 3: The system of Embodiment 1, wherein the operator changes the action by observing the three-dimensional image, the motion sensing device receives the action and the image sensing device receives the visual movement, and the computer device adjusts the The three-dimensional image is displayed thereby enabling the operator to experience an interactive experience with the object.
實施例4:如實施例1所述之系統,該顯示裝置、該動作感應裝置與該影像感應裝置係透過一有線通訊技術與一無線通訊技術其中一種方式與該計算機裝置電性連接,該無線通訊技術係選自一藍芽通訊技術、一Wi-Fi通訊、一3G通訊技術、一4G通訊技術及其組合其中之一。 Embodiment 4: The system as described in Embodiment 1, the display device, the motion sensing device, and the image sensing device are electrically connected to the computer device through one of a wired communication technology and a wireless communication technology. The communication technology is selected from one of Bluetooth communication technology, one Wi-Fi communication, one 3G communication technology, one 4G communication technology and one combination thereof.
實施例5:如實施例1所述之系統,該計算機裝置係選自一筆記型電腦、一桌上型電腦、一平板電腦、一平板電話以及一智慧型手機其中之一。 Embodiment 5: The system of Embodiment 1, wherein the computer device is one selected from the group consisting of a notebook computer, a desktop computer, a tablet computer, a tablet phone, and a smart phone.
實施例6:如實施例1所述之系統,該動作感應裝置係選自一動作控制器以及一紅外線動作感應器其中之一。 Embodiment 6: The system of Embodiment 1, wherein the motion sensing device is selected from one of a motion controller and an infrared motion sensor.
實施例7:如實施例1所述之系統,該影像感應裝置係選自一網路攝影機、一數位攝影機以及一視訊攝影機其中之一。 Embodiment 7: The system of Embodiment 1, wherein the image sensing device is selected from the group consisting of a network camera, a digital camera, and a video camera.
實施例8:一種三維互動系統,係應用於一虛擬實境技術,包含:一計算機裝置,其用於數位資料之處理;一顯示裝置,其係與該計算機裝置電性連接,並具有用於顯示一物件之一三維影像的一顯示面、朝向一操作者之一前側以及相對於該前側之一背側,該顯示面位於該前側且朝向該操作者;以及一動作感應裝置,其係與該計算機裝置電性連接,並設置於該背側且與該顯示裝置之間相隔一距離,用於感測該操作者在該背側之一動作,其中該操作者透過觀察該三維影像而改變該動作,該動作感應裝置接收該動作,該計算機裝置據以調整所顯示的該三維影像,借此使該操作者能夠與該物件產生互動體驗。 Embodiment 8 is a virtual reality technology, comprising: a computer device for processing digital data; a display device electrically connected to the computer device and having a display surface displaying a three-dimensional image of an object, a front side facing one of the operators, and a back side opposite to the front side, the display surface being located on the front side and facing the operator; and a motion sensing device The computer device is electrically connected to the back side and spaced apart from the display device for sensing a movement of the operator on the back side, wherein the operator changes by observing the three-dimensional image In response to the action, the motion sensing device receives the motion, and the computer device adjusts the displayed three-dimensional image to thereby enable the operator to experience an interactive experience with the object.
實施例9:一種三維互動方法,係應用於一虛擬實境技術,包含:透過一顯示裝置對一操作者展示一虛擬實境之一三度空間立體影像,該影像之內容模擬在該顯示裝置之一背面之虛擬空間之假設狀態,該操作者透過該影像感知該虛擬實境;該操作者依據該虛擬實境之內容,在該背面進行以手部為基礎的一操作動作;從該背面感測該操作動作並對應調整該顯示裝置對該虛擬實境的顯示內容;以及該操作者依據調整後的該 虛擬實境之回饋變化該操作動作。 Embodiment 9: A three-dimensional interactive method is applied to a virtual reality technology, comprising: displaying, by a display device, a third-dimensional stereoscopic image of a virtual reality to an operator, where the content of the image is simulated on the display device a hypothetical state of the virtual space on the back side, the operator perceiving the virtual reality through the image; the operator performs a hand-based operation on the back side according to the content of the virtual reality; Sensing the operation action and correspondingly adjusting the display content of the display device to the virtual reality; and the operator is based on the adjusted The feedback of the virtual reality changes the action.
實施例10:如實施例9所述之方法,該虛擬實境當中還包含一物件,該操作者透過觀察該影像而變化該操作動作,而該虛擬實境的顯示內容依據所變化之該操作動作而調整,借此使該操作者能夠與該物件產生互動體驗。 Embodiment 10: The method of Embodiment 9, the virtual reality further includes an object, the operator changes the operation action by observing the image, and the display content of the virtual reality is changed according to the operation. The action is adjusted to enable the operator to experience an interactive experience with the object.
本發明各實施例彼此之間可以任意組合或者替換,從而衍生更多之實施態樣,但皆不脫本發明所欲保護之範圍,本發明保護範圍之界定,悉以本發明申請專利範圍所記載者為準。 The embodiments of the present invention may be combined or substituted with each other in any way, thereby deriving more embodiments, without departing from the scope of the present invention, and the scope of the present invention is defined by the scope of the present invention. The record is subject to change.
100‧‧‧背螢幕式三維互動系統 100‧‧‧Back screen three-dimensional interactive system
110‧‧‧動作感應器 110‧‧‧motion sensor
120‧‧‧螢幕 120‧‧‧ screen
130‧‧‧可攜式計算機裝置 130‧‧‧Portable computer equipment
140‧‧‧操作者 140‧‧‧ Operator
160‧‧‧手部 160‧‧‧Hands
B‧‧‧後方 B‧‧‧ rear
F‧‧‧前方 F‧‧‧ ahead
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