TWI473635B - Cross-platform game method - Google Patents

Cross-platform game method Download PDF

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TWI473635B
TWI473635B TW101145675A TW101145675A TWI473635B TW I473635 B TWI473635 B TW I473635B TW 101145675 A TW101145675 A TW 101145675A TW 101145675 A TW101145675 A TW 101145675A TW I473635 B TWI473635 B TW I473635B
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mobile device
cloud server
signal
game
cross
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TW201422292A (en
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Univ Southern Taiwan Sci & Tec
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跨平台遊戲方法Cross-platform game method

本發明是有關於一種遊戲方法,特別是指一種利用網路傳輸訊號的跨平台遊戲方法。The present invention relates to a game method, and more particularly to a cross-platform game method for transmitting signals using a network.

一般家庭式遊戲娛樂設備,例如Wii、Xbox、PlayStation等,皆包含一台訊號連接至一電視螢幕的控制主機,及至少一支供使用者操控的控制手把。該控制手把能被使用者操作,而發出一操控訊號至該控制主機。該控制主機可讀取一遊戲檔案,同時根據該操控訊號而針對該遊戲檔案作運算,並將一經過運算後的遊戲畫面傳送到該電視螢幕,使該電視螢幕投出該遊戲畫面供使用者觀看。General home entertainment devices, such as Wii, Xbox, PlayStation, etc., include a control panel that is connected to a TV screen and at least one control handle for user control. The control handle can be operated by the user to send a control signal to the control host. The control host can read a game file, and perform operations on the game file according to the control signal, and transmit an processed game screen to the television screen, so that the television screen projects the game screen for the user. Watch.

然而,不同廠牌的遊戲娛樂設備彼此之間並不相容,像是Wii的控制主機無法辨識判別Xbox的控制手把所發出的操控訊號,或是Xbox遊戲檔案無法被PlayStation的控制主機讀取與進行運算,因此遊戲檔案與遊戲娛樂設備皆無法跨平台使用,而且開始遊戲前必須將該控制主機與該電視螢幕相連接,若遊戲結束後要讀取不同廠牌的遊戲檔案,還需替換對應的控制主機至該電視螢幕,使用上頗為不便。However, game entertainment devices of different brands are not compatible with each other. For example, the Wii's control panel cannot recognize the control signals issued by the Xbox's control handles, or the Xbox game files cannot be read by the PlayStation's control panel. And the operation, so the game file and the game entertainment device can not be used across platforms, and the control host must be connected to the TV screen before starting the game. If the game file of different brands is to be read after the game is over, it needs to be replaced. The corresponding control host to the TV screen is quite inconvenient to use.

因此,本發明之目的,即在提供一種可以跨平台操作,且使用上較為便捷的跨平台遊戲方法。Therefore, the object of the present invention is to provide a cross-platform game method that can be operated across platforms and is convenient to use.

於是,本發明跨平台遊戲方法,適用於實施在一個內建有多個遊戲檔案的雲端伺服主機、一個無線連接至一無 線通訊網路的第一行動裝置,及一個訊號連接於該雲端伺服主機的終端裝置間,以供一使用者進行遊戲娛樂。Therefore, the cross-platform game method of the present invention is applicable to implementing a cloud server host with a plurality of game files built therein, and a wireless connection to a wireless device. The first mobile device of the line communication network, and a signal connected between the terminal devices of the cloud server, for a user to play games.

該遊戲方法包含以下步驟:(a)使該第一行動裝置透過無線通訊網路發出一個選取訊號至該雲端伺服主機;(b)該雲端伺服主機依照該選取訊號執行對應的遊戲檔案,並傳送一對應該遊戲檔案的遊戲輸出資料至該終端裝置;(c)該終端裝置播放該遊戲輸出資料供該使用者觀看;(d)使該第一行動裝置被操作而發出一個第一控制訊號至該雲端伺服主機;(e)該雲端伺服主機依照該第一控制訊號更新該遊戲輸出資料,並將更新後的遊戲輸出資料傳送至該終端裝置;及(f)該終端裝置播放更新後的遊戲輸出資料供該使用者觀看。The game method includes the following steps: (a) causing the first mobile device to send a selection signal to the cloud server through the wireless communication network; (b) the cloud server performs a corresponding game file according to the selected signal, and transmits a Playing the game output data corresponding to the game file to the terminal device; (c) the terminal device playing the game output data for viewing by the user; (d) causing the first mobile device to be operated to issue a first control signal to the a cloud server; (e) the cloud server updates the game output data according to the first control signal, and transmits the updated game output data to the terminal device; and (f) the terminal device plays the updated game output The information is for the user to watch.

本發明之另一目的,即在提供一種可以供兩位使用者進行遊戲的跨平台遊戲方法。Another object of the present invention is to provide a cross-platform game method that can be played by two users.

於是,本發明跨平台遊戲方法,適用於實施在一個內建有多個遊戲檔案的雲端伺服主機、二個分別無線連接至一無線通訊網路的行動裝置組,及二個分別訊號連接於該雲端伺服主機的終端裝置之間,該等行動裝置組能分別透過無線通訊網路與該雲端伺服主機傳輸訊息,以供兩位使用者進行遊戲娛樂。Therefore, the cross-platform game method of the present invention is applicable to a cloud server host having a plurality of game files built therein, two mobile device groups respectively connected to a wireless communication network, and two separate signals connected to the cloud. Between the terminal devices of the server host, the mobile device groups can respectively transmit messages to the cloud server through the wireless communication network for two users to play games.

該跨平台遊戲方法包含以下步驟:(a)使其中一個行動裝置組發出一個邀請訊號至該雲端伺服主機;(b)該雲端伺服主機於收到該邀請訊號後,將該邀請訊號傳送至另一個行動裝置組;(c)使收到該邀請訊號的行動裝置組回傳一個 同意訊號至該雲端伺服主機;(d)利用該等行動裝置組中的任一行動裝置組發出一個選取訊號至該雲端伺服主機;(e)該雲端伺服主機依照該選取訊號執行對應的遊戲檔案,並同步傳送對應該遊戲檔案的遊戲輸出資料至該等終端裝置;(f)該等終端裝置分別播放對應的遊戲輸出資料供該等使用者觀看;(g)使該等行動裝置組可分別被操作而各自發出一個控制訊號至該雲端伺服主機;(h)該雲端伺服主機依照該等控制訊號更新對應的遊戲輸出資料後,將更新後的遊戲輸出資料分別傳送至該等終端裝置;及(i)該等終端裝置分別播放更新後的遊戲輸出資料供該等使用者觀看。The cross-platform game method includes the following steps: (a) causing one of the mobile device groups to send an invitation signal to the cloud server; (b) after receiving the invitation signal, the cloud server sends the invitation signal to another a mobile device group; (c) returning a group of mobile devices receiving the invitation signal Activating the signal to the cloud server; (d) using one of the mobile device groups to send a selection signal to the cloud server; (e) the cloud server executing the corresponding game file according to the selected signal And synchronously transmitting the game output data corresponding to the game file to the terminal devices; (f) the terminal devices respectively play the corresponding game output data for viewing by the users; (g) making the mobile device groups separately Being operated to send a control signal to the cloud server; (h) the cloud server updates the corresponding game output data according to the control signals, and transmits the updated game output data to the terminal devices; (i) The terminal devices respectively play the updated game output data for viewing by the users.

有關本發明之前述及其他技術內容、特點與功效,在以下配合參考圖式之二個較佳實施例的詳細說明中,將可清楚的呈現。The above and other technical contents, features and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments of the invention.

在本發明被詳細描述之前,要注意的是,在以下的說明內容中,類似的元件是以相同的編號來表示。Before the present invention is described in detail, it is noted that in the following description, similar elements are denoted by the same reference numerals.

參閱圖1、圖2,本發明跨平台遊戲方法之第一較佳實施例,適用於實施在一個雲端伺服主機1、一個無線連接至一無線通訊網路的第一行動裝置2,及一個訊號連接於該雲端伺服主機1的終端裝置4間,以供一位使用者進行遊戲娛樂。Referring to FIG. 1 and FIG. 2, a first preferred embodiment of the cross-platform game method of the present invention is applicable to a cloud server 1 , a first mobile device 2 wirelessly connected to a wireless communication network, and a signal connection. It is provided between the terminal devices 4 of the cloud server 1 for playing games for one user.

該雲端伺服主機1是連接至該無線通訊網路,其內建有多個遊戲檔案,能用於接收該第一行動裝置2的訊號,並能根據訊號內容,從該等遊戲檔案中選取對應的遊戲檔 案且執行該遊戲檔案以轉換為一遊戲輸出資料。The cloud server 1 is connected to the wireless communication network, and has a plurality of game files built therein, which can be used to receive the signal of the first mobile device 2, and can select corresponding ones from the game files according to the content of the signal. Game file And execute the game file to convert to a game output.

在本實施例中,該第一行動裝置2為智慧型手機,但實施時也可利用平板電腦來操作,本較佳實施例的第一行動裝置2的作業系統可以是Android、iOS或Windows系統,並安裝了對應於該雲端伺服主機1的遊戲連線程式,不過其作業系統不需限制,只要確保其遊戲連線程式能與該雲端伺服主機1相對應即可。該第一行動裝置2具有一組可供操作的操作單元21,使用者可藉由操作該操作單元21,而透過遊戲連線程式發出選擇遊戲或控制遊戲的訊號至該雲端伺服主機1。該操作單元21可為實體鍵盤、觸控螢幕、聲控模組、重力感應模組、電子羅盤的其中之一或其組合,在本較佳實施例中,該操作單元21為觸控螢幕與重力感應模組的組合。In this embodiment, the first mobile device 2 is a smart phone, but can also be operated by using a tablet computer during implementation. The operating system of the first mobile device 2 of the preferred embodiment may be an Android, iOS or Windows system. And the game threading corresponding to the cloud server 1 is installed, but the operating system does not need to be limited, as long as the game can be threaded to correspond to the cloud server 1 . The first mobile device 2 has a set of operating units 21 for operation. The user can operate the operating unit 21 to issue a signal for selecting a game or controlling a game to the cloud server 1 through a game. The operating unit 21 can be one of a physical keyboard, a touch screen, a voice control module, a gravity sensing module, an electronic compass, or a combination thereof. In the preferred embodiment, the operating unit 21 is a touch screen and gravity. A combination of sensing modules.

該終端裝置4為可經由網際網路訊號連接於該雲端伺服主機1的個人電腦,但實施時也可為電視,該終端裝置4也安裝了對應於該雲端伺服主機1的遊戲連線程式,其可接收該雲端伺服主機1傳送的訊號,並播放畫面及/或聲音供使用者觀看、聆聽。The terminal device 4 is a personal computer connected to the cloud server 1 via an internet signal, but may be a television when implemented. The terminal device 4 also has a game-connected thread corresponding to the cloud server 1 . It can receive the signal transmitted by the cloud server 1 and play the picture and/or sound for the user to watch and listen.

本較佳實施例的實施方法,包含以下步驟。首先如步驟61所示,使該第一行動裝置2透過無線通訊網路發出一個選取訊號至該雲端伺服主機1。例如使用者A想要利用右手操作該第一行動裝置2以進行遊戲,則先以自己的使用者帳號登入該第一行動裝置2的遊戲連線程式,並以該第一行動裝置2發出用來選取遊戲檔案的選取訊號。The implementation method of the preferred embodiment includes the following steps. First, as shown in step 61, the first mobile device 2 sends a selection signal to the cloud server 1 through the wireless communication network. For example, if the user A wants to use the right hand to operate the first mobile device 2 to play the game, the user first logs in to the game of the first mobile device 2 with his or her own user account, and uses the first mobile device 2 to issue the game. To select the selection signal of the game file.

接著,如步驟62所示,該雲端伺服主機1依照該選取訊號執行對應的遊戲檔案,並同步傳送一對應該遊戲檔案的遊戲輸出資料至該終端裝置4及該第一行動裝置2。例如,該雲端伺服主機1根據該選取訊號,從該等遊戲檔案中執行對應的遊戲檔案,並將之轉換為具有遊戲畫面及操作畫面的遊戲輸出資料,再同步將遊戲輸出資料傳送至該終端裝置4及該第一行動裝置2。Then, as shown in step 62, the cloud server 1 executes the corresponding game file according to the selected signal, and synchronously transmits a pair of game output data of the game file to the terminal device 4 and the first mobile device 2. For example, the cloud server 1 executes a corresponding game file from the game files according to the selected signal, and converts the game file into a game output file having a game screen and an operation screen, and then synchronously transmits the game output data to the terminal. Device 4 and the first mobile device 2.

然後,如步驟63所示,該終端裝置4與該第一行動裝置2同步播放該遊戲輸出資料供該使用者觀看。例如,該終端裝置4收到該遊戲輸出資料後播放對應的遊戲畫面,而該第一行動裝置2收到該遊戲輸出資料後則播放對應的操作畫面。Then, as shown in step 63, the terminal device 4 plays the game output data in synchronization with the first mobile device 2 for viewing by the user. For example, the terminal device 4 plays the corresponding game screen after receiving the game output data, and the first mobile device 2 plays the corresponding operation screen after receiving the game output data.

接著,如步驟64所示,使用者操作該第一行動裝置2而發出一個第一控制訊號至該雲端伺服主機1。本較佳實施例中,使用者A可透過觸摸操作畫面,或擺動該第一行動裝置2等動作,而使該操作單元21透過遊戲連線程式發出該第一控制訊號。例如,遊戲連線程式可將重力感應模組所偵測到的上下擺動,轉換為可供該雲端伺服主機1辨識解讀的第一控制訊號。Then, as shown in step 64, the user operates the first mobile device 2 to send a first control signal to the cloud server 1. In the preferred embodiment, the user A can cause the operation unit 21 to issue the first control signal through the game thread by touching the operation screen or swinging the first mobile device 2 and the like. For example, the game and the thread can convert the up and down swing detected by the gravity sensing module into a first control signal that can be interpreted by the cloud server 1 to be interpreted.

接著,如步驟65所示,該雲端伺服主機1依照該第一控制訊號更新該遊戲輸出資料且產生一回饋訊號,並將更新後的遊戲輸出資料及該回饋訊號分別傳送至該終端裝置4與該第一行動裝置2。例如,該雲端伺服主機1針對該第一控制訊號解讀後的內容做判定,然後更新該遊戲輸出資料 的遊戲畫面,並且產生對應於該第一行動裝置2的回饋訊號。Then, as shown in step 65, the cloud server 1 updates the game output data according to the first control signal and generates a feedback signal, and transmits the updated game output data and the feedback signal to the terminal device 4 and The first mobile device 2. For example, the cloud server 1 determines the content of the first control signal and then updates the game output. a game screen, and generating a feedback signal corresponding to the first mobile device 2.

然後,如步驟66所示,該終端裝置4播放更新後的遊戲輸出資料供該使用者觀看。接著,如步驟67所示,該第一行動裝置2依照該回饋訊號產生震動、音效或畫面。例如,使用者A可從該終端裝置4觀看到更新後的遊戲畫面,並透過手中感覺到該第一行動裝置2產生的震動,藉此體驗該回饋訊號的感受。Then, as shown in step 66, the terminal device 4 plays the updated game output data for viewing by the user. Then, as shown in step 67, the first mobile device 2 generates a vibration, a sound effect or a picture according to the feedback signal. For example, the user A can view the updated game screen from the terminal device 4, and feel the vibration generated by the first mobile device 2 through the hand, thereby experiencing the feeling of the feedback signal.

因此,使用者透過操作該第一行動裝置2即可進行遊戲,不需要再另外購買遊戲用的控制手把,也不需針對遊戲而架設對應的控制主機,利用智慧型手機與平板電腦普及化的趨勢,讓遊戲得以跨平台地進行,不必受限各家廠商的硬體設備之限制,另一方面,該第一行動裝置2是經由該無線通訊網路與該雲端伺服主機1無線傳遞訊號,使用上不受限於實體連接線的束縛,讓使用者能夠較盡興地操控遊戲。Therefore, the user can play the game by operating the first mobile device 2, and there is no need to separately purchase the control handle for the game, and the corresponding control host is not required for the game, and the smart phone and the tablet are popularized. The trend is that the game can be carried out across platforms without restricting the limitations of hardware devices of various manufacturers. On the other hand, the first mobile device 2 wirelessly transmits signals to the cloud server 1 via the wireless communication network. The use is not restricted by the physical connection line, allowing the user to manipulate the game more enjoyably.

參閱圖3、圖4,本較佳實施例還可經由以下變化及步驟,進而讓一個無線連接至該無線通訊網路的第二行動裝置3加入操作。Referring to FIG. 3 and FIG. 4, the preferred embodiment can also add a second mobile device 3 wirelessly connected to the wireless communication network to the operation through the following changes and steps.

該第二行動裝置3同樣是智慧型手機,但實施時也可利用平板電腦來操作,該第二行動裝置3同樣安裝了對應於該雲端伺服主機1的遊戲連線程式,其也具有一組可供操作的操作單元31,該第二行動裝置3基本上與該第一行動裝置2相同,可被使用者操作以發出控制遊戲的訊號, 也可接收回饋訊號而產生震動、音效或畫面,以下僅敘述讓該第二行動裝置3加入遊戲的步驟。The second mobile device 3 is also a smart phone, but can also be operated by using a tablet computer. The second mobile device 3 also has a game-connected thread corresponding to the cloud server 1 and also has a set. An operation unit 31 operable, the second mobile device 3 is substantially the same as the first mobile device 2, and is operable by a user to issue a signal for controlling the game. The feedback signal can also be received to generate a vibration, sound effect or picture. The following only describes the steps for the second mobile device 3 to join the game.

首先,在步驟611中,該第一行動裝置2除了如步驟61所述發出選取訊號之外,還發出一個含有使用者帳號及識別代碼的識別訊號至該雲端伺服主機1。例如,使用者A想以右手操作該第一行動裝置2,以左手操作該第二行動裝置3,則先以自己的使用者帳號登入該第一行動裝置2的遊戲連線程式,並將其識別代碼設定為右手,再利用該第一行動裝置2發出該識別訊號。First, in step 611, the first mobile device 2 sends an identification signal containing the user account and the identification code to the cloud server 1 in addition to the selection signal as described in step 61. For example, if user A wants to operate the first mobile device 2 with his right hand and the second mobile device 3 with his left hand, he first logs in to the game of the first mobile device 2 with his own user account, and The identification code is set to the right hand, and the identification signal is sent by the first mobile device 2.

在步驟611之後還包含以下步驟,如步驟612所示,使該第二行動裝置3透過無線通訊網路,發出一個含有使用者帳號及識別代碼的識別訊號至該雲端伺服主機1。例如,該使用者A想以左手操作該第二行動裝置3,同樣以自己的使用者帳號登入該第二行動裝置3的遊戲連線程式,並將其識別代碼設定為左手,然後利用該第二行動裝置3發出該識別訊號。After the step 611, the following steps are further included. As shown in step 612, the second mobile device 3 transmits the identification signal including the user account and the identification code to the cloud server 1 through the wireless communication network. For example, the user A wants to operate the second mobile device 3 with his left hand, and also logs in to the game of the second mobile device 3 with his own user account, and sets the identification code to the left hand, and then uses the first The second mobile device 3 sends the identification signal.

然後,如步驟613所示,該雲端伺服主機1判斷該等識別訊號,於確認該等使用者帳號相同且該等識別代碼不相同時,傳送一接受訊號至該第二行動裝置3。在本實施例中,因為該等識別代碼不相同,但是使用者帳號相同,因此可判斷為同一個使用者利用雙手操作,認定該第二行動裝置3的配對正確,所以該雲端伺服主機1傳送該接受訊號至該第二行動裝置3。Then, as shown in step 613, the cloud server 1 determines the identification signals, and transmits an acceptance signal to the second mobile device 3 when it is confirmed that the user accounts are the same and the identification codes are different. In this embodiment, since the identification codes are different, but the user accounts are the same, it can be determined that the same user operates with both hands, and the pairing of the second mobile device 3 is determined to be correct, so the cloud server 1 is The acceptance signal is transmitted to the second mobile device 3.

然後,如步驟614所示,使用者於該第二行動裝置3 收到該接受訊號後,操作該第二行動裝置3而發出一個第二控制訊號至該雲端伺服主機1。例如,該第二行動裝置3收到該接受訊號後即可作為操控遊戲之用,使用者A此時即能透過左手觸摸或擺動該第二行動裝置3,使其發出該第二控制訊號。Then, as shown in step 614, the user is at the second mobile device 3 After receiving the acceptance signal, the second mobile device 3 is operated to send a second control signal to the cloud server 1. For example, the second mobile device 3 can be used as a control game after receiving the receiving signal. The user A can then touch or swing the second mobile device 3 through the left hand to make the second control signal.

接著,在該步驟615中,該雲端伺服主機1依照該第一控制訊號及第二控制訊號更新該遊戲輸出資料。也就是說,該雲端伺服主機1可依照使用者雙手操控時所分別發出的第一控制訊號及第二控制訊號,來更新該遊戲輸出資料的遊戲畫面,達到雙手操控遊戲的效果。Then, in the step 615, the cloud server 1 updates the game output data according to the first control signal and the second control signal. In other words, the cloud server 1 can update the game screen of the game output data according to the first control signal and the second control signal respectively sent by the user when the two hands are controlled, so as to achieve the effect of the two-hand control game.

參閱圖5,假如該第二行動裝置3的設定錯誤,則本實施例會依照以下步驟進行。Referring to FIG. 5, if the setting of the second mobile device 3 is incorrect, the present embodiment proceeds in accordance with the following steps.

在步驟612之後,如步驟616所示,該雲端伺服主機1於確認該等使用者帳號相同且該等識別代碼相同時,會傳送一個拒絕訊號至該第二行動裝置3。例如,該第一行動裝置2與該第二行動裝置3皆是以同一使用者帳號登入,且皆設定為右手操作,因此該等識別代碼會相同,此時該雲端伺服主機1判斷該第二行動裝置3的配對錯誤並傳送該拒絕訊號。After step 612, as shown in step 616, the cloud server host 1 transmits a rejection signal to the second mobile device 3 when it is confirmed that the user accounts are the same and the identification codes are the same. For example, the first mobile device 2 and the second mobile device 3 are all logged in by the same user account, and are all set to the right-hand operation, so the identification codes are the same, and the cloud server 1 determines the second The pairing of the mobile device 3 is incorrect and the rejection signal is transmitted.

然後,如步驟617所示,該第二行動裝置3收到該拒絕訊號後顯示該拒絕訊號供使用者觀看。使用者A看到該拒絕訊號後,即可得知該第二行動裝置3的設定有誤。Then, as shown in step 617, the second mobile device 3 displays the rejection signal after receiving the rejection signal for the user to watch. When the user A sees the rejection signal, the user A can know that the setting of the second mobile device 3 is incorrect.

參閱圖6,假如另一使用者想操作該第二行動裝置3以加入遊戲,則在步驟612之後可透過以下步驟進行。Referring to FIG. 6, if another user wants to operate the second mobile device 3 to join the game, the following steps can be performed after step 612.

如步驟618所示,該雲端伺服主機1於確認該等使用者帳號不相同時,發出一個邀請訊號至該第一行動裝置2。例如,在步驟612中使用者B以自己的使用者帳號登入該第二行動裝置3的遊戲連線程式,並利用該第二行動裝置3發出該識別訊號,而在步驟618中該雲端伺服主機1可根據使用者帳號不同,判斷有另一位使用者想加入遊戲,因此發出該邀請訊號至該第一行動裝置2。As shown in step 618, the cloud server 1 sends an invitation signal to the first mobile device 2 when it is confirmed that the user accounts are different. For example, in step 612, the user B logs in to the game of the second mobile device 3 with his or her own user account, and uses the second mobile device 3 to send the identification signal. In step 618, the cloud server is provided. 1 According to the user account, it is determined that another user wants to join the game, so the invitation signal is sent to the first mobile device 2.

接著,如步驟619所示,使該第一行動裝置2發出一同意訊號至該雲端伺服主機1。例如,使用者A從該邀請訊號得知使用者B想要加入一起遊戲,如果同意的話,就利用該第一行動裝置2發出該同意訊號至該雲端伺服主機1。當然若使用者A不想讓使用者B加入遊戲,則不會發出該同意訊號。Then, as shown in step 619, the first mobile device 2 is caused to send a consent signal to the cloud server 1. For example, the user A knows from the invitation signal that the user B wants to join the game, and if yes, uses the first mobile device 2 to send the consent signal to the cloud server 1. Of course, if User A does not want User B to join the game, the consent signal will not be issued.

然後,如步驟620所示,該雲端伺服主機1依照該同意訊號傳送一共遊訊號至該第二行動裝置3。接著,如步驟621所示,該第二行動裝置3於收到該共遊訊號後,由該另一使用者B操作該第二行動裝置3以發出一個第二控制訊號至該雲端伺服主機1。也就是說,該雲端伺服主機1收到該同意訊號後,會將代表同意連線的該共遊訊號傳送至該第二行動裝置3,而該第二行動裝置3收到該共遊訊號後,即可被使用者B操作以發出該第二控制訊號來參與遊戲。Then, as shown in step 620, the cloud server 1 transmits a total video signal to the second mobile device 3 according to the consent signal. Then, as shown in step 621, after receiving the colise signal, the second mobile device 3 operates the second mobile device 3 by the other user B to send a second control signal to the cloud server 1 . That is to say, after receiving the consent signal, the cloud server host 1 transmits the symbiosis signal on behalf of the agreed connection to the second mobile device 3, and the second mobile device 3 receives the comrade signal. , can be operated by user B to issue the second control signal to participate in the game.

參閱圖7、圖8,本發明跨平台遊戲方法的第二較佳實施例適用於實施在一個雲端伺服主機1、二個分別無線連接至無線通訊網路的行動裝置組5,及二個終端裝置4之間。Referring to FIG. 7 and FIG. 8, a second preferred embodiment of the cross-platform game method of the present invention is applicable to a mobile server group 1 and two mobile device groups 5 respectively connected to a wireless communication network, and two terminal devices. Between 4.

該等行動裝置組5能分別透過無線通訊網路與該雲端伺服主機1傳輸訊息,以供兩位使用者進行遊戲娛樂,本實施例中,每一行動裝置組5包括兩個行動裝置51,其可供一位使用者的雙手分別握持操作,以發出選擇遊戲或控制遊戲的訊號,實施時行動裝置51可為智慧型手機或平板電腦,且每一行動裝置組5之行動裝置51的數量不以兩個為限。The mobile device group 5 can transmit information to the cloud server 1 through the wireless communication network for playing entertainment for two users. In this embodiment, each mobile device group 5 includes two mobile devices 51. A user's hands can be separately operated to issue a signal for selecting a game or controlling a game. The mobile device 51 can be a smart phone or a tablet, and the mobile device 51 of each mobile device group 5 The number is not limited to two.

本實施例的該等終端裝置4與前述第一較佳實施例的相同,分別為供該等使用者觀看遊戲畫面的個人電腦或電視,且都經由網際網路訊號連接於該雲端伺服主機1,需注意的是,在本實施例中,該等終端裝置4是分別安裝在不同的地理位置,並各自供一位使用者觀看,因此該等使用者不必為了觀看遊戲畫面而聚集在同一位置,且該等終端裝置4可根據遊戲檔案的類型而呈現彼此相同或不相同的遊戲畫面。The terminal devices 4 of the present embodiment are the same as those of the first preferred embodiment, respectively, and are respectively a personal computer or a television for the users to view the game screen, and are connected to the cloud server 1 via the Internet signal. It should be noted that, in this embodiment, the terminal devices 4 are respectively installed in different geographical locations and are respectively viewed by one user, so the users do not have to gather in the same location in order to view the game screen. And the terminal devices 4 can present game screens that are identical or different from each other according to the type of the game file.

該跨平台遊戲方法包含以下步驟。首先,如步驟70所示,使其中一個行動裝置組5發出一個邀請訊號至該雲端伺服主機1。例如,使用者A想邀請使用者B一起遊戲,於是利用其行動裝置組5發出一個邀請訊號至該雲端伺服主機1。The cross-platform game method includes the following steps. First, as shown in step 70, one of the mobile device groups 5 sends an invitation signal to the cloud server 1. For example, user A wants to invite user B to play together, and then uses his mobile device group 5 to send an invitation signal to the cloud server 1.

接著,如步驟71所示,該雲端伺服主機1於收到該邀請訊號後,將該邀請訊號傳送至另一個行動裝置組5,並產生且傳送一邀請畫面資料至該等終端裝置4。例如,該雲端伺服主機1根據該邀請訊號的內容,將之傳送給以使用者B 的使用者帳號登入之行動裝置組5,並產生且傳送該邀請畫面資料至該等終端裝置4。Then, as shown in step 71, after receiving the invitation signal, the cloud server 1 transmits the invitation signal to another mobile device group 5, and generates and transmits an invitation picture data to the terminal devices 4. For example, the cloud server host 1 transmits the message to the user B according to the content of the invitation signal. The user account is logged into the mobile device group 5, and the invitation screen data is generated and transmitted to the terminal devices 4.

如步驟72所示,該等終端裝置4分別播放該邀請畫面資料供該等使用者觀看。例如,該等終端裝置4分別播放該邀請畫面,以分別供使用者A及使用者B觀看。As shown in step 72, the terminal devices 4 respectively play the invitation screen data for viewing by the users. For example, the terminal devices 4 respectively play the invitation screen for viewing by the user A and the user B, respectively.

然後,如步驟73所示,使收到該邀請訊號的行動裝置組5回傳一個同意訊號至該雲端伺服主機1。例如,使用者B在其行動裝置組5收到該邀請訊號後,如果同意邀請的話,就利用該行動裝置組5回傳該同意訊號至該雲端伺服主機1。當然,如果使用者B不同意邀請,則不會發出該同意訊號。Then, as shown in step 73, the mobile device group 5 that receives the invitation signal returns a consent signal to the cloud server 1. For example, after receiving the invitation signal from the mobile device group 5, the user B uses the mobile device group 5 to return the consent signal to the cloud server 1 if the user agrees to the invitation. Of course, if User B does not agree to the invitation, the consent signal will not be issued.

接著,如步驟74所示,利用該等行動裝置組5中的任一行動裝置組5發出一個選取訊號至該雲端伺服主機1。例如,使用者A操作其行動裝置組5而發出選取某款遊戲的選取訊號至該雲端伺服主機1。Next, as shown in step 74, any one of the mobile device groups 5 is used to send a selection signal to the cloud server 1. For example, the user A operates the mobile device group 5 and issues a selection signal for selecting a certain game to the cloud server 1.

然後,如步驟75所示,該雲端伺服主機1依照該選取訊號執行對應的遊戲檔案,並同步傳送對應該遊戲檔案的遊戲輸出資料至該等終端裝置4及該等行動裝置組5。例如,該雲端伺服主機1根據該選取訊號,從該等遊戲檔案中執行對應的遊戲檔案,並將之轉換為具有遊戲畫面及操作畫面的遊戲輸出資料,再同步傳送至該終端裝置4及該等行動裝置組5。需注意的是,該雲端伺服主機1可按照遊戲類型,而針對該等終端裝置4產生彼此相同或彼此不相同的遊戲畫面。Then, as shown in step 75, the cloud server 1 executes the corresponding game file according to the selected signal, and synchronously transmits the game output data corresponding to the game file to the terminal devices 4 and the mobile device groups 5. For example, the cloud server 1 executes a corresponding game file from the game files according to the selected signal, and converts the game file into a game output data having a game screen and an operation screen, and then transmits the game file to the terminal device 4 and the synchronization device. Wait for the mobile device group 5. It should be noted that the cloud server 1 can generate game screens that are identical to each other or different from each other for the terminal devices 4 in accordance with the game type.

接著,如步驟76所示,該等終端裝置4分別播放對應的遊戲輸出資料供該等使用者觀看。再來,如步驟77所示,該等行動裝置組5分別播放該遊戲輸出資料供該等使用者觀看。例如,該等終端裝置4分別播放對應的遊戲畫面給使用者A及使用者B觀看,而該等行動裝置組5則分別播放對應的操作畫面供使用者A及使用者B觀看。Next, as shown in step 76, the terminal devices 4 respectively play the corresponding game output data for viewing by the users. Then, as shown in step 77, the mobile device groups 5 respectively play the game output data for viewing by the users. For example, the terminal devices 4 respectively play the corresponding game screens to the user A and the user B, and the mobile device groups 5 respectively play corresponding operation screens for the user A and the user B to view.

然後,如步驟78所示,該等使用者分別操作該等行動裝置組5,使該等行動裝置組5各自發出一個控制訊號至該雲端伺服主機1。例如,使用者A與使用者B看到遊戲畫面後,操作手中的行動裝置組5而各自發出該控制訊號至該雲端伺服主機1。Then, as shown in step 78, the users respectively operate the mobile device groups 5 such that the mobile device groups 5 each send a control signal to the cloud server 1. For example, after seeing the game screen, the user A and the user B operate the mobile device group 5 in the hand and send the control signal to the cloud server 1.

接著,如步驟79所示,該雲端伺服主機1依照該等控制訊號,更新對應的遊戲輸出資料且產生一回饋訊號,將更新後的遊戲輸出資料分別傳送至該等終端裝置4,並將該回饋訊號分別傳送至該等行動裝置組5。Then, as shown in step 79, the cloud server 1 updates the corresponding game output data according to the control signals, generates a feedback signal, and transmits the updated game output data to the terminal devices 4, respectively, and The feedback signals are transmitted to the mobile device groups 5, respectively.

然後,如步驟80所示,該等終端裝置4分別播放更新後的遊戲輸出資料供該等使用者觀看。最後,如步驟81所示,該等行動裝置組5依照該回饋訊號產生震動、音效或畫面。也就是說,使用者A及使用者B可分別從該等終端裝置4觀看到更新後的遊戲畫面,並可分別透過各自的行動裝置組5產生的震動、音效或畫面來體驗該回饋訊號。Then, as shown in step 80, the terminal devices 4 respectively play the updated game output data for viewing by the users. Finally, as shown in step 81, the mobile device group 5 generates a vibration, sound effect or picture in accordance with the feedback signal. That is to say, the user A and the user B can view the updated game screen from the terminal devices 4, respectively, and can experience the feedback signal through the vibration, sound effect or screen generated by the respective mobile device group 5.

因此,本較佳實施例也是藉由該等行動裝置組5與雲端伺服主機1的配合,讓使用者得以透過該等行動裝置組5操作遊戲,不需要特定的遊戲之控制手把或控制主機,且 本實施例有二個分別用於播放遊戲畫面的終端裝置4,可增添使用者各自觀看遊戲畫面所帶來的趣味性。Therefore, the preferred embodiment also cooperates with the cloud server 1 by the mobile device group 5, so that the user can operate the game through the mobile device group 5, and does not need a specific game control handle or control host. And In this embodiment, there are two terminal devices 4 for respectively playing a game screen, which can add interest to the user to watch the game screen.

綜上所述,本發明跨平台的遊戲方法,不論第一或第二較佳實施例,只要手持第一、第二行動裝置2、3或行動裝置組5連線到雲端伺服主機1,並藉由所述終端裝置4播放遊戲畫面即可進行遊戲,免除了安裝控制主機與電視螢幕等步驟,解決了以往遊戲娛樂設備使用上受到系統平台限制的問題,進而提升遊戲的便利性,故確實達到了本發明之目的。In summary, the cross-platform game method of the present invention, regardless of the first or second preferred embodiment, only needs to connect the first and second mobile devices 2, 3 or the mobile device group 5 to the cloud server 1 and By playing the game screen on the terminal device 4, the game can be played, eliminating the steps of installing the control host and the TV screen, and solving the problem that the game entertainment device is restricted by the system platform in the past, thereby improving the convenience of the game, so The object of the invention has been achieved.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及發明說明內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are All remain within the scope of the invention patent.

1‧‧‧雲端伺服主機1‧‧‧Cloud Servo Host

2‧‧‧第一行動裝置2‧‧‧First mobile device

21‧‧‧操作單元21‧‧‧Operating unit

3‧‧‧第二行動裝置3‧‧‧Second mobile device

31‧‧‧操作單元31‧‧‧Operating unit

4‧‧‧終端裝置4‧‧‧ Terminal devices

5‧‧‧行動裝置組5‧‧‧Mobile device group

51‧‧‧行動裝置51‧‧‧Mobile devices

61~67‧‧‧步驟61~67‧‧‧Steps

611~621‧‧‧步驟611~621‧‧‧Steps

70~79‧‧‧步驟70~79‧‧‧Steps

80~81‧‧‧步驟80~81‧‧‧Steps

圖1是一功能方塊圖,顯示本發明跨平台遊戲方法的一第一較佳實施例;圖2是一流程圖,說明該較佳實施例供一位使用者操作時的實施步驟;圖3是一功能方塊圖,顯示該較佳實施例的另一實施態樣;圖4是一流程圖,進一步說明該較佳實施例之另一實施態樣的實施步驟;圖5是一流程圖,更進一步說明該較佳實施例設定錯誤時的實施步驟; 圖6是一流程圖,說明該較佳實施例供另一位使用者加入操作時的實施態樣;圖7是一功能方塊圖,顯示本發明跨平台遊戲方法的一第二較佳實施例;及圖8是一流程圖,說明該較佳實施例的實施步驟。1 is a functional block diagram showing a first preferred embodiment of the cross-platform game method of the present invention; FIG. 2 is a flow chart illustrating the implementation steps of the preferred embodiment for a user operation; Is a functional block diagram showing another embodiment of the preferred embodiment; FIG. 4 is a flow chart for further explaining the implementation steps of another embodiment of the preferred embodiment; FIG. 5 is a flow chart. Further explaining the implementation steps when the preferred embodiment is set incorrectly; 6 is a flow chart illustrating an embodiment of the preferred embodiment for another user to join the operation; FIG. 7 is a functional block diagram showing a second preferred embodiment of the cross-platform game method of the present invention. And Figure 8 is a flow chart illustrating the implementation steps of the preferred embodiment.

61~67‧‧‧步驟61~67‧‧‧Steps

Claims (15)

一種跨平台遊戲方法,適用於實施在一個內建有多個遊戲檔案的雲端伺服主機、一個無線連接至一無線通訊網路的第一行動裝置、一個無線連接至該無線通訊網路的第二行動裝置,及一個訊號連接於該雲端伺服主機的終端裝置間,以供一使用者進行遊戲娛樂,該遊戲方法包含以下步驟:(a)使該第一行動裝置透過無線通訊網路發出一個選取訊號,及一個含有使用者帳號及識別代碼的識別訊號至該雲端伺服主機;(h)使該第二行動裝置透過無線通訊網路,發出一個含有使用者帳號及識別代碼的識別訊號至該雲端伺服主機;(k)該雲端伺服主機於確認該等使用者帳號相同且該等識別代碼相同時,會傳送一個拒絕訊號至該第二行動裝置;(l)該第二行動裝置於收到該拒絕訊號後會顯示該拒絕訊號供使用者觀看;(i)該雲端伺服主機判斷該等識別訊號,於確認該等使用者帳號相同且該等識別代碼不相同時,傳送一接受訊號至該第二行動裝置;(j)使該第二行動裝置收到該接受訊號後,可被操作而發出一個第二控制訊號至該雲端伺服主機;(b)該雲端伺服主機依照該選取訊號執行對應的遊戲 檔案,並傳送一對應該遊戲檔案的遊戲輸出資料至該終端裝置;(c)該終端裝置播放該遊戲輸出資料供該使用者觀看;(d)使該第一行動裝置被操作而發出一個第一控制訊號至該雲端伺服主機;(e)該雲端伺服主機依照該第一控制訊號及第二控制訊號更新該遊戲輸出資料,並將更新後的遊戲輸出資料傳送至該終端裝置;及(f)該終端裝置播放更新後的遊戲輸出資料供該使用者觀看。 A cross-platform game method for implementing a cloud server host having a plurality of game files built therein, a first mobile device wirelessly connected to a wireless communication network, and a second mobile device wirelessly connected to the wireless communication network And a signal is connected between the terminal devices of the cloud server for a user to play games. The game method comprises the following steps: (a) causing the first mobile device to send a selection signal through the wireless communication network, and An identification signal containing the user account and the identification code to the cloud server; (h) causing the second mobile device to send an identification signal containing the user account and the identification code to the cloud server through the wireless communication network; k) the cloud server host transmits a rejection signal to the second mobile device when confirming that the user accounts are the same and the identification codes are the same; (1) the second mobile device will receive the rejection signal after receiving the rejection signal Displaying the rejection signal for the user to view; (i) the cloud server determines the identification signals to confirm the When the account numbers are the same and the identification codes are different, an acceptance signal is transmitted to the second mobile device; (j) after the second mobile device receives the acceptance signal, the second mobile device can be operated to send a second control signal to The cloud server; (b) the cloud server performs the corresponding game according to the selected signal File and transmitting a pair of game output data corresponding to the game file to the terminal device; (c) the terminal device plays the game output data for viewing by the user; (d) causing the first mobile device to be operated to issue a a control signal to the cloud server; (e) the cloud server updates the game output data according to the first control signal and the second control signal, and transmits the updated game output data to the terminal device; and (f The terminal device plays the updated game output data for viewing by the user. 根據申請專利範圍第1項所述之跨平台遊戲方法,其中,該步驟(b)中該雲端伺服主機還同步傳送該遊戲輸出資料至該第一行動裝置,該步驟(c)中該第一行動裝置會與該終端裝置同步播放該遊戲輸出資料供該使用者觀看。 The cross-platform game method of claim 1, wherein the cloud server further transmits the game output data to the first mobile device in the step (b), the first in the step (c) The mobile device plays the game output data in synchronization with the terminal device for viewing by the user. 根據申請專利範圍第1項所述之跨平台遊戲方法,其中,該步驟(e)中該雲端伺服主機還依照該第一控制訊號產生一回饋訊號並傳送至該第一行動裝置,該跨平台遊戲方法還包含下列步驟:(g)該第一行動裝置依照該回饋訊號產生震動、音效、畫面的其中之一或其組合。 According to the cross-platform game method of claim 1, wherein the cloud server further generates a feedback signal according to the first control signal and transmits the signal to the first mobile device. The game method further includes the following steps: (g) the first mobile device generates one or a combination of vibration, sound effect, picture according to the feedback signal. 根據申請專利範圍第1項所述之跨平台遊戲方法,還可讓另一使用者操作該第二行動裝置以加入遊戲,其中,在該步驟(h)之後還包含下列步驟: (m)該雲端伺服主機於確認該等使用者帳號不相同時,會發出一個邀請訊號至該第一行動裝置;(n)使該第一行動裝置發出一同意訊號至該雲端伺服主機;(o)該雲端伺服主機依照該同意訊號傳送一共遊訊號至該第二行動裝置;及(p)該第二行動裝置於收到該共遊訊號後,可被另一使用者操作而發出該第二控制訊號至該雲端伺服主機。 According to the cross-platform game method described in claim 1, the other user may be operated to join the game, wherein the step (h) further includes the following steps: (m) the cloud server provides an invitation signal to the first mobile device when confirming that the user accounts are different; (n) causing the first mobile device to send a consent signal to the cloud server; o) the cloud server sends a total travel signal to the second mobile device according to the consent signal; and (p) the second mobile device can be operated by another user after receiving the comrade signal Second control signal to the cloud server. 根據申請專利範圍第1項所述之跨平台遊戲方法,其中,該第一行動裝置及該第二行動裝置分別具有一個供操作而用以發出該第一控制訊號及該第二控制訊號的操作單元,該等操作單元為實體鍵盤、觸控模組、聲控模組、重力感應模組、電子羅盤的其中之一或其組合。 The cross-platform game method of claim 1, wherein the first mobile device and the second mobile device each have an operation for issuing the first control signal and the second control signal The unit is one of a physical keyboard, a touch module, a voice control module, a gravity sensing module, an electronic compass, or a combination thereof. 根據申請專利範圍第5項所述之跨平台遊戲方法,其中,該第一行動裝置及該第二行動裝置分別是選自手機或平板電腦的其中之一。 The cross-platform game method of claim 5, wherein the first mobile device and the second mobile device are each selected from the group consisting of a mobile phone or a tablet computer. 根據申請專利範圍第1項所述之跨平台遊戲方法,其中,該終端裝置為可連至網際網路的個人電腦或電視。 The cross-platform game method of claim 1, wherein the terminal device is a personal computer or a television connectable to the Internet. 一種跨平台遊戲方法,適用於實施在一個內建有多個遊戲檔案的雲端伺服主機、二個分別無線連接至一無線通訊網路的行動裝置組,及二個分別訊號連接於該雲端伺服主機的終端裝置之間,該等行動裝置組能分別透過無線通訊網路與該雲端伺服主機傳輸訊息,以供兩位使用者進行遊戲娛樂,該跨平台遊戲方法包含以下步驟: (a)使其中一個行動裝置組發出一個邀請訊號至該雲端伺服主機;(b)該雲端伺服主機於收到該邀請訊號後,將該邀請訊號傳送至另一個行動裝置組;(c)使收到該邀請訊號的行動裝置組回傳一個同意訊號至該雲端伺服主機;(d)利用該等行動裝置組中的任一行動裝置組發出一個選取訊號至該雲端伺服主機;(e)該雲端伺服主機依照該選取訊號執行對應的遊戲檔案,並同步傳送對應該遊戲檔案的遊戲輸出資料至該等終端裝置;(f)該等終端裝置分別播放對應的遊戲輸出資料供該等使用者觀看;(g)使該等行動裝置組可分別被操作而各自發出一個控制訊號至該雲端伺服主機;(h)該雲端伺服主機依照該等控制訊號更新對應的遊戲輸出資料後,將更新後的遊戲輸出資料分別傳送至該等終端裝置;及(i)該等終端裝置分別播放更新後的遊戲輸出資料供該等使用者觀看。 A cross-platform game method, which is suitable for implementing a cloud server host with multiple game files built therein, two mobile device groups respectively connected to a wireless communication network, and two separate signals connected to the cloud server Between the terminal devices, the mobile device groups can respectively transmit information to the cloud server through the wireless communication network for two users to play games. The cross-platform game method comprises the following steps: (a) causing one of the mobile device groups to send an invitation signal to the cloud server; (b) the cloud server sends the invitation signal to another mobile device group after receiving the invitation signal; (c) Receiving, by the mobile device group receiving the invitation signal, a consent signal to the cloud server; (d) using one of the mobile device groups to send a selection signal to the cloud server; (e) The cloud server performs the corresponding game file according to the selected signal, and synchronously transmits the game output data corresponding to the game file to the terminal devices; (f) the terminal devices respectively play the corresponding game output data for the users to watch. (g) enabling the mobile device groups to be individually operated to issue a control signal to the cloud server; (h) the cloud server updates the corresponding game output data according to the control signals, and then updates the updated The game output data is transmitted to the terminal devices respectively; and (i) the terminal devices respectively play the updated game output data for viewing by the users. 根據申請專利範圍第8項所述之跨平台遊戲方法,其中,該步驟(b)中該雲端伺服主機還產生一邀請畫面資料並傳送至該等終端裝置,該跨平台遊戲方法還包含下列步驟:(j)該等終端裝置分別播放該邀請畫面資料供該等使 用者觀看。 According to the cross-platform game method of claim 8, wherein the cloud server in step (b) further generates an invitation picture data and transmits the same to the terminal device, and the cross-platform game method further comprises the following steps. : (j) the terminal devices respectively play the invitation screen data for such User watch. 根據申請專利範圍第8項所述之跨平台遊戲方法,其中,該步驟(e)中該雲端伺服主機還同步傳送該遊戲輸出資料至該等行動裝置組,該跨平台遊戲方法還包含下列步驟:(k)該等行動裝置組會播放該遊戲輸出資料供該等使用者觀看。 According to the cross-platform game method of claim 8, wherein the cloud server also synchronously transmits the game output data to the mobile device group in the step (e), the cross-platform game method further comprises the following steps : (k) The mobile device group will play the game output data for viewing by the users. 根據申請專利範圍第8項所述之跨平台遊戲方法,其中,該步驟(h)中該雲端伺服主機還依照該等控制訊號產生一回饋訊號並傳送至該等行動裝置組,該跨平台遊戲方法還包含下列步驟:(l)該等行動裝置組依照該回饋訊號分別產生震動、音效、畫面的其中之一或其組合。 According to the cross-platform game method of claim 8, wherein the cloud server further generates a feedback signal according to the control signals in the step (h) and transmits the feedback signal to the mobile device group, the cross-platform game. The method further comprises the following steps: (1) the mobile device group respectively generates one or a combination of vibration, sound effect, picture according to the feedback signal. 根據申請專利範圍第8項所述之跨平台遊戲方法,其中,每一行動裝置組包括至少一個可連接至無線通訊網路的行動裝置。 The cross-platform game method of claim 8, wherein each mobile device group includes at least one mobile device connectable to a wireless communication network. 根據申請專利範圍第12項所述之跨平台遊戲方法,其中,每一行動裝置組包括兩個行動裝置。 The cross-platform game method of claim 12, wherein each mobile device group includes two mobile devices. 根據申請專利範圍第12項所述之跨平台遊戲方法,其中,每一行動裝置具有一個供操作而用以發出該控制訊號的操作單元,該操作單元為實體鍵盤、觸控模組、聲控模組、重力感應模組、電子羅盤的其中之一或其組合。 The cross-platform game method of claim 12, wherein each mobile device has an operation unit for operating the control signal, and the operation unit is a physical keyboard, a touch module, and a voice control module. One of the group, the gravity sensing module, the electronic compass, or a combination thereof. 根據申請專利範圍第8項所述之跨平台遊戲方法,其中,該等終端裝置分別為可連至網際網路的個人電腦或電視。 The cross-platform game method of claim 8, wherein the terminal devices are respectively a personal computer or a television connectable to the Internet.
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TW201119719A (en) * 2009-12-02 2011-06-16 Univ Far East Interactive sexual sensation apparatus.
TWM426820U (en) * 2011-10-12 2012-04-11 Shu-Chun Yang Operation and control system for multiple handheld devices
US20120089921A1 (en) * 2010-10-07 2012-04-12 Alejandro Bellini Cell phone software-customized to serve across the internet as a controller to a computer that is still further connected to the internet, including for interactive gaming

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW201119719A (en) * 2009-12-02 2011-06-16 Univ Far East Interactive sexual sensation apparatus.
US20120089921A1 (en) * 2010-10-07 2012-04-12 Alejandro Bellini Cell phone software-customized to serve across the internet as a controller to a computer that is still further connected to the internet, including for interactive gaming
TWM426820U (en) * 2011-10-12 2012-04-11 Shu-Chun Yang Operation and control system for multiple handheld devices

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