TWI427571B - A method of forming a learning matrix - Google Patents

A method of forming a learning matrix Download PDF

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TWI427571B
TWI427571B TW98118346A TW98118346A TWI427571B TW I427571 B TWI427571 B TW I427571B TW 98118346 A TW98118346 A TW 98118346A TW 98118346 A TW98118346 A TW 98118346A TW I427571 B TWI427571 B TW I427571B
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learning
forming
logic flow
matrix
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TW201044328A (en
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Yu Chen Lee
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Yu Chen Lee
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一種形成學習矩陣之方法A method of forming a learning matrix

本發明係有關於數位學習,特別係有關於一種形成學習矩陣之方法。The present invention relates to digital learning, and more particularly to a method of forming a learning matrix.

隨著電腦普及相關科技技術之發達,時下興起了「數位學習」之風,其結合了通訊、電腦與影音多媒體技術,同時突破時空限制,從傳統教室的教育訓練型態,轉型成為運用網路的學習方式,提供使用者不受時間和地點上的限制來進行學習。中華民國專利公開號200921583「模擬作業程序學習與應用之方法」揭示一種模擬作業程序學習與應用之方法,特別是形成動素元件的方法,其係在實際營運作業過程「人的基本動作」與「物的流動」整合之後,依據「模擬作業程序學習與應用」之學習需求來分析作業操作程序,請參照第1圖所示,該方法一開始係描述營運作業流程(1000),即分析一企業實際營運作業操作程序,將工作劃分成微小的動素元件;之後,編輯數位學習教材(2000),即編輯該些動素元件成為一模擬作業程序學習單元;接著,透過數位學習教材過程(3000)教導學習者操作與使用;最後,得到數位教材學習成果(4000),該學習成果即是形成一學習知識庫。該方法係包含(1)、定義及分析作業程序之動素。(2)、進行作業程序之全覽。(3)、分解作業程序之動素元件。以及(4)、編輯動素元件,編輯成模擬作業程序學習單元教材庫。數位教材之學習者可利用特別的學習平台來模擬學習該數位學習教材,學習的方法除了可以瀏覽整個營運作業流程數位影像,尚可依據編輯數位學習教材針對該實際營運作業流程之「動素」所作的特別進行數位編輯進行重點學習;如經由觸控式螢幕、鍵盤或滑鼠進行操作「模擬作業程序學習單元」;透過播放每一程序所相對應的圖片、影片、聲音及文字。若該動素步驟有觸碰區,使用者需在觸控式螢幕或面板點選正確觸碰範圍才能繼續進行下一步驟。若該動素步驟為「輸入程序」類型,將跳出對話視窗,並顯示該步驟之問題,使用者需在鍵盤輸入正確答案才能進行下一步驟,輸入錯誤時則顯示輸入錯誤訊息。若該動素步驟為「滑鼠移動程序」類型,使用者必須在移動區範圍畫面上按住滑鼠中間鍵,並且進行拖曳動作,才能繼續進行下一步驟。其係透過記錄學習者可實際透過「觸控式」或「LCD」面板或「鍵盤」模擬操作某「模擬作業程序」之學習測驗歷程並建立錯誤率(或正確率)「管制上限」和「管制下限」,先期發現組織執行各作業程序的潛在能力並預作該作業程序人力供、需調整,可避免該作業程序之人力產生空窗期,並能在短時間內找出最合適之人選。With the development of computer-related technology, the "digital learning" style has emerged. It combines communication, computer and audio-visual multimedia technologies, while breaking through the limitations of time and space, from the education and training of traditional classrooms to the use of the network. The way the road is learned provides users with learning regardless of time and place. The Republic of China Patent Publication No. 200921583 "Methods for Learning and Applying Simulated Operating Procedures" discloses a method for simulating the learning and application of operating procedures, in particular, a method for forming a dynamic element, which is based on the "human basic actions" of the actual operational operation process. After the integration of the "flow of objects", the operation procedures are analyzed according to the learning needs of "simulation work program learning and application". Please refer to Figure 1, which begins with a description of the operational workflow (1000), ie, analysis one. The actual operation operation procedure of the enterprise divides the work into tiny motive components. After that, the digital learning materials (2000) are edited, that is, the motive elements are edited to become a simulation operation program learning unit; then, through the digital learning teaching process ( 3000) teach learners to operate and use; finally, get digital teaching materials (4000), which is to form a learning knowledge base. The method includes (1) defining and analyzing the kinesin of the operating program. (2) A complete overview of the operating procedures. (3) The motive element of the decomposition operation program. And (4) editing the dynamic element and editing it into a simulation operation program learning unit teaching material library. The learner of the digital textbook can use the special learning platform to simulate and learn the digital learning materials. The learning method can not only view the digital image of the entire operation process, but also learn the textbook according to the editorial digital teaching materials. Specially performed digital editing for key learning; such as operating a "simulation work program learning unit" via a touch screen, keyboard or mouse; playing the corresponding pictures, videos, sounds and texts of each program. If the kinesin step has a touch zone, the user needs to select the correct touch range on the touch screen or panel to proceed to the next step. If the kinesin step is of the "Input Program" type, the dialog window will pop up and the problem of the step will be displayed. The user needs to input the correct answer on the keyboard to proceed to the next step. When the error is entered, the input error message is displayed. If the kinesin step is of the "mouse moving program" type, the user must hold down the middle mouse button on the moving area range screen and perform a dragging operation to proceed to the next step. Through the recording of learners, they can actually simulate the learning test process of a "simulation operating procedure" through the "touch" or "LCD" panel or "keyboard" and establish an error rate (or correct rate) "control limit" and " The lower limit of control, first discovering the potential ability of the organization to execute various operating procedures and pre-manufacturing the manpower supply and adjustment of the operating procedures, which can avoid the man-made window period of the operation procedure and find the most suitable candidate in a short time. .

此外,中華民國專利公告號I292565「程序型教材製作方法」揭示一種一種程序型教材之製作方法,其係藉由製作一模擬機台實際操作程序之教材,且可利用該教材進行測驗,俾以掌握訓練人員之學習成效以提高操作人員之教育訓練之品質與功效。In addition, the Republic of China Patent Publication No. I292565 "Procedural Teaching Method for Making Teaching Materials" discloses a method for producing a procedural textbook by making a teaching material for a practical operation program of a simulation machine, and using the teaching material for testing. Master the learning effectiveness of the trainers to improve the quality and effectiveness of the operator's education and training.

然而上述之中華民國專利公開號200921583「模擬作業程序學習與應用之方法」雖然提出形成動素元件的方法可供學習者模擬作業程序學習與記錄該學習歷程應用在人力配置上。惟其學習測驗歷程主要係建立錯誤率(或正確率)「管制上限」和「管制下限」之間而無法形成一學習矩陣。再者,中華民國專利公告號I292565雖然揭示一種程序形教材製作方法,但其非以實際營運作業過程整合「人的基本動作」、「物的流動」之邏輯流程所建立一相關的數位學習內容資料庫及形成動素元件,自無形成一學習矩陣。However, the above-mentioned Republic of China Patent Publication No. 200921583 "Method for Learning and Application of Simulation Operating Procedures" proposes that a method for forming a dynamic element can be used by a learner to simulate an operating program to learn and record the learning history applied to the human configuration. However, the learning test process is mainly based on the establishment of an error rate (or correct rate) between the "control upper limit" and the "lower control limit" to form a learning matrix. Furthermore, although the Republic of China Patent Publication No. I292565 discloses a method for producing a procedural textbook, it does not establish a related digital learning content by integrating the logical processes of "human basic movements" and "flow of objects" in the actual operation process. The database and the formation of the kinesin component form a learning matrix.

學習,為一種條件反射,是經由神經系統獲得或儲存新資訊而形成記憶之過程。而記憶是一種關鍵性識別功能,其涉及大腦儲存及/或恢復由過去經驗接收而得之資訊。Learning, a conditional reflex, is the process of forming a memory through the acquisition or storage of new information through the nervous system. Memory is a key recognition function that involves the brain storing and/or restoring information received from past experience.

因此有鑑於上述先前技術之問題,本發明之主要目地係為提供一種運用記錄使用者經由模擬、操作、學習某「數位內容」之學習歷程並建立一學習矩陣或記憶矩陣,俾便能針對各該不同象限的使用者建構不同後續學習或發展方案。Therefore, in view of the above problems of the prior art, the main objective of the present invention is to provide a learning experience by using a recording user to simulate, operate, and learn a certain "digital content" and to establish a learning matrix or a memory matrix. Users of different quadrants construct different follow-up learning or development programs.

為達到上述目的,本發明所使用的主要技術手段是採用以下技術方案來實現的,本發明為一種形成學習矩陣之方法,其步驟為:In order to achieve the above object, the main technical means used in the present invention is implemented by the following technical solutions. The present invention is a method for forming a learning matrix, and the steps are as follows:

步驟1:提供至少一資訊處理設備、至少一數位資料庫、一操作介面,其中該數位資料庫係包含至少一邏輯流程,且該邏輯流程包含至少一動素元件,其中該數位資料庫係存置於該資訊處理設備,讓使用者透過該操作介面進行操作、模擬、學習;Step 1: providing at least one information processing device, at least one digital database, and an operation interface, wherein the digital database includes at least one logic flow, and the logic flow includes at least one mobile element, wherein the digital database is stored The information processing device allows the user to operate, simulate, and learn through the operation interface;

步驟2:該操作介面係可顯示至少一學習區,且該些動素元件係與該學習區連結;Step 2: The operation interface can display at least one learning area, and the motive element is connected to the learning area;

步驟3:使用者點選該學習區;Step 3: The user clicks on the learning area;

步驟4:使用者藉由該操作介面進行操作、模擬、學習,並記錄使用者的學習歷程;Step 4: The user operates, simulates, and learns through the operation interface, and records the user's learning history;

步驟5:選擇任二項使用者的學習歷程記錄,進行統計分析;以及Step 5: Select the learning history records of any two users for statistical analysis;

步驟6:形成一學習矩陣。Step 6: Form a learning matrix.

本發明的目的及解決其技術問題還可採用以下技術措施進一步實現。The object of the present invention and solving the technical problems thereof can be further achieved by the following technical measures.

依上述之一種形成學習矩陣之方法,其中該動素元件係該邏輯流程依照其內容、屬性所建立之數位學習內容。The method for forming a learning matrix according to the above, wherein the dynamic element is a digital learning content established by the logic flow according to its content and attributes.

依上述之一種形成學習矩陣之方法,其中該操作介面可為電腦螢幕或觸控式螢幕或觸控式面板之其一。The method for forming a learning matrix according to the above method, wherein the operation interface can be one of a computer screen or a touch screen or a touch panel.

依上述之一種形成學習矩陣之方法,其中該學習區係可包含至少一觸碰區、至少一輸入區、至少一拖曳區(drag and drop)、至少一按鍵區之至少一種型態。The method for forming a learning matrix according to the above, wherein the learning area may include at least one touch area, at least one input area, at least one drag and drop, and at least one type of at least one button area.

依上述之一種形成學習矩陣之方法,其中該觸碰區、該輸入區、該拖曳區、該按鍵區可各自設計為圖標(icon)。The method for forming a learning matrix according to the above, wherein the touch area, the input area, the drag area, and the button area are each designed as an icon.

依上述之一種形成學習矩陣之方法,其中該學習歷程係包含該邏輯流程之全覽次數。A method of forming a learning matrix according to the above, wherein the learning history includes a total number of times of the logic flow.

依上述之一種形成學習矩陣之方法,其中該學習歷程係包含模擬、操作、學習該邏輯流程的時間。The method for forming a learning matrix according to the above, wherein the learning process includes time for simulating, operating, and learning the logic flow.

依上述之一種形成學習矩陣之方法,其中該學習歷程係包含模擬、操作、學習該邏輯流程中所銜接一前後動素元件之等待時間。The method for forming a learning matrix according to the above method, wherein the learning process comprises simulating, operating, and learning a waiting time of a kinetic component in the logic flow.

依上述之一種形成學習矩陣之方法,其中該學習歷程係包含模擬、操作、學習該邏輯流程之次數。The method for forming a learning matrix according to the above, wherein the learning process includes the number of times of simulating, operating, and learning the logic flow.

依上述之一種形成學習矩陣之方法,其中該學習歷 程係包含模擬、操作、學習該邏輯流程,於該動素元件實際嘗試執行次數後方得以能進行另一動素元件之次數。a method of forming a learning matrix according to the above, wherein the learning history The program includes simulation, operation, and learning of the logic flow, and the number of times the other element can be performed after the number of times the dynamic element actually attempts to execute.

依上述之一種形成學習矩陣之方法,其中該學習矩陣係將使用者分群成為一統計母體;並選擇任二項該學習歷程為母體(population)資料並進行統計分析。The method for forming a learning matrix according to the above method, wherein the learning matrix groups the users into a statistical matrix; and selects any two of the learning processes as a population data and performs statistical analysis.

依上述之一種形成學習矩陣之方法,其中係可按各別使用者依據所選擇的學習歷程之實際成果納入該學習矩陣之對應象限。The method for forming a learning matrix according to the above method, wherein the respective users can be included in the corresponding quadrant of the learning matrix according to the actual result of the selected learning history.

相較於習知技術,本發明具有功效在於,藉由該學習歷程建立之一學習矩陣或記憶矩陣,俾便能針對各不同象限的使用者建構不同後續學習或發展方案。Compared with the prior art, the present invention has the effect that by establishing a learning matrix or a memory matrix by the learning process, different follow-up learning or development schemes can be constructed for users of different quadrants.

為了讓本發明之上述目的、特徵、優點能更淺顯易懂,下文將特舉本發明較佳實例,並配合所附圖示,做詳細說明如下。In order to make the above objects, features and advantages of the present invention more comprehensible, the preferred embodiments of the present invention will be described in detail below.

請參閱第2圖所示,為本發明一種形成學習矩陣之方法之流程,以下係為進一步說明於一數位資料庫,讓使用者應用該資料庫進行數位學習內容的模擬、操作、學習(100)之過程;請配合參閱第3圖所示,係提供至少一資訊處理設備(40)、至少一數位資料庫(20)、一操作介面(30), 其中該數位資料庫(20)係包含至少一邏輯流程(21),且該邏輯流程(21)包含至少一動素元件(211),其中該數位資料庫(20)係存置於該資訊處理設備(40);其中,該操作介面(30)係可顯示至少一學習區(31),且該些動素元件(211)係透過該操作介面(30)與該學習區(31)連結;讓使用者透過該操作介面(30)選擇該學習區(31)進行操作、模擬、學習,其中該學習區(31)係可包含至少一觸碰區(311)、至少一輸入區(312)、至少一拖曳區(313)、至少一按鍵區(314)之至少一種型態;其中,該操作介面(30)係可為電腦螢幕或觸控式螢幕或觸控式面板之其中一種;此外該觸碰區(311)、該輸入區(312)、該拖曳區(313)、該按鍵區(314)可各自設計為圖標(icon),以顯示於該操作介面(30)上;所述該動素元件(211)係為該邏輯流程(21)依照其內容、屬性所建立之數位學習內容,使用者可藉由該操作介面(30)進行該數位學習內容的全覽,藉此可重覆觀測及學習該邏輯流程(21)或該動素元件(211),其中若該動素元件(211)係以該觸碰區(311)型態呈現,則使用者需要在操作介面(30)點選正確觸碰範圍才能繼續進行下一步驟,而此正確觸碰範圍係已預先建立於該數位資料庫(20);若動素元件(211)係以該輸入區(312)型態呈現,則該操作介面(30)將跳出對話視窗,使用者需在鍵盤輸入正確資料才能進行下一步驟,而此正確資料係該已預先建立於該數位資料庫(20);若動素元件(211)係以該拖曳(drag and drop)區(313)型態呈現,使用者需利用滑鼠或觸控筆等工具在所指定的移動區範圍進行正確的拖曳動作或移動複數個圖標或將圖標(icon)正確排列,才能繼續進行下一步驟,而此正確顯示於操作介面(30)上之所需手段為已預先建立於該數位資料庫(20);若動素元件(211)係以該按鍵區(314)型態呈現,使用者需依據已預先建立於該數位資料庫(20)之操作按鍵進行相對應的正確按鍵,才能繼續進行下一步驟。Please refer to FIG. 2 , which is a flow of a method for forming a learning matrix according to the present invention. The following is a further description of a digital database for a user to apply the database for simulation, operation, and learning of digital learning content (100). The process of providing the at least one information processing device (40), at least one digital database (20), and an operation interface (30), as shown in FIG. The digital database (20) includes at least one logic flow (21), and the logic flow (21) includes at least one mobile element (211), wherein the digital database (20) is stored in the information processing device ( 40); wherein the operation interface (30) can display at least one learning area (31), and the motive element (211) is connected to the learning area (31) through the operation interface (30); The learning area (31) is selected to operate, simulate, and learn through the operation interface (30), wherein the learning area (31) may include at least one touch area (311), at least one input area (312), and at least At least one type of a tow zone (313) and at least one button zone (314); wherein the operation interface (30) can be one of a computer screen or a touch screen or a touch panel; The touch area (311), the input area (312), the drag area (313), and the button area (314) may each be designed as an icon to be displayed on the operation interface (30); The element (211) is a digital learning content established by the logic flow (21) according to its content and attributes, and the user can perform the operation interface (30). An overview of the learning content, whereby the logic flow (21) or the dynamic element (211) can be repeatedly observed and learned, wherein if the dynamic element (211) is in the touch zone (311) type In the presentation, the user needs to select the correct touch range in the operation interface (30) to continue the next step, and the correct touch range is pre-established in the digital database (20); if the mobile element (211) ) is presented in the input area (312), then the operation interface (30) will jump out of the dialog window, and the user needs to input the correct data on the keyboard to proceed to the next step, and the correct data is pre-established in the The digital database (20); if the motive element (211) is presented in the drag and drop region (313), the user needs to use a mouse or a stylus to map the specified moving area. Perform the correct drag action or move multiple icons or arrange the icons correctly to proceed to the next step, and the required means to correctly display on the operation interface (30) is pre-established in the digital database. (20); if the motive element (211) is presented in the type of the button area (314), Are required to have been based on pre-established in the digital library (20) carried out the operation buttons corresponding to the correct key, in order to proceed to the next step.

請再參閱第2、4、5圖所示,所述紀錄該使用者的學習歷程(200)係為記錄使用者學習過程中的相關數據,其學習歷程(600)係包含但不限於「該邏輯流程之全覽次數(未顯示於圖中)」、「模擬、操作、學習該邏輯流程的時間(610)」、「模擬、操作、學習該邏輯流程中所銜接一前後動素元件之等待時間(未顯示於圖中)」、「模擬、操作、學習該邏輯流程中所銜接一前後動素元件之正確率(未顯示於圖中)」、「模擬、操作、學習該邏輯流程之次數(未顯示於圖中)」、「模擬、操作、學習該邏輯流程,於該動素元件實際嘗試執行次數後方得以能進行另一動素元件之次數(620)」,在記錄使用者之學習歷程(600)後,再以使用者的使用者的身份、屬性或人口統計資料將使用者分群(300)(第2圖);再參閱第2圖所示之步驟,選擇任二項該群使用者的學習歷程記錄(400)成為母體(population)資料並進行統計,使形成一學習矩陣(500),並請配合參閱第4、5、6圖所示,依本發明之具體實施例係選擇以「模擬、操作、學習該邏輯流程的時間(610)」及「模擬、操作、學習該邏輯流程,於各該動素元件實際嘗試執行次數後方得以能進行下一動素元件之次數(其整體平均時間為120秒)(620)中之『動素元件2實際嘗試執行次數方得以能進行下一動素元件3之次數(其整體平均次數為6次)(621)』」進行統計,請配合參看第6圖,係以模擬、操作、學習該邏輯流程的時間(610)為x軸、以動素元件2實際嘗試執行次數方得以能進行下一動素元件3之次數為y軸,並以笛卡兒 平面繪製該學習矩陣(10)其原點為(120,6),並將該使用者之二項學習歷程(600)分別納入該學習矩陣(10)之對應象限中,因此該x軸之操作時間越短代表該使用者的效率(Efficiency)越高、該執行次數越低代表該使用者的效能(effectiveness)越好,繼而形成一「按各別使用者依據所選擇的學習歷程之實際成果納入該學習矩陣之對應象限(700)」之表單,並可針對該不同象限內使用者建構或發展不同後續學習方案,亦可讓使用者依據該學習矩陣(10)所對應之象限,選擇既有學習方案。此於同類產品當中實屬首創,符合發明專利要件,爰依法俱文提出申請。Please refer to the second, fourth, and fifth figures. The record of the user's learning history (200) is to record relevant data during the user's learning process. The learning history (600) includes but is not limited to The number of times of logic flow (not shown in the figure), "simulation, operation, time to learn the logic flow (610)", "simulation, operation, learning, waiting for a dynamic component in the logic flow Time (not shown in the figure), "simulation, operation, learning the correct rate of the kinetic elements in the logic flow (not shown in the figure)", "simulation, operation, learning the number of logic processes (not shown in the figure)", "simulating, manipulating, and learning the logic flow, the number of times that the kinesthetic element can actually perform another number of kinetic elements (620)", recording the user's learning history (600), then group users by user identity, attribute or demographic data (300) (Fig. 2); then refer to the steps shown in Figure 2, select any two of the group to use The learning history record (400) becomes the parent (popu The data is statisticed and statistically generated to form a learning matrix (500). Please refer to Figures 4, 5, and 6 for selection. In accordance with a specific embodiment of the present invention, "the simulation, operation, and learning of the logic flow are selected. Time (610)" and "simulation, operation, and learning of the logic flow, the number of times the next kinsin element can be performed after the actual number of executions of the kinetic element (the overall average time is 120 seconds) (620) The statistics of the number of times that the elemental component 2 actually attempts to execute the number of times the next element 3 (the average number of times is 6 times) (621)" is used for statistics. Please refer to Fig. 6 for simulation, operation, The time (610) of learning the logic flow is the x-axis, and the number of times the dynamic component 2 actually attempts to execute is enabled to perform the next dynamite component 3 as the y-axis, and the learning matrix is drawn in a Cartesian plane (10) The origin is (120, 6), and the user's two learning courses (600) are respectively included in the corresponding quadrants of the learning matrix (10), so the shorter the operation time of the x-axis represents the user's The higher the efficiency, the lower the number of executions represents the The better the user's effectiveness, the more a form of "incorporating the corresponding results of the learning process according to the selected learning process into the corresponding quadrant of the learning matrix (700)", and can be used for the different quadrants. The user constructs or develops different follow-up learning programs, and allows the user to select an existing learning plan according to the quadrant corresponding to the learning matrix (10). This is the first of its kind in the same category, in line with the invention patent requirements, and apply for it according to law.

惟,以上所述者僅為本發明之較佳實施型態,舉凡應用本發明說明書、申請專利範圍或圖式所為之等效變化,理應包含在本發明之專利範圍內。However, the above description is only a preferred embodiment of the present invention, and equivalent variations of the specification, the scope of the application, or the drawings are intended to be included in the scope of the present invention.

10...學習矩陣10. . . Learning matrix

20...數位資料庫20. . . Digital database

21...邏輯流程twenty one. . . Logical flow

211...動素元件211. . . Motility element

30...使用者操作介面30. . . User interface

31...學習區31. . . Learning area

100...於一數位資料庫,讓使用者應用該資料庫進行數位學習內容的模擬、操作、學習100. . . In a digital database, users can use the database to simulate, operate, and learn digital learning content.

200...記錄使用者的學習歷程200. . . Record the user's learning history

300...將使用者分群300. . . Group users

400...選擇任二項該群使用者的學習歷程記錄400. . . Select any two of the group's learning history records

500...形成一學習矩陣500. . . Forming a learning matrix

600...學習歷程600. . . Learning process

311...觸碰區311. . . Touch zone

312...輸入區312. . . Input area

313...拖曳區313. . . Towing area

314...按鍵區314. . . Button area

40...資訊處理設備40. . . Information processing equipment

610‧‧‧使用者模擬、操作、學習該邏輯流程的時間610‧‧‧Time when the user simulates, operates, and learns the logic flow

620‧‧‧使用者模擬、操作、學習該邏輯流程,於各該動素元件實際嘗試執行次數後方得以能進行下一動素元件之次數620‧‧‧Users simulate, operate, and learn the logic flow, and the number of times the next kinsin component can be performed after each of the kinetic elements actually attempts to execute the number of times

621‧‧‧動素元件2實際嘗試執行次數方得以能進行下一動素元件3之次數621‧‧‧The number of times that the element 2 is actually trying to execute the number of times the next element 3 can be performed

700‧‧‧按各別使用者依據所選擇的學習歷程之實際成果納入該學習矩陣之對應象限700‧‧‧Incorporate the corresponding quadrants of the learning matrix according to the actual results of the selected learning process by individual users

1000‧‧‧描述營運作業流程1000‧‧‧Describe the operational procedures

2000‧‧‧編輯數位學習教材2000‧‧‧Editing digital learning materials

3000‧‧‧數位教材學習過程3000‧‧‧Digital teaching materials learning process

4000‧‧‧數位教材學習成果4000‧‧‧Digital teaching materials learning results

第1圖:習知有關於一種模擬作業程序學習與應用之方法之流程示意圖。Figure 1: A schematic diagram of a process for simulating the learning and application of an operating program.

第2圖:依據本發明之一具體實施例之流程示意圖。Figure 2 is a schematic flow diagram of an embodiment of the present invention.

第3圖:依據本發明之一具體實施例,一後端管理平台具有數位學習內容資料庫之資訊處理設備顯示於觸控式螢幕或觸控式面板畫面之示意圖。FIG. 3 is a schematic diagram of a back-end management platform having a digital processing content database displayed on a touch screen or a touch panel screen according to an embodiment of the present invention.

第4圖:依據本發明之一具體實施例,記錄各別使用者模擬、操作、學習該邏輯流程之時間之操作及等待時間。Figure 4: Recording the operation and waiting time for each user to simulate, operate, and learn the logic flow in accordance with an embodiment of the present invention.

第5圖:依據本發明之一具體實施例,記錄各別使用者模擬、操作、學習該邏輯流程之正確執行該動素元件所實際執行之次數。Figure 5: According to an embodiment of the present invention, each user is recorded to simulate, operate, and learn the number of times the logical process is actually executed.

第6圖:依據本發明之一具體實施例,依使用者模擬、操作、學習該邏輯流程之「平均時間為120秒。(X軸)」及使用者模擬、操作、學習該邏輯流程之「正確執行該動素元件所實際執行之次數為6。(Y軸)」,以該座標(120,6)為原點所形成之一學習矩陣示意圖。Figure 6: According to an embodiment of the present invention, the "average time is 120 seconds (X-axis)" and the user simulates, operates, and learns the logic flow according to the user's simulation, operation, and learning logic flow. The number of times the actual execution of the dynamite element is actually performed is 6. (Y-axis), and the learning matrix is formed by taking the coordinates (120, 6) as the origin.

第7圖:依據本發明之一具體實施例,記錄使用者模擬、操作、學習該邏輯流程之實際成果。Figure 7: Recording the actual results of the user's simulation, operation, and learning of the logic flow in accordance with an embodiment of the present invention.

100...於一數位資料庫,讓使用者應用該資料庫進行數位學習內容的模擬、操作、學習100. . . In a digital database, users can use the database to simulate, operate, and learn digital learning content.

200...記錄使用者的學習歷程200. . . Record the user's learning history

300...將使用者分群300. . . Group users

400...選擇任二項該群使用者的學習歷程記錄400. . . Select any two of the group's learning history records

500...形成一學習矩陣500. . . Forming a learning matrix

Claims (11)

一種形成學習矩陣之方法,其步驟為:步驟1:提供至少一資訊處理設備、至少一數位資料庫、一操作介面,其中該數位資料庫係包含至少一邏輯流程,且該邏輯流程包含至少一動素元件,其中該數位資料庫係存置於該資訊處理設備;步驟2:該操作介面係可顯示至少一學習區,且該些動素元件係透過該操作介面與該學習區連結,讓使用者透過該操作介面選擇該學習區進行操作、模擬、學習;步驟3:記錄使用者的學習歷程,其中該學習歷程係包含模擬、操作、學習該邏輯流程中所銜接一前後動素元件之等待時間;步驟4:選擇至少二項使用者的學習歷程記錄,進行統計分析;以及步驟5:形成一學習矩陣,其中該學習矩陣係將使用者分群成為複數個統計母體;並上述選擇至少二項之該些學習歷程記錄為其中一統計母體(population)之資料,其中係按各別使用者依據所選擇的學習歷程之實際成果納入該學習矩陣之複數個由X軸、Y軸及其上下限劃分出之象 限中。 A method for forming a learning matrix, the steps of which are: Step 1: provide at least one information processing device, at least one digital database, and an operation interface, wherein the digital database includes at least one logic flow, and the logic flow includes at least one motion And the digital component is stored in the information processing device; and the operation interface is configured to display at least one learning area, and the dynamic element is connected to the learning area through the operation interface, so that the user Selecting the learning area for operation, simulation, and learning through the operation interface; Step 3: recording the user's learning history, wherein the learning history includes simulating, operating, and learning the waiting time of the kinetic component in the logic flow Step 4: selecting at least two users' learning history records for statistical analysis; and step 5: forming a learning matrix, wherein the learning matrix groups the users into a plurality of statistical matrices; and selecting at least two of the above The learning history is recorded as information of one of the statistical populations, which are They were selected based on the actual results of the learning process of the learning matrix into a plurality of X-axis, Y-axis and the upper and lower divided image Limited to medium. 如申請專利範圍第1項所述之形成學習矩陣之方法,其中該動素元件係該邏輯流程依照其內容、屬性所建立之數位學習內容。 The method for forming a learning matrix according to claim 1, wherein the dynamic element is a digital learning content established by the logic flow according to its content and attributes. 如申請專利範圍第1項所述之形成學習矩陣之方法,其中該操作介面可為電腦螢幕或觸控式螢幕或觸控式面板之其一。 The method for forming a learning matrix according to claim 1, wherein the operation interface is one of a computer screen or a touch screen or a touch panel. 如申請專利範圍第1項所述之形成學習矩陣之方法,其中該學習區係包含至少一觸碰區、至少一輸入區、至少一拖曳區、至少一按鍵區之至少一種型態。 The method for forming a learning matrix according to claim 1, wherein the learning area comprises at least one of a touch zone, at least one input zone, at least one tow zone, and at least one button zone. 如申請專利範圍第4項所述之形成學習矩陣之方法,其中該觸碰區、該輸入區、該拖曳區、該按鍵區係各自設計為圖標(icon),以顯示於該操作介面上。The method for forming a learning matrix according to claim 4, wherein the touch area, the input area, the tow area, and the button area Each is designed as an icon to be displayed on the operation interface. 如申請專利範圍第1項所述之形成學習矩陣之方法,其中該學習歷程係更包含該邏輯流程之全覽次數。 The method for forming a learning matrix as described in claim 1, wherein the learning history further includes a total number of times of the logic flow. 如申請專利範圍第1項所述之形成學習矩陣之方法,其中該學習歷程係更包含模擬、操作、學習該邏輯流程的時間。 The method for forming a learning matrix as described in claim 1, wherein the learning history further includes time for simulating, operating, and learning the logic flow. 如申請專利範圍第1項所述之形成學習矩陣之方法,其中該學習歷程係更包含模擬、操作、學習該邏輯流程中所銜接一前後動素元件之正確率。 The method for forming a learning matrix according to claim 1, wherein the learning process further comprises simulating, operating, and learning the correct rate of the kinetic elements in the logic flow. 如申請專利範圍第1項所述之形成學習矩陣之方法, 其中該學習歷程係更包含模擬、操作、學習該邏輯流程之該動素元件之時間」。 The method of forming a learning matrix as described in claim 1 of the patent application scope, The learning process further includes the time of simulating, operating, and learning the dynamic component of the logic flow. 如申請專利範圍第1項所述之形成學習矩陣之方法,其中該學習歷程係更包含模擬、操作、學習該邏輯流程之次數。 The method for forming a learning matrix as described in claim 1, wherein the learning history further includes the number of times of simulating, operating, and learning the logic flow. 如申請專利範圍第1項所述之形成學習矩陣之方法,其中該學習歷程係更包含模擬、操作、學習該邏輯流程,於該動素元件實際嘗試執行次數後方得以能進行另一動素元件之次數。 The method for forming a learning matrix according to the first aspect of the patent application, wherein the learning process further comprises simulating, operating, and learning the logic flow, and the other dynamic element can be performed after the dynamic element actually tries to execute the number of times. frequency.
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