TWI417761B - Computer system and the game processing method thereof - Google Patents

Computer system and the game processing method thereof Download PDF

Info

Publication number
TWI417761B
TWI417761B TW99112493A TW99112493A TWI417761B TW I417761 B TWI417761 B TW I417761B TW 99112493 A TW99112493 A TW 99112493A TW 99112493 A TW99112493 A TW 99112493A TW I417761 B TWI417761 B TW I417761B
Authority
TW
Taiwan
Prior art keywords
computer system
unit
state
game
data
Prior art date
Application number
TW99112493A
Other languages
Chinese (zh)
Other versions
TW201101107A (en
Inventor
Chung Ching Huang
Yeh Cho
Kuo Han Chang
Donna Lim
Original Assignee
Via Tech Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Via Tech Inc filed Critical Via Tech Inc
Publication of TW201101107A publication Critical patent/TW201101107A/en
Application granted granted Critical
Publication of TWI417761B publication Critical patent/TWI417761B/en

Links

Description

電腦系統及電腦系統的控制遊戲之方法 Method of controlling games in computer systems and computer systems

本發明係關於一種電腦系統及利用電腦系統控制遊戲的方法,特別是關於在非啟動狀態下可提供遊戲服務的電腦系統及其控制遊戲的方法。 The present invention relates to a computer system and a method of controlling a game using a computer system, and more particularly to a computer system capable of providing game services in a non-activated state and a method of controlling the same.

電腦裝置的普及率在近十年來快速的增加,許多家庭中至少擁有一台桌上型電腦,有些則視家庭成員的數目,每個人擁有自己的個人電腦,甚至同時具有桌上型和可攜式的筆記型電腦。家庭中的電腦裝置多半供個人使用,每個人利用自己的電腦裝置上網、編寫文件或觀賞影片。 The popularity of computer devices has increased rapidly in the last decade. Many households have at least one desktop computer, and some have family members. Each has its own personal computer, and even has both desktop and portable. Notebook computer. Most of the computer devices in the home are for personal use, and everyone uses their own computer devices to surf the Internet, write files or watch movies.

而當家庭成員或朋友希望共享時光一起遊戲時,由於電腦裝置較難以應付多人同時使用的需求,因此,使用者需要另行購買遊戲設備,例如電子式的遊戲主機,將遊戲主機裝設在客廳或交誼廳等地、並連接顯示設備,才能群聚在一起,透過遊戲設備及顯示設備進行遊戲及互動。然而,對於使用者而言,必須付出額外的費用購買遊戲機。而且,當未使用遊戲機時,對於空間的擺設來說,亦是一種空間浪費。 When family members or friends want to share time and play together, because the computer device is more difficult to cope with the needs of multiple people at the same time, the user needs to purchase the game device separately, such as an electronic game console, and install the game console in the living room. Or connect to display devices, such as saloons, in order to get together and play and interact through game devices and display devices. However, for the user, the game machine must be purchased at an additional cost. Moreover, when the game machine is not used, it is also a waste of space for the layout of the space.

本發明之目的係為了提供一種具有遊戲機功能之電腦系統,以解決上述的問題。 SUMMARY OF THE INVENTION The object of the present invention is to provide a computer system having a game machine function to solve the above problems.

本發明揭露一電腦系統,其係由一電源供應單元提供電壓,所述系統包括:一遊戲控制模組及一狀態監控單元 。遊戲控制模組根據一遊戲程式和運動訊號產生遊戲畫面,並輸出遊戲畫面到顯示單元。狀態監控單元用以偵測電源供應單元的電源供應狀態而產生一狀態切換信號,狀態切換信號用以指示出電腦系統係處於啟動狀態或非啟動狀態。遊戲控制模組接受狀態切換信號的指示,於非啟動狀態下接收工作電壓及運動訊號,以產生遊戲畫面。 The invention discloses a computer system, which is provided with a voltage by a power supply unit, the system comprising: a game control module and a state monitoring unit . The game control module generates a game screen according to a game program and a motion signal, and outputs the game screen to the display unit. The state monitoring unit is configured to detect a power supply state of the power supply unit to generate a state switching signal, and the state switching signal is used to indicate that the computer system is in an activated state or a non-activated state. The game control module receives the indication of the state switching signal, and receives the working voltage and the motion signal in the non-activated state to generate a game screen.

本發明還揭露一電腦系統控制遊戲之方法,所述的電腦系統包括有一遊戲控制模組,用來處理遊戲程式。所述方法的其中一實施例會偵測電腦系統之電源供應狀態,以判斷電腦系統係處於一啟動狀態或一非啟動狀態。當電腦系統被判斷為處於非啟動狀態時,電源供應單元會提供遊戲控制模組運作所需的工作電壓;獲得電壓後,遊戲控制模組則接收一運動訊號及根據遊戲程式進行處理以產生遊戲畫面,再將遊戲畫面輸出到顯示單元。 The invention also discloses a method for controlling a game by a computer system, the computer system comprising a game control module for processing a game program. One of the embodiments of the method detects the power supply status of the computer system to determine whether the computer system is in an activated state or a non-activated state. When the computer system is judged to be in a non-activated state, the power supply unit provides the operating voltage required for the operation of the game control module; after the voltage is obtained, the game control module receives a motion signal and processes the game according to the game program to generate the game. The screen is then output to the display unit.

根據本發明實施例之技術手段,電腦系統在非啟動狀態下,仍提供讀取遊戲程式以供使用者進行遊戲的功能,並達到節省電源之效果。更詳細的說明及實作方式,請參閱以下圖式及實施例之進一步說明。 According to the technical means of the embodiment of the present invention, the computer system still provides the function of reading the game program for the user to play the game in the non-activated state, and achieves the effect of saving power. For a more detailed description and implementation, please refer to the following drawings and further description of the embodiments.

第一圖係為本發明一種遊戲系統實施例之示意圖,遊戲系統實施例包括電腦系統10及遠端控制裝置16,用以供使用者以遠端控制裝置16傳輸資料或命令到電腦系統10,以進行互動遊戲,並且在一顯示單元14顯示遊戲畫面。電腦系統10可為具有易於移動和攜帶之優點的可攜式電腦,如筆記型電腦(Notebook)或迷你筆記型電腦(Netbook )。顯示單元14可為一具有與電腦系統10相容之傳輸介面的電視螢幕或投影裝置,並與電腦系統10以可傳輸影音的纜線22互相連結。遠端控制裝置16係如一遊戲操作桿(game sticker),可供使用者握持和輸入,利用無線傳輸的方式,發送控制命令或根據使用者的動作變化傳送運動訊號到電腦系統10。電腦系統10在非啟動狀態下,可接收遠端控制裝置16所發出的指令或訊號,並經過電腦系統10處理接收到的指令及訊號後,在顯示單元14上顯示出模擬使用者動作或回應使用者動作的遊戲畫面,讓使用者根據顯示單元14所顯示的遊戲畫面,再發出對應的指令或運動訊號到電腦系統10。藉此供使用者利用已關機或待機的電腦系統10,進行互動遊戲。在另一實施例中,亦可於電腦系統10之螢幕上直接顯示遊戲畫面。 The first figure is a schematic diagram of an embodiment of a game system according to the present invention. The game system embodiment includes a computer system 10 and a remote control device 16 for the user to transmit data or commands to the computer system 10 via the remote control device 16. To perform an interactive game, and display a game screen on a display unit 14. The computer system 10 can be a portable computer that has the advantages of being easy to move and carry, such as a notebook or a mini notebook (Netbook). ). The display unit 14 can be a television screen or projection device having a transmission interface compatible with the computer system 10, and interconnected with the computer system 10 with a cable 22 for transmitting audio and video. The remote control device 16 is, for example, a game sticker for the user to hold and input, to transmit a control command by wireless transmission, or to transmit a motion signal to the computer system 10 according to a change of the user's motion. In the non-activated state, the computer system 10 can receive the command or signal sent by the remote control device 16, and after processing the received command and signal through the computer system 10, display the simulated user action or response on the display unit 14. The game screen of the user action causes the user to issue a corresponding command or motion signal to the computer system 10 according to the game screen displayed by the display unit 14. Thereby, the user can perform an interactive game using the computer system 10 that has been turned off or on standby. In another embodiment, the game screen can also be displayed directly on the screen of the computer system 10.

第二圖係上述電腦系統第一實施例之方塊圖,用以進一步說明具有遊戲機功能的電腦系統10。電腦系統10包括一邏輯運算模組116以及一遊戲控制模組104。邏輯運算模組116包含:邏輯控制器110、中央處理單元112以及系統記憶體114。邏輯運算模組116為電腦系統10核心元件之一部分,負責一般電腦的邏輯運算。遊戲控制模組104包含:微處理單元1042、儲存單元1046、無線收發單元106。此外,電腦系統10還包含:狀態監控單元102、資料切換單元108、電源切換單元120與122,以及輸出連接單元124。 The second drawing is a block diagram of the first embodiment of the computer system described above to further illustrate the computer system 10 having the gaming machine function. The computer system 10 includes a logic operation module 116 and a game control module 104. The logic operation module 116 includes a logic controller 110, a central processing unit 112, and a system memory 114. The logic operation module 116 is part of the core component of the computer system 10 and is responsible for the logic operations of the general computer. The game control module 104 includes a micro processing unit 1042, a storage unit 1046, and a wireless transceiver unit 106. In addition, the computer system 10 further includes a state monitoring unit 102, a data switching unit 108, power source switching units 120 and 122, and an output connection unit 124.

遊戲系統1以一電源供應單元100供應電腦系統10在各種運作狀態下所需的工作電壓;以可攜式電腦為例,電源供應單元100可為電池或交流電源。電腦系統10的運作 狀態包括啟動狀態和非啟動狀態,啟動狀態可指符合進階組態及電源介面規格之電腦系統中,電源狀態為工作(Working,S0)及睡眠(Sleep)狀態S1到S3中的任一者;而非啟動狀態則可指系統電源狀態為休眠(Hibernation,S4)及關機(Soft off,S5)狀態中的任一者。 The game system 1 supplies the operating voltage required by the computer system 10 in various operating states by a power supply unit 100. For example, in the portable computer, the power supply unit 100 can be a battery or an AC power source. Operation of computer system 10 The state includes a startup state and a non-boot state, and the startup state may refer to any one of a computer system that conforms to an advanced configuration and a power interface specification, and the power state is a working (S0) and a sleep state S1 to S3. The non-boot state may refer to any of the system power states being Hibernation (S4) and Soft off (S5) states.

由於電腦系統10的電源供應單元100並非只在電腦系統10為啟動狀態時提供電力,因此,除非將電源供應單元100與電腦系統10完全分離或移除,否則當電腦系統10在非啟動狀態時,仍有某些系統元件可持續部分運作。例如在一般的電腦系統中,嵌入式控制器(Embedded Controller,EC)會繼續取得電源供應單元100的待機電力(standby power)並偵知電腦系統的電源供應狀態。本發明第一實施例即以嵌入式控制器作為所述的狀態監控單元102進行說明。應注意的是,第一實施例中的狀態監控單元102還可以是電腦系統10中任何可偵知電腦系統10電源供應狀態的裝置,熟習本發明技藝者可依據實際需求以其他裝置來取代嵌入式控制器。 Since the power supply unit 100 of the computer system 10 does not provide power only when the computer system 10 is in the startup state, unless the power supply unit 100 is completely separated or removed from the computer system 10, when the computer system 10 is in the non-activated state, There are still some system components that are partially operational. For example, in a general computer system, an embedded controller (EC) continues to obtain the standby power of the power supply unit 100 and detects the power supply status of the computer system. The first embodiment of the present invention will be described with the embedded controller as the state monitoring unit 102. It should be noted that the state monitoring unit 102 in the first embodiment may also be any device in the computer system 10 that can detect the power supply state of the computer system 10. Those skilled in the art can replace the embedding with other devices according to actual needs. Controller.

電源切換單元120設置在電源供應單元100和邏輯運算模組116之間;電源切換單元122則設置在電源供應單元100和遊戲控制模組104之間。當電腦系統10處於啟動狀態時,電源供應單元100通過電源切換單元120將電壓輸送給電腦系統10中的各項系統元件,包括:邏輯運算模組116、經由邏輯控制器110與中央處理單元112溝通的狀態監控單元102、資料切換單元108及硬碟(圖未示)等裝置。當電腦系統10處於非啟動狀態時,電源供應單元100則通過電源切換單元122供應運作電壓給遊戲控制模組104 。此外,遊戲控制模組104可利用一電壓穩壓單元118將電源供應單元100供應的電壓調整為適當的工作電壓(如降壓)後,供遊戲控制模組104運作。 The power switching unit 120 is disposed between the power supply unit 100 and the logic computing module 116; the power switching unit 122 is disposed between the power supply unit 100 and the game control module 104. When the computer system 10 is in the startup state, the power supply unit 100 supplies the voltage to the system components in the computer system 10 through the power switching unit 120, including: the logic operation module 116, via the logic controller 110 and the central processing unit 112. The communication status monitoring unit 102, the data switching unit 108, and a device such as a hard disk (not shown). When the computer system 10 is in the non-activated state, the power supply unit 100 supplies the operating voltage to the game control module 104 through the power switching unit 122. . In addition, the game control module 104 can use a voltage regulator unit 118 to adjust the voltage supplied by the power supply unit 100 to an appropriate operating voltage (eg, step-down) for the game control module 104 to operate.

如前所述,由於狀態監控單元102不論在啟動或非啟動狀態皆會接收電源供應單元100所提供的電源,所以狀態監控單元102可以持續監控電源供應單元100供電給電腦系統10的狀況,例如監控電壓供應單元100所輸出的電流大小,來決定是否設置(assert)輸出狀態切換信號102_SS。是以,當狀態監控單元102判斷電腦系統10處於非啟動狀態,例如電源供應單元100所輸出的電流值比一預設臨界值為低時,狀態監控單元102將設置狀態切換信號102_SS,電源切換單元122將依據狀態切換信號102_SS的指示而關閉(close),以使電源供應單元100可以將電壓輸入到遊戲控制模組104。同時,電源切換單元120也根據狀態切換信號102_SS的設置而開啟(open),使電源供應單元100的電壓停止輸入到邏輯運算模組116。 As described above, since the state monitoring unit 102 receives the power provided by the power supply unit 100 regardless of whether it is in the startup or non-activation state, the state monitoring unit 102 can continuously monitor the power supply of the power supply unit 100 to the computer system 10, for example, The magnitude of the current output by the voltage supply unit 100 is monitored to determine whether to assert the output state switching signal 102_SS. Therefore, when the state monitoring unit 102 determines that the computer system 10 is in a non-activated state, for example, when the current value output by the power supply unit 100 is lower than a predetermined threshold, the state monitoring unit 102 sets the state switching signal 102_SS, and the power is switched. Unit 122 will be closed in accordance with an indication of state switching signal 102_SS to enable power supply unit 100 to input voltage to game control module 104. At the same time, the power switching unit 120 is also turned on according to the setting of the state switching signal 102_SS, so that the voltage of the power supply unit 100 is stopped from being input to the logic operation module 116.

無線收發單元106所輸出的輸出資料106_SO傳送到遊戲控制模組104的微處理單元1042而成為微處理單元1042之輸入資料。無線收發單元106的輸出資料106_SO來自遠端控制裝置16傳輸的控制命令或運動訊號。微處理單元1042根據輸出資料106_SO的指示讀取及執行來自儲存單元1046中的遊戲程式,並根據遊戲程式的設計,回應使用者透過遠端控制裝置16所輸入的運動訊號或控制命令。例如:產生模擬使用者動作的虛擬化身、或是根據被輸入的控制命令執行相對應的遊戲內容,成為輸出資料104_SO,並進而輸出到顯示單元14,藉此與使用者產生互動。本實 施例中的無線收發單元106係可為藍芽、紅外線或射頻訊號傳輸單元。 The output data 106_SO output by the wireless transceiver unit 106 is transmitted to the micro processing unit 1042 of the game control module 104 to become input data of the micro processing unit 1042. The output data 106_SO of the wireless transceiver unit 106 is derived from a control command or motion signal transmitted by the remote control unit 16. The micro processing unit 1042 reads and executes the game program from the storage unit 1046 according to the instruction of the output data 106_SO, and responds to the motion signal or control command input by the user through the remote control device 16 according to the design of the game program. For example, a virtual avatar that simulates a user action is generated, or a corresponding game content is executed according to the input control command, and the output data 104_SO is outputted to the display unit 14 to interact with the user. Real The wireless transceiver unit 106 in the embodiment may be a Bluetooth, infrared or RF signal transmission unit.

除了將運作電壓輸入到遊戲控制模組104外,遊戲控制模組104產生的輸出資料104_SO也根據被設置的狀態切換信號102_SS,透過資料切換單元108輸出,經由輸出連接單元124,成為顯示單元14的輸入資料14_SI。藉此,顯示單元14可將輸入資料14_SI(也就是如上述的虛擬化身或是相對應的遊戲內容),呈現於使用者面前。以可攜式電腦為例,輸出連接單元124可為高解析多媒體介面(High Definition Multimedia Interface,HDMI)或AV端子(composite video)介面,且可透過纜線連接具有相容的連接介面的顯示單元14。在另一實施例中,由輸出連接單元124所輸出的訊號亦可直接輸出於電腦系統10之螢幕上。 In addition to inputting the operating voltage to the game control module 104, the output data 104_SO generated by the game control module 104 is also outputted by the data switching unit 108 according to the set state switching signal 102_SS, and becomes the display unit 14 via the output connecting unit 124. Input data 14_SI. Thereby, the display unit 14 can present the input data 14_SI (that is, the virtual avatar as described above or the corresponding game content) to the user. In the case of a portable computer, the output connection unit 124 can be a High Definition Multimedia Interface (HDMI) or an AV video interface, and can be connected to a display unit having a compatible connection interface through a cable. 14. In another embodiment, the signal output by the output connection unit 124 can also be directly outputted on the screen of the computer system 10.

第三圖提供電腦系統第二個實施例的方塊圖,在第二實施例中,電腦系統10a更包括了一控制按鈕126。 The third figure provides a block diagram of a second embodiment of a computer system. In the second embodiment, computer system 10a further includes a control button 126.

當電腦系統10a處於非啟動狀態時,使用者並不一定想要啟動遊戲的功能,因此在第二實施例中,狀態監控單元102除了監控電源供應單元100供電的情況之外,同時也會根據控制按鈕126的狀態來決定是否設置狀態切換信號102_SS。當電腦系統10a處於非啟動狀態時,狀態監控單元102不會立刻設置狀態切換信號102_SS,而會繼續偵測控制按鈕126是否輸出一啟動訊號trig_S給狀態監控單元102。待控制按鈕126根據使用者的按壓而產生啟動訊號trig_S時,狀態監控單元102才設置狀態切換信號102_SS,以控制電源切換單元120、122以及資料切換單元108的切換。其他元件的作用及連結關係,請參閱第一實施例之 說明。 When the computer system 10a is in the non-activated state, the user does not necessarily want to start the function of the game. Therefore, in the second embodiment, the state monitoring unit 102 not only monitors the power supply of the power supply unit 100, but also according to The state of the control button 126 determines whether or not the state switching signal 102_SS is set. When the computer system 10a is in the non-activated state, the state monitoring unit 102 does not immediately set the state switching signal 102_SS, but continues to detect whether the control button 126 outputs a start signal trig_S to the state monitoring unit 102. When the to-be-controlled button 126 generates the activation signal trig_S according to the user's pressing, the state monitoring unit 102 sets the state switching signal 102_SS to control the switching of the power switching units 120, 122 and the data switching unit 108. For the function and connection relationship of other components, please refer to the first embodiment. Description.

第四圖描述第一及第二實施例中的資料切換單元108的內部結構,包括一具有切換開關10802的影音資料切換單元1080。切換開關10802根據狀態切換信號102_SS之指示進行切換。當電腦系統10、10a處於非啟動狀態時,切換開關10802會根據被設置的狀態切換信號102_SS切換到遊戲控制模組104的輸出端形成關閉狀態,使遊戲控制模組104將處理好的輸出資料104_SO輸出,經由輸出連接單元124的傳送,成為顯示單元14的輸入資料14_SI。在實際應用上可以在電腦系統的主機板設置開關電路(switch circuit),來實作上述的切換開關10802。設置開關電路的方式對於電腦系統整體的製造成本不會增加太多,而且整體的系統複雜度也不會太複雜。 The fourth figure describes the internal structure of the material switching unit 108 in the first and second embodiments, and includes a video material switching unit 1080 having a changeover switch 10802. The changeover switch 10802 switches according to the indication of the state switch signal 102_SS. When the computer system 10, 10a is in the non-activated state, the switch 10802 switches to the output end of the game control module 104 according to the set state switching signal 102_SS to form a closed state, so that the game control module 104 will process the processed output data. The 104_SO output is transmitted via the output connection unit 124 to become the input material 14_SI of the display unit 14. In practical applications, a switch circuit can be set on the motherboard of the computer system to implement the above-described switch 10802. The way to set the switch circuit does not increase the overall manufacturing cost of the computer system, and the overall system complexity is not too complicated.

再參照第二至四圖,當電腦系統10、10a處於啟動狀態時,狀態監控單元102偵知電源供應單元100供應的電流高於預設臨界值,即會取消設置(de-assert)狀態切換信號102_SS。電源切換單元120根據狀態切換信號102_SS的取消設置,切換到關閉的狀態,使得邏輯運算模組116接收電源供應單元100提供的工作電壓。相對地,電源切換單元122則在狀態切換信號102_SS取消設置時,切換為開啟狀態,使工作電壓停止輸入到遊戲控制模組104。 Referring again to the second to fourth figures, when the computer system 10, 10a is in the startup state, the state monitoring unit 102 detects that the current supplied by the power supply unit 100 is higher than a preset threshold, that is, de-assert state switching is performed. Signal 102_SS. The power switching unit 120 switches to the off state according to the cancel setting of the state switching signal 102_SS, so that the logic operation module 116 receives the operating voltage provided by the power supply unit 100. In contrast, the power switching unit 122 switches to the on state when the state switching signal 102_SS is canceled, and stops the input of the operating voltage to the game control module 104.

資料切換單元108也同樣地受到狀態切換信號102_SS的控制,在取消設置狀態切換信號102_SS時,影音資料切換單元1080的切換開關10802切換到邏輯控制器110的輸出資料110_SO,邏輯控制器110的輸出資料110_SO經由資料切換單元108及輸出連接單元124輸出電腦系統10、 10a,成為顯示單元14的輸入資料14_SI。此時遊戲控制模組104並未獲得工作電壓,即不會透過無線收發單元106接收輸出資料106_SO、或透過資料切換單元108傳送輸出資料104_SO。 The data switching unit 108 is also controlled by the state switching signal 102_SS. When the state switching signal 102_SS is canceled, the switching switch 10802 of the video data switching unit 1080 switches to the output data 110_SO of the logic controller 110, and the output of the logic controller 110 The data 110_SO outputs the computer system 10 via the data switching unit 108 and the output connection unit 124. 10a becomes the input material 14_SI of the display unit 14. At this time, the game control module 104 does not obtain the operating voltage, that is, does not receive the output data 106_SO through the wireless transceiver unit 106, or transmits the output data 104_SO through the data switching unit 108.

值得注意的是,在第一及第二實施例中,遊戲控制模組104透過資料切換單元108的切換,使用電腦系統10、10a中原有的輸出連接單元124與顯示單元14連接,例如使用可攜式電腦中原本就設置的HDMI或AV連接埠,不需要為了在非啟動狀態下進行遊戲而設置其他的連接單元。 It should be noted that, in the first and second embodiments, the game control module 104 is connected to the display unit 14 by using the original output connection unit 124 in the computer system 10, 10a through the switching of the data switching unit 108, for example, The HDMI or AV port that was originally set in the portable computer does not need to be provided with other connection units in order to play in the non-activated state.

至於狀態切換信號102_SS的實作方式,可以將嵌入式控制器所具有的通用輸出入(GPIO)其中一個腳位連接到切換開關,並透過此通用輸出入腳位發送一高電位訊號給切換開關,以通知切換開關進行切換。因此狀態切換信號102_SS的切換方式,可以在狀態監控單元102偵測到電腦系統處於啟動狀態時(例如前文所述的當電流值高於預設臨界值時),隨即取消設置狀態切換信號102_SS(例如拉高其電位至高電位);同樣的,在狀態監控單元102偵測到電腦系統處於非啟動狀態時(如前文所述電流值低於一預設臨界值時),可將狀態切換信號102_SS的電位值切換為低電位。 As for the implementation mode of the state switching signal 102_SS, one of the pin inputs of the general-purpose input/output (GPIO) of the embedded controller can be connected to the switch, and a high-potential signal is sent to the switch through the general-purpose output pin. , to notify the switch to switch. Therefore, the state switching signal 102_SS can be switched when the state monitoring unit 102 detects that the computer system is in the startup state (for example, when the current value is higher than the preset threshold), and then the state switching signal 102_SS is cancelled. For example, when the state monitoring unit 102 detects that the computer system is in a non-activated state (as the current value is lower than a predetermined threshold), the state switching signal 102_SS can be The potential value is switched to a low potential.

關於遊戲控制模組104內部結構之更詳細的說明請參照第五圖。在一個實施例中,遊戲控制模組104除了如第二圖與第三圖所示包括微處理單元1042、儲存單元1046之外,更包括電源接收介面1040、資料接收介面1044和圖像處理單元(Graphic Processing Unit,GPU)1048。電源接收 介面1040耦接電源供應單元100以接收電壓;資料接收介面1044則接收無線收發單元106自遠端控制裝置16取得的控制命令或運動訊號(即輸出資料106_SO)。微處理單元1042從電源接收介面1040接收到電壓後,即可根據資料接收介面1044接收的控制命令讀取儲存單元1046中的遊戲程式。微處理單元1042再根據遊戲程式的設計和運動訊號,產生一繪圖命令,交由圖像處理單元1048繪製遊戲畫面,成為輸出資料104_SO,透過如第二圖與第三圖所示的資料切換單元108及輸出連接單元124傳送到顯示單元14顯示,供使用者在顯示單元14看到遊戲的遊戲畫面後,繼續進行對應的遊戲動作。 For a more detailed description of the internal structure of the game control module 104, please refer to the fifth figure. In one embodiment, the game control module 104 includes a power receiving interface 1040, a data receiving interface 1044, and an image processing unit in addition to the micro processing unit 1042 and the storage unit 1046 as shown in the second and third figures. (Graphic Processing Unit, GPU) 1048. Power reception The interface 1040 is coupled to the power supply unit 100 to receive the voltage. The data receiving interface 1044 receives the control command or motion signal (ie, the output data 106_SO) obtained by the wireless transceiver unit 106 from the remote control device 16. After receiving the voltage from the power receiving interface 1040, the micro processing unit 1042 can read the game program in the storage unit 1046 according to the control command received by the data receiving interface 1044. The micro processing unit 1042 then generates a drawing command according to the design of the game program and the motion signal, and the image processing unit 1048 draws the game screen to become the output data 104_SO, and transmits the data switching unit as shown in the second and third figures. 108 and the output connection unit 124 are transmitted to the display unit 14 for display, and after the user sees the game screen of the game on the display unit 14, the corresponding game action is continued.

遠端控制裝置16中包括一運動感測器(motion sensor )160,例如一加速度感測器(accelerometer),當遠端控制裝置16經使用者握持擺動而產生加速度時,運動感測器160即會感測遠端控制裝置16的加速度變化並產生運動訊號,例如三維的加速度訊號,透過遠端控制裝置16的傳輸介面,無線傳送到電腦系統10、10a的無線收發單元106。遊戲控制模組104的微處理單元1042即根據運動訊號和遊戲程式進行計算和處理,以提供相關的數據給圖像處理單元1048,使圖像處理單元1048繪製出與遠端控制裝置16之運動相對應的畫面。 The remote control device 16 includes a motion sensor 160, such as an accelerometer. When the remote control device 16 generates an acceleration by the user's swing, the motion sensor 160 That is, the acceleration of the remote control device 16 is sensed and a motion signal is generated, such as a three-dimensional acceleration signal, which is wirelessly transmitted to the wireless transceiver unit 106 of the computer system 10, 10a through the transmission interface of the remote control device 16. The micro-processing unit 1042 of the game control module 104 calculates and processes the motion signal and the game program to provide relevant data to the image processing unit 1048, causing the image processing unit 1048 to draw motion with the remote control device 16. Corresponding screen.

由於電腦系統在啟動狀態下,必須供給電壓給各項系統元件,例如:使中央處理單元112運算處理、硬碟轉動讀寫、控制燈號明滅等等,以便隨時提供使用者透過電腦系統10、10a進行檔案編輯、上網、繪圖、或觀看影片等活動,因此電力消耗量較大。然而,若在電腦系統10、10a 關機或待機的狀態下,根據上述實施例所述,將電壓傳輸到一個可獨立進行運算處理的遊戲控制模組104以提供遊戲程式,不但可免除使用者大費周章進行開機的程序,由於不需要供電給其他沒有工作要處理的系統元件(例如邏輯運算模組和網路連接裝置),相同的電源供應單元100可以讓遊戲控制模組104運作更長的時間。 Since the computer system is in the startup state, it is necessary to supply voltage to various system components, for example, the central processing unit 112 performs arithmetic processing, the hard disk is rotated and read, the control light is turned off, and the like, so as to provide the user through the computer system 10 at any time. 10a performs activities such as file editing, surfing the Internet, drawing, or watching movies, so the power consumption is large. However, if in the computer system 10, 10a In the state of shutdown or standby, according to the above embodiment, the voltage is transmitted to a game control module 104 that can be independently processed to provide a game program, which not only saves the user from spending a lot of time to start the program, because The power supply unit 100 needs to be powered to other system components (such as logic computing modules and network connection devices) that are not working to be processed. The same power supply unit 100 can allow the game control module 104 to operate for a longer period of time.

由於儲存遊戲程式的儲存單元1046容量終究有限,無法容納所有的遊戲程式,且遊戲程式經常推陳出新,使用者可能會有更新遊戲程式的需求。而遊戲控制模組104在實作上可設計為整合在電腦系統中的內嵌晶片(on-board chip),也可以是獨立可插拔的控制晶片。以第五圖為例,當遊戲控制模組104係為一可自電腦系統分離的控制晶片時,若使用者欲更新遊戲程式,可將整張控制晶片自電腦系統上移除,改將存放有不同之遊戲程式在內的另一個相容的控制晶片置入電腦系統,以便使用者可獲得不同的遊戲程式進行遊戲。 Since the storage unit 1046 that stores the game program has a limited capacity and cannot accommodate all the game programs, and the game program is often updated, the user may have a need to update the game program. The game control module 104 can be implemented as an on-board chip integrated in a computer system, or can be an independently pluggable control chip. Taking the fifth figure as an example, when the game control module 104 is a control chip that can be separated from the computer system, if the user wants to update the game program, the entire control chip can be removed from the computer system and stored. Another compatible control chip, including different game programs, is placed in the computer system so that the user can obtain different game programs for the game.

除了透過硬體的手段置換整個控制晶片來更新遊戲程式,亦可透過軟體來更新儲存單元1046中的資料。參照第六圖所示的另一個遊戲控制模組104a實施例方塊圖,其與第五圖不同之處,在於第六圖所示的遊戲控制模組104a更包括一連結於微處理單元1042的資料連結介面1050。 In addition to replacing the entire control chip with hardware to update the game program, the data in the storage unit 1046 can also be updated by the software. Referring to the block diagram of another game control module 104a shown in FIG. 6, the difference from the fifth figure is that the game control module 104a shown in the sixth figure further includes a link to the micro processing unit 1042. Data link interface 1050.

在第六圖所示的實施例中,使用者可預先將新的遊戲程式或資料儲存在硬碟、或自網路下載;所述的程式或資料,係在狀態監控單元102a的控制下,通過與資料連結介面1050相容的一資料傳輸單元130而傳送到遊戲控制模組104a。 In the embodiment shown in FIG. 6, the user can store the new game program or data on the hard disk or download it from the network in advance; the program or data is under the control of the state monitoring unit 102a. The data is transferred to the game control module 104a via a data transfer unit 130 that is compatible with the data link interface 1050.

當使用者在電腦系統處於啟動狀態下欲更新遊戲資料時,可經由作業系統下的一應用模組132向狀態監控單元102a發出更新通知;所述的應用模組132可為一應用程式。狀態監控單元102a讀取到更新通知時,即設置一更新控制訊號102_SU,使一介面切換單元128將資料傳輸單元130切換到資料連結介面1050。資料傳輸單元130切換到資料連結介面1050後,遊戲控制模組104a會產生一虛擬記憶空間(圖未示),以便透過資料傳輸單元130接收儲存於硬碟或自網路下載的遊戲,再從虛擬記憶空間將新的遊戲資料更新到儲存單元1046。 When the user wants to update the game data when the computer system is in the startup state, the application module 132 can send an update notification to the status monitoring unit 102a via the application module 132. The application module 132 can be an application. When the status monitoring unit 102a reads the update notification, an update control signal 102_SU is set, and an interface switching unit 128 switches the data transmission unit 130 to the data link interface 1050. After the data transmission unit 130 switches to the data link interface 1050, the game control module 104a generates a virtual memory space (not shown) for receiving the game stored on the hard disk or downloaded from the network through the data transmission unit 130. The virtual memory space updates the new game material to the storage unit 1046.

當資料更新完成後,使用者可再利用應用模組132向狀態監控單元102a發出通知,使狀態監控單元102a取消設置更新控制訊號102_SU。介面切換單元128依據取消設置的更新控制訊號102_SU再切換到邏輯控制器110,以供邏輯控制器110經由資料傳輸單元130傳輸資料。 After the data update is completed, the user can re-use the application module 132 to send a notification to the status monitoring unit 102a, so that the status monitoring unit 102a cancels the setting update control signal 102_SU. The interface switching unit 128 switches to the logic controller 110 according to the canceled update control signal 102_SU for the logic controller 110 to transmit data via the data transmission unit 130.

所述的資料連結介面1050及資料傳輸單元130可為通用序列匯流排(USB)介面,或是利用通用輸出入(GPIO)腳接來實作符合電腦系統10特殊設計的通訊介面。換言之,此更新介面係為原本配置於電腦系統10的介面,不需額外設計,而增加成本支出。 The data link interface 1050 and the data transfer unit 130 can be a universal serial bus (USB) interface, or can be implemented by a general-purpose input/output (GPIO) pin connection to meet the special design communication interface of the computer system 10. In other words, the update interface is an interface originally configured in the computer system 10, which does not require additional design and increases the cost.

第六圖所示的更新儲存單元1046內容的手段,透過切換的方式共用電腦系統10b原有的資料傳輸單元130,優點在於節省設置資料傳輸單元的成本。但當電腦系統上的資料傳輸單元(如上述的通用序列埠)的數量充裕時,亦可直接提供一個專用的資料連結介面與遊戲控制模組104連接,以減化電腦系統中的電路佈局架構。 The means for updating the content of the storage unit 1046 shown in FIG. 6 shares the original data transmission unit 130 of the computer system 10b by means of switching, which has the advantage of saving the cost of setting the data transmission unit. However, when the number of data transmission units (such as the above-mentioned universal serial port) on the computer system is sufficient, a dedicated data link interface can be directly provided to connect with the game control module 104 to reduce the circuit layout structure in the computer system. .

藉此,遊戲控制模組104a除了可在非啟動狀態時執行遊戲程式以提供遊戲服務;當電腦系統10b在啟動狀態時,還可執行更新遊戲程式到遊戲控制模組104a的程序。 Thereby, the game control module 104a can execute the game program to provide the game service in the non-activated state; when the computer system 10b is in the startup state, the program for updating the game program to the game control module 104a can also be executed.

第七圖顯示電腦系統第三實施例方塊圖,本實施例中的電腦系統10b還包括一資料存取單元134。當電腦系統10b處於非啟動狀態時,資料切換單元108a根據被設置的狀態切換信號102_SS,將資料存取單元134切換到遊戲控制模組104b,使資料存取單元134將一外接儲存單元18所儲存的資料,透過資料切換單元108a輸入遊戲控制模組104b。而當電腦系統10b處於啟動狀態時,資料切換單元108a則將資料存取單元134切換到邏輯控制器110,使外接儲存單元18的資料傳遞到邏輯控制器110。資料存取單元134可為電腦系統10b上的讀卡裝置(card reader),外接儲存單元18則例如Flash、CF或SD等記憶卡(memory card),可儲存遊戲程式等資料,以供遊戲控制模組104b中的微處理單元讀取。 The seventh figure shows a block diagram of a third embodiment of the computer system. The computer system 10b in this embodiment further includes a data access unit 134. When the computer system 10b is in the non-activated state, the data switching unit 108a switches the data access unit 134 to the game control module 104b according to the set state switching signal 102_SS, so that the data access unit 134 will connect an external storage unit 18. The stored data is input to the game control module 104b through the data switching unit 108a. When the computer system 10b is in the startup state, the data switching unit 108a switches the data access unit 134 to the logic controller 110 to transfer the data of the external storage unit 18 to the logic controller 110. The data access unit 134 can be a card reader on the computer system 10b, and the external storage unit 18 can be a memory card such as Flash, CF or SD, and can store game programs and the like for game control. The micro processing unit in module 104b reads.

第八圖顯示的是上述第三實施例中資料切換單元108a的內部結構圖,與第四圖的資料切換單元108相較,第三實施例的資料切換單元108a更包括外接資料切換單元1082。外接資料切換單元1082也包含一切換開關10822。當電腦系統10b處於非啟動狀態時,切換開關10822會根據被設置的狀態切換信號102_SS切換到遊戲控制模組104b的輸入端形成關閉狀態,使外接儲存單元18儲存的輸出資料18_SO透過第七圖的資料存取單元134輸出到遊戲控制模組104b(成為遊戲控制模組104b的遊戲輸入資料104_GSI)。藉此,遊戲控制模組104b在電腦系統10b的非啟動狀 態下,即根據來自無線收發單元106的輸出資料106_SO和遊戲輸入資料104_GSI進行遊戲程式的處理,並將處理好的輸出資料104_SO輸出到顯示單元14。 The eighth figure shows the internal structure of the data switching unit 108a in the third embodiment. Compared with the data switching unit 108 of the fourth embodiment, the data switching unit 108a of the third embodiment further includes an external data switching unit 1082. The external data switching unit 1082 also includes a changeover switch 10822. When the computer system 10b is in the non-activated state, the switch 10822 is switched to the input end of the game control module 104b according to the set state switching signal 102_SS to form a closed state, so that the output data 18_SO stored by the external storage unit 18 is transmitted through the seventh figure. The data access unit 134 outputs the game control module 104b (which becomes the game input data 104_GSI of the game control module 104b). Thereby, the game control module 104b is in a non-starting state of the computer system 10b. In other words, the game program is processed according to the output data 106_SO and the game input data 104_GSI from the wireless transceiver unit 106, and the processed output data 104_SO is output to the display unit 14.

值得注意的是,第三實施例中的遊戲控制模組104b透過外接資料切換單元1082的切換,可以使用電腦系統10b原有的讀卡裝置。同時,與第一及第二實施例的遊戲控制模組104相較,本實施例中可以不需使用到遊戲控制模組104b的儲存單元(參閱第五圖或第六圖之1064)來儲存遊戲程式,如此可以減少遊戲控制模組104b的製作成本及硬體體積。當使用者欲利用電腦系統10b進行不同的互動遊戲時,僅需置換外接儲存單元18即可。 It should be noted that the game control module 104b in the third embodiment can use the original card reading device of the computer system 10b through the switching of the external data switching unit 1082. In the meantime, compared with the game control module 104 of the first and second embodiments, the storage unit of the game control module 104b (see FIG. 5 or FIG. 1064) may be stored in the embodiment. The game program can reduce the production cost and hardware volume of the game control module 104b. When the user wants to use the computer system 10b to perform different interactive games, only the external storage unit 18 needs to be replaced.

在連接顯示單元14的手段上,除了以資料切換單元108使遊戲控制模組104共用電腦系統10原有的輸出連接單元124(參閱第二或第三圖)之外,在其他的實施例則可採用一個專為遊戲控制模組輸出所用的輸出連接單元。遊戲控制模組專用的輸出連接單元亦可為高解析多媒體介面或AV端子介面,在實作上,輸出連接單元與遊戲控制模組可分別設置在電腦系統的主機板(圖未示)上,透過訊號線連接;亦可將兩者整合在一擴充卡上,以便與顯示單元14連接。熟悉本領域之技術人士,當可根據上述各實施例之精神,在不同的製造成本考量下,做出適當的修改。 In the means for connecting the display unit 14, in addition to the data switching unit 108 sharing the game output control unit 104 with the original output connection unit 124 of the computer system 10 (see the second or third figure), in other embodiments An output connection unit for the output of the game control module can be used. The output connection unit dedicated to the game control module can also be a high-resolution multimedia interface or an AV terminal interface. In practice, the output connection unit and the game control module can be respectively disposed on a motherboard (not shown) of the computer system. Connected by a signal line; the two can also be integrated on an expansion card to be connected to the display unit 14. Those skilled in the art will be able to make appropriate modifications, depending on the spirit of the various embodiments described above, under different manufacturing cost considerations.

接下來,第九圖為本發明的一種電腦系統控制遊戲之方法實施例的流程圖,請一併參照第二圖。 Next, the ninth figure is a flowchart of an embodiment of a method for controlling a game in a computer system according to the present invention. Please refer to the second figure together.

在本實施例中,狀態監控單元102將根據電源供應狀態偵測電腦系統10的運作狀態係為啟動狀態或是非啟動狀態(S301)。當電腦系統10被偵測出為非啟動狀態時,狀 態監控單元102將設置一狀態切換信號102_SS,使遊戲控制模組104開始接收電源供應單元100所供應的工作電壓(S303)。反之,若電腦系統10處於啟動狀態,狀態監控單元102則取消設置狀態切換信號102_SS,遊戲控制模組104即根據取消設置的狀態切換信號102_SS而停止接收電壓(S315)。 In the present embodiment, the state monitoring unit 102 detects whether the operating state of the computer system 10 is in an activated state or a non-activated state according to the power supply state (S301). When the computer system 10 is detected as being in a non-activated state, The state monitoring unit 102 will set a state switching signal 102_SS to cause the game control module 104 to start receiving the operating voltage supplied by the power supply unit 100 (S303). On the other hand, if the computer system 10 is in the startup state, the state monitoring unit 102 cancels the setting state switching signal 102_SS, and the game control module 104 stops receiving the voltage according to the canceled state switching signal 102_SS (S315).

當遊戲控制模組104在非啟動狀態獲得工作電壓(S303),並且將電腦系統10與顯示單元14利用輸出連接單元124互相連接後,即可開始接收遠端控制裝置16所輸入的控制命令以讀取遊戲程式(S305),並在顯示單元14顯示遊戲畫面。接著,電腦系統10根據遠端控制裝置16無線輸入的運動訊號(S307),例如使用者握持遠端控制裝置16做出揮擊的動作,使遠端控制裝置16產生三維的加速度,遠端控制裝置16的運動感測器即根據加速度變化產生運動訊號,並透過藍芽、紅外線或射頻等手段無線傳送到電腦系統10。遊戲控制模組104中的微處理單元1042根據遊戲程式的設計及所接收的運動訊號產生繪圖命令,再由圖像處理單元依據繪圖命令產生遊戲畫面(S309),例如產生一個模擬使用者揮擊動作的虛擬化身的影像,再將遊戲畫面從遊戲控制模組104輸出到顯示單元14(S311),以供使用者從顯示單元14觀看遊戲的畫面,以繼續利用遠端控制裝置16與電腦系統10進行互動。 When the game control module 104 obtains the operating voltage in the non-activated state (S303), and the computer system 10 and the display unit 14 are interconnected by the output connecting unit 124, the control command input by the remote control device 16 can be started to be received. The game program is read (S305), and the game screen is displayed on the display unit 14. Then, the computer system 10 generates a three-dimensional acceleration according to the motion signal wirelessly input by the remote control device 16 (S307), for example, the user holds the remote control device 16 to perform a swipe action, and the remote control device 16 generates a three-dimensional acceleration. The motion sensor of the control device 16 generates a motion signal based on the change in acceleration and wirelessly transmits it to the computer system 10 via Bluetooth, infrared, or radio frequency. The micro processing unit 1042 in the game control module 104 generates a drawing command according to the design of the game program and the received motion signal, and then the image processing unit generates a game screen according to the drawing command (S309), for example, generating a simulated user swipe. The image of the virtualized avatar of the action is output from the game control module 104 to the display unit 14 (S311) for the user to view the screen of the game from the display unit 14 to continue to utilize the remote control device 16 and the computer system. 10 to interact.

在此過程中,狀態監控單元102仍持續監控電腦系統10的運作狀態,並會根據電源狀態的變化,判斷電腦系統10的運作狀態是否改變(S313),此處係指由非啟動狀態變成啟動狀態:若運作狀態未曾改變,遊戲控制模組104即 能持續獲得電力供應,而返回步驟S307及以下,繼續接收新的控制命令和運動訊號以產生和輸出遊戲畫面,與使用者互動。 During this process, the state monitoring unit 102 continuously monitors the operating state of the computer system 10, and determines whether the operating state of the computer system 10 changes according to the change of the power state (S313), where the non-starting state is changed to start. Status: If the operating status has not changed, the game control module 104 The power supply can be continuously obtained, and the process returns to step S307 and below, and new control commands and motion signals are continuously received to generate and output a game screen to interact with the user.

但若電腦系統10的運作狀態經步驟S301或S313的判斷,被偵測出處於啟動狀態時,則會使遊戲控制模組104根據啟動狀態而停止接收電壓(S315);改由電腦系統10中除遊戲控制模組104以外的其他系統元件接收電源供應單元100供應的電力(S317),如邏輯運算模組116、硬碟、網路控制單元等元件,使電腦系統10順利啟動,處於啟動狀態的電腦系統10即由邏輯運算模組116負責進行運算處理(S319),並透過邏輯控制器110與硬碟、輸出入裝置等系統元件溝通,包括更新儲存單元1046中的遊戲程式和資料。 However, if the operating state of the computer system 10 is detected in step S301 or S313 and is detected to be in the activated state, the game control module 104 stops receiving the voltage according to the startup state (S315); The system components other than the game control module 104 receive the power supplied by the power supply unit 100 (S317), such as the logic operation module 116, the hard disk, the network control unit, and the like, so that the computer system 10 is successfully started and is in the startup state. The computer system 10 is responsible for the arithmetic processing by the logic operation module 116 (S319), and communicates with the system components such as the hard disk and the input/output device through the logic controller 110, including updating the game programs and materials in the storage unit 1046.

如同步驟S313,狀態監控單元102在電腦系統10處於啟動狀態時,仍不斷根據電源供應狀態,判斷電腦系統10的運作狀態是否改變(S321),此步驟則指從啟動狀態改變為非啟動狀態。若運作狀態不變,電腦系統10即持續由邏輯觸算模組116等元件提供服務(S319);而當電腦系統10被關閉、或處於待機狀態後,則再次執行步驟S303及以下的程序。藉此,以達成使電腦系統10在啟動狀態下可執行一般的作業,而在非啟動狀態下可供使用者進行互動遊戲的效果。 As in step S313, the state monitoring unit 102 continues to determine whether the operating state of the computer system 10 has changed according to the power supply state when the computer system 10 is in the startup state (S321), and this step refers to changing from the activated state to the non-activated state. If the operating state is unchanged, the computer system 10 continues to be served by components such as the logical touch module 116 (S319); and when the computer system 10 is turned off or in the standby state, the steps S303 and below are executed again. Thereby, it is achieved that the computer system 10 can perform a general operation in the activated state, and the user can perform an interactive game in the non-activated state.

根據上述各實施採用的手段可知,電腦系統在啟動狀態下,電力將傳輸給電腦系統中的各式系統元件,如同一般的電腦設備進行運作;而在電腦系統處於非啟動狀態時,則將電力供應給遊戲控制模組,此種作法的好處在於: 利用電腦系統提供使用者更多元服務的同時,還可大幅度減少電腦系統的耗電量。 According to the means adopted in the above embodiments, when the computer system is in the startup state, the power is transmitted to various system components in the computer system, as the general computer device operates; and when the computer system is in the non-activated state, the power is The benefits of this approach to game control modules are: The use of computer systems to provide users with more services can also significantly reduce the power consumption of computer systems.

而根據上述實施方式中所例示的數個例子,提供互動遊戲服務所需要的各項週邊單元或模組,都可整合電腦系統原有的系統元件進行實作,可降低生產電腦系統的成本和減少電系統的體積。 According to several examples exemplified in the above embodiments, various peripheral units or modules required for providing an interactive game service can integrate the original system components of the computer system for implementation, thereby reducing the cost of producing the computer system and Reduce the volume of the electrical system.

此外,進行互動遊戲時,使用者多半偏好透過較大尺寸的顯示單元14來播放遊戲畫面,例如家中的電視螢幕或透過投影設備投射在牆面上等;當電腦系統10係為一可攜式裝置時,即可輕易地將其搬移到客廳,透過資料切換單元108連接到視聽設備上,不但能與親友同樂,也讓電腦系統10從一種個人使用的裝置,轉變為家庭生活共享的設備,進一步提升了電腦系統10的使用效益;同時也為使用者節省另外購買遊戲專用主機的成本。 In addition, when playing an interactive game, the user mostly prefers to play the game screen through the display unit 14 of a larger size, such as a television screen in the home or projected on the wall through a projection device; when the computer system 10 is a portable type When the device is installed, it can be easily moved to the living room, and connected to the audio-visual device through the data switching unit 108, which not only can enjoy the fun with friends and relatives, but also transforms the computer system 10 from a personal use device to a family life sharing device. The utility model further improves the use efficiency of the computer system 10; at the same time, it also saves the user the cost of purchasing another game-specific host.

然而,上述各實施例當中之項目及元件,僅係為闡述本發明所舉之例示,並無自限所請求保護之範圍之意圖。凡遵循本發明之精神及根據本發明所揭示之技術手段,而進行微幅之修飾或改變者,亦屬本發明所保護之範疇。 However, the items and elements of the above-described embodiments are merely illustrative of the invention and are not intended to limit the scope of the claimed invention. It is also within the scope of the present invention to modify or modify the micro-frames in accordance with the spirit of the present invention and the technical means disclosed herein.

1‧‧‧遊戲系統 1‧‧‧Game system

10,10a-b‧‧‧電腦系統 10,10a-b‧‧‧ computer system

100‧‧‧電源供應單元 100‧‧‧Power supply unit

102,102a‧‧‧狀態監控單元 102,102a‧‧‧Status Monitoring Unit

104,104a-b‧‧‧遊戲控制模組 104,104a-b‧‧‧ Game Control Module

1040‧‧‧電源接收介面 1040‧‧‧Power receiving interface

1042‧‧‧微處理單元 1042‧‧‧Microprocessing unit

1044‧‧‧資料接收介面 1044‧‧‧ data receiving interface

1046‧‧‧儲存單元 1046‧‧‧ storage unit

1048‧‧‧圖像處理單元 1048‧‧‧Image Processing Unit

1050‧‧‧資料連結介面 1050‧‧‧data link interface

106‧‧‧無線收發單元 106‧‧‧Wireless transceiver unit

108,108a‧‧‧資料切換單元 108,108a‧‧‧Data switching unit

1080‧‧‧影音資料切換單元 1080‧‧‧Video and audio data switching unit

10802‧‧‧切換開關 10802‧‧‧Toggle switch

1082‧‧‧外接資料切換單元 1082‧‧‧External data switching unit

10822‧‧‧切換開關 10822‧‧‧Toggle switch

110‧‧‧邏輯控制器 110‧‧‧Logic Controller

112‧‧‧中央處理單元 112‧‧‧Central Processing Unit

114‧‧‧系統記憶體 114‧‧‧System Memory

116‧‧‧邏輯運算模組 116‧‧‧Logical computing module

118‧‧‧電壓穩壓單元 118‧‧‧Voltage regulator unit

120‧‧‧電源切換單元 120‧‧‧Power switching unit

122‧‧‧電源切換單元 122‧‧‧Power switching unit

124‧‧‧輸出連接單元 124‧‧‧Output connection unit

126‧‧‧控制按鈕 126‧‧‧Control button

128‧‧‧介面切換單元 128‧‧‧Interface switching unit

130‧‧‧資料傳輸單元 130‧‧‧Data Transfer Unit

132‧‧‧應用模組 132‧‧‧Application Module

134‧‧‧資料存取單元 134‧‧‧data access unit

14‧‧‧顯示單元 14‧‧‧Display unit

16‧‧‧遠端控制裝置 16‧‧‧Remote control device

160‧‧‧運動感測器 160‧‧‧motion sensor

18‧‧‧外接儲存單元 18‧‧‧External storage unit

22‧‧‧纜線 22‧‧‧ cable

S301-S321‧‧‧流程步驟 S301-S321‧‧‧ Process steps

第一圖:本發明所提供一種遊戲系統實施例之示意圖;第二圖:本發明所提供一種電腦系統第一實施例之方塊圖;第三圖:本發明所提供一種電腦系統第二實施例之方塊圖;第四圖:本發明所提供一資料切換單元實施例之結構示 意圖;第五圖:本發明所提供一遊戲控制模組實施例之方塊圖;第六圖:本發明所提供的另一遊戲控制模組實施例之方塊圖;第七圖:本發明所提供一種電腦系統第三實施例之方塊圖;第八圖:本發明所提供另一資料切換單元實施例之結構示意圖;及第九圖:本發明所提供一種電腦系統控制遊戲之方法實施例之流程圖。 FIG. 1 is a block diagram of a first embodiment of a computer system according to the present invention; FIG. 3 is a block diagram of a computer system according to a first embodiment of the present invention; Block diagram; fourth diagram: the structure of an embodiment of a data switching unit provided by the present invention The fifth diagram is a block diagram of an embodiment of a game control module provided by the present invention; the sixth diagram is a block diagram of another embodiment of the game control module provided by the present invention; and the seventh figure is provided by the present invention. A block diagram of a third embodiment of a computer system; an eighth embodiment: a schematic structural diagram of another embodiment of a data switching unit provided by the present invention; and a ninth drawing: a flow of an embodiment of a method for controlling a game in a computer system Figure.

1‧‧‧遊戲系統 1‧‧‧Game system

10‧‧‧電腦系統 10‧‧‧ computer system

100‧‧‧電源供應單元 100‧‧‧Power supply unit

102‧‧‧狀態監控單元 102‧‧‧Status Monitoring Unit

104‧‧‧遊戲控制模組 104‧‧‧ Game Control Module

1042‧‧‧微處理單元 1042‧‧‧Microprocessing unit

1046‧‧‧儲存單元 1046‧‧‧ storage unit

106‧‧‧無線收發單元 106‧‧‧Wireless transceiver unit

108‧‧‧資料切換單元 108‧‧‧Data switching unit

110‧‧‧邏輯控制器 110‧‧‧Logic Controller

112‧‧‧中央處理單元 112‧‧‧Central Processing Unit

114‧‧‧系統記憶體 114‧‧‧System Memory

116‧‧‧邏輯運算模組 116‧‧‧Logical computing module

118‧‧‧電壓穩壓單元 118‧‧‧Voltage regulator unit

120、122‧‧‧電源切換單元 120, 122‧‧‧Power switching unit

124‧‧‧輸出連接單元 124‧‧‧Output connection unit

14‧‧‧顯示單元 14‧‧‧Display unit

16‧‧‧遠端控制裝置16‧‧‧Remote control device

Claims (16)

一種電腦系統,由一電源供應單元提供工作電壓,該電腦系統包括:一遊戲控制模組,耦接該電源供應單元,根據一遊戲程式及一運動訊號產生一遊戲畫面,並輸出到一顯示單元;及一狀態監控單元,偵測該電源供應單元的電源供應狀態以產生一狀態切換信號,用以指示該電腦系統處於一啟動狀態或一非啟動狀態;其中,該狀態切換信號指示該電腦系統處於該非啟動狀態時,該遊戲控制模組接收工作電壓及該運動訊號,以產生該遊戲畫面。 A computer system is provided with a working voltage by a power supply unit. The computer system includes: a game control module coupled to the power supply unit, generating a game screen according to a game program and a motion signal, and outputting to a display unit And a state monitoring unit detecting a power supply state of the power supply unit to generate a state switching signal for indicating that the computer system is in an activated state or a non-activated state; wherein the state switching signal indicates the computer system When in the non-activated state, the game control module receives the operating voltage and the motion signal to generate the game screen. 如申請專利範圍第1項所述之電腦系統,更包括:一資料切換單元,耦接該遊戲控制模組與該電腦系統的一邏輯運算模組,該資料切換單元包括:一影音資料切換單元,根據該狀態切換信號的指示進行切換操作,當該狀態切換信號指示出該電腦系統處於該非啟動狀態時,該影音資料切換單元接收該狀態切換信號,以將該遊戲控制模組所產生之該遊戲畫面傳送到該顯示單元;以及當該狀態切換信號指示出該電腦系統處於該啟動狀態時,該影音資料切換單元接收該狀態切換信號,以將該邏輯運算模組所產生之資料傳送到該顯示單元。 The computer system of claim 1, further comprising: a data switching unit coupled to the game control module and a logic computing module of the computer system, the data switching unit comprising: a video data switching unit And performing a switching operation according to the indication of the state switching signal. When the state switching signal indicates that the computer system is in the non-activated state, the video data switching unit receives the state switching signal to generate the game control module. The game screen is transmitted to the display unit; and when the state switching signal indicates that the computer system is in the activated state, the video data switching unit receives the state switching signal to transmit the data generated by the logic operation module to the Display unit. 如申請專利範圍第2項所述之電腦系統,其中,該資料切換單元更包括: 一外接資料切換單元,根據該狀態切換信號的指示進行切換操作,當該狀態切換信號指示出該電腦系統處於該非啟動狀態時,將一外接儲存單元所儲存之該遊戲程式傳送到該遊戲控制模組。 The computer system of claim 2, wherein the data switching unit further comprises: An external data switching unit performs a switching operation according to the indication of the state switching signal, and when the state switching signal indicates that the computer system is in the non-activated state, transmitting the game program stored in an external storage unit to the game control mode group. 如申請專利範圍第1項所述之電腦系統,更包括:一第一電源切換單元,根據該狀態切換信號之指示進行切換操作,當該狀態切換信號指示該電腦系統處於該非啟動狀態時,該第一電源切換單元將該電源供應單元供應的工作電壓傳送到該遊戲控制模組;以及一第二電源切換單元,根據該狀態切換信號之指示進行切換操作,當該狀態切換信號指示該電腦系統處於該啟動狀態時,該第二電源切換單元將該電源供應單元供應的工作電壓傳送到該電腦系統的一邏輯運算模組。 The computer system of claim 1, further comprising: a first power switching unit, performing a switching operation according to the indication of the state switching signal, when the state switching signal indicates that the computer system is in the non-starting state, The first power switching unit transmits the operating voltage supplied by the power supply unit to the game control module; and a second power switching unit performs a switching operation according to the indication of the state switching signal, when the state switching signal indicates the computer system When in the startup state, the second power switching unit transmits the operating voltage supplied by the power supply unit to a logic operation module of the computer system. 如申請專利範圍第1項所述之電腦系統,更包括:一控制按鈕,根據按壓而產生一啟動訊號以傳送到該狀態監控單元;其中,該狀態切換信號指出該電腦系統處於該非啟動狀態,且該狀態監控單元接收到該啟動訊號時,該遊戲控制模組開始接收工作電壓。 The computer system of claim 1, further comprising: a control button, generating a start signal according to the pressing to be transmitted to the status monitoring unit; wherein the status switching signal indicates that the computer system is in the non-activated state, When the status monitoring unit receives the activation signal, the game control module starts to receive the working voltage. 如申請專利範圍第1項所述之電腦系統,其中,該遊戲控制模組更包括:一無線收發單元,接收來自一遠端控制裝置所發送的該運動訊號;一電源接收介面,耦接於該電源供應單元,以接收工 作電壓;一資料接收介面,耦接於該無線收發單元,以接收該運動訊號;一微處理單元,根據該運動訊號及該遊戲程式,產生一繪圖命令;及一圖像處理單元,接收該繪圖命令以產生該遊戲畫面。 The computer system of claim 1, wherein the game control module further comprises: a wireless transceiver unit that receives the motion signal transmitted from a remote control device; and a power receiving interface coupled to the The power supply unit to receive workers a data receiving interface coupled to the wireless transceiver unit for receiving the motion signal; a microprocessor unit for generating a drawing command based on the motion signal and the game program; and an image processing unit for receiving the Draw commands to produce the game screen. 如申請專利範圍第6項所述之電腦系統,其中,該遊戲控制模組更包括:一儲存單元,儲存該遊戲程式,用以供該微處理單元處理。 The computer system of claim 6, wherein the game control module further comprises: a storage unit for storing the game program for processing by the micro processing unit. 如申請專利範圍第7項所述之電腦系統,其中,該遊戲控制模組更包括:一資料連結介面,該遊戲控制模組經由該資料連結介面接收另一遊戲程式以更新該儲存單元原本所儲存之該遊戲程式。 The computer system of claim 7, wherein the game control module further comprises: a data link interface, wherein the game control module receives another game program via the data link interface to update the original storage unit Save the game program. 如申請專利範圍第8項所述之電腦系統,更包括:一資料傳輸單元,傳送另該遊戲程式到該資料連結介面;一應用模組,用以控制該狀態監控單元產生一更新控制訊號,該更新控制訊號用以指示該電腦系統更新原本的該遊戲資料;及一介面切換單元,根據該更新控制訊號進行切換,於該更新控制訊號指示更新原本的該遊戲資料時,將用以更新的另該遊戲程式自該資料傳輸單元傳送到該資料連結介面。 The computer system of claim 8 further comprising: a data transmission unit for transmitting the game program to the data link interface; and an application module for controlling the state monitoring unit to generate an update control signal, The update control signal is used to instruct the computer system to update the original game data; and an interface switching unit switches according to the update control signal, and is used for updating when the update control signal indicates that the original game data is updated. The game program is transferred from the data transfer unit to the data link interface. 如申請專利範圍第1項所述之電腦系統,其中,該狀態監控單元為一嵌入式控制器。 The computer system of claim 1, wherein the status monitoring unit is an embedded controller. 如申請專利範圍第1項所述之電腦系統,其中,該非啟動狀態包括休眠狀態或關機狀態。 The computer system of claim 1, wherein the non-activated state comprises a sleep state or a shutdown state. 一種電腦系統的控制遊戲之方法,該電腦系統包括一遊戲控制模組以處理遊戲程式,該方法包括:偵測該電腦系統之電源供應狀態,以判斷該電腦系統處於一啟動狀態或一非啟動狀態;當該電腦系統處於該非啟動狀態時,由一電源供應單元提供工作電壓給該遊戲控制模組;該遊戲控制模組接收工作電壓後,根據一運動訊號及一遊戲程式進行處理以產生一遊戲畫面;及輸出該遊戲畫面到一顯示單元;其中當該電腦系統處於該啟動狀態時,由該電源供應單元提供工作電壓給該電腦系統的一邏輯運算模組。 A computer system for controlling a game, the computer system comprising a game control module for processing a game program, the method comprising: detecting a power supply status of the computer system to determine that the computer system is in a startup state or a non-boot a state; when the computer system is in the non-activated state, a power supply unit provides a working voltage to the game control module; after receiving the working voltage, the game control module processes the motion signal according to a motion signal and a game program to generate a a game screen; and outputting the game screen to a display unit; wherein when the computer system is in the startup state, the power supply unit provides a working voltage to a logic operation module of the computer system. 如申請專利範圍第12項所述之電腦系統的控制遊戲之方法,其中,判斷該電腦系統處於該啟動狀態或該非啟動狀態之步驟中包括:由一狀態監控單元偵測電源供應狀態而產生一狀態切換信號,以指示該電腦系統處於該啟動狀態或該非啟動狀態。 The method of controlling a game of a computer system according to claim 12, wherein the step of determining that the computer system is in the activated state or the non-activated state comprises: detecting, by a state monitoring unit, a power supply state to generate a game A status switching signal to indicate that the computer system is in the active state or the non-active state. 如申請專利範圍第13項所述之電腦系統的控制遊戲之方法,其中,該狀態監控單元為一嵌入式控制器。 The method of controlling a game of a computer system according to claim 13, wherein the state monitoring unit is an embedded controller. 如申請專利範圍第13項所述之電腦系統的控制遊戲之方法,其中,輸出該遊戲畫面到該顯示單元之步驟前, 更包括:由一資料切換單元根據該狀態切換信號之指示,將該遊戲畫面透過一輸出連接單元輸出;其中,該輸出連接單元連接於該顯示單元。 The method of controlling a game of a computer system according to claim 13, wherein before the step of outputting the game screen to the display unit, The method further includes: outputting, by the data switching unit, the game screen through an output connection unit according to the indication of the state switching signal; wherein the output connection unit is connected to the display unit. 如申請專利範圍第12項所述之電腦系統的控制遊戲之方法,其中,該非啟動狀態包括休眠狀態或關機狀態。 The method of controlling a game of a computer system according to claim 12, wherein the non-activated state comprises a sleep state or a shutdown state.
TW99112493A 2009-06-19 2010-04-21 Computer system and the game processing method thereof TWI417761B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US21866209P 2009-06-19 2009-06-19

Publications (2)

Publication Number Publication Date
TW201101107A TW201101107A (en) 2011-01-01
TWI417761B true TWI417761B (en) 2013-12-01

Family

ID=42771802

Family Applications (1)

Application Number Title Priority Date Filing Date
TW99112493A TWI417761B (en) 2009-06-19 2010-04-21 Computer system and the game processing method thereof

Country Status (2)

Country Link
CN (2) CN101866211B (en)
TW (1) TWI417761B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105159675A (en) * 2015-08-31 2015-12-16 小米科技有限责任公司 Electronic equipment, wakeup method and device of electronic equipment

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060028398A1 (en) * 2004-07-23 2006-02-09 Willmore Charles E Wireless interactive multi-user display system and method
US20060172801A1 (en) * 2005-01-31 2006-08-03 Saied Hussaini Video game controller with rechargeable battery system
EP1879143A2 (en) * 2006-07-10 2008-01-16 Bally Gaming Inc. Universal game monitoring unit and system
TWM352389U (en) * 2008-10-17 2009-03-11 Liang-Yin Kuo Platform architecture of interactive-game machine using ultrasonic to detect
US20090138133A1 (en) * 2006-01-06 2009-05-28 Wms Gaming Inc. Power management in wagering game machines
TWM358003U (en) * 2008-09-04 2009-06-01 Tenx Technology Inc Pet game player with USB interface and pet game system

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6006285A (en) * 1997-04-30 1999-12-21 Compaq Computer Corporation Computer system capable of playing audio CDs in a CD-ROM drive independent of an operating system
CN2567656Y (en) * 2002-05-31 2003-08-20 宏碁股份有限公司 Control device for operating optical driver by user at cut-off state of computer
CN1300794C (en) * 2003-03-11 2007-02-14 北京华旗资讯数码科技有限公司 Video player
CN101645000A (en) * 2009-05-06 2010-02-10 威盛电子股份有限公司 Computer system with controllable audio frequency and method for controlling audio frequency

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060028398A1 (en) * 2004-07-23 2006-02-09 Willmore Charles E Wireless interactive multi-user display system and method
US20060172801A1 (en) * 2005-01-31 2006-08-03 Saied Hussaini Video game controller with rechargeable battery system
US20090138133A1 (en) * 2006-01-06 2009-05-28 Wms Gaming Inc. Power management in wagering game machines
EP1879143A2 (en) * 2006-07-10 2008-01-16 Bally Gaming Inc. Universal game monitoring unit and system
TWM358003U (en) * 2008-09-04 2009-06-01 Tenx Technology Inc Pet game player with USB interface and pet game system
TWM352389U (en) * 2008-10-17 2009-03-11 Liang-Yin Kuo Platform architecture of interactive-game machine using ultrasonic to detect

Also Published As

Publication number Publication date
CN101866211B (en) 2012-09-05
CN101847183A (en) 2010-09-29
CN101847183B (en) 2013-11-27
CN101866211A (en) 2010-10-20
TW201101107A (en) 2011-01-01

Similar Documents

Publication Publication Date Title
US10678743B2 (en) System and method for accessory device architecture that passes via intermediate processor a descriptor when processing in a low power state
US9921631B2 (en) Methods and apparatus for saving power
WO2018212930A1 (en) Interchangeable device components
US8776120B2 (en) Remote controller with multimedia content display and control method thereof
JP2016537749A (en) Power management for accessory devices
CN102209961A (en) Expandable systems architecture for a handheld device that dynamically generates different user environments for device displays
CN102207748A (en) Electronic equipment and input method
CN103150209A (en) Portable type tablet computer with double operation systems and control method thereof
US20140344704A1 (en) Electronic system
CN110471870B (en) Multi-system operation method and device, electronic equipment and storage medium
US8650425B2 (en) Computer system for processing data in non-operational state and processing method thereof
KR20190011456A (en) Method for utilizing input device and electronic device for the same
TWI479319B (en) Operating method of dual operation system as well as touch-responsive electronic device and computer readable medium with dual operation system
TWI417761B (en) Computer system and the game processing method thereof
CN111930509A (en) Data processing method and device for intelligent glasses, storage medium and electronic equipment
JP2013050873A (en) Information processor, display control method, and program
CN106886414B (en) Data processing method and electronic equipment
CN113867804A (en) Starting method of real-time operating system, electronic equipment and storage medium
US9215126B2 (en) Information processing system running operating systems based on connection state
JP2008250932A (en) Information processor
JP5895239B2 (en) Information processing system
US11874972B1 (en) Curved surface touch detection systems and methods
CN114827334B (en) Wireless communication method, electronic equipment, device, chip and storage medium
TWI397810B (en) A computer system for accessing multimedia data and the accessing method thereof
TWI514127B (en) A computer system with an e-reader mode and e-book processing method thereof