2〇ll〇ll〇7 六、發明說明: 【發明所屬之技術領域】 腦 系統及其控制遊戲的方法。 本發明係關於—種電腦系統及_ f腦系統控制遊戲 一法,特別是關於在非啟動狀態下可提供遊戲服務的電 【先前技術】 電腦裝置的普及率在近十年綠速的料,許多家庭 每個:f有一台桌上型電腦,有些則視家庭成員的數目, =擁有自已的個人電腦,甚至同時具有桌上型和可攜 =葦記践腦。家庭巾的電腦裝好半供個人使用,每 固人利^己的電腦裝置上網、編寫文件或觀賞影片。 而當家庭成員或朋友希望共享時光一起遊戲時, p裝置較難以應付多人同時使用的需求,因此,使用者 2另行購買遊戲設備,例如電子式的遊戲主機,將遊戲 取機裝設在絲或找鮮地 ' 並連接顯示設備,才能群 來在:起,透過遊戲設備及顯示設備進行遊戲及互動。然 而’對於使用者而言’必須付出額外的f用購買遊戲機了 而且’當未使騎戲機時’對於空_擺設來說,一 種空間浪費。 【發明内容】 /本發明之目的係為了提供一種具有遊戲機功能之 糸統,以解決上述的問題。 …本發明揭露-電腦糸統,其係、由—電源供應單元提供 電壓’所述系統包括:/遊戲控制模組及—狀態監控翠元 4/25 201101107 。、,=制模組根據—遊戲程式和運動訊號產生遊戲晝面 遊戲畫面到顯示單元。狀態監控單元用以偵測電 的電源供應狀態、而產生—狀態切換信號,狀態 Γ=示出電腦系統係處於啟動狀態或非啟動狀 組接受狀態切換信號的指示,於非啟動狀 心下接收工作電壓及運動訊號,以產生 Ο 0 =揭露,系統控制遊戲之;;,所述的電 遊戲控制模組’用來處理遊戲程式。所述 判斷電腦電源供應狀態,以 於非啟動狀態時,電源供應單元會提供遊 戲&版轉作所需的工作電壓;獲得電壓後, 根據雜程式進行處理以產生 1遊 戲旦面’再將遊戲畫面輪出到顯示單元。 根::發明實施例之技術手段,電腦系統在非啟動狀 到讀權程式以供使用者進行遊戲的功能, 並達到即蝻電源之效果。更詳細的說明及實 ^ 閱以下圖式及實施例之進—步說明。 、式’❹ 【實施方式】 ㈣圖係為本發明一種遊戲系統實施例之示意圖,遊 戲糸統貫施例包括電腦系統10及遠端控制襞置16用以供 16 ;0 仃互動逐戲,亚且在-顯示單元14顯示遊戲晝面。 為具有易於移動和攜帶之優點的可攜^電腦 ^己里電腦(Notebook)或迷你筆記型電腦(齡— 5/25 201101107 )。顯示單元14可為—具有與電腦系統】G相容之傳輪公面 缆線U互相連結。遠端控卿M可傳輸影音的 g_轉可供使用者握持和輪入,利 = 式,發送控制命令或根據使用者的動作變化傳送 到電腦系統1〇。電腦系統]0在非啟動狀態下,可接 控制裝置16所發觸旨令錢號,並經過=收=2〇ll〇ll〇7 VI. Description of the invention: [Technical field to which the invention pertains] A brain system and a method of controlling the same. The present invention relates to a computer system and a method for controlling a game of a brain system, in particular, a device for providing game service in a non-activated state. [Prior Art] A computer device has a popularity rate of green speed in the past ten years. Many families each have: a desktop computer, some depending on the number of family members, = have their own personal computer, and even have a desktop and portable = 践 践 。. The computer for the family towel is half-filled for personal use, and every computer device that is used by the person is online, writing a file or watching a movie. When family members or friends want to share time to play together, the p device is more difficult to cope with the needs of multiple people at the same time. Therefore, the user 2 separately purchases game devices, such as an electronic game console, and installs the game console in the silk. Or find the fresh land 'and connect the display device, in order to start: play games and interaction through game devices and display devices. However, 'for the user', it is necessary to pay extra for the purchase of the game machine and 'when the rider is not made', a space is wasted for the space. SUMMARY OF THE INVENTION / The object of the present invention is to provide a system having a game machine function to solve the above problems. The invention discloses a computer system, which is provided by a power supply unit. The system comprises: / game control module and - state monitoring Tsui Yuan 4/25 201101107. , the = system module generates a game screen based on the game program and the motion signal to the display unit. The state monitoring unit is configured to detect an electrical power supply state and generate a state switching signal. The state Γ= indicates that the computer system is in an activated state or an indication of a non-initiated group accepting state switching signal, and is received under a non-initiated heart. Working voltage and motion signal to generate Ο 0 = disclosure, the system controls the game;;, the electric game control module 'is used to process the game program. The determining the power supply state of the computer, in the non-starting state, the power supply unit provides the game & version to the required working voltage; after obtaining the voltage, processing according to the program to generate a game surface ' The game screen is rotated out to the display unit. Root: The technical means of the embodiment of the invention, the computer system is in a non-activated to read right program for the user to play the game function, and achieves the effect of the instant power supply. A more detailed description and the following description of the drawings and the embodiments. (4) The diagram is a schematic diagram of an embodiment of a game system according to the present invention. The game system includes a computer system 10 and a remote control unit 16 for 16; The sub-display unit 14 displays the game face. It is a portable computer (Notebook) or mini-notebook (age - 5/25 201101107) that has the advantages of being easy to move and carry. The display unit 14 can be interconnected with a male bus cable U that is compatible with the computer system G. The remote control M can transmit the audio and video g_ to the user to hold and turn in, and the control command can be sent to the computer system according to the user's motion change. In the non-activated state, the computer system 0 can be connected to the control device 16 to issue the decree, and after ==
理接收到的指令及訊號後,在顯示單元14上顯^m 用者動作或回應❹者動作的顿晝面,讓使 示單元14所顯示的遊戲晝面,再發出對應的 S 號到電腦系統10。藉此供使用者利用已關機或待= 系統H),進行互動遊戲。在另—實施财,村於雷2 統10之螢幕上直接顯示遊戲晝面。 。 第二圖虹述電腦系統第—實施例之方塊圖,用 一步t明ί有城機功能的電腦系統1G。電腦系統10勺虹 -邏輯運具模組116以及—遊戲控制模組1G4。邏^ 組Π6包含:邏輯控制器11〇、中央處理單元。 記憶體m。邏輯運算模组116為電腦系統ig核心=純 1分’㈣-般電腦的邏輯運算。遊戲 ^ 含:微處理料ι〇42、儲存單元祕、鱗包 。此外,電腦系統10還包含:狀態監控單元102、:^料6 元⑽、電源切換單元12〇與122,以及輪出連 遊戲系統1以-電源供應單元1〇〇供應電 各種運^態下所_工作電壓;以可攜式電腦為^^ 源供應㈣⑽可為電池或交流電源。電腦系統w的運作 6/25 201101107 動狀態,啟動狀態可指符合進階 漏及㈣統巾,㈣狀態為工作( 而非“ 睡眠(S哪)狀態S1到%中的任一者; )及關機ts態f則可指系統電源狀態為休眠(Hibernation,S4 )及關機(Soft〇ff,S5)狀態中的任一者。 統㈣的電源供應單元1GG並非只在電腦系 ⑽與電腦純^^電力、,因此’ 供應單元After receiving the received command and signal, the display unit 14 displays the user action or responds to the user's action, and causes the game surface displayed by the display unit 14 to issue the corresponding S number to the computer. System 10. In this way, the user can use the closed or waiting = system H) to perform an interactive game. In the other-implementation, the game directly displays the game face on the screen of the village. . The second figure illustrates the block diagram of the computer system--the embodiment, and uses a step 1 to identify the computer system 1G with the function of the city machine. The computer system has 10 scoops of a rainbow-logic transport module 116 and a game control module 1G4. The logical group 6 includes: a logic controller 11A, a central processing unit. Memory m. The logic operation module 116 is a computer system ig core = pure 1 minute '(four)-like computer logic operation. Game ^ Contains: micro-processing material ι〇42, storage unit secret, scale package. In addition, the computer system 10 further includes: a state monitoring unit 102, a material 6 (10), power switching units 12 and 122, and a power supply unit 1 to supply power to each other. The operating voltage is supplied to the portable computer as a source (4) (10) and can be a battery or an AC power source. The operation of the computer system w 6/25 201101107 dynamic state, the startup state may refer to the advanced leakage and (4) the towel, (4) the state is the work (not the "sleep (S) state any one of S1 to %;) and Shutdown ts state f can refer to any of the system power state is Hibernation (S4) and shutdown (Soft ff, S5) state. The power supply unit 1GG of the system (4) is not only in the computer system (10) and the computer pure ^ ^Electricity, therefore 'supply unit
Q ό 非啟動狀能、士、 70王分離或移除,否則當電腦系統10在 在仍有某些系統元件可持續部分運作。例如 EC) 1㈣腦糸統中’嵌入式控制器(Embedded Co咖此, 並綱腦ί “t:、: 待機電力(standby 例即以山入電應狀態。本發明第一實施 明。‘咅^作Ϊ所述的狀態監控單元102進行說 二f 疋,弟一實施例中的狀態監控單元⑽還可 的ίΠϊΓ:任何可侦知電腦系統10電源供應狀態 取;嵌入;控制器"獅者可依據實際需求咖^ 電源切換單元U0設置在電源供應單元1〇〇和邏輯運 ==間;電源切換單元122則設置在電源供應單 =和=_組104之間。當電腦系統 =時,電源供應單元⑽通過電源切換單元圏^ Ζ給電射統Κ)中的各縣統元件,包括:邏輯運算模 、經由邏輯控制器110與中央處理單元m溝通的狀 單元:〇2、資料切換單元108及硬碟(圖未示)等裳 。备電射統^處於非啟動狀態時,電源供應單元1〇〇 、、過電源切換早70 122供應運作電壓給遊戲控制模組1〇4 7/25 201101107 。此外,遊戲控制模組104可利用一電壓穩壓單元ιι8將 電源供應單元1〇〇供應的電壓調整為適當的工作電壓(如 降壓)後,供遊戲控制模組104運作。 如前所述,由於狀態監控單S 102 *論在啟動或非啟 動狀態皆會接收電源供應單元1GG所提供的電源,所以狀 態監控單元102彳以持續監控電源供應單a 1〇〇供電給電 腦系統10的狀況,例如監控電壓供應單元1〇〇所輪出的電 流大小,來決定是否設置(assert)輸出狀態切換信號1〇2一% 。是以,當狀態監控單元102判斷電腦系統1〇處於非啟動 狀態’例如電源供應單元1GG所輪出的電流值比—預設臨 界值為低時m控單元1()2將設置狀態切換信號 i〇2_ss,電源切換單元122將依據狀態切換信號1〇2 %的 指示而關閉(d。S e ) ’以使電源供應單元·可以將電壓輸 =到遊戲控制模組104。_,電源切換單元12Q也根據狀 態切換信號1G2—SS的設置而開啟(。卿),使電源供_ π 100的電壓停止輸入到邏輯運算模組U6。 無線收發單元⑽所輸出的輸出資料·⑽傳送 Γΐ組104的微處理單元1042而成為微處理單元1042 之剧入貝料。無線收發單①1〇6的輪出資料⑽一犯來 =空職置16傳輸的控制命令或運動訊號。微處理單元 -輸出資料106—so的指示讀取及執行來自儲存單 二中的遊触式,並根據賴程式的料,回應使用 ,透,錢控制裝置16所輸人的運動訊號或控制命令 二ίί:擬使用者動作的虛擬化身、或是根據被輸入的 早兀14,错此與使用者產生互動。本實 8/25 201101107 施例中的無線收發單元106係 號傳輸單元。 係'τ為藍牙、紅外線或射頻訊 除了將運作電壓輸入到遊戲控制模組104夕卜# =1 生的f峨 =^=過資料切換單元⑽輸出,經由輸出連 接早兀124,成為顯示單元14的輸入資料i4 si。夢此, Ο ό ^^ 14可將輸人資料14—SI (也就是如上述“擬化 身或疋相對應的遊戲内容),呈現於使用者面前。以可 =為例=出連接單元124可為高解析多媒體介面(‘ Deflnmon Multimedia Inierface, HDMI )或 av 端子 介面’且可透過齡連接具有相容的連接 )丨面的顯不早兀14。在另一實施例中,由輸出連接單元124 所輸出的訊號亦可直接輸出於電腦系統1()之螢幕上。 —第三圖提供電腦系統第二個實施例的方塊圖,在第二 貫施例中,電腦系統10a更包括了一控制按幻%。 當電腦系統10a處於非啟動狀態時,使用者並不一定 想要啟動遊戲的功能,因此在第二實施例中,狀能龄 凡搬除了監控電源供應單元1〇〇供電的情況之外,^時 =根據控制按紐126的狀態來決定是否設置狀態切換信 =102—SS。當電腦系,統1〇a處於非啟動狀態時,狀態監控 料102不會立刻設置狀態切換信號搬—ss,而會繼續偵 測控制按叙126是錢丨-啟動織trig—S給狀態監控單 元搬。待控制按紐126根據使用者的按押而產生启^號 g—S夺狀態監控單元1〇2才設置狀態切換信號Μ] ss 以控制電源切換單元12〇、122以及資料切換單元⑽的 切換。其他元件的作用及連結關係,請參閱第一實施例之 9/25 201101107 說明。 第四圖描述第一及篦_ 的内部.結構,包括—1二〜實施例中的資料切換單元108 單元_。切換開關Γοΐ刀10802的影音資料切換 示進行切換。當電腦1统=據狀態切換信號1G2:tSS之指 換開關1〇8〇2會根據被< !〇a處於非啟動狀恶時,切 遊戲控制模組⑽狀態切換信號晚SS切換到 組⑽將處理好的輪出輸資出^成關閉狀態,使遊戲控讎 元μ的傳送,成為以°”〇輸出,經由輸出連接單Q ό Non-starting, energy, and 70 kings are separated or removed, otherwise the computer system 10 is still operating in a sustainable part of certain system components. For example, EC) 1 (4) In the brain system, the embedded controller (Embedded Co, this, and the brain ί "t:,: standby power (standby, that is, the state of the mountain into the electricity. The first embodiment of the present invention. '咅^ The state monitoring unit 102 performs the above-mentioned state monitoring unit (10), which can also detect any power supply state of the computer system 10; embedding; controller " According to the actual demand, the power switching unit U0 is disposed between the power supply unit 1 and the logical operation ==; the power switching unit 122 is disposed between the power supply unit = and the =_ group 104. When the computer system = The power supply unit (10) passes through each of the county components in the power switching unit, including: a logical operation mode, and a unit that communicates with the central processing unit m via the logic controller 110: 〇2, data switching unit 108 and hard disk (not shown), etc. When the standby system is in the non-starting state, the power supply unit 1〇〇, and the power supply switch is early 70 122 to supply the operating voltage to the game control module 1〇4 7/ 25 201101107. In addition, the game control module 104 can use a voltage voltage regulator unit ιι 8 to adjust the voltage supplied by the power supply unit 1 to an appropriate operating voltage (such as step-down) for the game control module 104 to operate. As described above, due to the status monitoring list S 102 * It is said that the power supply provided by the power supply unit 1GG is received in the startup or non-activated state, so the status monitoring unit 102 持续 continuously monitors the power supply list a 1 〇〇 power supply to the computer system 10, for example, the monitoring voltage supply unit 1) The amount of current that is rotated to determine whether to assert the output state switching signal 1〇2 to %. Therefore, when the state monitoring unit 102 determines that the computer system 1 is in a non-starting state, for example, the power supply unit 1GG When the current value is turned off - the preset threshold is low, the m control unit 1 () 2 will set the state switching signal i 〇 2_ss, and the power switching unit 122 will be turned off according to the indication of the state switching signal 1 〇 2 % (d S e ) ' so that the power supply unit can output voltage to the game control module 104. _, the power switching unit 12Q is also turned on according to the setting of the state switching signal 1G2 - SS (. The voltage of the power supply for π π 100 is stopped and input to the logic operation module U6. The output data output by the wireless transceiver unit (10) is (10) transmitted to the microprocessor unit 1042 of the group 104 to become the thread of the microprocessor unit 1042. The wireless transmission and dispatching 11〇6 round-out data (10) is a control command or motion signal that is sent to the empty station. The micro-processing unit-output data 106-so instructions read and execute the tour from the storage list two. Touch, and according to the material of the Lai program, respond to the use of, through, the money control device 16 to input the human motion signal or control command two ίί: the virtual avatar of the user action, or according to the input of the early 兀 14, wrong This interacts with the user. The wireless transceiver unit 106 in the embodiment 8/25 201101107 is a transmission unit. The 'τ is Bluetooth, infrared or RF signal, except that the operating voltage is input to the game control module 104 卜 # =1 生 的 ^ ^ ^ ^ 过 过 过 过 过 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料 资料14 input data i4 si. Dreaming, Ο ό ^^ 14 can present the input data 14-SI (that is, the game content corresponding to the avatar or 疋 as described above) in front of the user. For example, the connection unit 124 can be A high resolution multimedia interface ('Deflnmon Multimedia Inierface, HDMI) or av terminal interface' and a compatible connection through the age connection) is displayed earlier. In another embodiment, by the output connection unit 124 The output signal can also be directly outputted on the screen of the computer system 1(). The third figure provides a block diagram of the second embodiment of the computer system. In the second embodiment, the computer system 10a further includes a control. When the computer system 10a is in the non-activated state, the user does not necessarily want to start the function of the game, so in the second embodiment, the situation can remove the power supply of the monitoring power supply unit 1 In addition, ^ time = according to the state of the control button 126 to determine whether to set the state switching letter = 102 - SS. When the computer system, the system 1 〇 a is in the non-start state, the state monitoring material 102 does not immediately set the state switching signal Move-ss , and will continue to detect and control according to the 126 is the money 丨 - start the weaving trig - S to the state monitoring unit to move. The button 126 to be controlled according to the user's press to generate the start number g - S capture state monitoring unit 1 2, the state switching signal Μ] ss is set to control the switching of the power switching units 12, 122 and the data switching unit (10). For the function and connection relationship of other components, please refer to the description of 9/25 201101107 of the first embodiment. The internal structure of the first and 篦_ is described, including the data switching unit 108 unit _ in the embodiment 1-2. The switching of the video data of the switching switch 10οΐ 10802 is switched. When the computer 1 system = the state switching signal 1G2 : tSS finger change switch 1〇8〇2 will cut the game control module (10) state switching signal according to the < !〇a in the non-starting state, the SS will switch to the group (10) and the processed round out will be output. ^ into the off state, so that the game control unit μ transmission, become the output of ° "〇, via the output connection list
怀雇田卜-r、,士 + 兀14的輸入資料14_SI。在實 丁 :^恥系統的主機板設置開關電路(switch ,貫作上述的切換開關麵。設置_電路的方 系統整_製造成本不會增加太多,而且整體 的系統複雜度也不會太複雜。I am in the position of 14_SI for the input of the data of the field-r,, and the 兀14. In the real Ding: ^ shame system motherboard set switch circuit (switch, through the above switch surface. Setting _ circuit side system _ manufacturing cost will not increase too much, and the overall system complexity is not too complex.
再“:、第—至四圖’當電腦系統1G、IGa處於啟動狀 怨3、’狀,%監控單TL 1〇2摘知電源供應單元⑽供應的電 流高於預設臨界值,即會取消設置㈤·脈幻狀態切換信 號102_SS。電源切換單元】2〇根據狀態切換信號脱—^ 的取消設置,切換__狀態,使得邏輯運算模組叫 接收電源供應單元1GG提供的卫作電壓。相對地,電源切 換單元122則在狀態切換信號1〇2_ss取消設置時,切換為 開啟狀態,使工作電壓停止輪入到遊戲控制模組1〇4 ^ 資料切換單元108也同樣地受到狀態切換信號1〇2_ss 的控制,在取消設置狀態切換信號1〇2一ss時,影音資料切 換單元1080的切換開關ι0802切換到邏輯控制器n〇的輸 出資料11〇一so,邏輯控制器110的輸出資料11〇—s〇經由 資料切換單元108及輸出連接單元124輸出電腦系統1〇、 10/25 201101107 ㈣l4_si。此時遊戲控制模 接收輸出資 106 資料104—so。—、或透過負料切換單元⑽傳送輸出 組二==是’ ί第一及第二實施例中’遊戲控制模 心貝;' 切換單元108的切換,使用電腦系統10、 a原有的輪出連接單元124與顯示單幻4連接,例如Then ":, the first to the fourth picture" when the computer system 1G, IGa is in the start-up complaint 3, 'like, the % monitoring single TL 1〇2 knows that the current supplied by the power supply unit (10) is higher than the preset threshold, that is, Cancel the setting (5)·pulse state switching signal 102_SS. The power switching unit 2〇 switches the __ state according to the cancel setting of the state switching signal, so that the logic computing module calls the receiving voltage supplied by the power supply unit 1GG. In contrast, when the state switching signal 1〇2_ss is canceled, the power switching unit 122 switches to the on state, and stops the operating voltage from entering the game control module 1〇4. The data switching unit 108 is similarly subjected to the state switching signal. 1〇2_ss control, when the setting state switching signal 1〇2 ss is canceled, the switching switch ι0802 of the video data switching unit 1080 is switched to the output data of the logic controller n〇, the output data of the logic controller 110 11〇—s〇 output the computer system 1〇, 10/25 201101107 (4) l4_si via the data switching unit 108 and the output connection unit 124. At this time, the game control mode receives the output 106 data 104-s o. - or through the negative material switching unit (10) to transmit the output group two == yes ' ί in the first and second embodiments 'game control module heart; ' switching unit 108 switching, using the computer system 10, a original The wheel-out connection unit 124 is connected to the display single magic 4, for example
G ύ ,用可攜式電腦中原本就設置的HDMI或AV連接埠,不 需要為了在—狀態下進行麵*設置其他的連接單元 〇 f於狀態切換信號搬—SS的實作方式,可以將嵌入式 控制器所具有的通用輸出入(GPIO)其中-個腳位連接到 切換開關,並透過此通用輸出入腳位發送一高電位訊號給 切換開關’以通知切換關進行域。因此狀態切換信^ 102一SS的切換方式,可以在狀態監控單元1〇2偵測到電腦 ^統處於啟餘態時(例如前文所述的當電流值高於預設 臨界值時),隨即取消設置狀態切換信號102—SS (例如拉高 其電位至高電位);同樣的,在狀態監控單元102偵測到電 腦系統處於非啟動狀態時(如前文所述電流值低於一預設 臨界值時),可將狀態切換信號102一SS的電位值切換為低 電位。 關於遊戲控制模組104内部結構之更詳細的說明請參 照第五圖。在一個實施例中,遊戲控制模組1〇4除了如第 二圖與第三圖所示包括微處理單元1042、儲存單元1〇46之 外’更包括電源接收介面1〇4〇、資料接收介面1044和圖像 處理單元(GraphicProcessing Unit, GPU) 1048。電源接收 11/25 201101107 ;丨面1〇4〇耦接電源供應單元1〇〇以接收 收無線收發私删自遠端控繼置^^ 令或運動訊號(即輸出資料106-so)。微處理單 几 *電源接收介面1040接收到電屢後,即可根據資 料接收介面1044接收的控制命令讀取儲存單元刚6中的 遊戲程式。微處理單元购再根據顿程式的設計和運動 磁’產生-繪圖命令’交由圖像處理單幻_繪製遊戲 畫成為輪出資料UK—so,透過如第二圖與第三圖所示 的—貝料切換單元108及輪出連接單元124傳送到顯示單元 =頁不’供使用者在顯示單元14看到遊戲的遊戲晝面後, 繼續進行對應的遊戲動作。 遠端控制裝置中包括一運動感測器(m〇ti〇nsens〇r 士 60例如加速度感測益(acce_meter),f遠端控制 裝置16經制者㈣擺動而產生加速度時,運動感測器⑽ 即會感測遠·制裝置16的加速度變化並產生運動訊號, 例如三_加速度訊號,透過遠端控繼置16的傳輸介面 ,無線傳送到電腦系統ίο、1()a的無線收發單元1〇6。遊戲 控制模組=4的微處理單元购即根據運動峨和遊戲程 式進行&十异和處理,以提供相關的數據給圖像處理單元 1048,使圖像處理單元1〇48緣製出與遠端控制裝置π之 運動相對應的畫面。 由於電腦系統在啟動狀態下’必須供給電壓給各項系 ,元件’例如:使中央處理單元m運算處理、硬碟轉動 項寫、控制燈制滅料,以便隨時提供使用者透過電腦 系統10、10a進行·編輯、上網、_、或觀看影片等 活動’因此電力消耗量較大。然而,若在電腦系統1〇、術 12/25 201101107 到一個可根據上述實施例所述,將電壓傳輸 戲程式,ΐ行運算處理的遊戲控制模組ι〇4以提供遊 於不需要^可免除使用者大費周章進行開機的程序,由 輯運算模L其他沒紅作要處理㈣統元件(例如邏 以讓置),相同的電源供應單元議可 戲敖制核組丨〇4運作更長的時間。 Ο ό 法容trr遊触式_存單元職容胁究有限,益 ♦可能4=ί式,且遊戲程式經常推陳出新,使用 實作上2十iti程式的需求。而遊戲控制模組刚在 _)’也可以是獨立可插拔的控制 當遊戲控制模组1fu总* 第五圖為例, 時,係為一可自電腦系統分離的控制晶片 容的控制晶片置入電腦系統,以便i用柯养〜另一個相 戲程式進行遊戲。 £使用者了獲仔不同的遊 t了透過硬體的手段置換整個 軟體來_存單元_中的ins 第五圓不:二=,組〗叫實施例方塊圓:其與 包括一弟六圖所示的遊戲控制模組刚a更 在;=處理單元1042的資料連結介面_。 在第,、圖所不的實施例中 程式或資料儲存在硬碟、或可戲 料,係在狀態監控單元_ ζ载、,所f的程式或資 面咖相容的—f ,财射料連結介 10知。 130而傳送到遊戲控制模組 13/25 201101107 當使用者在電腦系統處於啟動狀態下欲更新遊戲資料 時,可經由作業系統下的一應用模組Π2向狀態監控單元 102&發出更新通知;所述的應用模組132可為一應用程式 。狀態監控單元102a讀取到更新通知時,即設置—更新^ 制訊號102—SU’使一介面切換單元128將資料傳輸單元13〇 切換到資料連結介面1050。資料傳輸單元13〇切換到資料 連結介面1〇5〇後,遊戲控制模'组1(Ma會產生—虛擬記憶 空間(圖未示),以便透過資料傳輪單元13〇接收儲存於硬 碟或自網路下載的遊戲,再從虛擬記憶空間將新的遊戲資 料更新到儲存單元1046。 # 、 &當資料更新完成後’使用者可再利用應賴組132向 狀態監控單A i〇2a發出通知’使狀態監控單元啦取消 叹置更4控制訊號102—SU。介面切換單元128依據取消哼 置的更新控制訊號H)2—SU再切換到邏輯控制器n〇,以 邏輯控制益110經由資料傳輸單元13〇傳輸資料。 所述的資料連結介面1050及資料傳輸單元130可為 用序列匯流排(USB)介面,或是利用通用輸“(GPIC )腳接來實作符合·系統1Q特殊設計的軌介面。換t 之’此更新介面_原本配置於電腦线1Q的介面 ς 額外設計,而增加成本支出。 而 第六圖所示的更新儲存單元1G46内 ㈣原有的資料傳輸單元; ,輸單元(如上述的通用序解)的數量充㈡上= 專用的資料連結介面與遊戲控制模組104建 接,以減化電腦系統中的電路佈局架構。 廷 14/25 201101107 藉^遊戲控制模組_除了可在非啟 當電腦系統丄 =,到_控制模組陶程序。 的電腦系統⑽還包括一方塊圖’本實施例中 動處於非啟動狀態時,資;^^早元m。當電腦系統 狀_信_ ss,==:根據被設置的 制模組職,使資料存^貝:^取早元134切換到遊戲控 „早70 134將—外接儲存單元18所 =的二斗二過賢料切換單元_ 請處於啟動狀態時,資料切換單元 == 元134娜到邏輯_⑽,使外 的資料傳遞到邏輯控制器ιι〇。 =:為電腦系請上的讀切置⑽reade〇 ,外G ύ , using the HDMI or AV port that was originally set in the portable computer, there is no need to set the other connection unit 在f in the state to perform the status switching signal. The embedded controller has a general-purpose input/output (GPIO) in which one pin is connected to the switch, and a high-potential signal is sent to the switch through the general-purpose output pin to notify the switch-off domain. Therefore, the state switching signal 102 - SS switching mode can be detected when the state monitoring unit 1 〇 2 detects that the computer system is in the idle state (for example, when the current value is higher than a preset threshold), The state switching signal 102-SS is canceled (for example, the potential is raised to a high level); similarly, when the state monitoring unit 102 detects that the computer system is in a non-starting state (as described above, the current value is lower than a predetermined threshold) At time), the potential value of the state switching signal 102-SS can be switched to a low potential. For a more detailed description of the internal structure of the game control module 104, please refer to the fifth figure. In one embodiment, the game control module 1〇4 includes a power receiving interface 1〇4〇, data receiving, in addition to the micro processing unit 1042 and the storage unit 1〇46 as shown in the second and third figures. Interface 1044 and Graphic Processing Unit (GPU) 1048. Power receiving 11/25 201101107 ; 1丨4〇 is connected to the power supply unit 1〇〇 to receive and receive wireless transmission and reception from the remote control relay or motion signal (ie output data 106-so). After receiving the power, the power receiving interface 1040 can read the game program in the storage unit just according to the control command received by the data receiving interface 1044. The micro-processing unit is purchased according to the design of the program and the motion magnetic 'production-drawing command' is handed over to the image processing single illusion _ drawing game painting becomes the round-out information UK_so, as shown in the second and third figures - The bedding switching unit 108 and the wheeling connection unit 124 are transmitted to the display unit = page no' for the user to continue the corresponding game action after seeing the game face of the game on the display unit 14. The remote control device includes a motion sensor (such as an accel_meter), and the remote sensor 16 generates an acceleration when the controller (4) swings, and the motion sensor (10) The acceleration of the remote device 16 is sensed and a motion signal is generated, for example, a three-acceleration signal is transmitted to the wireless transceiver unit of the computer system ίο, 1()a through the transmission interface of the remote control relay 16 1〇6. The game control module=4 micro-processing unit purchase is performed according to the motion and game program to provide relevant data to the image processing unit 1048, so that the image processing unit 1〇48 The edge produces a screen corresponding to the motion of the remote control device π. Since the computer system must supply voltage to each system in the startup state, the component 'for example: the central processing unit m is operated, the hard disk is rotated, The control light is used to eliminate the material, so that the user can perform editing, surfing, _, or watching movies through the computer system 10, 10a at any time. Therefore, the power consumption is large. However, if the computer system is 1〇 12/25 201101107 to a game control module ι〇4 which can perform the voltage transfer program and the operation processing according to the above embodiment, so as to provide the user with the need to avoid the user's expense. The program, by the operation of the modulo L, there is no red to deal with (four) system components (such as logic to let), the same power supply unit can play the nucleus group 丨〇4 operation for a longer period of time. Ο ό The touch-sensitive _ storage unit has limited liability, and the benefit ♦ may be 4= ί, and the game program is often updated to use the requirements of the 20 iti program. The game control module just _) can also be Independent pluggable control When the game control module 1fu total * fifth figure is an example, a control chip that can be separated from the computer system is placed in the computer system, so that i can use Play the game with the program. The user has obtained a different tour. The hardware is replaced by hardware. The ins in the cell _ fifth circle is not: two =, the group is called the embodiment block circle: it includes a brother six figure The game control module shown is just a; = data link interface _ of the processing unit 1042. In the embodiment of the figure, the program or the data is stored on the hard disk, or the playable material is in the state monitoring unit _ 、 、 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Material link 10 know. 130 is transmitted to the game control module 13/25 201101107. When the user wants to update the game data when the computer system is in the startup state, an update notification can be sent to the status monitoring unit 102& via an application module 下2 under the operating system; The application module 132 can be an application. When the status monitoring unit 102a reads the update notification, the setup-update control signal 102-SU' causes the interface switching unit 128 to switch the data transmission unit 13 to the data link interface 1050. After the data transmission unit 13 switches to the data link interface 1〇5〇, the game control module 'group 1 (Ma will generate a virtual memory space (not shown) for receiving and storing on the hard disk or through the data transfer unit 13〇 The game downloaded from the network, and then updated the new game data from the virtual memory space to the storage unit 1046. # , & When the data update is completed, the user can reuse the response group 132 to the status monitoring list A i〇2a The notification is sent to enable the status monitoring unit to cancel the sigh 4 control signal 102-SU. The interface switching unit 128 switches to the logic controller n 依据 according to the update control signal H) 2 SU of the cancel device, to control the benefit 110 The data is transmitted via the data transfer unit 13A. The data link interface 1050 and the data transfer unit 130 can be implemented by using a serial bus (USB) interface, or by using a universal input (GPIC) pin connection to implement a special interface design of the system 1Q. 'This update interface _ originally configured on the computer line 1Q interface 额外 extra design, and increase the cost. And the sixth figure shows the update storage unit 1G46 (four) the original data transmission unit;, the transmission unit (such as the above general The number of replenishment) (2) on the dedicated data link interface is connected with the game control module 104 to reduce the circuit layout structure in the computer system. Ting 14/25 201101107 l ^ Game control module _ except in non- The computer system (10) of the computer system 丄=, to the control module, also includes a block diagram 'When the motion is in the non-start state in this embodiment, ^^^元元. When the computer system is _ letter _ ss,==: According to the set system module, make the data save ^be: ^ Take early 134 to switch to the game control „ early 70 134 will be – external storage unit 18 = two buckets Unit _ Please be in the startup state, data == Na switching unit 134 to the logic element _⑽, so that information is transmitted to the external logic controller ιι〇. =: For the computer department, please read and cut (10) reade〇, outside
l,]",H〇 FlaSh'CF ^ SD 式等資料,以供遊戲控制模組獅中 Ο 的肉:2 :顯不的疋上述第三實施例中資料切換單元108a _部結構圖,與第四圖的資料切換單元ι〇8相較,第三 貫料切換單元職更包括外接資料切換單元觀 胃料切換單元1G82也包含_切制關順2。當電 處於非啟動狀態時,切換開關1G822會根據被 二、’恶切換信號102一SS切換到遊戲控制模組獅的 形成關閉狀態,使外接儲存單元18儲存的輸出資料 L nl ®的㈣存取單元134輸_遊戲控制模 二」bU為遊戲控制模、组104b的遊戲輸入資料ι〇4—⑽ 藉此’遊戲控制模組l〇4b在電腦系統10b的非啟動狀 15/25 201101107 即根據來自無線收發單元106的輸出資料】06_SO和 =认輪入資料1〇4—GSI進行遊戲程式的處理,並將處理好 令輸出資料1〇4—s〇輸出到顯示單元14。 值主意的是’第三實施例中的遊戲控制模組職透 =夕接貝料切換單元1〇82的切換,可以使用電腦系統咖 ^的讀卡裝置。同時,與第—及第二實施例的遊戲控制 ^且104相較,本實施例中可以不需使用到遊戲控制模組 ,、”的儲存單元(參閱第五誠第六圖之1。64)來儲存遊 2程式’如此可以減少遊戲控制模,組難的製作成本及硬 肢體積。當使时制用電腦㈣1Gb進行獨的互動遊 戲時,僅需置換外接儲存單元!8即可。 … t隹是接顯示早元14的手段上’除了以資料切換單元】〇 使遊戲控制模组刚制電_㈣原有㈣出連接罝f 124 (參閱第二或第三圖)之外,在其他的實施例則可制 一個專為遊戲控制模組輸出所用的輸出連接單元。遊戲担 制模組專用的輸出連接單元亦可為高解析多媒體介 AV端子介面’在實作上,輸出連接單元與遊戲控制模組石 分別設置在電腦系統的主機板(圖未示)上,透過訊號綱 連接;亦可將兩者整合在-擴充卡上,以便與顯示單元^ 連接。熟悉本領域之技術人士,當可根據上述各實施例$ 精神,在不同的製造成本考量下,做出適當的修改。 接下來’第九圖為本發明的-種電腦系統控制戈 方法實施例的流程圖’請一併參照第二圖。 在本實施例中,狀態監控單元1〇2將根據電源供 態偵測電腦系統㈣運作狀態係為啟動狀態或是非啟紛 態_。當電腦系統㈣•則出為非啟動狀態時,: 16/25 201101107 態監控單7G 102將設置一狀態切換信號1G2—ss,使遊戲控 制模組104開始接收電源供應單元100所供應的工作電^ (S303)。反之,若電腦系統1〇處於啟動狀態,狀離監控 單元1〇2則取消設置狀態切換信號1G2_SS,遊戲“ 刚即根據取消設置的狀態切換信號ι〇2—%而 壓(S315)。 — 电 Ο ο 當遊戲控制模組104在非啟動狀態獲得工作電壓(S3〇3 ),並且將電腦系統1〇與顯示單元Μ利用輸出連接單元以 ίί連ί後、,即可開始接收遠端控制裝置16所輸入的控制 τ 7以讀取遊戲程< (S3G5),並在顯示單元14頻示 畫面。接著,電腦系統ΗΜ艮據遠端控制裝置16 :線^ 如使用者握持遠端控制裝置:做 出縣的動作,使退端控制裝置16產生三維的 端控制裝置丨6的運動感測器即根據加速度變生^動^ 號,並透過藍芽:紅外線或射頻等手段無線傳送 統10。遊戲控制換組104中的微處理單元1〇42 妥、 式的設計及職收的運動訊號產生繪圖命令,^ 理單元依_圖命令產生顿晝面(s =像處 模擬使用者揮擊動作的虛擬化身的影像,再將 遊戲控制模組104輸出到顯示單元14 、戲旦面攸 從顯示單元Μ觀看遊戲的晝面,以繼續二 16與電腦系統10進行互動。 控制液置 在此過程中,狀態監控單元1〇2仍持續監 ===:13),此處係指由=ίϊ 成啟繼.右運作狀絲曾改變,遊戲控制模组^ 17/25 201101107 能持續獲得電力供應’而返回步驟S307及以下,繼声 新的控制命令和運動訊號以產生和輸出遊戲書、=接收 者互動。 -面’與使用 但若電腦系統10的運作狀態經步驟S301式 破偵測出處於啟動狀態時,則會使遊戲控制七 很據啟動狀態而停止接收電壓(S315);改由電腦系統 中除遊戲控制模組〗04以外的其他系統元件接收電源供10 單元100供應的電力(S317),如邏輯運算模組116 '、、’、應 、網路控制單元等元件,使電腦系統10順利啟動,声^碟 動狀態的電腦系統10即由邏輯運算模組;U6負責進 處理(S319) ’並透過邏輯控制器11〇與硬碟、輪出入 等不统元件溝通,包括更新儲存單元1046中的诳辞和上置 資料。 私式和 如同步驟S313,狀態監控單元1〇2在電腦系統1〇處於 啟動狀態時,仍不斷根據電源供應狀態,判斷電腦系^A 的運作狀態是否改變(S321),此步驟則指從啟動狀態改= 為非啟動狀態。若運作狀態不變,電腦系統10即持浐出、t ::d16等元件提供服務(s3i9);而料腦系统二 白、=閉、或處於待機狀態後,則再次執行步驟S303及以下 序。藉此’以達成使電腦系統1〇在啟動狀態下可執^ 作業’而在非啟動狀態下可供制者進行互動遊^ 能根據上述各實施採用的手段可知,電腦系統在啟動狀 =下,私力將傳輸給電腦系統中的各式系統元件,如同— 又的電腦設備進行運作;而在電.腦系統處於非啟動狀態時 貝J將電力供應給遊戲控制模組,此種作法的好處在於:' 18/25 201101107 利用電腦系統提供使用者更多元服務的同時 減少電腦系統的耗電量。 疋J大巾田度 、而根據上述4方式中所例示的數個例子,提供互 遊戲服務所需要的各項週邊單元或模組,都可整合電 統原有的糸統7C件進行實作, ^ 和減少電系統的體積。了降低生產—线的成本 Ο 寸的:外翼進戲時’使用者多半偏好透過較大尺 i播f遊戲畫面,例如家中的電視螢幕或 式裳置上等;當電腦系統10係為-可攜 i⑽至易地將其搬移到客廳,透過資料切換單 ^先^-種個人使用的裝置,轉變為家庭生活共享的設 步提升了電腦系統10的使用效益;同時也為使用 者即=另外購買遊戲專用主機的成本。 Ο 然而’上述各實施例當中之項目及元件,僅係為闊述 二月所舉之例不’並無自限所請求保護之範圍之意圖。 ,本發明之精神及根據本發明所揭示之技術手段,而 订微巾田之修飾或改變者,亦屬本發明所保護之範嘴。 【圖式簡單說明】 =一圖:本發明所提供-種遊戲系統實施例之示意圖; 圖.本發明所提供一種電腦系統第一實施例之方塊 圖; ^囷本赍明所提供一種電腦系統第二實施例之方塊 圖; ' 弟四圖:本發明所提供一資料切換單元實施例之結構示 19/25 201101107 意圖; 第五圖:本發明所提供一遊戲控制模組實施例之方塊圖 y 第六圖:本發明所提供的另一遊戲控制模組實施例之方 塊圖; 第七圖.本發明所提供一種電腦系統第三實施例之方塊 圖; ' 第八圖:本發明所提供另-資料切換單元實施例之緒構 示意圖;及 第九圖:本發明所提供—種電腦系統控制遊戲之方法實 施例之流程圖。 【主要元件符號說明】 1遊戲系統 10,10a-b電腦系統 100電源供應單元 102, 102a狀態監控單元 104,104a-b遊戲控制模組 1040電源接收介面 ,1042微處理單元 1044資料接收介面 1046儲存單元 1048圖像處理單元 1050資料連結介面 106無線收發單元 108, 108a資料切換單元 20/25 201101107 1080影音資料切換單元 10802切換開關 1082外接資料切換單元 10822切換開關 110邏輯控制器 112中央處理單元 114系統記憶體 116邏輯運算模組 〇 118電壓穩壓單元 120電源切換單元 122電源切換單元 124輸出連接單元 126控制按紐 128介面切換單元 130資料傳輸單元 132應用模組 Q 134資料存取單元 14顯示單元 16遠端控制裝置 160運動感測器 18外接儲存單元 22纜線 S301-S321流程步驟 21/25l,]", H〇FlaSh'CF ^ SD type and other materials for the game control module lion Ο meat: 2: not shown in the third embodiment of the data switching unit 108a _ structure diagram, Compared with the data switching unit ι 8 of the fourth figure, the third material switching unit includes an external data switching unit, and the gavage switching unit 1G82 also includes a cut-off switch 2 . When the power is in the non-activated state, the switch 1G822 switches to the game control module lion according to the second, the evil switch signal 102-SS, so that the output data L nl ® stored by the external storage unit 18 is stored. The unit 134 loses the game control mode 2 bU to the game control mode, the game input data of the group 104b ι〇4—(10), whereby the 'game control module l〇4b is in the non-activated state of the computer system 10b 15/25 201101107 The processing of the game program is performed based on the output data from the wireless transceiving unit 106, 06_SO, and the wheel-input data 1〇4-GSI, and the output data is output to the display unit 14 by the processing. The value of the game control module in the third embodiment is the switch of the switch device 1 〇 82, and the card reader device of the computer system can be used. At the same time, compared with the game control and 104 of the first embodiment and the second embodiment, in this embodiment, the storage unit of the game control module, "" may be omitted (refer to the fifth sixth figure. ) to save the game 2 program 'This can reduce the game control mode, the group's difficult production cost and hard body volume. When using the computer (4) 1Gb for independent interactive games, only need to replace the external storage unit! 8 ... t隹 is the means of displaying the early element 14, except for the data switching unit, so that the game control module is just powered _ (four) the original (four) outgoing connection 罝 f 124 (see the second or third figure), in In other embodiments, an output connection unit for the game control module output can be made. The output connection unit dedicated to the game support module can also be a high-resolution multimedia AV terminal interface 'in practice, the output connection unit The game control module stone is respectively disposed on the motherboard of the computer system (not shown), and connected through the signal unit; the two can also be integrated on the expansion card to be connected with the display unit ^. Familiar with the technology in the field Person, when According to the above-mentioned embodiments, the spirit can be appropriately modified under different manufacturing cost considerations. Next, the ninth figure is a flowchart of an embodiment of the computer system control method of the present invention. In the second embodiment, in the embodiment, the state monitoring unit 1〇2 will detect the operating state of the computer system according to the power supply state as the startup state or the non-initiated state _. When the computer system (4) is out of the non-activated state When: 16/25 201101107 state monitoring list 7G 102 will set a state switching signal 1G2_ss, so that the game control module 104 starts to receive the working power supplied by the power supply unit 100 (S303). Conversely, if the computer system 1 〇 is in the startup state, and the setting state switching signal 1G2_SS is canceled from the monitoring unit 1〇2, and the game “just presses the state switching signal ι〇2-% according to the cancel setting (S315). — Ο ο When the game control module 104 obtains the operating voltage (S3〇3) in the non-activated state, and the computer system 1〇 and the display unit Μ use the output connection unit to ίίί, then the receiving remote end can be started. The control τ 7 input by the control device 16 reads the game program < (S3G5), and the screen is displayed on the display unit 14. Then, the computer system according to the remote control device 16: line ^ If the user holds the remote control device: the action of the county is made, and the back-end control device 16 generates the motion sensor of the three-dimensional end control device 丨6 That is, according to the acceleration, the ^ is activated, and the wireless transmission system 10 is transmitted through the Bluetooth: infrared or radio frequency. The micro-processing unit 1 〇 42 in the game control group 104 generates a drawing command for the proper design and the motion signal of the job, and the control unit generates the 昼 surface according to the _ map command (s = like the simulated user swipe action) The image of the virtual avatar is output to the display unit 14 and the game surface is viewed from the display unit to continue the interaction with the computer system 10. The control liquid is placed in the process. In the middle, the state monitoring unit 1〇2 continues to monitor ===:13), here refers to =ίϊ into the start. The right operating wire has changed, the game control module ^ 17/25 201101107 can continue to obtain power supply 'Returns to step S307 and below, following the new control command and motion signal to generate and output the game book, = receiver interaction. -face" and use, but if the operating state of the computer system 10 is detected to be in the activated state by the step S301, the game control 7 is stopped according to the startup state (S315); Other system components other than the game control module 〖04 receive the power supplied by the 10 unit 100 (S317), such as the logical operation module 116', ', the response, the network control unit and the like, so that the computer system 10 is successfully started. The computer system 10 of the sound state is a logical operation module; U6 is responsible for processing (S319)' and communicates with the hard disk, the wheel, and the like through the logic controller 11 , including updating the storage unit 1046 The slogan and the superscript. In the private mode and in step S313, when the computer system 1 is in the startup state, the state monitoring unit 1〇2 continues to determine whether the operating state of the computer system is changed according to the power supply state (S321), and this step refers to starting from the startup. State change = is not activated. If the operating state is unchanged, the computer system 10 provides the service (s3i9) for the components such as sputum, t::d16; and after the brain system is white, = closed, or in the standby state, step S303 and the following sequence are performed again. . In this way, in order to achieve the computer system 1 in the startup state, the operator can perform the interactive operation in the non-activated state. According to the means adopted in the above embodiments, the computer system is in the startup state = The private power will be transmitted to various system components in the computer system, as if the computer equipment is operating; and when the brain system is in the non-activated state, the power supply to the game control module is performed. The advantage is: ' 18/25 201101107 The use of computer systems to provide users with more services while reducing the power consumption of the computer system.疋J大巾田度, and according to several examples exemplified in the above four methods, the peripheral units or modules required to provide the mutual game service can be integrated into the original 7C parts of the electric system for implementation. , ^ and reduce the volume of the electrical system. Reduce the cost of production-line: When the outer wing enters the game, the user prefers to play the game screen through a larger size, such as the TV screen or the style of the home. When the computer system 10 is - Carrying i(10) to the easy place to move it to the living room, through the data switching device, the device for personal use, and the change to the family life sharing step improves the use efficiency of the computer system 10; Also the cost of purchasing a game-specific host. Ο However, the items and components in the above-mentioned embodiments are merely intended to be illustrative of the scope of the claims. The spirit of the present invention and the technical means disclosed in the present invention, and the modification or modification of the micro-field are also protected by the present invention. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram of a first embodiment of a computer system; FIG. 1 is a block diagram of a computer system according to a first embodiment of the present invention; Block diagram of the second embodiment; 'fourth diagram: the structure of the embodiment of the data switching unit provided by the present invention is shown 19/25 201101107. FIG. 5 is a block diagram of an embodiment of a game control module provided by the present invention. y sixth figure: block diagram of another game control module embodiment provided by the present invention; seventh figure. A block diagram of a third embodiment of a computer system provided by the present invention; 'eighth: provided by the present invention A schematic diagram of an embodiment of a data switching unit embodiment; and a ninth drawing: a flow chart of an embodiment of a method for controlling a game by a computer system. [Main component symbol description] 1 game system 10, 10a-b computer system 100 power supply unit 102, 102a status monitoring unit 104, 104a-b game control module 1040 power receiving interface, 1042 micro processing unit 1044 data receiving interface 1046 storage Unit 1048 image processing unit 1050 data link interface 106 wireless transceiver unit 108, 108a data switching unit 20/25 201101107 1080 video data switching unit 10802 switch 1082 external data switching unit 10822 switch switch 110 logic controller 112 central processing unit 114 system Memory 116 logic operation module 〇 118 voltage voltage stabilization unit 120 power switching unit 122 power switching unit 124 output connection unit 126 control button 128 interface switching unit 130 data transmission unit 132 application module Q 134 data access unit 14 display unit 16 remote control device 160 motion sensor 18 external storage unit 22 cable S301-S321 process step 21/25