TWI410265B - Multimedia game automatic recording and configuration of the image method - Google Patents

Multimedia game automatic recording and configuration of the image method Download PDF

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Publication number
TWI410265B
TWI410265B TW098124255A TW98124255A TWI410265B TW I410265 B TWI410265 B TW I410265B TW 098124255 A TW098124255 A TW 098124255A TW 98124255 A TW98124255 A TW 98124255A TW I410265 B TWI410265 B TW I410265B
Authority
TW
Taiwan
Prior art keywords
image
images
configuring
screen
multimedia game
Prior art date
Application number
TW098124255A
Other languages
English (en)
Chinese (zh)
Other versions
TW201036675A (en
Original Assignee
Academia Sinica
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Academia Sinica filed Critical Academia Sinica
Publication of TW201036675A publication Critical patent/TW201036675A/zh
Application granted granted Critical
Publication of TWI410265B publication Critical patent/TWI410265B/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/634Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
TW098124255A 2009-04-03 2009-07-17 Multimedia game automatic recording and configuration of the image method TWI410265B (zh)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US16650709P 2009-04-03 2009-04-03

Publications (2)

Publication Number Publication Date
TW201036675A TW201036675A (en) 2010-10-16
TWI410265B true TWI410265B (zh) 2013-10-01

Family

ID=42826644

Family Applications (1)

Application Number Title Priority Date Filing Date
TW098124255A TWI410265B (zh) 2009-04-03 2009-07-17 Multimedia game automatic recording and configuration of the image method

Country Status (4)

Country Link
US (1) US20100255906A1 (cg-RX-API-DMAC7.html)
JP (1) JP2010240377A (cg-RX-API-DMAC7.html)
KR (1) KR20100110711A (cg-RX-API-DMAC7.html)
TW (1) TWI410265B (cg-RX-API-DMAC7.html)

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JP2011118833A (ja) * 2009-12-07 2011-06-16 Sony Corp マンガ作成装置、マンガ作成方法及びマンガ作成プログラム
US20140004959A1 (en) * 2012-06-27 2014-01-02 Zynga Inc. Sharing photos of a game board within an online game
WO2014127535A1 (en) * 2013-02-22 2014-08-28 Google Inc. Systems and methods for automated content generation
US9205337B2 (en) 2013-03-04 2015-12-08 Gree, Inc. Server device, method for controlling the same, computer readable recording medium, and game system
JP6017479B2 (ja) * 2014-03-05 2016-11-02 グリー株式会社 ゲームプログラム、ゲーム処理方法および情報処理装置
JP5451925B1 (ja) * 2013-05-31 2014-03-26 グリー株式会社 ゲームプログラム、ゲーム処理方法および情報処理装置
JP5497238B1 (ja) * 2013-12-26 2014-05-21 グリー株式会社 ゲームプログラム、ゲーム処理方法および情報処理装置
KR101642946B1 (ko) * 2015-01-16 2016-07-26 네이버 주식회사 만화 데이터 생성 장치, 방법, 컴퓨터 프로그램 및 만화 데이터 표시 장치
KR101642947B1 (ko) * 2015-01-16 2016-08-10 네이버 주식회사 만화 데이터 생성 장치, 방법, 컴퓨터 프로그램 및 만화 데이터 표시 장치
KR101683809B1 (ko) * 2015-01-16 2016-12-08 네이버 주식회사 만화 데이터 생성 장치, 방법, 컴퓨터 프로그램 및 만화 데이터 표시 장치
KR101658189B1 (ko) * 2015-01-16 2016-09-22 네이버 주식회사 만화 데이터 생성 장치, 방법, 컴퓨터 프로그램 및 만화 데이터 표시 장치
CN105959481B (zh) * 2016-06-16 2019-04-30 Oppo广东移动通信有限公司 一种场景音效的控制方法、及电子设备
JP6096974B2 (ja) * 2016-09-28 2017-03-15 グリー株式会社 ゲームプログラム、ゲーム処理方法および情報処理装置
JP6125128B1 (ja) * 2017-02-16 2017-05-10 グリー株式会社 ゲームプログラム、ゲーム処理方法および情報処理装置
WO2019038878A1 (ja) * 2017-08-24 2019-02-28 ガンホー・オンライン・エンターテイメント株式会社 端末装置、プログラム及び方法
US11231944B2 (en) * 2018-10-29 2022-01-25 Alexander Permenter Alerting, diagnosing, and transmitting computer issues to a technical resource in response to a dedicated physical button or trigger
JP7232621B2 (ja) * 2018-11-02 2023-03-03 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法
GB2587627B (en) * 2019-10-01 2023-05-03 Sony Interactive Entertainment Inc Apparatus and method for generating a recording
CN113806174A (zh) * 2021-09-18 2021-12-17 南京雷鲨信息科技有限公司 一种手机游戏状态的监控方法、系统
US12260484B2 (en) * 2021-11-19 2025-03-25 Disney Enterprises, Inc. Real-time non-photo-realistic rendering
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Also Published As

Publication number Publication date
US20100255906A1 (en) 2010-10-07
TW201036675A (en) 2010-10-16
KR20100110711A (ko) 2010-10-13
JP2010240377A (ja) 2010-10-28

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