TWI398284B - Plug-in program detecting system of on-line game and method thereof - Google Patents

Plug-in program detecting system of on-line game and method thereof Download PDF

Info

Publication number
TWI398284B
TWI398284B TW96136939A TW96136939A TWI398284B TW I398284 B TWI398284 B TW I398284B TW 96136939 A TW96136939 A TW 96136939A TW 96136939 A TW96136939 A TW 96136939A TW I398284 B TWI398284 B TW I398284B
Authority
TW
Taiwan
Prior art keywords
online game
thread
pass code
plug
threaded
Prior art date
Application number
TW96136939A
Other languages
Chinese (zh)
Other versions
TW200916169A (en
Inventor
Chun Nan Chou
Original Assignee
Legend Entertainment Co Ltd X
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Legend Entertainment Co Ltd X filed Critical Legend Entertainment Co Ltd X
Priority to TW96136939A priority Critical patent/TWI398284B/en
Publication of TW200916169A publication Critical patent/TW200916169A/en
Application granted granted Critical
Publication of TWI398284B publication Critical patent/TWI398284B/en

Links

Landscapes

  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

線上遊戲之外掛程式判定系統及其方法 Online game plug-in judgment system and method thereof

本案係關於一種遊戲軟體之程式判定系統,尤指一種應用於線上遊戲之外掛程式判定系統及其方法。 The present invention relates to a program determination system for a game software, and more particularly to a system for determining an online game plug-in and a method thereof.

近年來,線上遊戲(online game)的風潮以使台灣的遊戲產業蓬勃發展。所謂的線上遊戲,是指個人用戶安裝遊戲程式後,藉由網際網路連到遊戲公司所架設的伺服器,而後進行遊戲,而遊戲中任何變動的資料(如角色狀態等)皆保留於伺服器中;不變動的資料則是藉由安裝過程存於個人用戶硬碟中。這類的線上遊戲是利用一種電腦軟體系統,可供多名使用者(玩家)同時進入系統中去探險,每個進入的玩家可以扮演或控制一個角色,透過這個角色,玩家可以在系統中任意遊走探險,也可以與其他玩家對話,經由頻繁的互動,一同作戰或交談,產生社群的連結,進而發展出一個新的層級式社會結構。 In recent years, the trend of online games has made Taiwan's game industry flourish. The so-called online game means that after the user installs the game program, the Internet is connected to the server set up by the game company through the Internet, and then the game is played, and any changed data (such as role status) in the game is retained in the servo. In the device; the data that is not changed is stored in the personal user hard disk by the installation process. This type of online game uses a computer software system that allows multiple users (players) to enter the system at the same time to explore. Each entering player can play or control a character. Through this role, the player can arbitrarily in the system. You can also talk to other players and interact with each other through frequent interactions to create a new hierarchical social structure.

由於線上遊戲經常設計成須由玩家透過不斷重複相同的一連串動作來提升技能、熟練度或增加經驗值,因而有了外掛程式的產生,用以透過設定完全取代手動,讓電腦程式在遊戲中自動執行幾乎所有繁複枯燥的指令。與其他辛苦手動練功的玩家相較,使用這種外掛程式固然可以有效縮短使用者練功時間,卻明顯違反遊戲公平性,同時也失卻了玩家親身參與在遊戲之中以及與其他玩家互動的樂 趣。另一方面,外掛程式亦屬於一種電腦駭客的行為,也就是使用者在加入線上遊戲後,自行載入或寫入部分不屬於遊戲原始設計的程式;一些簡單的程式,可以代替使用者執行許多原本必須重複或反覆操作的動作,例如持續練功打怪等,藉此獲取更多寶物或累積更多經驗值;而進階的程式,則可能自動尋找遊戲程式中的漏洞,進一步侵入線上遊戲業者所屬的大型伺服器,可以趁機修改使用者帳號原有的內容,甚至一舉癱瘓整個經營系統。 Since online games are often designed to enhance the skill, proficiency or experience by repeating the same series of actions, the plug-in is generated to completely replace the manual by setting the computer program automatically in the game. Execute almost all the boring instructions. Compared with other hard-working manual players, the use of this plug-in can effectively shorten the user's practice time, but it obviously violates the fairness of the game, and also loses the player's personal involvement in the game and interaction with other players. interest. On the other hand, plugins also belong to the behavior of a computer hacker, that is, after the user joins the online game, the user loads or writes some programs that are not originally designed by the game; some simple programs can be executed instead of the user. Many actions that must be repeated or repeated, such as continuous practice and screaming, to gain more treasures or accumulate more experience points; and advanced programs may automatically find loopholes in the game program to further invade online games. The large server that the industry belongs to can take the opportunity to modify the original content of the user account, and even smash the entire operating system.

所以外掛程式最直接的影響,就是造成整個遊戲競賽變得不公平,使用外掛程式的玩家,當然較老實練功的玩家更容易取得寶物,遊戲中的虛擬角色也很容易在短時間內變大變強,生存能力明顯大過其他角色;其次,遊戲業者若不能及早發現程式缺失加以補強,隨時對惡意入侵的外掛程式迎頭痛擊,那麼功力高強的玩家可以隨時讓系統當機,影響層面將更加廣泛。 Therefore, the most direct impact of plug-ins is that the entire game competition becomes unfair. Players who use plug-ins are more likely to acquire treasures than those who are practical. The virtual characters in the game are also easy to change in a short time. Strong, survivability is significantly greater than other characters; Secondly, if the game industry can not find the lack of the program to reinforce it at any time, and always attack the malicious invading plug-in program, then the players with high skill can let the system crash at any time, and the impact level will be more widely.

因此,如何研發一種線上遊戲之外掛程式判定系統及其方法,有效判辨外掛程式之使用,以避免對線上遊戲系統進行不公的遊戲操作或侵害系統,這的確是目前此一相關領域所需積極發展研究之目標。本案發明人等,爰精心研究,並以其從事該項研究領域之多年經驗,遂提出本案一種線上遊戲之外掛程式判定系統及其方法,藉由簡單輸入一字串即可用以判斷外掛程式,可有效解決習知之問題,實為一不可多得之發明。 Therefore, how to develop an online game plug-in judgment system and its method, effectively judge the use of plug-ins to avoid unfair game operations or infringement of the online game system, which is indeed active in this related field. The goal of development research. The inventor of the case, etc., carefully studied and used his years of experience in the field of research, and proposed an online game plug-in judgment system and method thereof, which can be used to judge the plug-in by simply inputting a string. It is an indispensable invention that can effectively solve the problems of the prior art.

本案之主要目的為提供一種線上遊戲之外掛程式判定系統,藉由簡單輸入一字串即可有效判辨外掛程式之使用,以避免對線上遊戲系統進行不公的遊戲操作或侵害系統,可有效解決習知之問題。 The main purpose of this case is to provide an online game plug-in judgment system. By simply inputting a string, the use of the plug-in program can be effectively judged to avoid unfair game operations or infringement of the online game system, which can effectively solve the problem. The problem of conventional knowledge.

為達上述目的,本案之一較廣義實施樣態為提供一種應用於線上遊戲之外掛程式判定系統,包含一連線程式端,具一連線程式,用以連接至一網際網路;一線上遊戲軟體伺服端,具一通行編碼偵測模組,用以偵測透過該網際網路連入該線上遊戲軟體伺服端之該連線程式;以及一線上遊戲資料庫,連接至該遊戲軟體伺服端;其中當該連線程式具有一合法通行編碼,則判定該連線程式非為外掛程式,並允用該線上遊戲資料庫;當該連線程式不具該合法通行編碼,則判定該連線程式為外掛程式,並中斷該連線程式連入該線上遊戲軟體伺服端,並禁用該線上遊戲資料庫;其中該合法通行編碼為一字串,若該連線程式能夠正確輸入該字串,表示該連線程式具有該合法通行編碼,而若該連線程式無法正確輸入該字串,表示該連線程式不具有該合法通行編碼。 In order to achieve the above purpose, one of the more general implementations of the present invention provides a system for evaluating an online game plug-in, comprising a threaded end with a threaded connection for connecting to an internet network; The game software server has a pass code detection module for detecting the threaded thread connected to the online game software server through the Internet; and an online game database connected to the game software servo Wherein, when the threaded thread has a legal pass code, it is determined that the threaded program is not a plug-in program, and the online game database is permitted; when the threaded thread does not have the legal pass code, the connection is determined. The program is a plug-in program, and the thread is disconnected into the online game software server, and the online game database is disabled; wherein the legal pass code is a string, and if the thread can correctly input the string, It indicates that the threaded thread has the legal pass code, and if the thread cannot correctly input the string, it indicates that the thread does not have the legal pass code.

根據本案構想,其中該線上遊戲軟體伺服端更包含一認證模組,用以提供該連線程式該合法通行編碼。 According to the concept of the present invention, the online game software server further includes an authentication module for providing the threaded legal pass code.

根據本案構想,其中該連線程式不具該合法通行編碼時,將指向該認證模組。 According to the concept of the present case, when the threaded version does not have the legal pass code, it will point to the authentication module.

根據本案構想,其中該認證模組,藉由該連線程式端輸入一帳號與密碼來進行認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證 時,則中斷該連線程式之連接。 According to the concept of the present invention, the authentication module performs authentication by inputting an account number and a password through the threaded end; when the authentication is passed, the authentication module provides the threaded legal pass code; Certification At this time, the threaded connection is interrupted.

根據本案另一態樣,本案更提供一種應用於線上遊戲之外掛程式判定系統,包含一連線程式端,具一連線程式,用以連接至一網際網路;以及一線上遊戲軟體伺服端,具一通行編碼偵測模組,用以偵測透過該網際網路連入該線上遊戲軟體伺服端之該連線程式;其中當該連線程式具有一合法通行編碼,則判定該連線程式非為外掛程式,並允用該線上遊戲資料庫;當該連線程式不具該合法通行編碼,則判定該連線程式為外掛程式,並中斷該連線程式連入該線上遊戲軟體伺服端,並禁用該線上遊戲軟體伺服端;其中該合法通行編碼為一字串,若該連線程式能夠正確輸入該字串,表示該連線程式具有該合法通行編碼,而若該連線程式無法正確輸入該字串,表示該連線程式不具有該合法通行編碼。 According to another aspect of the present invention, the present invention further provides an online game plug-in judging system, comprising a threaded end, having a threaded connection for connecting to an internet network; and an online game software server. Having a pass-through code detection module for detecting the threaded thread connected to the online game software server through the Internet; wherein when the thread has a legal pass code, the connection is determined The program is not a plug-in program, and the online game database is allowed; when the thread does not have the legal pass code, the thread is determined to be a plug-in, and the thread is connected to the online game software server. And disabling the online game software server; wherein the legal pass code is a string, if the thread can correctly input the string, the thread has the legal pass code, and if the thread cannot be Enter the string correctly, indicating that the thread does not have the legal pass code.

根據本案構想,其中該線上遊戲軟體伺服端更包含一認證模組,用以提供該連線程式該合法通行編碼。 According to the concept of the present invention, the online game software server further includes an authentication module for providing the threaded legal pass code.

根據本案構想,其中該連線程式不具該合法通行編碼時,將指向該認證模組。 According to the concept of the present case, when the threaded version does not have the legal pass code, it will point to the authentication module.

根據本案構想,其中該認證模組,藉由該連線程式端輸入一帳號與密碼來進行認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。 According to the concept of the present invention, the authentication module performs authentication by inputting an account number and a password through the threaded end; when the authentication is passed, the authentication module provides the threaded legal pass code; At the time of authentication, the threaded connection is interrupted.

本案之另一目的為提供一種線上遊戲之外掛程式判定方法,藉由輸入一字串之簡單流程,即可有效判辨外掛程式之使用,並避免對線上遊戲系統進行不公的遊戲操作或 侵害系統之發生,以效解決習知之問題。 Another object of the present invention is to provide an online game plug-in determination method, which can effectively judge the use of the plug-in program by inputting a simple process of a string, and avoid unfair game operations on the online game system or Infringe the occurrence of the system to solve the problem of the problem.

為達上述目的,本案之一較廣義實施樣態為提供一種應用於線上遊戲之外掛程式判定方法,其步驟包含a)提供一線上遊戲軟體伺服端;b)偵測連入該線上遊戲軟體伺服端之一連線程式;其中該連線程式向該線上遊戲軟體伺服端發送一連入請求訊息;以及c)判定該連線程式之該連入請求訊息是否含有一合法通行編碼;當該連入請求訊息具有該合法通行編碼,則判定該連線程式非為外掛程式,並允許該連線程式連入該線上遊戲軟體伺服端;而該連入請求訊息不具有該合法通行編碼,則判定該連線程式為外掛程式,並中斷該連線程式連入該線上遊戲軟體伺服端;其中該合法通行編碼為一字串,若該連線程式能夠正確輸入該字串,表示該連入請求訊息具有該合法通行編碼,而若該連線程式無法正確輸入該字串,表示該連入請求訊息不具有該合法通行編碼。 In order to achieve the above objective, one of the more general implementations of the present invention provides a method for determining an online game plug-in, the steps of which include a) providing an online game software server; b) detecting the connection to the online game software servo One of the ends is threaded; wherein the threadedly sends a connection request message to the online game software server; and c) determines whether the threaded connection request message contains a legal pass code; If the request message has the legal pass code, it is determined that the thread is not a plug-in, and the thread is allowed to be connected to the online game software server; and the connection request message does not have the legal pass code, then the The thread is a plug-in program, and the thread is disconnected into the online game software server; wherein the legal pass code is a string, and if the thread can correctly input the string, the connection request message is indicated. The legal pass code is encoded, and if the thread cannot correctly input the string, it indicates that the connection request message does not have the legal pass code.

根據本案構想,其中該連線程式透過一網際網路連入該線上遊戲軟體伺服端。 According to the concept of the present invention, the thread is connected to the online game software server through an internet.

根據本案構想,該外掛程式判定方法,更包含步驟d)將該連線程式指向一認證模組,以對該連線程式進行認證,並提供該連線程式該合法通行編碼。 According to the concept of the present invention, the plug-in determining method further includes the step d) directing the thread to an authentication module to authenticate the threaded thread, and providing the threaded legal pass encoding.

根據本案構想,其中該步驟d)更包含步驟d1)由該連線程式提供一帳號與密碼;以及d2)認證該帳號與密碼;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。 According to the concept of the present invention, wherein the step d) further comprises the step d1) providing an account number and a password by the thread; and d2) authenticating the account and the password; when the authentication is passed, the authentication module will provide the threaded Legal pass code; when the authentication fails, the threaded connection is broken.

根據本案構想,其中該步驟d2)更包含步驟d3)由該 連線程式向該線上遊戲軟體伺服端發送一具該合法通行編碼之請求訊息;而允用該線上遊戲軟體伺服端。 According to the present concept, wherein the step d2) further comprises the step d3) The threaded program sends a request message of the legal pass code to the online game software server; and the online game software server is allowed.

根據本案構想,其中該線上遊戲軟體伺服端更具有一線上遊戲資料庫,連接至該遊戲軟體伺服端。 According to the concept of the present case, the online game software server has an online game database connected to the game software server.

根據本案另一態樣,本案更提供一種應用於線上遊戲之外掛程式判定方法,其步驟包含a)提供一線上遊戲軟體伺服端;b)偵測連入該線上遊戲軟體伺服端之一連線程式;其中該連線程式向該線上遊戲軟體伺服端發送一連入請求訊息;c)判定該連線程式之該連入請求訊息是否含有一合法通行編碼;當該連入請求訊息具有該合法通行編碼,則判定該連線程式非為外掛程式,並允許該連線程式連入該線上遊戲軟體伺服端;而該連入請求訊息不具有該合法通行編碼,則判定該連線程式為外掛程式,並將該連線程式指向一認證模組;以及d)由該認證模組認證該連線程式,當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則判定該連線程式為外掛程式,並中斷該連線程式之連接;其中該合法通行編碼為一字串,若該連線程式能夠正確輸入該字串,表示該連入請求訊息具有該合法通行編碼,而若該連線程式無法正確輸入該字串,表示該連入請求訊息不具有該合法通行編碼。 According to another aspect of the present invention, the present invention further provides a method for determining an online game plug-in, the steps comprising: a) providing an online game software server; b) detecting a connection to the online game software server. a program that sends a connection request message to the online game software server; c) determines whether the threaded connection request message contains a legal pass code; when the connection request message has the legal pass Encoding, determining that the threaded program is not a plug-in, and allowing the thread to be connected to the online game software server; and the connection request message does not have the legal pass code, determining that the thread is a plug-in And directing the thread to an authentication module; and d) authenticating the thread by the authentication module, the authentication module will provide the threaded legal pass code when passing the authentication; When passing the authentication, it is determined that the thread is a plug-in, and the threaded connection is interrupted; wherein the legal pass code is a string, if the thread can Enter the correct string, indicating that the request message has connected to the passage of the legal code, and if the program can not enter the connection string correctly connected to the request indicates that the message does not have the legal access code.

根據本案構想,其中該連線程式透過一網際網路連入該線上遊戲軟體伺服端。 According to the concept of the present invention, the thread is connected to the online game software server through an internet.

根據本案構想,其中該步驟d)更包含步驟d1)由該連線程式提供一帳號與密碼;以及d2)認證該帳號與密碼; 當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。 According to the concept of the present invention, wherein the step d) further comprises the step d1) providing an account and a password by the thread; and d2) authenticating the account and the password; When the authentication is passed, the authentication module will provide the threaded legal pass code; and when the authentication fails, the threaded connection is interrupted.

根據本案構想,其中該步驟d2)更包含步驟d3)由該連線程式向該線上遊戲軟體伺服端發送一具該合法通行編碼之請求訊息;而允用該線上遊戲軟體伺服端。 According to the concept of the present invention, the step d2) further comprises the step d3) sending, by the threaded thread, a request message of the legal pass code to the online game software server; and allowing the online game software server.

根據本案構想,其中該線上遊戲軟體伺服端更具有一線上遊戲資料庫,連接至該遊戲軟體伺服端。 According to the concept of the present case, the online game software server has an online game database connected to the game software server.

體現本案特徵與優點的一些典型實施例將在後段的說明中詳細敘述。應理解的是本案能夠在不同的態樣上具有各種的變化,其皆不脫離本案的範圍,且其中的說明及圖式在本質上係當作說明之用,而非用以限制本案。 Some exemplary embodiments embodying the features and advantages of the present invention are described in detail in the following description. It is to be understood that the present invention is capable of various modifications in the various aspects of the present invention, and the description and drawings are intended to be illustrative and not limiting.

請參閱第一圖,其係揭示本案較佳實施例之一種應用於線上遊戲之外掛程式判定系統,包含一連線程式端11,其內具一連線程式(未揭示),用以連接至一網際網路12;一線上遊戲軟體伺服端13,具一通行編碼偵測模組131,用以偵測透過該網際網路12連入該線上遊戲軟體伺服端13之該連線程式;以及一線上遊戲資料庫14,連接至該遊戲軟體伺服端13;其中當該連線程式具有一合法通行編碼151,則判定該連線程式非為外掛程式,並允用該線上遊戲資料庫14;當該連線程式具不合法通行編碼152,則判定該連線程式為外掛程式,並中斷該連線程式連入該線上遊戲軟體伺服端13,並禁用該線上遊戲資料庫14。 Please refer to the first figure, which illustrates a preferred embodiment of the present invention applied to an online game plug-in judging system, comprising a threaded end 11 having a threaded type (not disclosed) for connecting to An Internet 12 server; an online game software server 13 having a pass code detection module 131 for detecting the threaded mode connected to the online game software server 13 through the Internet 12; An online game database 14 is connected to the game software server 13; wherein when the thread has a legal pass code 151, it is determined that the thread is not a plug-in, and the online game database 14 is permitted; When the threaded device has an illegal pass code 152, it is determined that the thread is a plugin, and the thread is disconnected into the online game software server 13 and the online game database 14 is disabled.

在實際用時,該合法通行編碼151可為一字串形式。 當該連線程式連入該線上遊戲軟體伺服端13時,該連線程式會發送一連入請求,而該合法通行編碼151則可包含於所發文之連入請求,或為該連入請求之資訊表頭內容。其形式並不限定,主要僅透過該合法通行編碼151字串比對,該通行編碼偵測模組即可依此判定該連線程式是否為一外掛程式,不具該合法通行編碼151。而該線上遊戲軟體伺服端13也得以中斷該外掛程式之連入,避免對線上遊戲系統進行不公的遊戲操作或侵害系統。 In actual use, the legal pass code 151 can be in the form of a string. When the thread is connected to the online game software server 13, the thread will send a connection request, and the legal code 151 may be included in the connection request of the sent message, or may be the connection request. Information header content. The form is not limited, and only the 151-string comparison is performed through the legal pass code, and the pass code detection module can determine whether the thread is a plug-in program and does not have the legal pass code 151. The online game software server 13 can also interrupt the connection of the plug-in program, thereby avoiding unfair game operations or infringing the system on the online game system.

根據前述揭示之系統結構,本案更提供一種應用於線上遊戲之外掛程式判定方法。請參閱第二圖,其係揭示本案應用於線上遊戲之外掛程式判定方法的流程圖。如圖所示,其步驟包含a)提供一線上遊戲軟體伺服端13,如圖式步驟S21所示;b)偵測連入該線上遊戲軟體伺服端13之一連線程式,如圖式步驟S23所示;其中該連線程式向該線上遊戲軟體伺服端13發送一連入請求訊息,如圖式步驟S22所示;以及c)判定該連線程式之該連入請求訊息是否含有一合法通行編碼,如圖式步驟S24所示;當該連入請求訊息具有該合法通行編碼,則判定該連線程式非為外掛程式,並允許該連線程式連入該線上遊戲軟體伺服端13(如圖式步驟S25所示)或進一歩允用一線上遊戲資料庫(如圖式步驟S26所示);而該連入請求訊息不具有該合法通行編碼,則判定該連線程式為外掛程式,並中斷該連線程式連入該線上遊戲軟體伺服端13,如圖式步驟S27所示。當然在本實施例中,該連線程式透過一網際網路連入該線上遊戲軟體伺服端13。透過通行編碼偵測模組比對合法通行編 碼151字串,該即可判定該連線程式是否為一外掛程式,一旦判定為外掛程式,則線上遊戲軟體伺服端13則可中斷該外掛程式之連入,避免對線上遊戲系統進行不公的遊戲操作或侵害系統。 According to the system structure disclosed above, the present invention further provides a method for determining an online game plug-in. Please refer to the second figure, which is a flow chart showing the method for determining the application of the online game plug-in. As shown in the figure, the steps include: a) providing an online game software server 13 as shown in step S21; b) detecting one of the online game software server 13 connected to the thread, as shown in the figure. S23; wherein the threadedly sends a connection request message to the online game software server 13 as shown in step S22; and c) determines whether the threaded connection request message contains a legal passage. The code is as shown in step S24; when the connection request message has the legal pass code, it is determined that the threaded program is not a plug-in, and the thread is allowed to be connected to the online game software server 13 (eg If the connection request message does not have the legal pass code, the thread is determined to be a plug-in, as shown in step S25. And interrupting the threaded connection to the online game software server 13 as shown in step S27. Of course, in this embodiment, the thread is connected to the online game software server 13 through an internet. Through the pass code detection module, compare the legal pass code If the code is 151, it can be determined whether the thread is a plug-in. Once it is determined to be a plug-in, the online game software server 13 can interrupt the connection of the plug-in to avoid unfair to the online game system. Game operation or infringement system.

請參閱第三圖,其係揭示本案另一較佳實施例之一種應用於線上遊戲之外掛程式判定系統,包含一連線程式端31,具一連線程式(未揭示),用以連接至一網際網路32;以及一線上遊戲軟體伺服端33,具一通行編碼偵測模組331,用以偵測透過該網際網路32連入該線上遊戲軟體伺服端33之該連線程式,以及一認證模組332;其中當該連線程式具有一合法通行編碼351,則判定該連線程式非為外掛程式,並允用該線上遊戲資料庫34;當該連線程式具不合法通行編碼352,則判定該連線程式為外掛程式,並將該連線程式指向該認證模組332。又該認證模組332,將再藉由該連線程式端輸入一帳號與密碼來進行認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則判定該連線程式為外掛程式,並中斷該連線程式之連接。 Please refer to the third figure, which illustrates another preferred embodiment of the present invention, which is applied to an online game plug-in determining system, and includes a threaded end 31 having a threaded type (not disclosed) for connecting to An Internet network 32; and an online game software server 33, having a pass code detection module 331 for detecting the threaded type connected to the online game software server 33 through the Internet 32, And an authentication module 332; wherein when the threaded type has a legal pass code 351, it is determined that the threaded type is not a plugin, and the online game database 34 is allowed; when the threaded thread is illegally passed The code 352 determines that the thread is a plugin and points the thread to the authentication module 332. In addition, the authentication module 332 will perform authentication by inputting an account number and a password through the threaded end; when the authentication is passed, the authentication module will provide the threaded legal pass code; and when the authentication fails. Then, it is determined that the thread is a plugin, and the threaded connection is interrupted.

同樣地在實際用時,該合法通行編碼351可為一字串形式。當該連線程式連入該線上遊戲軟體伺服端33時,該連線程式會發送一連入請求,而該合法通行編碼351則可包含於所發文之連入請求,或為該連入請求之資訊表頭內容。本案透過字串比對即可判定該連線程式是否為一外掛程式,並中斷該外掛程式之連入,避免對線上遊戲系統進行不公的遊戲操作或侵害系統。 Similarly, in actual use, the legal pass code 351 can be in the form of a string. When the thread is connected to the online game software server 33, the threaded thread will send a connection request, and the legal passage code 351 may be included in the connection request of the issued text, or may be the connection request. Information header content. In this case, the string comparison can determine whether the threaded program is a plug-in program, and interrupt the connection of the plug-in program, thereby avoiding unfair game operations or infringing the system on the online game system.

根據前述揭示之系統結構,本案亦提供一種應用於線上遊戲之外掛程式判定方法。請參閱第四圖,其係揭示本案另一應用於線上遊戲之外掛程式判定方法的流程圖。如圖所示,其步驟包含a)提供一線上遊戲軟體伺服端33,如圖式步驟S41所示;b)偵測連入該線上遊戲軟體伺服端33之一連線程式,如圖式步驟S43所示;其中該連線程式向該線上遊戲軟體伺服端33發送一連入請求訊息,如圖式步驟S42所示;以及c)判定該連線程式之該連入請求訊息是否含有一合法通行編碼,如圖式步驟S44所示;當該連入請求訊息具有該合法通行編碼,則判定該連線程式非為外掛程式,並允許該連線程式連入該線上遊戲軟體伺服端33(如圖式步驟S45所示)或進一歩允用一線上遊戲資料庫(如圖式步驟S46所示)而該連入請求訊息不具有該合法通行編碼時,則判定該連線程式為外掛程式,並將該連線程式指向一認證模組;以及d)由該認證模組認證該連線程式,如圖式步驟S47所示;當通過認證時,該認證模組將提供該連線程式該合法通行編碼,如圖式步驟S48所示;而當無法通過認證時,則判定該連線程式為外掛程式,並中斷該連線程式之連接,如圖式步驟S49所示。在本實施例中,該連線程式透過一網際網路連入該線上遊戲軟體伺服端33;而該合法通行編碼為一字串。 According to the system structure disclosed above, the present invention also provides a method for determining an online game plug-in. Please refer to the fourth figure, which is a flow chart showing another method for determining the online game plug-in program. As shown in the figure, the steps include: a) providing an online game software server 33, as shown in step S41; b) detecting one of the online game software servos 33 connected to the thread, as shown in the figure. S43; wherein the threadedly sends a connection request message to the online game software server 33, as shown in step S42; and c) determines whether the threaded connection request message contains a legal passage. Encoding, as shown in step S44; when the connection request message has the legal pass code, it is determined that the thread is not a plug-in, and the thread is allowed to be connected to the online game software server 33 (eg If the connection request message does not have the legal pass code, if the connection request message does not have the legal pass code, it is determined that the thread is a plug-in. And directing the thread to an authentication module; and d) authenticating the thread by the authentication module, as shown in step S47; when authenticating, the authentication module will provide the threaded Legal pass code, as shown in the figure As shown in S48; and when it is not authenticated, it is determined that the connection is a plug-in program, and the program interrupted wired connection, as shown in the formula shown in step S49. In this embodiment, the thread is connected to the online game software server 33 through an internetwork; and the legal pass code is a string.

在實際應用時該步驟d)更包含步驟d1)由該連線程式提供一帳號與密碼;d2)認證該帳號與密碼;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接;以及d3)由 該連線程式向該線上遊戲軟體伺服端33發送一具該合法通行編碼之請求訊息;而允用該線上遊戲軟體伺服端33或進一歩允用一線上遊戲資料庫。透過比對合法通行編碼之字串,本案之線上遊戲系統即可判定外掛程式,並中斷該外掛程式之連入,避免其對線上遊戲系統進行不公的遊戲操作或侵害系統。 In the actual application, the step d) further comprises the step d1) providing an account and a password by the thread; d2) authenticating the account and the password; when passing the authentication, the authentication module will provide the threaded legal access. Encoding; when the authentication fails, the threaded connection is broken; and d3) The threaded program sends a request message for the legal pass code to the online game software server 33; and the online game software server 33 is allowed to be used or the online game database is allowed to be accessed. By comparing the legally encoded strings, the online game system of the case can determine the plug-in and interrupt the connection of the plug-in to avoid unfair game operations or infringe the system on the online game system.

綜上所述,本案提供一種線上遊戲之外掛程式判定系統及其方法,藉由簡單輸入一字串即可用以判斷連線程式是否為外掛程式,一旦判辨出外掛程式之使用,即可中斷該外掛程式之使用,以避免對線上遊戲系統進行不公的遊戲操作或侵害系統,此為習知技藝無法達成。本案技術具有實用性、新穎性與進步性,爰依法提出申請。 In summary, the present invention provides an online game plug-in determining system and method thereof, which can be used to determine whether a threaded program is a plug-in program by simply inputting a string, and can be interrupted once the use of the plug-in program is determined. The use of the plug-in to avoid unfair game operations or infringement of the system on the online game system is not possible with conventional techniques. The technology of this case is practical, novel and progressive, and it is submitted in accordance with the law.

縱使本發明已由上述之實施例詳細敘述而可由熟悉本技藝之人士任施匠思而為諸般修飾,然皆不脫如附申請專利範圍所欲保護者。 The present invention has been described in detail by the above-described embodiments, and may be modified by those skilled in the art, without departing from the scope of the appended claims.

11‧‧‧連線程式端 11‧‧‧ even threaded end

12‧‧‧網際網路 12‧‧‧Internet

13‧‧‧線上遊戲軟體伺服端 13‧‧‧Online game software server

131‧‧‧通行編碼偵測模組 131‧‧‧pass code detection module

14‧‧‧線上遊戲資料庫 14‧‧‧ Online Game Database

151‧‧‧合法通行編碼 151‧‧‧ legal pass code

152‧‧‧不合法通行編碼 152‧‧‧Illegal Passcode

S21~S27‧‧‧流程步驟 S21~S27‧‧‧ Process steps

31‧‧‧連線程式端 31‧‧‧ even threaded end

32‧‧‧網際網路 32‧‧‧Internet

33‧‧‧線上遊戲軟體伺服端 33‧‧‧Online game software server

331‧‧‧通行編碼偵測模組 331‧‧‧pass code detection module

332‧‧‧認證模組 332‧‧‧Certificate Module

34‧‧‧線上遊戲資料庫 34‧‧‧ Online Game Database

351‧‧‧合法通行編碼 351‧‧‧ legal pass code

352‧‧‧不合法通行編碼 352‧‧‧Illegal Passcode

S41~S49‧‧‧流程步驟 S41~S49‧‧‧ Process steps

第一圖揭示本案較佳實施例之一種應用於線上遊戲之外掛程式判定系統。 The first figure discloses a preferred embodiment of the present invention applied to an online game plug-in determination system.

第二圖揭示本案較佳實施例之一種應用於線上遊戲之外掛程式判定方法的流程圖。 The second figure discloses a flow chart of a method for determining an online game plug-in in a preferred embodiment of the present invention.

第三圖揭示本案另一較佳實施例之一種應用於線上遊戲之外掛程式判定系統。 The third figure discloses another application of the preferred embodiment of the present invention to an online game plug-in determination system.

第四圖揭示本案另一較佳實施例之一種應用於線上遊戲之外掛程式判定方法的流程圖。 The fourth figure discloses a flow chart of a method for determining an online game plug-in according to another preferred embodiment of the present invention.

11‧‧‧連線程式端 11‧‧‧ even threaded end

12‧‧‧網際網路 12‧‧‧Internet

13‧‧‧線上遊戲軟體伺服端 13‧‧‧Online game software server

131‧‧‧通行編碼偵測模組 131‧‧‧pass code detection module

14‧‧‧線上遊戲資料庫 14‧‧‧ Online Game Database

151‧‧‧合法通行編碼 151‧‧‧ legal pass code

152‧‧‧不合法通行編碼 152‧‧‧Illegal Passcode

Claims (17)

一種應用於線上遊戲之外掛程式判定系統,包含:一連線程式端,具一連線程式,用以連接至一網際網路;一線上遊戲軟體伺服端,具一通行編碼偵測模組,用以偵測透過該網際網路連入該線上遊戲軟體伺服端之該連線程式;以及一線上遊戲資料庫,連接至該遊戲軟體伺服端;其中當該連線程式具有一合法通行編碼,則判定該連線程式非為外掛程式,並允用該線上遊戲資料庫;當該連線程式不具該合法通行編碼,則判定該連線程式為外掛程式,並中斷該連線程式連入該線上遊戲軟體伺服端,並禁用該線上遊戲資料庫;其中該合法通行編碼為顯示於一電腦螢幕上一隨機產生之字串,若一使用者能夠將該電腦螢幕上所出現之字串正確輸入,表示該連線程式具有該合法通行編碼,而若該使用者無法將該字串正確輸入,表示該連線程式不具有該合法通行編碼。 The utility model relates to an online game plug-in judging system, comprising: a threaded end, having a threaded type for connecting to an internet network; an online game software servo end, having a pass code detecting module, The threaded library for detecting the online game software server connected to the online game software; and an online game database connected to the game software server; wherein the thread has a legal pass code, Determining that the threaded program is not a plug-in program, and allows the online game database; when the threaded thread does not have the legal pass code, it is determined that the threaded program is a plug-in, and the threaded connection is interrupted. The online game software server, and disables the online game database; wherein the legal pass code is a randomly generated string displayed on a computer screen, if a user can correctly input the string appearing on the computer screen , indicating that the thread has the legal pass code, and if the user cannot correctly input the string, it indicates that the thread does not have the legal pass code . 如申請專利範圍第1項所述之外掛程式判定系統,其中該線上遊戲軟體伺服端更包含一認證模組,用以提供該連線程式該合法通行編碼。 The plug-in judging system of claim 1, wherein the online game software server further comprises an authentication module for providing the threaded legal pass code. 如申請專利範圍第2項所述之外掛程式判定系統,其中該連線程式不具該合法通行編碼時,將指向該認證模組。 For example, the plug-in judging system described in claim 2, wherein the threaded type does not have the legal pass code, will point to the authentication module. 如申請專利範圍第2項所述之外掛程式判定系統,其中該認證模組,藉由該連線程式端輸入一帳號與密碼來進行 認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。 For example, the plug-in judging system described in claim 2, wherein the authentication module performs an account and a password by using the threaded end. Authentication; when passing the authentication, the authentication module will provide the threaded legal pass code; and when the authentication fails, the threaded connection is interrupted. 一種應用於線上遊戲之外掛程式判定系統,包含:一連線程式端,具一連線程式,用以連接至一網際網路;以及一線上遊戲軟體伺服端,具一通行編碼偵測模組,用以偵測透過該網際網路連入該線上遊戲軟體伺服端之該連線程式;其中當該連線程式具有一合法通行編碼,則判定該連線程式非為外掛程式,並允用一線上遊戲資料庫;當該連線程式不具該合法通行編碼,則判定該連線程式為外掛程式,並中斷該連線程式連入該線上遊戲軟體伺服端,並禁用該線上遊戲軟體伺服端;其中該合法通行編碼為顯示於一電腦螢幕上一隨機產生之字串,若一使用者能夠將該電腦螢幕上所出現之字串正確輸入,表示該連線程式具有該合法通行編碼,而若該使用者無法將該字串正確輸入,表示該連線程式不具有該合法通行編碼。 The utility model relates to an online game plug-in judging system, comprising: a threaded end with a threaded type for connecting to an internet network; and an online game software server with a pass code detection module The thread is used to detect the thread connected to the online game software server through the Internet; wherein when the thread has a legal pass code, it is determined that the thread is not a plug-in and is allowed to be used. An online game database; when the thread does not have the legal pass code, it is determined that the thread is a plugin, and the thread is disconnected into the online game software server, and the online game software server is disabled. Wherein the legal pass code is a randomly generated string displayed on a computer screen, and if a user can correctly input the string appearing on the computer screen, indicating that the thread has the legal pass code, and If the user cannot input the string correctly, it means that the thread does not have the legal pass code. 如申請專利範圍第5項所述之外掛程式判定系統,其中該線上遊戲軟體伺服端更包含一認證模組,用以提供該連線程式該合法通行編碼。 The plug-in judging system of claim 5, wherein the online game software server further comprises an authentication module for providing the threaded legal pass code. 如申請專利範圍第6項所述之外掛程式判定系統,其中該連線程式不具該合法通行編碼時,將指向該認證模組。 For example, the plug-in judging system described in claim 6 of the patent application, wherein the threaded type does not have the legal pass code, will point to the authentication module. 如申請專利範圍第6項所述之外掛程式判定系統,其中該認證模組,藉由該連線程式端輸入一帳號與密碼來進行 認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。 The plug-in judging system, as described in claim 6, wherein the authentication module performs an account and a password by using the threaded end. Authentication; when passing the authentication, the authentication module will provide the threaded legal pass code; and when the authentication fails, the threaded connection is interrupted. 一種應用於線上遊戲之外掛程式判定方法,其步驟包含:a)提供一線上遊戲軟體伺服端;b)偵測連入該線上遊戲軟體伺服端之一連線程式;其中該連線程式向該線上遊戲軟體伺服端發送一連入請求訊息;以及c)判定該連線程式之該連入請求訊息是否含有一合法通行編碼;當該連入請求訊息具有該合法通行編碼,則判定該連線程式非為外掛程式,並允許該連線程式連入該線上遊戲軟體伺服端;而該連入請求訊息不具有該合法通行編碼,則判定該連線程式為外掛程式,並中斷該連線程式連入該線上遊戲軟體伺服端;其中該合法通行編碼為顯示於一電腦螢幕上一隨機產生之字串,若一使用者能夠將該電腦螢幕上所出現之字串正確輸入,表示該連入請求訊息具有該合法通行編碼,而若該使用者無法將該字串正確輸入,表示該連入請求訊息不具有該合法通行編碼。 A method for determining an online game plug-in program, the steps comprising: a) providing an online game software server; b) detecting a thread connected to the online game software server; wherein the thread is The online game software server sends a connection request message; and c) determines whether the threaded connection request message contains a legal pass code; and when the connection request message has the legal pass code, the thread is determined to be It is not a plug-in program, and allows the thread to be connected to the online game software server; and the connection request message does not have the legal pass code, then the thread is determined to be a plug-in, and the threaded connection is interrupted. Entering the online game software server; wherein the legal pass code is a randomly generated string displayed on a computer screen, and if a user can correctly input the string appearing on the computer screen, indicating the connection request The message has the legal pass code, and if the user cannot correctly input the string, it indicates that the connection request message does not have the legal pass code . 如申請專利範圍第9項所述之外掛程式判定方法;其中該連線程式透過一網際網路連入該線上遊戲軟體伺服端。 The method for judging the plug-in according to claim 9; wherein the thread is connected to the online game software server through an internet. 如申請專利範圍第9項所述之外掛程式判定方法,更包含步驟d)將該連線程式指向一認證模組,以對該連線程 式進行認證,並提供該連線程式該合法通行編碼。 The method for judging the plug-in according to claim 9 of the patent application scope further includes the step d) directing the thread to an authentication module to the thread To authenticate and provide the threaded legal pass code. 12.如申請專利範圍第11項所述之外掛程式判定方法,其中該步驟d)更包含步驟:d1)由該連線程式提供一帳號與密碼;以及d2)認證該帳號與密碼;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。 12. The plug-in determining method according to claim 11, wherein the step d) further comprises the steps of: d1) providing an account number and a password by the thread; and d2) authenticating the account and the password; When the authentication is performed, the authentication module will provide the threaded legal pass code; and when the authentication fails, the threaded connection is interrupted. 如申請專利範圍第12項所述之外掛程式判定方法,其中該步驟d2)更包含步驟d3)由該連線程式向該線上遊戲軟體伺服端發送一具該合法通行編碼之請求訊息;而允用該線上遊戲軟體伺服端。 The method for determining a plug-in program according to claim 12, wherein the step d2) further comprises the step of: d3) transmitting, by the threaded thread, a request message of the legal pass code to the online game software server; Use the online game software server. 如申請專利範圍第9項所述之外掛程式判定方法,其中該線上遊戲軟體伺服端更具有一線上遊戲資料庫,連接至該遊戲軟體伺服端。 The method for determining a plug-in program according to claim 9 is characterized in that the online game software server further has an online game database connected to the game software server. 一種應用於線上遊戲之外掛程式判定方法,其步驟包含:a)提供一線上遊戲軟體伺服端;b)偵測連入該線上遊戲軟體伺服端之一連線程式;其中該連線程式向該線上遊戲軟體伺服端發送一連入請求訊息;c)判定該連線程式之該連入請求訊息是否含有一合法通行編碼;當該連入請求訊息具有該合法通行編碼,則判定該連線程式非為外掛程式,並允許該連線程式連入該線上遊戲軟體伺服端;而該連入請求訊息不具有該合法通行編碼,則判定該連線程式為外掛程式,並將該連線程式指 向一認證模組;以及d)由該認證模組認證該連線程式,當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則判定該連線程式為外掛程式,並中斷該連線程式之連接;其中該合法通行編碼為顯示於一電腦螢幕上一隨機產生之字串,若一使用者能夠將該電腦螢幕上所出現之字串正確輸入,表示該連入請求訊息具有該合法通行編碼,而若該使用者無法將該字串正確輸入,表示該連入請求訊息不具有該合法通行編碼。 A method for determining an online game plug-in program, the steps comprising: a) providing an online game software server; b) detecting a thread connected to the online game software server; wherein the thread is The online game software server sends a connection request message; c) determines whether the threaded connection request message contains a legal pass code; and when the connection request message has the legal pass code, the threaded non-thread is determined a plug-in program, and allowing the thread to be connected to the online game software server; and the connection request message does not have the legal pass code, determining that the thread is a plug-in, and the threaded finger And to the authentication module; and d) the authentication module authenticates the threaded type, and when the authentication is passed, the authentication module provides the threaded legal pass code; and when the authentication fails, the Threading is a plugin and interrupts the threaded connection; wherein the legal pass code is a randomly generated string displayed on a computer screen, if a user can display the string appearing on the computer screen If the input is correct, it indicates that the connection request message has the legal pass code, and if the user cannot correctly input the string, it indicates that the connection request message does not have the legal pass code. 如申請專利範圍第15項所述之外掛程式判定方法;其中該連線程式透過一網際網路連入該線上遊戲軟體伺服端。 The method for determining a plug-in according to claim 15; wherein the thread is connected to the online game software server through an internet. 如申請專利範圍第15項所述之外掛程式判定方法,其中該線上遊戲軟體伺服端更具有一線上遊戲資料庫,連接至該遊戲軟體伺服端。 The method for judging the plug-in according to claim 15 is characterized in that the online game software server further has an online game database connected to the game software server.
TW96136939A 2007-10-02 2007-10-02 Plug-in program detecting system of on-line game and method thereof TWI398284B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW96136939A TWI398284B (en) 2007-10-02 2007-10-02 Plug-in program detecting system of on-line game and method thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW96136939A TWI398284B (en) 2007-10-02 2007-10-02 Plug-in program detecting system of on-line game and method thereof

Publications (2)

Publication Number Publication Date
TW200916169A TW200916169A (en) 2009-04-16
TWI398284B true TWI398284B (en) 2013-06-11

Family

ID=44725964

Family Applications (1)

Application Number Title Priority Date Filing Date
TW96136939A TWI398284B (en) 2007-10-02 2007-10-02 Plug-in program detecting system of on-line game and method thereof

Country Status (1)

Country Link
TW (1) TWI398284B (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030208698A1 (en) * 2002-05-01 2003-11-06 Wen-Hwa Chou Plug and play device and access control method therefor
TWI227986B (en) * 2002-10-18 2005-02-11 American Express Travel Relate Device independent authentication system and method
JP2006172307A (en) * 2004-12-17 2006-06-29 Sumitomo Mitsui Banking Corp User identification method and system

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030208698A1 (en) * 2002-05-01 2003-11-06 Wen-Hwa Chou Plug and play device and access control method therefor
TW591528B (en) * 2002-05-01 2004-06-11 Prolific Technology Inc Plug-and-play device and access control method thereof
TWI227986B (en) * 2002-10-18 2005-02-11 American Express Travel Relate Device independent authentication system and method
JP2006172307A (en) * 2004-12-17 2006-06-29 Sumitomo Mitsui Banking Corp User identification method and system

Also Published As

Publication number Publication date
TW200916169A (en) 2009-04-16

Similar Documents

Publication Publication Date Title
RU2541879C2 (en) Trusted entity based anti-cheating mechanism
Golle et al. Preventing bots from playing online games
US8402517B2 (en) Content distribution and evaluation providing reviewer status
JP2021121290A5 (en)
US9454456B2 (en) Method for separately executing software, apparatus, and computer-readable recording medium
US20080039209A1 (en) Handling failed client responses to server-side challenges
US8561178B2 (en) Chipset based cheat detection platform for online applications
US20090143144A1 (en) Add-in card based cheat detection platform for online applications
JP2006006473A (en) Fraudulence detection method for online game
JP6548837B2 (en) Evaluation device, evaluation method of security product and evaluation program
CN108830049A (en) A kind of software similarity detection method based on dynamic controlling stream graph weight sequence birthmark
US20240108990A1 (en) Fraud detection system
TWI398284B (en) Plug-in program detecting system of on-line game and method thereof
JP2014089639A (en) User terminal, reliability management server, unauthorized remote operation prevention method, and unauthorized remote operation prevention program
KR20130138871A (en) Method of strengthening game item, server performing the same and storage media storing the same
KR101071119B1 (en) game security method using trace of excuting game hack tool
Monaco Bug or feature? Covert impairments to human computer interaction
KR101139916B1 (en) Apparatus and method for detecting automatic input through the hardware
Laato et al. Technical cheating prevention in location-based games
JP5279657B2 (en) Program inspection apparatus and program for operating computer as the apparatus
JP2021119950A5 (en)
TWI336631B (en) Online game managing method and online game managing device using the same
Corbett et al. Private data harvesting on Alexa using third-party skills
Hwang Blizzard versus BNetD: A looming ice age for free software development
CN101398879B (en) Software authentication method