KR20130138871A - Method of strengthening game item, server performing the same and storage media storing the same - Google Patents

Method of strengthening game item, server performing the same and storage media storing the same Download PDF

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Publication number
KR20130138871A
KR20130138871A KR1020120061511A KR20120061511A KR20130138871A KR 20130138871 A KR20130138871 A KR 20130138871A KR 1020120061511 A KR1020120061511 A KR 1020120061511A KR 20120061511 A KR20120061511 A KR 20120061511A KR 20130138871 A KR20130138871 A KR 20130138871A
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South Korea
Prior art keywords
user
level
item
game item
game
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KR1020120061511A
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Korean (ko)
Inventor
김인권
곽준
문상원
윤혜린
이건
이도훈
이수석
이용욱
이종배
임성민
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(주)네오위즈게임즈
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Priority to KR1020120061511A priority Critical patent/KR20130138871A/en
Publication of KR20130138871A publication Critical patent/KR20130138871A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Abstract

A game item strengthening method is performed in a game item strengthening server capable of being connected to a user terminal which performs a game played by a user and a mobile terminal which is related to the user. The game item strengthening method includes the following steps of: receiving a strengthening request about a game item which is under the responsibility of the user from the user terminal; changing the level of the game item by attempting to strengthen the game item in case the strengthening request is received; notifying a positive or negative level change about the changed game item to the user through at least one between the vibration length and vibration strength of the mobile terminal; and allowing the user to confirm the level about the changed game item through the user terminal in case the confirmation of the level about the changed game item is performed by the mobile terminal. Therefore, the present invention is able to increase company sales by allowing the user to purchase a strengthening attempt item for strengthening the game item through the user terminal even though the item level is below a specific level. [Reference numerals] (210) Strengthening request;(220) Level change unit;(230) Level change alarm unit;(240) Log-in information management unit;(250) User authentication unit;(260) Subscriber database;(270) Control unit

Description

Game item reinforcement method, game item reinforcement server that executes it, and a recording medium storing it {METHOD OF STRENGTHENING GAME ITEM, SERVER PERFORMING THE SAME AND STORAGE MEDIA STORING THE SAME}

The present invention relates to a game item reinforcement technology, and more particularly, to a game item reinforcement method for reinforcing a game item, a game item reinforcement server for executing the same and a recording medium storing the same.

Computer games have been developed in the form of online games that can be enjoyed with other users by accessing a game service system through various communication networks, instead of being executed independently on a personal computer (PC).

These online games include board games such as go-tops and poker games, racing games, RPG (Role Playing Game) games in which game users perform a certain role in the game map, and a plurality of game users simultaneously participating in the game And massively multiplayer online role playing games (MMORPGs).

Also, as the game continues, the level of game users will increase and collect a large number of game items. The level of these items will increase finitely with the frequency with which users participate in the game. When the level of the item reaches the threshold, the user can try to strengthen the item.

Korean Patent No. 10-1082956 relates to a system for preventing a user's departure from an online game and a method thereof, and determines whether a user is reconnected through analysis of a play pattern and gives an item to a user determined to be not connected by the connection prediction unit. By disbursing, it is possible to prevent the departure of the game user from the online game.

Korean Patent Laid-Open No. 10-2009-0055893 relates to an online game service method in which a game play environment can be adjusted by a user. By allowing a user to directly set a game play environment to be commonly applied among participating users or in a certain area of the game map, game users can change the appearance of the game by themselves.

Korean Patent Registration No. 10-1082956 Korean Patent Publication No. 10-2009-0055893

One embodiment of the present invention is a game item enhancement method that can increase the company sales by allowing the user to purchase the reinforcement attempts to enhance the game item through the user terminal even if the level of the item is below a certain level, The present invention provides a game item reinforcement server and a recording medium storing the same.

One embodiment of the present invention provides a method for enhancing a game item that allows the user to increase the thrill of the result of the reinforcement of the game item by notifying the mobile terminal without informing the user of the positive or negative level change for the game item, The present invention provides a game item reinforcement server and a recording medium storing the same.

One embodiment of the present invention, a method for executing a game item that can induce a user's interest by informing the user of a positive or negative level change for the game item through at least one of the vibration length and the vibration intensity of the mobile terminal, A game item reinforcement server and a recording medium storing the same are provided.

Among the embodiments, the game item reinforcement method is performed in a user terminal for playing a game played by a user and a game item reinforcement server that can be connected with a mobile terminal associated with the user. The game item reinforcement method includes receiving a reinforcement request for a game item under the responsibility of the user from the user terminal, and when the reinforcement request is received, attempts to reinforce the game item to increase the level of the game item. Modifying, informing the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity of the mobile terminal, and identifying the level for the changed game item by the mobile terminal. If this is done, allowing the user to confirm the level for the changed game item via the user terminal.

In one embodiment, the step of receiving a strengthening request for the game item under the user's responsibility from the user terminal is a game time performed at the current game level of the user is more than a certain time while the level of the item is more than a certain level And then allowing the user terminal to further include transmitting the enhancement attempt item.

In one embodiment, the method further comprises: reinforcing the user to enhance a game item through the user terminal if the degree of aggregation of game time performed at the current game level of the user is above a certain value even if the level of the item is below a certain level. The method may further include allowing the purchase of the attempted item.

In an embodiment, the step of changing the level of the game item by attempting to strengthen the game item may further include probably downgrading the level of the game item if the enhancement of the item fails. . In one embodiment, the step of probabilizing down the level of the game item may further include the step of down according to the ratio of the user having the game item at the level to the total user.

In one embodiment, informing the user of a positive or negative level change for the changed game item may further include notifying the level change for the game item through one vibration pattern of at least one vibration pattern data. Can be.

In one embodiment, allowing the user to confirm the level for the changed game item through the user terminal may further include prohibiting exposure of the result to the reinforcement attempt by the user terminal. have.

Among the embodiments, a user terminal playing a game played by a user and a game item reinforcement server that may be connected with a mobile terminal associated with the user receive a reinforcement request for a game item under the responsibility of the user from the user terminal. The reinforcement request receiving unit, if the reinforcement request is received, the level change unit for changing the level of the game item by attempting to reinforce the game item, the changed through at least one of the vibration length and the vibration intensity of the mobile terminal When the level change notification unit for notifying the user of a positive or negative level change for the game item and the level of the changed game item by the mobile terminal are performed, the user changes the changed game item through the user terminal. About To a control unit which allows the check.

In an embodiment, the controller may transmit the enhancement attempt item to the user terminal when the game time performed at the current game level of the user is greater than or equal to a certain time and the level of the item is greater than or equal to a specific level.

In one embodiment, the control unit is to enhance the user to enhance the game item through the user terminal if the degree of cohesion of the game time performed at the current game level of the user is above a certain level even if the level of the item is below a certain level It may be allowed to purchase a trial item.

In one embodiment, the level change unit may probably down the level of the game item if the enhancement for the item fails. In one embodiment, the level changing unit may be down according to the ratio of the user having the game item at the level to the total user.

The level change notifying unit may notify the level change of the game item through one vibration pattern of at least one vibration pattern data. In one embodiment, the control unit may prohibit exposure of the result of the reinforcement attempt by the user terminal.

Among the embodiments, a recording medium storing a user terminal for performing a game played by a user and a program for executing a game item reinforcement method performed in a game item reinforcement server that can be connected to a mobile terminal associated with the user is stored in the user. A function of receiving a reinforcement request for a game item under the responsibility of the user from a terminal, a function of attempting to reinforce the game item when the reinforcement request is received, and changing a level of the game item; The user may be informed of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity, and when the user determines the level of the changed game item by the mobile terminal, The user end Via includes a function which allows to determine a level for the modified game items.

A method for reinforcing a game item according to an embodiment of the present invention, a game item reinforcing server that executes the same, and a recording medium storing the same, reinforcement for the user to reinforce a game item through the user terminal even if the level of the item is below a certain level. By allowing the purchase of attempted items, corporate sales can be increased.

A method for reinforcing a game item, a game item reinforcing server for executing the same, and a recording medium storing the same according to an embodiment of the present invention may be notified through a mobile terminal without informing a user of a positive or negative level change for a game item. The user can increase the thrill of the reinforcement result of the game item.

The method for reinforcing a game item according to an embodiment of the present invention, the game item reinforcing server for executing the same, and a recording medium storing the same may change a positive or negative level of the game item through at least one of a vibration length and a vibration intensity of the mobile terminal. By informing the user, the user may be interested.

1 is a block diagram illustrating a game item reinforcement system according to an embodiment of the present invention.
FIG. 2 is a block diagram illustrating a game item reinforcement server in FIG. 1.
3 is a block diagram illustrating a user terminal in FIG. 1.
4 is a flowchart illustrating an execution process of a game item reinforcement server of FIG. 1.
5 is a view for explaining the vibration length and the vibration intensity of the mobile terminal in FIG.
6 is a diagram illustrating an execution screen of a mobile terminal of FIG. 1.
7 to 9 are diagrams illustrating an execution screen of an item reinforcement program executed in the user terminal of FIG. 1.

The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.

Meanwhile, the meaning of the terms described in the present application should be understood as follows.

The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.

It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.

All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Generally, the terms defined in the dictionary used are to be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.

1 is a block diagram illustrating a game item reinforcement system according to an embodiment of the present invention.

Referring to FIG. 1, the game item reinforcement system 100 includes a user terminal 110, a mobile terminal 120, the Internet 130, and a game item reinforcement server 140.

The user terminal 110 may correspond to a computing device. For example, the user terminal 110 may correspond to a notebook or a tablet PC. The user terminal 110 requests the game item reinforcement server 140 to reinforce the game item under the responsibility of the user.

The mobile terminal 120 may correspond to a portable computing device. For example, the mobile terminal 120 may correspond to a smartphone or a personal digital assistant (PDA). The mobile terminal 120 notifies the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity according to the execution result of the game item reinforcement server 140.

The game item reinforcement server 140 may correspond to a computing device that may be connected to the user terminal 110 and the mobile terminal 120 through the Internet 130. Here, the game item enhancement server 140 is not limited to a single computing device, but may be implemented as a plurality of computing devices capable of distributed processing. When the game item reinforcement server 140 receives a reinforcement request for the game item under the user's responsibility from the user terminal 110, the game item reinforcement server attempts to reinforce the game item to change the level of the game item, and the vibration length of the mobile terminal. And a positive or negative level change for the changed game item via at least one of the vibration intensity.

FIG. 2 is a block diagram illustrating a game item reinforcement server in FIG. 1.

2, the game item reinforcement server 140 includes a reinforcement request receiving unit 210, a level changing unit 220, and a level change notifying unit 230, and includes a login information managing unit 240 and a user authentication unit ( 250, the subscriber database 260 and the control unit 270 may be further included.

The reinforcement request receiving unit 210 receives a reinforcement request for a game item under the responsibility of the user from the user terminal 110. In one embodiment, the reinforcement request receiving unit 210 may receive a reinforcement request for the game item according to the use of the reinforcement attempt item by the user. The reinforcement attempt item may be received from the game item reinforcement server 140 when the game time performed at the current game level of the user is greater than or equal to a certain time and the level of the item is greater than or equal to the specific level. In addition, the reinforcement attempt item may receive a reinforcement request for the game item if the degree of aggregation of game time performed at the current game level of the user is equal to or greater than a specific level even if the item level is equal to or less than a specific level. Here, the degree of cohesion may be determined according to the game time for the past time interval.

When the reinforcement request is received, the level change unit 220 attempts to reinforce the game item to change the level of the game item. In one embodiment, the level change unit 220 may probably down the level of the game item if the enhancement for the item fails. In another embodiment, the level changing unit 220 may down according to the ratio of the user having the game item at the level to the total user.

The level change notification unit 230 notifies the user of a positive or negative level change for the game item through at least one of the vibration length and the vibration intensity of the mobile terminal 120. In one embodiment, the level change notification unit 230 may notify the level change of the game item through one vibration pattern of the at least one vibration pattern data. In one embodiment, the level change notification unit 230 may receive the vibration pattern data from the mobile terminal 120, and notify the level change for the game item through one vibration pattern of the received vibration pattern data. In another embodiment, the level change notification unit 230 may receive the pre-stored vibration pattern data in the mobile terminal 120, and notify the level change of the game item through one vibration pattern of the received vibration pattern data. have.

The login information manager 240 may manage generation or deletion of login information associated with a user accessing the game item reinforcement server 140. When the login information manager 240 receives a login information generation command by the user, the login information manager 240 may generate corresponding login information. In another embodiment, the login information manager 240 may delete the login information when the user receives the login information deletion command.

The user authenticator 250 authenticates the user based on the user information received from the user terminal 110. In one embodiment, the user authenticator 250 may determine whether the user information received from the at least one user terminal 110 corresponds to the previously stored user information. In one embodiment, the user authenticator 250 may record the time of successful authentication of the user. The user authentication unit 250 may succeed in authenticating the user if it is, and fail to authenticate the user if not.

The subscriber database 260 is used to store user information connected to the game item reinforcement server 140. In one embodiment, subscriber database 260 stores information for login (e.g., password, social security number, name, date of birth, etc.) corresponding to an identifier (e.g., user ID) assigned to the user. Can be used. In another embodiment, subscriber database 260 may be used to store retention item information (eg, level information of the retention item) in correspondence with an identifier (eg, user ID) assigned to the user.

The control unit 270 includes a reinforcement request receiving unit 210, a level changing unit 220, and a level change notifying unit 230, and controls the login information managing unit 240, the user authentication unit 250, and the subscriber database 260. To control.

3 is a block diagram illustrating the user terminal of FIG.

3 illustrates that at least one user terminal 110 is not limited thereto, but is implemented as a tablet computer (Personal Computer). Referring to FIG. 3, the user terminal 110 includes a display 310, a login information provider 320, an item reinforcement program storage 330, an item determiner 340, and a controller 350.

The display unit 310 is a display device for displaying an execution process of an item reinforcement program. In one embodiment, the display unit 310 is a liquid crystal display (LCD), a plasma display panel (PDP), or a light emitting diode (LED). Or OLED (Organic Light Emitting Diode). In one embodiment, the display 310 may display the level of the changed game item only when the level of the game item is checked by the mobile terminal 120.

The login information provider 320 provides the login information received by the user to the game item reinforcement server 140. In one embodiment, the login information provider 320 may provide the game item reinforcement server 140 with the identifier and password input by the user.

The item enhancement program storage unit 330 is used to store an item enhancement program for accessing the game item enhancement server 140. In one embodiment, the item enhancement program storage unit 330 may include a volatile memory, a nonvolatile memory, and the like. It can be implemented in a combination of these.

The item determiner 340 determines the item to be used for the reinforcement attempt among the at least one item and provides it to the game item reinforcement server 140. In one embodiment, the item determiner 340 may provide the item selected by the user to the game item reinforcement server 140.

The controller 350 controls the display 310, the login information provider 320, the item reinforcement program storage 330, and the item determiner 340.

4 is a flowchart illustrating an execution process of a game item reinforcement server of FIG. 1.

In FIG. 4, the reinforcement request receiving unit 210 receives a reinforcement request for a game item under the user's responsibility from the user terminal 110 (step S410).

If the attempt to strengthen the game item succeeds (step S420), the controller 270 provides the user terminal 110 with the enhanced game item generated by enhancing the function (step S430).

If the attempt to strengthen the game item fails (step S420), the level changing unit 220 lowers the level of the game item (step S440). In one embodiment, the level changing unit 220 may lower the level of the game item based on Equation 1 below.

[Equation 1]

ΔP ∝ 1 / Grade (item)

ΔL: level reduction of game items,

Grade (): a function to extract the grade,

item: item

The level change notification unit 230 notifies the user of a positive or negative level change for the game item through at least one of the vibration length and the vibration intensity of the mobile terminal 120 (step S450).

The controller 270 allows the user to check the level of the changed game item through the user terminal 110 when the level of the changed game item is checked by the mobile terminal 120 (step S460). (Step S470). The controller 270 prohibits exposure of the result of the reinforcement attempt by the user terminal 110 when the level of the changed game item is not checked by the mobile terminal 120 (step S460). Step S480).

5 is a view for explaining the vibration length and the vibration intensity of the mobile terminal in FIG.

In FIG. 5, the game item reinforcement server 140 may notify the user of a positive or negative level change for the game item through at least one of the vibration length and the vibration intensity of the mobile terminal 120. The game item reinforcement server 140 may notify the level change of the game item through one vibration pattern among at least one vibration pattern data 510, 520, 530, and 540. In the vibration pattern data 510, 520, 530, 540, the amplitudes 511, 521, 531, 541 represent the vibration intensity, and the periods 513, 523, 533, 543 represent the vibration length.

6 is a diagram illustrating an execution screen of a mobile terminal of FIG. 1.

In FIG. 6, the mobile terminal 120 notifies the user of a positive or negative level change for the game item through the vibration length and the vibration intensity. When the login information is input by the user, the mobile terminal 120 provides the corresponding login information to the game item reinforcement server 140. When the login information is authenticated by the game item reinforcement server 140, the mobile terminal 120 visually displays the result of the game item reinforcement attempt. To provide.

7 to 9 are diagrams illustrating an execution screen of an item reinforcement program executed in the user terminal of FIG. 1.

7 to 9, when the item view menu is selected by the user, the display 310 visually provides an item list 700 held by the user. The item list 700 includes at least one item purchased by the user for free or in euros and an item obtained by the user during the game process. When any one item 701 of the items in the item list 700 is selected by the display 310 user, the display 310 visually provides detailed information 711 of the item 701. According to an embodiment, the display 310 may provide the detailed information 711 of the item by overlaying it on the game screen. The detailed information 711 about the item includes information about the level of the item selected by the user (for example, durability, attack power, exploitation, charge, tactics, etc.).

The display 310 visually provides an item reinforcement screen 800 for reinforcing items when an item reinforcement menu is selected by a user. The item reinforcement screen 800 includes a reinforcement target item 801, a target level 802, and a reinforcement cost 803 selected by the user.

The reinforcement target item 801 may be any one of items owned by the user. In one embodiment, the reinforcement target item 801 may correspond to an item except for the cursed item among the items held by the user. The target level 802 may correspond to an enhancement level of the item. In one embodiment, the target level 802 may be decreased or increased if either the down arrow or the up arrow is selected by the user. In another embodiment, the target level 802 may be randomly determined by the system. The reinforcement cost 803 corresponds to the cost required to raise the level of the item selected by the user. In one embodiment, the reinforcement cost 803 may be determined according to the difference between the current level of the item and the target level 802. In one embodiment, the reinforcement cost 803 may be replaced with a reinforcement item (not shown).

The display 310 visually provides a screen (not shown) for executing item reinforcement when the reinforcement start button 804 is selected by the user. The display 310 visually provides an item reinforcement success screen 810 or an item reinforcement failure screen 910 when the level of the changed game item is checked through the mobile terminal 120.

The item reinforcement success screen 810 is provided when the item reinforcement succeeds by the game item reinforcement server 140. This item reinforcement can be probabilistically successful depending on the level of the item. In one embodiment, item enhancement may succeed with a lower probability as the level of the item is higher. In another embodiment, item reinforcement may succeed with higher levels of items. The item reinforcement success screen 810 may include a number of reinforcement (for example, two times) and a reinforcement detail of the item (for example, level increase and attack power reinforcement).

The item reinforcement failure screen 910 is provided when the item reinforcement fails by the game item reinforcement server 140. The item reinforcement failure screen 910 may include a number of reinforcement (eg, two times).

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that

100: game item enhancement system 110: user terminal
120: mobile terminal 130: the Internet
140: game item reinforcement server 210: reinforcement request receiving unit
220: level change unit 230: level change notification unit
240: login information management unit 250: user authentication unit
260: subscriber database 270: control unit
310: display unit 320: login information providing unit
330: item reinforcement program storage unit 340: item determination unit

Claims (15)

A game item reinforcement method performed in a user terminal for playing a game played by a user and a game item reinforcement server that may be connected to a mobile terminal associated with the user, the game item reinforcement method comprising:
Receiving a strengthening request for a game item under the user's responsibility from the user terminal;
If the enhancement request is received, attempting to strengthen the game item to change the level of the game item;
Informing the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity of the mobile terminal; And
And when the level of the changed game item is confirmed by the mobile terminal, allowing the user to check the level of the changed game item through the user terminal.
The method of claim 1, wherein receiving a strengthening request for a game item under the user's responsibility from the user terminal comprises:
And transmitting the strengthening attempt item to the user terminal if the game time performed at the current game level of the user is greater than or equal to a certain time and the level of the item is greater than or equal to a certain level. How to strengthen game items.
3. The method of claim 2,
Even if the level of the item is below a certain level, if the degree of cohesion of the game time performed at the current game level of the user is above a certain value, allowing the user to purchase an enhancement attempt item for enhancing the game item through the user terminal. The game item strengthening method further comprising the step.
The method of claim 1, wherein attempting to reinforce the game item to change the level of the game item comprises:
And if the reinforcement fails for the item, probably downgrades the level of the game item.
The method of claim 4, wherein probably downgrading the level of the game item comprises:
And downing according to the percentage of users who have game items in the level with respect to all users.
The method of claim 1, wherein the notifying the user of a positive or negative level change for the changed game item includes:
And notifying the level change of the game item through one vibration pattern of at least one vibration pattern data.
The method of claim 1, wherein the step of allowing the user to confirm the level for the changed game item through the user terminal is
Prohibiting exposure of the result of the reinforcement attempt by the user terminal.
In a user terminal for playing a game played by a user and a game item reinforcement server that can be connected to a mobile terminal associated with the user, the game reinforcement server is
A reinforcement request receiving unit which receives a reinforcement request for the game item under the responsibility of the user from the user terminal;
A level change unit which attempts to strengthen the game item and changes the level of the game item when the enhancement request is received;
A level change notification unit for notifying the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity of the mobile terminal; And
And a controller for allowing the user to check the level of the changed game item through the user terminal when the level of the changed game item is confirmed by the mobile terminal.
The method of claim 8, wherein the enhancement request receiving unit
And transmitting the strengthening attempt item to the user terminal when the game time performed at the current game level of the user is equal to or greater than a specific time and the level of the item is equal to or greater than a specific level. Hardening server.
10. The apparatus of claim 9, wherein the control unit
Even if the level of the item is below a certain level, if the degree of cohesion of the game time performed at the current game level of the user is above a certain value, allowing the user to purchase an enhancement attempt item for enhancing the game item through the user terminal. Game item reinforcement server, characterized in that.
The method of claim 8, wherein the level change unit
If the reinforcement fails for the item, the game item reinforcement server, characterized in that the level of the game item probability down.
The method of claim 11, wherein the level change unit
The game item reinforcement server, characterized in that down for all users according to the ratio of the user having a game item in the level.
The method of claim 8, wherein the level change notification unit
The game item reinforcement server of claim 1, wherein the game item is notified of a level change through one vibration pattern of at least one vibration pattern data.
The method of claim 8, wherein the control unit
Game item reinforcement server, characterized in that forbidding the exposure of the result to the reinforcement attempt by the user terminal.
A recording medium storing a program for executing a game item reinforcement method performed by a user terminal for playing a game played by a user and a game item reinforcement server that can be connected to a mobile terminal associated with the user.
Receiving a request for strengthening the game item under the user's responsibility from the user terminal;
Changing the level of the game item by attempting to strengthen the game item when the enhancement request is received;
Notifying the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity of the mobile terminal; And
And when the confirmation of the level of the changed game item by the mobile terminal is performed, allowing the user to confirm the level of the changed game item through the user terminal.
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20220033014A (en) * 2020-09-08 2022-03-15 주식회사 엔씨소프트 Method for providing item enhancement service in game
KR20220032837A (en) * 2020-09-08 2022-03-15 주식회사 엔씨소프트 Method for providing item enhancement service in game
KR102440532B1 (en) * 2021-05-28 2022-09-06 주식회사 시니스트 Apparatus for contents activity reward platform based on block chain and method for contents activity reward using the same
KR20230005071A (en) * 2021-08-17 2023-01-09 주식회사 엔씨소프트 Method for providing item enhancement service in game

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20220033014A (en) * 2020-09-08 2022-03-15 주식회사 엔씨소프트 Method for providing item enhancement service in game
KR20220032837A (en) * 2020-09-08 2022-03-15 주식회사 엔씨소프트 Method for providing item enhancement service in game
KR102440532B1 (en) * 2021-05-28 2022-09-06 주식회사 시니스트 Apparatus for contents activity reward platform based on block chain and method for contents activity reward using the same
KR20230005071A (en) * 2021-08-17 2023-01-09 주식회사 엔씨소프트 Method for providing item enhancement service in game

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