KR20130138871A - Method of strengthening game item, server performing the same and storage media storing the same - Google Patents
Method of strengthening game item, server performing the same and storage media storing the same Download PDFInfo
- Publication number
- KR20130138871A KR20130138871A KR1020120061511A KR20120061511A KR20130138871A KR 20130138871 A KR20130138871 A KR 20130138871A KR 1020120061511 A KR1020120061511 A KR 1020120061511A KR 20120061511 A KR20120061511 A KR 20120061511A KR 20130138871 A KR20130138871 A KR 20130138871A
- Authority
- KR
- South Korea
- Prior art keywords
- user
- level
- item
- game item
- game
- Prior art date
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Abstract
Description
The present invention relates to a game item reinforcement technology, and more particularly, to a game item reinforcement method for reinforcing a game item, a game item reinforcement server for executing the same and a recording medium storing the same.
Computer games have been developed in the form of online games that can be enjoyed with other users by accessing a game service system through various communication networks, instead of being executed independently on a personal computer (PC).
These online games include board games such as go-tops and poker games, racing games, RPG (Role Playing Game) games in which game users perform a certain role in the game map, and a plurality of game users simultaneously participating in the game And massively multiplayer online role playing games (MMORPGs).
Also, as the game continues, the level of game users will increase and collect a large number of game items. The level of these items will increase finitely with the frequency with which users participate in the game. When the level of the item reaches the threshold, the user can try to strengthen the item.
Korean Patent No. 10-1082956 relates to a system for preventing a user's departure from an online game and a method thereof, and determines whether a user is reconnected through analysis of a play pattern and gives an item to a user determined to be not connected by the connection prediction unit. By disbursing, it is possible to prevent the departure of the game user from the online game.
Korean Patent Laid-Open No. 10-2009-0055893 relates to an online game service method in which a game play environment can be adjusted by a user. By allowing a user to directly set a game play environment to be commonly applied among participating users or in a certain area of the game map, game users can change the appearance of the game by themselves.
One embodiment of the present invention is a game item enhancement method that can increase the company sales by allowing the user to purchase the reinforcement attempts to enhance the game item through the user terminal even if the level of the item is below a certain level, The present invention provides a game item reinforcement server and a recording medium storing the same.
One embodiment of the present invention provides a method for enhancing a game item that allows the user to increase the thrill of the result of the reinforcement of the game item by notifying the mobile terminal without informing the user of the positive or negative level change for the game item, The present invention provides a game item reinforcement server and a recording medium storing the same.
One embodiment of the present invention, a method for executing a game item that can induce a user's interest by informing the user of a positive or negative level change for the game item through at least one of the vibration length and the vibration intensity of the mobile terminal, A game item reinforcement server and a recording medium storing the same are provided.
Among the embodiments, the game item reinforcement method is performed in a user terminal for playing a game played by a user and a game item reinforcement server that can be connected with a mobile terminal associated with the user. The game item reinforcement method includes receiving a reinforcement request for a game item under the responsibility of the user from the user terminal, and when the reinforcement request is received, attempts to reinforce the game item to increase the level of the game item. Modifying, informing the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity of the mobile terminal, and identifying the level for the changed game item by the mobile terminal. If this is done, allowing the user to confirm the level for the changed game item via the user terminal.
In one embodiment, the step of receiving a strengthening request for the game item under the user's responsibility from the user terminal is a game time performed at the current game level of the user is more than a certain time while the level of the item is more than a certain level And then allowing the user terminal to further include transmitting the enhancement attempt item.
In one embodiment, the method further comprises: reinforcing the user to enhance a game item through the user terminal if the degree of aggregation of game time performed at the current game level of the user is above a certain value even if the level of the item is below a certain level. The method may further include allowing the purchase of the attempted item.
In an embodiment, the step of changing the level of the game item by attempting to strengthen the game item may further include probably downgrading the level of the game item if the enhancement of the item fails. . In one embodiment, the step of probabilizing down the level of the game item may further include the step of down according to the ratio of the user having the game item at the level to the total user.
In one embodiment, informing the user of a positive or negative level change for the changed game item may further include notifying the level change for the game item through one vibration pattern of at least one vibration pattern data. Can be.
In one embodiment, allowing the user to confirm the level for the changed game item through the user terminal may further include prohibiting exposure of the result to the reinforcement attempt by the user terminal. have.
Among the embodiments, a user terminal playing a game played by a user and a game item reinforcement server that may be connected with a mobile terminal associated with the user receive a reinforcement request for a game item under the responsibility of the user from the user terminal. The reinforcement request receiving unit, if the reinforcement request is received, the level change unit for changing the level of the game item by attempting to reinforce the game item, the changed through at least one of the vibration length and the vibration intensity of the mobile terminal When the level change notification unit for notifying the user of a positive or negative level change for the game item and the level of the changed game item by the mobile terminal are performed, the user changes the changed game item through the user terminal. About To a control unit which allows the check.
In an embodiment, the controller may transmit the enhancement attempt item to the user terminal when the game time performed at the current game level of the user is greater than or equal to a certain time and the level of the item is greater than or equal to a specific level.
In one embodiment, the control unit is to enhance the user to enhance the game item through the user terminal if the degree of cohesion of the game time performed at the current game level of the user is above a certain level even if the level of the item is below a certain level It may be allowed to purchase a trial item.
In one embodiment, the level change unit may probably down the level of the game item if the enhancement for the item fails. In one embodiment, the level changing unit may be down according to the ratio of the user having the game item at the level to the total user.
The level change notifying unit may notify the level change of the game item through one vibration pattern of at least one vibration pattern data. In one embodiment, the control unit may prohibit exposure of the result of the reinforcement attempt by the user terminal.
Among the embodiments, a recording medium storing a user terminal for performing a game played by a user and a program for executing a game item reinforcement method performed in a game item reinforcement server that can be connected to a mobile terminal associated with the user is stored in the user. A function of receiving a reinforcement request for a game item under the responsibility of the user from a terminal, a function of attempting to reinforce the game item when the reinforcement request is received, and changing a level of the game item; The user may be informed of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity, and when the user determines the level of the changed game item by the mobile terminal, The user end Via includes a function which allows to determine a level for the modified game items.
A method for reinforcing a game item according to an embodiment of the present invention, a game item reinforcing server that executes the same, and a recording medium storing the same, reinforcement for the user to reinforce a game item through the user terminal even if the level of the item is below a certain level. By allowing the purchase of attempted items, corporate sales can be increased.
A method for reinforcing a game item, a game item reinforcing server for executing the same, and a recording medium storing the same according to an embodiment of the present invention may be notified through a mobile terminal without informing a user of a positive or negative level change for a game item. The user can increase the thrill of the reinforcement result of the game item.
The method for reinforcing a game item according to an embodiment of the present invention, the game item reinforcing server for executing the same, and a recording medium storing the same may change a positive or negative level of the game item through at least one of a vibration length and a vibration intensity of the mobile terminal. By informing the user, the user may be interested.
1 is a block diagram illustrating a game item reinforcement system according to an embodiment of the present invention.
FIG. 2 is a block diagram illustrating a game item reinforcement server in FIG. 1.
3 is a block diagram illustrating a user terminal in FIG. 1.
4 is a flowchart illustrating an execution process of a game item reinforcement server of FIG. 1.
5 is a view for explaining the vibration length and the vibration intensity of the mobile terminal in FIG.
6 is a diagram illustrating an execution screen of a mobile terminal of FIG. 1.
7 to 9 are diagrams illustrating an execution screen of an item reinforcement program executed in the user terminal of FIG. 1.
The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.
Meanwhile, the meaning of the terms described in the present application should be understood as follows.
The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.
It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Generally, the terms defined in the dictionary used are to be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.
1 is a block diagram illustrating a game item reinforcement system according to an embodiment of the present invention.
Referring to FIG. 1, the game
The
The
The game
FIG. 2 is a block diagram illustrating a game item reinforcement server in FIG. 1.
2, the game
The reinforcement
When the reinforcement request is received, the
The level
The
The
The
The
3 is a block diagram illustrating the user terminal of FIG.
3 illustrates that at least one
The
The
The item enhancement
The
The
4 is a flowchart illustrating an execution process of a game item reinforcement server of FIG. 1.
In FIG. 4, the reinforcement
If the attempt to strengthen the game item succeeds (step S420), the
If the attempt to strengthen the game item fails (step S420), the
[Equation 1]
ΔP ∝ 1 / Grade (item)
ΔL: level reduction of game items,
Grade (): a function to extract the grade,
item: item
The level
The
5 is a view for explaining the vibration length and the vibration intensity of the mobile terminal in FIG.
In FIG. 5, the game
6 is a diagram illustrating an execution screen of a mobile terminal of FIG. 1.
In FIG. 6, the
7 to 9 are diagrams illustrating an execution screen of an item reinforcement program executed in the user terminal of FIG. 1.
7 to 9, when the item view menu is selected by the user, the
The
The
The
The item
The item
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that
100: game item enhancement system 110: user terminal
120: mobile terminal 130: the Internet
140: game item reinforcement server 210: reinforcement request receiving unit
220: level change unit 230: level change notification unit
240: login information management unit 250: user authentication unit
260: subscriber database 270: control unit
310: display unit 320: login information providing unit
330: item reinforcement program storage unit 340: item determination unit
Claims (15)
Receiving a strengthening request for a game item under the user's responsibility from the user terminal;
If the enhancement request is received, attempting to strengthen the game item to change the level of the game item;
Informing the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity of the mobile terminal; And
And when the level of the changed game item is confirmed by the mobile terminal, allowing the user to check the level of the changed game item through the user terminal.
And transmitting the strengthening attempt item to the user terminal if the game time performed at the current game level of the user is greater than or equal to a certain time and the level of the item is greater than or equal to a certain level. How to strengthen game items.
Even if the level of the item is below a certain level, if the degree of cohesion of the game time performed at the current game level of the user is above a certain value, allowing the user to purchase an enhancement attempt item for enhancing the game item through the user terminal. The game item strengthening method further comprising the step.
And if the reinforcement fails for the item, probably downgrades the level of the game item.
And downing according to the percentage of users who have game items in the level with respect to all users.
And notifying the level change of the game item through one vibration pattern of at least one vibration pattern data.
Prohibiting exposure of the result of the reinforcement attempt by the user terminal.
A reinforcement request receiving unit which receives a reinforcement request for the game item under the responsibility of the user from the user terminal;
A level change unit which attempts to strengthen the game item and changes the level of the game item when the enhancement request is received;
A level change notification unit for notifying the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity of the mobile terminal; And
And a controller for allowing the user to check the level of the changed game item through the user terminal when the level of the changed game item is confirmed by the mobile terminal.
And transmitting the strengthening attempt item to the user terminal when the game time performed at the current game level of the user is equal to or greater than a specific time and the level of the item is equal to or greater than a specific level. Hardening server.
Even if the level of the item is below a certain level, if the degree of cohesion of the game time performed at the current game level of the user is above a certain value, allowing the user to purchase an enhancement attempt item for enhancing the game item through the user terminal. Game item reinforcement server, characterized in that.
If the reinforcement fails for the item, the game item reinforcement server, characterized in that the level of the game item probability down.
The game item reinforcement server, characterized in that down for all users according to the ratio of the user having a game item in the level.
The game item reinforcement server of claim 1, wherein the game item is notified of a level change through one vibration pattern of at least one vibration pattern data.
Game item reinforcement server, characterized in that forbidding the exposure of the result to the reinforcement attempt by the user terminal.
Receiving a request for strengthening the game item under the user's responsibility from the user terminal;
Changing the level of the game item by attempting to strengthen the game item when the enhancement request is received;
Notifying the user of a positive or negative level change for the changed game item through at least one of the vibration length and the vibration intensity of the mobile terminal; And
And when the confirmation of the level of the changed game item by the mobile terminal is performed, allowing the user to confirm the level of the changed game item through the user terminal.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020120061511A KR20130138871A (en) | 2012-06-08 | 2012-06-08 | Method of strengthening game item, server performing the same and storage media storing the same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020120061511A KR20130138871A (en) | 2012-06-08 | 2012-06-08 | Method of strengthening game item, server performing the same and storage media storing the same |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20130138871A true KR20130138871A (en) | 2013-12-20 |
Family
ID=49984335
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020120061511A KR20130138871A (en) | 2012-06-08 | 2012-06-08 | Method of strengthening game item, server performing the same and storage media storing the same |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20130138871A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20220033014A (en) * | 2020-09-08 | 2022-03-15 | 주식회사 엔씨소프트 | Method for providing item enhancement service in game |
KR20220032837A (en) * | 2020-09-08 | 2022-03-15 | 주식회사 엔씨소프트 | Method for providing item enhancement service in game |
KR102440532B1 (en) * | 2021-05-28 | 2022-09-06 | 주식회사 시니스트 | Apparatus for contents activity reward platform based on block chain and method for contents activity reward using the same |
KR20230005071A (en) * | 2021-08-17 | 2023-01-09 | 주식회사 엔씨소프트 | Method for providing item enhancement service in game |
-
2012
- 2012-06-08 KR KR1020120061511A patent/KR20130138871A/en not_active Application Discontinuation
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20220033014A (en) * | 2020-09-08 | 2022-03-15 | 주식회사 엔씨소프트 | Method for providing item enhancement service in game |
KR20220032837A (en) * | 2020-09-08 | 2022-03-15 | 주식회사 엔씨소프트 | Method for providing item enhancement service in game |
KR102440532B1 (en) * | 2021-05-28 | 2022-09-06 | 주식회사 시니스트 | Apparatus for contents activity reward platform based on block chain and method for contents activity reward using the same |
KR20230005071A (en) * | 2021-08-17 | 2023-01-09 | 주식회사 엔씨소프트 | Method for providing item enhancement service in game |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11363013B2 (en) | Authentication identity management for mobile device applications | |
US10046240B2 (en) | Social networking data augmented gaming kiosk | |
US9623320B1 (en) | System and method for granting in-game bonuses to a user | |
US9700799B2 (en) | Authenticating users across applications and devices using biometric authentication or wearable devices | |
JP2018011632A (en) | Information processing device and game program | |
JP6383120B1 (en) | Information processing system, terminal device, program, and information processing method | |
CN104753944A (en) | Account security verifying method and system | |
US20150371295A1 (en) | System and method for cross-application virtual goods management | |
KR20130138871A (en) | Method of strengthening game item, server performing the same and storage media storing the same | |
US20140295943A1 (en) | Game Control Method And Server For Social Game For Developing A Social Network | |
US20200368612A1 (en) | Information processing system, terminal device, computer-readable non-transitory storage medium, and information processing method | |
KR20130137871A (en) | Method of causing other game user to represent game play, game server performing the same and storage media storing the same | |
CN101588351A (en) | Method for information security device for binding network software | |
US9830040B1 (en) | System and method for conducting a spy game on a social network | |
US20090312090A1 (en) | Online Banking Through a Gaming Console | |
KR20130137481A (en) | Method of managing item, server performing the same and storage media storing the same | |
JP6325705B2 (en) | Program, method and server apparatus | |
JP7122343B2 (en) | Information processing system, terminal device, program, and information processing method | |
KR101398181B1 (en) | Method of recommending game partner, server performing the same and storage media storing the same | |
KR20130115020A (en) | Method of managing community, server performing the same and storage media stroing the same | |
KR101410213B1 (en) | Method of managing game map, server performing the same and storage media storing the same | |
KR101366664B1 (en) | Method and server for authenticatiing user in onlie game | |
KR20190068340A (en) | Method and computer program for providing vicarious reinforcement service of game item | |
KR20140023639A (en) | Game method, server performing the same and storage media storing the same | |
KR20220084983A (en) | Method and apparatus for providing game contents |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |