TWI376259B - - Google Patents

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TWI376259B
TWI376259B TW97142660A TW97142660A TWI376259B TW I376259 B TWI376259 B TW I376259B TW 97142660 A TW97142660 A TW 97142660A TW 97142660 A TW97142660 A TW 97142660A TW I376259 B TWI376259 B TW I376259B
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player
card
game
cards
area
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TW97142660A
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Description

1376259 六、發明說明: 【發明所屬之技術領域】 本發明是有關於一種遊戲方法及其電子遊戲裝置與記 錄媒體,特別是指一種遊戲之發牌方法及其電子遊戲裝置 與記錄媒體》 【先前技術】1376259 VI. Description of the Invention: [Technical Field] The present invention relates to a game method and an electronic game device and recording medium thereof, and more particularly to a game card issuing method and an electronic game device and recording medium thereof. technology】

參閱圖1 ’玩家以具有網路連線功能之電腦連上網路( 區域網路或網際網路)進行電腦麻將遊戲為已經相當普及之 休間娛樂。如圖1中的步驟11所示,當電腦麻將遊戲開始 進行時,電腦自動隨機分別發出16支牌給參與遊戲的四個 玩家。然後,再如步驟12所示’四個玩家依照傳統麻將玩 法規則進行電腦麻將遊戲。 然而’如圖1所示之習知電腦麻將遊戲完全是基於機 率而隨機地決定每個玩家所獲得的16支牌究竟為何,因而 較不具遊戲刺激感,且較不易吸引玩家持續地參與遊戲。 因此’有必要尋求解決之道。Refer to Figure 1 'The player connects to the Internet (local area network or the Internet) with a networked computer to make computer mahjong games a popular entertainment. As shown in step 11 in Fig. 1, when the computer mahjong game starts, the computer automatically randomly sends 16 cards to the four players participating in the game. Then, as shown in step 12, the four players perform computer mahjong games in accordance with the traditional mahjong game rules. However, the conventional computer mahjong game shown in Fig. 1 is based entirely on the probability of randomly determining the 16 cards obtained by each player, and thus is less stimulating and less attractive to the player to continuously participate in the game. Therefore, it is necessary to seek a solution.

【發明内容】 因此’本發明之目的,即在提供一種遊戲之發牌方 法。 於是,本發明遊戲之發牌方法係在一包含一輸出單 元之電子遊戲裝置上進行,使該電子遊戲裝置進行下列步 驟:(A)顯示一遊戲之複數支牌於該電子遊戲裝置之輸出單 兀之一發牌區上;以及(B)在一預設時間區間内,偵測一玩 豕疋否選擇該等牌中的部分,並將該玩家所選擇的該等牌 (S1 3 中P部分自該發牌區移除,且將該玩家所選擇的該等牌中 的部分顯示於一屬於該玩家之輸出單元之玩家區上。 本發明之另一目的,即在提供一種電子遊戲裝置。 於疋,本發明電子遊戲裝置包含一控制單元、—機板 ^兀以及-輸出單元。該控制單元可供-玩家操作以產生 控制札令,藉以控制一遊戲。該機板單元中載置一遊戲 程式碼’其可依據該控制單元所產生的控制指令控制該遊 戲該輸出單疋電連接該機板單元,用以輸出該遊戲之畫 面,且包括一發牌區以及一屬於該玩家之玩家區。其中該 遊戲程式碼包括下列執行步驟:⑷顯示該遊戲之複數支牌〆 於該輸出單元之發牌區上;以及(B)在一預設時間區間内, 傾測—玩家是否選擇該等牌中的部分,並將該玩家所選擇 :’ h等牌中的部分自該發牌區移除,且將該玩家所選擇的 該等牌中的部分顯示於該屬於該玩家之玩家區h 媒體本發明之再一目的,即在提供一種電腦可讀取之記錄 :疋抑本發明電腦可讀取之記錄媒體可被載置於一具 有一控制單元、一機板單一 _ 、 上。該記錄媒體中記錄有一遊戲…子遊戲裝置 接受該控制罝_ 冑遊戲程式码。該遊戲程式瑪可 上今遵麻疋之控制’並將遊戲過程顯示於該輸出單元 數支包括Η執行步驟:(A)顯示該遊戲之複 巴之一發牌區上:以及(B)在-預設時間 …1内’偵測一玩家是否選擇該等牌 家所選擇的該等料的部分自 讀該玩 货砰Q移除,且將該玩家 i^/6259 所選擇的該等牌中的部分顯示於一屬於該玩家之輸出單元 之玩家區上。 本發明之功效在於,較具有遊戲刺激感,且較易吸引 玩家持續地參與遊戲。 【實施方式】 有關本發明之前述及其他技術内容、特點與功效’在 以下配合參考圖式之一個較佳實施例的詳細說明t,將可 清楚的呈現。SUMMARY OF THE INVENTION Therefore, it is an object of the present invention to provide a game licensing method. Therefore, the card issuing method of the present invention is performed on an electronic game device including an output unit, and the electronic game device performs the following steps: (A) displaying an output slip of a plurality of games of the game on the electronic game device兀 one of the licensing areas; and (B) within a predetermined time interval, detecting a play, selecting the portion of the cards, and selecting the cards selected by the player (S1 3 P) Partially removed from the card dealing area, and the portion of the cards selected by the player is displayed on a player zone belonging to the player's output unit. Another object of the present invention is to provide an electronic game device The electronic game device of the present invention comprises a control unit, a machine board, and an output unit. The control unit is operable by the player to generate a control order to control a game. a game code 'which can control the output unit of the game according to the control command generated by the control unit to electrically connect the board unit to output the game screen, and includes a card area and a belonging a player area of the game, wherein the game code includes the following execution steps: (4) displaying the plurality of cards of the game on the dealership area of the output unit; and (B) detecting the player in a predetermined time interval Whether to select the portion of the cards and select the player: the portion of the h card is removed from the card dealing area, and the portion of the card selected by the player is displayed for the player Player Area h Media Another object of the present invention is to provide a computer readable record: the computer readable recording medium of the present invention can be placed on a single control unit, a single board _ There is a game recorded in the recording medium... The sub-game device accepts the control 罝 _ 胄 game code. The game program is controlled by the numbness of the game and displays the game process on the output unit. Execution steps: (A) display one of the game's duplicates on the card area: and (B) in - preset time...1 to detect whether a player selects the portion of the material selected by the player Self-reading the game 砰Q removed, The part of the cards selected by the player i^/6259 is displayed on a player area belonging to the output unit of the player. The effect of the invention is that it has a more exciting game and is more likely to attract players to participate continuously. The above and other technical contents, features and effects of the present invention will be apparent from the following detailed description of a preferred embodiment of the accompanying drawings.

在本發明被詳細描述之前,要注意的是,在以下的說 明内容中’類似的元件是以相同的編號來表示。 首先’窝特別提出的是,本說明書甲接下來將闡述的 較佳實施例是以一電腦麻將遊戲為例做說明,然本發明不 限於此’而是本發明也可適用於其他在開始正式遊戲前需 進行發牌程序之各類型電腦遊戲,例如撲克牌電腦遊戲等Before the present invention is described in detail, it is to be noted that in the following description, similar elements are denoted by the same reference numerals. First of all, it is specifically mentioned that the preferred embodiment to be described next in this specification is a computer mahjong game as an example, but the invention is not limited to this, but the invention is also applicable to other forms at the beginning. Various types of computer games that require a licensing process before the game, such as playing card computer games, etc.

參閱圖2、5,本發明之電子遊戲裝置2之較佳實施例 包含一控制單元21、一機板單元22以及一輸出單元23。 如圖2所示’該控制單元21可供一坑家操作以產生一 控制指令,藉以控制一遊戲,其中該控制單元21例如可為 滑鼠、鍵盤或按鈕等。 該機板單元22包括一電腦可讀取之記錄媒體(係一記憶 單元’圖未示)。該記錄媒體中載置一遊戲程式碼,其可依 據該控制單元21所產生的控制指令控制該遊戲。其中,該 機板單元22例如可為電腦主機或電子主機。 5 一輪出單元23電連接該機板單元22,用以輸出該遊戲 之畫面230,且包括一發牌區235以及四個分別屬於各玩家 之玩家區231〜234(圖5),其中該輸出單元23例如可為螢幕 等。 參閱圖1〜9,如圖3所示,本發明遊戲之發牌方法 之較佳實施例包含以下步驟。 首先,如圖3中的步驟31及圖4所示,該電子遊戲裝 置2顯不遊戲之複數支牌於輸出單元23之發牌區235上。 在圖4所示之電腦麻將遊戲較佳實施例中,藉由此步驟 ,該發牌區235上會以隨機排列方式擺滿除了花牌以外的 所有麻將牌。 接著,如圖3中的步驟32及圖4所示,藉由一計時器 239的計時,在一預設時間區間内,該機板單元22偵測每 一玩家是否選擇其中一些牌,並將每一玩家所選擇的牌自 該發牌區235移除,且將每一玩家所選擇的牌顯示於屬於 各玩家之玩家區231~234上,其中該預設時間區間例如可 為计時器239所顯示的15秒。於是,在計時器239倒數計 時至零秒之前,各玩家可藉由操控控制單元21搶得各自所 需的麻將牌,例如藉由在某張牌上雙擊滑鼠左鍵而使該牌 歸自己所有。 因此,如圖5所示,當計時器239倒數計時至零秒時 ,搶牌結束,此時各玩家所屬之玩家區231〜234已各自顯 =各玩家所搶得之麻將牌。例如,如圖5中下方玩家(即莊 豕)之玩家區231内所顯示者’其已顯示該玩家所搶得之2 支*紅中'1支A青發'3支*壹餅,,以及2支*貳餅π ’故與僅能由電腦隨機決定每個玩家所獲得的16支牌為何 之傳統電腦麻將遊戲相比下,本發明之遊戲之發牌方法 確實較具有遊戲刺激感’且較易吸引玩家持續地參與遊戲 9 接著,如圖3令的步驟33及圖6所示,該機板單元22 對該發牌區235上剩餘的牌執行蓋牌動作及洗牌動作。亦 即,該機板單元22將該發牌區235上剩餘的麻將牌翻面蓋 上’並重新洗牌,且依序排好。附帶一提的是,按照傳統 電腦麻將遊戲規則,在此步驟33造行之前,應有一莊家掷 骰子以決定門風之步驟,但因其並非本發明之重點,故综 可不需在此說明書中贅述。 接著’如步驟34所示,該機板單元22判斷每一玩家 區231~234上的對應玩家所選擇的麻將牌之支數是否達— 預設支數’即判斷圖6中每一玩家區231〜234上的麻將牌 之支數是否為16支。若判斷結果為否,則如步驟35所示 ,該機板單元22可以隨機方式將所有玩家區231〜234上的 麻將牌之支數補滿至16支。由於圖6中所示的每一玩家區 231~234中的麻將牌支數都不滿16支,因此機板單元22自 動將每一玩家區23卜234中的麻將牌支數補滿至16支,如 圖7所示。此外,如圖7所示’由於藉由步驟35所自動補 滿的麻將牌可能包括花牌("春"、,夏夕、★秋,、、冬,,、、梅 "、、籣"、、、菊"、、、竹"),因此機板單元22可接著對各玩家 區231〜234進行補花動作,而使畫面230成為如圖8所示 1376259 之狀態 '然後,如圖3中的步驟36,各玩家依照傳統遊戲 玩法規則開始進行電腦麻將遊戲,例如如圖9所示,一開 始先由與玩家區231對應之莊家開始摸首牌。至於,後續 其他各玩家接續進行遊戲之過程因非本發明之重點,故諒 可不需在此說明書中贅述。 此外,當步驟34之判斷結果為是時,表示每一玩家都 已在該預設時間區間内搶足預設支數,於是接著直接如步 驟36所示,各玩家依照傳統遊戲玩法規則開始進行電腦麻 將遊戲。 综上所述,本發明遊戲之發牌方法及其電子遊 戲裝置與記錄媒體之主要技術特徵在於,先由 電子遊戲裝置之輸出單元在其發牌區上顯示遊戲之複數支 牌以供各玩家於-預設時間區間内搶牌,並將各玩家所選 擇的牌自該發牌區移除’且將各玩家所選擇的牌顯示於屬 於各玩家之玩家區上,因而較具有遊戲刺激感,且較易吸 引玩家持續地參與遊戲,故確實能達成本發明之目的。 惟以上所述者,僅為本發明之較佳實施例而已,當不 能以此限定本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明内容所作之簡單的等效變化與修飾皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1是一流程圖,說明一習知電腦麻將遊戲之發牌過 程; 圖2是一方塊圖,說明本發明電子遊戲裝置之一較佳 [S1 8 1376259 實施例; 圖3是一流程圖,說明本發明遊戲之發牌方法之 —較佳實施例; 圖4是一遊戲畫面示意圖,說明本發明較佳實施例中 什時器開始計時以供各玩家在各玩家區上搶牌之狀態; 圖5是一遊戲畫面示意圖,說明本發明較佳實施例中 搶牌結束之狀態;Referring to Figures 2 and 5, a preferred embodiment of the electronic game device 2 of the present invention includes a control unit 21, a board unit 22, and an output unit 23. As shown in Fig. 2, the control unit 21 can be operated by a pit to generate a control command for controlling a game, wherein the control unit 21 can be, for example, a mouse, a keyboard or a button. The board unit 22 includes a computer readable recording medium (not shown). The recording medium is loaded with a game program code which can control the game in accordance with a control command generated by the control unit 21. The board unit 22 can be, for example, a computer host or an electronic host. 5 The rounding unit 23 is electrically connected to the board unit 22 for outputting the game screen 230, and includes a card area 235 and four player areas 231 to 234 (FIG. 5) respectively belonging to each player, wherein the output is The unit 23 can be, for example, a screen or the like. Referring to Figures 1 to 9, as shown in Figure 3, a preferred embodiment of the gaming method of the present invention comprises the following steps. First, as shown in step 31 and FIG. 4 in FIG. 3, the electronic game device 2 displays a plurality of cards of the game on the card dealing area 235 of the output unit 23. In the preferred embodiment of the computer mahjong game shown in Fig. 4, by means of this step, all of the mahjong tiles except the flower cards are placed in the card dealing area 235 in a random arrangement. Then, as shown in step 32 and FIG. 4 in FIG. 3, by a timer 239, the board unit 22 detects whether each player selects some of the cards in a predetermined time interval, and The cards selected by each player are removed from the card dealing area 235, and the cards selected by each player are displayed on the player areas 231 to 234 belonging to the respective players, wherein the preset time interval can be, for example, a timer. 15 seconds as shown in 239. Therefore, before the timer 239 counts down to zero seconds, each player can grab the mahjong tiles required by the control unit 21, for example, by double-clicking the left button on a card to make the card to himself. all. Therefore, as shown in FIG. 5, when the timer 239 counts down to zero seconds, the card is over, and the player zones 231 to 234 to which each player belongs have each displayed the mahjong card that each player has grabbed. For example, as shown in the player area 231 of the lower player (ie, Zhuang Yu) in FIG. 5, it has shown that the player has captured 2 pieces of red *1 A green hair '3 pieces* cakes, And the two 贰 贰 π 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 故 传统 传统 传统 传统 传统 传统Moreover, it is easier to attract the player to continuously participate in the game. Next, as shown in step 33 of FIG. 3 and FIG. 6, the board unit 22 performs a carding operation and a shuffling action on the cards remaining on the card dealing area 235. That is, the deck unit 22 flips over the remaining mahjong tiles on the dealer area 235 and reshuffles them, and arranges them in order. Incidentally, in accordance with the traditional computer mahjong game rules, before this step 33 is made, there should be a step by the dealer to determine the door wind, but since it is not the focus of the present invention, the comprehensive need not be described in this specification. . Then, as shown in step 34, the board unit 22 determines whether the number of mahjong cards selected by the corresponding player on each of the player zones 231 to 234 reaches - the preset count, that is, judges each player zone in FIG. Whether the number of mahjong tiles on 231~234 is 16 pieces. If the result of the determination is no, as shown in step 35, the board unit 22 can fill the number of mahjong tiles on all of the player zones 231 to 234 to 16 in a random manner. Since the number of mahjong tiles in each of the player zones 231 to 234 shown in FIG. 6 is less than 16, the board unit 22 automatically fills up the number of mahjong tiles in each player zone 23 234 to 16 , as shown in Figure 7. In addition, as shown in FIG. 7 'the mahjong tiles that are automatically filled up by the step 35 may include a flower card ("Spring",, Xia Xi, ★ Autumn, ,, Winter,,,, Mei, ",籣",,, Chrysanthemum ",, Bamboo"), so the board unit 22 can then perform a flower-filling action on each of the player zones 231 to 234, and the screen 230 becomes the state of 1376259 as shown in FIG. Then, as in step 36 of FIG. 3, each player starts a computer mahjong game in accordance with the conventional gameplay rules. For example, as shown in FIG. 9, the dealer first starts to touch the first card with the dealer corresponding to the player zone 231. As for the subsequent process of the other players to continue the game, it is not the focus of the present invention, so it is not necessary to repeat the description in this specification. In addition, when the judgment result of the step 34 is YES, it means that each player has already grabbed the preset count in the preset time interval, and then directly, as shown in step 36, each player starts according to the traditional game play rules. Computer mahjong game. In summary, the main technical feature of the card issuing method of the present invention and the electronic game device and the recording medium is that the output unit of the electronic game device first displays the plurality of cards of the game on the license area for each player. Grab the card in the preset time interval, and remove the card selected by each player from the card dealing area' and display the card selected by each player on the player zone belonging to each player, thus having a sense of game stimulation And it is easier to attract players to participate in the game continuously, so it is indeed possible to achieve the object of the present invention. The above is only the preferred embodiment of the present invention, and the scope of the present invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are all It is still within the scope of the invention patent. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a flow chart illustrating a licensing process of a conventional computer mahjong game; FIG. 2 is a block diagram showing one of the preferred electronic game devices of the present invention [S1 8 1376259 embodiment; 3 is a flow chart illustrating a method of licensing the game of the present invention - a preferred embodiment; and FIG. 4 is a schematic diagram of a game screen illustrating the timing of the starter of the preferred embodiment of the present invention for each player in each player zone. Figure 5 is a schematic diagram of a game screen illustrating the state in which the card is over in the preferred embodiment of the present invention;

圖6是一遊戲畫面示意圖,說明本發明較佳實施例中 機板單元對發牌區上剩餘的牌進行蓋牌動作及洗牌動作; 圖7是一遊戲畫面示意圖,說明本發明較佳實施例中 機板單元對各玩家區進行補牌的動作; 圖8是一遊戲畫面示意圖’說明本發明較佳實施例中 機板單元對各玩家區進行補花的動作;及 圖9是一遊戲晝面示意圖’說明本發明較佳實施例中 莊家摸首牌後之狀態。 1376259 【主要元件符號說明】 2 ....... …電子遊戲裝置 21...... …控制單元 22...... …機板單元 23...... 230 · ·. ••畫面 231 ···· 232 ···· · ··玩家區 233 .·.· •••玩家區 234 .··. ···玩家區 235 ... ···發牌區 239 ... ••計時器 31...... .顯不一遊戠之複 數支牌於-電子遊戲裝置 之輸出 單元之一發牌區上 32...... 在一預設時間區 間内, 偵測每一玩家是否 選擇其中-些牌,並將每 一玩家所選擇的牌自該發 牌區移除,且將每一玩家 所選擇的牌顯示於屬於各 玩家之玩家區上 33 .........在預設時間區間 截止後,對發牌區上剩餘 的牌進行蓋牌動作及洗牌 動作 34 .........判斷各玩家之玩 家區上的牌是否達一預設 支數? 35 .........將各玩家區上的 牌的支數補滿至達到該預 設支數 36 .........依傳統遊戲玩法 規則開始遊戲 106 is a schematic diagram of a game screen, illustrating a card board unit for performing card shuffling and shuffling actions on the remaining cards in the license area in accordance with a preferred embodiment of the present invention; FIG. 7 is a schematic view of a game screen illustrating a preferred embodiment of the present invention. In the example, the board unit performs the action of replenishing the card areas; FIG. 8 is a schematic diagram of the game screen illustrating the action of the board unit to complement each player area in the preferred embodiment of the present invention; and FIG. 9 is a game. BRIEF DESCRIPTION OF THE DRAWINGS A state in which the dealer has touched the first card in the preferred embodiment of the present invention is illustrated. 1376259 [Description of main component symbols] 2 ....... ...electronic game device 21 ... ... control unit 22 ... ... plate unit 23 ... 230 · · ••Screen 231 ···· 232 ······· Player Area 233 .··· ••• Player Area 234 .······ Player Area 235 ... ··· Dealing Area 239 ... ••Timer 31... The plural number of cards that are not in the game are on the licensing area of one of the output units of the video game device 32... at a preset time In the interval, it is detected whether each player selects some of the cards, and the card selected by each player is removed from the card dealing area, and the card selected by each player is displayed on the player area belonging to each player. 33 ......... After the preset time interval is cut off, the remaining cards on the license area are subjected to a card shuffling action and a shuffling action 34 ... ... determining the player zone of each player Does the card on the card reach a preset count? 35 .........fill the number of cards in each player's area to reach the preset number 36 ......... Start the game according to the traditional gameplay rules 10

Claims (1)

137625¾ 097142660號專利申 請案補充 、修正部分無劃線之說明書替換頁 七、申晴專利範圍: 修正曰期:101年5月 一種遊戲之發牌方法,係在-包含-控制單元、一 單元及輸出單元之電子遊戲裝置上進行,使#電 子遊戲裝置進行下財驟: 〇〇 ()顯示遊戲之複數支牌於該電子遊戲裝置之輸出 單元之一發牌區上; β (+Β)在一預設時間區間内,使該機板單元偵測一玩家 ^否藉由操控該控鮮元選擇該等牌巾的部分以搶得所 需的該等牌,並將該玩家所選擇的該等牌中的部分自該 發牌區移除,且將該玩家所選擇的該等牌中的部分顯示 於一屬於該玩家之輸出單元之玩家區上; (C)在該預設時間區間截止後,使該機板單元對該發 牌區上該等牌巾㈣餘部分依序執行—蓋牌 牌動作; ·九 ⑼使該機板單元判斷該玩家區上的該玩家所選擇的 該等牌中的部分是否達一預設支數;以及 (Ε)若該(D)步驟之判斷結果為否,則使該機板單元 將該玩家區上的該等牌之支數補滿至達到該預設支數。 2.依據申請專利範圍第!項所述之遊戲之發牌方法, 其尹該⑻步驟是以隨機方式將該玩家區上的該等牌之支 數補滿至達到該預設支數。 ;· 一種電子遊戲裝置,包含: “一控制單元’可供一玩家操作以產生一控制指令, 错以控制一遊戲; 11 13762$097142660號專利申請案補充、修正部分無劃線之說明書替換頁 修正曰期:101年5月^< 一機板單元,其中載置一遊戲程式碼,其可依據該 控制單元所產生的控制指令控制該遊戲;及 一輸出單元,電連接該機板單元,用以輸出該遊戲 之畫面,且包括一發牌區以及一屬於該玩家之玩家區; 其中該遊戲程式碼包括下列執行步驟: (A) 顯示該遊戲之複數支牌於該輸出單元之發牌區上 9 (B) 在一預設時間區間内,使該機板單元偵測該玩家 是否藉由操控該控制單元選擇該等牌中的部分以搶得所 需的該等牌,並將該玩家所選擇的該等牌中的部分自該 發牌區移除,且將該玩家所選擇的該等牌中 於該屬於該玩家之玩家區上; (C) 在該預設時間區間截止後,使該機板單元對該發 牌區上該等牌中的剩餘部分依序執行一蓋牌動作及一洗 牌動作; (D) 使該機板單元判斷該玩家區上的該玩家所選擇的 該等牌中的部分是否達一預設支數;以及 ⑻若該(D)步驟之判斷結果為否,則使該機板單元 將該玩家區上的該等牌之支數補滿至達到該預設支數。 4. 依據申請專利範圍第3項所述之電子遊戲裝置,其中 步驟是以隨機方式將該玩家區上的該等牌之支數補 滿至達到該預設支數。 5. 依據申清專利範圍第3項所述之電子遊戲裝置,其中 該控制單元為一滑鼠。 12 137625¾ 097M2660號專利申請案補充 -; l正部分無劃線之說明書替換頁 修正曰期:101年5月>ίΓ ‘ 6.依據申請專利範圍第3項沐、& 禾唄所述之電子遊戲裝置,其中 該控制單元為一鍵盤。 八 其中 7. 依據申請專利範圍第3項所.+· *恭^ 唄所述之電子遊戲裝置 . 或控制早元為一按钮。 其中 8. 依據申請專利範圍第3項 • 田矛 唄所述之電子遊戲裝置 該機板單元為一電腦主機。 其中 9. 依據申請專利範圍第3項所述之電子遊戲裝置 該機板單元為一電子主機。 其中 10. 依據申請專利範圍第3項所述之電子遊戲裝置 該輸出單元為一螢幕。 U.=電腦可讀取之記錄媒體’其可被載置於一具有一控 制早元、一機板早元及一輪屮直;- 别出早7L之電子遊戲裝置上, 該記錄媒體令記錄有一遊戲 q & ^ 取桎式碼,該遊戲程式碼可接 受該控制單元之控制,並蔣撖故 Λ 亚將遊戲過程顯示於該輪出單元 上’該遊戲程式碼包括下列執行步驟. (Α)顯示該遊戲之複數支牌 矸孓通輸出早兀之一發牌區 上; (Β)在一預設時間區間内,使嗲嬙 一 s 便这機板早7L偵測一玩家 疋否藉由職賴鮮_擇料料㈣分时 需的該等牌,並將該玩家所選擇的該等牌中的部分自該 發牌區移除,且將該玩家所選擇的該等牌中的部分顯干 於一屬於該玩家之輸出單元之玩家區上; ⑹在該預設時間區間截止後,使該機板單元對該發 &上該等牌中的剩餘部分依序執行一蓋牌動作及一洗 13 替換頁 101 年 5Κ Ι37ό2^097142660號專利申請案補充、修正部分無劃線之說明書 修正曰期: 牌動作; (D)使該機板單元判斷該玩家區上的該玩家所選擇的 該等牌中的部分是否達一預設支數;以及 (Ε)右該(D)步驟之判斷結果為否,則使該機板單元 將該玩家區上的該等牌之支數補滿至達到該預設支數。 ,:申月專利範圍第丨i項所述之電腦可讀取之記錄媒體 支數;^ (E)步驟疋U隨機方式將該玩家區上的該等牌之 支數補滿至達到該預設支數。1376253⁄4 097142660 Patent application supplement, amendment part of the unlined manual replacement page VII, Shen Qing patent scope: revised period: May, 101, a game licensing method, is in-including-control unit, a unit and The output unit is played on the electronic game device, so that the #electronic game device performs the following fiscal: 〇〇() displays the plurality of cards of the game on one of the output units of the output unit of the electronic game device; β (+Β) During a predetermined time interval, the board unit detects whether a player selects the portion of the card by manipulating the control unit to grab the required card and selects the card selected by the player. The portion of the card is removed from the card dealing area, and the portion of the card selected by the player is displayed on a player area belonging to the player's output unit; (C) the preset time interval is cut off Thereafter, the board unit sequentially executes the remaining portions of the card (4) on the card area - a card operation; the nine (9) causes the board unit to determine the player selected by the player in the player area. Whether the part of the card reaches a preset Number; and (Epsilon) if the determination step (D) the result is NO, the panel unit of the machine of the number of such cards in the player area to fill up the support reaches the predetermined count. 2. According to the scope of patent application! In the game card issuing method, the Yin (8) step is to fill the count of the cards on the player zone in a random manner until the preset count is reached. An electronic game device comprising: “a control unit” is operable by a player to generate a control command, and is wrong to control a game; 11 Patent application No. 13762$097142660, amendment part of the unlined manual replacement page correction曰期: May, 101^< a board unit in which a game program code is placed, which can control the game according to a control command generated by the control unit; and an output unit electrically connected to the board unit The screen for outputting the game, and includes a card area and a player area belonging to the player; wherein the game code includes the following execution steps: (A) displaying a card of the game for the card of the output unit Zone 9 (B) in a predetermined time interval, causing the board unit to detect whether the player selects the parts of the cards by manipulating the control unit to grab the required cards, and The portion of the cards selected by the player is removed from the card dealing area, and the card selected by the player is in the player zone belonging to the player; (C) is expired in the preset time interval Thereafter, causing the board unit to sequentially perform a cover action and a shuffling action on the remaining portions of the cards on the card dealing area; (D) causing the board unit to determine the player on the player area Whether the selected portion of the cards reaches a predetermined count; and (8) if the judgment result of the step (D) is negative, the board unit is filled with the count of the cards on the player area 4. The electronic game device according to claim 3, wherein the step is to fill the number of the cards on the player area in a random manner until the preset branch is reached. 5. The electronic game device according to the third paragraph of the patent application, wherein the control unit is a mouse. 12 1376253⁄4 097M2660 Patent Application Supplement-; l Positive part without lined instruction replacement page correction曰Period: May, 2003 > Γ Γ 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. Video game.+· *Gong ^ 呗The video game described Or control the early element as a button. Among them 8. According to the scope of patent application No. 3 • The electronic game device described by Tian Maoyu The machine board unit is a computer host. Among them, according to the third paragraph of the patent application scope The electronic game device is an electronic host. The electronic game device according to claim 3, wherein the output unit is a screen. U.=Computer readable recording medium It is placed on an electronic game device having a control early element, a board early element and a round of straight; - not 7L early, the recording medium is recorded with a game q & ^ 桎 code, the game The code can accept the control of the control unit, and the game process is displayed on the wheel-out unit. The game code includes the following execution steps. (Α) displays the card's multiple cards. One of the early release areas; (Β) in a preset time interval, so that the board will detect 7A early 7L. Of these cards and will The portion of the cards selected by the player is removed from the card dealing area, and the portion of the cards selected by the player is dried on a player area belonging to the player's output unit; (6) in the pre- After the time interval is cut off, the board unit performs a cover operation and a wash 13 on the same part of the card on the same & the replacement page 101. Patent application No. 5Κ ό37ό2^097142660 Partially unlined manual revision period: card action; (D) causing the board unit to determine whether the portion of the card selected by the player on the player zone reaches a predetermined count; and (Ε) If the result of the determination in the right (D) step is no, the board unit fills up the count of the cards on the player area until the preset count is reached. ,: the computer readable recording media count described in item 丨i of the patent application scope; ^ (E) step 疋U random way to fill the number of the cards on the player area to reach the pre- Set the number of branches. 14 137625914 1376259 I。年丨月乂日修读_)正替換頁I. The next year, the next day, the _) is the replacement page 31 32 33 1376259 修正日期:101年1月方* 第09Ή42660號專利申請案補充、修正後之圖式替換頁 03 、 c 6) -B- i$n §§§ ♦ Ί 1 ΤιΡ\ < .W , OO OO oo OO 00 oo oo 1 1 « ^ "1减 11 彻 /88 Λη 1 1 Η u φ OJ ΤΓΛ 1 | ,h®r ^»CS»C9 C3 i n PI 1 I © /88 OO o°° ]T? vn OO OO OOOO oooo OO oo oo 0W 夺 <—> ί-> 11 1 Jt ' 1 OO oo H 1 1 、1 oo oo oo C. 1 C3C3 SW o°° §§§ oooo oooo 单摊 1 1 Ί 单摊 Φ τη 1摊 昭 tfh^ TTB\ 1 | oooo oooo "UJ\ 坦摊 S3 © *^r <摊 1 I ,1摊 ♦ C3C9 C=>C=> M摊 1 I UJH.'S) §§§ n,, o〇° Φ 1 1 TV OO oo <—><—·> cs C—K_> <n 1 1 oo <n 0钵 |i_i| OO OO 1 1 B © §§§8 1 n 1 1 t~ t—i i η *---—« 〇〇 1 I \\n ο。。 〇^88 §§§ C=3 〇^88 © 1 1 H vn \^n \fTjJ "U*\ ”1摊 « 1 1 1 0减 «—>«—» C3C=3<=3 "ft" « 'x » 1 1 L J # 1376259 修正日期:101年1月β 第097142660號專利f請案補充、修正後之圖式替換頁 CO CNI 寸 CO31 32 33 1376259 Revision date: January 101 side * Patent application No. 09Ή42660, revised form replacement page 03, c 6) -B- i$n §§§ ♦ Ί 1 ΤιΡ\ < . W , OO OO oo OO 00 oo oo 1 1 « ^ "1 minus 11 //88 Λη 1 1 Η u φ OJ ΤΓΛ 1 | ,h®r ^»CS»C9 C3 in PI 1 I © /88 OO o °° ]T? vn OO OO OOOO oooo OO oo oo 0W &<->ί-> 11 1 Jt ' 1 OO oo H 1 1 , 1 oo oo oo C. 1 C3C3 SW o°° §§§ Oooo oooo single spread 1 1 Ί single spread Φ τη 1 spread Zhao tfh^ TTB\ 1 | oooo oooo "UJ\ Stall S3 © *^r < booth 1 I , 1 booth ♦ C3C9 C=>C=&gt ; M booth 1 I UJH.'S) §§§ n,, o〇° Φ 1 1 TV OO oo <-><-·> cs C-K_><n 1 1 oo <n 0钵|i_i| OO OO 1 1 B © §§§8 1 n 1 1 t~ t—ii η *---—« 〇〇1 I \\n ο. . 〇^88§§§§§==================== ;ft" « 'x » 1 1 LJ # 1376259 Revision date: January 101 β 097142660 Patent f request supplement, revised pattern replacement page CO CNI inch CO oc ) I —t] uT m jL. H® 杳lr C9C3 CZ>C=3C3 C3^3 •6- f «~>«"> ooo ooo K域 ooo ooo < K, > t ^ ”1摊 m •v摊 /88 >lw 1 1 ^34B9CS &iuai=i dKL·-> 、1摊 ^a^Ba h <n 1 口 r—m—» \cn C3C3 0°° vn o o o o §B§8 OOO ooo t--* IS 4=><fe: O 0 o o 11 〇〇〇 〇〇〇 C9G9 <" >« !> 0¾¾ 〇〇〇〇 OOOO T摊 -®4 ^摊 <n irr-tt—>t^> 〇<g aea C9C90 e»e u|摊 (—>C^3 <-M-) «^摊 o〇° Λ3 Ύ\ 昭 λ8 c^c=> <~~M> oo •δ- B §8 □1 • 、 vn 1摊 «=><—ί) (_>1^ ·€ 1 w 命 '1摊 o〇° /88 ggg cP〇o <?〇〇 © 11 vn -lew \frtJ 1\U\ ul摊 gm C3^9^3 •6-Oc ) I —t] uT m jL. H® 杳lr C9C3 CZ>C=3C3 C3^3 •6- f «~>«"> ooo ooo K domain ooo ooo < K, > t ^ "1 booth m · v booth /88 >lw 1 1 ^34B9CS &iuai=i dKL·-> , 1 booth ^a^Ba h <n 1 port r-m-» \cn C3C3 0°° Vn oooo §B§8 OOO ooo t--* IS 4=><fe: O 0 oo 11 〇〇〇〇〇〇C9G9 <">«!> 03⁄43⁄4 〇〇〇〇OOOO T -®4^摊<n irr-tt->t^>〇<g aea C9C90 e»eu|Attendance (—>C^3 <-M-) «^ bootho〇° Λ3 Ύ \昭λ8 c^c=><~~M> oo •δ- B §8 □1 • , vn 1 stall «=><-ί) (_>1^ ·€ 1 w 命'1摊o〇° /88 ggg cP〇o <?〇〇© 11 vn -lew \frtJ 1\U\ ul boothgm C3^9^3 •6- oo ooOo oo 四 伍 六 r *~ 萬 萬 萬 Ϊ 萬 Is i~0 1376259 修正日期:101年1月Μ— 第097142660號專利申請案補充、修正後之圖式替換頁 寸 CO CO CSJ 03 I —l·- LO CO C<I o o 9® CO3 ©©© 僉-B--B- L \ \ Ί_ι ICO2 丁㈣ t s 1376259 第097142660號專利申請案補充、修正後之圖式替換頁 修正日期:101年1月%Four Wuliu r *~ Wan Wan Wan Wan Is i~0 1376259 Revision date: January 101 Μ - Patent application No. 097142660 Supplementary, revised pattern replacement page CO CO CSJ 03 I —l·- LO CO C<I oo 9® CO3 ©© 佥-B--B- L \ \ Ί_ι ICO2 Ding (4) ts 1376259 Patent application No. 097142660 Supplementary, amended pattern replacement page Revision date: January 101 % CO CN1CO CN1 1376259 第097142660號專利申請案補充、修正後之圊式替換頁 修正曰期:101年1月尸 οοοοζ ii lj 1 1 1 1 οα 1 1 穌 1 1 1 1 11 1 1 1 1 0摊 1 I οο 1 1 1 1 οο © 1 1 © 1 1 1 1 © 1 夺 1 1 -ΰ- 1 \μ 'ιβ| 8 § IS ΤΖΏ S 1376259 第097142660號專利申請案補充、修正後之圖式替換頁 修正日期:101年1月>〇1376259 Patent application No. 097142660 Supplementary, amended 圊 Replacement page revision period: January 101 corpse οοοοζ ii lj 1 1 1 1 οα 1 1 s1 1 1 1 1 1 1 1 1 1 0 1 I οο 1 1 1 1 οο © 1 1 © 1 1 1 1 © 1 Capture 1 1 -ΰ- 1 \μ 'ιβ| 8 § IS ΤΖΏ S 1376259 Patent application No. 097142660 Supplementary, amended pattern replacement page revision date :January 101>〇 οα co C<J ΗΟα co C<J Η
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