1245133 九、發明說明: 【發明所屬之技術領域】 特別是指一種3D顯示 本發明係與立體影像顯示有關, 架構。 【先前技術】 10 15 ΡΊ ^現7市面上的裸眼式3]〇顯示器,都以StriPeColor ^為基礎架構,並透過遮光單元(TN結構)造成左右眼視 見刀離’來達成3D顯示效果’原理與架構如第—圖、第二 圖广示,其主要在於stripe子像素(12)(14)⑽排列之奇數 二:、偶數仃)之子像素中間加人—前置式或後置式之遮光 ’、然而由於此3D顯示技術在3〇模式顯示時,所 見的仍為Stripe ?像素呈财^,所以單眼相的橫向 解=度只為原2D模式之半’因此在3D顯示品質上仍具有 文ϋ之二間,而一般只剰二分之一的橫向解析度下所呈現 的3D顯示效果’會因3D演算法的不同,而有顯示品質上 之I異,然高超之3D演算法須搭配更為精準的繪圖晶片, 對-般液晶馳廠來說,其開發難度不仙當高,且該緣 圖晶片之造價費用極為昂貴,將會不利於銷售。 20【發明内容】 本發明之主要目的在於提供一種3D顯示架構與驅動 方法,其係藉由SPR (Sub_pixel Rendering)的原理,將2D 松式之Stripe CF子像素排列,利用三角形式的遮光單元位 置安排’使其在3D模式顯示時,呈現出給左右眼觀看之獨 -4- 1245133 立三角形(Delta)子像素架構,如此可有效提高3D顯示品質。 緣是,為達成上述之目的,本發明所提供一種3D顯示 架構,係以條紋狀彩色濾光片(stripe c〇1〇r Filter)為基礎架 構,並於該條紋狀彩色濾光片上利用三角形(Ddta)排列方 5式设定一遮光單元,而當該遮光單元動作時,即3D模式開 啟時,以兩個Delta影像資料所組合而成的313影像畫面直 接驅動於Stripe Color Filter之顯示器。 【實施方式】 10 為了詳細說明本發明之構造及特點所在,茲舉以下之 較佳實施例並配合圖式說明如后,其中: 第三圖係本發明之Delta3D顯示示意圖。 第四圖係為剌三肖形(Delta)子像权影像取點方式 示意圖。 15 帛五圖係本發明Delta 3D與習用Stripe 3D在相同解析 度條件架構下之比較示意圖。 第六圖係本發明Delta 3D與習用之stripe 3D之單眼影 像品質比較示意圖。 2〇 f先’請配合參閱本案之第三圖,本發明所提供-種 3D顯不架構,主要應用於條紋狀彩色遽光片⑼咖c金 胸〇為基礎㈣之顯示n,其中該紐如cf中係由紅 簿2)、綠(G)(14)、藍⑻⑽三原色之子像素所組成,且 係以該三原色子像素得構成一顯示點,本發明在以三角形 -5- 1245133 式之排列方式設定一遮光單元(21)即為TN結構,當3D模 式開啟時,透過該遮光單元(21)之遮光,造成雙眼視覺分離 之3D效果,且其應用於三角形(Delta)子像素之影像取點方 式將如第四圖所示,此時左、右眼可獨立觀看之影像係為 5三角形(Delta)式之c〇l〇r Filter子像素排列架構影像,且其 驅動3D影像資料係為兩個Delta影像資料之組合。 本發明當3D模式開啟時,係藉由SPr (Sub_pixd1245133 IX. Description of the invention: [Technical field to which the invention belongs] In particular, it refers to a 3D display. The invention is related to the display of three-dimensional images. [Previous technology] 10 15 ΡΊ ^ Now-free 3 * displays on the market are based on StriPeColor ^, and the left and right eyes are seen through the shading unit (TN structure) to achieve 3D display effect ' The principle and architecture are shown in the first and second pictures, which are mainly based on the subpixels of the stripe subpixels (12) and (14) ⑽ arranged in the middle of the odd number: even number 仃)-front or rear Shading ', but since this 3D display technology is still displayed in Stripe mode, the pixels are still rich, so the horizontal resolution of the monocular phase = the degree is only half that of the original 2D mode. There are two sections in the text, but generally the 3D display effect presented under only one-half of the horizontal resolution will vary according to the 3D algorithm, and there will be a difference in display quality, but the superb 3D algorithm It must be matched with a more accurate graphics chip. For the general LCD chip factory, its development difficulty is not unreasonably high, and the cost of the edge map chip is extremely expensive, which will not be conducive to sales. 20 [Contents of the invention] The main purpose of the present invention is to provide a 3D display architecture and driving method, which uses the principle of SPR (Sub_pixel Rendering) to arrange 2D loose Stripe CF sub-pixels, and uses a triangular shading unit position. Arrange 'in order to display it in 3D mode, it presents a unique 4-12445133 delta sub-pixel architecture for left and right eyes, which can effectively improve the 3D display quality. The reason is that in order to achieve the above-mentioned object, a 3D display architecture provided by the present invention is based on a stripe-shaped color filter (stripe color filter) and is used on the stripe-shaped color filter. The triangle (Ddta) arrangement method 5 sets a light-shielding unit, and when the light-shielding unit is activated, that is, when the 3D mode is turned on, the 313 image screen composed of two Delta image data is directly driven to the display of the Stripe Color Filter . [Embodiment] 10 In order to explain the structure and characteristics of the present invention in detail, the following preferred embodiments are illustrated in conjunction with the drawings as follows, wherein: The third diagram is a schematic diagram of the Delta3D display of the present invention. The fourth picture is a schematic diagram of the method of selecting points for a delta sub-image image. 15 The five pictures are comparison diagrams of Delta 3D and conventional Stripe 3D of the present invention under the same resolution condition framework. The sixth diagram is a comparison diagram of the single-eye image quality of the Delta 3D and the conventional stripe 3D of the present invention. 20f first, please refer to the third picture of this case. The 3D display architecture provided by the present invention is mainly applied to the stripe-shaped color light film ⑼ coffee c gold chest 〇 based on the display n, of which the button For example, in cf, it is composed of the sub-pixels of the three primary colors of red book 2), green (G) (14), and blue tint, and the three primary-color sub-pixels are used to form a display point. The present invention uses a triangle-5- 1245133 formula The arrangement mode sets a light-shielding unit (21) as the TN structure. When the 3D mode is turned on, the light-shielding of the light-shielding unit (21) causes a 3D effect of binocular vision separation, and it is applied to the delta sub-pixels. The image picking method will be as shown in the fourth figure. At this time, the left and right eyes can independently view the image is a 5-delta (delta) type c0l0r Filter sub-pixel arrangement structure image, and it drives 3D image data. It is a combination of two Delta image data. In the present invention, when the 3D mode is turned on, SPr (Sub_pixd
Rendering)的原理,將2D模式之stripe CF子像素排列,利 用三角形式的遮光單元位置安排,使其在3D模式顯示時, 10呈現出給左右眼觀看之獨立三角形(Delta)子像素架構,並 藉由於該Delta排列之方式而得使視覺效果中之該各子像 素得相互分享共用,如此即可有效提高3D顯示品質;因此 相較於習用Strip 3D顯示方式,在相同尺寸下本發明之以The principle of rendering) is to arrange the stripe CF sub-pixels in 2D mode, and use the triangular shading unit to arrange the position, so that when displayed in 3D mode, 10 is presented as an independent triangle (Delta) sub-pixel architecture for left and right eyes. Due to the delta arrangement, the sub-pixels in the visual effect can be shared and shared with each other, so that the 3D display quality can be effectively improved; therefore, compared with the conventional Strip 3D display method, the present invention is applied at the same size.
Delta排列之方式其所顯示之最大的解析度會大於習用 I5 Stupe 3D排列(請配合參閱第五圖),且本發明藉由排 列之方式,將可使該各子像素得排列的更加密集,而運用 三角形(Delta式)資料排列將使得該各個子像素處於分享架 構下,其組成之顯示點(32)在視覺解析度(Visual Resoluti(m) 中呈現的更多,進而使其3D圖形顯示時可更為細緻,並得 2〇有效改善3D圖形顯示時所產生之鑛齒狀現象(如第六圖所 示)〇 藉由上述說明,本發明具有以下之優點: 一、本發_需設定—三肖形式遮光單元,即可形成 -6 - 1245133 適合3D圖案顯示之Delta Color Filter架構。 二、該3D圖案之橫向視覺解析度(Visual Resolution) 可達傳統3D顯示器之三倍,可提升顯示品質。 綜上所述,本發明所提供之3D顯示架構,確實具進步 5 性及實用性,故本案實已符合專利要件之規定,而為保障 發明人之苦思,爰依法提出發明專利之申請。 1245133 【圖式簡單說明] 第一圖係習用3D之原理示意圖。 苐二圖係習用Stripe 3D之顯示示意圖。 弟二圖係本發明之Delta 3D之顯示示意圖。 5 第四圖係為已習知應用於三角形(Delta)子像素之影像 取點方式示意圖。 第五圖係本發明Delta3D與習用Stripe 3D實際顯示出 之視覺解析度(Visual Resolution)比較圖。 第六圖係本發明Delta 3D與習用之Stripe 3D之單眼景< 10像品質比較示意圖。 【主要元件符號說明】 紅色子像素(12) 綠色子像素(14) 藍色子像素(16) 遮光單元(21) 15 顯示點(32)The delta arrangement method displays the largest resolution than the conventional I5 Stupe 3D arrangement (please refer to the fifth figure), and the present invention can make the sub-pixels more densely arranged by the arrangement method. The use of triangular (Delta-style) data arrangement will make the sub-pixels in a sharing structure, and their constituent display points (32) are presented more in the visual resolution (Visual Resoluti (m)), so that their 3D graphics are displayed. It can be more meticulous, and can effectively improve the dentition phenomenon (as shown in the sixth figure) that is generated when displaying 3D graphics. By the above description, the present invention has the following advantages: Setting—Three Shaw type shading unit can form -6-1245133 Delta Color Filter structure suitable for 3D pattern display. 2. The horizontal visual resolution of the 3D pattern can reach three times that of traditional 3D display, which can be improved. Display quality. In summary, the 3D display architecture provided by the present invention does have progress and practicality, so this case has actually met the requirements of patent requirements. To protect the inventor's hard work, The invention of the invention patent application. 1245133 [Schematic explanation] The first diagram is the schematic diagram of the conventional 3D. The second diagram is the schematic diagram of the conventional Stripe 3D. The second diagram is the schematic diagram of the Delta 3D of the present invention. The fourth figure is a schematic diagram of a conventional method for obtaining points of a triangle sub-pixel image. The fifth figure is a comparison chart of the visual resolution actually displayed by the Delta3D of the present invention and the conventional Stripe 3D. The sixth figure This is a comparison diagram of the monocular view of the Delta 3D of the present invention and the conventional Stripe 3D < 10 image quality. [Description of main component symbols] Red sub-pixel (12) Green sub-pixel (14) Blue sub-pixel (16) Shading unit (21 ) 15 display points (32)