TWI234480B - Diffusing type game control manner - Google Patents

Diffusing type game control manner Download PDF

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TWI234480B
TWI234480B TW92131295A TW92131295A TWI234480B TW I234480 B TWI234480 B TW I234480B TW 92131295 A TW92131295 A TW 92131295A TW 92131295 A TW92131295 A TW 92131295A TW I234480 B TWI234480 B TW I234480B
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diffusion
variable
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area
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TW92131295A
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TW200515935A (en
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Jiou-Huan Li
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Jiou-Huan Li
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Abstract

There is provided a diffusing type game control manner, which comprises a diffusing space composed of a plurality of regions; a plurality of variable units capable of being placed in the regions of the diffusing space and operated in the regions, wherein the variable unit includes an internal value and each variable unit can be configured differently based on the internal value; and a diffusing type data processing unit for performing a relation operation dedicated to the internal value of the variable unit in the diffusing space and regions so as to produce a diffusing operation. The diffusing type game control manner first configures one of the regions in the diffusing space as a triggering region, and configures a specific operation of the variable unit as a triggering operation. When a user drives the variable unit to generate a triggering operation, the diffusing type data processing unit takes the triggered region as a starting point to sequentially diffuse and transmit to each adjacent region according to the diffusing direction, so as to complete the diffusing and relation operations of each variable unit.

Description

1234480 五、發明說明(1) 【發明所屬之 本發明係 由複數區域所 之可變單元, 相鄰邊之區域 變單元之内值 【發明所屬之 目前市面 盤由於構造簡 解、且益智性 家之喜愛;而 複數個大小相 由形成之空位 動,藉此將所 圖案完整顯現 縱向之移動, 道…等); 技術領域】 與遊戲控制方式有關,更詳而言之乃指一 構成的擴散空間,於各區域内置入包I 並藉由一擴散式資料處理單元針對觸發區域 進行擴散及關係運算,俾以觸發並改變各可 Ο 先前技術】 種不同之益 便,且規則 用之年齡層 盤之玩法大 ’使用者自 其餘棋子進 依序排列, 小形狀相異 之棋子到達 智遊戲,其中益智拼 簡單易學、容易了 廣泛,亦受到不少玩 多係於一盤面上設有 盤面取下一棋子,藉 行橫向或縱向之移 使得該棋子上印刷之 之棋子,進行橫向或 預定之位置(如華容 上具有許多 單、攜帶方 高,因此適 此種益智拼 同矩形棋子 將盤面上的 有棋子調整 ’或是以大 以使得特定 然而’不管是排列特定圖案或是移動特定之棋子到達 預定之位置,此類益智拼盤之規則固定、變化性少,僅有 的變化只在棋子一開始的排列位置不同,玩家使用一段時 間後即合易走下其解法或特定規則,喪失其耐玩性。 【發明所屬之内容】 發明所欲解決之技術問題: 習用盈智拼盤之規則固定、變化性少,僅有的變化只1234480 V. Description of the invention (1) [The invention to which the invention belongs is a variable unit of a plurality of regions, and the inner value of a region variable unit of an adjacent edge [the current market market to which the invention belongs is due to its simple structure and intellectual property. The home is loved; and multiple vacancies formed by the size and phase are used to completely show the vertical movement of the pattern, the Tao ... etc .; Technical field] It is related to the game control method, and more specifically refers to a composition Diffusion space, built-in package I in each area, and a diffusion data processing unit to perform diffusion and relational calculations on the trigger area to trigger and change each. PRIOR ART] Different benefits and regular ages The level of the game is large. Users arrange them in order from the rest of the pieces. The small pieces with different shapes reach the intelligent game. Among them, the puzzle is easy to learn, easy to be extensive, and it has also been played by many players. Take the board to remove a piece, and use the horizontal or vertical movement to make the printed piece on the piece move to a horizontal or predetermined position (such as Single, carrying square height, so this puzzle is suitable for matching rectangular pieces to adjust the pieces on the board 'or to make them specific but' regardless of arranging specific patterns or moving specific pieces to a predetermined position, this The rules of puzzle-like puzzles are fixed and less volatile. The only changes are only in the initial arrangement of the pieces. After using it for a period of time, the player can easily walk down its solution or specific rules and lose its playability. [Invention Contents] The technical problem to be solved by the invention: The rules of customizing Yingzhi platter are fixed and have little change. The only changes are only

1234480 、發明說明(2) 在棋子一開始的排列位置不同,玩家使用一段時間後即容 易背下其解法或特定規則,喪失其耐玩性。 發明解決問題之技術手段: 一種擴散式遊戲控制方式,其主要係包含有: ^ 一擴散空間,該擴散空間係由複數個區域所組成,且 该區域並區分為有效區域及無效區域,並以各有效區域為 遊戲進行之區域; 域 有 内 發 其 觸 擴 依 及 或 散 法 可 該擴散空間之 之特定動作為 發動作時,該 ’依擴散方向 變單元之擴散 、移動、堆疊 之内值產生擴 的具有多種解 數可變單元,該可變單元係 内,並可於區域内產生動作; 一内值,且各可變單元可依該 一擴散式資料處理單元,係 之可變單元内值進行關係運算 明對照先前技術之功效: 本創作之擴散式遊戲控制方 中一區域為觸發區域,並設定 發動作’當使用者驅動該可變 政式資料處理單元係以該觸發 序擴散傳遞至各鄰邊之區域, 關係運算。使用者藉由不斷的 旋轉各可變單元,觸發週圍其 運算,其遊戲種類變化性大且 ,使用者可不斷嘗試多種解法 ▲且本創作可於遊戲中增加觸 變單元所能產生之動作等條件 可置入於該擴散空間之區 其中,該可變單元内包含 内值具有不同之樣態; 可針對該擴散空間與區域 ’並產生擴散運算; 式係先設定 該可變單元 早元產生觸 區域為起點 並完成各可 置入、取出 餘可變單元 同一遊戲目 不易玩腻; 發次數、擴 以作為遊戲 散之距離或各 限制與方法,1234480, description of the invention (2) At the beginning, the pieces are arranged differently. After playing for a period of time, players can easily memorize their solutions or specific rules, and lose their playability. Technical means for solving the problem: A diffusion game control method, which mainly includes: ^ A diffusion space, which is composed of a plurality of areas, and the area is divided into an effective area and an invalid area, and Each effective area is the area in which the game is played; if the area has internal triggering, expansion, and / or dispersion methods, the specific action of the diffusion space is the internal action of changing the unit ’s diffusion, movement, and stacking according to the direction of diffusion. Generates expanded variable units with multiple solution numbers. The variable units are within the range and actions can be generated within the area; an internal value, and each variable unit can be within the variable unit based on the diffusion data processing unit. The relationship between the values is compared with the effect of the prior art: a region in the diffused game controller of this creation is the trigger region, and the action is set to 'when the user drives the variable political data processing unit to spread in the trigger sequence To the area of each adjacent edge, the relation operation. The user can continuously rotate the various variable units to trigger the calculations around them. The game type is highly volatile and the user can continuously try multiple solutions. ▲ And this creation can add the actions that the thixotropic unit can generate in the game. Conditions can be placed in the area of the diffusion space, and the variable unit contains different values with different internal values. The diffusion space and region can be targeted to generate a diffusion operation. The formula is to set the variable unit early generation to generate Touch the area as the starting point and complete the various variable units that can be placed and removed. It is not easy to get tired of the same game; the number of shots, the distance to be used as the game, or the restrictions and methods,

第6頁 1234480Page 6 1234480

藉以增加遊戲之困難唐盘抵喊& · ^以 •P I & μ ^ ^難度與趣味性,而該擴散空間可為二維 平面空間或二維立體空問所έ 4、 人 ,,^ ^ ^ 二間所組成,配合由複數可變單元所 組成之可變單兀,俾η甚4α ^ 平以產生多種不同之遊戲變化。 【發明所屬之實施方式] 本發明係為一種擴散式遊戲控制方式,其主要係包 含·· 一擴散空間(10 ),該擴散空間(1 〇)係由複數個區域 (11)所組成,且該區域(11)並區分為有效區域(111)及益 域(112),並以各有效區域(111)為遊戲進行之區域 數可變單元(20),該可變單元(2〇)係可置入於該擴散 空間之區域(11)内,並可於區域(11)内產生動作,其動作 包含有置入、取出、移動及堆疊等動作;其中,該可變 元(20)内包含有一内值,且各可變單元(2〇)可依該内值且 有不同之樣態,該可變單元係可改變顯示顏色與顯示圖案 或文字以區分不同之樣態。 ~ 一擴散式資料處理單元(30),係可針對該擴散*門 (10)與區域(11)内之可變單元(30)内值進行關係運^並 同步於該擴散空間(10)之各區域(11)產生擴散運算,該沪 散方向包含水平、垂直與斜向方向; ^ 如第一圖與第一圖圖面所示,以一4x4區域(11)所構 成之二維平面擴散空間(10)為例,該擴散式資料處理單元 (30 )係依遊戲規則設定該擴散空間(丨〇 )之其中一區域(丨f 為觸發區域(12) ’並設定該可變單元(2〇)之特定動作為觸To increase the difficulty of the game, Tang Pan shouts & · ^ · • PI & μ ^ ^ Difficulty and fun, and the diffusion space can be a two-dimensional plane space or a two-dimensional three-dimensional space 4. People ,, ^ ^ ^ Is composed of two, combined with a variable unit composed of a plurality of variable units, 俾 η is even 4α ^ flat to produce a variety of different game changes. [The embodiment to which the invention belongs] The present invention is a diffusion game control method, which mainly includes a diffusion space (10), the diffusion space (10) is composed of a plurality of regions (11), and The area (11) is divided into an effective area (111) and a benefit area (112), and each effective area (111) is used as an area variable unit (20) for the game. The variable unit (20) is Can be placed in the area (11) of the diffusion space, and can generate actions in the area (11), whose actions include actions such as insertion, removal, movement, and stacking; among the variable elements (20) It includes an internal value, and each variable unit (20) can have different appearances according to the internal value. The variable unit can change the display color and display pattern or text to distinguish different appearances. ~ A diffusion data processing unit (30), which can perform the relationship operation between the diffusion * gate (10) and the internal value of the variable unit (30) in the area (11) and synchronize with the diffusion space (10). Diffusion operations are generated in each area (11), and the Shanghai divergence direction includes horizontal, vertical, and oblique directions; ^ As shown in the first figure and the first figure, a two-dimensional planar diffusion formed by a 4x4 area (11) Space (10) is taken as an example. The diffusion data processing unit (30) sets one of the areas (丨 f) of the diffusion space (丨 0) according to the rules of the game and sets the variable unit (2 〇) The specific action is touch

1234480 五、發明說明(4) 發動作,去# 土 也 該擴散^ 者驅動該可變單元(20)產生觸發動作時, 如第二理單元(3〇)係以該觸發區域(12)為起點, 區域(12)為合丨:,以左方第1打第2列之區域(11)為觸發 n)為例,依擴散方向將其餘區域(11)依 (12目“域(121)、第二目標區域〇22)、第三目標;:第 「第四目標區域(124)及第五目標區域(125);並以 内可變單元(2。)之内值為擴散值,藉-二 :Μ:區域。21)當第一目標區域(121)内存在可變單【 π f 5玄擴散式資料處理單元(30)將該擴散值與第一目 ^ =域(121)、内可變單元(2〇)之内值進行關係運算後產生 、凡成值,並以第一目標區域(121)内可變單元(2〇)之完 ^值為擴散值,往第二目標區域(丨2 2 )擴散傳遞,直到完 成所2區域(11)之擴散運算。其中,當該區域(11)未置入 I變早兀(20)時,該區域⑴)之擴散值係為零值,若該區 或(11)若為無效區域(11 2)則不供可變單元(2〇)於豆内產 ^動作,但仍可供該擴散式資料處理單元(3〇)傳遞擴散且 擴散值亦為零值;使用者可重複將各可變 ,域,内置入:取出、:多動或堆疊,並以該擴散式資料 处理單兀(30)進仃擴散運算後,俾使得整個擴散空間(1〇) 與可變單元(20)產生相對應之變化; 為使審查委員能更清楚明瞭本案之運作原理,以下係 以一實例做一詳細說明: a亥可變單元(2 0 )之内值係以〇與1代表不同之樣態,並 第8頁 1234480 五、發明說明(5) 以f 之變化為例’當該可變單元(20)之内值為〇時… 可1單7〇(20)係顯示為白色,當 ’’’)内信亥 "夺,該可變單元(20)係顯示為黑色;早凡(2〇)之内值為 瓦斥i :散ΐ資料處理單元(3〇)的關係運算之方式係為 互斥或關係,亦即〇與〇之運算結 ’<、·、 為ο,1與0之運苴紝里A, Λ /、丨之建异結果 喑失間/-t固 與1之運算結果亦為1; -月參閱第二A圖及第3圖所示,其係為一由3χ3二 二n/構成之擴散空間(1〇),其係以五個有效區 成()所、,且成之十字形空間及五個内值為丨之可變單元 ,)進行遊戲,各有效區域⑴。依序定義d兀 e且各有效區域(111)之可變單元 及取出之動作,並以每一次產生置入翻你屋生置入 M , , X . ^ ^ ^ 人座生置入動作之有效區域 作為觸^區域(12);欲將其顯示為如第三㈣所示之 5 Ο,1,1,0,0);如第四A圖〜第四E圖所示,其 解法及動作方式詳述如下: A FI 2·先將6置入内值為1之可變單元(20)(如第四 Λ圖所示); 式次t +再將C置入内值為1之可變單元(20) ’則經過擴散 式貝枓處理單元(30)擴散運算後 ’ b’c’d,e) -(0,0,1,〇,〇)(如第四b 圖所示); 3. 將b内值為0之可變單元(20)取出再置回,則經過 頌政式資料處理單元(30)擴散運算後 ’b’c,d,e)-(l,0,l,i,i)(如第四c 圖所示); 4, 將b,c内值為〇與1之可變單元(20)取出,並將内值1234480 V. Description of the invention (4) When the action is made, the soil should be diffused. When the driver drives the variable unit (20) to generate a trigger action, for example, the second physical unit (30) uses the trigger area (12) as The starting point, the area (12) is 丨: Take the area (11) in the first row and the second column on the left as the trigger n), and the rest of the area (11) according to the diffusion direction (12 mesh "domain (121)" , The second target area (22), and the third target: "the fourth target area (124) and the fifth target area (125); and the internal value of the variable unit (2.) is the diffusion value, borrow- 2: M: region. 21) When a variable order exists in the first target region (121), the π f 5 diffusive data processing unit (30) compares the diffusion value with the first target region (121). The internal value of the variable unit (20) is generated after performing a relational operation, and the normal value is generated, and the complete value of the variable unit (20) in the first target area (121) is a diffusion value, and is directed to the second target area. (丨 2 2) Diffusion and transmission until the completion of the diffusion calculation of the region 2 (11), where the diffusion value of the region (i) is zero when the region (11) is not set to I (20). Value, if Zone or (11) if it is an invalid zone (11 2), the variable unit (20) is not allowed to be produced in the bean ^, but it is still available for the diffusion data processing unit (30) to transmit diffusion and the diffusion value is also The value is zero; the user can repeatedly set each variable, field, built-in: fetch, multi-motion or stacking, and use the diffusion data processing unit (30) to enter the diffusion operation to make the entire diffusion space ( 1) A change corresponding to the variable unit (20); In order to enable the review committee to better understand the operation principle of the case, the following is a detailed description using an example: within the variable unit (2 0) The value is represented by 0 and 1. Different values are shown on page 8. 1234480 V. Description of the invention (5) Take the change of f as an example. When the internal value of the variable unit (20) is 0 ... 1 1 7 〇 (20) is displayed in white. When "") Nei Xinhai ", the variable unit (20) is displayed in black; the internal value of Zao Fan (2〇) is Watt i: scattered data The relational calculation method of the processing unit (30) is mutual exclusion or relation, that is, the operation result of 0 & 0 is' <, ·, is ο, and the operation of 1 and 0 is 苴 纴The difference results of A, Λ /, 丨 and the difference between / -t solid and 1 are also 1;-Refer to Figure 2A and Figure 3 for the month, which is a 3 × 3 two two n / The formed diffusion space (10) is based on five effective areas (), and formed into a cross-shaped space and five variable units with internal value 丨) to play, each effective area ⑴. The sequence defines the variable unit of each effective area (111) and the action of taking out, and each time the placement is turned into your house, the placement is M,, X. ^ ^ ^ The effectiveness of the seat placement Area as the touch area (12); want to display it as 5 (0,1,1,0,0) as shown in the third frame; as shown in Figure 4A ~ 4E, its solution and action The details of the method are as follows: A FI 2 · Put 6 into the variable unit (20) with an internal value of 1 (as shown in the fourth Λ diagram); The variable unit (20) 'is then subjected to the diffusion operation by the diffusion-type Behr processing unit (30)' b'c'd, e)-(0,0,1, 〇, 〇) (as shown in the fourth b) ; 3. Take out the variable unit (20) with a value of b and put it back. (B) c, d, e)-(l, 0, l, i, i) (as shown in the fourth figure c) after the diffusion processing of the material processing unit (30); 4, the internal value of b, c is 0. Take the variable unit (20) with 1, and take the internal value

1234480 五、發明說明(6) 為^可變單元(20)置入c(如第㈣圖所示); •再將内值為1之可變栗开Oil、® - 料處理單元(30)擴散運算t:(20置、入b經過擴散式資 (如第四£ 圖所示)即%异/$ a’b’c’d’e) = (0’i,i,〇,o) A本#即可達到遊戲所要求之目的; (2〇)所处吝L K散空間(1〇)之區域(11)係限制該可料-一 戲限制:# Γί f入、取出、移動、堆疊等動作以二:: 產生取出之動作;或了二::(20)置入區域⑴)内即無法 内事先置入不同内值之可料I ΟΛ取出動作之區域(11) 與趣味性;甚者,更可4+ =早兀(、),以增加遊戲之難度 更可針對各區域(11 )之可曹满酿欲 或是擴散之距離作出卩ρ也丨v , J重複觸發次數 拉μ 1 制’例如以不同之觸發可變單元 (20 :間以決定擴散所能到達之 :: 之遊戲方式與目的,進一 二乂屋生各種不同 如第五Α圖所…伟為產一生二遊戲; 址丄、^ 八你為一由3x 3 —維平面區域1 )所 構成之菱形擴散空間(丨〇 ),嗲 一1234480 V. Description of the invention (6) Insert c into the variable unit (20) (as shown in the figure ㈣); • then set the variable oil, oil processing unit (30) with an internal value of 1 Diffusion operation t: (20 is set, and b passes through the diffused asset (as shown in the fourth £ chart), that is,% difference / $ a'b'c'd'e) = (0'i, i, 〇, o) A this # can achieve the purpose required by the game; (2) the area where the LK bulk space (1) is located (11) is restricted to the expected-one play restriction: # Γί f in, take out, move, Actions such as stacking are: 2: the action of taking out; or the second: (20) put in the area ⑴), it is impossible to put in the expected value of different internal values in advance I ΟΛ the area of the take out action (11) and fun ; In addition, it can be 4+ = early (,) to increase the difficulty of the game. It can also make 针对 ρ and v, J repeated trigger times for each area (11). Pull the μ 1 system, for example, with different triggering variable units (20: to determine the reach of the spread :: the game mode and purpose, enter the second and second quarters to make a variety of different as shown in the fifth A picture ... Wei for production Life and two games , A ^ is the eight you 3x 3 - dimensional plane diamond diffusion space region 1 (Shu square)) composed of, a whine

C ^⑴)、,向擴散;各有效區域⑴η依序定義為a、b、 '山、g,各有效區域(111)之可變單元(20)可產生 置入及取出之動作,並以甲7镂 F 雙方輪流對奕以進行遊戲, 以玩豕^後產生置入動作之有效區域(ιη)為觸發區域 (12),八中,a、b、c屬於甲方陣地,d、e、f屬於乙方 陣地,甲乙雙方各執有相同數量之可變單元(2〇),而g於 遊戲一開始即隨機置入一可變單元(2〇),且2為無法產生 取出動作之區域(11);當產生陣地内可變單元(2〇)之樣態C ^ ⑴), and spread toward each other; each effective area ⑴η is sequentially defined as a, b, 'mountain, g, and the variable unit (20) of each effective area (111) can be inserted and removed, and A7 F Both sides take turns to play for the game, and the effective area (ιη) which is the place action after playing 豕 ^ is the trigger area (12). In the eighth, a, b, and c belong to Party A's position, and d, e And f belong to Party B's position. Both Party A and Party B have the same number of variable units (20), and g will randomly place a variable unit (20) at the beginning of the game, and 2 is the area where the action cannot be taken out. (11); When the variable unit (20) in the position is generated

五、發明說明(7) 擁有者取走1乙 ⑽數量多;ίί 以擁有可變單元 變單圖所示,該有效區域(1U)g先隨機置入之可 (UT f r("b> c) ^ ^4 --- (111) A 早兀(2〇),最後產生置入動作之有效區域 二 a ,貝1K a,b,c,g ) = ( 1,〇,1,〇 ),如第五匸 pi 一 : 由擴散式資料處理單元(3〇)擴散運算後,c圖所不,經 入=第五E圖所示,乙方於(d,e,。分別先置 效區= =Ή擴散式資料處理單元⑶)擴散 之可 ⑵);ΐ乙雙二、以,上產生變化之可變單元 遊戲進行計ί U 定之時間或回合數即結束 (m: m ^散式遊戲控制方式係先設定該擴散空間 一 = M + :域(11)為觸發區域(12),並設定該可變單 r=)為起點,序=°=: sϊ可變單元(2〇)之擴散及關係運算。 耩 断的置入或取出各可變單元(20),觸發週圍 1234480 五、發明說明(8) 其餘可變單元 大,各可變單 行遊戲,且同 試多種解法不 且本創作 可變單元所能 藉以増加遊戲 再者,本 域(41 )所組成 更同步往縱深 了包含置入、 間更可產生相 組合成一可變 戲; 之内值產 元(20)還 一遊戲目 易玩腻; 可於遊戲 產生之動 之困難度 發明之該 ,其擴散 之方向進 取出、移 對旋轉之 元件(51 ) 生擴散 可以相 的具有 中增加 作等條 與趣味 擴散空 方向除 行擴散 動與堆 動作, ,並以 運算,其遊戲種類變化性 對移動或相互堆疊之方式進 多種解法,使用者可不斷嘗 觸發次數、擴散之距離或各 件以作為遊戲限制與方法, 性; 間(4 0 )更可為一三維立體區 水平、垂直與斜向方向外, ’而各可變單元(50)動作除 疊動作外,各可變單元(5〇) 且可由複數個可變單元(50) 組合之可變元件(5 1 )進行遊 如第六A圖圖面所示,其係於_2χ2χ2區域(41)所組成 之二維立體之擴散空間(40)内,並以可變元件(5 djt行遊戲,其中該可變元件(51)a係由一内值為1之可變’ 單元(5 0)所構成,該可變元件(5 1)b係由兩内值為分別為〇 與1之可變單元(50)所構成’該可變元件(5丨)c係由兩内值 皆為1之可變單元(50)所構成,該可變元件(51)d係由三個 内值為分別為(0, 0, 1)可變單元(50)所構成之L型可變元件 (51) ’各區域(41)之可變元件(51)可產生置入及取出之動 作,並以可變元件(51)a產生置入動作之區域(41)為觸發 區域(42),且可變元件(51)a於產生置入動作時即改變其V. Description of the invention (7) The owner took away a large amount of 1⑽; As shown in the diagram of a variable unit with a variable unit, the effective area (1U) g can be randomly placed first (UT fr (" b > c) ^ ^ 4 --- (111) A is early (2〇), and finally the effective area two a of the placement action is generated, 1K a, b, c, g) = (1, 0, 1, 0) As shown in the fifth 匸 pi 1: After the diffusion operation is performed by the diffusion data processing unit (30), the figure in c is not shown, and the graph = fifth in figure E. Party B puts in the effective areas first in (d, e,... = = Ή Diffusion-type data processing unit ⑶) Diffusion is possible ⑵); ΐ B double two, the variable unit game with a change in the above is counted U fixed time or the number of rounds is over (m: m ^ scattered game The control method is to first set the diffusion space one = M +: domain (11) as the trigger area (12), and set the variable single r =) as the starting point, and the order = ° =: sϊvariable unit (2〇) Diffusion and relational operations. Putting or removing each variable unit (20) at will, triggering the surrounding 1234480 V. Description of the invention (8) The remaining variable units are large, each variable is a single line game, and the same solution is used to test multiple solutions. By adding games, the domain (41) is more synchronized and deeper, including placement, and sometimes can be combined to form a variable play; the inner value of production (20) is also a game that is easy to get tired of; It can be invented in the difficulty of the movement generated by the game. The direction of diffusion is to move in and out, and the element is rotated. (51) The diffusion can be phased, and the diffusion direction can be removed. Actions, and calculations, the variety of game types to move or stack each other into a variety of solutions, users can continue to taste the number of triggers, the distance of diffusion or each piece as a game limit and method, time; time (4 0 ) Can be a three-dimensional area except horizontal, vertical, and oblique directions, and each variable unit (50) except for the stacking action, each variable unit (50) can be composed of a plurality of variable units. 50) The combination of the variable elements (5 1) is shown in the sixth A drawing, which is located in a two-dimensional three-dimensional diffusion space (40) composed of a _2χ2χ2 region (41), and is variable. Element (5 djt), where the variable element (51) a is composed of a variable 'unit (50) with an internal value of 1, and the variable element (51) is composed of two internal values. The variable unit (50) consisting of 0 and 1 is composed of 'the variable element (5 丨) c is composed of two variable units (50) whose internal value is both 1, and the variable element (51) d It is an L-shaped variable element (51) composed of three internal units (0, 0, 1) and a variable unit (50). 'The variable elements (51) in each area (41) can be placed. And take-out action, and the area (41) where the variable element (51) a generates an insertion action is the trigger area (42), and the variable element (51) a changes its

第12頁 1234480 五、發明說明(9) 内值; 當使用者如第六β圖圖面所示之方式,將各可料: (51)置入該擴散空間(40)内並組合成如第六c圖同=几牛 μ阔面所示 之立方體,且該可變元件(51 )a之内值改變為〇,並0 散式資料處理單元(60)擴散運算後,顯示如第六κ 所不之立方體,使用者可再重新取出各可變元件(5 重新排列後再置入該擴散空間(40),以產生不同之)化並 再者,如第七A圖所示,該擴散空間(4〇)係 一 $, 個區域(41)所組成之三角立方錐體,將頂端第一居 (41)定義為a,第二層之區域(41)定義為b、c、行7 :二 之區域(41)定義為e、f、g、h、i、〕·,其中,以=曰 (41)之可變單元(50)產生相對旋轉動作為觸發動作以 位於旋轉軸頂端之區域(41)為觸發區域(42); “ 可變:第二圖所示,區域(41)3,“,“,。,^内之 Z變早兀(50)内值分別為(〇,1,〇,〇,1,1,1,1〇),當使用 者以區域(41^)a為旋轉軸頂端,將第二層之區域(4i) b、 二、d内可變单元(50)之依逆時針旋轉一角度 處c理單元T二單Λ(50)之内值為°,1,0,並經由擴散式資料 頌干^以區-域(41)a為觸發區域(42)擴散運算後, 可變單元(5(Π内枯乂區或(41)a,b,C,d,e,f,g,h,i,j内之 便用者可分另丨丨w i i 端,並依順時針或逆錐體之不同頂點為旋轉轴頂 内之可變單元(50) t ^ 向將第二層或第三層區域(41) 疋轉一角度,俾使得該三角立方錐體擴 1234480 五、發明說明(ίο) 散空間(40)内之各可變單元(50)產生不同變化; 雖然本案是以數個最佳實施例做說明,但精於此技藝 者能在不脫離本案精神與範疇下做各種不同形 "" μ丄厂/丨今、貝々〇 w丨至m从巩昍本茶而已, 範圍。舉凡不違本案精神所從事的 用以限制本案 本案申請專利範圍。 ^改或變化,值 以上所舉實施例僅用以說明本案而已, 支。 之 俱屬Page 12 of 1234480 V. Explanation of the invention (9) Internal value; when the user is in the manner shown in the sixth β diagram, each can be expected: (51) is placed in the diffusion space (40) and combined into The sixth c diagram is the same as the cube shown in the wide surface of a few cows μ, and the internal value of the variable element (51) a is changed to 0, and 0 is displayed by the scattered data processing unit (60). For the cube of κ, the user can re-take out the variable elements (5 rearranged and then put it into the diffusion space (40) to make a difference), and as shown in Figure 7A, the The diffusion space (40) is a $, triangular pyramid formed by regions (41). The top first residence (41) is defined as a, and the second-level region (41) is defined as b, c, and rows. 7: The second area (41) is defined as e, f, g, h, i,], where the relative rotation action generated by the variable unit (50) of = (41) is the trigger action to be located at the top of the rotation axis The area (41) is the trigger area (42); "Variable: as shown in the second figure, the area (41) 3,", ",..., Z becomes earlier (50) and the internal values are (0), respectively. , 1, 〇, , 1,1,1,10), when the user takes the area (41 ^) a as the top of the rotation axis, the inverse of the variable unit (50) in the area (4i) b, two, and d of the second layer When the clockwise rotation is at an angle, the internal value of the c-processing unit T2 single Λ (50) is °, 1, 0, and spread through the diffusion data. ^ Take the area-domain (41) a as the trigger area (42). , The variable unit (5 (within the dead zone in (Π) or (41) a, b, C, d, e, f, g, h, i, j can be divided into other wii ends, and according to The different vertices of the clockwise or inverse cone are the variable units (50) in the top of the rotation axis. T ^ turn the second or third layer area (41) by an angle, so that the triangular cubic cone expands 1234480. V. Description of the invention (ίο) Each variable unit (50) in the scattered space (40) produces different changes; although this case is described with several preferred embodiments, those skilled in this art can not deviate from the spirit of this case Do different forms under the category " " μ 丄 厂 / 丨 今 、 贝 々 〇w 丨 ~ mfrom Gongye Bencha, scope. Jufan does not violate the spirit of this case to limit the scope of patent application in this case ^ Modifications or changes, the above examples are only used to illustrate the case, support.

第14頁Page 14

Claims (1)

1234480 六、申請專利範圍 1· 一種擴散式遊戲控制方式,其主要係包含有: 一擴散空間,該擴散空間係由複數個區域所組成,且 該區域並區分為有效區域及無效區域,並以各有效區域 遊戲進行之區域; ⑽… 數可變單元,該可變單元係可置入於該擴散空間之區 域内,並可於區域内產生動作;其中,該可變單元^包; 有一内值,且各可變單元可依該内值具有不同之樣態;s 一擴散式資料處理單元,係可針對該擴散空間^區 内之可變單元内值進行關係運算,並產生擴散運算;、 該擴散式遊戲控制方式係先設定該擴散空間之其中 區域為觸發區域,並設定該可變單元之特定動作為觸發動 作,當使用者驅動該可變單元產生觸發動作時,該1 資料處理單元係以該觸發區域為起點,依擴散方=二 =遞至各鄰邊之區域,ϋ完成各可變單元之擴散及“ 中 3. 中 4. 中 2.如申請專利範圍第丨項所述之擴散式遊戲控制 ’該關係運算係以互斥或進行運算。 》 ^ 如申請專利範圍第1項所述之擴散式遊戲控制 ,該擴散方向包含水平、垂直與斜向方向。 /、 如申請專利範圍第3項所述之擴散式遊戲控制 ,當區域内可變單元之關係運算完成後,該可料^ : 内值係轉換成為一完成值,該擴散式資料 交7°之 完成值為擴散值,往擴散方向之下=該 5.如申請專利範圍第3項所述之擴散式遊戲控制方^政其1234480 VI. Scope of Patent Application 1. A diffusion game control method, which mainly includes: A diffusion space, which is composed of a plurality of areas, and the area is divided into effective areas and invalid areas, and The area where the game is played in each effective area; ⑽ ... a number of variable units, which can be placed in the area of the diffusion space and can generate actions in the area; where the variable unit ^ package; Value, and each variable unit can have different appearances according to the internal value; s a diffuse data processing unit, which can perform relational operations on the internal values of the variable units in the diffusion space ^ and generate diffusion operations; 1. The diffusion game control method is to first set a region of the diffusion space as a trigger region, and set a specific action of the variable unit as a trigger action. When a user drives the variable unit to generate a trigger action, the 1 data processing The unit is based on the trigger area, and the diffusion side = two = are passed to each adjacent area, and the diffusion of each variable unit is completed. “中 3. 中 4. 中 2. According to the diffusion game control described in item 丨 of the patent application, the relational operation is mutually exclusive or calculation. ^ ^ The diffusion game control described in item 1 of the patent application, the diffusion direction includes horizontal and vertical And the oblique direction. /. As described in the diffused game control described in item 3 of the patent application scope, when the calculation of the relationship between the variable units in the area is completed, it is expected that the internal value is converted into a completed value, and the diffusion The completion value of the 7-degree data is the diffusion value, and the downward direction is the diffusion value = the 5. The diffusion game controller described in item 3 of the scope of patent application ^ Zheng Qi 第16頁 Ϊ234480Page 16 Ϊ234480 六、申請專利範圍 當該區域未置入Scope of patent application 中, 值。 可變單元時,該區域之擴散值係為零 由如申請專利範圍第3 之擴散式遊戲 ?中’該無效區域之擴散值係為… 式,其 中,如申請專利範圍第1項所述之擴散式遊戲控制方式,其 忒有效區域係可限制擴散之觸發次數。 8中如^申请專利範圍第1項所述之擴散式遊戲控制方式,其 ’该有效區域係可限制擴散之距離。 、 9·如申請專利範圍第1項所述之擴散式遊戲控制方式, 中’该有效區域係可限制該可變單元所能產生之動作。、 〇 ·如申凊專利範圍第1項所述之擴散式遊戲控制方式, 其中’該可變單元係至少包含雨種不同之樣態。 1 1 ·如申請專利範圍第1 0項所述之擴散式遊戲控制方 其中,該可變單元係可改變顯示顏色以區分不同之樣’ 1 2·如申請專利範圍第1 0項所述之擴散式遊戲控制方=° 其中,該可變單元係可改變顯示圖案以區分不同之樣=’ 13·如申請專利範圍第1 0項所述之擴散式遊戲控制方g ° 其中,該可變單元係可改變顯示文字以區分不同之樣I ’ 14·如申請專利範圍第1項所述之擴散式遊戲控制方L。 其中,該擴散空間係為一二維平面。 工’ 15·如申請專利範圍第14項所述之擴散式遊戲控制方 其中,該擴散空間内之可變單元動作係包含置入、式’ 移動及堆疊。 出、 16·如申請專利範圍第1項所述之擴散式遊戲控制方式, I234480 六 、申請專利範圍 芦— 17·如空巧係為-三維立體空間。 其中,註叫f利範圍第1 6項所述之擴散式遊戲控制方式, ^ “,散方向包含水平、垂直、斜向與縱深方向。 ± 如申請專利範圍第1 6項所述之擴散式遊戲控制方式, 八中’該擴散空間内之可變單元動作係包含置入、取出、 移動、堆疊與旋轉。 19.如申請專利範圍第1 6項所述之擴散式遊戲控制方式, 其中,複數個相鄰之可變單元係可組合成一可變元件。Medium value. When the unit is variable, the diffusion value of the area is zero. For example, the diffusion value of the invalid area in the patent application scope of the 3rd game? The diffusion value of the invalid area is ..., where, as described in item 1 of the scope of the patent application. Diffusion game control method, its effective area can limit the number of triggers of the diffusion. In the diffusion game control method described in item 1 of the scope of the patent application in 8, the effective area can limit the distance of diffusion. 9. The diffusion game control method described in item 1 of the scope of the patent application, in which the effective area can limit the actions that the variable unit can produce. . 〇 The diffusion game control method as described in item 1 of the scope of the patent application, wherein ‘the variable unit includes at least different types of rain. 1 1 · The diffused game controller described in item 10 of the scope of patent application, wherein the variable unit can change the display color to distinguish different ones. 1 2 · As described in item 10 of the scope of patent application Diffusion game controller = ° Wherein, the variable unit can change the display pattern to distinguish different types = '13 · The diffusion game controller described in item 10 of the patent application scope g °, where the variable The unit can change the displayed text to distinguish between different types. I '14. The diffusion game controller L as described in item 1 of the scope of patent application. The diffusion space is a two-dimensional plane. [15] The diffused game controller described in item 14 of the scope of patent application, wherein the variable unit actions in the diffused space include placement, movement, and stacking. 16. The diffusion game control method described in item 1 of the scope of patent application, I234480 VI. The scope of patent application Lu-17. If the space is a three-dimensional space. Among them, the note refers to the diffused game control method described in item 16 of the scope of interest, ^ ", the divergent direction includes horizontal, vertical, oblique and depth directions. ± The diffused method described in item 16 of the scope of patent application Game control method, the eighth 'the variable unit action in the diffusion space includes placing, taking out, moving, stacking and rotating. 19. The diffusion game control method as described in item 16 of the scope of patent application, wherein, A plurality of adjacent variable units can be combined into a variable element.
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